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I really wanna play a Reborn who is a Skeleton, brought back to life because he was a prize fighter in a boxing ring and he longs for a fight that will finally fulfill his restless soul. He'd be an Astral Self Monk, and the Astral Body parts would look like his old humanoid body from before he died.
@@Lurklen In the UA where you had to select if they were Construct or Undead they specified that because you were Humanoid as well as your secondary characteristic your Humanoid part would take precedence in the case of healing spells, so you could be healed despite being a construct/undead
@@afineegg1040 Mmm, the comment I was replying to is gone, but it didn't lay it out as Humanoid/Undead. It just stated that being Undead wouldn't change anything, which it would (I have an Undead player, he's a skeleton, healing is tricky for him, but he gets many other benefits). I also think that's a silly rule, what determines that the Humanoid takes precedence? Why not the Undead? Why is this Undead a Humanoid anyways? Vampires aren't, Skeletons aren't, nor are Wights, and there's not a big difference. Almost all of them would qualify as a Humanoid. It's just kinda cherry picking the good part for balance and that to me defeats the point. I'm fine with construct or undead PCs, they just work differently.
As far as I can tell, Hexblood token isn't destroyed if you send a message, only if you use the pseudo-scry ability. This means it essentially acts as a one-way walkie-talkie
@@SybilantSquid I'd probably make it slightly less on the nose. "Walker" is a name that fits well of course. Name evocative of talk is a bit harder. Something like Talia maybe? Just far enough from being the exact pun that it might take people a little while to get it after seeing the gimmick
New character ideas: Lizardfolk Dhampir Barbarian who embraced his newfound powers to become the ultimate hunter, but finds the newfound emotions to be quite disturbing. A simulacrum of a famous hero made real by hag magic, making them into a warped Hexblood copy of the original. A grotesque Reborn made up from multiple bodies of Small humanoids, congealed together and with a different personality taking control each time they rise from a long rest. (Think the Rotten from Dark Souls 2)
My initial concept for a Dhampir was a shadow monk, but when I considered the ranged version I changed it to a Boros Legionnaire Battle Smith Artificer who shoots arrows of flame and light to battle undead and vampires
Part of my current character's experiences were that he was hit with Finger of Death, but didn't die, but now has scars from it, as well as his body has changed due to it. The reborn would be a great thing to add to him.
I'm playing a reborn that died 1000 years ago in the campaign I'm playing and the God she follows brought her back and now she has to try and hide certain things but forgets alot
I wanted to use the Reborn as a template to create a “Cyborg-Like” character. A person who was obsessed with arcane science, technology, and constructs and wanted to “upgrade” themselves. Kind of like the Techpriest from Warhammer 40K but without the religious aspect.
@@samuelstenru8318 yea I’m not saying you use both at the same time but if you ran out spell slots you can use favored foe to accomplish a similar effect
I already had a Dhampir Monster Slayer planned and just realized his heals ARE going to be boosted because his bite damage will be buffed by Hunters Mark as well as Slayer’s Prey abilities which both increase the weapon damage and thus the healing. Skrighyde is going to be one hell of a dude to fight.
The part of the skill in the d6 the reborn get is totally understandable. I've been playing a UA reborn cleric with also a bard in my team and almost every ability check I had +1d4+1d6+1d8, which included initiative AND stuff like dispel magic or potentially counterspell if I had it. I think the counterspell part is the most relevant, just the jack of all trades bonus makes it really strong and a whole d6 would probably be a bit much, especially considering they get a lot of other strong abilities
@@Booklat1 but its bonus is not "anytime". You have to attack someone first, you'll basically never use it for initiative, and for counterspell you need to get your caster in melee, have them use their action to make a melee attack that does 1d4+CON and then maybe you'll get a +5, if someone casts a relevant spell after all of this
@@superiorus999 hm, just carry some rats and bite them before combat or after a rest and you'll set up the effect for initiative You will also occasionally crit while doing this so bonuses can get higher. Your con will also likely go beyond +2 eventually but I think your +5 estimate was indeed reasonable for most of the game I've already made a /r 3d6 post about making this more interesting but basicaly just stack these checks with classes that already have those bonuses. Counterspells for abjurers, initiative for war and chronomancer wizards, Both for bards. Bladesinger can use an attack cantrip and bite in the same action thus setting up a check too. And honestly, carrying around a few rats in a bag for a character that is supposedly already roleplaying a bloodsucking creature should be easy.
@@Booklat1 I guess you're right. Reborn still gets some pretty strong abilities like resistence to poison, so I don't think that limiting the d6 thing makes the dhampir stronger. All 3 of the lineages are a bit much in terms of power, still can't get over getting hex as a racial spell AND being able to cast it with slot
@@superiorus999 like, assume +2 con and rolling a 2 in the damage if you bite a rat. that's +4 to initiative and then all the other bonuses if you're a chronomancer or war wizard. I would spend a use of this feature to go from a +5 to +9 personally. And this is on top of a race and subclasses that are already strong
Have a idea dahmpir mercy monk that is actually feeding off the pain they heal. So they’d be doing a service as well as getting a meal at the same time.
@@theromangeneral This is genuinely making me consider turning my Wood Elf Monk with an 18 con into a Dhampir his dex is nothing to write home about but his con is amazingly high.
@@Vaderburg That Dedicated Weapon and Kensei weapons allow not standard weapons for a monk to be considered monk weapons however as written monk weapons allow you to use DEX in place of STR as such you still could not use DEX
Combining the new Races with Arakocra is super crazy. You the feature of one of the stronger races and add features of a full others race on top of it.
@@paulpower9959 That'd explain some things, but not stuff like the lizardfolk forgetting how to use its jaws or any of the magic that tieflings/genasi get just from their ancestor. Smartest thing to do would just be to turn these new races into templates to avoid this problem of having to explain why almost every trait, inherited or learnt by a pc race gets forgotten/erased just by becoming a dhampir etc.
Imagine a Dhampir War Cleric with the Piercing feat critting. 5d8+1d4+CON healing/bonus The way I interpret the Eerie token, you can send the telepathic message as many times as you want, but Remote Viewing destroys the token.
Fun interaction: A Hexblood Oath of Ancients or Oath of Watchers Paladin will RAW turn themselves when they use their Channel Divinity. And I think the Reborn ability being limited to ability checks using a skill is to prevent it from applying to stuff like Counterspell. I'd still tweak it to allow tools though.
Reborn build idea: You are a ghost. Go for the genie warlock. The vessel is an item from your past life you are tied to. You can go in or out of the item. Perhaps go shadow sorcerer too for more ghostly powers. The hound of ill omen could be your pet dog that died with you and has decided to come back and help you out until you're ready to pass over.
I feel I should mention that the reborns Long Rest reads as a combination of Trance(as mentioned) and The Warforged's Sentry's rest at least that's how I read it. I had originally mentioned the hexblood being a fey but Ted mentioned that in the video.
It's true that you can't put divine smite in there, but things that increase the piercing damage still work: sneak attack, hexblade curse, hunter's mark...
Sneak attack wouldn't work because i'm 95% sure it needs a finesse weapon. I thought the same thing at first lol As a gm I generally allow multiclass monks to treat their hands as finesse weapons for the purpose of sneak attack. I know the class says you can use Dex in place of strength but doesn't use the word finesse. The other's i think would work fine though.
