I Made a Game Illegally

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  • Опубликовано: 23 ноя 2024

Комментарии • 1,1 тыс.

  • @PolyMars
    @PolyMars  2 года назад +1063

    subscribe so i don't have to crunch

    • @slashshorts
      @slashshorts 2 года назад +6

      Hey just 1 like

    • @mgames3209
      @mgames3209 2 года назад +4

      Hi!

    • @J4red498
      @J4red498 2 года назад +3

      Yoo!

    • @hil449
      @hil449 2 года назад +9

      Yo man, polymars remembered his password lmao we missed you dawg

    • @abhin_5435
      @abhin_5435 2 года назад +3

      Make a mobile game

  • @Chadderbox
    @Chadderbox 2 года назад +3823

    Just deciding to make a game puts me past my breaking point.

    • @thegunguy0
      @thegunguy0 2 года назад +143

      That’s my secret captain, I’m always past my breaking point.

    • @thegamewarloxxketoxo4914
      @thegamewarloxxketoxo4914 2 года назад +28

      What about making a game controller, does that crush your hopes and dreams.

    • @Chadderbox
      @Chadderbox 2 года назад +71

      @@thegamewarloxxketoxo4914 Making a game controller actually ruined my desire to live so much, I am posting this while dressing for my funeral.

    • @alkazarr
      @alkazarr 2 года назад +8

      this is what having two circuit boards interact with each other wirelessly without thr use of arduinos does to u

    • @STICKOMEDIA
      @STICKOMEDIA 2 года назад +3

      I hear you

  • @TheBird..
    @TheBird.. 2 года назад +2597

    So you prevented crunch by setting a tight deadline where you’re barely allowed to work each day

    • @TheWeen344
      @TheWeen344 2 года назад +428

      He's basically just crunching everyday at that point

    • @bubbybreezy
      @bubbybreezy 2 года назад +61

      yeah, he mentions that.

    • @thenickstrikebetter
      @thenickstrikebetter Год назад +161

      Fix big crunches with mini-crunches.

    • @ShalowRecord
      @ShalowRecord Год назад +59

      Yea I think that's called work life balance

    • @gavinthecrafter
      @gavinthecrafter Год назад +56

      Task failed successfully

  • @bobkingofseagulls9884
    @bobkingofseagulls9884 2 года назад +771

    Wonder about a competition where 1 person had X hours straight, and the other had X hours spread across a bunch of days. See how having regular breaks vs not having to get into/out of the zone every day would affect dev.

    • @viniciusschadeck4992
      @viniciusschadeck4992 Год назад +44

      too much variables... persons has tons of differents ideas... even with the same basic line... one can make a complex and faster than other, just by the base idea already, and if put another line, invert totally the outputs

    • @mage3690
      @mage3690 Год назад +11

      @@viniciusschadeck4992 I too, love to totally invert the outputs of my idea lines, which are located on the green sneeze just backwards of the uncontrollable wet.

    • @dovahkiin456
      @dovahkiin456 Год назад +22

      @@viniciusschadeck4992 That's why in statistics, we use large sample sizes for stuff like this.

    • @viniciusschadeck4992
      @viniciusschadeck4992 Год назад +3

      @@dovahkiin456 it helps, not are a silver bullet. But you can't put a large amount of people in certain stuff as make games for study of how devs deals with those stuff in really large amounts. That is why, clean values is better to people take out from researchs. Really away from bias people wroted articles over almost not connected researchs... papers, articles, researchs, science is a huge mess where only few people get the right way that improve human live, others live in it as a parasite.

    • @carlosmunoz3089
      @carlosmunoz3089 Год назад +1

      @@viniciusschadeck4992 i totally get it

  • @Vailskibum
    @Vailskibum 2 года назад +1783

    I could honestly see this game as a free app, great vid!!

    • @theallduck
      @theallduck 2 года назад +14

      Didnt expect u here

    • @reymondinho1
      @reymondinho1 2 года назад +7

      YOOO VALSKI absolute legend

    • @vetia4283
      @vetia4283 2 года назад +7

      I was just watching one of your vids

    • @mgames3209
      @mgames3209 2 года назад +4

      wait I didn't expect you here

    • @VeryDarkMask
      @VeryDarkMask 2 года назад +1

      Hello

  • @thatanimeweirdo
    @thatanimeweirdo Год назад +235

    Preventing crunch by crunching for 5 days in a row. Love it!

