Wonder about a competition where 1 person had X hours straight, and the other had X hours spread across a bunch of days. See how having regular breaks vs not having to get into/out of the zone every day would affect dev.
too much variables... persons has tons of differents ideas... even with the same basic line... one can make a complex and faster than other, just by the base idea already, and if put another line, invert totally the outputs
@@viniciusschadeck4992 I too, love to totally invert the outputs of my idea lines, which are located on the green sneeze just backwards of the uncontrollable wet.
@@dovahkiin456 it helps, not are a silver bullet. But you can't put a large amount of people in certain stuff as make games for study of how devs deals with those stuff in really large amounts. That is why, clean values is better to people take out from researchs. Really away from bias people wroted articles over almost not connected researchs... papers, articles, researchs, science is a huge mess where only few people get the right way that improve human live, others live in it as a parasite.
That's why I estimate my tickets like scotty does in TOS: quadruple the time you think it takes and then bargain with the customer to half and kablam, you still end up with twice the time you think you need which is often enough
Well, this experience shows how bad planning, unknown factors and a tight budget affect a project :) If you had used a technology you know in and out the first two issues would have been greatly reduced already (less setup time and almost no surprises). But great that you managed to pull it off in the end, even though it was stressful (which - again - did not come from avoiding crunch but from sailing through uncharted waters to arrive at a very specific point in time with a completed project).
There's a name for this concept of managing your projects: Project Management. There's classes for this in colleges, and it's valuable for businesses. I took a class on it and I still suck at it
I was about to comment the same thing!! Glad someone else just found this vid recently too haha. It's experiences like this that remind game devs why producers are such an important part of the industry
Having been a software engineer for 12 years now, I can tell you with confidence that there's no such thing as accurate estimates in software engineering. Whenever you estimate something add 20 or 50% on top of it because you'll probably end up going on tangents, fixing weird bugs and refactoring stuff you didn't think of so your thing can work.
@osnefere not much because the borrow checker hates me :( i know, as you say, it's likely safer but it takes so long try making a linked list for example WHILE pleasing the borrow checker i.e. using 'safe' Rust im not even sure it's possible...
@osnefere It's not a good idea for a first language. Its benefits are that it's fast, and it forces you to be very careful and 'safe' when handling memory. If I was you, I'd go the usual ways for first languages. Python or, if you're a bit brave, C.
@osnefere Ok but it's still not a good idea to start there. In the back, Rust DOES mutate. Because that's how computers work. It's just hidden from you, because you can commit mistakes. So to START programming it's important, in my opinion, to do as the computer does, and later learn all those tricks and languages that avoid showing it to you. That's why I recommend C. C works just like how computers work.
So the game was made with crunch but you just wanted to not crunch? Good old scope creep can never go away. Either way it's cool to see you trying out kaboom and javascript for this game. It reminds me of a mix of Bouncedown and Doodle jump.
Do you think you'll use similar strategies to avoid crunch for future games? I have a tendency to crunch so I can't tell if it's just a bad habit or I just prefer it at this point lol
My usual journey when making a game: I have a idea -> I make the base of the game (Setup SDL, the Makefile and a Basic Prototype) -> I lose motivation -> I have another veeery good idea and then this cycle repeats
I dont even get to the base/prototype, I spend an entire week making and setting up all the "back" stuff, optimizing my code -> I can do it better -> back to optimizing code -> repeat. Set up a 'pooling' system, set up classes and objects that will be used in to setup both an enemy or the player, etc etc. then quit lmao... start again
Got an ad for managing burnout and stress at the end of this video. Didn't know what this was about or why it's being recommended btw, but good work to the yt ad people (also pretty video)
Just for you wondering were he went, he graduated high school recently so I’m pretty sure it’s college. He also still constantly uploads on his second channel.
The main reason why there is "crunch" is because large businesses want you to do unpaid overtime, in most cases it has nothing to do with actual product you are developing.
@@No-cg9kj yeah this is what I noticed talking about many professionals who earn more than me, I asked them how many hours they do and after some basic math it ends up that all of us, are on equal (close to a minimal) wage, its so absurd and nobody is talking about it.
We may get mad for youtubers not posting for a while. But the real reason is, is because they want to make the best content. When I think of a content creator I think of polymar ❤
I've been making a game without crunch for about 2 years. It has been taking a lot of time, and I'm still laying foundation, but I've been completely safe from burnout and demotivation.