@@NerdImmersion yeah, didnt think about that... however battlemaster maneuvers! Barbarian rage bonus runs into the same problem as SA (needs to be a Str attack). Also maybe the sword bard maneuvers (need to check on the specs of that though!).
I wish they gave recommended stats for your ASIs from the lineages. Like yeah picking what I want is cool, but having a "standard" to go off of allows for cool role-playing. Like my wizard losing Intelligence, but gaining Strength Dexterity and Constitution. I know I can just do that with the way it's set up, just like the idea.
For these ones just have them pick a base race and use those. I do agree WotC should put recommended ones though as many people still like them. Sad to see them go woke on things
@@roar104 even then they argue that it's the stereotypes of that race that they base it off of, so why not give me stereotypes of the new races. Especially when I have undergone a change from an outside force.
@@novaiscool1 basically, yeah. DMs have also always homebrewed what they put in TCE if they didn't like racial ASI, or let players change if they had good reason to. This isn't anything new. Making an optional rule in an optional book the standard is pretty cringe tho. Even still, they could give us optional ASI to use if we wanted them.
i really like the concept of a Dhampir Rogue, using your bite with sneak attack, it would fit really well with the theme of the Dhampir, like climbing up the roof and then dropping down to bite someone, even healing back the little fall damage you might recieve
I'm so excited about the Hexbloods! And ironically, now that the table shows that hags are not the only fey influence you can have, I have so many ideas for characters, like maybe a fey warlock connected to a very important dryad's tree since their birth 🤔
With the dhampires new wording would that mean hunter's mark or hexblades curse would increase the amount of healing? Because those add to the base attacks damage so they'd add piercing damage
Surely weapon proficiency should also transfer if you are able to keep racial skills? If you were an Elf and became a Dhampir quite recently I doubt you’d forget how to use a sword and bow. Surprised this wasn’t addressed in the book.
The Aarakocra + Dhampir combination seems OP, all the weak points of the Aarakocra disappear leaving you disgustingly mobile and devoid of actual disadvantages.
@@tanyanikolaevagizdova6571 Why not? All these need a base lineage. Any dm could allow it at creation and its pretty pigeonholed in the player's creativity for the dm to not permit it.
I still don't know how I feel about the bite being a Con based attack. Although that allows more characters to use it I suppose since most people have CON as a secondary
While charisma would kind of make sense for a vampire, it's still weird in my opinion imagining something using their charisma to bite you. What ability score do you think is better fit than con?
@@Logan-ef8hq yeah, I can understand why they did the changes they did. I think depending on the situation, in my games I'd allow a lot of things because of the rule of cool. Sneak attacking with a bite is cool, and using it with rage is cool. Even using hexblade to let you use charisma is kind of interesting, but it's really easy to get into weird territory if you allow all of that
@@Nildread it's one of those things that you'd homebrew on a player by player basis. Because yeah rage biting sounds really fun too. Even healing rage damage doesn't seem bad. Just gotta be careful with the sneak attack. Could get wacky if you worked it into a monk weapon as well.
I see the use of Con as its like a feral animal fighting with instinct rather than hitting harder with strength or hitting carfully with dex, since it says you gain advantage below half health I believe that signifies your craving for blood to heal you self. I would like the option to use dex or Str but I understand why its con.
The entire legacy races are all OP and if this was 3.5, it would be at least a LA +4 if not higher. This falls back into the problem of 3.5 where the later splat books ended up being better than the PHB which increased the power creep the edition is known for.
We're getting ready to play 'Baldur's Gate: Descent into Avernus', and I've been thinking about playing a Reborn Hellrider who had been caught in the portal between Avernus and the Prime Material Plane until Elturel was sucked into Avernus. His memory is fragmented, but he has moments of clarity.
I'm playing a Reborn in a game right now. My druid got killed in a boss fight, and his soul got interrupted on its way to the afterlife, getting caught inside a nearby scarecrow. But it has no memories before waking up, so no one, not even it, know that it's the original druid. Just me and the DM. The party wants to journey to a revival shrine they know of to raise the druid. I can't wait for them to try, just to find that it doesn't work because the soul is already in use. And then they'll have to make the Sophie's Choice (or as I call it, the Tuvix Choice) to keep their new friend and passively kill the old one by not reviving him, or to revive their old friend and basically actively killing their new one. It's going to be delicious. But I digress. Ted, you think the Reborn's Knowledge of a Past Life skill is too weak, and would make it usuable on ANY roll. For my reborn, I thought RAW was too GOOD, at least thematically. My reborn is just the soul of the previous halfling druid, who had proficiency in Perception, Medicine, Nature, and Survival. So why would a glimps of this past life be able to give it a bonus to, say, Athletics? So my DM and I agree that it can only use this ability on those four skills. We also decided to keep the scarecrow as the UA version of Reborn for now for the same reason. Ancestral Legacy lets you keep any racial movespeed or proficiencies, of which my halfling had none. That means it could get two proficiencies. Same thing as Past Life. We said I'd only be able to pick two of those four the halfling had (of which the scarecrow already has one). So we opted to just keep Darkvision (which was lost from UA to published). Also kept the Construct status, because dude is DEFINITELY a construct, being made of straw and wood and watermelon plants. (which is also why [besides me being a glutton for punishment] we decided to make it vulnerable to fire.]
The dhampir would be awesome for the Blood Hunter both thematically as well as mechanically. Be Order of the Lycan as well and you're basically Michael from Underworld.
Going to run a roll for lineages in my campaign to add some mystery to it, and give hints to what they are through investigation checks and descriptions during gameplay! :D
So the players don't know themselves? Or more like a subterfuge game mixed with one of those hidden role, guessing game things? Could be kind of fun to run something like this, use the dark gifts too and tell the players not to tell eachother what they can do unless they have to or something?
@@Nildread more so in column A, they players might discover that they hit harder than anticipated, or awaken with scars from stiches all over their body. They all have there own backstories, but now it seems to twist drastically... or not, based on the roll of the dice at character creation, and whether or not they share the details in character or not is up to them
The answer is probably a resounding "NO", but hear me out.... Is it conceivable that as a raging Path of the Beast Barbarian Dhampir with the Bite option selected, your vampiric bite would turn into a d8, add your strength to the attack and damage roll, and also gain additional hitpoints equal to your prof. mod if below half health? If I had to guess, Jeremy Crawford would probably say the beast fangs and vampiric fangs are two separate weapons even though they are physically the same part of your character's body. I don't think I'd allow it as a DM, but I could see another DM saying it's fine. It would obviously be broken as hell. Fun to think about though.
its a good idea and Im sure some dm may go for it, but its basically the equivalent of holding two swords in one and you can only hit a target with one of the swords, or to put it another way if you have the beast barbs claws and a sword in your hand you cant slash with the claws of a hand gripping a sword since its basically two weapons overlapping.
I suppose, but I'm fine with adding it to initiative. I can get the problem with counterspell, but it's a pretty specific situation. Though that does need to be considered for balance purposes, so point well made
A bard using this ability, Jack of All Trades, and Gift of Alacrity (from Fey Touched) could have some insane Initiative at only level 2. Now I wanna play speedster Bard.
I like the reborn, I think they'd make for a fun skill monkey as a bard, like 1d6+expertise+bardic insperation+ability modifier+dice roll. thinking of playing a reborn spirit bard who is litterly a corpse being possed by 12 ghosts, puppeting him around trying to convince the world they are just a regular old human man who doesn't want to eat the flesh of mortals.