  • @Papiertig0r
    @Papiertig0r Год назад +88

    That's why I estimate my tickets like scotty does in TOS: quadruple the time you think it takes and then bargain with the customer to half and kablam, you still end up with twice the time you think you need which is often enough

    • @willgriner8965
      @willgriner8965 Год назад +1

      what is TOS?

    • @Ashebrethafe
      @Ashebrethafe Год назад +2

      @@willgriner8965 _Star Trek:_ The Original Series (the one with Kirk).

    • @willgriner8965
      @willgriner8965 Год назад +1

      @@Ashebrethafe cool, thanks man

  • @woosix7735
    @woosix7735 2 года назад +721

    Instead of crunching for 12h a day, you only crunched for 2hours

    • @zanepeterson777
      @zanepeterson777 Год назад +28

      crunching has replaced working for gamedevs

  • @_GhostMiner
    @_GhostMiner 2 года назад +256

    *CRUNCH 0*
    *STRESS 1 000*
    *_Perfectly balanced. As all things should be._*

  • @barj
    @barj 2 года назад +765

    My polymars plushie was 10x better

  • @temmie5764
    @temmie5764 Год назад +81

    1:11 be honest, how many tries did it take to do that throw? It landed too perfectly

  • @AAlexDoesStuff
    @AAlexDoesStuff 2 года назад +327

    Can a gamedev without crunch even be called a gamedev?

  • @animationy5784
    @animationy5784 2 года назад +806

    I don't care if it was a joke, the fact that you showed Technoblade's potato war video makes it 10x better

    • @PolyMars
      @PolyMars  2 года назад +192

      truly the greatest saga on youtube

    • @animationy5784
      @animationy5784 2 года назад +22

      @@PolyMars I can’t agree more

    • @suntzu5739
      @suntzu5739 2 года назад +37

      @@PolyMars
      "One does not need to study, if the entertainment thy consume is twice as educational." - Sun Tzu

    • @leaf1673
      @leaf1673 2 года назад +25

      “Buy Polymars Plush”
      -Sun Tzu

    • @insertnamehere2062
      @insertnamehere2062 2 года назад +73

      this hurts now

  • @Bossti
    @Bossti 2 года назад +37

    Well, this experience shows how bad planning, unknown factors and a tight budget affect a project :) If you had used a technology you know in and out the first two issues would have been greatly reduced already (less setup time and almost no surprises). But great that you managed to pull it off in the end, even though it was stressful (which - again - did not come from avoiding crunch but from sailing through uncharted waters to arrive at a very specific point in time with a completed project).

    • @Bossti
      @Bossti Год назад

      @enrique amaya he loves us all

  • @25usd94
    @25usd94 2 года назад +25

    Making a game with zero crunch but actually it’s only 2 hours of crunch
    That’s an improvement I think. gj

  • @BenBonk
    @BenBonk 2 года назад +597

    This is sick! You made a game just like how CD Projekt Red makes games!

    • @BenBonk
      @BenBonk 2 года назад +102

      @Lazys The Dank Engineer ratio

    • @thelordz33
      @thelordz33 2 года назад +53

      @@BenBonk being ratiod doesn't make him wrong, just unpopular

    • @Diathan
      @Diathan 2 года назад +55

      @@thelordz33 ratio or something

    • @_GhostMiner
      @_GhostMiner 2 года назад +1

      *STEELWOOL

    • @whoisanarnb
      @whoisanarnb 2 года назад +5

      @@BenBonk funny haha! Counter-ratio

  • @digitalunity
    @digitalunity Год назад +4

    There's a name for this concept of managing your projects: Project Management. There's classes for this in colleges, and it's valuable for businesses. I took a class on it and I still suck at it

    • @amandasharkey5956
      @amandasharkey5956 Год назад

      I was about to comment the same thing!! Glad someone else just found this vid recently too haha. It's experiences like this that remind game devs why producers are such an important part of the industry

  • @isto_inc
    @isto_inc 2 года назад +37

    Poor barji. Those plushies are gonna worth like a million each in 10 years time.

