PC Gaming: Why Do Low Settings Look OK Compared To Older Games?

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  • Опубликовано: 6 июл 2024
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Комментарии • 589

  • @TheCrazeturk
    @TheCrazeturk 19 дней назад +740

    It’s the “low” that throws people off I think. If it was called “efficient” or something like that, more people would be ok with it.

    • @InnuendoXP
      @InnuendoXP 19 дней назад +45

      Certainly the case for power efficiency. Which loads of people seem to dismiss for desktop but idk if a game is good enough at 60 with a gamepad and looks fine then what do I need to be driving my power bill up for? Let-alone heating my office & revving up my case fans for negligible difference in what I'm seeing.

    • @joespangler5299
      @joespangler5299 19 дней назад +39

      @@InnuendoXPcan’t relate to this at all. give me graphics so good my eyes bleed power be damned.

    • @gothpunkboy89
      @gothpunkboy89 19 дней назад +66

      Call it high frame rate mode and people would use it exclusively.

    • @jemandetwas1
      @jemandetwas1 19 дней назад +35

      RE Engine games often have a "prioritize performance" mode these days. I think that kinda fits this

    • @incrediLance
      @incrediLance 19 дней назад +10

      don't sugar coat "low settings" by calling it "efficient", because efficiency is just a by-product of turning settings off.
      because if you play like WoW Classic with a gt1030 on 1080p high settings, it is still going to look better and be more efficient than a lets say gtx780ti on 720p low settings

  • @sapphyrus
    @sapphyrus 19 дней назад +303

    Looking forward to the day we'll say "ray-tracing used to be so heavy!" Shadows used to be that for over a decade.

    • @ZenzDeluxe
      @ZenzDeluxe 19 дней назад +26

      For some people on the high end this is already the case. I'm playing through Avatar (a game with RTGI) on unobtanium settings, and thanks to upscaling and FG this game is pretty much running at 100+ fps at 4K. Same with Alan Wake 2. It wont take THAT long before mid end cards will have a good time dealing with ray tracing. Maybe even 5000 series already.

    • @SimonBuchanNz
      @SimonBuchanNz 19 дней назад +4

      Yeah, even without frame gen I set Avatar to have a 100FPS cap just to keep the GPU quiet.
      That's only at 1440p in-game max, not unobtanium settings, but also it's on a 5 year old CPU and a 4070 super, which isn't that expensive (as GPUs go nowadays)
      Likewise, Alam Wake 2 and Cyberpunk can be maxed out at playable frame rates even without frame gen.

    • @mmremugamesmm
      @mmremugamesmm 19 дней назад +15

      If your using FG and up scaling to get a good frame rate, the yes it’s still heavy on your system. It’s just faking it and your loosing picture quality(resolution )and responsiveness (frame time). You maybe happy with the results but the statement still true, it’s costly to performance.

    • @SimonBuchanNz
      @SimonBuchanNz 19 дней назад

      @@mmremugamesmm it's still heavy, but it's not "so heavy", with a current card. Remember, these are maxed out settings

    • @mauriciochacon
      @mauriciochacon 18 дней назад +3

      Paying 1000$ to nvidia for fake frames and water ponds

  • @prycenewberg3976
    @prycenewberg3976 18 дней назад +130

    "PC Gaming: Why Do Low Settings Look OK Compared To Older Games?" Because they are not low enough.

    • @wiegraf9009
      @wiegraf9009 9 дней назад +44

      This. They don't let you go full potato mode in many modern games.

    • @juanpabloflores8179
      @juanpabloflores8179 8 дней назад +12

      I agree. For example, Cyberpunk 2077 looks beautiful in low settings (that sunsets!!), but that would be the normal settings of, let"s say, 14 years ago. You have to do some .ini tweaks and get some mods to achieve the real low.

    • @Bestgameplayer10
      @Bestgameplayer10 6 дней назад +4

      ⁠@@wiegraf9009if you need to go full potato, you’re definitely compromising your experience with a game

    • @Vaasref
      @Vaasref 6 дней назад +18

      @@Bestgameplayer10 Better a compromised experience of a game I bought than no experience at all or an even worse one.
      Think Remnant 2, it was very hard to play at launch because the low settings weren't law enough and playing at 20fps for such a game is much more of an issue than not having some eye candy.

    • @Bestgameplayer10
      @Bestgameplayer10 6 дней назад +1

      @@Vaasref I disagree.

  • @alexboasman9059
    @alexboasman9059 19 дней назад +284

    Most low setting these days keep textures on a perceived okay quality, and shadows tend to remain on, those two alone can make the visual makeup that old "low" would completely change.

    • @xtr.7662
      @xtr.7662 19 дней назад +17

      Games like rdr2 dont they nuke the textures

    • @JonnyTenebrous
      @JonnyTenebrous 19 дней назад +20

      I do appreciate that low shadows does not = "no shadows" these days. "Some shadows" as a baseline minimum is acceptable under the circumstances.

    • @gearoidoconnell5729
      @gearoidoconnell5729 18 дней назад +2

      Some games on low look better the high is clear to see what going on. 😂

    • @KhizarKhan2001
      @KhizarKhan2001 18 дней назад +12

      @@xtr.7662 rdr 2 textures look bad even on high only ultra textures are useable in that game

    • @cube2fox
      @cube2fox 17 дней назад +4

      Due to texture streaming, games can already have textures with effectively unlimited resolution. With "low textures" the streaming is just more aggressive probably.
      Arguably, there shouldn't even be a texture quality setting, the game should just use the optimal quality for the available amount of VRAM.

  • @dinokaiser
    @dinokaiser 19 дней назад +135

    I wish we still had ways to force ultra low potato settings, i remember back when low spec gamers channel used to have actual advice on this stuff it looked almost magical seeing super simple and blocky versions of AAA games...
    Tldr more AAA games should have a PS1 model fidelity mode :P

    • @bnbnism
      @bnbnism 19 дней назад +19

      Yea it's a shame he changed his whole channel direction and for some reason deleted all his old videos

    • @dinokaiser
      @dinokaiser 19 дней назад +30

      @@bnbnism They're actually still on his channel, just unlisted and in playlists. I rather like the new stuff and I totally understand why he stopped

    • @zaandam0172
      @zaandam0172 19 дней назад +3

      ​@@dinokaiser Why did he stop?

