As we've been struggling with RUclips not processing our videos correctly, the full 4K 60 FPS source file is now available for our Patreons: www.patreon.com/posts/source-quality-2-24327851
@@ximoyu6277 This is the way RUclips works. It processes the worst quality versions first to make the video available to viewers, then it moves on to higher qualities. 4K is always delayed. support.google.com/youtube/answer/71674
The effort you guys put in every video is amazing. This kind of testing must be so time consuming, especially the graphics cards benchmarks with thousands of different models. I just would like to say thank you and keep it up!
I wish developers would stop putting DirectX 12 into their games until they are sure that it works the way it should. Other than that, Resident Evil 2 is one of the best releases this year.
Capcom is weak in DX12 programers and I bet they don't have any with Vulcan. Xbox has a "built-in" version of DX12 but Sony has their own API. Capcom made compromises, it still came out ok. I played it on DX12 maxed out, enjoyed the demo immensely. Saving up for Radeon VII and will get all 3 new games. At no extra cost.
Why devs stick with DirectX 12 when Vulkan is the really best API of this generation? Even emulators are skipping DX12 for Vulkan and the results are always better, If not amazingly better.
@@mduckernz what? How about you watch some of the videos that I'm fairly certain Steve has made himself. That talks about why dx12 performance is so bad on games like bf1 and bfv. Devs don't know how or are too lazy to code for it. Why else would we get worse performance on something that is so much better?
I tried using SMAA, as you suggested, but it just looks oversharpened with shimmering everywhere. I'll take TAA+FXAA. Similar to DOOM, RE2 uses sharpening to make it sharper because of the blur you get from TAA and FXAA. The difference is that you can control the amount of sharpening in DOOM, but in RE2, there is no option for it. If you have a problem with blur and need additional sharpening, use Reshade and add lumasharpening.
My solution to this is that I have set the resolution to 2560*1440 (or 4K if your PC is strong enough) while I have a FullHD TV, so i got the downscaled picture. It works better for me than the "Image Quality" setting in the game. (I have a Radeon RX470)
i get stuttering only in the librairy of the police station, in the whole game cpu is barely used 10 % max (8 cores) and gpu is rarely above 60 % use (gtx 1080) , it's just bad optimistion i think
@@leaphardotnetI have a gtx 1080 and I do not have stuttering... Are all you guys running vsync? That could be the problem if you are unable to maintain 60fps at all times. Vsync is "adaptive", which means that it will only be enable when the game is outputting 60fps. The game stutters every time the adaptive mode is switched. So if you are getting 60fps and the game stutters when you open a door, then it could be the vsync switching due to a momentary drop in frame-rate below 60fps. You can disable vsync for a bit to see if that's the issue.
Hmm, but disabling TAA results in over sharp and too much shimmering on this game, especially on resolutions like 1080p and below. It's interesting that disabling TAA results in over-sharp image. It's as if developers knew TAA blurs too much and tried to compensate by sharping the image. But looks like the sharpness filter still gets blurred out by TAA. Maybe they should have used Sharp filter+TAA+Sharp filter again on top of it to make the image sharper but not aliased. Edit: HBAO+ performed a lot better than HDAO on my 980 Ti. SSAO and HBAO+ almost looks similar but during cutscenes the inaccuracy and stupid black bloom around character models on their own body parts become more obvious. So I say HBAO+ is the best option but SSAO looks great too and should be used if you're struggling with 60 FPS. Edit 2: DOF does have 2~5 FPS difference especially in the hallway you have to go through to see Elliot's death.
I could not agree more with the AA. I could not stand the amount of shimmering I was getting at 3440x1440 with SMAA and none. I dislike most implementations of TXAA but not in this game. With SMAA ON when standing by the top of the stairs in main hall next to Lion and you can see the pillars and all walls as well as some of the wood in the scene look like they're covered by ultra gloss as well as tons of shimmering. I found the drop in clarity with TXAa a good trade off compared to PS2 era of shimmering I have with SMAA. I will say I also have a 980ti so I'm curios to try this on another rig with a different gpu see if the same is there.
junkboy0 seems to be same on every other GPU as well. I've seen screenshots of mods in the modding forums where many users posted screenshots in low settings and the aliasing was obnoxious. You can however reduce the unbearable shimmering by using the sharpness disabling patch found on wsgf forum. Then SMAA becomes bearable even though it's still not good enough. The sharpness removal patch is especially useful if you want to play the game on interlaced mode. TAA on interlaced mode screws up the image and also causes weird shit on Leons hair. So smaa on interlaced mode with no sharp looks kinda better.
I had some random parts laying around so I whipped up a potato pc and loaded up my steam profile. AMD fx 4100, 4gb ddr3 1600, gtx 1050 ti, 10 year old 500gb hard drive, 380w psu. Maxed all the setting in RE2, turned on vsync and capped the frame rate at 30. With an xbox controller the experience was fantastic, never dropping below 30 and looked phenomenal. Uncapped it hovered between 35-55 but the drops were noticeable
BloodDjimon614 what resolution? You randomly had a 1050ti laying around hahaha. That’s cool it ran decently. Probably better than consoles. What were your settings? I’m just curious is all.
@@raduque both of those cards trade blows with the 1050 ti and in many games perform better than it. It's just the only card I had laying around that would pair well with an FX 4100.
Been on the fence about patreoning my youtube favorites, but videos like this (and with the ability to get high frame rate / bit rate data) pushed me over the top (you are my first for patreon). You are doing a lot of good work, keep it up!
Honestly the only setting that bothered me the most was screen space reflections. Every time it was on i couldn't help but notice the curtain effect under Leon's arm. Plus the reflections are a bit overdramatic anyway.
