Happy birthday to you *cha cha cha* happy birthday to you *cha cha cha* happy birthday dear Nick930, happy birthday to you *cha cha cha, oo-la la, fiesta!*
A stealth package experience... that I can't seem to pull myself away from...... i don't understand.. I SHOULD be bored.. but I keep wanting to play it. Kojima is some kind of wizard
@Amr Rihawi False. I'm 30 hours in and I've already gotten well beyond my money's worth. Meanwhile I still haven't finished Bloodborne (by choice, only played for about 10 hours), which I spent $20 on. You can bash a game you haven't played all you want. Being wrong is okay.
Isn't it the same studio? I believe he was able to keep the studio "Kojima Productions" because his name was in it, though from what I remember he had to find a new office and stuff ofc
6:18 always loved how it felt to sprint in MGSV, it felt powerful, and that combined with the fact that it affected the way you punched an enemy added even more meaning and weight to it, no game has ever made me feel this cool while just running. The camera shake, the sound design, the animations, it's all so well crafted to that point of perfection. 10/10 would run again.
For me, it was the only MGS game I couldn't finish. Yes the gameplay was fantastic, but it didn't feel like a proper MGS game. The story through recorded tapes really took so much away from it.
@@eugenerev4665 Nah overall the physics were fantastic. For example the destrutable environments, especially when you blowup a watchtower, those antennas, comms thingy etc. All done extremely well. Apart from that the crouching, crawling and running physics are generally well done.
those details, like shooting an electric line which falls on a paddle and shocks the enemies standing in it are great but it's not about physics. and running, crouching, etc - these are animations not physics neither. But the game is superb, one of my all time favorites
Exactly people like to forget good games when better games are created don't worry in a couple of years people wil say GTA V is garbage which we all know would be a damn lie considering it's the most played open world game on console
I will say though that MGSV has the most satisfying sprinting of any game I’ve ever played. It’s just so intense and I love that Snake doesn’t have to get tired 😂
You forgot one key factor, MGSV runs at a solid 60fps while DS runs at 30fps, so naturally they had room to improve its graphics, if they initially planned MGSV as native 30fps it would obviously have much better shadows, lighting, textures and effects.
Let's just take a moment to realize how iconic the standing animation pose is, from MGS1 all the way till now, the way Snake and Sam stands in place just says "I'm ready for whatever obstacles and adventures await me"
MGS V has a much louder sound design. Running looks so noise. The wjnd and rain too. Because DS does not focus on stealth, they did a different approach. The loud noise from rain at MGS is there to show enemies wont hear you that easily.
Exactly. They have differences. Metal gear has heavier rain for instance so it's appropriate with the sound. The same goes for Snake as he walks or runs. He has guns, ammo, and a metal arm. So the sounds that are made when he moves are right. Can't really compare that part between the two games because of the difference of character and atmosphere. As far as sound quality one doesn't seem better than the other. Graphics yes.
I'm thinking that's why Nick said to decide for yourself. Death Stranding's sound design is ultimately more varied and natural when you look into it, but it's also very subtle. MGSV's sounds needed to be exaggerated by design because the player had to be aware of how loud they were at all times.
I heard Snake was in one of those boxes !? this whole story Death Dtranding is just a bad dream Psycho Matins is having making everyone hallucinate just like that time with the giant flaming whale.
Thanks for this comparison. I always enjoy watching these and love just admiring the graphics and your content. Can't wait for a possible Death Stranding review as well.
Well i think they decided not to use dynamic lighting in Death Standing because the Engine was already heavily taxed so its likely the added lighting would cripple the game and cause super FPS lag.
Nick Graham that is very true, with all the 3D models, textures and more, using dynamic lighting would probably make many computers into a furnace, welp, time to wait 10 years for gaming hardware to evolve
@@nemisous83 I'm thinking this, too. My one major gripe for Death Stranding was its lack of a day/night system, but it does make sense that they'd cut such an obvious feature to keep PS4s everywhere from exploding.
I looked into that, but I wanted to focus primarily on the developers, not the engine. Games built by differnent developers on the same engine often looked completely different. It would be like comparing Battlefield V to Need for Speed Heat. Sure.. there's some similarities like the way lighting behaves.. but I'd rather explore how the developers are improving.
Wouldn't be a fair comparison the art style of hzd is extremely stylised compared to DS more realistic style and use of photogrammetry for its materials
@@janjon Guerrilla offered the Decima Engine. That may be a short contribution but that's a big help... because Konami's fox engine was always clunky and Kojima never had rights to it.
I thought Horizon was THE most beautiful console game I've ever seen so it makes sense that Death Stranding is probably now even more beautiful. I haven't played it yet
@@isaacwright9605 that video is a explanation of the storyline. here the op asking for the "MGS History". which is a series where Nick explains the development history and how they improved after each games
As I've stated in a previous videos comment, these two games have my favorite detail about game sounds, the movement, each you can hear the equipment move with you, the shuffle of the grass, the crunch of rocks under your shoes, and with death stranding the sound detail, goes so much deeper, it may not be the greatest, but in my opinion, it's damn close
i love running in real life while listening too the mgs5 soundtrack lmao theres nothing like running 10 killometers with gloria blasting trough your ears lmao
Yes, I'm aware of this. But that doesn't change the fact that the lighting is static. Seems like an "easy-out" they used to avoid having to mess with it.
@@Crudecoronet in the actual map there is no day and night cycle. But there are heavy rain and snow storms that change the lighting but it's hard to see for obvious reasons. No spoiler but later in the game there is an act where there is a full change in lighting. He could have used the lighting from that act in the video. But in the overall game lighting is static.
