The Metabolic Boost upgrade is wild, especially when you compare it to other Zerg ground unit speed upgrades: - Unit - base speed off creep + speed upgrade / base speed on creep + speed upgrade - Hydralisk - 3.15 + 0.7875 / 4.09 + 1.0275 - Roach - 3.15 + 1.05 / 4.09 + 1.36 - Baneling - 3.5 + 0.63 / 4.55 + 0.82 - Lurker - 4.13 + 0.413 / 5.37 + 0.537 - Zergling - 4.13 + 2.45 / 5.37 + 3.18 The Zergling gets more than double the speed boost as the other speed upgrades. 👾 (source: Liquipedia)
i LOVE how when you viper drag over a pile of Zergling they each get a shot to "good game" clap the target. That thor at the end just fell apart before he could even make it back to solid ground. This is easily the neatest unit to just enjoy playing with. I love the viper.. its like a more mobile defiler. Am i the only one that has used Vipers to relocate a Lurker for sneaky pete attacks?
"well would you look at that, I made it through an entire unit guide video without recommending the viper, weird" Because ground melee dont care about vipers. like zerglings, zealots, banelings, ultralisks, swarmhosts, etc. Also you didn't mention the viper in the unit guides before the lurker. and also the zealot, baneling, sentry, hightemplar, ghost, dark templar and infestor
Your videos are incredibly educational, I'm astonished your channel isn't more popular.
Thanks for your work Indigos!
He's too macho. I think the algorithm can't pick up his voice because it is too chill for thermal scanners.
"How to counter anything"
"StimMarines + Medivac."
minimum wage engage!
Till u walk in a line of 8 sieged tanks
The Metabolic Boost upgrade is wild, especially when you compare it to other Zerg ground unit speed upgrades:
- Unit - base speed off creep + speed upgrade / base speed on creep + speed upgrade
- Hydralisk - 3.15 + 0.7875 / 4.09 + 1.0275
- Roach - 3.15 + 1.05 / 4.09 + 1.36
- Baneling - 3.5 + 0.63 / 4.55 + 0.82
- Lurker - 4.13 + 0.413 / 5.37 + 0.537
- Zergling - 4.13 + 2.45 / 5.37 + 3.18
The Zergling gets more than double the speed boost as the other speed upgrades. 👾 (source: Liquipedia)
Thanks for these videos. Everyone else is trying to tell me how to climb the ladder and I'm over here playing AI.
same lol
your style is unique mr. Indigos! and your content is fun and educative.
i LOVE how when you viper drag over a pile of Zergling they each get a shot to "good game" clap the target. That thor at the end just fell apart before he could even make it back to solid ground. This is easily the neatest unit to just enjoy playing with. I love the viper.. its like a more mobile defiler.
Am i the only one that has used Vipers to relocate a Lurker for sneaky pete attacks?
Man I know I came in the later part of the series but it was cool to see it end with one of if not the most iconic unit
Probe, svc, drone tutorial please!
Back in the day I used zergling rushes to promote to gold and platinum leagues.
That's a good ass guide
The terran answer to most units : stim marine + medivac. If it fail, add siege tank or mines.
Or for some unit comps, just increasing your bioball's ratio of Marauders works too
If it fails, add MORE marine + medivac
You mass rush that I'm voiding you
"well would you look at that, I made it through an entire unit guide video without recommending the viper, weird"
Because ground melee dont care about vipers. like zerglings, zealots, banelings, ultralisks, swarmhosts, etc.
Also you didn't mention the viper in the unit guides before the lurker. and also the zealot, baneling, sentry, hightemplar, ghost, dark templar and infestor
You did include the viper. You said "all air units are obvious", including the viper as a suggestion.
do the Terran bunker
FIRST