Great job dude. It ain't east doing this stuff live. You are doing well! welcome to the anxiety and "shoulders at ears" that comes with LIVE product demonstrations.... Deep breath, drop those shoulders
How can I add a slider joint between a straight component and a curved component (perpendicular to the first one) wherein the straight component moves along the curved component?
Awesome! just I watch the recording. I think a good idea to set up your joint limits would be, instead of typing the numbers would be to drag the components to the position you want while watching numbers update in the box then finalize by typing. Also also I wish there would be a label on the As built joint symbols so you can tell the difference between a regular joint. Responding to these streams is probably a faster way to communicate to the design team idea suggestions from the community.
I would be very interested to know what are the cons of using “Ground”. I’ve been using it a lot and I would be curious to know what problems I may have encountered in large assemblies because of that, not knowing it may have been the source. Thank!
Can you please link to a video where you walk through the new toolbar? I was just getting used to the existing, and now suddenly I have to search around for the tools again.
I have sort of problem. When i make joint for example rotate move, when i grab the part with mouse the joint group its just move like "grab and drop" not rotate move. How can i solve this ?
Good work on the live stream Aaron. Every time you do a live stream or a what's new I learn something. Mostly I am thinking Holy Cow I had no idea you could do that. Keep the live streams coming and yes the mesh to solid sounds like a great idea for the next one.
I created a design in Fusion and was trying to assemble in Fusion itself. A rigid joint between the base component and the top assembly is available for imported assemblies right? And in my Fusion design I have to use Grounded components right?
Aaron... you may have already realised this. But your joint limits were the wrong way around. If you had of used those values on the right hand joint, or used 76 & -36, I think it would have worked.
Hi Aaron. First of all congrats on the live stream! About the contents, I've managed to convince the CEO on the company I work for, to buy, about a year ago, a Fusion 360 license specially because of the CAM capabilities, since our main CAD has been Solid Edge for a long time now. Since we bought the license, I often used to import native assemblies (and parts as well) from Solid Edge to Fusion, to perform animations, exploded views and so on, since it's much easier than in Solid Edge. The process used to be exactly the same way that you have just showed with the Soliworks assembly - but I don't know why, since one of the last updates it doesn't work any more, saying that Fusion can't translate the native files from Solid Edge?!?! Does it has to do with Fusion itself or it might be an issue of compatibility with the last version of Solid Edge, which we are already using?!? Thank you in advance for your feedback. Cheers.
It likely has to do with the Solid Edge version. Was there an update recently? If so, we might not have the ability to translate these files natively yet. As that's the case, and because most of the design history is lost anyway, I would suggest saving your Solid Edge files to STEP or IGES, then bringing those into Fusion 360. Thanks for subscribing, and the congratulations! Let me know if that helps!
Very vary good but. Your going back and forward for no reason. It ok if it something your doing like 1234 and 1234 but not 1234 and 3214 all and all keep up the good work
Sorry you feel that way...and so strongly. I remember when I first transitioned from SolidWorks and thought the same, but now that I understand how they work I can't live without joints. Yes, mates do allow for some additional situations, but it's hard to beat joints in terms of efficiency. Anyway, take a look at this tutorial for more content to get you going: ruclips.net/video/c0tY2sx-y_c/видео.html
@@adskFusion The implementation of Joints badly misses the mark. What I can do in 10 minutes in SolidWorks takes me double the time or more to figure out why I can't work as easily or intuitively in Fusion 360 to constrain the model. At the very least, provide parallel functionality that is equivalent to SolidWorks Mates. Until that happens, Fusion 360 is only something I suffer through because I can't yet afford a seat of SolidWorks for personal use, though thankfully my company has it. I can't work with parts natively within assemblies in F360 - I have to open each part model separately to set joint targets. I sure don't have to do that in SolidWorks! But then that's why you have to pay so much for a real professional tool like SW instead of a half-finished hobbyist solution like F360. When the time comes and Autodesk removes the free option for F360, I'll just have to get out the credit card and pony up for SolidWorks. (Being cheap is a hard life.)
Well, I would recommend you keep trying, but it sounds like you've made up your mind. We're improving Fusion 360 fast and furiously, joints included (see www.autodesk.com/products/fusion-360/blog/fusion-360-roadmap-update-october-2019/). Cheers.
with the contact set. I only used the revolute limit and that would do to all components that are as joint.
Love the way you did the joints!!! So much faster than the way I've been doing it.
Great job dude. It ain't east doing this stuff live. You are doing well! welcome to the anxiety and "shoulders at ears" that comes with LIVE product demonstrations.... Deep breath, drop those shoulders
Love Fusion 360...
Thanks Aaron!
How can I add a slider joint between a straight component and a curved component (perpendicular to the first one) wherein the straight component moves along the curved component?
Awesome! just I watch the recording. I think a good idea to set up your joint limits would be, instead of typing the numbers would be to drag the components to the position you want while watching numbers update in the box then finalize by typing. Also also I wish there would be a label on the As built joint symbols so you can tell the difference between a regular joint. Responding to these streams is probably a faster way to communicate to the design team idea suggestions from the community.
This was great. thanks for the video!
Thanks for watching!
Anybody have a link to the original grabcad model? I found a couple that look similar, but I'm not sure that I've got the right one.
This is amazing!
Thanks! Glad you're enjoying these!
pleace let us know what time and date you planing to go live. A lot of us like to watch and chat at that time.
Will do. These first ones we wanted to keep somewhat keep it low key.