Here's a neat character concept for you. *The Mothman:* Dhampir Owlfolk, Way of the Shadow Monk, Faceless Background. Starting Walk, Climb, and Fly speeds of 35ft. Increased by Unarmored Movement. Also teleporting between shadows from the shadow monk subclass. Vampiric Bite is a simple weapon, meaning it scales up with the Martial Arts die. (Obtain the "Gloves of Soul Catching" magic item for maximum effect.) Stealth proficiency from the Owlfolk, and with the Dhampir not needing to breathe, drowning isn't an issue, and one could easily obtain a Ring of Swimming.
I'd swap the Owlfolk for an Aarakocra since that'd give it a fly speed of 50 which would still increase due to monk levels, throw 1-3 level of shadow sorcerer for 120ft darkvision and the option to cast haste or spells like darkness to teleport from, if you're still too far away from a useable shadow.
I gotta know, since I can gain these linages through the campaign, can I _become_ a small-sized creature upon getting these? I just picture being a Goliath, getting cursed by a hag and now I'm a small Goliath.
It's not as great as you think, I would assume. I'm guessing you're thinking of it as a Monk weapon? It looks like it might still get an increased martial arts die, but it would only exclusively use Constitution for attack and damage rolls. Since the martial arts ability states "You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons." But the bite doesn't use Strength, it uses exclusively Con.
Can't add rage damage to the bite since it doesn't use strength. Also, I forgot about that for monk weapons, but piercer still works well with the bite.
Since both Hunter's Mark and the new Favored Foe add damage of the initial type, Dhampir Rangers look like a potentially great option. Meanwhile, Hexblood would be amazing for Warlocks; Disguise Self and Hex are great spells to have available without consuming a very scarce slot. A Hexblood Monk could also be amazing, giving you the Hex bonus damage to all your unarmed strikes for an hour.
In my opinion, and if I were the DM, id say as part of the Ancestral Legacy trait you could keep the 10 foot reach but have to give up one or both of the skill proficiencies.
I am excited to try Reborn, maybe for a one-shot, so that I can be a scarecrow man. Which I think was listed in the UA, but its the flavor that I really liked.
I'm playing that right now. It's a lot of fun. I'm playing it with the same body rules as Alphonse Elric, so there's a core place in the chest where the soul is anchored, and when body parts are attached to there, they're a part of my character's body. But they can, say, take off their head and put it on the table, and still walk around. Here's my lovable goof (art lovingly stolen and slightly photoshopped to customize): imgur.com/B97izZs
@@VonSnootingham that's awesome! I'm working with the new dm now on mine. We want to do something where the scarecrow man has an ember inside him, as his core, that never burns out. His hay stuffing regrows. He doesn't know how he was created or for what purpose, and he's a Circle of the Wildfire druid.
@@timelytim That sounds really cool! My character was a Spores druid/grave cleric and was heavily mushroom and rot themed before getting killed. But through a freak occurence of several moving magical parts, his soul got caught in this scarecrow. Just no one but me and the DM (not even the scarecrow) know that. Since they don't have the spores anymore, they went from being Spores to Stars Druid (though they actually have more levels in grave cleric right now). But I've reskinned Stars as Spectral druid. Instead of taking on a starry constellation form, it's literally the soul dislodging and extruding from the body. Stars also gets a starmap item that is a focus of their abilities. Instead, it's a soulcatcher/dreamcatcher that was placed in the chest of the scarecrow by whatever farmer for luck, and THAT is where my soul is anchorerd. Not that anyone knows it's in there yet. Normally if the map is lost or destroyed, the druid can spend an hour magically replacing it. If MINE is destroyed, like with Alphonse Elric, the anchor is destroyed and my soul moves on.
My book just came today. I'm very excited to play it. I love horror themed stuff. I play a ton of Eldritch horror with my friends so we're thinking of some extensive adventure like that
If you were a Protector Aasimar who became a Dhampir, could you retain your flying speed, even though you get that from the Radiant Soul racial feature (which lasts one minute and manifests luminous wings; once per long rest)? I would guess no, but it would be cool if you could.
I think the Hexwarrior could be used with the fangs of the Dhampyr, and since this trait extends to the pact weapon. You can whild a Bow and if someone goes into melee to you, you can just bite them. I think it's also a good idea for an Castlevania Alucard Build
Personally speaking, I'd tweak Knowledge from a Past Life even further than you did, as I think you were on the right track. Not only apply a d6 roll to an ability check, attack roll or saving throw, but also possibly use a bonus action or reaction to give another creature that bonus to a roll. That way, it's sharing knowledge even if you don't recall where that is information from. Otherwise, this ability as is seems to work just fine for any rogue that uses their skills in combat. Inquisitives and Swashbucklers, I'm looking at you.
I want to make a Reborn who is a skeleton. He was once the BBEG in ancient times, but was defeated and his body hidden away. A necromancer, not realizing what body he stumbled on, resurrects him, but fucks up and the Reborn is "awoken", but has no memories. He eventually escapes and explores the world with wide eyes as, to him, everything is new. He eventually stumbles upon an encampment of traveling bards and they take pitty on him and train him as an Eloquence Bard. Now he goes out into the world, trying to figure out who he was and bring joy to those who are down trodden.
So what you're telling me is I can be a vampire (see plane shift: Ixalan) - with the dhampir lineage WITH apact of the undead to be the vampire/vampire/vampire?
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maybe dumb question here but does the vampiric bite stack with other bites? like with path of the beast barbarian? also if i made a longtooth shifter would their bit attack stack or would one over ride the other
What about bite-chaining with the dhampir bite? Like, rules as written, if you bite and deal 4 damage, your next bite can deal 4 bonus damage (which would still be piercing) which, let's say, deals 3. Then, you've dealt 7 piercing damage, which will be added onto your next bite. This goes on like that until we're at damage numbers that one-shot enemies.
Based on the video, you only add it to the attack roll, not the damage roll. And you're capped at only being able to do it a number of times equal to your proficiency bonus.
I'd love to play a Reborn made by combining the bodies of a dead mage and a dead warrior, so he can end up being an Eldritch Knight or a Bladesinger, since he can't be fully a magic user or a melee fighter.
Interesting wordings for the vampiric bite. with the wording it have you can smite with it, and even use green flame blade or booming blade with it :D but how it works with monks is strange. you can use it with Martial Arts, BUT you can not use Dex or Str as the Martial Arts only lets you use Dex instead of Str, and here we use Con.
@@NerdImmersion That's what fillings are add a bit gold, silver (to overcome some resistances), diamond or adamantine and I'm sure that they'll be worth a silver piece. (drill a hole in the teeth and these teeth are longer so they can be filled with more valuable fillings material or coat the teeth with the material)
It is worth mentioning Telepathic Message is unlimited. The Eerie Trinket lasts until you complete a Long Rest, and it is only destroyed early if you use Remote Viewing. So you can send as many Telepathic Messages as you want, but once you use Remote Viewing the Eerie Trinket is destroyed and you cannot make another Eerie Trinket until you complete a Long Rest. I disagree, I do not like them adding playable Fey. I find it odd that the Hexblood is Fey, when you consider that not all Hags are Fey, the Annis Hag is a Giant and the Night Hag is a Fiend. Hexbloods could have easily been Humanoid, and when they turn into a Hag through a ritual then they change their type because they become a Hag.
