As we've been struggling with RUclips not processing our videos correctly, the full 4K 60 FPS source file is now available for our Patreons: www.patreon.com/posts/source-quality-2-24327851
@@ximoyu6277 This is the way RUclips works. It processes the worst quality versions first to make the video available to viewers, then it moves on to higher qualities. 4K is always delayed. support.google.com/youtube/answer/71674
The effort you guys put in every video is amazing. This kind of testing must be so time consuming, especially the graphics cards benchmarks with thousands of different models. I just would like to say thank you and keep it up!
I wish developers would stop putting DirectX 12 into their games until they are sure that it works the way it should. Other than that, Resident Evil 2 is one of the best releases this year.
Capcom is weak in DX12 programers and I bet they don't have any with Vulcan. Xbox has a "built-in" version of DX12 but Sony has their own API. Capcom made compromises, it still came out ok. I played it on DX12 maxed out, enjoyed the demo immensely. Saving up for Radeon VII and will get all 3 new games. At no extra cost.
Why devs stick with DirectX 12 when Vulkan is the really best API of this generation? Even emulators are skipping DX12 for Vulkan and the results are always better, If not amazingly better.
@@mduckernz what? How about you watch some of the videos that I'm fairly certain Steve has made himself. That talks about why dx12 performance is so bad on games like bf1 and bfv. Devs don't know how or are too lazy to code for it. Why else would we get worse performance on something that is so much better?
Hmm, but disabling TAA results in over sharp and too much shimmering on this game, especially on resolutions like 1080p and below. It's interesting that disabling TAA results in over-sharp image. It's as if developers knew TAA blurs too much and tried to compensate by sharping the image. But looks like the sharpness filter still gets blurred out by TAA. Maybe they should have used Sharp filter+TAA+Sharp filter again on top of it to make the image sharper but not aliased. Edit: HBAO+ performed a lot better than HDAO on my 980 Ti. SSAO and HBAO+ almost looks similar but during cutscenes the inaccuracy and stupid black bloom around character models on their own body parts become more obvious. So I say HBAO+ is the best option but SSAO looks great too and should be used if you're struggling with 60 FPS. Edit 2: DOF does have 2~5 FPS difference especially in the hallway you have to go through to see Elliot's death.
I could not agree more with the AA. I could not stand the amount of shimmering I was getting at 3440x1440 with SMAA and none. I dislike most implementations of TXAA but not in this game. With SMAA ON when standing by the top of the stairs in main hall next to Lion and you can see the pillars and all walls as well as some of the wood in the scene look like they're covered by ultra gloss as well as tons of shimmering. I found the drop in clarity with TXAa a good trade off compared to PS2 era of shimmering I have with SMAA. I will say I also have a 980ti so I'm curios to try this on another rig with a different gpu see if the same is there.
junkboy0 seems to be same on every other GPU as well. I've seen screenshots of mods in the modding forums where many users posted screenshots in low settings and the aliasing was obnoxious. You can however reduce the unbearable shimmering by using the sharpness disabling patch found on wsgf forum. Then SMAA becomes bearable even though it's still not good enough. The sharpness removal patch is especially useful if you want to play the game on interlaced mode. TAA on interlaced mode screws up the image and also causes weird shit on Leons hair. So smaa on interlaced mode with no sharp looks kinda better.
i get stuttering only in the librairy of the police station, in the whole game cpu is barely used 10 % max (8 cores) and gpu is rarely above 60 % use (gtx 1080) , it's just bad optimistion i think
@@leaphardotnetI have a gtx 1080 and I do not have stuttering... Are all you guys running vsync? That could be the problem if you are unable to maintain 60fps at all times. Vsync is "adaptive", which means that it will only be enable when the game is outputting 60fps. The game stutters every time the adaptive mode is switched. So if you are getting 60fps and the game stutters when you open a door, then it could be the vsync switching due to a momentary drop in frame-rate below 60fps. You can disable vsync for a bit to see if that's the issue.
I had some random parts laying around so I whipped up a potato pc and loaded up my steam profile. AMD fx 4100, 4gb ddr3 1600, gtx 1050 ti, 10 year old 500gb hard drive, 380w psu. Maxed all the setting in RE2, turned on vsync and capped the frame rate at 30. With an xbox controller the experience was fantastic, never dropping below 30 and looked phenomenal. Uncapped it hovered between 35-55 but the drops were noticeable
BloodDjimon614 what resolution? You randomly had a 1050ti laying around hahaha. That’s cool it ran decently. Probably better than consoles. What were your settings? I’m just curious is all.
@@raduque both of those cards trade blows with the 1050 ti and in many games perform better than it. It's just the only card I had laying around that would pair well with an FX 4100.
I tried using SMAA, as you suggested, but it just looks oversharpened with shimmering everywhere. I'll take TAA+FXAA. Similar to DOOM, RE2 uses sharpening to make it sharper because of the blur you get from TAA and FXAA. The difference is that you can control the amount of sharpening in DOOM, but in RE2, there is no option for it. If you have a problem with blur and need additional sharpening, use Reshade and add lumasharpening.
My solution to this is that I have set the resolution to 2560*1440 (or 4K if your PC is strong enough) while I have a FullHD TV, so i got the downscaled picture. It works better for me than the "Image Quality" setting in the game. (I have a Radeon RX470)
Honestly the only setting that bothered me the most was screen space reflections. Every time it was on i couldn't help but notice the curtain effect under Leon's arm. Plus the reflections are a bit overdramatic anyway.
I hate SSR - it really looks horrid a large chunk of the time, it's not at all worth the occasional times it looks good. I cannot wait until ~5 years from now where raytraced reflections are standard - I'm just putting some money aside and waiting to grab the RTX 2180Ti since I skipped this gen, expecting the next one to bring the framerates I want on raytracing.
@@sttate yeah it looks horrible in this game is just distracting. I think I might turn off volumetric lighting too, I just dont like it in any game at all, it makes things harder to see and I cant appreciate the art, and for me personally it doesnt add any extra immersion or anything. And the performance takes such a massive hit too
I think SSR works best on console because you tend move less o the vertical axis. Still, I hate how SSR is the way we have to do refecltions. This is actually why I am really excited for DXR and RTX. Once that tech is affordable and fully implemented, we can kiss the old days of crappy SSR goodbye.
@@MrBillgonzo I think RTX will become affordable in the next generation of RTX cards - Nvidia's stock dropped precisely because they were too expensive, so I imagine they're going to price them a bit more competitively next time around, that combined with obviously the tech/design being more refined should bring it down to at least a somewhat reasonable price.
