Fusion Friday #3: Joints Explained!

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  • @helicopterjohns
    @helicopterjohns 8 лет назад +1

    Hi John,
    Really appreciate the videos and the way you have slowed down just a little and added on screen info to help us follow along. Liked the part about duplicating objects, moving them and then assembling them into one unit. You did a nice job in demonstrating the assembly feature. Look forward to more on this subject.
    John

  • @wtopace
    @wtopace 8 лет назад +3

    Great video John! When I switched over from Sprutcam to Fusion360 for CAM, I kept with my mantra of ALWAYS model all fixtures - this forced me to learn quite a lot about joints and assemblies in Fusion360. Once you get them down and get used to which joint types assemble from with joint origins, it actually gets pretty intuitive and quick to put stuff together. For example: I commonly assemble modeled raw stock, parts and fixtures / vises in CAD, then switch to cam and configure everything in the setup, makes life so much easier (and the not-crashing confidence level goes way up) when you get to the machine!
    Keep the great videos coming!

  • @daveshongkongchinachannel
    @daveshongkongchinachannel 4 года назад +1

    Great tutorial. Clear, straight to the point and focused! I'm definitely going to be looking at more of your videos.

  • @minde28383
    @minde28383 5 лет назад +2

    you are good at explaining. Not overwhelming with unnecessary things, slow enough but not too slow.

  • @SelfMadeProject
    @SelfMadeProject 8 лет назад

    Keep these coming! I was struggling to learn Fusion by myself and you are really helping me a ton. Great videos.

  • @darynbutler9390
    @darynbutler9390 8 лет назад +1

    Mr Saunders,
    really appreciate all your videos especially these Fusion 360 ones. Great insight and explained from a user's point of view, "in the words of Keith Fenner, getter done". big thumbs up

  • @turbocobra
    @turbocobra 6 лет назад

    I mostly use fusion for simple 2D drawings for my plasma table, so now venturing into joints/assemblies looking for vids, and yours came up in search results. awesome video, most useful sir

  • @Geeksmithing
    @Geeksmithing 7 лет назад +6

    Very helpful. I feel a binge watching coming on! :D

  • @AlfredoAntonioMartinez
    @AlfredoAntonioMartinez 5 лет назад

    I am not designer, and I am trying to learn by myself and I was dealing to try to understand joints, and your video it is one of the most usefull that I have seen, thanks in advance for sharing your knowledge.

  • @ChristoCandiotes
    @ChristoCandiotes 8 лет назад +1

    Thank you for sharing the knowledge John.

  • @garetha6838
    @garetha6838 6 лет назад

    It's the only video I've found that explains how to make joins for things like hinges in detail thank you so much for your help

  • @SebastianHernandez-xz5ck
    @SebastianHernandez-xz5ck 3 года назад

    Awesome video! Thank you in a 10min video you answered 90% of my questions, coming from the Solidworks World.

  • @robertoamoriello9916
    @robertoamoriello9916 6 лет назад

    the tutorial is very well explained, not too fast and not too slowly.Well done!

  • @MechatHeart
    @MechatHeart 6 лет назад +1

    I didn't know about the contact sets. Thank you so much for sharing

  • @Rallye-82
    @Rallye-82 8 лет назад +10

    You can use the motion link between the square blocks this wil make them move in relation to each other

  • @wilburnaldo5225
    @wilburnaldo5225 6 лет назад

    Very well explained!keep it coming...you have nice explanation and speaks very clear.kudos to you sir

  • @StefanGotteswinter
    @StefanGotteswinter 6 лет назад

    Using ProEngineer/Creo on daily basis, Fusion is kicking my but. Going trough your old tutorials helps :D

  • @naomibarretto6325
    @naomibarretto6325 3 года назад

    Very informative! Thank you so much for your time and help.

  • @AccountN0name
    @AccountN0name 5 лет назад

    very concise and helpful with the examples. far superior to other tutorials

  • @GeofDumas
    @GeofDumas 7 лет назад +7

    John you're saving my ass left and right with these videos. I'm trying to switch entirely to 360 from solidworks and this was the thing that keeping me using both.

    • @jasminderization
      @jasminderization 4 года назад

      Geof Dumas it’s been 3 years since your comment. So are you happy with your switch? I had to move to fusion because of its ability to work with meshes and inbuilt cam. But i am starting to like it’s cad as well. And i hate switching between the two. And Fusion is free. What do you miss about solidworks that i am gonna miss too?
      Cheers

  • @Southardknives
    @Southardknives 8 лет назад

    Super helpful video John!