    • @V_ice
      @V_ice 2 года назад

      Trello

    • @zanepeterson777
      @zanepeterson777 Год назад

      only after the creator dies.

    • @inpinksuit
      @inpinksuit Год назад +4

      @@zanepeterson777 aight time to do it

  • @ericmackrodt9441
    @ericmackrodt9441 Год назад +3

    Having been a software engineer for 12 years now, I can tell you with confidence that there's no such thing as accurate estimates in software engineering.
    Whenever you estimate something add 20 or 50% on top of it because you'll probably end up going on tangents, fixing weird bugs and refactoring stuff you didn't think of so your thing can work.

  • @Jazzboy_Jh
    @Jazzboy_Jh 2 года назад +68

    y'know, sometimes I like not having a youtuber watching my every move in plushie form in my bedroom

  • @kn0xstep
    @kn0xstep 2 года назад +71

    That technoblade video hit really hard man. Rest In Peace Alex

    • @eglol
      @eglol Год назад +4

      Somehow I read this and then immediately I see "I was studying for an exam-" *The Potato War 3*
      "Well, I was supposed to be"

    • @ireadysucks3026
      @ireadysucks3026 Год назад

      @@eglol yeah same also

  • @mgmgmg07
    @mgmgmg07 2 года назад +99

    I can't even get a movement script done in 10 hours, so good job

    • @wohao_gaster7434
      @wohao_gaster7434 2 года назад +7

      Just X pos Y pos not that hard
      Besides if you're working in a new programming language and trying to find out what the hell those values are called.

    • @bestname6669
      @bestname6669 2 года назад

      player.x += 1

    • @mgmgmg07
      @mgmgmg07 2 года назад

      @@wohao_gaster7434 It's called sarcasm

    • @wohao_gaster7434
      @wohao_gaster7434 2 года назад +2

      @@mgmgmg07 it's also called being unaware of a language's syntax so I can see that being real

    • @mgmgmg07
      @mgmgmg07 2 года назад

      @@wohao_gaster7434 Tho it's sarcasm

  • @iggoth
    @iggoth 2 года назад +3

    1:34 the sound got me. I was on another tab, I heard the sound, and I opened discord.

  • @davidrudpedersen5622
    @davidrudpedersen5622 2 года назад +5

    "Making a Game With Zero Crunch"
    5:44 - Mission failed

  • @hardwinnn
    @hardwinnn 2 года назад +33

    Do you think you'll use similar strategies to avoid crunch for future games? I have a tendency to crunch so I can't tell if it's just a bad habit or I just prefer it at this point lol

    • @rainbowkittycat627
      @rainbowkittycat627 2 года назад +4

      Lol def a bad habit, try forcing yourself to not cunch, will def make you feel better long term.

    • @agent-33
      @agent-33 2 года назад +1

      What does crunch mean in game dev?

    • @luke2v52
      @luke2v52 2 года назад +4

      @@agent-33 Crunch time in anything including game dev is the time where you are panicking to get something working last minute.

  • @惑星土星
    @惑星土星 Год назад +1

    Did I just get an ad about PolyMars in a PolyMars video?

  • @aprilnya
    @aprilnya 2 года назад +4

    >replit game jam
    >used some random webserver instead of replit

  • @aMyst_1
    @aMyst_1 Год назад +2

    3:09 that alarm sound made me experience all the worst emotions felt by a human in an infinitely small amount of time

  • @23h9ubsn31dd
    @23h9ubsn31dd Год назад +6

    I envy the self-control that keeps you from spending 14 hours a day working on the game which inevitably leads to burnout

  • @monke_reborn
    @monke_reborn 2 года назад +2

    Just for you wondering were he went, he graduated high school recently so I’m pretty sure it’s college. He also still constantly uploads on his second channel.