One of the higgest differences is that MGS5 is almost locked 60fps on PS4 while Death Stranding is 30fps. Of course DS looks better as it was built around current gen while MGS5 began development on last gen (PS3/360), but MGS 5 is still a technical marvel.
@@paracetamolgirl7820 That would be cool, as we could have a series that leads all the way up to Snake Eater. I still think we deserve the first 2 games on current or next-gen hardware, and a remake of MGS. There's no reason not to let us have that when weve gotten remasters/remakes of much younger games and franchises.
I think Kojima is sick of mgs to be honest he constantly said that he was finished with the series but I think Konami kept forcing him to make them, and I'm pretty sure he'd rather use the fox engine since he had put so much time and effort into it. Idk maybe he likes the decima engine more but if I were him I'd be extremely mad to have lost such a huge asset as the fox engine
Death Stranding with night time would be the most frustrating thing in existence, pure darkness with cliffs and rocks plotting to ruin your life... *I NEED IT!*
It took me until mid-Chapter 3 to realize there was no day/night cycle mechanic in game, now I wonder how epic or more horrific to navigate through BTs at night.
@Harsha Subasinghe 30 FPS is nice if the graphics are there to back it up, if i can get 90% of the game's graphics but at double the FPS, i would take the double FPS.
When MGS5 came out I thought it was the best looking game on the market. And it was so well optimalised that it ran well on my already old and struggling notebook. Now comparing it to death stranding it looks bad. The visuals of Death Stranding are just out of this world.
Keyur Jadav why? Since getting rid of Kojima their stock has went up in price.. videogames was literally the least profitable thing Konami Holdings did lol. I understand people like Kojima but he spends way too much money on games that don’t make anywhere near as much as other AAA games do. Konami made the right move and they’re doing just fine. Facts over feelings 🤙🏾
@@a.g.m8790 yeah but Konami kinda are scumbags in alot of ways not just them getting rid of kojima but them overworking their employees and not providing basic human rights and them butchering franchises to make a little money, yes they make alot of money but they're not a good company (I know that's not what your saying I'm just putting it out there)
@@abraham633 nah most games are works of art (the ones made with care that is) and that doesn't automatically render them not funny or boring. Many indie games get this right, like Hollow Knight or Blasphemous to name some.
I remember when the first Assasin's Creed came out, and Kojima languished at how good the contextual animation was (moving through crowds, climbing on anything). He's deffiantly leaned into that stuff, the animations in DS are great. By the way, you can trigger the "leap from rock to rock" jump step thing any time. Hold R2 + L2, and press X.
As a metal gear fan i'm glad there is no new MGS game, look at DEATH STRANDING its well designed game i hope kojima makes horror game just like the demo one which got canceled by konami > P.T ,,
I actually am really enjoying Death Stranding more so then i thought i would. Its not your typical game kinda relaxing, but other times acts like a stealth/action/somewhat horror game.
The sun being static in DS is not a missed opportunity. It is a part of the story. It shows how the timeline is fragmented due to the appearence of beaches, BTs due to the Death Stranding that happened prior to the game
I was abit upset there werent many secrets in the open world of stranding. Like maybe finding a frozen body in the mountains that has a strange backstory
@@TheREALHugo4Sure, there are lots artistic differences. But I think a short comparison between shared types of textures and lighting could show the development of Decima engine.
Something else to keep in mind is the Fox engine was designed on the 7th Gen. Consols then later brought up to the next Gen. Platforms and PC. As the Decima engine was strictly designed for next Gen. From the ground up
You could play Horizon:Zero Dawn. It really takes advantage of all the systems the Decima engine can show off. Think a more brightly-coloured Death Stranding, but you're fighting packs of hunters and giant robot dinosaurs.
Let's not forget MGSV was not originally intended to be a PS4/Xbox One game. Due to the engine taking so long to develop meant that it would have been silly not to bring the game to the latest generation hardware at the time. So you could really say MGSV was actually a 7th gen game.
Those who have seen Mads Mikelson in the movie "POLAR" know that he is the perfect guy to play Solid Snake if there's ever a movie made on Metal Gear series
I'm loving Death Stranding! The story is intense and the gameplay can be relaxing or tense depending on the situation, can't wait to get to a fight with a BT! But yeah the graphics are just gorgeous!!!
i honestly like the more artistic aproach to character models that mgsv takes and i hope that the next kojima game uses less realism and more impressionistic character models and textures realism in video games is overrated
While i am glad you did the comparison, it seems kinda off to compare two games with different engines and different target framerates (mgsV was also developed for ps3 30fps). Decima is obviously better , fox was more performance focused.
@@ravioli-bamboli the pc version some low settings are even lower on the consoles so that ain't true, but it doesn't matter anyway since the port seems like utter garbage anyway.
No I agree with Ravioli. While yes, the XboxOneX version has a mix of high to medium settings - the difference between that and the PC version on Ultra is pretty negligible. You have to look VERY close to really notice the difference. Biggest benefit of the PC version is the high framerates. I'll prepare a video to demonstrate soon, but last time I looked at it, it didn't really blow me away on PC. XboxOne X holds up surprisingly well.