@@sttate Nvidia stock dropped because people stopped buying cards to mine cryptocurrency... It had a big affect on demand. Price isn't always determined by manufacturing costs either. Companies spend a lot of money researching and designing new cards. The cards are sold at a high price so that NVidia is reimbursed for that cost. Prices drop when they are making profit.
I went with fxaa+txaa because it completely eliminated jaggies. The image is blurry, and there is the occasional shadowing effect, but I really enjoyed the soft image aesthetic in this game in particular. I guess it's a preference thing.
The only thing I disagree with is the choice for SMAA, for me it causes excessive shimmering on a lot of surfaces, especialy like wet floors and bloody footsteps. It really makes the image look much worse. I have this same problem in the resident evil 3 demo. Switching to FXAA + TAA completely solves the issue and looks much better imo. Running the game on a 2070 super.
Been on the fence about patreoning my youtube favorites, but videos like this (and with the ability to get high frame rate / bit rate data) pushed me over the top (you are my first for patreon). You are doing a lot of good work, keep it up!
Hello everyone any advice would be grateful. I have same issue with the red warning in graphics menu, i have a gtx 1660 ti 6GB GDDR6, i7 8750h 6 core 4.1ghz And 16GB ram. when I'm in game on the graphics menu it says i have only 5.82 GB available....and it says im using about 8 to 9GB in red warning marker. Now as far as playing the game with my recomended settings everything is set to high. It played just fine not to much slow down. THE ONLY GLITCH i ran into so far was claires hair and the little pack she has on her belt, when moving both would studder/flicker and Bob badly to where it was so annoying. I set the Direct X from 11 to 12 and it's fixed so far! Very odd
This game is most demanding I've ever come across forget all theese clickbait videos there all bs I have low end I mean low end i54460 intel hd4600 igpu and I can run re7 np even village is playable but not this game it will run np but its totally unplayable even on low settings it's buggy shame like I said I can play re12345678 but not re2remake so instead messing with this setting and that save yourself a headache accept without at least a 4gb vram gpu and a minimum of 12gb ddr3 you just won't get this to run at a playable level
SMAA is sadly too weak in RE2R, switching to it you pretty much enter jaggie edge ville. It's a shame the image becomes kinda too soft with TTA but I'd rather take softness over almost everything have jaggies. It's probably not so bad with a 2k monitor and probably not an issue at all anymore in 4k but in 1080p it is rather problematic visually to use SMAA.
Agreed. TAA is the defacto AA technique in most engines that uses PBR / specular heavy materials because it's one of the most effective at combating the shimmering effect. I'm a bit surprised that he would prefer SMAA in this title, especially since they are going for a filmic look for RE. Usually in that case most people would pick a slightly blurrier image that is more immersive rather than jaggies and shiny out of place speckles. Even more true since he mentionned that he didn't like the look of the SSR, which benefit a lot from TAA (it doesn't fix the inherent issue where some part blocked by the player aren't producing reflections, but it does a nice job at helping with the pixelated look). In any case, we are PC gamers so we can pick the options we prefer...
I almost always use FXAA over anything else because I can't stand jagged edges either. Recently I started playing Rise of the Tomb Raider and I ended up switching to FXAA but it still bothers me because it's not that great. I don't get how people like overly sharp image in games.
Even in 2k monitor that I have, if you don't use TAA the game that has anything water related graphics will have this weird ass white shimmer effect on the surface, makes the game looks glitchy. using SMAA or FXAA gives that weirdass white shimmer on water textures but TAA stops that but makes everything looks fucking super blurry as shit. I had to turn on sharpening on my asus monitor to combat that blur.
There is big difference in texture quality. It stutters like crazy on highest settings, on low it is kinda very subtle, but I think it mostly goes with optimization of the game. Even on 4gb 970 it should run without a stutter. Lots of people have this problem. Thanks for the guide.
Me too, GT 1030 OC Edition here, 1080p everything on the absolute max except shadows and textures on low, rarely drops under 60 fps, but If I try to up the texture quality, it stutters like shit
wait a sec...... turn on interlaced mode with taa for performance boost without jaggies and just use fidelity fx reshade filter for removing the slight blur taa costs. you get 45 percent performance boost without compromising image quality....... idk why he didn't mention it. also in the hub graphics preset just turn off bloom, lens flare, motion blur, depth of field, put volumetric lighting quality to low and put mesh quality to high instead of max. this should overall give a 90 percent performance boost without compromising image quality. also hardware unboxed please pin this comment and also just please try this yourself and update this video
nvidia has a sort of virtual memory setup where you system memory is treated as part of the vram so an 8gb card actually has 16gb or so (its actually listed as 16gb of vram in nvidia control panel). amd were working on that and i think they have it now as well. so you can go over the vram limit on most games. if its a large open world game where you can see 11gb of textures at once then maybe it will hitch a bit here and there but it works pretty well most of the time
VRAM capacity is not a guide to follow in any case, I finished the game playing on max settings 1080p@60fps like 98% of the game with my single 3GB 780ti. FXAA+TAA its mandatory or the game is either too sharp or too blurry, biggest drop of fps i had was down to 40ish in the section between the RPD parking and the Boss Office I dunno what happens in that small corridor but it made my gpu went on crazy load.
STRONG disagree with the AO selection, SSAO is a really REALLY old method of Ambient Occlusion and not nearly as accurate as HDAO (for you AMD users this is your go to) and HBAO+ (Nvida), SSAO just looks more contrasty but its because the occlusion is less accurate
I remember a really really old article "why always ultra settings" that showed pretty much the same. Stepping down one step on some settings hardly make a noticable difference in quality,. but an immensive difference in performance. Also good to see that AF optimization hasn't changed much in the last 17 years. hint towards tests on the Radeon 9500 in 2002)
Again proof dat benchmaks on Ultra are BS. Everyone who justs plays on ultra without testing settings is just dump in my opinion. Unless you own a 2080Ti offcourse…
I'm trying to reach smooth 4K 60fps on my i5-3570K & 1080 Ti and this should really help! Thanks! I'm HOPING DMC5 WILL BE MUCH SMOOTHER and MORE OPTIMIZED! I tested and noticed that this game is very GPU bound - and I get similar or even identical performance and fps drops - to 1080 Ti and 2080 Ti on i7-8700K and i9-9900K !!! Meaning my i5-3570K isn't bottlenecking my GPU ! My CPU usage is so low too 20-40%!