@@argisus1279 It would work, but I don't know how good it would be because you wouldn't get any of the spells water genasi get, but at that point you're going for flavour more than anything anyway. And it's not any worse than human dhampire.
@@godofzombi Let's go!!! Gecko boys clinging upside down on the ceiling. Gecko Rogue hanging upside down using a whip to sneak attack then go upside down prone on the ceiling to be out of reach.
Thanks for this video. I’ve only just discovered Dhampirs (only been playing 5e for a few months). This is the clearest explanation I've seen so far. It's also the only one where you're not hung up on the low damage from the bite. Too many other videos seem to come from the perspective that the bite is akin to a main weapon, rather than a useful occasional buff. I need some help - my DM is new to 5e, as well. I'm a level 2 Wood Elf rogue now thinking of becoming a Dhampir rogue. My understanding is that I'll lose all the traits of my Wood Elf race (e.g. Mask of the Wild, Fey Ancestry, Trance, etc), but keep my skill proficiencies. Do I lose, or keep, the weapon proficiencies granted to me as an elf? I'm thinking I keep them because they are not so much traits, as training elves receive. Also, the level 3 spider climb abilities. Is that level 3 of my character (e.g. my next level up if I became a Dhampir now), or after I've levelled up 2 more times as a Dhampir (e.g. when my character is level 5)?
I was hoping to slap the Dhampir lineage on the Vampire race from Plane Shift Ixalan and have two types of bites but it looks like that’s not possible since the lineage straight up replaces the race’s abilities.
Eww, Imagine you being a warfored all shiney and chrome, and suddley you got tuffts of corse black furr and twisted flesh pushing up trough all your joints, congealed blood running over your armor plates and your entire form getting wrenched into a more beastial form.
For the longest time I've had a character concept of a Sun god worshipping Devotion Paladin who counts as an Undead because he was corrupted by, or grew up in, the Shadowfell or the Negative Energy Plane. I wanted him to not get the standard benefits from healing, be completely unable to cross magic circles, and set off the 'Kill it! Kill it with fire!" senses from every other paladin in his order. Reborn came so close to fulfilling that and being a stand in for a playable Returned race for Theros. As it stands, it might be better to just reflavor the Anvilwrought supernatural gift to be undead instead of construct based.
21:00 "Being a dragon doesn't give you benefits." Well, not being humanoid does, though. since you become immune against many loe level spells like hold person, charm person or dominate person.
Any idea why WotC decided to remove the 'undead' type from Reborn? It feels weird that you can be a zombie/skeleton PC but you don't count as undead (mechanically, at least). If they wanted to go for single-type lineages I would've much preferred that they were just undead instead of humanoid.
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I really wanna play a Reborn who is a Skeleton, brought back to life because he was a prize fighter in a boxing ring and he longs for a fight that will finally fulfill his restless soul. He'd be an Astral Self Monk, and the Astral Body parts would look like his old humanoid body from before he died.
I'm genuinely playing a reborn like that right now. It's really cool
That sounds like a lot of fun
@@Ragnok21 Means they can't be healed by most healing spells.
@@Lurklen In the UA where you had to select if they were Construct or Undead they specified that because you were Humanoid as well as your secondary characteristic your Humanoid part would take precedence in the case of healing spells, so you could be healed despite being a construct/undead
@@afineegg1040 Mmm, the comment I was replying to is gone, but it didn't lay it out as Humanoid/Undead. It just stated that being Undead wouldn't change anything, which it would (I have an Undead player, he's a skeleton, healing is tricky for him, but he gets many other benefits).
I also think that's a silly rule, what determines that the Humanoid takes precedence? Why not the Undead? Why is this Undead a Humanoid anyways? Vampires aren't, Skeletons aren't, nor are Wights, and there's not a big difference. Almost all of them would qualify as a Humanoid. It's just kinda cherry picking the good part for balance and that to me defeats the point. I'm fine with construct or undead PCs, they just work differently.
Aarakokra damphire? As a DM I'd 100% let them look like a bat if they wanted to.
Yea I was having a similar idea.. a big creepy humanoid bat.. flying around in the dark, sticking to walls ect.
Feral tiefling from SCAG can have bat wings...
@@Sceadusawol I'd see them as more of a blood sucking demon and not a blood sucking animal.
@@RyanTheWolf Fair. But tieflings don't *have* to have horns, etc.
I tend to really dislike the Aarakokra, but this idea is pretty damn cool.
You can add superiority dice to the piercing damage so you can heal more with the vampire bite, technically.
Also Sneak Attack
@@joshuahendershot196 no, because the fangs are not finesse or ranged weapons.
@@Ty-yy7zr Ah, I've never played a rogue so I forgot that tidbit.
You can also add hunter's mark
@@kristhebrownie that, you can
As far as I can tell, Hexblood token isn't destroyed if you send a message, only if you use the pseudo-scry ability. This means it essentially acts as a one-way walkie-talkie
And a pair of Hexbloods is now called a Telephone.
Introducing the Hexblood twins, Walkie and Talkie.
@@SybilantSquid THIS! YOU HAVE WON THE INTERNETT TODAY
@@SybilantSquid I'd probably make it slightly less on the nose. "Walker" is a name that fits well of course. Name evocative of talk is a bit harder. Something like Talia maybe? Just far enough from being the exact pun that it might take people a little while to get it after seeing the gimmick
New character ideas:
Lizardfolk Dhampir Barbarian who embraced his newfound powers to become the ultimate hunter, but finds the newfound emotions to be quite disturbing.
A simulacrum of a famous hero made real by hag magic, making them into a warped Hexblood copy of the original.
A grotesque Reborn made up from multiple bodies of Small humanoids, congealed together and with a different personality taking control each time they rise from a long rest. (Think the Rotten from Dark Souls 2)
lmao2bites
My initial concept for a Dhampir was a shadow monk, but when I considered the ranged version I changed it to a Boros Legionnaire Battle Smith Artificer who shoots arrows of flame and light to battle undead and vampires
Part of my current character's experiences were that he was hit with Finger of Death, but didn't die, but now has scars from it, as well as his body has changed due to it. The reborn would be a great thing to add to him.
Harry Potter?
@@MrBlancify that's what i thought too
I'm playing a reborn that died 1000 years ago in the campaign I'm playing and the God she follows brought her back and now she has to try and hide certain things but forgets alot
@@gufosufo337 it's not what I intended or thought of at all, but shit.
Just realized hexblood lost fey resilience seemingly to make up for the fact it is now fey. Interesting.
The paradox is that a Drow Damphir would be immune to the sun...
true!
But he'd also loose the extended Drow darkvision? Dhampir is "just" 60ft, while Drow is 120ft
@@DemoBytom yeeeeep.
I wanted to use the Reborn as a template to create a “Cyborg-Like” character. A person who was obsessed with arcane science, technology, and constructs and wanted to “upgrade” themselves. Kind of like the Techpriest from Warhammer 40K but without the religious aspect.
The Flesh is Weak. Praise the Omnisiah!
@@TuckBolt Pretty much 😆
I'm using a similar template, using an armorer who flavors his Armour as extensions/upgrades to himself.
Ranger seems like a really good combo with Dhampir. Hunter’s Mark adds more piercing damage. As does favored foe. As does Gloom stalker
Favored Foe and Hunter's Mark both require Concentration, though.