I loved the comparison running through water lmao!! Snake: Weeeeee! (Runs through w/o a care in the world) Sam: STOOOOP!!! Whew! Ok. We can do this. Both games have every right to be on my gaming shelf. Great comparison as always
I think both games have good sound design except for when the characters walk on fields where death stranding sounds more authentic than mgs5 while mgs5 sounds more authentic walking on metal grates and urban environments in the game
Purely from an impressionistic standpoint, I think MGSV looks better. The FOX engine was designed to capture realistic light before anything else. So while Death Stranding shows more impressive details, MGSV's play of light and shadow has a more earthy, impressionistic quality. I think it's really the engine itself that makes all the difference. The creators of the Horizon engine weren't prioritizing realistic light. So what they built renders images that look and feel less like reality than fantastical paintings. Horizon is gorgeous and lushly detailed. Death Stranding takes much of that lushness, and gives it a somber restraint, and some added photo-realism with its constantly overcast sky and diffuse daylight. It's a completely appropriate style for the somber but lush game. But MGSV did something special with its engine, casting stunningly rich light over the arresting drabness of its characters and settings. In short, Death Stranding is designed to look like award-winning nature photography, while Metal Gear Solid 5 is designed to look like stark news photos from war-torn regions. Both styles work. But I look forward to seeing what Kojima Productions will create if they develop their own engine. MGSV is by no means the best game in the world, but it is the most starkly realistic looking game, because it knows that realism isn't in the details. It's in the overall impression.
I do kinda wish the Decima engine could keep the 60fps threshold that the FOX Engine did, but Death Stranding still runs super solid even on my Day 1 PS4
Imo Death Stranding has the best facial textures I have ever seen in a video game. Also this game has a depth in the environment which is also the best in a game...
I'm afraid this will be the trend now. People like you comparing the two games and choosing sides like children. It would be a shame to fight over Kojima's great games. To people thinking like that, just enjoy all of them, or don't fight over what's better.
What death stranding accomplishes is mind blowing! 10-20 years ago we would have NEVER imagined a game like this, and it's still incredible when you really slow it down and take notice of all the amazing details throughout the environment and landscape! Not to mention how fascinating and captivating the story is, 10/10 all day long!
4 года назад+2
Can you compare Metal Gear Rising Japanese version with English version?
I've had PSClassic since launch solely for MGS. I can't bring myself to finish it... 😢 I left off during the battle against Liquid in the Hind D. At least, I made sure I string it out for a long while. Been missing MGSV, too. Hell, the only one I've never played and don't own is GotP.
I love your work, Nick, especially the Direct Comparison videos, but I am baffled by this choice. Why didn't you compare Death Stranding to Horizon Zero Dawn? :o I mean that would be awesome to see how an engine, which already pushed the PS hardware to its maximum, can be even more beautiful. I think it is a missed opportunity. :(
Just because a game is running on the same engine, does not mean it's the best choice for a comparison. Many games run on the same engine but are drastically different because of the development team involved (Need for Speed vs Battlefield V for example). This is an analysis of how Kojima was able to improve upon their previous project.
The issue I have with death stranding is its dialogue, its conversations dont seem in link with MGS conversation talk. It gose like rhetoric or too much preachy in a sense all through. I dont get the settled character when I play Sam Bridges at first but the buddy baby and Sam is nice. MGS1 gave a return of Solid Snake from Metal gear and Metal gear 2. The codec gave mostly the combination of the characters in a sutble realistic tone. Death Stranding has this ongoing speech of humanity and going up in the heavens. Which at time put me off, the realistic walking simulator is different and adds a nice touch too realism if MGSV added this walking simulator would give depth of the struggle that we see in death stranding.
@@louisbloom4088 I hate to sound very harsh here... I didn't find Red Dead Redemption 2 graphically impressive at all. Physics and terrain deformation on the other hand? VERY IMPRESSIVE!
@@MXOY99 I agree. In some aspects it looks almost like real life (terrain, night lighting) but in other aspects it looks almost last gen (NPC character models). Overall though it looks great due to the details and the open world that feels alive.
Kojima also left MGR due to disagreements with the development team, leaving it as a standalone game based on the same world, but officially non-canon.
Great video, I was surprised by how much Death Stranding improved upon what Phantom Pain provided graphically! Death Stranding really does seem like a milestone in the current generation of consoles and the point from which the next generation can pick up. Even with that in mind, Phantom Pain still does hold up quite well in a few areas. If anyone wants to see a similar environment handled in the FOX Engine and how it compares visually to Death Stranding, Ground Zeroes has slightly more similar design in its setting. The rocky landscape and coloration of the cliffside environments bear a much closer resemblance to where Death Stranding takes place unlike Angola-Zaire or Afghanistan.
In fairness, Phantom pain was made to run on Ps3 and xb360. It's an upgrade to play it on PS4 but if the base game needes to run on PS3, then the dev team didnt bother to go further. I still appreciate the comparison
Happy birthday, Nick930!! 🎉
Happy birthday to you *cha cha cha* happy birthday to you *cha cha cha* happy birthday dear Nick930, happy birthday to you *cha cha cha, oo-la la, fiesta!*
Happy Birthday!
Wow! HBD man! One of the best channels. Keep going 👍
Metal Gear is a Stealth Action experience...and Death Stranding is a Stealth Package experience.
A stealth package experience... that I can't seem to pull myself away from...... i don't understand.. I SHOULD be bored.. but I keep wanting to play it. Kojima is some kind of wizard
Nick930 hideo kojima power
There you go, he saved us from an 8 minutes video
and also don't forget snake is a better character than sam
@Amr Rihawi False. I'm 30 hours in and I've already gotten well beyond my money's worth. Meanwhile I still haven't finished Bloodborne (by choice, only played for about 10 hours), which I spent $20 on. You can bash a game you haven't played all you want. Being wrong is okay.
This is Pequod, arriving shortly at LZ...
Iconic.
@@GregoryAlanBaileygamereviews Ikonik
Stand by
This is Pequod, have arrived at LZ...
@@amir7336 will stand by
I love how soft mossy and grassy areas in Death Stranding look.