I hate SSR - it really looks horrid a large chunk of the time, it's not at all worth the occasional times it looks good. I cannot wait until ~5 years from now where raytraced reflections are standard - I'm just putting some money aside and waiting to grab the RTX 2180Ti since I skipped this gen, expecting the next one to bring the framerates I want on raytracing.
@@sttate yeah it looks horrible in this game is just distracting. I think I might turn off volumetric lighting too, I just dont like it in any game at all, it makes things harder to see and I cant appreciate the art, and for me personally it doesnt add any extra immersion or anything. And the performance takes such a massive hit too
I think SSR works best on console because you tend move less o the vertical axis. Still, I hate how SSR is the way we have to do refecltions. This is actually why I am really excited for DXR and RTX. Once that tech is affordable and fully implemented, we can kiss the old days of crappy SSR goodbye.
@@MrBillgonzo I think RTX will become affordable in the next generation of RTX cards - Nvidia's stock dropped precisely because they were too expensive, so I imagine they're going to price them a bit more competitively next time around, that combined with obviously the tech/design being more refined should bring it down to at least a somewhat reasonable price.
@@sttate Nvidia stock dropped because people stopped buying cards to mine cryptocurrency... It had a big affect on demand. Price isn't always determined by manufacturing costs either. Companies spend a lot of money researching and designing new cards. The cards are sold at a high price so that NVidia is reimbursed for that cost. Prices drop when they are making profit.
I went with fxaa+txaa because it completely eliminated jaggies. The image is blurry, and there is the occasional shadowing effect, but I really enjoyed the soft image aesthetic in this game in particular. I guess it's a preference thing.
Here's the guide in text version for not-trash-tier GPUs: - DirectX 11 - Balanced or Graphics priority preset - SMAA - High shadows - Max mesh quality - Shadow Cache on - Subsurface scattering off - Volumetric Lighting medium - SSAO
SMAA is sadly too weak in RE2R, switching to it you pretty much enter jaggie edge ville. It's a shame the image becomes kinda too soft with TTA but I'd rather take softness over almost everything have jaggies. It's probably not so bad with a 2k monitor and probably not an issue at all anymore in 4k but in 1080p it is rather problematic visually to use SMAA.
Agreed. TAA is the defacto AA technique in most engines that uses PBR / specular heavy materials because it's one of the most effective at combating the shimmering effect. I'm a bit surprised that he would prefer SMAA in this title, especially since they are going for a filmic look for RE. Usually in that case most people would pick a slightly blurrier image that is more immersive rather than jaggies and shiny out of place speckles. Even more true since he mentionned that he didn't like the look of the SSR, which benefit a lot from TAA (it doesn't fix the inherent issue where some part blocked by the player aren't producing reflections, but it does a nice job at helping with the pixelated look). In any case, we are PC gamers so we can pick the options we prefer...
I almost always use FXAA over anything else because I can't stand jagged edges either. Recently I started playing Rise of the Tomb Raider and I ended up switching to FXAA but it still bothers me because it's not that great. I don't get how people like overly sharp image in games.
Even in 2k monitor that I have, if you don't use TAA the game that has anything water related graphics will have this weird ass white shimmer effect on the surface, makes the game looks glitchy. using SMAA or FXAA gives that weirdass white shimmer on water textures but TAA stops that but makes everything looks fucking super blurry as shit. I had to turn on sharpening on my asus monitor to combat that blur.
I remember a really really old article "why always ultra settings" that showed pretty much the same. Stepping down one step on some settings hardly make a noticable difference in quality,. but an immensive difference in performance. Also good to see that AF optimization hasn't changed much in the last 17 years. hint towards tests on the Radeon 9500 in 2002)
There is big difference in texture quality. It stutters like crazy on highest settings, on low it is kinda very subtle, but I think it mostly goes with optimization of the game. Even on 4gb 970 it should run without a stutter. Lots of people have this problem. Thanks for the guide.
Me too, GT 1030 OC Edition here, 1080p everything on the absolute max except shadows and textures on low, rarely drops under 60 fps, but If I try to up the texture quality, it stutters like shit
Thank you guys so much for all of the extraordinary effort that goes into these videos and for always going that extra mile when delivering your content. Not only did you show us the differences between the tiers for each graphical setting, but you put in that extra bit of effort to recommend a list of settings for different GPU demographics (i.e. high end and more budget oriented setups). Great work as usual guys!
The only thing I disagree with is the choice for SMAA, for me it causes excessive shimmering on a lot of surfaces, especialy like wet floors and bloody footsteps. It really makes the image look much worse. I have this same problem in the resident evil 3 demo. Switching to FXAA + TAA completely solves the issue and looks much better imo. Running the game on a 2070 super.
Damn at 3:48, that left side looks like a vhs recording of 720p. Is it youtube compression that only messed up half of the video, or does AA in the game really look this terrible?
Hello everyone any advice would be grateful. I have same issue with the red warning in graphics menu, i have a gtx 1660 ti 6GB GDDR6, i7 8750h 6 core 4.1ghz And 16GB ram. when I'm in game on the graphics menu it says i have only 5.82 GB available....and it says im using about 8 to 9GB in red warning marker. Now as far as playing the game with my recomended settings everything is set to high. It played just fine not to much slow down. THE ONLY GLITCH i ran into so far was claires hair and the little pack she has on her belt, when moving both would studder/flicker and Bob badly to where it was so annoying. I set the Direct X from 11 to 12 and it's fixed so far! Very odd
Once again I am here missing these videos so much. RE4 just released and I remembered I had Claire's part left to play in RE2 so I installed it and came straight here. Yes there are some new settings but with my 1070Ti most of those wont matter :D Wish you would still make these
What are the EXACT settings I need to get Resident Evil 2 to run at *60fps 4K* on my *GTX1080ti* ????? It LOOKS beautiful BUT, the frame rate is seriously dropping and occasionally stutters a little. What do I do about this????? Please help.
