Teleporting Trains & 90 degree corner rails in Satisfactory - Explained

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  • Опубликовано: 10 фев 2025
  • Shenanigans!

Комментарии • 151

  • @Vatharian
    @Vatharian 4 месяца назад +219

    "What's your train's throughput?"
    "Yes"
    The 90 degrees bend is wild. You could build 100% square world.

  • @starace1213
    @starace1213 4 месяца назад +195

    not only teleporting trains but also it's sending electricity wireless wow

    • @ivocanevo
      @ivocanevo 4 месяца назад +3

      Hey, maybe this can be done with power poles too.

    • @spawnnumber2126
      @spawnnumber2126 4 месяца назад +4

      @@ivocanevo uhhh, I'm not sure, I don't think it lets you place outside blueprint designer for power lines

    • @slice-the-pi
      @slice-the-pi 3 месяца назад +2

      ​@@spawnnumber2126 train rails transmit power

    • @txmpic6457
      @txmpic6457 3 месяца назад

      @@slice-the-pi a powerpole does not stretch out like a railway would.. so it wouldnt be able to lay over the blueprint designer

  • @hoyakim4280
    @hoyakim4280 4 месяца назад +153

    FICSIT will promote you to the R&D headquarter.

  • @mromg8282
    @mromg8282 4 месяца назад +45

    We had a Mercer's Sphere. Now get ready for Gamebuster's Line.

  • @DistracticusPrime
    @DistracticusPrime 4 месяца назад +40

    I like how you used the Goat Simulator music. Very appropriate for hacking a teleporter train. Seems like a nice way to get around between distant factories; its friendlier than my hypertube human cannon network at least.

    • @OhmIsFutile
      @OhmIsFutile 3 месяца назад

      It's even more appropriate considering they're both Coffee Stain Studio games.

  • @ethzero
    @ethzero 3 месяца назад +5

    The blueprint builder is a pathway to many abilities some consider to be unnatural.

  • @intronizator7713
    @intronizator7713 4 месяца назад +121

    Question is, does it work with autopilot trains? So they can detect path?

    • @MissSmoozie
      @MissSmoozie 4 месяца назад +44

      This, and does it transfer power? If it does you can use it to teleport power from distant geysers the moment you unlock trains.

    • @Orblets
      @Orblets 4 месяца назад +86

      Went and tested, it does work with autopilot and sends power

    • @Orblets
      @Orblets 4 месяца назад +20

      @@MissSmoozie It does indeed send power XD

    • @intronizator7713
      @intronizator7713 4 месяца назад +16

      @@Orblets so its way more gamebreaking than i thought :) expected to be fixed fast then i guess. I mean on the next update probably

    • @Orblets
      @Orblets 4 месяца назад +4

      @@intronizator7713 I really wish they don't, but they should XD

  • @matthiasschmidgen7460
    @matthiasschmidgen7460 4 месяца назад +5

    This could be the solution to Schalban's Death Star transport problem. You're doing a great job, first the dupeloop and now the train teleport.

  • @fartex1
    @fartex1 4 месяца назад +3

    i was laughing mate seriously :D
    no matter what game, players will always find stuff the devs did not intent, this one is actually usefull, the 90 degree bend. how many time i had to rebuild parts of a track because the turn i was trying to build was to sharp, thanks for this one man!

  • @rasilu93
    @rasilu93 3 месяца назад

    Nice! You took everything i hate about trains and blueprint designers and combined it into something useful. :D

  • @greenscorpeon3
    @greenscorpeon3 4 месяца назад +36

    Thats is a really weird glitch.
    I do wonder though what happens if you place more of those teleporting rails if its supposed to be linked directly to that original rail (that cannot be removed) will the game just crash?

    • @Orblets
      @Orblets 4 месяца назад +37

      I tried this. If you place multiple of the "receiving" rails, the ones that can be moved, the "sending" rail, or the static rail, only links to the most recently placed "receiver".

    • @greenscorpeon3
      @greenscorpeon3 4 месяца назад +1

      @@Orblets ah, intersting

    • @deejeh9494
      @deejeh9494 4 месяца назад

      ​@greenscorpeon3 If you make a new blueprint then you have separate teleporters. I have this connected to a 4way interchange and one of the ends goes into three train stations. The three other ends go into a brick wall and end up at three separate resource gathering sites.
      Neat way to get around once it's set up.

