Your analysis is correct based on the information given in this video. But for anyone watching this video post release I'd like to mention that Dhampir PC's are only considered undead in the UA version. In Van Richten's they're just humanoids. So no need to worry about getting turned any longer.
I play a sorcadin with (shadow sorcerer + vengeance oath) and a 1-2 dip in hexblade (could be ravenqueen but it would be sub- unless you have splendid stats then you can skip sorcerer). Only human but the classes mecanics make it a life drinker who fight evil beyond what natural order would allow. Also you yes you can pour dampyr or even vampire stuffs on top of that.
I have this fun idea for a dhampir soulknife rogue / aberrant mind sorcerer -- a psychic dhampir syphoning the psychic energy off of everyone around them
The ever helpful Dhampir medic in the party - always more than happy to clean and dress wounds, isn't at all squeamish about blood, and takes care of all the bloody bandages and so on without complaint...
My group has agreed, with the Dhampir, just change Undead into Aberration and you have a playable Mind Flayer. (This was inspired by one of the possible origins listed in the Dhampir already)
Well, there *is* a potential loophole that protects Dhampir and other undead PCs from Destroy Undead, which my fellow DMs will probably scream at me for pointing out: Destroy Undead affects undead creatures that are either at or below a certain challenge rating listed for a given cleric level. Player Characters, however, do *not* have a challenge rating associated with them at all, thereby meaning that feature does not affect them. So, while they still have to be wary of being turned by a Channel Divinity, they're safe from the worst of it's effects!
I feel like this lineage should have a system of sub races where you can get more powers, but they come with weaknesses too. For example, you can get the ability to become a bat, but can no longer cross running water. Your bite becomes more powerful, but you now take damage in the day. You can become invisible, but have to roll wisdom saves vs fear when you see crosses, etc
I would allow smite with the bite but not count the smite in the healing you get. You would only get life from your bite damage. Smite is an extra damage beside it.
Level 14 necromancer wizard and level 3 oathbreaker paladins get control undead abilities, but 5e doesn't have a control undead spell specifically Edit: which actually doesn't matter for the published dhampir race anyway, you aren't undead.
Be wonderfully tanky with Samurai (when below half get advantage on attacks with your fangs, which you can for go for an extra attack and at lvl 18 when you get knocked to 0hp and you take your new turn, you can attack and heal yourself), Ancestral Guardian and Zealot work so well with a CON based attack that gives you healing and your cap stone makes it all even better.
I’d change the healing effect from the bite to equal that of one’s Constitution modifier. So with Con 20, that would be healing 5hp, which would be on par with a low level Paladin’s Lay on Hands 🙌 ability.
I personally both agree with this yet find that so underwhelming XD I would change it to equal the *piercing* damage dealt specifically, so that you don't get insane healing from crit fishing+divine smite, but get enough healing I might consider using this over just trying to kill the monster before it kills me.
That thing is made to be a rogue. It’s probably too interesting to min-maxer’s though i’m afraid. I’d allow this only to a player i KNOW will do it justice in the positive AND the negative.
I wouldn’t remove the drawbacks of “undead” to be honest. Vampirism is still a curse after all and there should be some drawbacks with the benefits. Though I’d say after like level 10 that things like “destroy undead” will take you down to death saves rather then straight death unless it’s cast by something higher level.
Well, I think the normal "raw" is that CR = level for these sort of things... So I don't think it is possible for a cleric to destroy a Dhampir in the same party, unless you have a very large level disparity
@@Chaosmancer7 The rules are iffy on this, but my personal take as a DM are as follows: Destroy undead requires the creature to have a CR. Because players lack a CR, they would not meet this requirement and therefore be unaffected.
the reason they shouldn't keep "undead" drawbacks is that the "benefits" are a few racial features so if you actually wanted that player to have a massive cursed weakness it should come with actual benefits.
was right that they're clarify its the piercing damage dealt by the bite (could still use hunters mark) but even without the healing bonus smiting with a bite still sounds like so much fun flavor wise
A clarification: Divine Smite does work with the bite because it is a melee attack with a weapon; however, the healing does not apply to the damage dealt by the smite, because the smite damage is not part of the weapon (bite) damage. The rage bonus and Hunter's Mark would work, though. As long as it increases the base weapon damage.