@@samuelstenru8318 yea I’m not saying you use both at the same time but if you ran out spell slots you can use favored foe to accomplish a similar effect
Don't know about you folks, but I personally like the old "garage" look for the background
But the sound is much better.
I already had a Dhampir Monster Slayer planned and just realized his heals ARE going to be boosted because his bite damage will be buffed by Hunters Mark as well as Slayer’s Prey abilities which both increase the weapon damage and thus the healing. Skrighyde is going to be one hell of a dude to fight.
Dhampir with a dragonmark cantrip for Ranged, Primary Con Redemption Paladin/Crown Paladin/Echo Knight Here i gooooooooo
That's an interesting idea! Can finally make a usable all Con Build lol
Ooooh aberrant dragonmark feat.
The part of the skill in the d6 the reborn get is totally understandable. I've been playing a UA reborn cleric with also a bard in my team and almost every ability check I had +1d4+1d6+1d8, which included initiative AND stuff like dispel magic or potentially counterspell if I had it. I think the counterspell part is the most relevant, just the jack of all trades bonus makes it really strong and a whole d6 would probably be a bit much, especially considering they get a lot of other strong abilities
and than dhampir still gets to have ridiculously high counterspell and initiative checks lol
@@Booklat1 but its bonus is not "anytime". You have to attack someone first, you'll basically never use it for initiative, and for counterspell you need to get your caster in melee, have them use their action to make a melee attack that does 1d4+CON and then maybe you'll get a +5, if someone casts a relevant spell after all of this
@@superiorus999 hm, just carry some rats and bite them before combat or after a rest and you'll set up the effect for initiative
You will also occasionally crit while doing this so bonuses can get higher. Your con will also likely go beyond +2 eventually but I think your +5 estimate was indeed reasonable for most of the game
I've already made a /r 3d6 post about making this more interesting but basicaly just stack these checks with classes that already have those bonuses. Counterspells for abjurers, initiative for war and chronomancer wizards, Both for bards. Bladesinger can use an attack cantrip and bite in the same action thus setting up a check too.
And honestly, carrying around a few rats in a bag for a character that is supposedly already roleplaying a bloodsucking creature should be easy.
@@Booklat1 I guess you're right. Reborn still gets some pretty strong abilities like resistence to poison, so I don't think that limiting the d6 thing makes the dhampir stronger. All 3 of the lineages are a bit much in terms of power, still can't get over getting hex as a racial spell AND being able to cast it with slot
@@superiorus999 like, assume +2 con and rolling a 2 in the damage if you bite a rat.
that's +4 to initiative and then all the other bonuses if you're a chronomancer or war wizard. I would spend a use of this feature to go from a +5 to +9 personally.
And this is on top of a race and subclasses that are already strong
Have a idea dahmpir mercy monk that is actually feeding off the pain they heal.
So they’d be doing a service as well as getting a meal at the same time.
The Vampiric Bite... Hard on the language, is it able to be used with Monk's Martial Arts
Due to it being a simple melee weapon yes, but as it doesn't use Stength you can't instead use Dexterity
^this
@@theromangeneral This is genuinely making me consider turning my Wood Elf Monk with an 18 con into a Dhampir his dex is nothing to write home about but his con is amazingly high.
You can use dex if you make it your dedicated weapon through the monks 2nd level optional class feature
@@Vaderburg That Dedicated Weapon and Kensei weapons allow not standard weapons for a monk to be considered monk weapons however as written monk weapons allow you to use DEX in place of STR as such you still could not use DEX
Combining the new Races with Arakocra is super crazy. You the feature of one of the stronger races and add features of a full others race on top of it.
You lose anything from the Aarakocra, so thereotically you end up with an Aarakocra that forgets how to fly because it gets turned into a dhampir etc.
@@whiskeyhound Nah, you’d keep the fly speed
@@paulpower9959 So you do, which doesn't really make sense when every other racial trait goes bye-bye.
@@whiskeyhound id reason it as your internal biology changing but not the fact you have wings
@@paulpower9959 That'd explain some things, but not stuff like the lizardfolk forgetting how to use its jaws or any of the magic that tieflings/genasi get just from their ancestor.
Smartest thing to do would just be to turn these new races into templates to avoid this problem of having to explain why almost every trait, inherited or learnt by a pc race gets forgotten/erased just by becoming a dhampir etc.
Imagine a Dhampir War Cleric with the Piercing feat critting. 5d8+1d4+CON healing/bonus
The way I interpret the Eerie token, you can send the telepathic message as many times as you want, but Remote Viewing destroys the token.
Fun interaction: A Hexblood Oath of Ancients or Oath of Watchers Paladin will RAW turn themselves when they use their Channel Divinity.
And I think the Reborn ability being limited to ability checks using a skill is to prevent it from applying to stuff like Counterspell. I'd still tweak it to allow tools though.
Reborn build idea: You are a ghost. Go for the genie warlock. The vessel is an item from your past life you are tied to. You can go in or out of the item. Perhaps go shadow sorcerer too for more ghostly powers. The hound of ill omen could be your pet dog that died with you and has decided to come back and help you out until you're ready to pass over.
I feel I should mention that the reborns Long Rest reads as a combination of Trance(as mentioned) and The Warforged's Sentry's rest at least that's how I read it.
I had originally mentioned the hexblood being a fey but Ted mentioned that in the video.
Half-elf dhampir undead warlock/shadow sorcerer here I come.
Oh god, too much edge
It's true that you can't put divine smite in there, but things that increase the piercing damage still work: sneak attack, hexblade curse, hunter's mark...
Vampiric Bite + Sneak Attack = Snack Attack 😁
sneak attack doesn't work. It's not a finesse weapon
Sneak attack wouldn't work because i'm 95% sure it needs a finesse weapon. I thought the same thing at first lol As a gm I generally allow multiclass monks to treat their hands as finesse weapons for the purpose of sneak attack. I know the class says you can use Dex in place of strength but doesn't use the word finesse.
The other's i think would work fine though.
@@NerdImmersion Not even if I put on a napkin before I bite and only take a little sip?
@@NerdImmersion yeah, didnt think about that... however battlemaster maneuvers!
Barbarian rage bonus runs into the same problem as SA (needs to be a Str attack).
Also maybe the sword bard maneuvers (need to check on the specs of that though!).
I wish they gave recommended stats for your ASIs from the lineages. Like yeah picking what I want is cool, but having a "standard" to go off of allows for cool role-playing. Like my wizard losing Intelligence, but gaining Strength Dexterity and Constitution. I know I can just do that with the way it's set up, just like the idea.
For these ones just have them pick a base race and use those. I do agree WotC should put recommended ones though as many people still like them. Sad to see them go woke on things
@@roar104 or go off the ability score their abilities use.
@@roar104 even then they argue that it's the stereotypes of that race that they base it off of, so why not give me stereotypes of the new races. Especially when I have undergone a change from an outside force.
@@novaiscool1 basically, yeah. DMs have also always homebrewed what they put in TCE if they didn't like racial ASI, or let players change if they had good reason to. This isn't anything new. Making an optional rule in an optional book the standard is pretty cringe tho. Even still, they could give us optional ASI to use if we wanted them.