I played through the game with my RX 470 (4 gigs) and i5 8400 (16 gigs DDR4) 1080p resolution. Everything was maxed out except shadows set to high, and the "image quality" set to 100%. Pretty much a solid 60 fps with very little to no drops. Zero issues.
nvidia has a sort of virtual memory setup where you system memory is treated as part of the vram so an 8gb card actually has 16gb or so (its actually listed as 16gb of vram in nvidia control panel). amd were working on that and i think they have it now as well. so you can go over the vram limit on most games. if its a large open world game where you can see 11gb of textures at once then maybe it will hitch a bit here and there but it works pretty well most of the time
Thank God I found this video. 980Ti here 4790K. I was having a bit of trouble at 1440p. My card was spiking 100% at random times. Even when just looking down hallways or turning around... weird. Geforce experience didn't do well with it's recommendations. With your guide here I'm at a rock solid framerate with no difference in visual quality! Thanks for your great work.
RE7 was similar. The fights with Mia went way faster the more FPS you had because the axe could get multiple damages in per swing. Of course, enemies could do the same with their melee attacks.
Yep. Higher FPS is the best Eay to play the game. All the serious Speed runners are running the game at 120fps to push the time Under 1hr with the knife for Bosses
This is great info, thank you. I bought my first gaming PC a few months back and RE2 is my first new game for it. I had no idea what to do with the settings before this video.
Just applied the settings for Graphics HUB, and OMG the difference! It looks about 3x better than I had it before with almost 20-30% higher FPS in most areas, WELL DONE HUB!!!
It is great that you are doing videos like this. I have often watched GPU reviews over the years and thought it was really sad what cards were supposedly needed, because of graphics presets (max or ultra). For years I would modify ini files, and half of the time fix the state of the game in question, and I thought that it would be useful if others could see the potential that exists, if a little time is taken to tweak the settings.
just finished with Leon's story, moving right along into Claire 2nd run and I will definitely be using your Graphics profile for my Ryzen 5 3600 + Red Devil 5700. I played around with settings the entire time.
Thanks a ton for this video. I just bought RE 2 and wasn't quite sure how all these different settings affected visuals and performance. I also didn't think FXAA + TAA would make the image so blurry... But I think I'll stick with standard FXAA because I don't like the shimmering SMAA shows. I tried 1440p with most settings at high/max, but some areas dropped to 40 fps in the intro and on 1 occasion even down to 20. The better option seems to be 1080p and 150% textures. Anyway, I don't want to ramble on too much :) This video is pretty helpful and now I know what to prioritize.
I would argue the TAA adding softness adds to the atmosphere. The game is kind of supposed to have this dark Moody kind of look to it, and if everything is sharp and you see aliasing everywhere, the kind of ruins the atmosphere. The smoothing the TAA + FXAA add gives it a filmic look
umm no.. what gives it a film look is the film grain filter effect. TAA just makes the game look weirdly too blurry. It needs to add a sharpen image setting for TAA. Its a trade off to remove that weird white shimmer on water surfaces and textures when not using TAA.
bit of a weird thing, and it never really did any issue (beat the game twice) but always concerned me i got a mid range, 1060 3gb card. i know what it is and how to keep it at, but RE2 seems to want to list me at 0.00gb each time. is it a bug? ive noticed a couple other games do that too even tho the card is recognized.
wait a sec...... turn on interlaced mode with taa for performance boost without jaggies and just use fidelity fx reshade filter for removing the slight blur taa costs. you get 45 percent performance boost without compromising image quality....... idk why he didn't mention it. also in the hub graphics preset just turn off bloom, lens flare, motion blur, depth of field, put volumetric lighting quality to low and put mesh quality to high instead of max. this should overall give a 90 percent performance boost without compromising image quality. also hardware unboxed please pin this comment and also just please try this yourself and update this video
All that work when a performance light reshade with adaptive sharpen + colour balancing can make the game look significantly better even on the lowest settings.
To Give everyone a heads up, the Knife damage is tied to Frame Rate! All the serious speed runners are running the game at 120fps rather than 4k plus visuals. To beat the bosses in 2min or less with Knife as the fastest way to compleat the game!
VRAM capacity is not a guide to follow in any case, I finished the game playing on max settings 1080p@60fps like 98% of the game with my single 3GB 780ti. FXAA+TAA its mandatory or the game is either too sharp or too blurry, biggest drop of fps i had was down to 40ish in the section between the RPD parking and the Boss Office I dunno what happens in that small corridor but it made my gpu went on crazy load.
Thank you for putting out this video. Even with my higher end system it's nice to tweak some settings to gain some performance without taking a massive visual hit.
kudos to Capcom for releasing a game in this day and age that actually appears to be intended for PC users, the level of optimization between differing graphic setting options is very impressive.
Why your graphic settings cost to your graphic card 13Go? I have beautiful graphics (no aliasings, perfect textures and shadows, beautiful lights) and 50FPS for 1.53Go.
tanks this helped me! now I'm running it in 1440p buttery smooth and gorgeous as all hell. I also had to up my refresh rate because it was at 29 and it was causing the framerate to stay at 30.