    • @key099able
      @key099able 19 дней назад +39

      @@zaandam0172It became harder to make potato settings work due to obfuscation devs make/anti cheat and games becoming really demanding.

    • @thewhyzer
      @thewhyzer 12 дней назад +3

      It's called 720p with FSA on Ultra Performance. Actually some games have custom resolution scaling and give you a slider to use, I've played around with 10% (so 1080p image upscaled from a 108p internal rendered image, I guess). Can't really tell what's going on, but it DOES run a lot faster!

  • @DJBV
    @DJBV 19 дней назад +172

    Crysis on low settings looked so bad it looked like a hybrid of a ps2 and early ps3 game with some ps1 textures and non-existent lighting.

    • @ImGonnaFudgeThatFish
      @ImGonnaFudgeThatFish 19 дней назад +25

      versus Very High which looked godlike and still somehow looks REALLY nice even today.

    • @juanjosealmanzar6330
      @juanjosealmanzar6330 19 дней назад +13

      GTA 4 looks like absolute ass on low settings also.

    • @2drealms196
      @2drealms196 19 дней назад +14

      @@ImGonnaFudgeThatFish I think its because Crysis was basically the 1st bigbudget game designed with future high end pcs in mind and not held back at all by consoles. I vaguely recall an interview where they stated the highest settings were actually designed to take advantage of future PC hardware that hadn't been released at the time. And this makes sense, I had a flagship 8800GTX GPU back in 2007 and it could only run the highest settings at 1024x768 at around 25fps (sometimes dipping below 20fps in the most demanding moments). It ran rendering techniques not seen on consoles until PS4/X1 arrived (like parallax occlusion maps).

    • @mirumizure
      @mirumizure 18 дней назад +2

      Crysis actually turns off physics effects on low, too.

    • @azoman7407
      @azoman7407 17 дней назад +2

      Introducing Crysis, the PS3 version. Haha. Terryfying experience.

  • @steel5897
    @steel5897 19 дней назад +17

    The double edged sword of "It looks amazing even on low" and "It scales terribly on old hardware".

  • @dibby4316
    @dibby4316 19 дней назад +54

    I like using low settings sometimes to save power or keep my pc from getting too hot. Mostly the hot thing. Summers are brutal

    • @Calhounlaw12
      @Calhounlaw12 19 дней назад +2

      Same here also in my experience, frame generation also helps reducing temps.

    • @Sneakyboson
      @Sneakyboson 19 дней назад +5

      that and capping framerate at 60 helps very much.

    • @copri4413
      @copri4413 19 дней назад +3

      I use them and a fan to keep me from getting to hot, my computer is brutal.

    • @SaintGGod
      @SaintGGod 18 дней назад +2

      Y'all gotta get air conditioners especially people in EU with how climate change is making every year hotter and hotter

    • @BBWahoo
      @BBWahoo 18 дней назад

      I just don't use it xD

  • @peterpanther8627
    @peterpanther8627 19 дней назад +58

    Shadows should always be low. Never off, just low. Has anyone ever seen a shadow in real life, they're blurry as hell.

    • @PurpleFX1
      @PurpleFX1 19 дней назад +29

      You should increase your shadow resolution

    • @Sneakyboson
      @Sneakyboson 19 дней назад +40

      Low shadows aren't always more blurry though, often they're horribly blocky which does not reflect real life at all.

    • @backtoklondike
      @backtoklondike 15 дней назад

      But there is a reason say soft shadow settings are often more demanding then regular shadows. Because yes, real shadows are blurry but on low settings they don't realistically cast shadows. I'm not saying that low setting shadows looks bad but they do not look how real shadows behaves .

    • @scorpiom8053
      @scorpiom8053 11 дней назад +4

      Yeah except shadows on low a lot of the times don't have their render distance seperated. That's the problem.

    • @kajmak64bit76
      @kajmak64bit76 8 дней назад

      In the case of Pacific Drive... Low shadows turn them off basically and Medium has them... so what you mean by Low it's actually Medium here lol

  • @niveketihw1897
    @niveketihw1897 19 дней назад +37

    Holding onto GPUs: Until two months ago when a lightning bolt fried my entire PC (despite having a robust UPS), I was still rocking my i7-6700K and 980Ti from December 2015.
    Now, unfortunately, I'm on a laptop-based mini-PC with a n 11900H CPU and no GPU, it's about one-tenth as powerful as the almost decade-old machine I recently lost.
    On another note: lightning can destroy your computer and all its components regardless of what UPS / surge protector you have.
    As far as graphics, as you approach "reality" your cost of computing becomes asymptotal. It takes more and more compute to do less and less noticeable improvement -- and getting to "reality" requires infinite compute (and would barely be noticeable on-screen).

    • @KillahMate
      @KillahMate 19 дней назад +11

      That last paragraph should be on a sticker on every PC sold, the large majority of gamers simply don't grasp that concept.
      Sorry about your PC dude.

    • @2hotflavored666
      @2hotflavored666 19 дней назад

      So basically getting to photorealism is the same as approaching the speed of light: impossible as you get closer to speed of light you need exponentially more energy.

    • @Alcatraz760
      @Alcatraz760 19 дней назад +3

      I've also once had my PC wrecked due to lightning, i think i lost my psu and i definitely lost my mobo because of that. CPU, gpu and storage was fine though.

    • @SaintGGod
      @SaintGGod 18 дней назад +7

      Thankfully my power outlet protection thing (idk the name) tanked a lightning strike once and I only had to replace that but it's scary seeing your PC freak out like that lol

    • @zerocal76
      @zerocal76 18 дней назад +2

      Whats this power outlet protector thing? Would love to get one. Building a pricey rig rn, thanks! ​@SaintGGod

  • @richard-davies
    @richard-davies 19 дней назад +17

    The one setting that really annoys me is anisotropic filtering, changing visuals settings lower with a preset or even more annoying selecting the highest option preset available may leave it at 8x instead of 16x. This settings is pretty much free these days even at 16x and has been for years now, even on low powered devices like the Steam Deck it makes sod all difference. So why in the hell is this even a user selectable option anymore, just set at 16x as default and be done with it.

    • @devilmikey00
      @devilmikey00 19 дней назад +6

      Yup, it makes no sense. Even as far back to the late 2000's 16x AF had very little to no performance cost.

