How to build a game engine |
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- Опубликовано: 5 сен 2024
- Day 002 - Game engine macOS platform layer setup continued.
Welcome to day 002 of lets build a game engine on macOS.
In this video we continue setting up our macOS platform layer i.e adding window customisation features and quality of life things.
this video format is inspired by the handmade hero series.
The end goal with this series is to have a basic game engine that supports Vulkan and Metal and the process of setting up both these backend rendering APIs will be recorded and shared on this channel.
Please note this is not a tutorial per say but a way of getting things done, so take every method shown with a grain of salt as I am not a professional but simply a computer science student learning and sharing what I know in my free time.
Wallpaper is cool! Annnnddd... the series must be continued...
Thank you very much!
Objective-C syntax is actually making sense...
That's really weird...
Also somewhat random question, but are you on Intel or Apple Silicon?
@@Music_Eating_Fox_Productions I’m on Apple Silicon M1 … yes Objective-c seems difficult at first but it’s actually quite easy to grasp after playing around with it for a while the fact u can mix it with C makes it more graceful to learn too..
@@luthecoder Okay sweet! I'm on an M2, so knowing you're also on Apple Silicon and the fact that these videos are uncut so I can see everything you do gives me more hope Vulkan will finally like me!
24:25 select multi-cursor all lines at start CTRL+RIGHTARROW, SHIFT+CTRL+RIGHTARROW, Backspace (Delete)
This works in all editors with multiline cursors at least ms VS Code, Xcode i sure
@@realalphas thank you very much
@@realalphas thanks for the tip