    • @greenscorpeon3
      @greenscorpeon3 4 месяца назад

      @@deejeh9494 thats pretty cool. Im probably not going to do that in my world as i like having proper railways going around, but that is a really interesting glitch that can be used

  • @jorgen_10
    @jorgen_10 4 месяца назад +9

    I have done some testing. This doesn't work with conveyors, hypertubes or pipes, but surprisingly it works on lifts, just vertically. Start by building a lift, connect another lift to it going up. Save it as a blueprint, empty the designer, build up with platforms before placing the newly created blueprint (the bottom elevator should be inside and outside the designer at once). afterwards, delete the platforms, remove the top elevator and replace it with a new one. now save in the designer again, clear the blueprint designer, remove the designer and build the new blueprint. it will appear high in the sky. you should see 2 lifts being built. Input items into the bottom one and it should appear in the lift you replaced right before emptying the designer. feel free to then remove the top lift (as it literally does nothing).

    • @jorgen_10
      @jorgen_10 4 месяца назад +1

      Upon further testing it *does* work on hypertubes vertically. so it may just work on most things vertically after all

    • @callumcowden1511
      @callumcowden1511 4 месяца назад +1

      Apparently it does work, someone else left an explanation of their method in the comments but it's using storage containers/fluid buffers to make the initial out of bound clip

    • @gamebuster800
      @gamebuster800  4 месяца назад

      I'm going to have to try this

    • @jorgen_10
      @jorgen_10 4 месяца назад

      @@callumcowden1511 interesting

  • @themoverification
    @themoverification 4 месяца назад +30

    Since this seems to be linked to the objectID, shouldn't this also work in some way for conveyors and pipes?

    • @Orblets
      @Orblets 4 месяца назад +5

      Unless there is a different way to do it, using this method doesn't work with belt or pipes as the Blueprint machine doesn't allow parts of the belt/pipe to extend past the blueprint machine

    • @nagaxel4502
      @nagaxel4502 4 месяца назад +6

      @@Orblets I successfully implemented conveyor belts and pipes, using Fluid Buffer and Storage Container

    • @Orblets
      @Orblets 4 месяца назад

      @@nagaxel4502 Oh dang, nicely done

    • @gamebuster800
      @gamebuster800  4 месяца назад +8

      @@Orblets It doesn't allow rails to extend past the machine either, but it still does. I'm not sure why the boundry check is broken. I wouldn't be surprised if you can do things like this with rails or belts. I do know I've seen multiple examples of clipping outside the blueprint builder being used for all kinds of shenanigans.

    • @Orblets
      @Orblets 4 месяца назад +1

      @@gamebuster800 Oh yeah I can imagine the weird things that one can do but that's why I specified with this method. Doing exactly what he did in the video but with belts/pipes doesn't work. I'm sure there are plenty of other ways to get it working though

  • @deejeh9494
    @deejeh9494 4 месяца назад +1

    Awesome! Thanks for making these videos.

  • @XCanG
    @XCanG 4 месяца назад

    Holy moly. I was creating subway system where I put my train network underneath map, however to enter subway I had to do several clippings through terrain. With this I can avoid that. This is helpful.

  • @jackolanternita4526
    @jackolanternita4526 4 месяца назад +32

    Or a 180 degree turn merging back on same track but opposite?

    • @WackoMcGoose
      @WackoMcGoose 3 месяца назад +3

      That would be a fun architectural idea, to have the rails "vanish into a tunnel" and suddenly you're coming right back out the other side of the same tunnel.

  • @ShiroiAkumaSama
    @ShiroiAkumaSama 4 месяца назад +6

    Do not let the devs see this.

  • @reapertemptations
    @reapertemptations 4 месяца назад

    Thank you for this. Its so much fun to play with and it feels very magical like harry potter or something

  • @rtxagent6303
    @rtxagent6303 4 месяца назад +4

    I tried this over a very large distance and I got stuck outside the fabric of space time.