Once again I am here missing these videos so much. RE4 just released and I remembered I had Claire's part left to play in RE2 so I installed it and came straight here. Yes there are some new settings but with my 1070Ti most of those wont matter :D Wish you would still make these
This guy has weird taste. He chose the shimmer marathon SMAA over FXAA+TAA?!?? Even the in game quality bar insists that FXAA+TAA is superior in quality! And he prefers SSAO over HBAO+?!?? HBAO+ is supposed to be the superior and more accurate ambient occlusion option! And he disables the highly realistic subsurface scattering... 🤦♂️. Subsurface scattering shows great skin realism when light shines on the skin! Even Leon’s ear has a slight transparent look with the red blood visible inside the ear! What a waste of a setting! Strange preferences indeed. 🤦♂️
SMAA makes an unacceptable amount of shimmer, it basically highlights the jaggies, it drove me crazy! I settled for TAA, yes it makes the game look soft, but this game is meant to look cinematic with the film grain and all the lens effects anyways.
Thank you guys so much for all of the extraordinary effort that goes into these videos and for always going that extra mile when delivering your content. Not only did you show us the differences between the tiers for each graphical setting, but you put in that extra bit of effort to recommend a list of settings for different GPU demographics (i.e. high end and more budget oriented setups). Great work as usual guys!
Here's the guide in text version for not-trash-tier GPUs: - DirectX 11 - Balanced or Graphics priority preset - SMAA - High shadows - Max mesh quality - Shadow Cache on - Subsurface scattering off - Volumetric Lighting medium - SSAO
What if you had* to switch it from DX11 to DX12? Edit: this might be helpful. I can get the game to run and even enjoyably. When I first played it, the game ran fine but after making it to the police station it crashed. Afterward wouldn't even make it to the title screen without me switching the DX11 to DX12. Vram:6GB CPU: Intel i7 6700HQ/BGA HHD: 1TB 72R + 128G SATA3 SSD ODD: WO ODD RAM: DDR4 4g + 8g OS Type: Win10 -64bit Is what it's running on.
Ok, here is my problem; I have a fairly old gaming PC - i5 4670k, 8Gb RAM, R9 290x and the game runs a dream. I play in a Home Theater with a 1080p projector, so I only need 1080p. With everything on max I get average 90fps and with your HUB Performance settings I get 125+! However, as soon as I turn vsync on (60Hz) I get performance hitches when moving between rooms - it just drops a frame or two to 58 or 59, but I get noticeable stutter. Turning vsync off moving through the same area and its 100fps+ I just don't understand what is happening! CPU is sitting between 50 - 70% on all cores, so it's not bottlenecking there - why is vsync introducing dropped frames and stutter?!?
What are the EXACT settings I need to get Resident Evil 2 to run at *60fps 4K* on my *GTX1080ti* ????? It LOOKS beautiful BUT, the frame rate is seriously dropping and occasionally stutters a little. What do I do about this????? Please help.
I'm not sure what's going on with my game but it's giving me these weird banding issues where surfaces will create what looks like an air pressure chart you'd find on a news weather report. I've tried changing a ton of settings but nothing seems to help. It can't be a monitor issue either since it's capturing it in the screenshot to it's an actual in-game issue, right? Pictures of the issue: imgur.com/a/KAGSlzl Screen Space Reflection looked absolutely horrible too so I had to turn it off. Doesn't look as bad as shown in this video though so now I am wondering if it's driver related or something even though I have the latest from Nvidia. That is taken on a GTX 1080, 8700k, 16GB DDR4 3000 and 1440p. Think I was using SMAA too.
The game fps drops at some scenes for me .And my pc runs Far Cry 5 , Rise of Tomb Raider , Shadow of Tomb Raider , AC Odyssey & A C Origins at silky 50 or above (approximately). After much annoyances during my trial and errors.And playing game sections where fps drops to 30 or even lower , i gave up on using my custom settings.And went through the Graphics Presets options. And Balanced solved my issue with giving 59 to 60 fps mostly and dropping to 54 , 53 fps but not going lower then 50 (mostly).
This was very helpful, but the one feature I came for you skipped right over: Image Quality. The game looked very washed out at max settings as if I was watching it through Plastic Wrap. The textures looked dirty, I don't have a better way to describe it as I'm not experienced with rendering lingo. It reminded me of the way 2D backgrounds in games like FFVII and the orignal RE series looked if you saw them in high resolution. The only time it looked better was at 200% Image Quality but that absolutely destroyed my GTX 1660 Super at 1080p. I really wanted to understand what Image Quality setting is changing and how I can mix that for greater results. It seemed like you ran all presets with 100% Image Quality, so maybe there's some other setting that is causing my game to look washed? It also looks the way a game looks if you set the gamma too high. I wish I knew the technical expression but that's the best I can relate what I'm seeing. EDIT: The settings changes seemed great turning off chromatic ab. and changing AA to TAA (SMAA was far too shimmery and ruined the environment for me). However, after playing for a day I logged in again and the problem had returned. Now I think it is related to brightness or color depth or both. All of the textures look faded, the wood looks water stained and the characters and their clothing look bleached. I did not change any settings from yesterday and I'm really not sure why 200% Image Detail looks better. I'll play with the Brightness settings and see if that is the issue. This is the best looking game I've ever played sometimes, but others it's near the worst of my current games. Quite frustrating.
i dont understand why it just shows i have limit of 3 gb graphical memory,i have great PC,can someone explain? specs: CPU:Intel Core I7 6800 3.4 ghz GPU:gtx 1080TI 11gb 16 gb RAM
I just got a 2070 like a week ago and was thinking about sending it back. On the 970 I had no stuttering and this does it but... Mortal Kombat and The Witcher 3 both run butter smooth mk in 4k. So I think maybe its not the card itself. Read on some forum apparently this info is from NVIDIA themselves that you need to connect these cards through 2 pcie cables not just one. Well I tried it and low and behold it eliminated the stutters. Sort of. It is still there ish but you really need to peal your eyes to see them. Also I actually did not see the stuttering on my 1440p 60 hz monitor it only become apparent on the 4k tv that has 4 billion chillion hz. I would have never noticed it on the monitor. Crank the game up to 4k and the stutter comes back unless I turn the shadows down to medium. Hope this helps. My system is an x99 i7 5820 (6 core 12 thread) memory ddr 4 32 giga Previous card gtx 970 (no stuttering) or just did not notice it as I have not played it for a while. Could have been a win update screwing things up that I was not aware of. Current card: rtx 2070 (no more stuttering in 1440 p ) since I pluged in 2 pcie cables from the power source. Power source 1000 w. Hope this helps someone.