At 2:35 what is the website you use to plan out your tasks? Its so organized and really aesthetic, I think it would make documentation and scheduling more approachable for my team and I if we had a more polished tool to help us. Im really glad you made this video. Crunch is such a huge stressor in the world of game development. Kudos to you for making something so fun and attempting to defy the toxic pressure that is crunch :') Sounds like you were still stressed by the end, but regardless, you did something cool. You've inspired me to try doing this on my own projects. I've got a game that im working on for fun over summer break, and Im limiting myself to a few hours of work a day to prevent burnout, and I've been able to make a ton of progress despite the short work hours since Im not overwhelmed or overworked.
Looks like a calendar app, but another good well-known project management tool would be something like Trello. BUT there's an open-source alternative that's wallet and privacy friendly called WeKan! You can even host it on your own network. That's what I'm planning to use. Otherwise...a highly visible whiteboard? :P
Probably copy-pasting the same line took slightly less time? When you've got 2h, every second counts lmao (also his hard coded variables cause me an unreasonable amount of pain)
Should have added that the charging bar continuously goes up and down so that players could have more time to decide when to jump and the maximum jump would be harder to achieve because you need to almost frame perfect :)
Golang's echo framework is great for small file servers, i use it for a small browser app to share files on local networks with my phone/tablet. You can also do it very easily, the language server even has a "hello web" snippet, with the standard library but the documentation probably isn't as newcomer friendly.
Im a Web Developer and I was searching for a good game engine for months. Thank you very much for showing us this! I will try it out as soon as possible :)
Well, this shows how bad is it to choose your deadlines before knowing about the project that you will do... Like most of the publishers do out there. If you already had the idea of the project, you could have planned how much time and resources you would need based on the project constraints (like learning the library, creating music and assets, and also everything else). Here you had to force your milestones to confirm to the previously stipulated times, even if it's unreasonable. That's not (a good) planning. Of course, sometimes we have projects in which the deadline are defined beforehand and you have to figure it out (usually reducing the quality/scope of your deliverables), but those should be the exceptions, not the rules... It's BAD planning that causes the crunch. Unfortunately, in the industry, usually those who do the planning are not the ones who need to crunch when the time comes, and are all to eager to set short deadlines to shine more... For indies, them yeah, sometimes is the own developer who loses track of time. That's not anything to be embarrassed. It's no easy task to organize a project and that's even harder when you have no experience with what you are doing. There are techniques to be learned, but that's as hard as any other part of creating your game (although is arguably the more important part). If you crunch, try to always look back and see what you should 've done differently. It will get better
subscribe so i don't have to crunch
Hey just 1 like
Hi!
Yoo!
Yo man, polymars remembered his password lmao we missed you dawg
Make a mobile game
Just deciding to make a game puts me past my breaking point.
That’s my secret captain, I’m always past my breaking point.
What about making a game controller, does that crush your hopes and dreams.
@@thegamewarloxxketoxo4914 Making a game controller actually ruined my desire to live so much, I am posting this while dressing for my funeral.
this is what having two circuit boards interact with each other wirelessly without thr use of arduinos does to u
I hear you
So you prevented crunch by setting a tight deadline where you’re barely allowed to work each day
He's basically just crunching everyday at that point
yeah, he mentions that.
Fix big crunches with mini-crunches.
Yea I think that's called work life balance
Task failed successfully
Wonder about a competition where 1 person had X hours straight, and the other had X hours spread across a bunch of days. See how having regular breaks vs not having to get into/out of the zone every day would affect dev.
too much variables... persons has tons of differents ideas... even with the same basic line... one can make a complex and faster than other, just by the base idea already, and if put another line, invert totally the outputs
@@viniciusschadeck4992 I too, love to totally invert the outputs of my idea lines, which are located on the green sneeze just backwards of the uncontrollable wet.
@@viniciusschadeck4992 That's why in statistics, we use large sample sizes for stuff like this.
@@dovahkiin456 it helps, not are a silver bullet. But you can't put a large amount of people in certain stuff as make games for study of how devs deals with those stuff in really large amounts. That is why, clean values is better to people take out from researchs. Really away from bias people wroted articles over almost not connected researchs... papers, articles, researchs, science is a huge mess where only few people get the right way that improve human live, others live in it as a parasite.
@@viniciusschadeck4992 i totally get it
I could honestly see this game as a free app, great vid!!
Didnt expect u here
YOOO VALSKI absolute legend
I was just watching one of your vids
wait I didn't expect you here
Hello
Preventing crunch by crunching for 5 days in a row. Love it!