Love hexblood. Being the child taken by a hag because "give me your firstborn" deals just oozes with flavor
Took a break for awhile and finally got back into dming, and I’ve ran Curse of Strahd twice and looking forward to your videos on this topic!
i really like the concept of a Dhampir Rogue, using your bite with sneak attack, it would fit really well with the theme of the Dhampir, like climbing up the roof and then dropping down to bite someone, even healing back the little fall damage you might recieve
Dhampir brings up the possibility of con based characters... that's interesting though I don't know yet how I'd use that. Plus, Alucard build.
Ah yes, Alucard, the best castlevania character.
@@atomictree5000 That's a fun way to write Isaac
@@samvanderstaak7296 8 respect ur opinion, and am so close to agreeing with you. He's a close second 4 me...ngl
I'm so excited about the Hexbloods! And ironically, now that the table shows that hags are not the only fey influence you can have, I have so many ideas for characters, like maybe a fey warlock connected to a very important dryad's tree since their birth 🤔
The Dhampir bite seems nice for utility since its low damage you could bite an ally before attempting something for an bonus in the check
With the dhampires new wording would that mean hunter's mark or hexblades curse would increase the amount of healing? Because those add to the base attacks damage so they'd add piercing damage
Yep they would
Surely weapon proficiency should also transfer if you are able to keep racial skills? If you were an Elf and became a Dhampir quite recently I doubt you’d forget how to use a sword and bow. Surprised this wasn’t addressed in the book.
I'm guessing you can transfer them using tashas?
As per the way it's written, no, you'd don't keep your weapon proficiencies
@@NerdImmersion oh weird
The Aarakocra + Dhampir combination seems OP, all the weak points of the Aarakocra disappear leaving you disgustingly mobile and devoid of actual disadvantages.
You have to already have been an aarakocra tho, so you can't take it at character creation
@@tanyanikolaevagizdova6571 Why not? All these need a base lineage. Any dm could allow it at creation and its pretty pigeonholed in the player's creativity for the dm to not permit it.
I still don't know how I feel about the bite being a Con based attack. Although that allows more characters to use it I suppose since most people have CON as a secondary
While charisma would kind of make sense for a vampire, it's still weird in my opinion imagining something using their charisma to bite you. What ability score do you think is better fit than con?
@@Nildread personally I would just say use Str or Dex. I also wish rogues could sneak attack with their bite but would still only heal the d4-modifier
@@Logan-ef8hq yeah, I can understand why they did the changes they did. I think depending on the situation, in my games I'd allow a lot of things because of the rule of cool. Sneak attacking with a bite is cool, and using it with rage is cool. Even using hexblade to let you use charisma is kind of interesting, but it's really easy to get into weird territory if you allow all of that
@@Nildread it's one of those things that you'd homebrew on a player by player basis. Because yeah rage biting sounds really fun too. Even healing rage damage doesn't seem bad. Just gotta be careful with the sneak attack. Could get wacky if you worked it into a monk weapon as well.
I see the use of Con as its like a feral animal fighting with instinct rather than hitting harder with strength or hitting carfully with dex, since it says you gain advantage below half health I believe that signifies your craving for blood to heal you self. I would like the option to use dex or Str but I understand why its con.
Locathah and Lizardfolk make amazing dhampirs!
The entire legacy races are all OP and if this was 3.5, it would be at least a LA +4 if not higher. This falls back into the problem of 3.5 where the later splat books ended up being better than the PHB which increased the power creep the edition is known for.
We're getting ready to play 'Baldur's Gate: Descent into Avernus', and I've been thinking about playing a Reborn Hellrider who had been caught in the portal between Avernus and the Prime Material Plane until Elturel was sucked into Avernus. His memory is fragmented, but he has moments of clarity.
I'm playing a Reborn in a game right now. My druid got killed in a boss fight, and his soul got interrupted on its way to the afterlife, getting caught inside a nearby scarecrow. But it has no memories before waking up, so no one, not even it, know that it's the original druid. Just me and the DM. The party wants to journey to a revival shrine they know of to raise the druid. I can't wait for them to try, just to find that it doesn't work because the soul is already in use. And then they'll have to make the Sophie's Choice (or as I call it, the Tuvix Choice) to keep their new friend and passively kill the old one by not reviving him, or to revive their old friend and basically actively killing their new one. It's going to be delicious.
But I digress. Ted, you think the Reborn's Knowledge of a Past Life skill is too weak, and would make it usuable on ANY roll. For my reborn, I thought RAW was too GOOD, at least thematically. My reborn is just the soul of the previous halfling druid, who had proficiency in Perception, Medicine, Nature, and Survival. So why would a glimps of this past life be able to give it a bonus to, say, Athletics? So my DM and I agree that it can only use this ability on those four skills. We also decided to keep the scarecrow as the UA version of Reborn for now for the same reason. Ancestral Legacy lets you keep any racial movespeed or proficiencies, of which my halfling had none. That means it could get two proficiencies. Same thing as Past Life. We said I'd only be able to pick two of those four the halfling had (of which the scarecrow already has one). So we opted to just keep Darkvision (which was lost from UA to published). Also kept the Construct status, because dude is DEFINITELY a construct, being made of straw and wood and watermelon plants. (which is also why [besides me being a glutton for punishment] we decided to make it vulnerable to fire.]
The dhampir would be awesome for the Blood Hunter both thematically as well as mechanically. Be Order of the Lycan as well and you're basically Michael from Underworld.
Going to run a roll for lineages in my campaign to add some mystery to it, and give hints to what they are through investigation checks and descriptions during gameplay! :D
So the players don't know themselves? Or more like a subterfuge game mixed with one of those hidden role, guessing game things? Could be kind of fun to run something like this, use the dark gifts too and tell the players not to tell eachother what they can do unless they have to or something?
@@Nildread more so in column A, they players might discover that they hit harder than anticipated, or awaken with scars from stiches all over their body. They all have there own backstories, but now it seems to twist drastically... or not, based on the roll of the dice at character creation, and whether or not they share the details in character or not is up to them
it also leads where I should direct the campaign going foreword, which I'm excited for as well!
The answer is probably a resounding "NO", but hear me out.... Is it conceivable that as a raging Path of the Beast Barbarian Dhampir with the Bite option selected, your vampiric bite would turn into a d8, add your strength to the attack and damage roll, and also gain additional hitpoints equal to your prof. mod if below half health? If I had to guess, Jeremy Crawford would probably say the beast fangs and vampiric fangs are two separate weapons even though they are physically the same part of your character's body. I don't think I'd allow it as a DM, but I could see another DM saying it's fine. It would obviously be broken as hell. Fun to think about though.
its a good idea and Im sure some dm may go for it, but its basically the equivalent of holding two swords in one and you can only hit a target with one of the swords, or to put it another way if you have the beast barbs claws and a sword in your hand you cant slash with the claws of a hand gripping a sword since its basically two weapons overlapping.
I like the idea of a Aarakocra Hexblood it would let them hang off the celling
It's a shame that the Vampiric Bite doesn't let rogues do sneak attack with it, imagine the temp HP from that.
I mean as a dm I would allow it just because it does make sense
a winged tiefling dhampir, or a winged tiefling reborn would be like a frankenstein monster with patched together wings
I think the past life wording is to prevent you from using it on initiative and/or counterspell.