  • @trickeddev
    @trickeddev 2 года назад +5

    love how you downloaded some shady program instead of the live server vscode extension

  • @SeuPera
    @SeuPera Год назад +2

    Well, this shows how bad is it to choose your deadlines before knowing about the project that you will do... Like most of the publishers do out there.
    If you already had the idea of the project, you could have planned how much time and resources you would need based on the project constraints (like learning the library, creating music and assets, and also everything else). Here you had to force your milestones to confirm to the previously stipulated times, even if it's unreasonable. That's not (a good) planning.
    Of course, sometimes we have projects in which the deadline are defined beforehand and you have to figure it out (usually reducing the quality/scope of your deliverables), but those should be the exceptions, not the rules...
    It's BAD planning that causes the crunch. Unfortunately, in the industry, usually those who do the planning are not the ones who need to crunch when the time comes, and are all to eager to set short deadlines to shine more...
    For indies, them yeah, sometimes is the own developer who loses track of time. That's not anything to be embarrassed. It's no easy task to organize a project and that's even harder when you have no experience with what you are doing. There are techniques to be learned, but that's as hard as any other part of creating your game (although is arguably the more important part).
    If you crunch, try to always look back and see what you should 've done differently. It will get better

  • @CesarIdles
    @CesarIdles Год назад +5

    “How many times do you want to change the title and thumbnail?”
    PolyMars: *”Yes”*

  • @normallyben
    @normallyben 2 года назад +6

    1:10 the fact that it landed upright tho…

  • @byrontheusurper6505
    @byrontheusurper6505 Год назад +3

    Rewatching the potato war while not studying for an exam is so endlessly relatable to me!

  • @Bee-eautiful
    @Bee-eautiful Год назад +1

    1:13
    i love the fact that the plushie finished right side up

  • @schoellhorn
    @schoellhorn 2 года назад +5

    My usual journey when making a game: I have a idea -> I make the base of the game (Setup SDL, the Makefile and a Basic Prototype) -> I lose motivation -> I have another veeery good idea and then this cycle repeats

    • @aquaponieee
      @aquaponieee Год назад

      I try setting up SDL and makefile but I quickly get lost, it's all so confusing

    • @TwoWayOrbitalStation
      @TwoWayOrbitalStation Год назад

      I dont even get to the base/prototype, I spend an entire week making and setting up all the "back" stuff, optimizing my code -> I can do it better -> back to optimizing code -> repeat. Set up a 'pooling' system, set up classes and objects that will be used in to setup both an enemy or the player, etc etc. then quit lmao... start again

    • @schoellhorn
      @schoellhorn Год назад

      @@TwoWayOrbitalStation lmao same here, been way more productive when actually having a strict goal to where I wanna go when starting a project

  • @iinr_guest001
    @iinr_guest001 Год назад +2

    The start of this video is literally dani making a game everytime

  • @nickjasperr
    @nickjasperr 2 года назад +17

    4:34
    rip techno

  • @EddieOtool
    @EddieOtool Год назад +2

    0:34 You forgot to multiply your initial estimate by 2. Bad planning already.

  • @Drayton226
    @Drayton226 2 года назад +4

    Congratulations on that. the game is a lot better than anything I could do. I'm so impressed by everything you do.

  • @ChandravijayAgrawal
    @ChandravijayAgrawal 9 месяцев назад +1

    the plushie is really good, the way it compresses makes it feel real

  • @ElepIn
    @ElepIn 2 года назад +3

    We may get mad for youtubers not posting for a while. But the real reason is, is because they want to make the best content. When I think of a content creator I think of polymar ❤

  • @timiocomesimios
    @timiocomesimios 2 года назад +2

    great vid but if i cant even get my tile palette wroking in unity im fucked

  • @eboatwright_
    @eboatwright_ 2 года назад +3

    YES I just re-watched the entire Technoblade Potato war series the other day :D

  • @RetroDotTube
    @RetroDotTube Год назад +2

    Just in case you were wondering a negative can’t be under a square root, and therefore you must use an imaginary number. The answer would be i square root 1.

    • @Finkelfunk
      @Finkelfunk Год назад

      Actually that is not quite right since sqrt(-1) * sqrt(-1) could either be seen as sqrt(-1)^2 = -1 as well as sqrt((-1) * (-1)) = 1, both of which are valid calculations. So the definition of i via a square root of -1 is not quite correct. It's much better to view i as being a value pair of R x R, where it represents the coordinates (1, 0), which makes it possible to be used in complex number calculations.

  • @user-qg6nd7ln8p
    @user-qg6nd7ln8p 2 года назад +4

    This guy took a bet with nothing going to him, Legend.