Instead of crunching for 12h a day, you only crunched for 2hours
crunching has replaced working for gamedevs
That's why I estimate my tickets like scotty does in TOS: quadruple the time you think it takes and then bargain with the customer to half and kablam, you still end up with twice the time you think you need which is often enough
what is TOS?
@@willgriner8965 _Star Trek:_ The Original Series (the one with Kirk).
@@Ashebrethafe cool, thanks man
*CRUNCH 0*
*STRESS 1 000*
*_Perfectly balanced. As all things should be._*
isnt that how crunch works?
POV: School or whatever
@@yayitsafreakingrandomchannelxd is it really a point of view?
Can a gamedev without crunch even be called a gamedev?
yea
Making a game with zero crunch but actually it’s only 2 hours of crunch
That’s an improvement I think. gj
y'know, sometimes I like not having a youtuber watching my every move in plushie form in my bedroom
Or give it to the dog
The Denis plushie tho
Well, this experience shows how bad planning, unknown factors and a tight budget affect a project :) If you had used a technology you know in and out the first two issues would have been greatly reduced already (less setup time and almost no surprises). But great that you managed to pull it off in the end, even though it was stressful (which - again - did not come from avoiding crunch but from sailing through uncharted waters to arrive at a very specific point in time with a completed project).
@enrique amaya he loves us all
I don't care if it was a joke, the fact that you showed Technoblade's potato war video makes it 10x better
truly the greatest saga on youtube
@@PolyMars I can’t agree more
@@PolyMars
"One does not need to study, if the entertainment thy consume is twice as educational." - Sun Tzu
“Buy Polymars Plush”
-Sun Tzu
this hurts now
My polymars plushie was 10x better
Xd
fr
I'd buy it
1:35
Perfection.
69th like lol
1:11 be honest, how many tries did it take to do that throw? It landed too perfectly
17
@@Marko_52 source
@@Jarateajust trust me bro
4:28 he was watching technoblade...
This is sick! You made a game just like how CD Projekt Red makes games!
@Lazys The Dank Engineer ratio
@@BenBonk being ratiod doesn't make him wrong, just unpopular
@@thelordz33 ratio or something
*STEELWOOL
@@BenBonk funny haha! Counter-ratio
Poor barji. Those plushies are gonna worth like a million each in 10 years time.
Trello
only after the creator dies.
@@zanepeterson777 aight time to do it
>replit game jam
>used some random webserver instead of replit
There's a name for this concept of managing your projects: Project Management. There's classes for this in colleges, and it's valuable for businesses. I took a class on it and I still suck at it
I was about to comment the same thing!! Glad someone else just found this vid recently too haha. It's experiences like this that remind game devs why producers are such an important part of the industry
“How many times do you want to change the title and thumbnail?”
PolyMars: *”Yes”*
Having been a software engineer for 12 years now, I can tell you with confidence that there's no such thing as accurate estimates in software engineering.
Whenever you estimate something add 20 or 50% on top of it because you'll probably end up going on tangents, fixing weird bugs and refactoring stuff you didn't think of so your thing can work.
Congratulations on that. the game is a lot better than anything I could do. I'm so impressed by everything you do.
I can't even get a movement script done in 10 hours, so good job
Just X pos Y pos not that hard
Besides if you're working in a new programming language and trying to find out what the hell those values are called.
player.x += 1
@@wohao_gaster7434 It's called sarcasm
@@mgmgmg07 it's also called being unaware of a language's syntax so I can see that being real
@@wohao_gaster7434 Tho it's sarcasm
"Making a Game With Zero Crunch"
5:44 - Mission failed
I found your channel recently and I've watched all your videos and youve inspired me to start programming my own games. Keep up the great work man!
The start of this video is literally dani making a game everytime
That technoblade video hit really hard man. Rest In Peace Alex
Somehow I read this and then immediately I see "I was studying for an exam-" *The Potato War 3*
"Well, I was supposed to be"
@@eglol yeah same also
Rewatching the potato war while not studying for an exam is so endlessly relatable to me!
3:09 that alarm sound made me experience all the worst emotions felt by a human in an infinitely small amount of time
“…you’d spend half the week just fixing memory leaks.”
A crustacean walks by, snapping angrily.
Rust is a nightmare to code in
Not due to memory leaks tho
@osnefere not much because the borrow checker hates me :(
i know, as you say, it's likely safer but it takes so long
try making a linked list for example WHILE pleasing the borrow checker i.e. using 'safe' Rust
im not even sure it's possible...
@osnefere It's not a good idea for a first language. Its benefits are that it's fast, and it forces you to be very careful and 'safe' when handling memory.