What's really interesting here is that there are no actual differences for DirectX12 in this game. I noticed that this situation happens with most titles with those libraries. Such a shame Devs can't use its full potential but I think it happens to many new tech gimmicks such as Hairworks, DX12, 3D or.......Ray Tracing. The more they scream about something, the less I believe it'll actually live up to the hype.
Awesome settings. The game really looks better on "Hub Graphics" then on maxed out + the added bonus of more fps. Thank you so much for this professional presentation on RE2 graphics.
Neat video! A video idea suggestion, can you guys make a video about what the different graphics settings actually mean and how they work (like wth is SSAO and how it's different from the others)? Would be pretty cool!
What happens if you don’t have enough system RAM? If you pick the 8GB textures, does it offload some stuff to system RAM which could be bottlenecked by lower end systems?
Thanks for the vid? Off topic, do you guys have an idea when these new rtx cards will drop in price? I'd look into the 10 series, but they're all bought out an being resold at ludicrous prices right now. Trying to upgrade from a 970 for my new ultra wide monitor.
As we've been struggling with RUclips not processing our videos correctly, the full 4K 60 FPS source file is now available for our Patreons: www.patreon.com/posts/source-quality-2-24327851
the comparisons literally look exactly the same its funny, i have a 2080 tho so i crank it up i guess
Does this mean the 4K version will never be uploaded on RUclips? Was waiting for it to show up before watching but I guess it's just not showing up.
@ugaaa5 Sucker! :)
@ugaaa5 Buying a 2080 isn't too bad. But if I had bought a 2080ti or god forbid a Titan RTX I wouldn't want to admit that to anyone.
@@ximoyu6277 This is the way RUclips works. It processes the worst quality versions first to make the video available to viewers, then it moves on to higher qualities. 4K is always delayed.
support.google.com/youtube/answer/71674
16:34 for the graphics settings they used
Thanks! :)
See me in all my glory.
You Need Help! .................. Its behind you lol
BEGONE
Lemme casually jog away now kthx.
You killed me lol
But still cannot survived under 1 rpg shot.
The effort you guys put in every video is amazing. This kind of testing must be so time consuming, especially the graphics cards benchmarks with thousands of different models. I just would like to say thank you and keep it up!
I wish developers would stop putting DirectX 12 into their games until they are sure that it works the way it should. Other than that, Resident Evil 2 is one of the best releases this year.
it's our job to ask for Vulkan, if you can post it in the forums so devs can see what we want.
Wait for The Last of Us 2, Ghost of Tsushima!
Capcom is weak in DX12 programers and I bet they don't have any with Vulcan. Xbox has a "built-in" version of DX12 but Sony has their own API. Capcom made compromises, it still came out ok. I played it on DX12 maxed out, enjoyed the demo immensely. Saving up for Radeon VII and will get all 3 new games. At no extra cost.
Vulkan is the real best new API, DX12 is garbage.
Well of course it's the best release this year, it's the first damn month of the year, it has barely started lol
Why devs stick with DirectX 12 when Vulkan is the really best API of this generation? Even emulators are skipping DX12 for Vulkan and the results are always better, If not amazingly better.
In strange brigade dx12 works better. Even on my vega 56.
@@dylanneff8338 The problem is the hit and miss that almost all DX12 games are.
@@ZinhoMegaman that doesn't make dx12 bad. What's bad are the games. They're all built in dx11 and ported to dx12. It's how the devs use it.
You don't understand this stuff and should stop commenting, you're just spreading misinformation.
@@mduckernz what? How about you watch some of the videos that I'm fairly certain Steve has made himself. That talks about why dx12 performance is so bad on games like bf1 and bfv. Devs don't know how or are too lazy to code for it. Why else would we get worse performance on something that is so much better?
These graphics look like the tech demo version of Watchdogs, before the graphics downgrade. Looks frikken nice!
Just came on RUclips thinking "I wonder if there will be a RE2 optimization video"
Bro red dead 2 is only for consoles, what the fuck do you want to optimize
Actually, DigitalFoundry already did one.
Alex of Digital Foundry already has optimized settings in his video.
Yeah well Goodluck optimizing imaginary game
Alexander Plechov here you go buddy: www.beatingdyslexia.com/
I really hated how the default max setting made the game look very muddy.
I tried using SMAA, as you suggested, but it just looks oversharpened with shimmering everywhere. I'll take TAA+FXAA. Similar to DOOM, RE2 uses sharpening to make it sharper because of the blur you get from TAA and FXAA. The difference is that you can control the amount of sharpening in DOOM, but in RE2, there is no option for it. If you have a problem with blur and need additional sharpening, use Reshade and add lumasharpening.
Tomiply What resolution did you test SMAA at?
@@Mr.Honest247 1440p.
Yea SMAA is awful in this game. Disgusting shimmerfest, even at 4k. TAA alone at least fixes the shimmering.
My solution to this is that I have set the resolution to 2560*1440 (or 4K if your PC is strong enough) while I have a FullHD TV, so i got the downscaled picture. It works better for me than the "Image Quality" setting in the game. (I have a Radeon RX470)
Agree, SMAA is both taxing for the GPU and looks like crap! You need to go 8k for it to look decent. This guys opinions are kinda weird sometimes
Game runs like butter in terms of framerates but the stuttering in places is annoying
MVW its micro stuttering in my game it drops 30-20 fps when entering room
mine stutters like hell when running heading to the police station. Sadly, there isn't any patch, yet.
@Ralph Tobias Because you have a good CPU, like me.