    • @RadioactiveBlueberry
      @RadioactiveBlueberry 18 дней назад +3

      Every effect does something and use some resources of hardware, but the significance of course depends on how each game is made and optimized.
      When performance is already good enough, there's generally no reason to leave it out as said, I agree it has less impact than most other effects. But that some impact still exists. When I play a game where my system barely meets the recommended specs for, I am looking for different ways to ease the GPU and/or CPU load, to get from an almost 60 FPS to mostly 60 FPS. That includes reducing or disabling AF to shave off those valuable extra microseconds, if I'm not happy with other alternatives like removing all shadows completely or lowering refresh rate to 50 or 30 FPS.

    • @prycenewberg3976
      @prycenewberg3976 18 дней назад +2

      @@RadioactiveBlueberry ​ While your second paragraph is technically true, in practice, I have never seen so much as a 2 or 3% difference in framerate going from x16 to off. That would be one singular frame at 50 Hz.

  • @Brent_P
    @Brent_P 19 дней назад +36

    I started PC gaming at low settings in Half-Life 2.

    • @mechanicalmonk2020
      @mechanicalmonk2020 19 дней назад +5

      On a Riva TNT 2 for me. My mind was blown that it could even run.

  • @JJSideshowBob
    @JJSideshowBob 18 дней назад +6

    On Steam Deck, I've made a habit of comparing the visual impact of every setting and figuring out the point of diminishing returns. For example, basic ambient occlusion will greatly improve the image, but a more advanced form of AO will demand more GPU power while hardly noticeable on a 7" display. So I settle for the lowest AO, etc. Combined with a moderate frame limit, you get impressive results out of a very limited device. Certainly better than going with presets.

  • @kingx1180
    @kingx1180 19 дней назад +79

    Alan wake 2 looks insanely good even on low

    • @Moshugaani
      @Moshugaani 19 дней назад +1

      Does it run much better than Medium or High settings?

    • @kingx1180
      @kingx1180 19 дней назад

      @@Moshugaani yes

    • @eduardobenassi3072
      @eduardobenassi3072 19 дней назад +5

      @@Moshugaani Not worth playing, in my opinion. Wait until you upgrade your system and play other games instead.

    • @DragonOfTheMortalKombat
      @DragonOfTheMortalKombat 19 дней назад +4

      ​@@eduardobenassi3072 how do you even know what system he has ?

    • @eduardobenassi3072
      @eduardobenassi3072 19 дней назад +6

      @@DragonOfTheMortalKombat That was just a logical assumption, mister dragon guy. I don't need to explain it do I?

  • @linkthegunner
    @linkthegunner 19 дней назад +105

    My life is on low settings :(

    • @dohner29
      @dohner29 19 дней назад +1

      Same bro. MGD setting in hard these days.

    • @cionni78
      @cionni78 19 дней назад

      Fr

    • @rolig9303
      @rolig9303 19 дней назад +12

      So it goes smoother?
      Happy for you!

    • @tonyrivera8996
      @tonyrivera8996 19 дней назад

      Don't worry, we're all living in the matrix, once you unplug its the same res for most folk except for us short sighted.

    • @maniac4658
      @maniac4658 19 дней назад +1

      Same. But hey at least GTA VI is on its way.

  • @Tailslol
    @Tailslol 19 дней назад +73

    ratchet and clank in low settings still looks amazing on pc. im surprised my 10year old pc still run it without issues.

    • @JordanJ01
      @JordanJ01 19 дней назад +8

      Yeah, ratchet and clank runs great as long as you have an SSD and keep ray tracing off. Ray tracing still has occasional drops below 60 with my 4070super.

    • @Tailslol
      @Tailslol 19 дней назад +7

      @@JordanJ01 finished the game on a hdd strangely fsr3 doesn' t work but lossless scaling does. so the game was 60fps all the way through on my gtx980.

    • @Master_Nate
      @Master_Nate 19 дней назад +5

      @@TailslolYou need to upgrade. You might as well be playing on a PS4. DF themselves explains the issues that specifically Ratchet and Clank will have on a HDD. You enjoy lag and audio desync, etc ? They were even using high end processors and GPUs for the tests and it was STILL junk…and that would be because an HDD just doesn’t cut it anymore. And I’m sure your “10 year old PC” doesn’t have anywhere near as good of other components, as their test rigs. So I’m sure the experience was absolutely terrible. You need to at least get yourself a SATA SSD.

    • @jemandetwas1
      @jemandetwas1 19 дней назад +18

      @@Master_Nate I agree that they should get an SSD, but there is no need to tell someone else that their experience was actually terrible.

    • @Master_Nate
      @Master_Nate 19 дней назад

      @@jemandetwas1 I’m willing to bet it was though 🤷‍♂️ The majority of people are completely oblivious to performance issues and things like stutter. This is something I’m starting to realize more and more. And I think developers/ publishers (more so the publishers / head honchos / suits) realize it as well…and it’s why we continue to see releases that are actually absolutely broken and shouldn’t even be being sold. Like Jedi Survivor. There’s no fixing the game / it STILL isn’t fixed like over a year later. Yet people will still shill for that game / say it was good / say it deserved GOTY / call it “fixed”….when it absolutely is not. It’s complete junk. A product that doesn’t work as intended / advertised, or as expected by players.
      I’m going to say the experience was likely terrible, because it most likely was. I personally cannot tolerate / excuse things like stutter, and I certainly couldn’t tolerate the major issues like audio desync that DF brought up about using an HDD on Ratchet. Because that’s not how the developers intended you to experience the game. It’s quite literally ruining the experience. The game not being meant to be played on a HDD, is also quite literally why it didn’t release on PS4 / PS4 Pro…which ran on HDDs. The game is meant to be seamless when using the rifts (the namesake of the game), and I believe even a SATA SSD caused little hitches in the loading. Buddy with the 10yr old system wasn’t even using one of those (1TB SATA SSD is like $70-$100 CDN these days, 500GB would likely cost this person less than the cost of a single game). Instead of getting Ratchet, they could’ve got an SSD that is going to help EVERY gaming experience in the long run.
      Again, most people just don’t understand what a “good” experience is. No game developer actually wants their game to lag / have audio desync. You think movie directors would like random frames to freeze in their films ? Enjoying a big cinematic battle in the new Avengers movie, but suddenly the fight pauses for a few seconds…and when it unpauses, the audio doesn’t match up ? 👌 And to have that supposedly built right into the movie ? No, that’s not how they meant for you to experience it. Well it’s the same for video games.
      If THEY had fun, fine. But it was still most likely an objectively bad experience.