Just got my 3070 ti. Maxed out the settings and exceeded vram by about 2.5 somehow. Game is glitchy and jittery despite fps being 130+. What in the world is going on with this game??? I have a 10th gen i7 processor and 32gb ram so none of the other things are an issue
Is it REALLY that surprising that this game runs fine on a Gtx1060/Rx570? O.o And crossing memory marker on option screen doesn't reduce performance, rather it forces lower resolution assets to be loaded at certain points, thus overlapping your texture quality selection.
I disagree with the SMAA choice personally, like yeah the TAA is quite blurry and stuff, but it seems like engine almost expects a temporal pass to render some effects correctly, like the character's hair being a good example, it's very dithered and aliased without TAA which can be pretty distracting. A good solution might be running reshade with a bit of lumasharpen to offset the blur.
one of the hardest game settings to set..i literally spend 72 minutes trying to find the best settings for this game..and damn the anti aliasing is really bad the SMAA is noticeably jagged on some areas..while the FXAA+TAA makes the game less appealing..hope they fix it..
Thanks good for taa the game is so fucking ugly without aa and smaa or fxaa alone does practically nothing to put those jaggies away. Btw this video is useless just talking about obvious things that anyone can see on their own I play this game with sli at almost 8k resolution 60fps with taa+fxaa and ssr off as it is already buggy past 1080p, if u find taa too blurry just adjust your monitor sharpening or use a luma sharpen filter, adjust till u find the right balance for you, just do not belive this guy this game with no aa or smaa looks like shit even at ultra high resolutions.
I fear now that you've made a video about the optimization being free......companies will start releasing bad games and we'll have to pay for them to optimize it, oh wait, we've already got Skyrim enhanced edition
I'm still watching, but first impressions are poor. I'm sure this will be useful, but it's a bit annoying that you didn't bother to calibrate your brightness levels properly.
Damn at 3:48, that left side looks like a vhs recording of 720p. Is it youtube compression that only messed up half of the video, or does AA in the game really look this terrible?
Am... Am I blind or something? I have the video quality set to max and the only time I notice an actual change was in the lowest option setting.. dafuq?
He just said lower end card and said 4 gb of ram or lower .Where have he reached as a gaming generation ? In a few years 16 or 32 gb of VRAM will be considered lower end .
just finished with Leon's story, moving right along into Claire 2nd run and I will definitely be using your Graphics profile for my Ryzen 5 3600 + Red Devil 5700. I played around with settings the entire time.
As we've been struggling with RUclips not processing our videos correctly, the full 4K 60 FPS source file is now available for our Patreons: www.patreon.com/posts/source-quality-2-24327851
the comparisons literally look exactly the same its funny, i have a 2080 tho so i crank it up i guess
Does this mean the 4K version will never be uploaded on RUclips? Was waiting for it to show up before watching but I guess it's just not showing up.
@ugaaa5 Sucker! :)
@ugaaa5 Buying a 2080 isn't too bad. But if I had bought a 2080ti or god forbid a Titan RTX I wouldn't want to admit that to anyone.
@@ximoyu6277 This is the way RUclips works. It processes the worst quality versions first to make the video available to viewers, then it moves on to higher qualities. 4K is always delayed.
support.google.com/youtube/answer/71674
16:34 for the graphics settings they used
Thanks! :)
See me in all my glory.
You Need Help! .................. Its behind you lol
BEGONE
Lemme casually jog away now kthx.
You killed me lol
But still cannot survived under 1 rpg shot.
The effort you guys put in every video is amazing. This kind of testing must be so time consuming, especially the graphics cards benchmarks with thousands of different models. I just would like to say thank you and keep it up!
Just came on RUclips thinking "I wonder if there will be a RE2 optimization video"
Bro red dead 2 is only for consoles, what the fuck do you want to optimize
Actually, DigitalFoundry already did one.
Alex of Digital Foundry already has optimized settings in his video.
Yeah well Goodluck optimizing imaginary game
Alexander Plechov here you go buddy: www.beatingdyslexia.com/
These graphics look like the tech demo version of Watchdogs, before the graphics downgrade. Looks frikken nice!
I wish developers would stop putting DirectX 12 into their games until they are sure that it works the way it should. Other than that, Resident Evil 2 is one of the best releases this year.
it's our job to ask for Vulkan, if you can post it in the forums so devs can see what we want.
Wait for The Last of Us 2, Ghost of Tsushima!
Capcom is weak in DX12 programers and I bet they don't have any with Vulcan. Xbox has a "built-in" version of DX12 but Sony has their own API. Capcom made compromises, it still came out ok. I played it on DX12 maxed out, enjoyed the demo immensely. Saving up for Radeon VII and will get all 3 new games. At no extra cost.
Vulkan is the real best new API, DX12 is garbage.
Well of course it's the best release this year, it's the first damn month of the year, it has barely started lol
Why devs stick with DirectX 12 when Vulkan is the really best API of this generation? Even emulators are skipping DX12 for Vulkan and the results are always better, If not amazingly better.
In strange brigade dx12 works better. Even on my vega 56.
@@dylanneff8338 The problem is the hit and miss that almost all DX12 games are.
@@ZinhoMegaman that doesn't make dx12 bad. What's bad are the games. They're all built in dx11 and ported to dx12. It's how the devs use it.
You don't understand this stuff and should stop commenting, you're just spreading misinformation.
@@mduckernz what? How about you watch some of the videos that I'm fairly certain Steve has made himself. That talks about why dx12 performance is so bad on games like bf1 and bfv. Devs don't know how or are too lazy to code for it. Why else would we get worse performance on something that is so much better?
I really hated how the default max setting made the game look very muddy.
Hmm, but disabling TAA results in over sharp and too much shimmering on this game, especially on resolutions like 1080p and below.
It's interesting that disabling TAA results in over-sharp image. It's as if developers knew TAA blurs too much and tried to compensate by sharping the image. But looks like the sharpness filter still gets blurred out by TAA. Maybe they should have used Sharp filter+TAA+Sharp filter again on top of it to make the image sharper but not aliased.
Edit: HBAO+ performed a lot better than HDAO on my 980 Ti.
SSAO and HBAO+ almost looks similar but during cutscenes the inaccuracy and stupid black bloom around character models on their own body parts become more obvious. So I say HBAO+ is the best option but SSAO looks great too and should be used if you're struggling with 60 FPS.
Edit 2: DOF does have 2~5 FPS difference especially in the hallway you have to go through to see Elliot's death.
I could not agree more with the AA. I could not stand the amount of shimmering I was getting at 3440x1440 with SMAA and none. I dislike most implementations of TXAA but not in this game. With SMAA ON when standing by the top of the stairs in main hall next to Lion and you can see the pillars and all walls as well as some of the wood in the scene look like they're covered by ultra gloss as well as tons of shimmering. I found the drop in clarity with TXAa a good trade off compared to PS2 era of shimmering I have with SMAA. I will say I also have a 980ti so I'm curios to try this on another rig with a different gpu see if the same is there.
junkboy0 seems to be same on every other GPU as well. I've seen screenshots of mods in the modding forums where many users posted screenshots in low settings and the aliasing was obnoxious.