    • @tasteyfoood
      @tasteyfoood 3 месяца назад

      Same. It’ll let you get out but then you can’t move or interact

  • @TheKianykin
    @TheKianykin 4 месяца назад +3

    The laws of physics would like a word

  • @M.vanHouten
    @M.vanHouten 4 месяца назад +20

    Fake tunnels or an alternative for giant spirails. nice

  • @bloodlustchild666
    @bloodlustchild666 4 месяца назад +2

    Finally....... Sky Trains!

  • @renakunisaki
    @renakunisaki 3 месяца назад

    I found if you make two BP designers, you can have power lines from one to the other. I didn't find anything useful with that, but depending when you save/clear each one, you can make an unusable machine (the power connection is already used by a nonexistent wire) or a floating wire (connecting two poles but only one is actually there).

  • @Locutus709
    @Locutus709 4 месяца назад +1

    Extrem nice 🚂👍😅thx

  • @superfly1842
    @superfly1842 3 месяца назад

    You always have to exit the trigger zone and reenter the trigger zone when placing a split in a track.

  • @chrisdagamer1778
    @chrisdagamer1778 4 месяца назад +1

    What happens when you place 2 blueprints on different places?

  • @dewetskywalker
    @dewetskywalker 4 месяца назад +1

    Earned a sub

  • @ericmaher4756
    @ericmaher4756 4 месяца назад +2

    I’m here for the music

    • @gamebuster800
      @gamebuster800  4 месяца назад +2

      I'm sorry, I'll mute myself next time

  • @m2020eg
    @m2020eg 4 месяца назад +1

    you can build a hanger to look like it going under ground station

  • @miragegaming984
    @miragegaming984 4 месяца назад +2

    Now with the teleporter portals that exist. I would love to make tracks end at the portal and then "teleport" to a new location. I wish that it actually worked that way then the portals would be worth it.

    • @gamebuster800
      @gamebuster800  4 месяца назад +2

      I'm sure you can make something with a huge purple glowing sign. Just keep in mind that there is no animation to hide the loading of the world so you might end up with a partially loaded world for a second.

  • @theonecommenter
    @theonecommenter 4 месяца назад

    i love how this is a bug in 1.0

  • @iblistichead
    @iblistichead 3 месяца назад +1

    Cursed track😂😂😂😂😂❤❤

  • @brokentoaster999
    @brokentoaster999 3 месяца назад +1

    If anybody is wondering why the train doesn't imidetly teleport but has a moment where it's between the rails, it's cuz the train position is claculated based on the position of the wheels. When crossing from one rail to another, one set is on rail 1 while the other is on rail 2, and the midpoint is the train location.

  • @clovernacknime6984
    @clovernacknime6984 4 месяца назад

    Rail building seems to be bugged in general: you sometimes create seemingly superfluous switches just by moving the cursor rapidly to another lane's endpoint while one is going through its build animation, which then teleports the train between them.

  • @uolocur9356
    @uolocur9356 4 месяца назад +8

    So would you basically just have to make a new blueprint of the same kind every time you want a new teleporter, and you would organize them by name in the blueprint designer. Am I following correctly

    • @Fivemacs
      @Fivemacs 4 месяца назад +7

      Yes, every teleporter section would need to be its own and you can only move around half the teleporter.

    • @uolocur9356
      @uolocur9356 4 месяца назад +2

      @@Fivemacs danka

  • @tetradb_
    @tetradb_ 4 месяца назад +1

    Wireless power

  • @royalogic
    @royalogic 4 месяца назад

    this is faster and cheaper than the new teleporters.

  • @ethzero
    @ethzero 3 месяца назад

    So we can now do legit roadrunner and coyote style "fake" looking tunnel entrances that are actually "real" 😂

  • @walkerthegr8
    @walkerthegr8 4 месяца назад +1

    This is such a great find I’m going to try this right now

  • @UnknownString123
    @UnknownString123 4 месяца назад +1

    I tried long distance for some kind of free tp but it's kinda broken, the game doesn't understand what just happened and you can't move or do anything. You can still go to main menu and reload though.

  • @MTBCrafter
    @MTBCrafter 4 месяца назад +2

    What if you place that blueprint several times? Entering parallel universe?