The game atmosphere is beautiful can't deny that
Javier Escuella one of the best I’ve ever seen
The W.OL.F I think even more,the morphology in the environment is the most realistic in a game si far
heavily inspired by greenland
Snake walk sounds like a Dragon Ball character.
more like a jojo stand
"You're approaching m-"
* gets rocket punched and fultoned away *
Cell steps
Its because of the equipment,with less,sounds normal
Makes sense that they're similar. I read somewhere that around 60 people that worked at Konami quit their jobs to work at Kojimas new studio.
Well yeah.
Make sense after mgs survival
Aesthetic Doge and about 70 people from guerrilla games came to contribute :3
Because it is destroyed
Isn't it the same studio? I believe he was able to keep the studio "Kojima Productions" because his name was in it, though from what I remember he had to find a new office and stuff ofc
Snake hides in a box, Sam takes that box and carries it to enemy territory
Sam dies since he walked straight into enemy territory
sam is the guy who delivers snake/big boss to their destination whenever they use the box fast travel system
@@bmkrecordstaz lol
6:18 always loved how it felt to sprint in MGSV, it felt powerful, and that combined with the fact that it affected the way you punched an enemy added even more meaning and weight to it, no game has ever made me feel this cool while just running.
The camera shake, the sound design, the animations, it's all so well crafted to that point of perfection.
10/10 would run again.
Absolutely!
Right, some people don't seem to like it tho
@Impossibru For me is Exfiltrate the hot zone and the phantom pain😁
The camera shake made me dizzy. I turned it off immediately
You also could hear the wind crackle behind you
Damn it now I wanna replay MGSV.
ha same.. had to pull myself away while sneaking around. Not the best story, but the gameplay is great
For me, it was the only MGS game I couldn't finish. Yes the gameplay was fantastic, but it didn't feel like a proper MGS game. The story through recorded tapes really took so much away from it.
@@hadriangonzalez607 I don't think you can actually finish it, seeing as the credits roll 3 times and there is no ending.
Strange i loved the story. The twist with venom was fuckin awesome.
gameplay wasnt really that great. just the same usual stuff in other games
Man knowing Silent Hills would’ve probably been made with the fox engine just saddens me more that it was cancelled
I think MGS 5 should deserve some praise for having some great physics and visuals for a last gen game which runs at 60 fps.
good physics? maybe for vehicles, not for anything else
@@eugenerev4665
Nah overall the physics were fantastic. For example the destrutable environments, especially when you blowup a watchtower, those antennas, comms thingy etc. All done extremely well.
Apart from that the crouching, crawling and running physics are generally well done.
those details, like shooting an electric line which falls on a paddle and shocks the enemies standing in it are great but it's not about physics. and running, crouching, etc - these are animations not physics neither. But the game is superb, one of my all time favorites
@@eugenerev4665
I would say destrutable environments are a good representation of the game's physics.
Exactly people like to forget good games when better games are created don't worry in a couple of years people wil say GTA V is garbage which we all know would be a damn lie considering it's the most played open world game on console
I will say though that MGSV has the most satisfying sprinting of any game I’ve ever played. It’s just so intense and I love that Snake doesn’t have to get tired 😂
Metal Gear Solid V also had to be playable on 7th-gen hardware, so take that as you will.
And it played awesome on my 360
My cousin played it on its core 2 duo PC with GT 730 xD
Also, it looks more like a PS4 Game on PS3. And Kojima did it well.
You forgot one key factor, MGSV runs at a solid 60fps while DS runs at 30fps, so naturally they had room to improve its graphics, if they initially planned MGSV as native 30fps it would obviously have much better shadows, lighting, textures and effects.
The Fox Engine is a superior engine.
Let's just take a moment to realize how iconic the standing animation pose is, from MGS1 all the way till now, the way Snake and Sam stands in place just says "I'm ready for whatever obstacles and adventures await me"
never liked the sound of snake walking, sounds like he has a box of legos in his pocket
I think its supposed to sound like snake is carrying weapons while walking/running, but yeah i agree with you, it doesn't sound good.
No the legos are in his backpack.
I know it's supposed to be the sound of equipment rattling but yea it is offputting. And the fact it's a constant sound is irritating
Would be a good minigame if snake would bust out the legos for some lego meditation
@@ssabykoops whenever i use the sneaking suit it sounds like a rubber noise that the suit makes
this doesnt look like america at all lol it looks like Iceland or something
Michael Briganti its America after decades of the apocalypse, and yes the environment is designed after iceland
@@versacerik If you remove some buildings and towns in RDR2, then you get this. Still America but empty.
@@versacerik Yeah I've been to Iceland and it really looks like that.
So... Iceland was like USA before...
It's because timefall killed all life and only the primitive survived. The ones that can keep regenerating and not die for long time.
DS technically speaking is on a whole other level. It's just ridiculous how photo realistic the game looks.
Holy shit Death Stranding has some of the best video game rain sounds I’ve ever heard
Boy youve never played minecraft with some good headphones have you
Mike Hawknballs I have but it’s been a while. Who knows maybe I’m wrong
Why did i read this comment in shaggy's voice like ZOINKS!
KewlDude RedX as you should have
@GhostFZ 62 minecraft is great? Bruh? Its for virgins and little babies that's why its famous
MGS V has a much louder sound design.
Running looks so noise. The wjnd and rain too.
Because DS does not focus on stealth, they did a different approach. The loud noise from rain at MGS is there to show enemies wont hear you that easily.
Exactly.
They have differences.
Metal gear has heavier rain for instance so it's appropriate with the sound.
The same goes for Snake as he walks or runs.