You can however reduce the unbearable shimmering by using the sharpness disabling patch found on wsgf forum. Then SMAA becomes bearable even though it's still not good enough.
The sharpness removal patch is especially useful if you want to play the game on interlaced mode. TAA on interlaced mode screws up the image and also causes weird shit on Leons hair. So smaa on interlaced mode with no sharp looks kinda better.
yeah i also found the SMAA to be shimmering like crazy so i dont like it that way, im sticking with TXAA
@@sergiomarin7632 same
You could have disabled sharpening from .ini files iirc.
Game runs like butter in terms of framerates but the stuttering in places is annoying
MVW its micro stuttering in my game it drops 30-20 fps when entering room
mine stutters like hell when running heading to the police station. Sadly, there isn't any patch, yet.
@Ralph Tobias Because you have a good CPU, like me.
Yo, you guys that are stuttering, which CPU's are you guys using? Tell me your GPU as well
i get stuttering only in the librairy of the police station, in the whole game cpu is barely used 10 % max (8 cores) and gpu is rarely above 60 % use (gtx 1080) , it's just bad optimistion i think
@@leaphardotnetI have a gtx 1080 and I do not have stuttering... Are all you guys running vsync? That could be the problem if you are unable to maintain 60fps at all times. Vsync is "adaptive", which means that it will only be enable when the game is outputting 60fps. The game stutters every time the adaptive mode is switched. So if you are getting 60fps and the game stutters when you open a door, then it could be the vsync switching due to a momentary drop in frame-rate below 60fps. You can disable vsync for a bit to see if that's the issue.
This is the best in depth graphic optimisation video with full detail in "%" explanation - BIG THX!
I had some random parts laying around so I whipped up a potato pc and loaded up my steam profile. AMD fx 4100, 4gb ddr3 1600, gtx 1050 ti, 10 year old 500gb hard drive, 380w psu. Maxed all the setting in RE2, turned on vsync and capped the frame rate at 30. With an xbox controller the experience was fantastic, never dropping below 30 and looked phenomenal. Uncapped it hovered between 35-55 but the drops were noticeable
BloodDjimon614 what resolution? You randomly had a 1050ti laying around hahaha. That’s cool it ran decently. Probably better than consoles. What were your settings? I’m just curious is all.
@@gwynbleiddroach2589 everything was set to as high as possible including textures at 1920 x 1080.
A 1050 is potato? What would an r9 280x or gtx960 be?
@@raduque both of those cards trade blows with the 1050 ti and in many games perform better than it. It's just the only card I had laying around that would pair well with an FX 4100.
Wish they added Vulkan instead of DX12, if they did we could even play at 1440p maxed settings with a rx 570 (150$)
In only one game, enjoy it.
@@BrianBarbaGonzalez it's actually in a lot.
Any game or emulator that uses Vulkan has significant gains. Can't say the same for DX12.
@@ZinhoMegaman DoTA 2 run using Vulkan sees basically no gains in performance while using more of the GPU and VRAM.
@@Benedictus899 Doesn't Dota 2 run on a potato like LoL? Why use Vulkan on It?
I tried using SMAA, as you suggested, but it just looks oversharpened with shimmering everywhere. I'll take TAA+FXAA. Similar to DOOM, RE2 uses sharpening to make it sharper because of the blur you get from TAA and FXAA. The difference is that you can control the amount of sharpening in DOOM, but in RE2, there is no option for it. If you have a problem with blur and need additional sharpening, use Reshade and add lumasharpening.
Tomiply What resolution did you test SMAA at?
@@Mr.Honest247 1440p.
Yea SMAA is awful in this game. Disgusting shimmerfest, even at 4k. TAA alone at least fixes the shimmering.
My solution to this is that I have set the resolution to 2560*1440 (or 4K if your PC is strong enough) while I have a FullHD TV, so i got the downscaled picture. It works better for me than the "Image Quality" setting in the game. (I have a Radeon RX470)
Agree, SMAA is both taxing for the GPU and looks like crap! You need to go 8k for it to look decent. This guys opinions are kinda weird sometimes
I'll say this now: Resident Evil 2 Game of the YEAR 2019.
Seikero won but re2 got nominated
@@creepwit86 In one contest, sure. It won game of the year at the Golden Joysticks though as it should have.
Honestly the only setting that bothered me the most was screen space reflections. Every time it was on i couldn't help but notice the curtain effect under Leon's arm. Plus the reflections are a bit overdramatic anyway.
I hate SSR - it really looks horrid a large chunk of the time, it's not at all worth the occasional times it looks good. I cannot wait until ~5 years from now where raytraced reflections are standard - I'm just putting some money aside and waiting to grab the RTX 2180Ti since I skipped this gen, expecting the next one to bring the framerates I want on raytracing.
@@sttate yeah it looks horrible in this game is just distracting. I think I might turn off volumetric lighting too, I just dont like it in any game at all, it makes things harder to see and I cant appreciate the art, and for me personally it doesnt add any extra immersion or anything. And the performance takes such a massive hit too
I think SSR works best on console because you tend move less o the vertical axis. Still, I hate how SSR is the way we have to do refecltions. This is actually why I am really excited for DXR and RTX. Once that tech is affordable and fully implemented, we can kiss the old days of crappy SSR goodbye.
@@MrBillgonzo I think RTX will become affordable in the next generation of RTX cards - Nvidia's stock dropped precisely because they were too expensive, so I imagine they're going to price them a bit more competitively next time around, that combined with obviously the tech/design being more refined should bring it down to at least a somewhat reasonable price.
@@sttate Nvidia stock dropped because people stopped buying cards to mine cryptocurrency... It had a big affect on demand.
Price isn't always determined by manufacturing costs either. Companies spend a lot of money researching and designing new cards. The cards are sold at a high price so that NVidia is reimbursed for that cost. Prices drop when they are making profit.
I went with fxaa+txaa because it completely eliminated jaggies. The image is blurry, and there is the occasional shadowing effect, but I really enjoyed the soft image aesthetic in this game in particular. I guess it's a preference thing.
The only thing I disagree with is the choice for SMAA, for me it causes excessive shimmering on a lot of surfaces, especialy like wet floors and bloody footsteps. It really makes the image look much worse. I have this same problem in the resident evil 3 demo. Switching to FXAA + TAA completely solves the issue and looks much better imo. Running the game on a 2070 super.