  • @patrickmoore6403
    @patrickmoore6403 6 дней назад +4

    I think there needs to be an ultra low settings mode that forces a game to look like it came from an N64. For performance reasons of course

  • @pentacosttb2565
    @pentacosttb2565 19 дней назад +42

    Diminishing returns is probably the biggest factor. The best looking games now generally don’t look much better than the best of a decade ago. The biggest resource hogs now are resolution and special effects like over the top particles and Ray tracing that add very little to the image quality.

    • @penatio
      @penatio 17 дней назад +4

      Don't forget the pores and tiny hair on faces.

    • @slaphappy6362
      @slaphappy6362 11 дней назад +1

      The biggest resource hog is NOT resolution

    • @Sideways_Singh
      @Sideways_Singh 10 дней назад +4

      😂 what games r u playing? Compare gta 5 to red dead 2 and they look miles apart even tho red dead 2 came out 5 years after gta 5. 10 years ago graphics comapred to now are massively different.

    • @wiegraf9009
      @wiegraf9009 9 дней назад +3

      @@slaphappy6362 Very much depends on the engine. Some games DO NOT scale well with resolution.

    • @dunkeykung1162
      @dunkeykung1162 8 дней назад +2

      ​@@Sideways_Singhbiased example because not every developer put that much effort into their games as rdr2 and gtav which look ahead of their time

  • @user-oz9tn2td3q
    @user-oz9tn2td3q 19 дней назад +4

    I just wish that benchmarks included games ran at low settings. As someone with a 240hz laptop, I usually crank the settings down to get as much FPS possible.

  • @vitopapuan
    @vitopapuan 9 дней назад +4

    I used to play games on a netbook (Intel Atom, 2GB RAM), and trying to run old games like GTA SA, AoE 3, and Warcraft 3 was such a hassle, but it made me used to low FPS even on low settings. On the positive side, it enables me to learn things like tweaking and modding.

    • @BryPs5
      @BryPs5 8 дней назад +1

      I had that and played nfs most wanted on it a 2 minute race would take hours to complete the frame rate was so low 😂

  • @CompatibilityMadness
    @CompatibilityMadness 19 дней назад +15

    Low end GPUs and entry point performance overall are A LOT higher now than they were. Because of this, a bit better (visual wise) low settings aren't a problem. For example : Alan Wake 2, if you want to you can play it on card that was released 5 years ago (RTX 20-/GTX 10-series (NV), or RDNA1/Vega GPUs).
    However the same time for GPUs from Crysis (2006), would mean playing that game on GeForce 3 (Ti) or Radeon 8500 - very much NOT possible thing to do.
    Again, vast majority of GPUs currently sold are simply powerful enough to not need visual potato graphics to run 2024 games well (which brings less "optimization needed" issue along with it, but that's besides the point).

    • @2hotflavored666
      @2hotflavored666 19 дней назад

      Especially now that we have DLSS/FSR/XeSS and arguably FrameGen.

    • @Google_Censored_Commenter
      @Google_Censored_Commenter День назад

      90% of new games released nowadays, don't look that much better than their predecessors 10 years ago, but developers have gotten too lazy to optimize their games, and too reliant on their powerful developer hardware, that if a game happens to run literally 3x slower than it should, they don't care, as long as the hardware can still dish out 60 fps.

  • @wiegraf9009
    @wiegraf9009 9 дней назад +4

    One benefit of "potato" level low settings that isn't much discussed is that even if you have a good PC it can be good to run the game on low settings in the summer so you aren't dying from the heat in your room. I play ancient IdTech 3 games and stuff like that in the summer because they're well optimized and trivial to run on my PC.

    • @kylewhite2985
      @kylewhite2985 4 дня назад +1

      This is literally crazy talk. There is something wrong with your computer or your room or you or all of the above.

    • @wiegraf9009
      @wiegraf9009 4 дня назад +2

      @@kylewhite2985 What? You think computers don't make heat? That the laws of thermodynamics don't apply to gaming? Who is the crazy one here??

    • @kylewhite2985
      @kylewhite2985 4 дня назад

      @@wiegraf9009 Of course buddy but not enough to make a difference in the room, at least not any room I ever lived or anyone ever to the point you're lowering graphics settings and resolution? No and I game a lot, are you living in a small metal box? lol

    • @wiegraf9009
      @wiegraf9009 4 дня назад +2

      @@kylewhite2985 Small office, no AC, running the graphics card and CPU on low power settings not just changing the settings in game.

  • @Kasamsky
    @Kasamsky 19 дней назад +6

    I personally only agree partially. While it's true that low settings look pretty good nowadays, i also think the performance impact between lower and higher settings often are not that great. At least thats my experience.

  • @spamm0145
    @spamm0145 18 дней назад +8

    I played Elden Ring at launch for around 160 hours on a high end PC with everything set high, I had a great experience and the cost was about £36/$46 for electricity. I played Dying light 2 during the past few months and racked up 180 hours on a mini pc with a iGPU 780m, settings on very low and FSR set to performance (solid 60 FPS on a 1440p monitor, slightly soft but still impressive) , this cost around £3.40/$4.36 in total electricity and I had a brilliant time. The game still looked great to me, low settings in modern games are visually good and if anyone is having financial difficulties then low powered PC's are a viable option and you can game at a very low cost, about 15-16p for 8 hours in the UK.

    • @scorpiom8053
      @scorpiom8053 11 дней назад +3

      yup, something that shouldn't be overlooked for sure. A great tip for people struggling financially and/or in poorer regions.

    • @kylewhite2985
      @kylewhite2985 4 дня назад

      Bahahaha worrying about the literal cost of energy for playing a game, never heard of this one, but seeing as you're in the UK I figured not only yeah ot makes sense but you also deserve it lol it made my day, and I live in a "third world country" and that though has never crossed my head lmao you made my day, get foked lol

    • @scorpiom8053
      @scorpiom8053 4 дня назад

      @@kylewhite2985 you have some serious problems

    • @scorpiom8053
      @scorpiom8053 3 дня назад +1

      @@kylewhite2985 you ok?

    • @NatrajChaturvedi
      @NatrajChaturvedi 3 дня назад

      @@scorpiom8053 clearly not.