Yeah its just silly being able to use smite and hunters mark and all that with a bite attack because the UA labels them as melee weapons. Imo they should just be considered natural weapons
@@snazzyfeathers technically natural weapons are also weapons, according to JC. They just don't have any weapon properties: versatile, reach, finesse, heavy, etc. twitter.com/JeremyECrawford/status/1031663351309299712 twitter.com/JeremyECrawford/status/968373973988921347
You could add Hunter's mark but not rage damage. The vampire bite uses CON for attack and damage, rage requires the weapon to be STR based. I would overlook this fact as a DM personally, but none the less it is RAW. Also, if you want to get reeeaaally technical (the one phrase most DMs never want to hear XD) the specific quote is "damage dealt by the bite". Hunter's mark deals the same damage as the weapon it hits with, but in all technicallity it is its own damage source. So no matter what you'd only heal 1d4+CON. UNLESS you are a monk, in which case it can go up to 1d10+CON. But shhhhh, no one needs to know that XD
"Its fun, but you can't be divine smiting through..." yeah, you can, and if they remove this it becomes a pathetic natural attack like claws or something else. Tabaxi aren't known for their claws. Vampires are KNOWN for their bite. It needs to be significantly more effective. I think they might make changes to it, perhaps heal for half the damage dealt, but if they take that away completely its going to be pretty damaging to the theme.
If I were them I would have it so you heal an amount equal to the *piercing* damage dealt. Cause any additional damage you deal wouldn't help you in any way in terms of blood sucking. However I still think they should keep it as a simple melee weapon cause a holy bite is fcking awesome flavor wise XD
Bite is better then every other attack that is at will from a race. This is not an OP Vampire, its a Dhampir. This is a "pathetic" natural attack, because its on a race. They can't have OP races.
It's just lovely watching you discuss the various possibilities that could come up in-game.^^ On topic: I have just so many character ideas for dhampirs, but will probably never get to use them as I am the forever-GM when it comes to gothic-inspired settings. For example, a dhampir shadow-sorecerer who needs to occasionally take a nip out of other people's shadow to keep their powers from being completely lost. Or a dhampir gentleman thief who feeds on the nightmares of those he burgles. For the dhampir I always have this scene from Interview with a vampire in my head where Louis meets Santiago in Paris and the latter dances over the ceiling of the underpass....
I'm getting ready to play a dhampir Gloomstalker. But a question. If blood is what you feed on and it can restore hit points, and if you go down in combat, can a party member drip some blood in your mouth to wake you up?
It says "as an action", so RAW you cannot make a bite attack while incapacitated. Aside from that, feeding on blood in general (without that attack) doesn't really give any benefit such as healing, so you'd still be down. But I mean, if you wanna flavor a healing kit as trying to shove blood down the throat of the downed Dhampir, then I see no reason against that
I would rule the healing from the bite in a similar way to how I rule enhanced critical hits. The way I run enhanced crits maximizes the initial WEAPON damage only and then you roll all other effects like a normal crit. For example a 1st level divine smite with a greatsword critical would be 12+2d6+4d8+Strength. So for the Dhampir bite I'd say you get healing equal to the damage directly from the bite but not any hunter's marks or sneak attack (if that's possible) or anything else that's added to the damage
I agree with this in terms of how the bite should be handled. Also, sneak attack isn't possible RAW (even though it seems like it should be) because the bite it neither ranged nor has the finess property. Which is kinda poopy, and I recommend overlooking this particular fact at your tables my fellow DMs, but it is RAW none the less
Druid of the Spores Dhampiir. A Druid comes across a new fungus that is wreaking havoc on their environment, and instead of destroying it they parlay. Turns out the fungus is extra terrestrial and doesn't want to destroy the environment but it requires assistance to integrate into the world. Druid and the fungus bind together to become something different in order to find a way for the fungus to become indigenous instead of invasive. The new form craves the corpses of the deceased sentient animals, never the living, just the deceased. The fungus is carrion, not predatory.
Well... i think that the Damphir in the way he is in now can be like the Reborn with the option to be both humanoid and undead or humanoid and monstruosity, cause you know, things like "eat raw meat and psionic energy" to feed fells more like monstrosities and aberrations
I went with Way of Mercy because the mask lets him hide his fangs, and monk because you can easily argue that your teeth count as monk weapons. Uses strength instead of dexterity because I’m reflavouring his monk powers as him getting control of his vampire powers.