He has guns, ammo, and a metal arm.
So the sounds that are made when he moves are right.
Can't really compare that part between the two games because of the difference of character and atmosphere.
As far as sound quality one doesn't seem better than the other.
Graphics yes.
I'm thinking that's why Nick said to decide for yourself. Death Stranding's sound design is ultimately more varied and natural when you look into it, but it's also very subtle. MGSV's sounds needed to be exaggerated by design because the player had to be aware of how loud they were at all times.
@@gilbertgotfried agree!! :)
2:07 thats because both Sam and Snake are portrayed by the same mocap actor (Erik Brown)
I heard Snake was in one of those boxes !? this whole story Death Dtranding is just a bad dream Psycho Matins is having making everyone hallucinate just like that time with the giant flaming whale.
Thanks for this comparison. I always enjoy watching these and love just admiring the graphics and your content. Can't wait for a possible Death Stranding review as well.
Yup
I do have a review planned -stay tuned! (I want to finish the game first to give a fair analysis)
Nick930 how much did u spend for your pc?
@@flooffyonee8151 Not sure actually. I don't buy parts all at the same time. The GPU was $1,200 at least. AMD sent me the other rig
Nick930 can you pls compare RDR2 pc and console 🙏🙏🙏🙏🙏
The fox engine is being wasted sadly
Well i think they decided not to use dynamic lighting in Death Standing because the Engine was already heavily taxed so its likely the added lighting would cripple the game and cause super FPS lag.
Nick Graham that is very true, with all the 3D models, textures and more, using dynamic lighting would probably make many computers into a furnace, welp, time to wait 10 years for gaming hardware to evolve
@@nemisous83 I'm thinking this, too. My one major gripe for Death Stranding was its lack of a day/night system, but it does make sense that they'd cut such an obvious feature to keep PS4s everywhere from exploding.
Death stranding doesnt use the fox engine. It uses decima
@@nemisous83 Ray tracing fixes that drawback if you have the hardware power. Its beautiful.
It would be better a comparison between Horizon Zero Dawn and Death Stranding because of decima engine.
I looked into that, but I wanted to focus primarily on the developers, not the engine. Games built by differnent developers on the same engine often looked completely different.
It would be like comparing Battlefield V to Need for Speed Heat. Sure.. there's some similarities like the way lighting behaves.. but I'd rather explore how the developers are improving.
Wouldn't be a fair comparison the art style of hzd is extremely stylised compared to DS more realistic style and use of photogrammetry for its materials
@@Nick930 guerrilla games took a small part of the game development .
@@janjon Guerrilla offered the Decima Engine. That may be a short contribution but that's a big help... because Konami's fox engine was always clunky and Kojima never had rights to it.
I thought Horizon was THE most beautiful console game I've ever seen so it makes sense that Death Stranding is probably now even more beautiful. I haven't played it yet
I think the lightning in Death Stranding is great considering the cloudy weather and moisture on the air. It's realistic and appropriate.
So Nick can you do a MGS History ? in honor of Death Stranding
Yes yes yes yes please !
I very much want to, but Konami is terrible about using their cutscene footage in projects. I would have to use a lot of still photos to make it work.
I'm requesting that from years now
@@Nick930 I would still watch it even if it's just some photos or gameplay
@@isaacwright9605 that video is a explanation of the storyline. here the op asking for the "MGS History". which is a series where Nick explains the development history and how they improved after each games
As I've stated in a previous videos comment, these two games have my favorite detail about game sounds, the movement, each you can hear the equipment move with you, the shuffle of the grass, the crunch of rocks under your shoes, and with death stranding the sound detail, goes so much deeper, it may not be the greatest, but in my opinion, it's damn close
You can even hear Snakes metal arm for instance along with guns and ammo.
i love running in real life while listening too the mgs5 soundtrack lmao theres nothing like running 10 killometers with gloria blasting trough your ears lmao
10 minutes in death stranding, i went outside my room to get a drink then i realized that we need to tell god to do some graphic update
Hahahah
The gameplay also sucks, too many P2W mechanics
H. R. S. S no it didn't
Cooled Meerkat you clearly missed the joke
@@Ayeato it wasnt that good anyway. Overused and unoriginal.
The most awaited comparison which is not very much discussed in internet
that's because there isn't much to compare. they're two completely different games for various reasons.
The constant cloud overcast has an in-game explanation in the lore. I will not spoil anything more at this moment.
Yes, I'm aware of this. But that doesn't change the fact that the lighting is static. Seems like an "easy-out" they used to avoid having to mess with it.
Wait I think I missed that. Care to explain?
@@Nick930 There are specific parts where lighting does change like the Mads parts. Mostly the 3rd encounter with him.
justabit
Somehow I played for fourteen hours without noticing that there is no day/night cycle
@@Crudecoronet in the actual map there is no day and night cycle. But there are heavy rain and snow storms that change the lighting but it's hard to see for obvious reasons. No spoiler but later in the game there is an act where there is a full change in lighting. He could have used the lighting from that act in the video. But in the overall game lighting is static.
The gameplay of the phantom pain is amazing ❤️
One of the higgest differences is that MGS5 is almost locked 60fps on PS4 while Death Stranding is 30fps. Of course DS looks better as it was built around current gen while MGS5 began development on last gen (PS3/360), but MGS 5 is still a technical marvel.
Death stranding just makes me want a new mgs game on the decima engine.
Or... an old one. Hell, I'll top that. How about the first fucking METAL... GEAR!?
@@kingkeefage nah
@@kingkeefage I'd go for a WWII game about The Boss, but honestly, I think that series probably should just RIP.