  • @OwensEngineering
    @OwensEngineering 8 лет назад

    Great video, the joint origin tip has just saved me from a world of pain! I've been creating sketches to help me align parts at certain distances, most of my parts are imported from another software so as built joints aren't an option. Hard to get round to the fusion way of thinking!

  • @caroyiem
    @caroyiem 5 лет назад

    Muchas gracias, realmente he aprendido con este vídeo. Un saludo.

  • @seanbaldwin6658
    @seanbaldwin6658 7 лет назад

    Great video! Thanks for sharing.

  • @HomeCNCStuff
    @HomeCNCStuff 8 лет назад

    Nice, learned some things i have been doing the hard way. :) Thanks again.

  • @ajmalghanty
    @ajmalghanty 4 года назад

    So GLAD I came across your tut! I was going crazy trying to figure out how to keep my components moving together. Thanks! :D

    • @ajmalghanty
      @ajmalghanty 4 года назад

      P.S: I also see you used the centre of the hole and shaft..I guess I got it wrong all the way since I was selecting the edges..lol

  • @NavySturmGewehr
    @NavySturmGewehr 7 лет назад

    I used some of the information in this video, thank you!
    I'm trying to make a cam plate to open and close louvers. I managed to get the drive shaft grounded in a bushing so it could rotate, then an arm extends out from the drive shaft with a pin that slots into the cam plate. I tried to use the pin slot joint as you did, however it only works on one sliding axis and one rotational axis. I used planar joint, which allows two axis of movement and one of rotation. The only problem I'm having with that is the contact sets are not preventing the pin from passing through the end of the cam slot.

  • @walkermarshall9004
    @walkermarshall9004 5 лет назад

    You helped a lot to a new to fusion user. Thanks

  • @islamrostom3597
    @islamrostom3597 5 лет назад

    THAT ACTUALLY HELPED ME SOLVE A PROBLEM! THANKS!

  • @633r
    @633r 7 лет назад +32

    Your tutorials are like a million times better that autodesk rushed stuff

    • @foxyrollouts
      @foxyrollouts 6 лет назад

      spoken like a true patreon

    • @foxyrollouts
      @foxyrollouts 6 лет назад

      I wish i still had all my teeth

    • @foxyrollouts
      @foxyrollouts 6 лет назад

      tormach poster boy, get your kit orf..

  • @gurseshalil
    @gurseshalil 6 лет назад

    i writing from turkey, great lesson. thanks !

  • @chetvaldes
    @chetvaldes 8 лет назад +1

    Thanks for figuring this stuff out at a great expense to you for time! I'm sure many people will benefit from it, as I hope I do, someday. I love this new age technology and I think you do too, but to many it's a hurdle that needs to be cleared, including myself. P.S. I love that you have a simple haircut, no tatoos or the other trendy crap that presents itself in your generation: I think it shows strength of character and independence from the present tendency towards conformity, which I greatly admire.
    Just keep on being yourself and you will succeed, I almost guarantee it.

  • @connorhickey2743
    @connorhickey2743 7 лет назад

    Thank you, very clear

  • @norym90
    @norym90 3 года назад

    Super! Thank you verry much!

  • @sn0wchyld
    @sn0wchyld 8 лет назад

    Not that i personally need it any time soon but it'd be good to see a ball joint constraint!
    good stuff as always mate.

  • @andrewmack4830
    @andrewmack4830 8 лет назад

    Another good video. Thanks

  • @mukeshsuthar3266
    @mukeshsuthar3266 5 лет назад

    thank you very much brother...!!

  • @pdavis8383
    @pdavis8383 5 лет назад

    Great video!

  • @lamtengfoong3599
    @lamtengfoong3599 8 лет назад +1

    This is a little late but... To keep the sides of the blocks parallel perhaps you can use a planar joint. You can even offset the distance between the two sides you want to keep parallel for that joint type. Closest thing I found to traditional mates from other CAD software.

  • @alonsiu
    @alonsiu 8 лет назад

    Excelente

  • @Devilman91
    @Devilman91 7 лет назад +1

    You are cool guy, thanks!

  • @dianamccandless7094
    @dianamccandless7094 4 года назад

    EXCELLENT

  • @bobshepherd9353
    @bobshepherd9353 8 лет назад

    thats a help, just got to practice !!

  • @danielhitz7315
    @danielhitz7315 6 лет назад

    thx so much!

  • @ectoplasma0001
    @ectoplasma0001 7 лет назад

    really helpful

  • @ernestosaboia
    @ernestosaboia 7 лет назад

    Super cool tutorial! Thanks! Once you join two components to slide or rotate, does the specs auto adjust so when I send to a CNC router the parts would indeed rotate or slide?