Fey seem to regularly find themselves in the demiplane. Many different beings find themselves trapped there, so a Redcap could be encountered (if there happens to be another Tepest domain, which is ruled by 3 hags and is teeming with little nasties)... meaning Dhampir could drink that blood!
I loooove the Dhampir! I've made a reincarnated Dhampir that I'm really excited to play. They're a female-presenting human descended from a long-dead vampiric tyrant, a man who was absolutely evil... and for some reason, he was reincarnated as this female descendant. She balked at some of the memories that came back to her and became a Light Domain cleric of Lathander; that didn't go so well, and after they killed someone with their vampiric bite, that opened up access to old powers they used to have as a vampire. So it's a Light Domain cleric/The Undead warlock multiclass. Super fun build to make, and I think that this Gothic lineage opens up sooo much great RP opportunity!
The Destroy Undead option has limits on how strong the undead in question is. By the time a party cleric has access to Destroy Undead, the Dhampir would also likely be considered high enough level to not be affected by Destroy Undead. It is something to keep in mind for RP purposes, but mechanically should only matter in very rare cases.
The rules are iffy on this, but my personal take as a DM are as follows: Destroy undead requires the creature to have a CR. Because players lack a CR, they would not meet this requirement and therefore be unaffected.
As an undead they would want to consider having at least 12 int as well to avoid being taken control of by an enemy necromancer using command undead. That's a charisma save as well, so that's quite a lot of ability scores you want to keep high.
The bite counts as a simple melee weapon attack. With smite you attack with a melee weapon. Yes you should be able to bite smite according to the rules.Now you would only be able to heal the amount of piercing damage.
I'm remaking a character I played in Monster Of Week, Niklaus, he drains the souls from his victims and when he's not feeding he slowly loses his ability to feel emotions and sensations
Now I'm thinking a grappler fighter that could *really* benefit from the bite thing for a more Warhammer take on vampires (never fully liked the D&D one)... oooooooff. And here I thought variant human was broken xD
A Dhampir sound really interesting i learned a lot thx for that i like you two explaining and asking questions. But i also have a Question how the people act if they know you are a Dhampir ? Should they know it or better not and how Paladins and Clerics would think and act if they know you or don't know you ?
My question is as a Dhampir Monk would I get to replace the bites damage roll with my martial arts die, cause that could be some dumb stuff dealing/healing 1d10+con mod at LVL 17 Main question is because it's a simple melee weapon with which you have proficiency, is it a monk weapon? If yes, shenanigans ensue, if no, shenanigans still ensue because of the optional monk options from tasha's where you can count any melee weapon you're proficient with as a monk weapon.
Doesn't Destroy Undead only impact certain low-CR creatures? How would a CR translate to level for a PC? If it's one-to-one, then you probably have bigger issues if you are fighting with a cleric who is double your level anyways
Players don't have CR, and it is certianly not one to one (I use pc builds for npcs a lot, so have calculated CR for pcs.) For example most level 17s land at around cr 14 It's not 100% clear how it works in the rules, but my personal interpretarion is that because players don't have a hard baked CR they do not qualify for anything that requires it.
I've got an idea for a dhampir cleric, so I'm curious of the effects of turn undead when I'm doing it. Also one thing I pointed out when I first saw the vampiric bite ability was that you could potentially use this on yourself and get the benefits. I'm curious to know if that will still be a thing
The rules are iffy on this, but my personal take as a DM are as follows: Turn undead requires the creature to have a CR. Because players lack a CR, they would not meet this requirement and therefore be unaffected. Also, that is a valid point. However it would only be useful for the second benefitbof the bite. If you try and heal, you heal for how much damage you deal. So in other words you'd take the damage and immediatly heal back to where you started XD *EDIT*: I got confused between turn undead and destroy undead. In that case you would need to make the save or try and run away from yourself, which I would rule as reducing your speed to 0 causs you can't do that XD
So....I'm so rolling a Dhampir, but as a Ghoul. Driven to consume sentient flesh. Feel free to make your iZombie, Tokyo Ghoul, and Left4Dead references. Clinging to the ceiling like a spider and dropping on unknowing prey.... what do Gnolls fear? That which turns the tables and feasts on them. Haunted by Doresain, Demon Prince of Ghouls, he's driven by an endless hunger.