@@cyberbron2077 "nah." I bet you hear that a lot.
@@paracetamolgirl7820 That would be cool, as we could have a series that leads all the way up to Snake Eater. I still think we deserve the first 2 games on current or next-gen hardware, and a remake of MGS. There's no reason not to let us have that when weve gotten remasters/remakes of much younger games and franchises.
I wish Kojima took ownership of the Metal Gear Solid IP,to then rework MGS V into the Decima Engine.
It wouldnt change how convoluted and boring the MGS series is.
I think Kojima is sick of mgs to be honest he constantly said that he was finished with the series but I think Konami kept forcing him to make them, and I'm pretty sure he'd rather use the fox engine since he had put so much time and effort into it. Idk maybe he likes the decima engine more but if I were him I'd be extremely mad to have lost such a huge asset as the fox engine
Amen.
Also silent hills too..
Death Stranding with night time would be the most frustrating thing in existence, pure darkness with cliffs and rocks plotting to ruin your life...
*I NEED IT!*
Honestly it would be very annoying if you think about it realistically. There is little to no lights anywhere in the game. Just pure darkness lol
There’s little to ‘nothing’ in the game anyway
Cooled Meerkat sorry for wanting something in my games like 'gameplay!' so go back to your brain dead boring games!
@@Derbster1981 Quit being such a sore loser by seeking attention.
It took me until mid-Chapter 3 to realize there was no day/night cycle mechanic in game, now I wonder how epic or more horrific to navigate through BTs at night.
look at that grass , just LOOK at it
*Angry Joe voice* DAT LOOK GOOD
Psh
Unreal!
Looks good enough to smoke.
That was the first thing I noticed in the game. Just marvelous
I dont think anyone can disagree that Death Stranding graphics are ridiculously pheonemenal
One factor to rule them ALL:
MGSV runs at +60fps.
Death's Stranding runs at 30fps locked.
Nah, I know in PC it will run better but I just love TPP.
@Harsha Subasinghe cope lmao.
60fps should be the bare minimum. If you want """"authentic """" cinematic experience, go for 23 fps lul
@Harsha Subasinghe why? It makes zero sense to me
@Harsha Subasinghe 30 FPS is nice if the graphics are there to back it up, if i can get 90% of the game's graphics but at double the FPS, i would take the double FPS.
Considering DS being barren wastelend it should've reached 60fps compare to mgsv jungle area. Probably something to do with decima engine
@Harsha Subasinghe you lose the bet.
When MGS5 came out I thought it was the best looking game on the market. And it was so well optimalised that it ran well on my already old and struggling notebook.
Now comparing it to death stranding it looks bad. The visuals of Death Stranding are just out of this world.
Yes but this game is boring.
Yeah gotta say gameplay is not great gotta be the most overrated game on recent memory
Lucky Lucky Did you played it?
James Somogyi overrated :D? Everyone who didn’t played it literally lynching this game.
Mg5 still looks great. Death stranding is a new game with bit better graphic but nothing bad with mg5. Both game have a lot in common.
On the sound comparison part, the sprint audio is a lot better in MGSV imo because it has that wind effect as you run.
We should remember that MGSV was a cross gen game + 60 fps on PS4,X1/PC
Two minute silence for Konami.
F that. No respect for Konami.
@@Ragenade No "konami"
For Metal Gear franchise, not for Konami you dumbass
Keyur Jadav why? Since getting rid of Kojima their stock has went up in price.. videogames was literally the least profitable thing Konami Holdings did lol. I understand people like Kojima but he spends way too much money on games that don’t make anywhere near as much as other AAA games do. Konami made the right move and they’re doing just fine. Facts over feelings 🤙🏾
@@a.g.m8790 yeah but Konami kinda are scumbags in alot of ways not just them getting rid of kojima but them overworking their employees and not providing basic human rights and them butchering franchises to make a little money, yes they make alot of money but they're not a good company (I know that's not what your saying I'm just putting it out there)
Kojima: Look at those realistic movements and textures
Me: What about the gameplay?
Kojima: The what?
Mgsv have a awesome gameplay
@@SaSaSoSaSo MGSV is my favorite ps4 game, DS is a work of art, but a work of art is not fun.
@@abraham633 nah most games are works of art (the ones made with care that is) and that doesn't automatically render them not funny or boring. Many indie games get this right, like Hollow Knight or Blasphemous to name some.
@@BombaJead his point is death stranding has boring gameplay.
@@abraham633 DS was very fun for me... 40 hours in and im addicted
I remember when the first Assasin's Creed came out, and Kojima languished at how good the contextual animation was (moving through crowds, climbing on anything).
He's deffiantly leaned into that stuff, the animations in DS are great.
By the way, you can trigger the "leap from rock to rock" jump step thing any time. Hold R2 + L2, and press X.
As a metal gear fan i'm glad there is no new MGS game, look at DEATH STRANDING its well designed game i hope kojima makes horror game just like the demo one which got canceled by konami > P.T ,,
you just made me wanna play phantom pain again goddamit
I actually am really enjoying Death Stranding more so then i thought i would. Its not your typical game kinda relaxing, but other times acts like a stealth/action/somewhat horror game.
I still get blown away by how good mgsv looked for something that was released back then.
Do red dead 2 pc vs console
same thing one is better graphics .. don't need a video for that
@@Johnson09641 better graphics if you got a 1k$ pc tho
I just love the therapeutic effect this game has on me. Calms me down like nothing else. Just walking slowly from point A to B and enjoy the view.