  • @Sikcentz1
    @Sikcentz1 19 дней назад +2

    So, the PC master race is just settling for less than console settings due to cost at this point?

    • @colemin2
      @colemin2 19 дней назад +1

      If pc gamers want higher settings, they would pay more for a pc that can do it. Some do, some don't have the money, and some don't care.

  • @suiton20
    @suiton20 19 дней назад +8

    Fear 1 is horrific on potato. The shadows and lighting contributed a lot to the atmosphere. It needed to be played on max.

    • @mrlightwriter
      @mrlightwriter 11 дней назад +2

      The good part is that any pc can now play F.E.A.R. on max, and eveyone should experience it at least once.

    • @suiton20
      @suiton20 10 дней назад

      @@mrlightwriter yes. Once I managed to afford a proper gaming pc, I played it and it was amazing

  • @penatio
    @penatio 17 дней назад +2

    Medium is what I'd usually consider the baseline of maintaining the artistic vision. From what I know, a lot of multiplat games on consoles use a mixture of medium and low settings when compared to PC (at least that was the case during the 8th gen).

  • @patrickalbrecht2385
    @patrickalbrecht2385 19 дней назад +8

    I personally think that especially with Medium the difference to Ultra is so small I need to look at diff screenshots.

  • @Nintenboy01
    @Nintenboy01 19 дней назад +28

    it's usually just textures and shadows that look bad on the lower settings, maybe geometry/object LODs if the game lets you tweak those. The rest like shaders, lighting etc you might be hard pressed to pick out the differences unless it was running side by side against the higher settings.

    • @Nicholas_Steel
      @Nicholas_Steel 19 дней назад +6

      Pretty much this, yes. Shadows, textures and harsh LOD transitions/pop-in are the most noticeable.

    • @KhizarKhan2001
      @KhizarKhan2001 19 дней назад +5

      i always prefer to use ultra textures even if rest of my settings are on medium or high

    • @Nicholas_Steel
      @Nicholas_Steel 19 дней назад

      @@KhizarKhan2001 Same.

  • @86Fallowcp
    @86Fallowcp 12 дней назад

    I just noticed that Dachsjaeger has a really cool Marcus Fenyx type scar on his right cheek.

  • @miguelzl5228
    @miguelzl5228 11 часов назад

    3 ads before the video even starts like how tf has yt fall this low

  • @thewhyzer
    @thewhyzer 12 дней назад +1

    I'm gaming on an i7-920 with a GTX 1050ti, and I play games on High or Ultra. Of course these are all old and/or indie games, of which I have more than enough in my backlog. If I can't run it on High and have a good time, on the backlog it stays until I get a new system, whenever that happens (October 2025 at the latest, given Win 11 support ending.)

  • @rambo9199
    @rambo9199 11 дней назад +1

    At the same time.... there are SO MANY settings now that many people don't know which have high, low or no cost involved.

  • @osmancardona3613
    @osmancardona3613 19 дней назад

    I wonder how BG3 would run/look on my laptop since it's in the low settings margin and not recommended

  • @JoshuaG
    @JoshuaG 5 дней назад

    ive basically been living and playing games on low settings, and never once i complained, because it didnt bother me that much ❤ was immersed with the gameplay and story 🥰♥️

  • @smacdad
    @smacdad 19 дней назад +2

    I'm still playing on a Geforce 970m and I've only had a couple of games that I couldn't really play.

  • @TheJakeSweede
    @TheJakeSweede 19 дней назад +15

    Aren't we thinking about this backwards? In like 2009, I could buy a mid GPU that could have basically all, or most modern releases on highest/ high setting for a cheap price. A "mid" GPU these days is so much more expensive compared to then. It seems the best cheaper option is an old "mid" GPU. Playing on highest settings today is just so demanding, and playing on low is also quite demanding, playing on low seems relatively way more demanding today than 15 years ago

    • @desmondbrown5508
      @desmondbrown5508 19 дней назад +9

      Agreed. And I think it's because "low" doesn't mean much these days. It exists because particle effects and lighting often gets dramatically reduced (and these are pretty expensive effects with sometimes margincal effects on gameplay in the grande scheme of things). But also, you just don't see lower poly assets anymore. You don't see much lower geometric detail, or if you do, it's only mildly reduced on low. It's usually textures going lower or just reducing resolutions, or basically things that the renderer can do with absolutely no input from the artists or anyone else. Mostly automated in the engine the game runs in. We used to have low settings be actually made by tools and artists and put into the game, hence the PS1 looking visuals you could achieve on older games.

    • @mondodimotori
      @mondodimotori 15 дней назад

      You clearly don't remember how 2009 was.

    • @NatrajChaturvedi
      @NatrajChaturvedi 3 дня назад

      Yep GPU demands and diminishing returns from high and ultra settings too. Maybe its my eyes but Ultra really doesn't look too much better than medium to my eyes in most games now.
      If you go back to games in olden days, going from medium to ultra or even high made such a BIG difference in most games.

  • @Wolfos530
    @Wolfos530 18 дней назад

    Basically there's more opportunities to scale now. We've got way more effects running, at higher resolutions, LODs are displayed to higher distance, shadows too.
    So there's a lot of things we can scale down or turn off without having to resort to high-impact options like turning off shadows.

  • @Esenin472
    @Esenin472 5 дней назад

    I've been playing for 10 years on a 750ti and it still amazes me on how much stuff it can run quite smoothly after some "compromises", even tho in the last few years I've stopped playing the new games entirely

  • @samk2407
    @samk2407 3 дня назад

    I mean depends on how low low is. I think that just the relative level of fidelity of high settings is so high nowadays, and machines are fast enough that lowering the settings still leaves something workable. Back in the day when you were already pinching polygons and texture sizes like crazy, going way below that just wasn't really gonna look good.

  • @peacewalker3344
    @peacewalker3344 7 дней назад +1

    Been playing games in PC with low settings for the past 10 years or so, and I always had fun.

  • @axelprino
    @axelprino 18 дней назад +2

    Currently playing Control on an ancient gtx 750ti and the game somehow runs reasonably well on low, and it looks ok which is the most impressive part.