Same here.
But doesn't it make it look blurry?
@@fogachokor Hardly, especially if you play at 1440p. Granted, I could just be used to TAA but it definitely looks better.
Waiting for Cyberpunk 2077 optimization video...
@tieuquy linthinh yeah...or very early 2020...let's see what happen at E3 2019...
I'll be here, this series smoothed out Red Dead Redemption 2 for me and now RE2
Been on the fence about patreoning my youtube favorites, but videos like this (and with the ability to get high frame rate / bit rate data) pushed me over the top (you are my first for patreon). You are doing a lot of good work, keep it up!
Thanks Brian, the support is much appreciated.
the fact that this game has those options in an age where gous are expensive means i can play 60 fps nd the game doesent look half bad
These videos are THE BEST. Got my potato 750ti PC to run BF1 at 900p with AA at around 55fps in multiplayer. Thanks guys!
Hello everyone any advice would be grateful. I have same issue with the red warning in graphics menu, i have a gtx 1660 ti 6GB GDDR6, i7 8750h 6 core 4.1ghz And 16GB ram. when I'm in game on the graphics menu it says i have only 5.82 GB available....and it says im using about 8 to 9GB in red warning marker. Now as far as playing the game with my recomended settings everything is set to high. It played just fine not to much slow down. THE ONLY GLITCH i ran into so far was claires hair and the little pack she has on her belt, when moving both would studder/flicker and Bob badly to where it was so annoying. I set the Direct X from 11 to 12 and it's fixed so far! Very odd
This game is most demanding I've ever come across forget all theese clickbait videos there all bs I have low end I mean low end i54460 intel hd4600 igpu and I can run re7 np even village is playable but not this game it will run np but its totally unplayable even on low settings it's buggy shame like I said I can play re12345678 but not re2remake so instead messing with this setting and that save yourself a headache accept without at least a 4gb vram gpu and a minimum of 12gb ddr3 you just won't get this to run at a playable level
This is amazing! I followed your recommendations with a few tweaks of my own and I'm getting my capped frame rates 90% of the time.
SMAA is sadly too weak in RE2R, switching to it you pretty much enter jaggie edge ville. It's a shame the image becomes kinda too soft with TTA but I'd rather take softness over almost everything have jaggies. It's probably not so bad with a 2k monitor and probably not an issue at all anymore in 4k but in 1080p it is rather problematic visually to use SMAA.
Agreed. TAA is the defacto AA technique in most engines that uses PBR / specular heavy materials because it's one of the most effective at combating the shimmering effect. I'm a bit surprised that he would prefer SMAA in this title, especially since they are going for a filmic look for RE. Usually in that case most people would pick a slightly blurrier image that is more immersive rather than jaggies and shiny out of place speckles. Even more true since he mentionned that he didn't like the look of the SSR, which benefit a lot from TAA (it doesn't fix the inherent issue where some part blocked by the player aren't producing reflections, but it does a nice job at helping with the pixelated look). In any case, we are PC gamers so we can pick the options we prefer...
Same shit with Final Fantasy XV
I almost always use FXAA over anything else because I can't stand jagged edges either. Recently I started playing Rise of the Tomb Raider and I ended up switching to FXAA but it still bothers me because it's not that great. I don't get how people like overly sharp image in games.
I use taa with sharpening from reshade and I think it looks great.
Even in 2k monitor that I have, if you don't use TAA the game that has anything water related graphics will have this weird ass white shimmer effect on the surface, makes the game looks glitchy. using SMAA or FXAA gives that weirdass white shimmer on water textures but TAA stops that but makes everything looks fucking super blurry as shit. I had to turn on sharpening on my asus monitor to combat that blur.
I love these videos.
Is anyone playing 4k 60fps on a gtx1080?
I'm having problems using the "hub graphics" mode
The warnings need to have a holyshit announcement when maxed out.
Older gamers will know what that refers to.
There is big difference in texture quality. It stutters like crazy on highest settings, on low it is kinda very subtle, but I think it mostly goes with optimization of the game. Even on 4gb 970 it should run without a stutter. Lots of people have this problem. Thanks for the guide.
Me too, GT 1030 OC Edition here, 1080p everything on the absolute max except shadows and textures on low, rarely drops under 60 fps, but If I try to up the texture quality, it stutters like shit
Low at this game still looks good, as was gtav. Some games just look horrible at low
Please do include 1080Ti OC and Rx 2080 on your Radeon 7 Benchmark review and comparisons .
You saved me money, I was going to upgrade my gpu. With the HUB Performance I am now getting a stable 60!!!
wait a sec...... turn on interlaced mode with taa for performance boost without jaggies and just use fidelity fx reshade filter for removing the slight blur taa costs. you get 45 percent performance boost without compromising image quality....... idk why he didn't mention it. also in the hub graphics preset just turn off bloom, lens flare, motion blur, depth of field, put volumetric lighting quality to low and put mesh quality to high instead of max. this should overall give a 90 percent performance boost without compromising image quality. also hardware unboxed please pin this comment and also just please try this yourself and update this video
Because interlaced mode definitely impacts image quality as the game is rendered at a lower resolution.
@@Bestgameplayer10 oh. i didn't notice since i was playing at 8k
@@nidhipgupta4462 That’s 100% why you didn’t notice then. It’s definitely noticeable at 1080p and likely is at 1440p too. And maybe 4K also.
A game that requires 15gb of vram at max 1440p.Still getiing 120 fps with stock 2080.
It would have been nice to add FPS comparison at the end of the video.
nvidia has a sort of virtual memory setup where you system memory is treated as part of the vram so an 8gb card actually has 16gb or so (its actually listed as 16gb of vram in nvidia control panel). amd were working on that and i think they have it now as well. so you can go over the vram limit on most games. if its a large open world game where you can see 11gb of textures at once then maybe it will hitch a bit here and there but it works pretty well most of the time
VRAM capacity is not a guide to follow in any case, I finished the game playing on max settings 1080p@60fps like 98% of the game with my single 3GB 780ti.
FXAA+TAA its mandatory or the game is either too sharp or too blurry, biggest drop of fps i had was down to 40ish in the section between the RPD parking and the Boss Office I dunno what happens in that small corridor but it made my gpu went on crazy load.
STRONG disagree with the AO selection, SSAO is a really REALLY old method of Ambient Occlusion and not nearly as accurate as HDAO (for you AMD users this is your go to) and HBAO+ (Nvida), SSAO just looks more contrasty but its because the occlusion is less accurate
just a suggestion,
add on-screen display fps counter on each preset, so we will know exactly how much performance we get
Motion blur 🤮
I remember a really really old article "why always ultra settings" that showed pretty much the same. Stepping down one step on some settings hardly make a noticable difference in quality,. but an immensive difference in performance.
