Animated Clouds with Flow Maps in Godot

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  • Опубликовано: 2 янв 2025

Комментарии • 31

  • @yvanvan3729
    @yvanvan3729 2 года назад +1

    Thank you for sharing this awesome knowledge with us !

  • @mightymochigames
    @mightymochigames 2 года назад

    This is so super useful! Thanks so much for making this video. I have not found any other resource around that shows how to use it in godot.

  • @mch43856
    @mch43856 6 месяцев назад

    This tutorial is gold ty so much!

  • @rumariomusic
    @rumariomusic 2 года назад

    Thank you. I learned a lot

  • @freelearnerschannel
    @freelearnerschannel 2 года назад

    This was amazingly great!!

  • @jbhandler7369
    @jbhandler7369 4 месяца назад

    This really helped me figure out the basics of 2d flow maps, thanks Kasper.
    Any idea if a modified approach is feasible for subviewports in 4.3?

    • @KasperFrandsen
      @KasperFrandsen  4 месяца назад

      Pretty sure it works in 4.x now. When I did this video viewports didn't support HDR in 4.x, but I think they do now.

  • @davidchaikovsky3625
    @davidchaikovsky3625 2 года назад

    Have just made this, and it works!

  • @rhapsodyaria
    @rhapsodyaria 2 года назад +2

    I wonder if the weird delay issue is caused by the viewport needing to render first. Perhaps there's a way to grab the viewport itself and check for it to be ready before setting the texture?

  • @doko3000
    @doko3000 Год назад

    Hi Kasper. Is there a reason why you don't just plug the raw TIME directly into the flow as a multiplier? This crossfade trick, as you've noticed, creates a bit of ghosting. It feels a bit nauseous. I wonder if the clouds shouldn't just travel around forever, until they loop back (edit: how flowmaps are used for rivers, so the clouds would be treated like a river as well).

    • @KasperFrandsen
      @KasperFrandsen  Год назад +1

      Hi, sorry I should have made that clearer, you can only slighly distort UVs with flowmaps before they become a warped mess and the texture stops looking like clouds at all. If you offsets UVs in a single axis you can loop them all the way around, but you can't with flowmaps.

  • @ordinaryguy5332
    @ordinaryguy5332 2 года назад +2

    I've watched all your videos and the more I see, the more I am fascinated by your works.
    You've made such good Godot addons. I have a question, how do you make addons like the terrain system or the waterways addon. No need to be detailed. I just want to know the basic.

    • @KasperFrandsen
      @KasperFrandsen  2 года назад +1

      Thanks a lot. I didn't make the terrain addon though. Zylann made that. I've just made Waterways and ShellFur. It's actually pretty easy to make addons in Godot. I'd suggest reading the manual page on addons and when you've followed that tutorial I'd suggest you look through the code of other addons to see how they work. I figured out how to do most of my addons by looking at already existing ones and asking people on the Godot discord how to do things.

  • @Paruthi.618
    @Paruthi.618 2 года назад

    awesome tutorial.. thank you

  • @rumariomusic
    @rumariomusic 2 года назад

    Mmmh. I tried to implement this nice clouds into my VR app. But only one eye got an image rendered. If I activate the "arvr" option in the Viewport node everything is black. Any ideas?

    • @KasperFrandsen
      @KasperFrandsen  2 года назад

      Hmm no i haven't done any vr Dev in Godot. Sounds like a bug though. Maybe check with people in the Godot discord channel and log a bug about it if you can't find an answer.

  • @mr.kavanoz6225
    @mr.kavanoz6225 2 года назад

    To indicate the location of the sun with the Krita program, you darkened the picture and illuminate. How did you do this?

    • @KasperFrandsen
      @KasperFrandsen  2 года назад

      As I mention at around 2:20. I use the LUT management panel and a colour profile. The colour profile is linked in the video description.

    • @mr.kavanoz6225
      @mr.kavanoz6225 2 года назад

      @@KasperFrandsen Thank you very much, Kasper.

  • @EeVeE3D
    @EeVeE3D 2 года назад

    this is really cool...

  • @charlieking7600
    @charlieking7600 Год назад

    Looks weird, but anyway, combined with volumetric clouds and image based lighting it will look fantastic. Thanks for guide.

  • @BeauSeymour
    @BeauSeymour 2 года назад

    Awesome work :)

  • @juandedios
    @juandedios Год назад

    Will update this to Godot 4.1?

    • @KasperFrandsen
      @KasperFrandsen  Год назад

      I don't think Godot 4 has HDR viewports yet, so you have to implement your own viewport system in a compute shader or something nuts to do it at the moment 😅

  • @kelinci3867
    @kelinci3867 2 года назад

    bro what version are u using

  • @shubr2003
    @shubr2003 2 года назад

    hi love you terrain video watched it twice also, can you make a day and night cycle

    • @KasperFrandsen
      @KasperFrandsen  2 года назад +1

      Thanks. This approach doesn't really work well with a day night cycle. I think there are some good assets for making day night cycles in Godot, but it's not something I've experimented with yet.

  • @elarcadenoah9000
    @elarcadenoah9000 2 года назад

    nice

  • @saul8510
    @saul8510 2 года назад

    it awesome it looks like unreal engine 5