For some reason, I really want to watch Vampire in Brooklyn now." LOL I like your take, a nastier upgrade on ViB ghoul.... with possible future vampirism down the line?
Vampires can use legendary actions to move Dhampire max speed (without class) 70 feet Vampire max speed (without class) 150 feet I think the vampire is significantly faster XD Just cause its base walk speed looks smaller doesn't mean it moves less
The rules are iffy on this, but my personal take as a DM are as follows: Turn undead requires the creature to have a CR. Because players lack a CR, they would not meet this requirement and therefore be unaffected.
Destroy Undead can't effect a PC Dhampir. It targets specifically undead with a CR. PC's don't have CRs. Closest you get to that is some spells that equals level to CR. But if you use that then the PC is waaay higher CR than the Destroy Undead can effect. Hell even if you use the Xanathar's CR to Level quick matchup, a 5th level character is equal to 1 CR 2 monster, effectively making them CR 2 when the Destroy Undead can only effect CR 1/2. This remains consistant at higher levels.
Darkvision, faster movement, spider climb. Sounds perfect for a spider-man build.
Vam-pider-man
He did get bite by Morbius the living vampire.....just sayin
@@michaelpadrnos6462 Beat me by one day
Hmm, I am thinking Order of Shadows Monk aka "The Night Monkey".
Player characters don't have a CR, and as such you cannot be destroyed by Destroy Undead, but you definitely can get turned.
Your analysis is correct based on the information given in this video. But for anyone watching this video post release I'd like to mention that Dhampir PC's are only considered undead in the UA version. In Van Richten's they're just humanoids. So no need to worry about getting turned any longer.
I really wanna make a Dhampir Paladin based off of Vampire Hunter D now. That’s a great movie, beautiful animation
D really isn't a Paladin (unless he's an Oathbreaker?). I see him more as a Gloom Stalker with a 3-level dip in Eldritch Knight.
I play a sorcadin with (shadow sorcerer + vengeance oath) and a 1-2 dip in hexblade (could be ravenqueen but it would be sub- unless you have splendid stats then you can skip sorcerer).
Only human but the classes mecanics make it a life drinker who fight evil beyond what natural order would allow. Also you yes you can pour dampyr or even vampire stuffs on top of that.
I'm using echo knight to build D
The second D movie might be the best anime movie of all time
Dhampir Beast Barbarian... a were-vampire build with Claw+Claw+Bite.
More like the beastial lower vampires in The Witcher
I like this concept
Claw/Claw/Bite... Now that's a phrase I've not heard in a long time... a long time...
And both Beast Barbarian and Dhampir get the same bite attack and both can restore hit points.
I have this fun idea for a dhampir soulknife rogue / aberrant mind sorcerer -- a psychic dhampir syphoning the psychic energy off of everyone around them
The ever helpful Dhampir medic in the party - always more than happy to clean and dress wounds, isn't at all squeamish about blood, and takes care of all the bloody bandages and so on without complaint...
My group has agreed, with the Dhampir, just change Undead into Aberration and you have a playable Mind Flayer. (This was inspired by one of the possible origins listed in the Dhampir already)
This was my favorite cool idea, being a failed ceremorphosis with the tadpole being in your head and all that implies.
Such a cool idea
I am *so* ready for these Gothic lineages 😄 ready to play a Daywalker or D&D Frankenstein's Monster character
I play a goliath reflavored as a Flesh Golem and it's so fun
So you are ready to go after those that try to ice skate up hill?
Well, there *is* a potential loophole that protects Dhampir and other undead PCs from Destroy Undead, which my fellow DMs will probably scream at me for pointing out:
Destroy Undead affects undead creatures that are either at or below a certain challenge rating listed for a given cleric level. Player Characters, however, do *not* have a challenge rating associated with them at all, thereby meaning that feature does not affect them. So, while they still have to be wary of being turned by a Channel Divinity, they're safe from the worst of it's effects!
Dhampir Path of the Beast Barbarian with the feat Tavern Brawler. Nice start.
Then add Grappler later.
"Do robots dream of electric sheep?" - seems to be a no in Dnd as a dream-feeding Dhampir can not feed on constructs...