Same
The sun being static in DS is not a missed opportunity. It is a part of the story. It shows how the timeline is fragmented due to the appearence of beaches, BTs due to the Death Stranding that happened prior to the game
I was abit upset there werent many secrets in the open world of stranding. Like maybe finding a frozen body in the mountains that has a strange backstory
Will you compare DS with horizon zero dawn, since both are made with Decima?
Ds and mgs 5 are the most interesting comparisons to make, but between hzd and ds, there are no similarities between them
@@TheREALHugo4 😐😐 they are made with the same engine.
@@parsa_4 Maybe but the difference between both is that ds has an empty world while hzd has structures
@@TheREALHugo4Sure, there are lots artistic differences. But I think a short comparison between shared types of textures and lighting could show the development of Decima engine.
Even HZD and Killzone Shadow Fall looks different
Same dev same engine
Something else to keep in mind is the Fox engine was designed on the 7th Gen. Consols then later brought up to the next Gen. Platforms and PC. As the Decima engine was strictly designed for next Gen. From the ground up
Jeffery Daggs i once mistook the Decima Engine for the FOX engine when I saw Death Stranding. The art style is pretty similar
Death Stranding reminds me of Pikmin. I wish there was a game that looks just like Death Stranding but was actually a Pikmin game
Louis Bloom Pikmin 4 2039
You could play Horizon:Zero Dawn. It really takes advantage of all the systems the Decima engine can show off. Think a more brightly-coloured Death Stranding, but you're fighting packs of hunters and giant robot dinosaurs.
Best comparison channel EVER
I like how Kojima took Decima Engine and made it look like the Fox Engine including the physics.
It’s amazing how good was phantom pain although it was made years ago
2015
Let's not forget MGSV was not originally intended to be a PS4/Xbox One game. Due to the engine taking so long to develop meant that it would have been silly not to bring the game to the latest generation hardware at the time. So you could really say MGSV was actually a 7th gen game.
I would say that MGSV have better controls and mechanics than DS
Those who have seen Mads Mikelson in the movie "POLAR" know that he is the perfect guy to play Solid Snake if there's ever a movie made on Metal Gear series
He's in death stranding.. Also he played hannibal.. I'd still rather have Hugh Jackman play snake
Norman Reedus looking like Smeagol with his hair tied back
M Performance
Yeah, I started wearing glasses and shit so his hair doesn’t get tied back.
Same, I put a hat on so his hair stays down. We need an option in game that can change his hair.
Looooooool , :D
Could you do red dead redemption 2 pc vs console
Let’s be honest Metal Gear Solid V: TPP is aging like fine wine for a game approaching five years.
I'm loving Death Stranding! The story is intense and the gameplay can be relaxing or tense depending on the situation, can't wait to get to a fight with a BT! But yeah the graphics are just gorgeous!!!
Death stranding is a god damn masterpiece
Snakeye Plissken if you haven’t fucking played it how can you even have an opinion on it dumbass
i honestly like the more artistic aproach to character models that mgsv takes and i hope that the next kojima game uses less realism and more impressionistic character models and textures realism in video games is overrated
The incredible BB's theme and Quiet's theme, nick. Kojima really has good sense of writing and music associated with it.
While i am glad you did the comparison, it seems kinda off to compare two games with different engines and different target framerates (mgsV was also developed for ps3 30fps).
Decima is obviously better , fox was more performance focused.
I completly agree, tho the fox engine is fucking insane, such good quality and performance
Wait for PC version cuz on pc it will be amazing!
PC version of Death Stranding has been confirmed
@@Nick930 EPIC!
TGN Gaming I mean at this point, pc and console don’t look that much different, just look at rdr 2 Xbox one X vs Pc they look very similar.
@@ravioli-bamboli the pc version some low settings are even lower on the consoles so that ain't true, but it doesn't matter anyway since the port seems like utter garbage anyway.
No I agree with Ravioli. While yes, the XboxOneX version has a mix of high to medium settings - the difference between that and the PC version on Ultra is pretty negligible. You have to look VERY close to really notice the difference.
Biggest benefit of the PC version is the high framerates. I'll prepare a video to demonstrate soon, but last time I looked at it, it didn't really blow me away on PC. XboxOne X holds up surprisingly well.
I loved the comparison running through water lmao!!
Snake: Weeeeee! (Runs through w/o a care in the world)
Sam: STOOOOP!!! Whew! Ok. We can do this.
Both games have every right to be on my gaming shelf. Great comparison as always
I really do appreciate this. Always coming out with the best comparisons
The difference between these two games is that MGS V is still a game and DS is a movie/courier simulator
I think both games have good sound design except for when the characters walk on fields where death stranding sounds more authentic than mgs5 while mgs5 sounds more authentic walking on metal grates and urban environments in the game
2:15 Snake is a Vet on rough terrain lol... He is a super soldier.
But metal gear solid 5 is open world witch is amazing
The fedex simulator vs mgs
LOL
im waiting for a delivery to just get up and walk away
FedEx simulator vs soldier simulator
In this case Fedex wins. 📦📮
Tomi Valkonen in gameplay and mechanics MGSV beats it by a mile
Purely from an impressionistic standpoint, I think MGSV looks better. The FOX engine was designed to capture realistic light before anything else. So while Death Stranding shows more impressive details, MGSV's play of light and shadow has a more earthy, impressionistic quality.
I think it's really the engine itself that makes all the difference. The creators of the Horizon engine weren't prioritizing realistic light. So what they built renders images that look and feel less like reality than fantastical paintings. Horizon is gorgeous and lushly detailed. Death Stranding takes much of that lushness, and gives it a somber restraint, and some added photo-realism with its constantly overcast sky and diffuse daylight. It's a completely appropriate style for the somber but lush game. But MGSV did something special with its engine, casting stunningly rich light over the arresting drabness of its characters and settings.
