Interview in 1992 - Shigeru Miyamoto and Hayao Miyazaki

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  • Опубликовано: 7 янв 2025

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  • @teacherfromthejungles6671
    @teacherfromthejungles6671 3 года назад +16

    18:56 so he's basically describing Breath of the Wild 30 years before release

  • @amate.comics
    @amate.comics 6 лет назад +82

    This is a treasure for video game creators and animators, alike. Thank you so much for translating and sharing this.

    • @RyiSnow
      @RyiSnow  6 лет назад +5

      You're very welcome!

  • @RazorEdge2006
    @RazorEdge2006 2 года назад +7

    Reminds me of another interview where Miyazaki met Akira Kurosawa. Miyazaki was looking up to Kurosawa in that interview, the same way Miyamoto is looking up to Miyazaki here.
    However, Miyazaki comes across as dismissive of video games towards Miyamoto here, whereas Kurosawa wasn't dismissive of anime towards Miyazaki. But then again, that's just Miyazaki being Miyazaki. He's not quite as sociable as Kurosawa or Miyamoto.

  • @leftyfourguns
    @leftyfourguns 2 года назад +32

    It's hilarious that Miyazaki is adamant that he doesn't like video games, but then goes on to detail an incredible concept for a game that he was clearly very passionate about

  • @TheJanny
    @TheJanny 6 лет назад +31

    As an aspiring game designer and animator, this interview means the world to me.

  • @konstantinriumin2657
    @konstantinriumin2657 4 года назад +6

    Actually Miyazaki first utilized CGI in his 1995 short music video "On Your Mark", which is a very interesting flim despite its 6 minute length.

  • @martimchaves1658
    @martimchaves1658 5 лет назад +30

    10:11 Miyamoto predicted how games would become today. Genious

    • @cube4547
      @cube4547 Год назад +3

      He IS a genius, but predicting some future advancement is kind of like saying "why don't we make cars that run on trash?". Like, it's easy to come up with such ideas, but it's not as easy to make them a reality, as we don't really know the limits of technology and engineering.

  • @ivshofspb
    @ivshofspb 4 года назад +6

    Thanks for the interview! How great to feel that even in 1992 Miyamoto could see new horizons for gameplay and technical features. Today this is clear that he predicted and could see most of the things we have now in games. Miyazaki is such a perfectionist. Back those days he requested something as powerful as RTX video card for his projects :)

  • @ArtofWEZ
    @ArtofWEZ 3 года назад +4

    I can see how this resulted in Miyazaki adding CG to spirited away

    • @pablocasas5906
      @pablocasas5906 11 месяцев назад

      Technically, the first Miyazaki work that incorporated CGI was a music video called On Your Mark, and in Princess Mononoke there're some CGI elements as well. I think the use of CGI are more noticeable in Spirited Away and The Wind Rises

  • @junyoungkang2766
    @junyoungkang2766 5 лет назад +6

    WHEN TWO GENIUSES MEET

  • @axelriviere7605
    @axelriviere7605 6 лет назад +8

    Thank you for this hidden treasure !! As game developper myself is always interesting to find some new interviews like that :)

  • @Jordan3DS
    @Jordan3DS 5 лет назад +9

    Miyazaki definitely has some unique ideas when it comes to game design, I think it'd be interesting if he tried to make his own game at some point with current technology. Games created by celebrities outside of the games industry can yield either positive results (like Shigesato Itoi with the Mother series) or negative results (like Beat Takeshi with Takeshi's Challenge), but they always end up being memorable in some way. I know that Studio Ghibli did the cutscenes for Ni no Kuni, but it'd be cool for Miyazaki himself to be the creative driving force of a game.

    • @RyiSnow
      @RyiSnow  5 лет назад +6

      Mother is one of my all time favorite and the game could have never been produced without Itoi. I actually like Takeshi's Challenge too though!

  • @thetrillianaire
    @thetrillianaire 3 года назад +2

    Thank you to you and your friend for taking the time to provide this wonderful translation to the world!

  • @teoman_acikgoz
    @teoman_acikgoz 4 года назад +5

    They truly inspired eachother. This is what I like to see more of in human interaction.

  • @TheOriginalMyth
    @TheOriginalMyth 6 лет назад +7

    Thank you so much for translating this interview. I captures both men at such interesting times in their careers. I wish their conversation never ended!

    • @RyiSnow
      @RyiSnow  6 лет назад +2

      You're very welcome and yes this interview is even more interesting if you consider the time when this was done.
      >I wish their conversation never ended!
      That's what I thought too!

  • @hot_dogg
    @hot_dogg 6 лет назад +12

    Real recognize real

  • @glentendo285
    @glentendo285 4 года назад +1

    THANK YOU SO MUCH

  • @timeforamazingchest5271
    @timeforamazingchest5271 Год назад

    Thank you very much for the translation of this interview!

  • @TheJanny
    @TheJanny 6 лет назад +9

    This interview is gold. You should put it in pdf form.

    • @harizotoh7
      @harizotoh7 6 лет назад +2

      You can take a screenshot in 1080 resolution, then manually type out the English translation. You can then turn that into a pdf.