  • @alfonshomac
    @alfonshomac 8 лет назад +6

    "let's add some guys at the end of these rods" Giggity

  • @suneelmo
    @suneelmo 4 года назад

    Great vdo!! Is there any way to push a roller along a curved path instead of your straight pin-joint?

  • @hjartland
    @hjartland 7 лет назад +1

    THANK YOU! I really needed this info!
    How do you do this with a 45 degree angle slide?
    Also, very good production quality and demeanor.

  • @burakkukcu5211
    @burakkukcu5211 5 лет назад

    ı like your stuff thank you

  • @jbe6697
    @jbe6697 5 лет назад

    Wow thats a game changer

  • @ibrahemalmohammad988
    @ibrahemalmohammad988 6 лет назад

    very nice ::

  • @KeithStrang
    @KeithStrang 7 лет назад

    Thanks a ton! I just wasted an hour trying to Align two objects... wish I would have watched this vid first!

  • @mstoops69
    @mstoops69 7 лет назад

    Hi John. I'm new to F360 and this video was very helpful. Is there a contact threshold value somewhere? I set the contact enable, but if I move the mouse quickly, it'll violate the contact constraint every time allowing me to move the second rod out of the slot to the right.
    -Mike

  • @TheMetalButcher
    @TheMetalButcher 8 лет назад

    John, sometimes I like to follow along, I was wondering if you have you model space set to "Y UP" or "Z UP"? I set mine to be Z up, since that is how I tend to think.

  • @ductrinh9744
    @ductrinh9744 5 лет назад

    I start with PTC creo, When i watch your video i know what i need to move. tks

  • @FisVii77
    @FisVii77 8 лет назад

    Fusion Friday :) you'll find as you play more with joints and assemblies it gets a lot easier, it least in Autodesk inventor which appears to be very similar to the fusion assembly. Thanks for the great vids man, give it time one day you will love the power of these programs, just takes a bit more learning. NOt that I am an expert by any means :) but I have experienced your pains in the past when it comes to assemblies not always as intuitive as one might have hoped for :) Look forward to next Friday later man. Mike S.

  • @RambozoClown
    @RambozoClown 8 лет назад

    Great video. I had some of the same issues moving from Inventer to Solidworks. Everyone has there own way of doing things and their own naming conventions. It's a pain this stuff isn't more standardized, but it's getting better all the time.

    • @imissmynut
      @imissmynut 8 лет назад

      +NYC CNC I am qualified in Inventor but I moved to solid works as the software just seems to flow better then inventor does.

    • @RambozoClown
      @RambozoClown 8 лет назад

      +NYC CNC Changed jobs. And now after another change and I'm buying my own software for personal use, I'm really looking at Fusion 360. ;)

  • @Oggies100
    @Oggies100 8 лет назад

    Hi John, I would imagine if you want joints to resemble the physical world you would provide physical key slots on the rods like you would if you were to build them, or have them just slide not cylindrical to allow the software control them.How would you keep it aligned in the real world?
    BTW I love your videos, best tutorials for working through real world examples.Thanks for your patience to explain in such detail, I follow all you videos and must say I got my best start from you. Look forward to next week!

  • @IcanCwhatUsay
    @IcanCwhatUsay 7 лет назад +1

    What is the difference between Extrude and Press/Pull?

  • @FrankGraffagnino
    @FrankGraffagnino 8 лет назад

    wouldn't you use a constraint to keep those blocks parallel? or is that only for sketches?

  • @patricklange4694
    @patricklange4694 7 лет назад

    Hi, do you have in person tutoring or lessons available in NYC?

  • @williamfsg
    @williamfsg 8 лет назад

    At time 4:40 how do you get rod2 to move when contact is enabled? I did not see your mouse clicked to joint and then activate animate.

  • @ericbeckers2673
    @ericbeckers2673 8 лет назад

    Hoi John you learn me how to use Fusion 360, thank you for that a lot.

  • @886014
    @886014 8 лет назад

    Some great Joints tutorials, thanks John.
    PS To the great people on the F360 team who might be reading this. Your Inspect-Measure function truly, and I'm talking unbelievably, SUCKS! I'm away at the moment so modelling on my Macbook Pro, and attempting to do that using MagicPrefs and the Trackpad is bad enough. Trying to use the so called "measure function" to work out why one joint was always coming up with a conflict for no apparent reason was enough to just about want me to throw the whole lot off my 14th story hotel balcony! I love this program, I really do, but guys, you gotta fix that inspection function!!!
    PPS the reason for the conflict BTW was I'd somehow created two bodies under the same component and that created a conflict when assembled. A message to all the NYCNCettes out there, heed John's advice and ALWAYS create a new component when starting a new body, or it will bite you when assembling and it's not always obvious why.