  • @YaBoyBilly88
    @YaBoyBilly88 Год назад +2

    The alarm at 3:09 literally jumpscared me so hard

  • @PS3PCDJ
    @PS3PCDJ Год назад +4

    0:40 *Rust has entered the chat*

  • @DaAccountName
    @DaAccountName 2 года назад +1

    you vs barji but 12 hours but 2 hours have to be spent making cheat codes

  • @Zed_Oud
    @Zed_Oud Год назад +20

    “…you’d spend half the week just fixing memory leaks.”
    A crustacean walks by, snapping angrily.

    • @crusaderACR
      @crusaderACR Год назад +1

      Rust is a nightmare to code in
      Not due to memory leaks tho

    • @crusaderACR
      @crusaderACR Год назад

      @osnefere not much because the borrow checker hates me :(
      i know, as you say, it's likely safer but it takes so long
      try making a linked list for example WHILE pleasing the borrow checker i.e. using 'safe' Rust
      im not even sure it's possible...

    • @crusaderACR
      @crusaderACR Год назад

      @osnefere It's not a good idea for a first language. Its benefits are that it's fast, and it forces you to be very careful and 'safe' when handling memory.
      If I was you, I'd go the usual ways for first languages. Python or, if you're a bit brave, C.

    • @crusaderACR
      @crusaderACR Год назад

      @osnefere Ok but it's still not a good idea to start there.
      In the back, Rust DOES mutate. Because that's how computers work. It's just hidden from you, because you can commit mistakes.
      So to START programming it's important, in my opinion, to do as the computer does, and later learn all those tricks and languages that avoid showing it to you.
      That's why I recommend C. C works just like how computers work.

  • @stysan
    @stysan 2 года назад +2

    4:35 Technoblade never dies ❤️

  • @lendrigangames
    @lendrigangames 2 года назад +6

    I've been making a game without crunch for about 2 years. It has been taking a lot of time, and I'm still laying foundation, but I've been completely safe from burnout and demotivation.

  • @Greeny_Official
    @Greeny_Official Год назад +2

    Me: Seeing a PolyMars video for the first time...
    PolyMars: BUY MY PLUSHIEEE! WHAT ARE YOU WAITING FOR!!!
    Edit: Love the content btw :D

  • @Skeffles
    @Skeffles 2 года назад +6

    So the game was made with crunch but you just wanted to not crunch? Good old scope creep can never go away.
    Either way it's cool to see you trying out kaboom and javascript for this game. It reminds me of a mix of Bouncedown and Doodle jump.

  • @xX_r_Xx
    @xX_r_Xx Год назад +1

    by only giving yourself the time you _think_ everything is going to take, you're putting yourself in the same type of situation as "crunch"

  • @kiyu3229
    @kiyu3229 2 года назад +3

    the plush looks so cool

  • @von...
    @von... Год назад +1

    protip: use VisualStudio Code + WSL for Windows 10/10. That way you can have your 'server' & your client running on the same actual PC w/ the server running in the WSL virtual linux box. Plus side, it is literally all developed & supported by windows/microsoft, it has never let me down for an extended period of time & they are great with supporting it. Just make sure you have virtualization turned on in your BIOS (this only applies to nerds like me who turned it off because I turn off everything I dont use for security reasons, but sometimes I forgot that when I go to use something that needs "X" on).

  • @Floky
    @Floky 2 года назад +5

    Wasn't the whole point of doing all this without Crunch to have less stress etc... ? Seems like it did the opposite in this video XD

  • @malachihormel7994
    @malachihormel7994 2 года назад +1

    I use the rule of doubling estimated work hours to avoid crunch. Of course I also procrastinate half the time so it _still_ doesn't work.