Yo, you guys that are stuttering, which CPU's are you guys using? Tell me your GPU as well
i get stuttering only in the librairy of the police station, in the whole game cpu is barely used 10 % max (8 cores) and gpu is rarely above 60 % use (gtx 1080) , it's just bad optimistion i think
@@leaphardotnetI have a gtx 1080 and I do not have stuttering... Are all you guys running vsync? That could be the problem if you are unable to maintain 60fps at all times. Vsync is "adaptive", which means that it will only be enable when the game is outputting 60fps. The game stutters every time the adaptive mode is switched. So if you are getting 60fps and the game stutters when you open a door, then it could be the vsync switching due to a momentary drop in frame-rate below 60fps. You can disable vsync for a bit to see if that's the issue.
Hmm, but disabling TAA results in over sharp and too much shimmering on this game, especially on resolutions like 1080p and below.
It's interesting that disabling TAA results in over-sharp image. It's as if developers knew TAA blurs too much and tried to compensate by sharping the image. But looks like the sharpness filter still gets blurred out by TAA. Maybe they should have used Sharp filter+TAA+Sharp filter again on top of it to make the image sharper but not aliased.
Edit: HBAO+ performed a lot better than HDAO on my 980 Ti.
SSAO and HBAO+ almost looks similar but during cutscenes the inaccuracy and stupid black bloom around character models on their own body parts become more obvious. So I say HBAO+ is the best option but SSAO looks great too and should be used if you're struggling with 60 FPS.
Edit 2: DOF does have 2~5 FPS difference especially in the hallway you have to go through to see Elliot's death.
I could not agree more with the AA. I could not stand the amount of shimmering I was getting at 3440x1440 with SMAA and none. I dislike most implementations of TXAA but not in this game. With SMAA ON when standing by the top of the stairs in main hall next to Lion and you can see the pillars and all walls as well as some of the wood in the scene look like they're covered by ultra gloss as well as tons of shimmering. I found the drop in clarity with TXAa a good trade off compared to PS2 era of shimmering I have with SMAA. I will say I also have a 980ti so I'm curios to try this on another rig with a different gpu see if the same is there.
junkboy0 seems to be same on every other GPU as well. I've seen screenshots of mods in the modding forums where many users posted screenshots in low settings and the aliasing was obnoxious.
You can however reduce the unbearable shimmering by using the sharpness disabling patch found on wsgf forum. Then SMAA becomes bearable even though it's still not good enough.
The sharpness removal patch is especially useful if you want to play the game on interlaced mode. TAA on interlaced mode screws up the image and also causes weird shit on Leons hair. So smaa on interlaced mode with no sharp looks kinda better.
yeah i also found the SMAA to be shimmering like crazy so i dont like it that way, im sticking with TXAA
@@sergiomarin7632 same
You could have disabled sharpening from .ini files iirc.
I had some random parts laying around so I whipped up a potato pc and loaded up my steam profile. AMD fx 4100, 4gb ddr3 1600, gtx 1050 ti, 10 year old 500gb hard drive, 380w psu. Maxed all the setting in RE2, turned on vsync and capped the frame rate at 30. With an xbox controller the experience was fantastic, never dropping below 30 and looked phenomenal. Uncapped it hovered between 35-55 but the drops were noticeable
BloodDjimon614 what resolution? You randomly had a 1050ti laying around hahaha. That’s cool it ran decently. Probably better than consoles. What were your settings? I’m just curious is all.
@@gwynbleiddroach2589 everything was set to as high as possible including textures at 1920 x 1080.
A 1050 is potato? What would an r9 280x or gtx960 be?
@@raduque both of those cards trade blows with the 1050 ti and in many games perform better than it. It's just the only card I had laying around that would pair well with an FX 4100.
Been on the fence about patreoning my youtube favorites, but videos like this (and with the ability to get high frame rate / bit rate data) pushed me over the top (you are my first for patreon). You are doing a lot of good work, keep it up!
Thanks Brian, the support is much appreciated.
Honestly the only setting that bothered me the most was screen space reflections. Every time it was on i couldn't help but notice the curtain effect under Leon's arm. Plus the reflections are a bit overdramatic anyway.
I hate SSR - it really looks horrid a large chunk of the time, it's not at all worth the occasional times it looks good. I cannot wait until ~5 years from now where raytraced reflections are standard - I'm just putting some money aside and waiting to grab the RTX 2180Ti since I skipped this gen, expecting the next one to bring the framerates I want on raytracing.
@@sttate yeah it looks horrible in this game is just distracting. I think I might turn off volumetric lighting too, I just dont like it in any game at all, it makes things harder to see and I cant appreciate the art, and for me personally it doesnt add any extra immersion or anything. And the performance takes such a massive hit too
I think SSR works best on console because you tend move less o the vertical axis. Still, I hate how SSR is the way we have to do refecltions. This is actually why I am really excited for DXR and RTX. Once that tech is affordable and fully implemented, we can kiss the old days of crappy SSR goodbye.
@@MrBillgonzo I think RTX will become affordable in the next generation of RTX cards - Nvidia's stock dropped precisely because they were too expensive, so I imagine they're going to price them a bit more competitively next time around, that combined with obviously the tech/design being more refined should bring it down to at least a somewhat reasonable price.
@@sttate Nvidia stock dropped because people stopped buying cards to mine cryptocurrency... It had a big affect on demand.
Price isn't always determined by manufacturing costs either. Companies spend a lot of money researching and designing new cards. The cards are sold at a high price so that NVidia is reimbursed for that cost. Prices drop when they are making profit.
I went with fxaa+txaa because it completely eliminated jaggies. The image is blurry, and there is the occasional shadowing effect, but I really enjoyed the soft image aesthetic in this game in particular. I guess it's a preference thing.