  • @Falsechicken
    @Falsechicken 6 дней назад

    I have actually noticed the opposite in my experience. In the past I could turn settings down on a game and at least still have a coherent experience. Now if I set something to low you see all sorts of odd things I never saw in games from the late 90s-mid 2000s. In Unreal games for example I notice weird dithering looking patterns on objects and shadows that are just so distracting its unplayable. Idk how to explain it but in the past I felt like I could turn down settings and still have things like sharp geometry and now often I find games just become a nasty glitchy mess. At least as I have said in my experience.

  • @sc3ku
    @sc3ku 19 дней назад +3

    7:00 Dreamcast Halo would’ve been a crazy back in the day! Though I imagine it’d be as troubled as the Half Life port

    • @dan_perry
      @dan_perry 19 дней назад

      As with all games....quality depends on the skill of the dev.

    • @G360LIVE
      @G360LIVE 16 дней назад

      Wasn't Half-Life ported to the PS1? I mean, if the game can run on the PS1, it could've certainly run on the Dreamcast.

  • @mttrashcan-bg1ro
    @mttrashcan-bg1ro 19 дней назад +1

    I personally think that graphical presets should not include upscaling, EVER. The low settings should look bad and flat for the sake of the people with older/slower PCs to run them, with Medium looking okay and High doing everything you would want and be the definitive way to play. Ultra can continue to be left as the settings for future hardware or high-end hardware of the time.
    It's disappointing how many games don't make Ultra look noticeably better, and Low looks too good. I've been playing MW3 and XDefiant on Low (Textures on Ultra still) , after I played them at max setting initially, and on Low it basically just makes the shadows either look blocky or just not be there, and the AO and reflections are gone, some slight degredation to the density of grass and stuff too, but it's not that big.

  • @mauriciochacon
    @mauriciochacon 18 дней назад

    How about console settings, why it is so hard to do this on the menus

  • @budiisnadi
    @budiisnadi 6 дней назад +1

    Games nowadays have so much shadow, anti aliasing, upscaling, etc that sometimes it actually more pleasant to play at low settings because things are more clear.

  • @piyapolphetmunee3879
    @piyapolphetmunee3879 19 дней назад

    I feel like the ultra settings are is mainly to provide the extra fidelity for higher resolutions like 1440p or 4k.

  • @zdspider6778
    @zdspider6778 6 дней назад

    This was such a cool discussion. Well done.

  • @jonathansallows836
    @jonathansallows836 19 дней назад +5

    All I remember is turning off shadows and reflections. Now I’m turning of ray tracing (and in the future probably path tracing). There are also other things I can almost never leave on like motion blur, screen filters (like film grain), environmental fog (which is just low DoF), screen shake (alongside controller rumble), etc.

    • @MrPoeGhost
      @MrPoeGhost 19 дней назад +3

      What kind of monster turns off controller rumble?

    • @faultier1158
      @faultier1158 19 дней назад +3

      And even raytracing & pathtracing are scalable. Number of bounces, how strongly should it rely on temporal reconstruction (causes more ghosting), resolution of the reflections. At the moment devs are happy that it runs at all, but we're likely going to see more quality levels for RT in the future.

  • @alumlovescake
    @alumlovescake 19 дней назад +4

    There are people out there who think games that look the same at low and max is a good thing. Most modern games look pretty good on low settings what isn't exactly a good thing. Sure going too low is going to make the game look garbage for like 3fps increase but more options never hurt for those who need it.

    • @gavinderulo12
      @gavinderulo12 19 дней назад

      It really depends on the game. Alan wake 2 sees large performance improvements when going down to low, while still looking amazing.

  • @MetalJody1990
    @MetalJody1990 19 дней назад +2

    F.E.A.R. is another example of low settings ruining the intended look of the game by the developers. They look horrendous. The game loses a lot of its creepy atmosphere.

  • @sparda9060
    @sparda9060 2 дня назад

    Low settings on modern games are better now than the older games from 10 years ago is due to the fact that game engines have become way more robust in handling shaders and others graphic settings.
    The game engines are way more flexible now compared to before where DX9 and DX10 API didn't have a lot of better optimization options for game engines of the old days. Microsoft have support more functionality with game engines with DX11 and DX12 API than before.
    Also with modern hardware (GPU/CPU) we have, it allows these older graphics settings that use to cost a lot of performance, can now be used at low cost with minimal performance hits.

  • @BagheeraRaceGamer
    @BagheeraRaceGamer 19 дней назад +1

    It is also dependant on the engine. UE usually can scale down while still looking good. The forza horizon 5 engine is also very good and very performant. But frostbite in general is very poor. It not only kills fps but also adds on HUGE amounts of latency and input lag - which in driving games make driving very unpredictable.

  • @Praylv
    @Praylv 3 дня назад

    7:43 , the number one non cost effect that i dislike is Chromatic aberration,I don't even understand the purpose of said effect. For example, Hellblade 2 , on large high resolution screens it ruins the image quality, and you can only turn it off by editing a config file.

  • @FoxDie77777
    @FoxDie77777 19 дней назад +2

    i remmember my suffering with the GForce 4 MX 64mb. EVERY GAME was like "Minimum requirements: a GPU with 32mb (except for MX line pf cards, sorry lad)"

  • @Ben256MB
    @Ben256MB 19 дней назад +1

    I think medium to low settings mixed up is ok these days .
    Hellbalde 2 looks great at medium settings as well .

  • @DavidCowie2022
    @DavidCowie2022 19 дней назад +3

    I keep on wanting to expand GI to Gastro-Intestinal instead of Global Illumination.

  • @philipberlanda
    @philipberlanda 8 дней назад

    As time has gone on, graphical power has become so significant that even low end P.Cs can run very good looking games on low and still run.

  • @parcosmaulo1
    @parcosmaulo1 19 дней назад

    i've always been a medium settings gamer, and yeah games really did start looking a lot better at lower settings in the last few years. it also feels like lowering settings doesn't boost your fps as much as it used to, which would make sense since you're not turning everything off anymore, but i think that has more to do with the fact that low-mid range gpus have been stagnated and just overall bad performance-wise

  • @lettucedawg
    @lettucedawg 19 дней назад

    I will always run shadows on medium and anti aliasing at max. Anything after is usually not worth it with the hit to performance. Re4 Remake looks amazing with mid to low settings and runs at a constant 144fps on my 3070 at 1440p

  • @theanglerfish
    @theanglerfish 9 дней назад

    Bloom eat some fps but it depends on a lot of things sometimes performance with bloom on is almost the same as it was off and sometimes can have more significant impact but it's not like RT but it can eat few fps

  • @Fuuntag
    @Fuuntag 19 дней назад +16

    Pretty simple; the leaps and bounds of 1999, 2004, 2011 etc have turned into far more iterative progression.