I suppose, but I'm fine with adding it to initiative. I can get the problem with counterspell, but it's a pretty specific situation. Though that does need to be considered for balance purposes, so point well made
A bard using this ability, Jack of All Trades, and Gift of Alacrity (from Fey Touched) could have some insane Initiative at only level 2. Now I wanna play speedster Bard.
I like the reborn, I think they'd make for a fun skill monkey as a bard, like 1d6+expertise+bardic insperation+ability modifier+dice roll. thinking of playing a reborn spirit bard who is litterly a corpse being possed by 12 ghosts, puppeting him around trying to convince the world they are just a regular old human man who doesn't want to eat the flesh of mortals.
hunter’s mark adds damage of the same type as the attack - that could be used to increase the piercing damage dealt by the bite. Thematic too
Skeleton Paladin Oath of the crown. Long live my life, my love, my necromancer !
Here's a neat character concept for you.
*The Mothman:* Dhampir Owlfolk, Way of the Shadow Monk, Faceless Background.
Starting Walk, Climb, and Fly speeds of 35ft. Increased by Unarmored Movement. Also teleporting between shadows from the shadow monk subclass.
Vampiric Bite is a simple weapon, meaning it scales up with the Martial Arts die. (Obtain the "Gloves of Soul Catching" magic item for maximum effect.)
Stealth proficiency from the Owlfolk, and with the Dhampir not needing to breathe, drowning isn't an issue, and one could easily obtain a Ring of Swimming.
I'd swap the Owlfolk for an Aarakocra since that'd give it a fly speed of 50 which would still increase due to monk levels, throw 1-3 level of shadow sorcerer for 120ft darkvision and the option to cast haste or spells like darkness to teleport from, if you're still too far away from a useable shadow.
I gotta know, since I can gain these linages through the campaign, can I _become_ a small-sized creature upon getting these? I just picture being a Goliath, getting cursed by a hag and now I'm a small Goliath.
Seems like it yeah
@@NerdImmersion Holy shit this is amazing XDDD
Also, en-bigen gnome?
@@Nildread Literal big brain time.
@@Nildread That actually makes more sense than shrinking
Cool that they finally clarified the Dhampir's bite.
_That doesn't really stop how absurd it can get with monks and the piercer feat_
It's not as great as you think, I would assume. I'm guessing you're thinking of it as a Monk weapon? It looks like it might still get an increased martial arts die, but it would only exclusively use Constitution for attack and damage rolls. Since the martial arts ability states "You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons." But the bite doesn't use Strength, it uses exclusively Con.
Can't add rage damage to the bite since it doesn't use strength.
Also, I forgot about that for monk weapons, but piercer still works well with the bite.
@@gamecavalier3230 you actually can’t use rage damage on the bite since Barbarian specifically says you have to use a strength attack
The new studio is looking good.
Since both Hunter's Mark and the new Favored Foe add damage of the initial type, Dhampir Rangers look like a potentially great option. Meanwhile, Hexblood would be amazing for Warlocks; Disguise Self and Hex are great spells to have available without consuming a very scarce slot. A Hexblood Monk could also be amazing, giving you the Hex bonus damage to all your unarmed strikes for an hour.
So if you were a Bugbear and get one of these lineages would you keep reach or would your arms shrink?
They would shrink
In my opinion, and if I were the DM, id say as part of the Ancestral Legacy trait you could keep the 10 foot reach but have to give up one or both of the skill proficiencies.
@@manandshark yeah, there's somethings that I don't think would be too crazy to leave on. But it really depends on the group and communication.
I am excited to try Reborn, maybe for a one-shot, so that I can be a scarecrow man. Which I think was listed in the UA, but its the flavor that I really liked.
I'm playing that right now. It's a lot of fun. I'm playing it with the same body rules as Alphonse Elric, so there's a core place in the chest where the soul is anchored, and when body parts are attached to there, they're a part of my character's body. But they can, say, take off their head and put it on the table, and still walk around. Here's my lovable goof (art lovingly stolen and slightly photoshopped to customize): imgur.com/B97izZs
@@VonSnootingham that's awesome!
I'm working with the new dm now on mine. We want to do something where the scarecrow man has an ember inside him, as his core, that never burns out. His hay stuffing regrows. He doesn't know how he was created or for what purpose, and he's a Circle of the Wildfire druid.
@@timelytim That sounds really cool! My character was a Spores druid/grave cleric and was heavily mushroom and rot themed before getting killed. But through a freak occurence of several moving magical parts, his soul got caught in this scarecrow. Just no one but me and the DM (not even the scarecrow) know that. Since they don't have the spores anymore, they went from being Spores to Stars Druid (though they actually have more levels in grave cleric right now). But I've reskinned Stars as Spectral druid. Instead of taking on a starry constellation form, it's literally the soul dislodging and extruding from the body. Stars also gets a starmap item that is a focus of their abilities. Instead, it's a soulcatcher/dreamcatcher that was placed in the chest of the scarecrow by whatever farmer for luck, and THAT is where my soul is anchorerd. Not that anyone knows it's in there yet. Normally if the map is lost or destroyed, the druid can spend an hour magically replacing it. If MINE is destroyed, like with Alphonse Elric, the anchor is destroyed and my soul moves on.
My book just came today. I'm very excited to play it. I love horror themed stuff. I play a ton of Eldritch horror with my friends so we're thinking of some extensive adventure like that
If you were a Protector Aasimar who became a Dhampir, could you retain your flying speed, even though you get that from the Radiant Soul racial feature (which lasts one minute and manifests luminous wings; once per long rest)? I would guess no, but it would be cool if you could.
The reborn "Knowledge from a past life" distiction also affects things like Counterspell and Dispel Magic.
I think the Hexwarrior could be used with the fangs of the Dhampyr, and since this trait extends to the pact weapon. You can whild a Bow and if someone goes into melee to you, you can just bite them.
I think it's also a good idea for an Castlevania Alucard Build
Personally speaking, I'd tweak Knowledge from a Past Life even further than you did, as I think you were on the right track. Not only apply a d6 roll to an ability check, attack roll or saving throw, but also possibly use a bonus action or reaction to give another creature that bonus to a roll. That way, it's sharing knowledge even if you don't recall where that is information from. Otherwise, this ability as is seems to work just fine for any rogue that uses their skills in combat. Inquisitives and Swashbucklers, I'm looking at you.
My book should be coming today and I cannot wait for it to come
I like the flavour of the Hexblood
Knowledge from a past life is think is mostly worded that way for initiative and counterspell/dispel magic
I think that knowledge of the past life is worded in that way to avoid its use with things like initiative, counterspell and stuff like that.
I want to make a Reborn who is a skeleton. He was once the BBEG in ancient times, but was defeated and his body hidden away. A necromancer, not realizing what body he stumbled on, resurrects him, but fucks up and the Reborn is "awoken", but has no memories. He eventually escapes and explores the world with wide eyes as, to him, everything is new. He eventually stumbles upon an encampment of traveling bards and they take pitty on him and train him as an Eloquence Bard. Now he goes out into the world, trying to figure out who he was and bring joy to those who are down trodden.
A surviver of a gibbering mouther released from the Amalgamtion but with psychic scars forming into Blades. a Reborn psychic rogue.
Looking forward to this one.
Great video!
So what you're telling me is I can be a vampire (see plane shift: Ixalan) - with the dhampir lineage WITH apact of the undead to be the vampire/vampire/vampire?