I feel like this lineage should have a system of sub races where you can get more powers, but they come with weaknesses too. For example, you can get the ability to become a bat, but can no longer cross running water. Your bite becomes more powerful, but you now take damage in the day. You can become invisible, but have to roll wisdom saves vs fear when you see crosses, etc
Destroy undead does not work against a Dhampir since it destroys creatures below a certain challange rating, therefore it does nothing to a pc.
I would allow smite with the bite but not count the smite in the healing you get. You would only get life from your bite damage. Smite is an extra damage beside it.
How about sneak attack?
@@firestorm165 you're fangs would not count as a finesse weapon, so you wouldn't get sneak attack.
look out for necromancy wizards with their Control Undead spells, as well as clerics!
Level 14 necromancer wizard and level 3 oathbreaker paladins get control undead abilities, but 5e doesn't have a control undead spell specifically
Edit: which actually doesn't matter for the published dhampir race anyway, you aren't undead.
It’s true, a dhampir character is considered a humanoid, not undead… so that prevents some of the undead’s weaknesses from affecting them
Dhampir is not undead. They are human with vampiric traits.
They seem to forget that the healing/ability check bonus only applies to the piercing damage dealt, not the total damage
UA not Van's
Be wonderfully tanky with Samurai (when below half get advantage on attacks with your fangs, which you can for go for an extra attack and at lvl 18 when you get knocked to 0hp and you take your new turn, you can attack and heal yourself), Ancestral Guardian and Zealot work so well with a CON based attack that gives you healing and your cap stone makes it all even better.
I’d change the healing effect from the bite to equal that of one’s Constitution modifier. So with Con 20, that would be healing 5hp, which would be on par with a low level Paladin’s Lay on Hands 🙌 ability.
I personally both agree with this yet find that so underwhelming XD
I would change it to equal the *piercing* damage dealt specifically, so that you don't get insane healing from crit fishing+divine smite, but get enough healing I might consider using this over just trying to kill the monster before it kills me.
Disadvantages that might work. Normal healing is slower and healing spells only have half effect
I already made a dhampir. He's a cleric only because I think it would be funny to be turned by your own turn undead.
That thing is made to be a rogue. It’s probably too interesting to min-maxer’s though i’m afraid. I’d allow this only to a player i KNOW will do it justice in the positive AND the negative.
I wouldn’t remove the drawbacks of “undead” to be honest. Vampirism is still a curse after all and there should be some drawbacks with the benefits. Though I’d say after like level 10 that things like “destroy undead” will take you down to death saves rather then straight death unless it’s cast by something higher level.
Well, I think the normal "raw" is that CR = level for these sort of things... So I don't think it is possible for a cleric to destroy a Dhampir in the same party, unless you have a very large level disparity
@@Chaosmancer7 The rules are iffy on this, but my personal take as a DM are as follows:
Destroy undead requires the creature to have a CR. Because players lack a CR, they would not meet this requirement and therefore be unaffected.
the reason they shouldn't keep "undead" drawbacks is that the "benefits" are a few racial features so if you actually wanted that player to have a massive cursed weakness it should come with actual benefits.
was right that they're clarify its the piercing damage dealt by the bite (could still use hunters mark)
but even without the healing bonus smiting with a bite still sounds like so much fun flavor wise
Dhampir with monk shadow would the best in the night
A clarification: Divine Smite does work with the bite because it is a melee attack with a weapon; however, the healing does not apply to the damage dealt by the smite, because the smite damage is not part of the weapon (bite) damage. The rage bonus and Hunter's Mark would work, though. As long as it increases the base weapon damage.
Yeah its just silly being able to use smite and hunters mark and all that with a bite attack because the UA labels them as melee weapons. Imo they should just be considered natural weapons
@@snazzyfeathers technically natural weapons are also weapons, according to JC. They just don't have any weapon properties: versatile, reach, finesse, heavy, etc.
twitter.com/JeremyECrawford/status/1031663351309299712
twitter.com/JeremyECrawford/status/968373973988921347
@@sillvvasensei So they can be used to smite too? I did not know that
Monk's can also use Natural Weapons with their Martial Arts, so a Dhampir Monk is a STRONK JAW!
You could add Hunter's mark but not rage damage. The vampire bite uses CON for attack and damage, rage requires the weapon to be STR based.
I would overlook this fact as a DM personally, but none the less it is RAW.