  • @seraphin01
    @seraphin01 Год назад +5

    loved how you managed to get to the crunch part of game dev in less than a week.. on a no crunch challenge. that's pretty epic

  • @Cortana637
    @Cortana637 Год назад +1

    4:57 "no back to watching minecraft-uh-i mean- studying"
    _HIT SOUND_

  • @Khaliljt
    @Khaliljt Год назад +4

    A general rule that I use when allocating time to do something is add at least 20% of the time allocated to account for unforeseen bs

  • @hoobies12
    @hoobies12 Год назад

    Kenshi is a pretty amazing example of a pretty successful (albeit small) studio committed to not giving into crunch and focusing on the quality of their product.
    Kenshi 1 took like 12 years to fully come around, and Kenshi 2 has been in progress for a while, and while I absolutely loved the first, don't want them to try and rush out another product. The community as a whole seems to support their slow and steady pace where on their website, states the amount of holiday time and 32.5 hour work weeks

  • @the_game1259
    @the_game1259 2 года назад +3

    0:08 wrong, you need a B E A N (Capsule) lol

  • @spacetheory68
    @spacetheory68 2 года назад +1

    R.I.P Technobade 4:35

  • @tezwoacz
    @tezwoacz Год назад +3

    The main reason why there is "crunch" is because large businesses want you to do unpaid overtime, in most cases it has nothing to do with actual product you are developing.

    • @No-cg9kj
      @No-cg9kj Год назад

      Yup, that's why most jobs that pay over $50k pay salary instead of hourly lol.

    • @tezwoacz
      @tezwoacz Год назад +1

      @@No-cg9kj yeah this is what I noticed talking about many professionals who earn more than me, I asked them how many hours they do and after some basic math it ends up that all of us, are on equal (close to a minimal) wage, its so absurd and nobody is talking about it.

  • @Jekkin
    @Jekkin 2 года назад +2

    3:09 Gave me a physical reaction unlike anything I've ever experienced

  • @RealOscarMay
    @RealOscarMay 2 года назад +3

    Yay more polymars

  • @Fun_stickman
    @Fun_stickman 2 года назад +2

    "I was supposed to study for an exam"
    -plays video games or watches youtube-
    *Yea sounds like me*

  • @slitnotgm
    @slitnotgm 2 года назад +3

    man watching technoblade, +rep

  • @KurdissecondAccount
    @KurdissecondAccount Год назад +1

    I’m creating this game in scratch RN

  • @Remmiemmyjr
    @Remmiemmyjr 2 года назад +13

    At 2:35 what is the website you use to plan out your tasks? Its so organized and really aesthetic, I think it would make documentation and scheduling more approachable for my team and I if we had a more polished tool to help us.
    Im really glad you made this video. Crunch is such a huge stressor in the world of game development. Kudos to you for making something so fun and attempting to defy the toxic pressure that is crunch :') Sounds like you were still stressed by the end, but regardless, you did something cool. You've inspired me to try doing this on my own projects. I've got a game that im working on for fun over summer break, and Im limiting myself to a few hours of work a day to prevent burnout, and I've been able to make a ton of progress despite the short work hours since Im not overwhelmed or overworked.

    • @mannyw_
      @mannyw_ 2 года назад

      Did you ever figure this out? It caught my eye too

    • @_p1x
      @_p1x 2 года назад

      @@mannyw_ same, id love to know what it is.

    • @SLSat
      @SLSat 2 года назад

      Me too I'd like to know what this website is

    • @evanlacagnina3963
      @evanlacagnina3963 2 года назад

      I think in the corner it says "tasks", but I'm having trouble finding anything online

    • @ArcangelZero7
      @ArcangelZero7 2 года назад +1

      Looks like a calendar app, but another good well-known project management tool would be something like Trello. BUT there's an open-source alternative that's wallet and privacy friendly called WeKan! You can even host it on your own network. That's what I'm planning to use.
      Otherwise...a highly visible whiteboard? :P

  • @Laminity
    @Laminity 2 года назад +1

    Just ordered a plushie, cant wait for it to arrive!

  • @frosty7674
    @frosty7674 2 года назад +3

    It's interesting how Mars chose to use hard coding instead of a for loop at 4:45 i wonder why?

