26:00 You actually CAN input and export higher resolution images by setting it up in the *image panel.* Only the *preview render* is limited to 2048x2048. This is what I do to get the *framing* right: Let's say I want the final image to be a *4k 16:9* Desktop background. 1 • Decide the final resolution (e.g. 3840x2560) 2 • Search for a *Ratio Converter* 3 • Input the final resolution as A : B (width : lenght) 4 • Now insert in C "2048" (this way the *longer side* gets as much space as allowed by MV) 5 • Hit calculate and let the converter give you the Height. 6 • The final result should look like this: A 3840 : B 2560 = C 2048 : D *1330* This way you can obtain a preview that takes advantage of the max 2048 (2048x1330) but also keeps the same-ish 16:9 ratio, allowing you to correctly frame the model in the render preview.
Hey! Thanks for the in depth explanation. You are correct. I didn't expressed myself correctly. If you save with the image tab you lose all the gloom effects. So you either choose that resolution or a bigger one without the effects. I have a new series that goes very in depth on all the software i made after third video. I understand the software better now so maybe it's better to watch that instead. Cheers!
Super helpful regarding materials, I've been using magicavoxel for years and yet, the way you describe materials is way more intuitive than what I had in mind before watching.
Thank you for your grate tutorials, i have a question can i export PNG in perspective view ? when i click on 2d export the software create front view export and separate layers automatically i dont want this i want to export png (whitout background) what i see in pers or orth camera view
26:00 You actually CAN input and export higher resolution images by setting it up in the *image panel.*
Only the *preview render* is limited to 2048x2048.
This is what I do to get the *framing* right:
Let's say I want the final image to be a *4k 16:9* Desktop background.
1 • Decide the final resolution (e.g. 3840x2560)
2 • Search for a *Ratio Converter*
3 • Input the final resolution as A : B (width : lenght)
4 • Now insert in C "2048" (this way the *longer side* gets as much space as allowed by MV)
5 • Hit calculate and let the converter give you the Height.
6 • The final result should look like this:
A 3840 : B 2560 = C 2048 : D *1330*
This way you can obtain a preview that takes advantage of the max 2048 (2048x1330) but also keeps the same-ish 16:9 ratio, allowing you to correctly frame the model in the render preview.
Hey! Thanks for the in depth explanation. You are correct. I didn't expressed myself correctly. If you save with the image tab you lose all the gloom effects. So you either choose that resolution or a bigger one without the effects.
I have a new series that goes very in depth on all the software i made after third video. I understand the software better now so maybe it's better to watch that instead.
Cheers!
Super helpful regarding materials, I've been using magicavoxel for years and yet, the way you describe materials is way more intuitive than what I had in mind before watching.
I'm glad it helped!
I feel nostalgic xD feels like a long time since I first seen this
Because it was! Haha. I'm trying to slowly move all my tutorials to this channel. (:
Thank you for your grate tutorials, i have a question can i export PNG in perspective view ? when i click on 2d export the software create front view export and separate layers automatically i dont want this i want to export png (whitout background) what i see in pers or orth camera view
Hey! Thank YOU for watching!
What you need is not what I explain in 25:23?