    • @gamebuster800
      @gamebuster800  4 месяца назад +1

      Only the last one counts; even if you remove the last one, the older one will no longer be usable

  • @nubbuka
    @nubbuka 4 месяца назад

    "Ah I wish I can do turns easier...."
    no one: "you can do 90 degree corners"
    "....not even mad that's amazing..."

  • @ooglyga6100
    @ooglyga6100 3 месяца назад

    Your music sounds like a 90s show called doug

  • @Юныймайнкрафтер-л5п
    @Юныймайнкрафтер-л5п 4 месяца назад +4

    what if im gona place 2 o this teleporter rails? Its gona create junction at the start rail or universe gona break?

    • @Orblets
      @Orblets 4 месяца назад +5

      I tried this. If you place multiple of the "receiving" rails, the ones that can be moved, the "sending" rail, or the static rail, only links to the most recently placed "receiver".

  • @bargle0
    @bargle0 4 месяца назад

    I knew about the blueprint designer escape with rails. I did not know about the "teleport". Very cool!

  • @wuruhi3871
    @wuruhi3871 4 месяца назад

    very nice

  • @thefipster
    @thefipster 3 месяца назад

    Interesting... I wonder what would happen if you placed multiple teleporter blueprints and drive through the wormhole backwards.

  • @_Originator
    @_Originator 4 месяца назад

    I wonder how this looks if you use the shortest possible length
    and build a high efficiency track where it ports from a to b immediately
    after dispatch

  • @rasty8245
    @rasty8245 3 месяца назад

    tysm good video!!

  • @mistersircode
    @mistersircode 3 месяца назад

    So... In theory this should work with belts too >_>

  • @kaiateya
    @kaiateya Месяц назад

    Around 1:50, things seem to go wrong in the newest build. :| CL#385279 here. It detects the rail overlapping the designer's edge as outside the designer, so you can't re-attach the second piece anymore. (Unless I'm doing it wrong, always a possibility, but I'm following pretty carefully.)

  • @StefanoMerinoDeRui
    @StefanoMerinoDeRui 4 месяца назад

    Well, now one of my trains is constantly going down at 700km/h...

  • @dobbi6083
    @dobbi6083 4 месяца назад +2

    Will the teleport work like across the map and with multiple port sites ?

    • @Orblets
      @Orblets 4 месяца назад +1

      Across any distance, yes.
      Multiple "receivers", no. it only links the most recently placed "receiver" track

  • @youmu8616
    @youmu8616 4 месяца назад +2

    すっげえぜ! 最初のブルプリから線路をはみ出しておく方法教えてほしいです!

  • @anonypoke7486
    @anonypoke7486 4 месяца назад +2

    Will automated trains use the teleporters?

    • @Orblets
      @Orblets 4 месяца назад +1

      Yes they do

  • @Grateful42
    @Grateful42 4 месяца назад

    oh neat. Will this let trains move between tracks that are under the map?

  • @nadrewod999
    @nadrewod999 3 месяца назад

    Seems like the main issue with this glitch would be how often you can reproduce the TwoPieces glitch and how you sort all the Teleporter glitches so that you remember where they're all supposed to go.
    However, if you can do that, you can turn your train network into a teleporter network and massively reduce downtime of the trains thanks to them just teleporting between destinations.

  • @ameisenbaer23
    @ameisenbaer23 2 месяца назад

    Don't delete your tracks if you used that glitch, they fixed it. You can still use already built systems but no new tracks.

  • @norneaernourn8240
    @norneaernourn8240 4 месяца назад +1

    Lol... I may do this just to bring some crap from one corner back to base for kicks and giggles. Until they patch it out.

    • @gamebuster800
      @gamebuster800  4 месяца назад

      You can also transport yourself and power!

  • @captheobbyist6434
    @captheobbyist6434 4 месяца назад

    so you can transport items instantly using this

  • @twhcommanchegamer5595
    @twhcommanchegamer5595 4 месяца назад +16

    😂😂 neat trick but sets my ocd off

    • @gamebuster800
      @gamebuster800  4 месяца назад +2

      I bet you can create some very creative builds using this using a huge dimensional train teleporter or something! I'm not that creative, hah

    • @WolfsToob
      @WolfsToob 4 месяца назад

      Ditto! But other than my own OCD not allowing me to do this, this seems like something that’s gonna get fixed. Then you got a whole bunch of broken rails wherever you did this trick.