I would be very interested to know what are the cons of using “Ground”. I’ve been using it a lot and I would be curious to know what problems I may have encountered in large assemblies because of that, not knowing it may have been the source. Thank!
Yeah, I forgot to revisit that topic. I'm gonna try to make a QUICK TIP soon that explains this ASAP.
Great! By the way, congrats on your two first live streams! You'r off to a good start! Keep up the good work!
Can you please link to a video where you walk through the new toolbar? I was just getting used to the existing, and now suddenly I have to search around for the tools again.
Nice explanation of joints.
I have sort of problem. When i make joint for example rotate move, when i grab the part with mouse the joint group its just move like "grab and drop" not rotate move. How can i solve this ?
Good work on the live stream Aaron. Every time you do a live stream or a what's new I learn something. Mostly I am thinking Holy Cow I had no idea you could do that. Keep the live streams coming and yes the mesh to solid sounds like a great idea for the next one.
Thank you much! Just preparing for the live stream now. Hope to show you some new stuff tomorrow!
I created a design in Fusion and was trying to assemble in Fusion itself.
A rigid joint between the base component and the top assembly is available for imported assemblies right?
And in my Fusion design I have to use Grounded components right?
Yeah! It might be in history free mode, however. Make sure to make that switch then add those "as built joints".
Autodesk Fusion 360 Okay... great.
He will keep talking for like 10 m. The first joint is on 12:30
check what lar done he did well for beginner now it time to go a little advance so we keep on learning.
Awesome ! Thank you :)
Awesome !!!
Pacing could be improved with a script and a time clock. It helps shorten your video and saves us time.
Aaron... you may have already realised this. But your joint limits were the wrong way around. If you had of used those values on the right hand joint, or used 76 & -36, I think it would have worked.
good, thank you :)
thanks aaron
Missed "live", but that's okay. Thx. :)
I can't believe I missed the live stream!!! Any way, great work guys! Looking forward to the next one!
We'll start promoting better. We wanted these first couple to be low key.
Where i can get that assembly
Could I get some stickers? And the water bottle :D
Make sure to comment on today's once it posts! Thanks for entering.
Next topic: The purpose of grounding function and its pros and cons
Gonna try to make a QUICK TIP since I forgot to revisit this topic!
🥇
Can we PLEASE have a shortcut key for LOOK AT ?
Bryce has been asking for this for months now. Look for more shortcuts customization coming!
Autodesk Fusion 360 Thank you cant wait!
Do a video explaining the new payment system for fusion 360
For the tier consolidation? Thats happening soon...anything I can clear up now?
use edit joint for min and max joint motion
We all love Lar and soon we will all love you. tip - lar got too much email and could not keep up.
Hi Aaron. First of all congrats on the live stream! About the contents, I've managed to convince the CEO on the company I work for, to buy, about a year ago, a Fusion 360 license specially because of the CAM capabilities, since our main CAD has been Solid Edge for a long time now. Since we bought the license, I often used to import native assemblies (and parts as well) from Solid Edge to Fusion, to perform animations, exploded views and so on, since it's much easier than in Solid Edge. The process used to be exactly the same way that you have just showed with the Soliworks assembly - but I don't know why, since one of the last updates it doesn't work any more, saying that Fusion can't translate the native files from Solid Edge?!?! Does it has to do with Fusion itself or it might be an issue of compatibility with the last version of Solid Edge, which we are already using?!?
Thank you in advance for your feedback.
Cheers.
It likely has to do with the Solid Edge version. Was there an update recently? If so, we might not have the ability to translate these files natively yet. As that's the case, and because most of the design history is lost anyway, I would suggest saving your Solid Edge files to STEP or IGES, then bringing those into Fusion 360. Thanks for subscribing, and the congratulations! Let me know if that helps!
Free stuff?
Make sure to comment on todays once it posts! Thanks for entering.
Very vary good but. Your going back and forward for no reason. It ok if it something your doing like 1234 and 1234 but not 1234 and 3214 all and all keep up the good work
A little bit of nervousness, and forgetting my plan notes might have contributed to this! haha Next time will be better.
We need you
comment :P
Joints are HORRIBLE and BRAIN-DEAD compared to SolidWorks mates. If you expect me to pay for this half-baked product, you've got another thing coming.
Sorry you feel that way...and so strongly. I remember when I first transitioned from SolidWorks and thought the same, but now that I understand how they work I can't live without joints. Yes, mates do allow for some additional situations, but it's hard to beat joints in terms of efficiency. Anyway, take a look at this tutorial for more content to get you going: ruclips.net/video/c0tY2sx-y_c/видео.html
@@adskFusion The implementation of Joints badly misses the mark. What I can do in 10 minutes in SolidWorks takes me double the time or more to figure out why I can't work as easily or intuitively in Fusion 360 to constrain the model. At the very least, provide parallel functionality that is equivalent to SolidWorks Mates. Until that happens, Fusion 360 is only something I suffer through because I can't yet afford a seat of SolidWorks for personal use, though thankfully my company has it. I can't work with parts natively within assemblies in F360 - I have to open each part model separately to set joint targets. I sure don't have to do that in SolidWorks! But then that's why you have to pay so much for a real professional tool like SW instead of a half-finished hobbyist solution like F360. When the time comes and Autodesk removes the free option for F360, I'll just have to get out the credit card and pony up for SolidWorks. (Being cheap is a hard life.)
Well, I would recommend you keep trying, but it sounds like you've made up your mind. We're improving Fusion 360 fast and furiously, joints included (see www.autodesk.com/products/fusion-360/blog/fusion-360-roadmap-update-october-2019/). Cheers.