Also good to see that AF optimization hasn't changed much in the last 17 years. hint towards tests on the Radeon 9500 in 2002)
This is why I watch this channel, please keep the optimizations coming :)
This is really one of the best series of this type on youtube. Thanks!
No,
It's The Best Period..
Again proof dat benchmaks on Ultra are BS. Everyone who justs plays on ultra without testing settings is just dump in my opinion. Unless you own a 2080Ti offcourse…
Excellent video, you should make more of those
I'm trying to reach smooth 4K 60fps on my i5-3570K & 1080 Ti and this should really help! Thanks!
I'm HOPING DMC5 WILL BE MUCH SMOOTHER and MORE OPTIMIZED!
I tested and noticed that this game is very GPU bound - and I get similar or even identical performance and fps drops - to 1080 Ti and 2080 Ti on i7-8700K and i9-9900K !!! Meaning my i5-3570K isn't bottlenecking my GPU ! My CPU usage is so low too 20-40%!
Once again I am here missing these videos so much. RE4 just released and I remembered I had Claire's part left to play in RE2 so I installed it and came straight here. Yes there are some new settings but with my 1070Ti most of those wont matter :D Wish you would still make these
Idea for next video for Steve: RE2 benchmark of selected graphics cards from both AMD and nVidia using the HUB graphics and HUB performance settings.
This guy has weird taste. He chose the shimmer marathon SMAA over FXAA+TAA?!?? Even the in game quality bar insists that FXAA+TAA is superior in quality! And he prefers SSAO over HBAO+?!?? HBAO+ is supposed to be the superior and more accurate ambient occlusion option! And he disables the highly realistic subsurface scattering... 🤦♂️. Subsurface scattering shows great skin realism when light shines on the skin! Even Leon’s ear has a slight transparent look with the red blood visible inside the ear! What a waste of a setting! Strange preferences indeed. 🤦♂️
SMAA makes an unacceptable amount of shimmer, it basically highlights the jaggies, it drove me crazy! I settled for TAA, yes it makes the game look soft, but this game is meant to look cinematic with the film grain and all the lens effects anyways.
What about the image quality setting? I heard that switching from 200% to 100% has a HUGE impact on performance...
claire armpit is so ....
render mode must be interlaced in graphics settings. This prevents overuse and overheating of the video card.
This is a great video
How about witcher 3?
I think this video proves no matter how high quality a video is, it’ll always have dislikes lol.
Apax Legends optimization next
Thank you guys so much for all of the extraordinary effort that goes into these videos and for always going that extra mile when delivering your content. Not only did you show us the differences between the tiers for each graphical setting, but you put in that extra bit of effort to recommend a list of settings for different GPU demographics (i.e. high end and more budget oriented setups). Great work as usual guys!
Help me! I've got GTX 1060 and 0.13 RAM! Whats happend!
Here's the guide in text version for not-trash-tier GPUs:
- DirectX 11
- Balanced or Graphics priority preset
- SMAA
- High shadows
- Max mesh quality
- Shadow Cache on
- Subsurface scattering off
- Volumetric Lighting medium
- SSAO
Huh seem we came to the same conclusion.
Slay Ewww to that whole list!
@@Mr.Honest247 It's literally what they said in the video.
@@Mr.Honest247 Good luck noticing any difference during gameplay
My 2080 runs it just fine, but maybe this will help me get closer to 144 FPS to fit my monitors refresh. I can dream right?
"Watch the video on 4K"
The quality presets only go to 1080p for me...
What if you had* to switch it from DX11 to DX12?
Edit: this might be helpful. I can get the game to run and even enjoyably. When I first played it, the game ran fine but after making it to the police station it crashed. Afterward wouldn't even make it to the title screen without me switching the DX11 to DX12.
Vram:6GB
CPU: Intel i7 6700HQ/BGA
HHD: 1TB 72R + 128G SATA3 SSD
ODD: WO ODD
RAM: DDR4 4g + 8g
OS Type: Win10 -64bit
Is what it's running on.
Knife Damage is tied to your fps
Its kinda not game breaking but
Might worth trying it out
Ok, here is my problem; I have a fairly old gaming PC - i5 4670k, 8Gb RAM, R9 290x and the game runs a dream. I play in a Home Theater with a 1080p projector, so I only need 1080p. With everything on max I get average 90fps and with your HUB Performance settings I get 125+! However, as soon as I turn vsync on (60Hz) I get performance hitches when moving between rooms - it just drops a frame or two to 58 or 59, but I get noticeable stutter. Turning vsync off moving through the same area and its 100fps+ I just don't understand what is happening! CPU is sitting between 50 - 70% on all cores, so it's not bottlenecking there - why is vsync introducing dropped frames and stutter?!?
What are the EXACT settings I need to get Resident Evil 2 to run at *60fps 4K* on my *GTX1080ti* ????? It LOOKS beautiful BUT, the frame rate is seriously dropping and occasionally stutters a little. What do I do about this????? Please help.
16gb vram seem like a good feature in this game :-) looking forward for to see the new amd card
I'm not sure what's going on with my game but it's giving me these weird banding issues where surfaces will create what looks like an air pressure chart you'd find on a news weather report. I've tried changing a ton of settings but nothing seems to help. It can't be a monitor issue either since it's capturing it in the screenshot to it's an actual in-game issue, right?
Pictures of the issue:
imgur.com/a/KAGSlzl
Screen Space Reflection looked absolutely horrible too so I had to turn it off. Doesn't look as bad as shown in this video though so now I am wondering if it's driver related or something even though I have the latest from Nvidia.
That is taken on a GTX 1080, 8700k, 16GB DDR4 3000 and 1440p. Think I was using SMAA too.
The game fps drops at some scenes for me .And my pc runs Far Cry 5 , Rise of Tomb Raider , Shadow of Tomb Raider , AC Odyssey & A C Origins at silky 50 or above (approximately).
After much annoyances during my trial and errors.And playing game sections where fps drops to 30 or even lower , i gave up on using my custom settings.And went through the Graphics Presets options.
And Balanced solved my issue with giving 59 to 60 fps mostly and dropping to 54 , 53 fps but not going lower then 50 (mostly).