Wish they added Vulkan instead of DX12, if they did we could even play at 1440p maxed settings with a rx 570 (150$)
In only one game, enjoy it.
@@BrianBarbaGonzalez it's actually in a lot.
Any game or emulator that uses Vulkan has significant gains. Can't say the same for DX12.
@@ZinhoMegaman DoTA 2 run using Vulkan sees basically no gains in performance while using more of the GPU and VRAM.
@@Benedictus899 Doesn't Dota 2 run on a potato like LoL? Why use Vulkan on It?
This is amazing! I followed your recommendations with a few tweaks of my own and I'm getting my capped frame rates 90% of the time.
These videos are THE BEST. Got my potato 750ti PC to run BF1 at 900p with AA at around 55fps in multiplayer. Thanks guys!
This is the best in depth graphic optimisation video with full detail in "%" explanation - BIG THX!
Here's the guide in text version for not-trash-tier GPUs:
- DirectX 11
- Balanced or Graphics priority preset
- SMAA
- High shadows
- Max mesh quality
- Shadow Cache on
- Subsurface scattering off
- Volumetric Lighting medium
- SSAO
Huh seem we came to the same conclusion.
Slay Ewww to that whole list!
@@Mr.Honest247 It's literally what they said in the video.
@@Mr.Honest247 Good luck noticing any difference during gameplay
My 2080 runs it just fine, but maybe this will help me get closer to 144 FPS to fit my monitors refresh. I can dream right?
SMAA is sadly too weak in RE2R, switching to it you pretty much enter jaggie edge ville. It's a shame the image becomes kinda too soft with TTA but I'd rather take softness over almost everything have jaggies. It's probably not so bad with a 2k monitor and probably not an issue at all anymore in 4k but in 1080p it is rather problematic visually to use SMAA.
Agreed. TAA is the defacto AA technique in most engines that uses PBR / specular heavy materials because it's one of the most effective at combating the shimmering effect. I'm a bit surprised that he would prefer SMAA in this title, especially since they are going for a filmic look for RE. Usually in that case most people would pick a slightly blurrier image that is more immersive rather than jaggies and shiny out of place speckles. Even more true since he mentionned that he didn't like the look of the SSR, which benefit a lot from TAA (it doesn't fix the inherent issue where some part blocked by the player aren't producing reflections, but it does a nice job at helping with the pixelated look). In any case, we are PC gamers so we can pick the options we prefer...
Same shit with Final Fantasy XV
I almost always use FXAA over anything else because I can't stand jagged edges either. Recently I started playing Rise of the Tomb Raider and I ended up switching to FXAA but it still bothers me because it's not that great. I don't get how people like overly sharp image in games.
I use taa with sharpening from reshade and I think it looks great.
Even in 2k monitor that I have, if you don't use TAA the game that has anything water related graphics will have this weird ass white shimmer effect on the surface, makes the game looks glitchy. using SMAA or FXAA gives that weirdass white shimmer on water textures but TAA stops that but makes everything looks fucking super blurry as shit. I had to turn on sharpening on my asus monitor to combat that blur.
I'll say this now: Resident Evil 2 Game of the YEAR 2019.
Seikero won but re2 got nominated
@@creepwit86 In one contest, sure. It won game of the year at the Golden Joysticks though as it should have.
You saved me money, I was going to upgrade my gpu. With the HUB Performance I am now getting a stable 60!!!
I remember a really really old article "why always ultra settings" that showed pretty much the same. Stepping down one step on some settings hardly make a noticable difference in quality,. but an immensive difference in performance.
Also good to see that AF optimization hasn't changed much in the last 17 years. hint towards tests on the Radeon 9500 in 2002)
There is big difference in texture quality. It stutters like crazy on highest settings, on low it is kinda very subtle, but I think it mostly goes with optimization of the game. Even on 4gb 970 it should run without a stutter. Lots of people have this problem. Thanks for the guide.
Me too, GT 1030 OC Edition here, 1080p everything on the absolute max except shadows and textures on low, rarely drops under 60 fps, but If I try to up the texture quality, it stutters like shit
Thank you guys so much for all of the extraordinary effort that goes into these videos and for always going that extra mile when delivering your content. Not only did you show us the differences between the tiers for each graphical setting, but you put in that extra bit of effort to recommend a list of settings for different GPU demographics (i.e. high end and more budget oriented setups). Great work as usual guys!
just a suggestion,
add on-screen display fps counter on each preset, so we will know exactly how much performance we get
This is exactly the sort of thing I was looking for (a video that breaks down the performance gains or losses when changing certain settings). Thanks!
The only thing I disagree with is the choice for SMAA, for me it causes excessive shimmering on a lot of surfaces, especialy like wet floors and bloody footsteps. It really makes the image look much worse. I have this same problem in the resident evil 3 demo. Switching to FXAA + TAA completely solves the issue and looks much better imo. Running the game on a 2070 super.
Same here.
But doesn't it make it look blurry?
@@fogachokor Hardly, especially if you play at 1440p. Granted, I could just be used to TAA but it definitely looks better.
the problem is not SMAA, the problem is the hided Sharpening filter. u need a mod to disable it.
This is why I watch this channel, please keep the optimizations coming :)
Damn at 3:48, that left side looks like a vhs recording of 720p. Is it youtube compression that only messed up half of the video, or does AA in the game really look this terrible?
What about the image quality setting? I heard that switching from 200% to 100% has a HUGE impact on performance...
Love these optimization guides Tim, thanks from Argentina.
One of the best graphic settings videos I’ve seen. Thanks
This is really one of the best series of this type on youtube. Thanks!
No,
It's The Best Period..