You could, but you wouldn’t get anything from the vampire race
@@VelascoAnastasi I mean, you do get something....you get bragging rights over all your other dhampire friends who weren't originally vampires.
If people are looking for an alternate cover then preorder it at minature market. I have gotten it for the rime of the frostmaiden, tashas, and volos. I would recommend going there. I am currently waiting for the van rictens alt cover to come in the mail since I preordered it.
maybe dumb question here but does the vampiric bite stack with other bites? like with path of the beast barbarian?
also if i made a longtooth shifter would their bit attack stack or would one over ride the other
Might want to make a Spawn build with the Reborn race
I play a dhampir monk (way of mercy) currently and they work together so well!!
What about bite-chaining with the dhampir bite?
Like, rules as written, if you bite and deal 4 damage, your next bite can deal 4 bonus damage (which would still be piercing) which, let's say, deals 3. Then, you've dealt 7 piercing damage, which will be added onto your next bite. This goes on like that until we're at damage numbers that one-shot enemies.
Based on the video, you only add it to the attack roll, not the damage roll. And you're capped at only being able to do it a number of times equal to your proficiency bonus.
If you played as a variant human for the feat, then became a dhampir, would you get to keep the feat?
Part of me really wants to make a Jiangshi style Dhampir Way of the Ascendant Dragon Monk just for that full Wuxia feeling.
If you use the Dhampir bite along with sneak attack do you get to add sneak attack damage to the hp recovered?
So if you wanna play Blade the Vampire Hunter, Dhampir is the way to go. Nice.
I'd love to play a Reborn made by combining the bodies of a dead mage and a dead warrior, so he can end up being an Eldritch Knight or a Bladesinger, since he can't be fully a magic user or a melee fighter.
Enchanter Hexblood! Twin Hex!
Interesting wordings for the vampiric bite.
with the wording it have you can smite with it, and even use green flame blade or booming blade with it :D
but how it works with monks is strange. you can use it with Martial Arts, BUT you can not use Dex or Str as the Martial Arts only lets you use Dex instead of Str, and here we use Con.
Well given the updates to green flame blade and booming blade, you'd need to have your teeth be worth at least 1 silver piece
@@NerdImmersion That's what fillings are add a bit gold, silver (to overcome some resistances), diamond or adamantine and I'm sure that they'll be worth a silver piece. (drill a hole in the teeth and these teeth are longer so they can be filled with more valuable fillings material or coat the teeth with the material)
It is worth mentioning Telepathic Message is unlimited. The Eerie Trinket lasts until you complete a Long Rest, and it is only destroyed early if you use Remote Viewing. So you can send as many Telepathic Messages as you want, but once you use Remote Viewing the Eerie Trinket is destroyed and you cannot make another Eerie Trinket until you complete a Long Rest.
I disagree, I do not like them adding playable Fey. I find it odd that the Hexblood is Fey, when you consider that not all Hags are Fey, the Annis Hag is a Giant and the Night Hag is a Fiend. Hexbloods could have easily been Humanoid, and when they turn into a Hag through a ritual then they change their type because they become a Hag.
Do you think Genasi works with these? cause I have a stupid idea, Blood genasi Dhampir water genasi.....I will show myself out lol
There's no reason it wouldn't work
@@NerdImmersionI didn't expect to get a response lol.
@@argisus1279 It would work, but I don't know how good it would be because you wouldn't get any of the spells water genasi get, but at that point you're going for flavour more than anything anyway. And it's not any worse than human dhampire.
@@Nildread yeah lol Idk the idea seems super edgy and dumb XD
Lizardfolk seems ideal for Dhampir. 2skills and a swim speed
Definitely not a bad one!
And even more bite! Omnomnomnom!
@@godofzombi Let's go!!! Gecko boys clinging upside down on the ceiling. Gecko Rogue hanging upside down using a whip to sneak attack then go upside down prone on the ceiling to be out of reach.
Thanks for this video. I’ve only just discovered Dhampirs (only been playing 5e for a few months). This is the clearest explanation I've seen so far. It's also the only one where you're not hung up on the low damage from the bite. Too many other videos seem to come from the perspective that the bite is akin to a main weapon, rather than a useful occasional buff.
I need some help - my DM is new to 5e, as well. I'm a level 2 Wood Elf rogue now thinking of becoming a Dhampir rogue. My understanding is that I'll lose all the traits of my Wood Elf race (e.g. Mask of the Wild, Fey Ancestry, Trance, etc), but keep my skill proficiencies. Do I lose, or keep, the weapon proficiencies granted to me as an elf? I'm thinking I keep them because they are not so much traits, as training elves receive.
Also, the level 3 spider climb abilities. Is that level 3 of my character (e.g. my next level up if I became a Dhampir now), or after I've levelled up 2 more times as a Dhampir (e.g. when my character is level 5)?
I can finally play a Half-Elf that will become a Hag, aka a Changeling.
I was hoping to slap the Dhampir lineage on the Vampire race from Plane Shift Ixalan and have two types of bites but it looks like that’s not possible since the lineage straight up replaces the race’s abilities.
Dhampir Swarmkeeper Ranger with bats as their swarm let's goooo.
What about a Warforged? Can they contract anything like vampirism or be infected by werewolf, wererat ect. Or are they just immune to everything?
There's nothing that says they would be. Lycanthropy is a curse and they're not immune to curses, so it seems that would apply as well
@@NerdImmersion Maybe as an bio technological experiment.
Eww, Imagine you being a warfored all shiney and chrome, and suddley you got tuffts of corse black furr and twisted flesh pushing up trough all your joints, congealed blood running over your armor plates and your entire form getting wrenched into a more beastial form.
@@godofzombi Almost like the Frankensteins monster.
@@milanmarkovic2721 I was thinking Phyrexians from Magic the gathering, or possessed vehicles from warhammer 40K.
For the longest time I've had a character concept of a Sun god worshipping Devotion Paladin who counts as an Undead because he was corrupted by, or grew up in, the Shadowfell or the Negative Energy Plane. I wanted him to not get the standard benefits from healing, be completely unable to cross magic circles, and set off the 'Kill it! Kill it with fire!" senses from every other paladin in his order.
Reborn came so close to fulfilling that and being a stand in for a playable Returned race for Theros. As it stands, it might be better to just reflavor the Anvilwrought supernatural gift to be undead instead of construct based.
I heard of netfilx n chll, but dmGrave n Loft is a very new concept to me
I thinks the licantrop lineage will be cool
Although that is already covered with Shifters being half-lycanthropes and the Path of the Beast Barbarian subclass.
I'm playing with Dhampir in a campaign and loving!
The power creep is hard with this one.
It is with every new book. Homebrew will eventually be necessary to keep older content in line.
21:00 "Being a dragon doesn't give you benefits." Well, not being humanoid does, though. since you become immune against many loe level spells like hold person, charm person or dominate person.
The dhampir bite would totally work with a barbarian's brutal critical
Any idea why WotC decided to remove the 'undead' type from Reborn? It feels weird that you can be a zombie/skeleton PC but you don't count as undead (mechanically, at least). If they wanted to go for single-type lineages I would've much preferred that they were just undead instead of humanoid.
You don’t want to give GWM/Sharpshooter a pool of bardic inspiration for free. That’s why you don’t want to have the undead be attack rolls.
Sneak attack bite.
Reborn as a grappler - +d6 to grapple/athletics