    • @xtr.7662
      @xtr.7662 19 дней назад

      The last big leap was ps2 to ps3 everything else is iterative

    • @Fuuntag
      @Fuuntag 19 дней назад +7

      @@xtr.7662 no. Let’s not forget that the ps3 generation was viewed through a sub 600p soup at times at around 20-30fps. While yes what was being rendered became less startling in relation to the leaps, well, we weren’t allow to see it through the blur and low frame rates! I’d say the step up to higher frame rates and higher resolution/resolution quality for non-pc gaming was one of the final “big leaps”.

    • @Moji55a
      @Moji55a 18 дней назад

      ​@@xtr.7662Lol no, ps3 gen was awful, ps4 era graphics is the leap.

  • @unamedjoe830
    @unamedjoe830 19 дней назад

    For me... providing textures and ambient occlusion is set to a decent standard the rest can get to fuck. (Legion go) on my desktop howevever i usually remove AA if needed only as even TAA or MSAA can lead to a haze around objects.

  • @HUNK_TZ
    @HUNK_TZ 16 дней назад

    Turning everything down BUT keeping anisotropic filtering antialiasing and post processing like bloom or godrays can still keep your game looking pretty damn good and it will give your a boost of +40fps

  • @PerfectHandProductions
    @PerfectHandProductions 19 дней назад

    There are low settings?

  • @janeh3775
    @janeh3775 15 дней назад

    Been using lowest to mid settings all my life 😅 games still look good and its really impressive how well optimized a lot of modern games are.

  • @penatio
    @penatio 17 дней назад

    I remember playing through Plague Tale: Requiem on the lowest settings 900p and the game looked great. We really don't need to sweat so much about graphics.

  • @jcdenton8750
    @jcdenton8750 19 дней назад +63

    "Yes it's ok to use low specs"
    This was always the case. Not even 1% of steam users own a monster PC.

    • @gavinderulo12
      @gavinderulo12 19 дней назад +10

      Yet more people own a 4090 than the most popular amd gpu.

    • @rahulpandey9472
      @rahulpandey9472 19 дней назад +14

      Around 25% of Steam users own a better PC than current consoles.

    • @DanH11
      @DanH11 19 дней назад +6

      Sounds like you missed the point of this conversation. They're talking about low specs relative to a time back before Steam even existed, when using the "Low" preset had a very different impact on the visuals of the game - often times breaking the image entirely.
      It was *not* always the case that it's okay to use low specs. That, and why exactly things are different now, was the whole topic of the question asked in this clip.

    • @dudujencarelli
      @dudujencarelli 19 дней назад +2

      @@rahulpandey9472 My 2018 laptop PC can't run Sonic Forces even on low settings. My Switch can.

    • @rahulpandey9472
      @rahulpandey9472 19 дней назад +6

      @@dudujencarelli A gtx 1050 ti can run that game over 100 fps, 1080p, maxed out. If your laptop can't then it's your fault for buying a poor product.
      By the way, what are the specs of your laptop?

  • @calamitycruz4614
    @calamitycruz4614 5 дней назад

    i was surprised to see how nice metro exodus looks even with low graphics

  • @raulgalets
    @raulgalets 6 дней назад

    alan wake II on low settings looks gorgeous

  • @derekfurst6233
    @derekfurst6233 14 дней назад

    Which game was is back in the day that would do "Good Better Best" for graphics rather than low medium high

  • @josephbastin2009
    @josephbastin2009 19 дней назад

    I've been commenting a lot on videos about PC game settings, suggesting that developers should add a "Console" preset (like some Sony PC games have done). This preset would offer settings similar to consoles, balancing visuals and performance. Gamers could then adjust these settings based on their hardware.
    The reason for a console preset is that it's usually the best-balanced version from developers, optimizing both looks and performance. Many gamers see low or medium settings and think it means bad graphics, leading to complaints about poor optimization.
    The lowest settings and the highest settings do look different, but not drastically. Gamers often skip low settings because they assume it's not worth playing, missing out on the fact that low settings can still look good. On the other hand, when they see console footage online, they think consoles are running higher settings because it looks great, even though consoles have weaker hardware.

  • @lNllClK
    @lNllClK 18 дней назад +1

    I remember trying to get quake 3 arena to run decently on my compaq presario... A staples computer... I had to turn lighting to vertex rather than have light maps at 640x480, which was a huge downgrade and made the game look totally different... Unless.... I pushed the minus button on my keyboard and shrunk the screen, which allowed me to turn everything up and play in a very tiny square on my monitor. Just wanted to tell that tale if we are talking about potatos and taking desperate measures in trying to get things to run...

  • @dom1310df
    @dom1310df 17 дней назад +1

    I turned Hellblade down to Medium as my RX570 didn't like High. At 1080p on a TV from 6 feet away I can't tell the difference.

  • @MyNameIsBucket
    @MyNameIsBucket 18 дней назад

    as someone who has always preferred framerate over visuals, i have no clue what this is about.
    in fact i feel like this is a recent thing, now that photorealism is plausible in games and lowering settings might put thing just on the far side of the uncanny valley. but maybe that's just me since i've been gaming since the 8-bit era, when a port of a game might not even remotely resemble the original game.

  • @charmingpeasant9834
    @charmingpeasant9834 3 дня назад

    Alan Wake 2 on low settings is still ridiculously demanding though compared to most other recent games.

  • @nolejd50
    @nolejd50 17 дней назад

    This is true, but I'd like to see a video discussing 2010s games on ultra vs 2020s games on low. I think that games like Metro Last Light looks and runs way better than many 2020s shooters on low, Starfield a great example. This also means that games used to be optimised way better than they are now.

  • @Agent-mb1xx
    @Agent-mb1xx 19 дней назад +1

    I always lower shit that I don't notice i stead of spending a shitload on rigs

  • @Smexbi
    @Smexbi 19 дней назад +24

    PC gaming has that stigma that EVERYONE has to have the latest PC parts & be high end. For some reason everyone thinks if you play PC, you play every game at max settings, 4K & Ray Tracing.
    But I allways tell people you CAN upgrade your Hardware every year... or you wait 5+ years. I rarely upgrade. I basically upgrade in a similar time how console generations work.
    I currently have a 3070, & yes 8GB vram sucks because Devs get lazy, but it's fine. I can see myself using that a few more years.
    And the stronger the Hardware, the longer it can last. (As long as it doesen't break ofc).