    • @AndreiTache
      @AndreiTache 2 года назад +2

      Probably copy-pasting the same line took slightly less time? When you've got 2h, every second counts lmao
      (also his hard coded variables cause me an unreasonable amount of pain)

    • @frosty7674
      @frosty7674 2 года назад

      @@AndreiTache a for loop shouldn't take more than 20 seconds if you know what you're doing

  • @BioTheHuman
    @BioTheHuman Год назад +1

    Should have added that the charging bar continuously goes up and down so that players could have more time to decide when to jump and the maximum jump would be harder to achieve because you need to almost frame perfect :)

  • @Dorbellprod
    @Dorbellprod 2 года назад +5

    I'm the bald guy

    • @mmg5188
      @mmg5188 2 года назад

      nah fr ?!?!??! 😱

    • @dice6845
      @dice6845 2 года назад

      no one asked + ratio

    • @bubbybreezy
      @bubbybreezy 2 года назад

      @@dice6845 do you even know what that means?💀

  • @tegankubler4888
    @tegankubler4888 2 года назад +2

    awww. i watched this video after the plushies went offsale. oh well.

  • @SlicedHammm
    @SlicedHammm 2 года назад +2

    The technoblade bit did not age well

  • @n8dev
    @n8dev 2 года назад +1

    Best video on RUclips.

  • @lunab541
    @lunab541 2 года назад +1

    You would have to double or triple the amount of time necessary to complete each task to truly have the no-crunch experience

  • @migut
    @migut 2 года назад +2

    this seems extremally similar to the mobile game jump car

  • @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh
    @Guhhhhhhhhhhhhhhhhhhhhhhhhhhhh Год назад +1

    The little moons look like hands like he’s waving at you

  • @codemonkey6173
    @codemonkey6173 Год назад

    There are a lot of games made without crunch now. It really depends where you are working. I work for one of the largest game companies, and I haven't crunched in years.

  • @videakias3000
    @videakias3000 Год назад +1

    any time I try to start learning how to make a game I lose my interest less than a week in.
    making games is boring.

  • @TitanTubs
    @TitanTubs Год назад +1

    3:40 NOW THIS IS HOW YOU MAKE CODING INTERESTING FOR RUclips VIDEO

  • @omegaomega6193
    @omegaomega6193 Год назад

    First 4 days: I'm working on my own pace
    First hour of Friday: I'm rushing
    Last hour: I completed a starting screen, sound effects, a gauge, oh and I even experimented with screen shake.

  • @ZooHair
    @ZooHair 2 года назад +1

    this video is HUGE

  • @Mr-Sleet
    @Mr-Sleet 2 года назад +1

    PolyMars, I challenge you to a python game jam but you cant use graphics libraries, And 1 week long.

  • @sebay4654
    @sebay4654 Год назад +1

    Honestly if you had allocated more time to the project like a more reasonable workload for a day of work like 8 then it would of been less stressful because in trying to avoid crunch you only created more

  • @blacklight683
    @blacklight683 2 года назад +1

    2h is my limit after that I start breaking down and my brain stops working

  • @ayumuaikawa
    @ayumuaikawa Год назад

    2:55 in case you don't want to set up a server to serve the asset, you can convert them in base64 and put them directly in the JS code.
    Ok, it's not pretty, but let's say you wanted to package absolutely everything into a single index.html that would do the trick (please don't use that for in-production project since this will make the loading of the page longer:)).
    If you want a quick server just use nodeJS and expressJS then look for "static files" in theirs documentations (they have sample), this will give you a reliable server for testing without downloading dodgy stuff

  • @0x0wlOnYT
    @0x0wlOnYT Год назад

    This game is really similar to an older classic Icy Tower. I can definitely see the inspiration here.

  • @kuro_kurta
    @kuro_kurta Год назад +1

    am i the only one that thought him throwing the plushie in the closet
    and it landing straight up was impressive

  • @spiel_meister
    @spiel_meister 2 года назад +2

    2:12 Famous last words

  • @Dev-Siri
    @Dev-Siri Год назад +1

    This is the second time this video's title & thumbnail have been changed.

  • @shellder_gaming
    @shellder_gaming Год назад

    i just realized the two pink dots are phobos and deimos (mars moons)

  • @dal2452
    @dal2452 Год назад +1

    You should make a game in Rust so you don't have to worry about memory leaks.

  • @morgengabe1
    @morgengabe1 Год назад

    Golang's echo framework is great for small file servers, i use it for a small browser app to share files on local networks with my phone/tablet. You can also do it very easily, the language server even has a "hello web" snippet, with the standard library but the documentation probably isn't as newcomer friendly.

  • @phoenixehc
    @phoenixehc 2 года назад +1

    It's just Donkey Kong with new art