  • @ashleyscott9680
    @ashleyscott9680 6 лет назад +12

    These two men influenced my whole childhood

  • @alexrechkin7
    @alexrechkin7 6 лет назад +3

    Thanks for translation, love ya!)

  • @gabemewell3643
    @gabemewell3643 6 лет назад +14

    This was a very interesting interview to hear, especially how it gives us a glance into the mind of the creators when it comes to creating art. Thank you (and Watabou) very much for translating this interview.

    • @RyiSnow
      @RyiSnow  6 лет назад +3

      Thank you! I told watabou about your comment :-)

  • @Iyalo-cw7eb
    @Iyalo-cw7eb 7 месяцев назад

    thank you very much for this translation, it is very insightful, and shows how Miyamoto was already thinking of a much further future, he seemed to be very excited about the 7th guest, while Miyazaki didn't seem to like it that much, i think Shigeru saw something that is missing, he talks about a more novel approach that would come to Video games, with more cinematic emphasis, but never stops to emphasize the love for interactivity and of video games' quirks.
    what Miyazaki says about the wind, and weather, is really interesting, i think he'd like contemplative games and walking simulators such as Abzu and Journey, that have an aim at interactivity and not challenges.
    I'd like to see Miyazaki's game, even in the 90's, but i don't think he'd like how much limitation it had, it seems to me that filmwriters think of video games as a movie with interactive parts, with little challenges, that lead to the "real thing", when to me they look more like a theater play, you become one of the actors, and sometimes the play might be a little liberal, but there's still a main line, the joy of it is acting, performing, not necessarily to a public, you act because acting is your passion, sometimes you play as Doomslayer, sometimes as Cloud, and even as Joel, it's a play, not a movie.
    that means that Tetris, for instance, is as profound as The Last of Us, because they are not supossed to be judged as movies

  • @ruben8786
    @ruben8786 4 года назад +1

    Thank you very much for this valuable video!

  • @HobbesSakuga
    @HobbesSakuga 6 лет назад +2

    This is amazing, thanks so much for your work in finding, translating and editing this!

    • @RyiSnow
      @RyiSnow  6 лет назад +1

      Glad you liked it!

  • @JeffVoss
    @JeffVoss 6 лет назад +1

    Thanks for uploading this. Very cool to see these modern masters talk about their respected mediums.

  • @amrybarczyk
    @amrybarczyk 4 года назад +4

    Then 25 years later, Breath of the Wild was born....I can tell how Miyazaki's words in this interview may have influenced games like Breath of the Wild....Miyamoto just needed to wait for technology to mature.
    And don't forget Nino Kuni in 2011! Which is Studio Ghibli created with Sony(?) as an artistic and immersive RPG! It feels like you're playing a Miyazaki movie....two worlds combined. :)

    • @pablocasas5906
      @pablocasas5906 11 месяцев назад +1

      Technically, Miyamoto wasn't that involved in the development of Breath of the Wild, it was more of an Eiji Aonuma and his team project, but the Ghibli influences in its art direction are very obvious, while the gameplay itself was inspired by Western games like Skyrim, according to Aouma
      Ni no Kuni is actually a Level-5 game, made in collaboration with animators from Studio Ghibli

  • @M0_00M
    @M0_00M 3 года назад +5

    ブレスオブザワイルドは宮崎監督の言ってることをずいぶん実現できたのではないかなぁと思う

    • @ツチダツチ
      @ツチダツチ 2 года назад

      季節や天候を体感させましたよね

  • @Noxate2
    @Noxate2 6 лет назад +2

    Thank you so much for the work that you put into this video.

    • @RyiSnow
      @RyiSnow  6 лет назад +1

      You're welcome!

  • @blulight5881
    @blulight5881 4 года назад +1

    They are the main pillars of each genre and have achieved the utmost pinnacle of their professions. Not really surprising to see some tension.

  • @protok4877
    @protok4877 5 лет назад +1

    Very insightful. Thanks for translating.

  • @El_ultimo_Guille
    @El_ultimo_Guille 6 лет назад +2

    this is amazing, thank you so much for sharing and for your hard work!

  • @eu4iceuforic82
    @eu4iceuforic82 3 года назад +1

    Amazing work! Thanks for translating it!

    • @RyiSnow
      @RyiSnow  3 года назад

      Glad you liked it! Thank you for the comment!

  • @koffi_duck
    @koffi_duck 2 года назад

    What a gem, thank you!!!!!

  • @snescentral
    @snescentral 6 лет назад +6

    That is a pretty heavy interview for a magazine that was presumably targeted at children. It is interesting to get perspective in the creative thoughts of these geniuses.

    • @harizotoh7
      @harizotoh7 6 лет назад +3

      "Family Computer Magazine" refers to the "Family Computer" or "Famicom".

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 3 года назад

    This makes my heart happy.

  • @chanelgolden8642
    @chanelgolden8642 4 года назад +1

    Though them discussing their respective mediums comes across as competitive, Miyamoto was talking decades in advance. Haha it's kinda funny to watch them try and gain superiority so politely, Miyamoto being somewhat of an underdog. His time to shine would come as software advanced, for his own medium of storytelling to present itself properly.