Also, if you want to get reeeaaally technical (the one phrase most DMs never want to hear XD) the specific quote is "damage dealt by the bite". Hunter's mark deals the same damage as the weapon it hits with, but in all technicallity it is its own damage source. So no matter what you'd only heal 1d4+CON.
UNLESS you are a monk, in which case it can go up to 1d10+CON. But shhhhh, no one needs to know that XD
"Its fun, but you can't be divine smiting through..." yeah, you can, and if they remove this it becomes a pathetic natural attack like claws or something else. Tabaxi aren't known for their claws. Vampires are KNOWN for their bite. It needs to be significantly more effective.
I think they might make changes to it, perhaps heal for half the damage dealt, but if they take that away completely its going to be pretty damaging to the theme.
If I were them I would have it so you heal an amount equal to the *piercing* damage dealt. Cause any additional damage you deal wouldn't help you in any way in terms of blood sucking. However I still think they should keep it as a simple melee weapon cause a holy bite is fcking awesome flavor wise XD
Would definitely allow smites, but only count the piercing damage for the health or ability skill bonus
Bite is better then every other attack that is at will from a race. This is not an OP Vampire, its a Dhampir. This is a "pathetic" natural attack, because its on a race. They can't have OP races.
It's just lovely watching you discuss the various possibilities that could come up in-game.^^
On topic: I have just so many character ideas for dhampirs, but will probably never get to use them as I am the forever-GM when it comes to gothic-inspired settings.
For example, a dhampir shadow-sorecerer who needs to occasionally take a nip out of other people's shadow to keep their powers from being completely lost. Or a dhampir gentleman thief who feeds on the nightmares of those he burgles.
For the dhampir I always have this scene from Interview with a vampire in my head where Louis meets Santiago in Paris and the latter dances over the ceiling of the underpass....
I'm getting ready to play a dhampir Gloomstalker. But a question. If blood is what you feed on and it can restore hit points, and if you go down in combat, can a party member drip some blood in your mouth to wake you up?
It says "as an action", so RAW you cannot make a bite attack while incapacitated.
Aside from that, feeding on blood in general (without that attack) doesn't really give any benefit such as healing, so you'd still be down.
But I mean, if you wanna flavor a healing kit as trying to shove blood down the throat of the downed Dhampir, then I see no reason against that
Playing a dhamphir in AL, at my local store. Kinda excited for it. My character is a monk. Should be interesting.
Dhampir cleric turns undead......runs away from own symbol.....light cleric simply in trouble.
i think they removed the undead part in van richten. also only piecing damage from bite goes to hp or roll. no one needs to befriend the paladin.
Meagan plays a really fun dhampir gnome wizard in games.
I would rule the healing from the bite in a similar way to how I rule enhanced critical hits. The way I run enhanced crits maximizes the initial WEAPON damage only and then you roll all other effects like a normal crit. For example a 1st level divine smite with a greatsword critical would be 12+2d6+4d8+Strength.
So for the Dhampir bite I'd say you get healing equal to the damage directly from the bite but not any hunter's marks or sneak attack (if that's possible) or anything else that's added to the damage
I agree with this in terms of how the bite should be handled. Also, sneak attack isn't possible RAW (even though it seems like it should be) because the bite it neither ranged nor has the finess property. Which is kinda poopy, and I recommend overlooking this particular fact at your tables my fellow DMs, but it is RAW none the less
Druid of the Spores Dhampiir. A Druid comes across a new fungus that is wreaking havoc on their environment, and instead of destroying it they parlay. Turns out the fungus is extra terrestrial and doesn't want to destroy the environment but it requires assistance to integrate into the world. Druid and the fungus bind together to become something different in order to find a way for the fungus to become indigenous instead of invasive. The new form craves the corpses of the deceased sentient animals, never the living, just the deceased. The fungus is carrion, not predatory.
Oooh, I want
Well... i think that the Damphir in the way he is in now can be like the Reborn with the option to be both humanoid and undead or humanoid and monstruosity, cause you know, things like "eat raw meat and psionic energy" to feed fells more like monstrosities and aberrations
I actually won a code for this book for D&D beyond from Realmsmith's Ravenloft campaign stream. Was fun listening to Jason butcher my user name lol.
Into the Mists is fun. I'm on thier Discord.