  • @alexandergeorge5497
    @alexandergeorge5497 6 лет назад

    I would definitely recommend these tutorials to someone else who wants to get their hands on fusion 360...i do a lot of sheet metal drawings...we build assemblies with over 50 sheet metal components in our welding shop..we use solidworks for all drawings..i just started working on fusion 360..i didnt really get the idea of assembly in fusion 360 ...could you please make a tutorial with sheet metal assemblies??!.

  • @MAGNUSDEBRITO
    @MAGNUSDEBRITO 6 лет назад

    Have you made or can you make a tutorial how to make a wheel rolling on a surface?

  • @belair_boy6035
    @belair_boy6035 8 лет назад

    G'day John
    Another great tutorial, please keep them coming!
    I would love to know how to make a fillet between say a cylinder sitting on a cube after extruding a circle on an extruded square (hope you get my drift).

    • @belair_boy6035
      @belair_boy6035 8 лет назад

      After some more playing I think I have it all worked out. It helped to start from a simple shape and gradually add complexity. Thanks again for all your tutorials.

  • @akshaydeshpande6785
    @akshaydeshpande6785 5 лет назад

    you are crazy!!!

  • @kevinmarshall2098
    @kevinmarshall2098 5 лет назад

    Did you/they find a way to align planes better?

  • @howardsmith5625
    @howardsmith5625 8 лет назад

    Thanks for doing these videos. I'm new to Fusion 360 and CAD in general. This is so helpful.

  • @coldhappymeals2599
    @coldhappymeals2599 6 лет назад

    How do you move the blocks around with your mouse?

  • @TheGuerillapatriot
    @TheGuerillapatriot 4 года назад

    You save muh bacon, man. 2020

  • @Oelngatikameie
    @Oelngatikameie 5 лет назад

    hi, why whyn i joint by "sliding" my object move a little bit... not in the axis, but "up" or "down" then i have to move it ... or just use "planar"

  • @AndrewMurphy8383
    @AndrewMurphy8383 5 лет назад

    there is a easy way i just cant rember off hand were u can make it work all to gather

  • @lucasmega
    @lucasmega 6 лет назад

    How can I move the things like you?

  • @DL2_DESIGN
    @DL2_DESIGN 5 лет назад

    hi i have a problem, can you help me with the simulation?

  • @winghoetan7678
    @winghoetan7678 6 лет назад

    When you create new components like that, do they exist as individual part files?

    • @simonresborn2000
      @simonresborn2000 6 лет назад

      Solid Byte No, but you can right click on the component and then choose " save copy as". Then it will be a seperate part file. Hope that helps 🙂

  • @JeremyCook
    @JeremyCook 5 лет назад

    Not what I came here for, but that slot command will definitely save me some time now that you've pointed it out!
    So what if you need a position to be dependent on, say two holes that need to be aligned? Coming from a Pro E background, I've been struggling with this.
    Good tutorial!

  • @medibadidou7248
    @medibadidou7248 5 лет назад

    Why does the part start making gymnastics when we mate it

  • @colinbastien8389
    @colinbastien8389 8 лет назад

    is there any way to align threads? and also is there any way to configure a joint based off of another joints state. For example, linear movement via a ballscrew and nut. Can you tell the software for every rotation of the ballscrew, move the nut 1/8 of an inch in a linear direction?

    • @jaredr2374
      @jaredr2374 8 лет назад

      +Colin B. I have seen a workaround for this. Combining a cylindrical with a linear motion I believe. Haven't tried it myself, but you should be able to find it with a search. It should be on the Fusion forum.

    • @colinbastien8389
      @colinbastien8389 8 лет назад

      +Jared R Great thanks! I think that would be so cool to take that to the next step and build your cnc in fusion 360, simulate your tool paths with that model, and see the screws moving and everything. more for fun than practicality, but never the less - cool.

    • @jaredr2374
      @jaredr2374 8 лет назад

      +Colin B. Correction. It should be 2 cylindrical joints. Using one for sliding action and one for rotation. Link them together. Tested it and it works.

  • @LogicSpeaks
    @LogicSpeaks 7 лет назад

    When you create the joint and fusion responds by letting you know the joint was successful by moving it based on the type you selected. Once done, how did you interact with the joint? I notice you move the component around by using your mouse. For me, clicking and dragging does nothing. Are you pressing something as you click and drag? I can't seem to figure this one out.