  • @cube4547
    @cube4547 Год назад

    This is so wonderful

  • @captaincozy
    @captaincozy 2 года назад

    Absolutely love this!

  • @AngusBeer
    @AngusBeer 6 лет назад +6

    I always wondered how an interview between these two would go. Somehow i feel there was a bit of tension between the two

    • @fernandoesteves8144
      @fernandoesteves8144 6 лет назад +3

      yes, as if Mr. Miyazaki provoked Mr. Miyamoto and he attacked back.

  • @TucoBenedicto
    @TucoBenedicto 6 лет назад +21

    Eh. This really sounds like a conversation between two people who were utterly uninterested in what the other part had to say.
    Miyazaki in particular is nothing but dismissive of videogames during the entire thing. Which is a legitimate opinion to hold, in itself, but at times comes off almost as he was trying to assert the superiority of his work over Miyamoto's.
    Still, interesting to listen. Thanks for sharing it.

    • @RyiSnow
      @RyiSnow  6 лет назад +14

      I understand what you mean. I also didn't think they really clicked during this interview. They are both very polite but at the same time I felt some kind of tension between them, as if they are trying to defend their own genre and I personally think that's also what makes this interview interesting.
      Also I think we should consider the era that this interview was done. It was still 4 years before Mario 64 was born. 3D graphics in video games were still unknown. I almost felt Mr. Miyamoto was a bit overly excited about the possibility of the brand new technology. And the games that were in Mr. Miyazaki's mind here were likely much simpler (and graphically limited) than what we know today. So I feel if these two people meet and talk now (in 2019), it can be a very different conversation.
      In any case, nothing changes my respect for these two great creators :-)

    • @TheJanny
      @TheJanny 6 лет назад +7

      Hayao Miyazaki is always like that in every interview. He's always caught up with his own thoughts even during public interviews.

  • @seroonkel5877
    @seroonkel5877 5 лет назад

    Thank you.

  • @ラフラッシュブランドン
    @ラフラッシュブランドン 5 лет назад +3

    I wonder if Miyazaki still holds those thoughts on the limitations of video games today? Also Miyamoto seems like a much more openminded person, and even as Miyazaki insisted on putting down video games again and again, he seemed wise enough to just simply rebuttal with short responses than try to expound his contrasting opinion any further to someone who clearly wouldn't be swayed otherwise.

    • @Captyr_____
      @Captyr_____ 2 года назад

      Yeah, Miyazaki seems pretty close-minded for someone with such wide knowledge and attention to detail. And pretty harsh with his words.

  • @generalizedpaperfold
    @generalizedpaperfold 5 лет назад

    Thank you!

  • @AKIDO
    @AKIDO 5 лет назад

    Thank you so much for the translation. My Japanese is very bad xD

  • @Userdoesnotexit
    @Userdoesnotexit 5 лет назад

    THANK YOU !!!

  • @DekuDude
    @DekuDude 5 лет назад

    Well done, man!

  • @sweetreamer5101
    @sweetreamer5101 6 лет назад +1

    We gonna get this shit trending boiz.

  • @mtsbrz
    @mtsbrz 5 лет назад

    This is great!

  • @fragmentalstew
    @fragmentalstew 6 лет назад +2

    Who won? Who's next? YOU DECIDE

  • @Iyalo-cw7eb
    @Iyalo-cw7eb 7 месяцев назад +1

    what does Miyazaki have against his son? lol, even when he was a child playing games he rooted against him

  • @chouravemac4618
    @chouravemac4618 4 года назад

    very intresting

  • @1-up28
    @1-up28 4 года назад

    ehh? wait a minute then "famimaga" has furigana?.........and meanwhile i was trying to translate every word from gamest magazine!!!

  • @zaji9078
    @zaji9078 2 года назад

    宮崎さんの負けず嫌いっぷり笑
    確かに世界は全て繋がっているという世界観なら、宮崎さんの見てるある風景は一部分であって、同時に宇宙であるからデータにはできないんですね。

  • @pufyshoes
    @pufyshoes 4 года назад

    Is there a transcript of this interview translation I could download to refer to?

  • @johnprovencher8818
    @johnprovencher8818 3 года назад

    Then came BOTW

  • @johncharlie6gotte58
    @johncharlie6gotte58 6 лет назад

    i have found the super mario bros 1 mario shiggie, he is my famm. japanese moke y does the super mario bros 1,2,3 mario luuk so diff from all 3d mario.....hit me up, nintendo of japan acronym noj, maybe jon sayin so, brought from the store with the rectangular neon green wall store in tokyo japan, that everyone is scared to go into,no 7 floor mall in japan with a neon green weird front store, yu know what i mean, no godzilla bread in japan, bread with cheese baked in it or triangle sandwiches in japan with moogle meat in it somehow luuk at kyoto just tokyo werd rearranged odd ooooooooooo the store everyone and their scared to go into odd cipehr miyamoto keep it real mib from neptune is trackin me