If I was you, I'd go the usual ways for first languages. Python or, if you're a bit brave, C.
@osnefere Ok but it's still not a good idea to start there.
In the back, Rust DOES mutate. Because that's how computers work. It's just hidden from you, because you can commit mistakes.
So to START programming it's important, in my opinion, to do as the computer does, and later learn all those tricks and languages that avoid showing it to you.
That's why I recommend C. C works just like how computers work.
4:34
rip techno
RIP😢
I envy the self-control that keeps you from spending 14 hours a day working on the game which inevitably leads to burnout
1:34 the sound got me. I was on another tab, I heard the sound, and I opened discord.
1:10 the fact that it landed upright tho…
This guy took a bet with nothing going to him, Legend.
love how you downloaded some shady program instead of the live server vscode extension
"I was supposed to study for an exam"
-plays video games or watches youtube-
*Yea sounds like me*
the plushie is really good, the way it compresses makes it feel real
So the game was made with crunch but you just wanted to not crunch? Good old scope creep can never go away.
Either way it's cool to see you trying out kaboom and javascript for this game. It reminds me of a mix of Bouncedown and Doodle jump.
Do you think you'll use similar strategies to avoid crunch for future games? I have a tendency to crunch so I can't tell if it's just a bad habit or I just prefer it at this point lol
Lol def a bad habit, try forcing yourself to not cunch, will def make you feel better long term.
What does crunch mean in game dev?
@@agent-33 Crunch time in anything including game dev is the time where you are panicking to get something working last minute.
The little moons look like hands like he’s waving at you
The alarm at 3:09 literally jumpscared me so hard
My usual journey when making a game: I have a idea -> I make the base of the game (Setup SDL, the Makefile and a Basic Prototype) -> I lose motivation -> I have another veeery good idea and then this cycle repeats
I try setting up SDL and makefile but I quickly get lost, it's all so confusing
I dont even get to the base/prototype, I spend an entire week making and setting up all the "back" stuff, optimizing my code -> I can do it better -> back to optimizing code -> repeat. Set up a 'pooling' system, set up classes and objects that will be used in to setup both an enemy or the player, etc etc. then quit lmao... start again
@@TwoWayOrbitalStation lmao same here, been way more productive when actually having a strict goal to where I wanna go when starting a project
the plush looks so cool
1:13
i love the fact that the plushie finished right side up
by only giving yourself the time you _think_ everything is going to take, you're putting yourself in the same type of situation as "crunch"
0:40 *Rust has entered the chat*
Yay more polymars
Got an ad for managing burnout and stress at the end of this video. Didn't know what this was about or why it's being recommended btw, but good work to the yt ad people (also pretty video)
Just for you wondering were he went, he graduated high school recently so I’m pretty sure it’s college. He also still constantly uploads on his second channel.
loved how you managed to get to the crunch part of game dev in less than a week.. on a no crunch challenge. that's pretty epic
YES I just re-watched the entire Technoblade Potato war series the other day :D
Just ordered a plushie, cant wait for it to arrive!
We're happy to have you back, PocketMars.
The main reason why there is "crunch" is because large businesses want you to do unpaid overtime, in most cases it has nothing to do with actual product you are developing.
Yup, that's why most jobs that pay over $50k pay salary instead of hourly lol.
@@No-cg9kj yeah this is what I noticed talking about many professionals who earn more than me, I asked them how many hours they do and after some basic math it ends up that all of us, are on equal (close to a minimal) wage, its so absurd and nobody is talking about it.
Wasn't the whole point of doing all this without Crunch to have less stress etc... ? Seems like it did the opposite in this video XD
0:34 You forgot to multiply your initial estimate by 2. Bad planning already.
barji about to become a plushie reseller
We may get mad for youtubers not posting for a while. But the real reason is, is because they want to make the best content. When I think of a content creator I think of polymar ❤
I've been making a game without crunch for about 2 years. It has been taking a lot of time, and I'm still laying foundation, but I've been completely safe from burnout and demotivation.
"You'd spend half the week just trying to prevent memory leaks"
Tantan : "mmmmmmmmmmmmmm Bevy, Bevy Bevy Bevy"
The most impressive part of this video is when he threw the plush into the closet perfectly
A general rule that I use when allocating time to do something is add at least 20% of the time allocated to account for unforeseen bs
For me it's 400%
man watching technoblade, +rep
"Doing it from scratch is a lot of fun." are you insane💀💀💀
back at it again
At 2:35 what is the website you use to plan out your tasks? Its so organized and really aesthetic, I think it would make documentation and scheduling more approachable for my team and I if we had a more polished tool to help us.