In short, Death Stranding is designed to look like award-winning nature photography, while Metal Gear Solid 5 is designed to look like stark news photos from war-torn regions. Both styles work. But I look forward to seeing what Kojima Productions will create if they develop their own engine. MGSV is by no means the best game in the world, but it is the most starkly realistic looking game, because it knows that realism isn't in the details. It's in the overall impression.
Ted Naifeh
Lighting is very important. MGS2 hasn’t aged one bit and it’s mostly because of the lighting and after effects used
Always thought MGSV sounded like he was walking with squelchy wet socks and boots
Didn’t know it was your birthday. But happy birthday and thanks for making great content!
"Welcome Everybody to another episode of direct comparison"
Death stranding is amazing. I just cant stop playing it
I do kinda wish the Decima engine could keep the 60fps threshold that the FOX Engine did, but Death Stranding still runs super solid even on my Day 1 PS4
Imo Death Stranding has the best facial textures I have ever seen in a video game.
Also this game has a depth in the environment which is also the best in a game...
I love death stranding more than MGS personally
I'm afraid this will be the trend now. People like you comparing the two games and choosing sides like children. It would be a shame to fight over Kojima's great games.
To people thinking like that, just enjoy all of them, or don't fight over what's better.
Beedy KH I love MGS also lol but i prefer death stranding and i didn't say which one is better.Why so serious ?
@@minthantswe8552 I should've heard Low Roar - Don't Be So Serious, before commenting. My mistake ;)
What death stranding accomplishes is mind blowing! 10-20 years ago we would have NEVER imagined a game like this, and it's still incredible when you really slow it down and take notice of all the amazing details throughout the environment and landscape! Not to mention how fascinating and captivating the story is, 10/10 all day long!
Can you compare Metal Gear Rising Japanese version with English version?
The only sound I wanna hear: Rain is slowly approaching in your vaccinity
Death Stranding is absolutely incredible.
Here we go, im gonna play MGS again.. damn missed that game so much
I've had PSClassic since launch solely for MGS. I can't bring myself to finish it... 😢 I left off during the battle against Liquid in the Hind D. At least, I made sure I string it out for a long while. Been missing MGSV, too. Hell, the only one I've never played and don't own is GotP.
I love your work, Nick, especially the Direct Comparison videos, but I am baffled by this choice. Why didn't you compare Death Stranding to Horizon Zero Dawn? :o I mean that would be awesome to see how an engine, which already pushed the PS hardware to its maximum, can be even more beautiful. I think it is a missed opportunity. :(
Just because a game is running on the same engine, does not mean it's the best choice for a comparison. Many games run on the same engine but are drastically different because of the development team involved (Need for Speed vs Battlefield V for example).
This is an analysis of how Kojima was able to improve upon their previous project.
The issue I have with death stranding is its dialogue, its conversations dont seem in link with MGS conversation talk. It gose like rhetoric or too much preachy in a sense all through. I dont get the settled character when I play Sam Bridges at first but the buddy baby and Sam is nice. MGS1 gave a return of Solid Snake from Metal gear and Metal gear 2. The codec gave mostly the combination of the characters in a sutble realistic tone. Death Stranding has this ongoing speech of humanity and going up in the heavens. Which at time put me off, the realistic walking simulator is different and adds a nice touch too realism if MGSV added this walking simulator would give depth of the struggle that we see in death stranding.
Death Stranding is one of the best looking games I've ever seen in my 38 years.
Better than Red Dead Redemption 2?
@@louisbloom4088 I hate to sound very harsh here... I didn't find Red Dead Redemption 2 graphically impressive at all. Physics and terrain deformation on the other hand? VERY IMPRESSIVE!
at all? one of the best looking games ever??
@@MXOY99 I agree. In some aspects it looks almost like real life (terrain, night lighting) but in other aspects it looks almost last gen (NPC character models). Overall though it looks great due to the details and the open world that feels alive.
@@danielh6559 Atleast somebody isn't gonna blow my head off for saying that! :D
Would have much rather seen a metal gear rising 2 honestly
EthanandBros yeah but that’s up to Konami, not Kojima, they don’t work together anymore
Kojima also left MGR due to disagreements with the development team, leaving it as a standalone game based on the same world, but officially non-canon.
You have to remenber that MGS V runs at 1080p/60 fps, and Death Stranding is 30.
MGSV was patched to run at 1440p on PS4Pro
Great video, I was surprised by how much Death Stranding improved upon what Phantom Pain provided graphically! Death Stranding really does seem like a milestone in the current generation of consoles and the point from which the next generation can pick up. Even with that in mind, Phantom Pain still does hold up quite well in a few areas. If anyone wants to see a similar environment handled in the FOX Engine and how it compares visually to Death Stranding, Ground Zeroes has slightly more similar design in its setting. The rocky landscape and coloration of the cliffside environments bear a much closer resemblance to where Death Stranding takes place unlike Angola-Zaire or Afghanistan.
I don't know why I find these videos so engrossing, but I do.
Nothing wrong with seeing how tech is improved in terms of fidelity. It's one of the most interesting aspects of 3d for real time rendering.
“Artistic approach”... how is building infrastructure cooperatively, and delivering cargo “artistic”? It’s pretty straight forward
Exactly. I think it's kinda pretentious, to be honest.
I wish someone would make a mode of snake in death strandinh
In fairness, Phantom pain was made to run on Ps3 and xb360. It's an upgrade to play it on PS4 but if the base game needes to run on PS3, then the dev team didnt bother to go further. I still appreciate the comparison