As am I now. Thinking of looking for a game there.
Way of the Long Death Monk Dhampir. 'Nuff said.
I went with Way of Mercy because the mask lets him hide his fangs, and monk because you can easily argue that your teeth count as monk weapons. Uses strength instead of dexterity because I’m reflavouring his monk powers as him getting control of his vampire powers.
Fey seem to regularly find themselves in the demiplane. Many different beings find themselves trapped there, so a Redcap could be encountered (if there happens to be another Tepest domain, which is ruled by 3 hags and is teeming with little nasties)... meaning Dhampir could drink that blood!
Small dhampir (gnome easque) soul knife. Feeds on psychic backlash from the soul blades
I loooove the Dhampir! I've made a reincarnated Dhampir that I'm really excited to play. They're a female-presenting human descended from a long-dead vampiric tyrant, a man who was absolutely evil... and for some reason, he was reincarnated as this female descendant. She balked at some of the memories that came back to her and became a Light Domain cleric of Lathander; that didn't go so well, and after they killed someone with their vampiric bite, that opened up access to old powers they used to have as a vampire. So it's a Light Domain cleric/The Undead warlock multiclass. Super fun build to make, and I think that this Gothic lineage opens up sooo much great RP opportunity!
The Destroy Undead option has limits on how strong the undead in question is. By the time a party cleric has access to Destroy Undead, the Dhampir would also likely be considered high enough level to not be affected by Destroy Undead. It is something to keep in mind for RP purposes, but mechanically should only matter in very rare cases.
The rules are iffy on this, but my personal take as a DM are as follows:
Destroy undead requires the creature to have a CR. Because players lack a CR, they would not meet this requirement and therefore be unaffected.
Dhampir monk yes please.
Jiangshi hopping vampire! Also RAW your bite can be your kensei weapon.
Dhampir kensei monk/ranger = Blade
Dhampir ranger /chavilear fighter = Vampire Hunter D
Its Morbin Time
dhampir monk has an op bite
As an undead they would want to consider having at least 12 int as well to avoid being taken control of by an enemy necromancer using command undead. That's a charisma save as well, so that's quite a lot of ability scores you want to keep high.
As written they are not undead.
@@m_d1905 they used to be undead they changed ghe text
Monk Dhampire... bite is an unarmed attack, increasing die damage... win
It specifically states it is counted as a simple melee weapon. Not unarmed.
So if the bite is with advantage, and you are a rogue that’s a auto sneak attack? Big damage
The bite counts as a simple melee weapon attack. With smite you attack with a melee weapon. Yes you should be able to bite smite according to the rules.Now you would only be able to heal the amount of piercing damage.
Fortunately Destroy Undead only affects up to cr 4 undead at max power, which your dhampir friend will be FAR higher than at that point.
I'm remaking a character I played in Monster Of Week, Niklaus, he drains the souls from his victims and when he's not feeding he slowly loses his ability to feel emotions and sensations
A dhampir fiend warlock with a carrionette familiar
Really enjoying your videos. Keep up the good work.
So.... as a Dhampir cleric, must you save from your own turn undead?
Nope, since the published version isn't undead.
Well all edgelords finally can live their dream making dhampir order of the lycan blood hunter to be half vampire, half werewolf.
Do either of you stream your game?
Aww... no face-smiting? I'm just picturing chomping down and just tearing a chunk out with a deity-appropriate bit of flair.
Now I'm thinking a grappler fighter that could *really* benefit from the bite thing for a more Warhammer take on vampires (never fully liked the D&D one)... oooooooff.
And here I thought variant human was broken xD
Can you sneak attack with bite?
A Dhampir sound really interesting i learned a lot thx for that i like you two explaining and asking questions. But i also have a Question how the people act if they know you are a Dhampir ? Should they know it or better not and how Paladins and Clerics would think and act if they know you or don't know you ?
My question is as a Dhampir Monk would I get to replace the bites damage roll with my martial arts die, cause that could be some dumb stuff dealing/healing 1d10+con mod at LVL 17
Main question is because it's a simple melee weapon with which you have proficiency, is it a monk weapon? If yes, shenanigans ensue, if no, shenanigans still ensue because of the optional monk options from tasha's where you can count any melee weapon you're proficient with as a monk weapon.
Doesn't Destroy Undead only impact certain low-CR creatures?