Im really glad you made this video. Crunch is such a huge stressor in the world of game development. Kudos to you for making something so fun and attempting to defy the toxic pressure that is crunch :') Sounds like you were still stressed by the end, but regardless, you did something cool. You've inspired me to try doing this on my own projects. I've got a game that im working on for fun over summer break, and Im limiting myself to a few hours of work a day to prevent burnout, and I've been able to make a ton of progress despite the short work hours since Im not overwhelmed or overworked.
Did you ever figure this out? It caught my eye too
@@mannyw_ same, id love to know what it is.
Me too I'd like to know what this website is
I think in the corner it says "tasks", but I'm having trouble finding anything online
Looks like a calendar app, but another good well-known project management tool would be something like Trello. BUT there's an open-source alternative that's wallet and privacy friendly called WeKan! You can even host it on your own network. That's what I'm planning to use.
Otherwise...a highly visible whiteboard? :P
It's interesting how Mars chose to use hard coding instead of a for loop at 4:45 i wonder why?
Probably copy-pasting the same line took slightly less time? When you've got 2h, every second counts lmao
(also his hard coded variables cause me an unreasonable amount of pain)
@@AndreiTache a for loop shouldn't take more than 20 seconds if you know what you're doing
It's just Donkey Kong with new art
This game is really similar to an older classic Icy Tower. I can definitely see the inspiration here.
I'm the bald guy
nah fr ?!?!??! 😱
no one asked + ratio
@@dice6845 do you even know what that means?💀
The technoblade bit did not age well
3:09 Gave me a physical reaction unlike anything I've ever experienced
it was only 6 seconds lol
4:57 "no back to watching minecraft-uh-i mean- studying"
_HIT SOUND_
I like how for staging the timer going off it’s very clear that you just set it for six seconds lmao
2h is my limit after that I start breaking down and my brain stops working
Sounds like Friday was the crunch you feared
First video, already in love!
Did I just get an ad about PolyMars in a PolyMars video?
I will pay for barji’s version of the polymars plushie
Should have added that the charging bar continuously goes up and down so that players could have more time to decide when to jump and the maximum jump would be harder to achieve because you need to almost frame perfect :)
you were still crunching just more intensly for less time lol
Golang's echo framework is great for small file servers, i use it for a small browser app to share files on local networks with my phone/tablet. You can also do it very easily, the language server even has a "hello web" snippet, with the standard library but the documentation probably isn't as newcomer friendly.
2:12 Famous last words
2 hours a day is all I can ever get on weekdays lmao
Im a Web Developer and I was searching for a good game engine for months. Thank you very much for showing us this! I will try it out as soon as possible :)
i did an its good for basic things
Thank you for giving me the motivation to start programming.
Well, this shows how bad is it to choose your deadlines before knowing about the project that you will do... Like most of the publishers do out there.
If you already had the idea of the project, you could have planned how much time and resources you would need based on the project constraints (like learning the library, creating music and assets, and also everything else). Here you had to force your milestones to confirm to the previously stipulated times, even if it's unreasonable. That's not (a good) planning.
Of course, sometimes we have projects in which the deadline are defined beforehand and you have to figure it out (usually reducing the quality/scope of your deliverables), but those should be the exceptions, not the rules...
It's BAD planning that causes the crunch. Unfortunately, in the industry, usually those who do the planning are not the ones who need to crunch when the time comes, and are all to eager to set short deadlines to shine more...
For indies, them yeah, sometimes is the own developer who loses track of time. That's not anything to be embarrassed. It's no easy task to organize a project and that's even harder when you have no experience with what you are doing. There are techniques to be learned, but that's as hard as any other part of creating your game (although is arguably the more important part).
If you crunch, try to always look back and see what you should 've done differently. It will get better
The way that plush landed upright when you threw it…
Needing to study but accidentally watching the entirety of the potato wars. Relatable
You just described what the plushie made out off now i can copy it albeit getting my hands on the material would be time consuming and hard
You would have to double or triple the amount of time necessary to complete each task to truly have the no-crunch experience
oh my goshhhh I’ve never heard of this channel but that plushie be freakin CUTEEEE
making a game out of spite > studing for statics exam lol
1:10 that was SO SMOOTH
this seems extremally similar to the mobile game jump car
I love how "sleep" is not checked.
You made your self crunch even harder than normal lol
oops