This was very helpful, but the one feature I came for you skipped right over: Image Quality. The game looked very washed out at max settings as if I was watching it through Plastic Wrap. The textures looked dirty, I don't have a better way to describe it as I'm not experienced with rendering lingo. It reminded me of the way 2D backgrounds in games like FFVII and the orignal RE series looked if you saw them in high resolution. The only time it looked better was at 200% Image Quality but that absolutely destroyed my GTX 1660 Super at 1080p. I really wanted to understand what Image Quality setting is changing and how I can mix that for greater results. It seemed like you ran all presets with 100% Image Quality, so maybe there's some other setting that is causing my game to look washed? It also looks the way a game looks if you set the gamma too high. I wish I knew the technical expression but that's the best I can relate what I'm seeing.
EDIT: The settings changes seemed great turning off chromatic ab. and changing AA to TAA (SMAA was far too shimmery and ruined the environment for me). However, after playing for a day I logged in again and the problem had returned. Now I think it is related to brightness or color depth or both. All of the textures look faded, the wood looks water stained and the characters and their clothing look bleached. I did not change any settings from yesterday and I'm really not sure why 200% Image Detail looks better. I'll play with the Brightness settings and see if that is the issue. This is the best looking game I've ever played sometimes, but others it's near the worst of my current games. Quite frustrating.
i dont understand why it just shows i have limit of 3 gb graphical memory,i have great PC,can someone explain?
specs:
CPU:Intel Core I7 6800 3.4 ghz
GPU:gtx 1080TI 11gb
16 gb RAM
I just got a 2070 like a week ago and was thinking about sending it back. On the 970 I had no stuttering and this does it but... Mortal Kombat and The Witcher 3 both run butter smooth mk in 4k. So I think maybe its not the card itself. Read on some forum apparently this info is from NVIDIA themselves that you need to connect these cards through 2 pcie cables not just one. Well I tried it and low and behold it eliminated the stutters. Sort of. It is still there ish but you really need to peal your eyes to see them. Also I actually did not see the stuttering on my 1440p 60 hz monitor it only become apparent on the 4k tv that has 4 billion chillion hz. I would have never noticed it on the monitor. Crank the game up to 4k and the stutter comes back unless I turn the shadows down to medium. Hope this helps. My system is an x99 i7 5820 (6 core 12 thread) memory ddr 4 32 giga Previous card gtx 970 (no stuttering) or just did not notice it as I have not played it for a while. Could have been a win update screwing things up that I was not aware of. Current card: rtx 2070 (no more stuttering in 1440 p ) since I pluged in 2 pcie cables from the power source. Power source 1000 w. Hope this helps someone.
Just got my 3070 ti. Maxed out the settings and exceeded vram by about 2.5 somehow. Game is glitchy and jittery despite fps being 130+. What in the world is going on with this game??? I have a 10th gen i7 processor and 32gb ram so none of the other things are an issue
Is it REALLY that surprising that this game runs fine on a Gtx1060/Rx570? O.o
And crossing memory marker on option screen doesn't reduce performance, rather it forces lower resolution assets to be loaded at certain points, thus overlapping your texture quality selection.
One of the best graphic settings videos I’ve seen. Thanks
HOLY SHIT! 80-90 fps average before implementing your graphic's profile, 120+ fps now while also @ 120% render scale! Cheers pricks!
I disagree with the SMAA choice personally, like yeah the TAA is quite blurry and stuff, but it seems like engine almost expects a temporal pass to render some effects correctly, like the character's hair being a good example, it's very dithered and aliased without TAA which can be pretty distracting. A good solution might be running reshade with a bit of lumasharpen to offset the blur.
one of the hardest game settings to set..i literally spend 72 minutes trying to find the best settings for this game..and damn the anti aliasing is really bad the SMAA is noticeably jagged on some areas..while the FXAA+TAA makes the game less appealing..hope they fix it..
Thanks good for taa the game is so fucking ugly without aa and smaa or fxaa alone does practically nothing to put those jaggies away.
Btw this video is useless just talking about obvious things that anyone can see on their own
I play this game with sli at almost 8k resolution 60fps with taa+fxaa and ssr off as it is already buggy past 1080p, if u find
taa too blurry just adjust your monitor sharpening or use a luma sharpen filter, adjust till u find the right balance for you, just do not belive this guy this game with no aa or smaa looks like shit even at ultra high resolutions.
I fear now that you've made a video about the optimization being free......companies will start releasing bad games and we'll have to pay for them to optimize it, oh wait, we've already got Skyrim enhanced edition
This is great, but I find SMAA VERY distracting with all the shimmering going on. Especially the hair. Too bad the other modes are so darn soft.
I'm still watching, but first impressions are poor. I'm sure this will be useful, but it's a bit annoying that you didn't bother to calibrate your brightness levels properly.
Damn at 3:48, that left side looks like a vhs recording of 720p. Is it youtube compression that only messed up half of the video, or does AA in the game really look this terrible?
Am... Am I blind or something? I have the video quality set to max and the only time I notice an actual change was in the lowest option setting.. dafuq?
He just said lower end card and said 4 gb of ram or lower .Where have he reached as a gaming generation ? In a few years 16 or 32 gb of VRAM will be considered lower end .
just finished with Leon's story, moving right along into Claire 2nd run and I will definitely be using your Graphics profile for my Ryzen 5 3600 + Red Devil 5700. I played around with settings the entire time.
It runs good ? Do you get any stutter ?
@@tuvieja3762 I used to have a RX 5700 and it ran fine.
Can I get 72 Fps with the Hub Performance on 1440p? I have rx 580, Ryzen 5 2600 and 16 Gb DDR4.
this game looks GOOD VERY VERY GOOD with 4k res or scaling 200% no matter other settings (4 me)
the youtube compression is so fricking bad I might as well watch this video in 360p. Horrible.
I have a high end pc with a rtx 3060 and a laptop running a 2080 super. My laptop runs this game well no issue
Help me I only has .../ 0.13 GB available and my laptop is acer triton 500 RTX2060
This is rediculous. You should be ashamed of yourself for the time and dedication this video and your other videos take. Get a real job.
ok i am running a intel i7 7700 windows 10 and this game is still running slow also it won't let me use directx 11 only 12 any help please
These kind of movies are important! In the end you don't need monster machine to run games on high details with great fluidity.
16:30 was there some kind of mistake made here? Performance preset looks like resident evil, HUB Performance looks like a not so polished indie game
RE2 was made with TAA in mind. The game looks so bad with all the shimmering and the hair looks terrible without it. Keep that on imo
Tried texture quality on 8gb. Got a Windows memory crash. I have an 8gb card
Average 120 fps on 2500x1444
Everything on max
With 1080 ti
I love these comprehensive performance setting breakdowns. Keep up the great work!!
If DX12 doesn't look better than DX11, why is it there? That's hard for me to believe.