  • @Lenthium
    @Lenthium 4 месяца назад

    When is this going to be fixed? Or is it already?

  • @ReeP3X
    @ReeP3X 3 месяца назад

    I think its fixed with the new update sadly

  • @TheAero1221
    @TheAero1221 3 месяца назад

    I wonder if they'll patch this or not. It's jank enough that you have to be really intentionally trying to do it... tbh, I feel like this would be one of those no-harm no-foul types of bugs.

  • @itsKimi
    @itsKimi 4 месяца назад

    why does it hurt so much

  • @thiccthanos895
    @thiccthanos895 4 месяца назад

    how do you even find this xD

  • @epicmap
    @epicmap 3 месяца назад

    does it work in 1.0?

  • @CarvilleHernandez
    @CarvilleHernandez 4 месяца назад

    Kinda want to see this 90 degree turn on full speed.
    I bet it doesnt work.

    • @gamebuster800
      @gamebuster800  4 месяца назад

      it totally does

    • @Orblets
      @Orblets 4 месяца назад +1

      any angle of track works at any speed

  • @94sn95gt
    @94sn95gt 4 месяца назад +1

    That solves the uneven terrain issue. Who needs to build a switchback or spiral rower to get up to the top of the map, just teleport the trains up there. Does it work if its in auto drive?

  • @AFE-GmdG
    @AFE-GmdG 3 месяца назад

    Ich finde, dass das Ausnutzen derartiger Bugs als Cheaten gilt. Für mich habe ich entschieden, nicht zu cheaten, da man sonst ganz schnell den Spaß am Spiel verliert.

    • @thelegendary83
      @thelegendary83 3 месяца назад

      Man kann ja auch einfach ein Cheat Spielstand erstellen, nur zum herumspielen. Gleich auch noch die Baukosten ausschalten und dann kann man seiner Kreativität freien lauf lassen. Da ich selber programmiere, finde ich solche Bugs lustig. Ich sag dann immer: Versetz dich in die Lage des Benutzers... was könnte der wohl versuchen zu tun...

    • @gamebuster800
      @gamebuster800  3 месяца назад

      I love cheating and exploiting games. No concern here to play fair! Hah

  • @thegoat9219
    @thegoat9219 4 месяца назад

    If this work over big distances and with cargo thats just CRAZY

  • @QcekYT
    @QcekYT 3 месяца назад

    coffecan give him exclusive golden locomotive

  • @speckmitei2229
    @speckmitei2229 4 месяца назад

    average Open TTD corner

  • @ХулиганМестный-к6ч
    @ХулиганМестный-к6ч 4 месяца назад +1

    how about cars?

    • @gamebuster800
      @gamebuster800  4 месяца назад +1

      I think the vehicles are too much hassle and too unreliable. I never use them.

  • @YY-yf9ek
    @YY-yf9ek 4 месяца назад

    You must be Dutch 😂

  • @Nevir202
    @Nevir202 4 месяца назад

    2:26 why is nobody talking about whatever cursed BS is happening with this train he is building here? LOL

  • @SeedlingNL
    @SeedlingNL 3 месяца назад

    Next up: how to make a rail go up a vertical wall :D

  • @Techischannel
    @Techischannel 3 месяца назад

    Imma use this in my train network. Once i make a train network. Its just tp trains.

  • @remsy4k356
    @remsy4k356 4 месяца назад

    how do u even find out hahahha

    • @gamebuster800
      @gamebuster800  4 месяца назад +1

      Browsing the Q&A and Reddit for bugs, and try them out for myself!

  • @ilemonz452
    @ilemonz452 3 месяца назад

    me and my friend somehow managed to do this without trying

    • @ilemonz452
      @ilemonz452 3 месяца назад

      we made a 90 degree corner

    • @gamebuster800
      @gamebuster800  3 месяца назад

      I also did it by accident once, only much later I figured out what happened

  • @Lets_Build_
    @Lets_Build_ 4 месяца назад

    Hoow i mean how do people discover this stuff? I seem not to be creative enough to try to break stuff in games 😂

  • @SomeOne-ph1gw
    @SomeOne-ph1gw 3 месяца назад

    does anyone know, is it patched?