How would a CR translate to level for a PC?
If it's one-to-one, then you probably have bigger issues if you are fighting with a cleric who is double your level anyways
Players don't have CR, and it is certianly not one to one (I use pc builds for npcs a lot, so have calculated CR for pcs.)
For example most level 17s land at around cr 14
It's not 100% clear how it works in the rules, but my personal interpretarion is that because players don't have a hard baked CR they do not qualify for anything that requires it.
As far as I can tell they did not in anyway change the bite so its still as busted as it was in this video.
My friend is a cleric dhampir
(Pika face)
As in vampire Hunter D?
Ethically sourced vampirism?
I was not aware (I just missed it) that Dhampir could be size small until this video mentioned takiungbthe Squat Nimbleness feat.
Nick Knight!
My players have no idea what is coming. 😈
soo teeth are a simple weapon, meaning for a monk they are a monks weapon
Yep. You can also use Booming Blade, Greenflame Blade, Magic Weapon, Holy Weapon (ironically), artificer infusions, etc.
@@sillvvasensei Booming blade and greenflame blade would still be blocked, due to it being a weapon without a cost
@@Sim-sq2hu gold teeth for the win!
@@nathanaelpoole1369 beat me to it.
I've got an idea for a dhampir cleric, so I'm curious of the effects of turn undead when I'm doing it. Also one thing I pointed out when I first saw the vampiric bite ability was that you could potentially use this on yourself and get the benefits. I'm curious to know if that will still be a thing
The rules are iffy on this, but my personal take as a DM are as follows:
Turn undead requires the creature to have a CR. Because players lack a CR, they would not meet this requirement and therefore be unaffected.
Also, that is a valid point. However it would only be useful for the second benefitbof the bite. If you try and heal, you heal for how much damage you deal. So in other words you'd take the damage and immediatly heal back to where you started XD
*EDIT*: I got confused between turn undead and destroy undead. In that case you would need to make the save or try and run away from yourself, which I would rule as reducing your speed to 0 causs you can't do that XD
I'm so gonna make a character based on the Blood Angels from 40k
How about the Blood Drinkers? lol
Use this lineage and be an aberrant mind sorcerer. Psychic vampire.
So....I'm so rolling a Dhampir, but as a Ghoul. Driven to consume sentient flesh. Feel free to make your iZombie, Tokyo Ghoul, and Left4Dead references. Clinging to the ceiling like a spider and dropping on unknowing prey.... what do Gnolls fear? That which turns the tables and feasts on them. Haunted by Doresain, Demon Prince of Ghouls, he's driven by an endless hunger.
For some reason, I really want to watch Vampire in Brooklyn now." LOL
I like your take, a nastier upgrade on ViB ghoul.... with possible future vampirism down the line?
Red cap: not even once
Why does the dhampire move faster than a vampire?
Dhampir are still mostly alive. Maybe vampires suffer a bit from rigor mortis?
Vampires can use legendary actions to move
Dhampire max speed (without class) 70 feet
Vampire max speed (without class) 150 feet
I think the vampire is significantly faster XD
Just cause its base walk speed looks smaller doesn't mean it moves less
I could see a rogue dhampir sneak up to someone and biting their neck and add sneak attack.
How does a dhampir cleric handle the scenario where they turn themselves?
The rules are iffy on this, but my personal take as a DM are as follows:
Turn undead requires the creature to have a CR. Because players lack a CR, they would not meet this requirement and therefore be unaffected.
Destroy Undead can't effect a PC Dhampir.
It targets specifically undead with a CR. PC's don't have CRs. Closest you get to that is some spells that equals level to CR. But if you use that then the PC is waaay higher CR than the Destroy Undead can effect.
Hell even if you use the Xanathar's CR to Level quick matchup, a 5th level character is equal to 1 CR 2 monster, effectively making them CR 2 when the Destroy Undead can only effect CR 1/2. This remains consistant at higher levels.
Sneak attack bite
They aren't finesse so no sneak.
@@ReadySetBacon whoops.
Irritable unless feeding.
Hangry vampires.
Vampire Hunter D hex blade edition, using the dark gift symbito
But the bite does less damage than the mighty kobold tail swipe ...
Yeah, but you can't heal with the Tail Swipe
OK, so another one to add to the "do not allow" pile.