Hello everyone any advice would be grateful. I have same issue with the red warning in graphics menu, i have a gtx 1660 ti 6GB GDDR6, i7 8750h 6 core 4.1ghz And 16GB ram. when I'm in game on the graphics menu it says i have only 5.82 GB available....and it says im using about 8 to 9GB in red warning marker. Now as far as playing the game with my recomended settings everything is set to high. It played just fine not to much slow down. THE ONLY GLITCH i ran into so far was claires hair and the little pack she has on her belt, when moving both would studder/flicker and Bob badly to where it was so annoying. I set the Direct X from 11 to 12 and it's fixed so far! Very odd
Once again I am here missing these videos so much. RE4 just released and I remembered I had Claire's part left to play in RE2 so I installed it and came straight here. Yes there are some new settings but with my 1070Ti most of those wont matter :D Wish you would still make these
What are the EXACT settings I need to get Resident Evil 2 to run at *60fps 4K* on my *GTX1080ti* ????? It LOOKS beautiful BUT, the frame rate is seriously dropping and occasionally stutters a little. What do I do about this????? Please help.
It would have been nice to add FPS comparison at the end of the video.
I played through the game with my RX 470 (4 gigs) and i5 8400 (16 gigs DDR4) 1080p resolution. Everything was maxed out except shadows set to high, and the "image quality" set to 100%. Pretty much a solid 60 fps with very little to no drops. Zero issues.
nvidia has a sort of virtual memory setup where you system memory is treated as part of the vram so an 8gb card actually has 16gb or so (its actually listed as 16gb of vram in nvidia control panel). amd were working on that and i think they have it now as well. so you can go over the vram limit on most games. if its a large open world game where you can see 11gb of textures at once then maybe it will hitch a bit here and there but it works pretty well most of the time
I love these comprehensive performance setting breakdowns. Keep up the great work!!
Waiting for Cyberpunk 2077 optimization video...
@tieuquy linthinh yeah...or very early 2020...let's see what happen at E3 2019...
I'll be here, this series smoothed out Red Dead Redemption 2 for me and now RE2
Great video. Using your config i was able to get from 90-100fps to 130-144fps, on a 1070, 1080p. Thanks dudes!
Thank God I found this video. 980Ti here 4790K. I was having a bit of trouble at 1440p. My card was spiking 100% at random times. Even when just looking down hallways or turning around... weird. Geforce experience didn't do well with it's recommendations. With your guide here I'm at a rock solid framerate with no difference in visual quality! Thanks for your great work.
Excellent video, you should make more of those
16:30 was there some kind of mistake made here? Performance preset looks like resident evil, HUB Performance looks like a not so polished indie game
Knife Damage is directly tied to framerate. High framerate=more damage. Check reddit for more info on this!
RE7 was similar. The fights with Mia went way faster the more FPS you had because the axe could get multiple damages in per swing. Of course, enemies could do the same with their melee attacks.
Yep. Higher FPS is the best Eay to play the game. All the serious Speed runners are running the game at 120fps to push the time Under 1hr with the knife for Bosses
@@robertwallen1582 sounds like shit for poor speedrunners. It should be like fallout speedrunning capped at 60
This is great info, thank you. I bought my first gaming PC a few months back and RE2 is my first new game for it. I had no idea what to do with the settings before this video.
Just applied the settings for Graphics HUB, and OMG the difference! It looks about 3x better than I had it before with almost 20-30% higher FPS in most areas, WELL DONE HUB!!!
It is great that you are doing videos like this. I have often watched GPU reviews over the years and thought it was really sad what cards were supposedly needed, because of graphics presets (max or ultra). For years I would modify ini files, and half of the time fix the state of the game in question, and I thought that it would be useful if others could see the potential that exists, if a little time is taken to tweak the settings.
just finished with Leon's story, moving right along into Claire 2nd run and I will definitely be using your Graphics profile for my Ryzen 5 3600 + Red Devil 5700. I played around with settings the entire time.
It runs good ? Do you get any stutter ?
@@tuvieja3762 I used to have a RX 5700 and it ran fine.
Please do include 1080Ti OC and Rx 2080 on your Radeon 7 Benchmark review and comparisons .
Awesome video! Got a lot of fps with my cpu-limited PC, no stutterings anywhere, great series, +1 sub
The warnings need to have a holyshit announcement when maxed out.
Older gamers will know what that refers to.
the fact that this game has those options in an age where gous are expensive means i can play 60 fps nd the game doesent look half bad
Not only his recommended settings but comparing each setting and it's performance usage?? Great video!
Thanks a ton for this video. I just bought RE 2 and wasn't quite sure how all these different settings affected visuals and performance.
I also didn't think FXAA + TAA would make the image so blurry... But I think I'll stick with standard FXAA because I don't like the shimmering SMAA shows.
I tried 1440p with most settings at high/max, but some areas dropped to 40 fps in the intro and on 1 occasion even down to 20. The better option seems to be 1080p and 150% textures.
Anyway, I don't want to ramble on too much :) This video is pretty helpful and now I know what to prioritize.
Hmmm. I'm not getting a 4k option on this upload?
YT is slow these days.
Hardware Unboxed I’ve never had trouble before. In this case however 4k isn’t an option for me to select
alternatively the 4k 60fps source video is up on the patreon for donators. It wil be better than youtubes compression anyway :)
I would argue the TAA adding softness adds to the atmosphere. The game is kind of supposed to have this dark Moody kind of look to it, and if everything is sharp and you see aliasing everywhere, the kind of ruins the atmosphere. The smoothing the TAA + FXAA add gives it a filmic look
umm no.. what gives it a film look is the film grain filter effect. TAA just makes the game look weirdly too blurry. It needs to add a sharpen image setting for TAA. Its a trade off to remove that weird white shimmer on water surfaces and textures when not using TAA.