    • @djnes2k7
      @djnes2k7 19 дней назад +5

      Marketing has to market. That including RUclipsrs there’s a reason they’re always throwing 4090/4080 in everyone’s faces. Despite the fact that less than 10% has those premium cards

    • @DomitriCervantes
      @DomitriCervantes 19 дней назад +9

      According to steam data most people are still using the 1650 or 3050
      So... Yeah not everyone Is playing on max settings, its stupid to asume all pc players have a monster pc

    • @tactik5903
      @tactik5903 19 дней назад

      I’m running a 2019 MacBook Pro with a 256gb Bootcamp partition. It’s hit or miss with current gen games but works on low usually. I’m hopping onto a PS5 as soon as GTA drops 🤘

    • @GWT1m0
      @GWT1m0 19 дней назад +8

      8GB of Vram sucks because people allowed Nvidia to get away with it and continued buying their products.

    • @Alcatraz760
      @Alcatraz760 19 дней назад +2

      8GB of vram is not a dev issue, it's an NVIDIA issue. The first 8GB cards were released in 2015, it's not dev's fault that they though VRAM would increase in a decade.

  • @azoman7407
    @azoman7407 17 дней назад

    I played Alan Wake II on PC and even on my RTX 3060 (which I believed can do anything) I had to set every single option to the lowest and use DLSS from like 600p to my monitor's 1440x900 so I could have these "almost 60fps" most of the time. And it looked like the best looking game I have ever played. I was thinking like, if it looks like THIS on low, how the hell it looks like on Ultra High? But that's something I will never learn.

  • @mrluthfians01
    @mrluthfians01 5 дней назад

    i mostly would put it to mid, cuz i like my temp go be on 50-60

  • @dmer-zy3rb
    @dmer-zy3rb 11 дней назад

    i remember late 360/ps3 titles like Far Cry 3 and Battlefield 3/4 having low settings that were actually BETTER than the console versions. and able to run on really low end hardware.

  • @Glotttis
    @Glotttis 19 дней назад +1

    No need to sugar code it. Low settings today look like, well, low settings (aka look like ass most of the time). It's just that graphical ceiling was raised, so now low settings look better than low settings from 15 years ago. Simple as that. Majority of new games difference between low and high settings is massive, especially in textures. Trying to say anything else is just copium. Maybe it's not so perceivable on a tiny Steamdeck screen, but when you game on a 65" OLED, yeah...

  • @abelingaw5070
    @abelingaw5070 3 дня назад

    The Division 1 and 2 looks okay even in low settings (720p and above). I wish they apply that in every game.

  • @NatrajChaturvedi
    @NatrajChaturvedi 3 дня назад

    Low is good enough but to my eyes, high and ultra settings arent that much of an improvement over low and medium settings like in the olden days of say pre 2010 gaming where there was often a night and day difference between low, medium, high settings.
    This is the more accurate way to put it for me at least.

  • @tyronecriss23
    @tyronecriss23 18 дней назад

    1440p/60-120FPS/120Hz/High Settings. That’s my preference, I’m on 4070 tho. I can’t run CyberPunk Maxed with RT or PT it’s 30-45FPS. Low settings are def noticeable when you play on a 75 inch tv.

  • @odinez7010
    @odinez7010 19 дней назад +2

    Starfield low settings 😢😢

  • @DerKrazyKrautGaming
    @DerKrazyKrautGaming 4 дня назад

    Remember pixel shader 3.0 on GPUs? Newer games couldn't even run on your computer unless you had that!

  • @candidosilva7755
    @candidosilva7755 19 дней назад +1

    Im a humble man i played the hole alan awake 2 on low sdtings with graphics preset low setings but not erverything is set to low somethings are in medium,low,high it looks stuning. With dlss on quality and 60 fps or above 90% of the game. With my rtx 2060.

  • @arjundubey7694
    @arjundubey7694 2 дня назад

    Because theres a fixed limit to how low you can set these modern games. The ingame setting have a built in limit so even at the lowest it will still look better than older games lowest setting. If you check any videos on fps boost people will tell you to go in the game files and change the setting from there to unlock the true lowest setting which actually makes the game look really bad

  • @ChristopherYeeMon
    @ChristopherYeeMon 13 дней назад

    Maybe it's time we added an ultra low setting that we reserve for the lowest of the low ugly settings that the 7-10 graphics cards can still play. I played Alan Wake 2 on low and was confused because it looked really good. Robocop Rogue City and even from a few years ago, Ghostwire Tokyo both of which I'm playing now look good on low

  • @Starless85
    @Starless85 12 дней назад

    Interesting topic.

  • @marklarz4399
    @marklarz4399 19 дней назад

    It is also to achieve the highest fps possible, now that 120hz monitors are more common

  • @gamingedition5165
    @gamingedition5165 19 дней назад

    Depends on resolution if your playing on 720p you wont be able to make out higher quality details anyway.

  • @SupremacyGamesYT
    @SupremacyGamesYT 19 дней назад

    The only settings I use on low are DOF, CA and Motion Blur. xdd

  • @Boss_Fight_Index_muki
    @Boss_Fight_Index_muki 19 дней назад

    That's the best thing about FrostBite engine, it looks good even on low

    • @cube2fox
      @cube2fox 17 дней назад

      Another commenter just said the opposite about FrostBite...

  • @Ace-mo1pv
    @Ace-mo1pv 19 дней назад

    i have 7500f 32gb 4800mhz and a 1660 super, i always play on 1080p low, my tip is, to always turn off depth of field, blur, motion blur, and anti aliasing, and i cap my fps to 60, it looks good to me imho, and im not upgrading my gpu anytime soon.

  • @krazyolie
    @krazyolie 6 дней назад

    Not really sure this is true.
    Certainly back in the day ultra settings were considered over the top. People spent quite a lot of time tweaking individual settings which I feel like happens less now

  • @vadnegru
    @vadnegru 4 дня назад

    Still don't answered why developers put low values of Anisotropic filtering or even going back to trilinear. Most GPUs made in 15 years has dedicated hardware and could do 16x without any performance penalties.