    • @starblaze5813
      @starblaze5813 6 лет назад

      I don't know if there's an easy way to do it, but if you right click, it will have an option to 'drive' the joint, which means you can see how it moves and works.

  • @kainam4191
    @kainam4191 8 лет назад

    How would you make a joint for something similar to a solid lifter that rides on a cam?

    • @kainam4191
      @kainam4191 8 лет назад

      +NYC CNC A lifter as in an automotive engine. Solid lifters could be modeled as a solid cylinder approximately 1" diameter x 3" in length. The other type would be hydraulic lifters which would needlessly complicate the diagram for what I am looking for. Then there are roller tappet vs flat tappet lifters, again that would needlessly complicate the diagram.

  • @AnupumPant
    @AnupumPant 8 лет назад

    I was wondering how could I make a chain and sprocket joint work in fusion 360. Can you do a tutorial for that?

    • @AnupumPant
      @AnupumPant 8 лет назад

      after this tutorial of yours I was able to extend the technique for two gears. still thinking about chain. :D thanks for the reply :)

  • @johnlintorn6768
    @johnlintorn6768 6 лет назад

    What if like me, your slot was on a diameter and i want a sliding block inside it?

  • @das250250
    @das250250 5 лет назад +2

    Small digestable tutorials < 10 minutes perfect . I have set myself an abitious task of building an clock escapement and testing how it pivots. I have built the parts and trying to see if I can incorporate gravity ..does fusion 360 do that

    • @shpfask
      @shpfask 5 лет назад

      Yes it does, in simulation mode. There are two possible directions for gravity to act in, the -Z and -Y axis, depending on whether you choose Y up or Z up in (Your name at the top right corner) -> (Preferences) -> Default modelling orientation. Good luck!

  • @starblaze5813
    @starblaze5813 6 лет назад

    What annoys me is that my contact set doesn't do anything. It keeps going straight through the other solid material

  • @jacobschillig7290
    @jacobschillig7290 6 лет назад

    Do you know Dr. Cory Brozina?

  • @longrangehunter6393
    @longrangehunter6393 8 лет назад +7

    And here I thought one just smoked them!!

  • @meganweber5057
    @meganweber5057 6 лет назад

    I know this is over 2 years old, so maybe you already thought of this, but couldn't a parallel constraint work?

  • @robertlanham8076
    @robertlanham8076 8 лет назад +3

    Huhuhuhuhuhuhuhuhuhu, he said Joint. Lol

  • @kingofcastlechaos
    @kingofcastlechaos 4 года назад

    Will constraints help with the question at 7:00? That should hold the two items together. Thanks for the great tutorial, you fill a gap between S L O W folks and the ones who are just showing off. I subscribed.

  • @thomasfeiller4570
    @thomasfeiller4570 7 лет назад

    Align is temporary... What's making me nuts(easy to do in this app) is keeping parts parallel will adding joints to additional parts and and while the assembly is animated. I'm assembling a system that is virtually the same as a scissor lift you'd see in a warehouse or lumber yard. I need to keep the top plate parallel to the bottom plate regardless of distance between them..... Have spent much time trying to accomplish this without luck... most tutorials are too basic.... covering the same fundamentals over and over.....

  • @eddrm4685
    @eddrm4685 8 лет назад

    Thanks for the video.
    You can use motion link under the assemble tab to link parts in various ways.
    Here is a video that touches on the subject. ruclips.net/video/U-2gNh6wxXU/видео.html she uses motion link at 4:50.
    This one of the best if not the best series of videos for Fusion 360 it covers many different topics and they are short videos if you like short.

  • @davidriley7659
    @davidriley7659 8 лет назад +3

    still looking forward to a 4 axis cnc dickbutt.

  • @GregsGarage
    @GregsGarage 8 лет назад

    Tricky little nuance there.

    • @GregsGarage
      @GregsGarage 8 лет назад

      All around... Selecting a snap within an object, limiting travel and locking an assembly.

    • @Geeksmithing
      @Geeksmithing 7 лет назад +1

      It is fun finding friends comments in and around RUclips :DD

  • @shehulsuratwala2684
    @shehulsuratwala2684 4 года назад

    I just don't like fusion 360 assy process. It seems NOT user friendly. May be because I use CREO all the time at work !!!

  • @AV1461
    @AV1461 4 года назад

    Constraints in Fusion are so weird. All non-intuitive. I can't derive the type of constraint I need from your tutorial.

  • @DeKempster
    @DeKempster 3 года назад

    Shitballs software.