"Watch the video on 4K"
The quality presets only go to 1080p for me...
render mode must be interlaced in graphics settings. This prevents overuse and overheating of the video card.
bit of a weird thing, and it never really did any issue (beat the game twice) but always concerned me
i got a mid range, 1060 3gb card. i know what it is and how to keep it at, but RE2 seems to want to list me at 0.00gb each time. is it a bug? ive noticed a couple other games do that too even tho the card is recognized.
Please keep up these guides. Great to take the guesswork out of new game settings - huge timesaver!
This is an amazing in-depth optimization guide video. Thank you very much! :)
Help me! I've got GTX 1060 and 0.13 RAM! Whats happend!
It was made with PC in mind because it was an AMD sponsored title. They helped capcom a lot on the porting work.
Went from 60 fps with max to 90 on barely noticable diferences. Thanks for the video mate!!!
How about configuring RE2 to an old CPU and a beefy GPU? What should be lowered first??
wait a sec...... turn on interlaced mode with taa for performance boost without jaggies and just use fidelity fx reshade filter for removing the slight blur taa costs. you get 45 percent performance boost without compromising image quality....... idk why he didn't mention it. also in the hub graphics preset just turn off bloom, lens flare, motion blur, depth of field, put volumetric lighting quality to low and put mesh quality to high instead of max. this should overall give a 90 percent performance boost without compromising image quality. also hardware unboxed please pin this comment and also just please try this yourself and update this video
Because interlaced mode definitely impacts image quality as the game is rendered at a lower resolution.
@@Bestgameplayer10 oh. i didn't notice since i was playing at 8k
@@nidhipgupta4462 That’s 100% why you didn’t notice then. It’s definitely noticeable at 1080p and likely is at 1440p too. And maybe 4K also.
These kind of movies are important! In the end you don't need monster machine to run games on high details with great fluidity.
THANK YOU for this video, been tweaking my settings so much and this has helped a lot!
A game that requires 15gb of vram at max 1440p.Still getiing 120 fps with stock 2080.
All that work when a performance light reshade with adaptive sharpen + colour balancing can make the game look significantly better even on the lowest settings.
Nice, cool to see what I considered to be optimal settings were also what you guys reached, reassuring.
To Give everyone a heads up, the Knife damage is tied to Frame Rate! All the serious speed runners are running the game at 120fps rather than 4k plus visuals. To beat the bosses in 2min or less with Knife as the fastest way to compleat the game!
This is excellent! Thank you. Hoping you can revisit these settings optimizations now that we have ray tracing finally!
VRAM capacity is not a guide to follow in any case, I finished the game playing on max settings 1080p@60fps like 98% of the game with my single 3GB 780ti.
FXAA+TAA its mandatory or the game is either too sharp or too blurry, biggest drop of fps i had was down to 40ish in the section between the RPD parking and the Boss Office I dunno what happens in that small corridor but it made my gpu went on crazy load.
Thank you for putting out this video. Even with my higher end system it's nice to tweak some settings to gain some performance without taking a massive visual hit.
Loving the RE2 content, and all your stuff in general! Keep up the good work!
Is Ambient Occlusion working in this game? I see no difference between any of the modes and OFF.
what about the GTX 1650 which of your settings would be good for it?
kudos to Capcom for releasing a game in this day and age that actually appears to be intended for PC users, the level of optimization between differing graphic setting options is very impressive.
Something is making my game look blurry, which setting is it?
Running this on balanced with very solid results with a 960. It's wonderful how well optimized this game is.
Hey guys, where do I find the HUB profile?
Is it possible to do a video like this for ANNO 1800 ?
Why your graphic settings cost to your graphic card 13Go? I have beautiful graphics (no aliasings, perfect textures and shadows, beautiful lights) and 50FPS for 1.53Go.
tanks this helped me! now I'm running it in 1440p buttery smooth and gorgeous as all hell. I also had to up my refresh rate because it was at 29 and it was causing the framerate to stay at 30.
What's really interesting here is that there are no actual differences for DirectX12 in this game.
I noticed that this situation happens with most titles with those libraries.
Such a shame Devs can't use its full potential but I think it happens to many new tech gimmicks such as Hairworks, DX12, 3D or.......Ray Tracing.
The more they scream about something, the less I believe it'll actually live up to the hype.
How about the texture quality? 100%?
After over 10 hours of upload, there is still no 4K res available for this video. Whats going on with RUclips.
You guys deserve 1 million subs this year, I can see it coming..GREAT JOB!
Awesome settings. The game really looks better on "Hub Graphics" then on maxed out + the added bonus of more fps. Thank you so much for this professional presentation on RE2 graphics.
Outstanding Work!
Neat video! A video idea suggestion, can you guys make a video about what the different graphics settings actually mean and how they work (like wth is SSAO and how it's different from the others)? Would be pretty cool!
What happens if you don’t have enough system RAM? If you pick the 8GB textures, does it offload some stuff to system RAM which could be bottlenecked by lower end systems?
Idea for next video for Steve: RE2 benchmark of selected graphics cards from both AMD and nVidia using the HUB graphics and HUB performance settings.
Thanks for the vid? Off topic, do you guys have an idea when these new rtx cards will drop in price? I'd look into the 10 series, but they're all bought out an being resold at ludicrous prices right now. Trying to upgrade from a 970 for my new ultra wide monitor.
Rtx will drop when there are new cards out, not including Radeon 7.