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  • Опубликовано: 15 сен 2024
  • Day 013 - Lets setup our Vulkan Physical Device
    Welcome to day 013 of lets build a game engine on macOS.
    In this video we setup our Vulkan Physical Device
    this video format is inspired by the handmade hero series.
    The end goal with this series is to have a basic game engine that supports Vulkan and Metal and the process of setting up both these backend rendering APIs will be recorded and shared on this channel.
    Please note this is not a tutorial per say but a way of getting things done, so take every method shown with a grain of salt as I am not a professional but simply a computer science student learning and sharing what I know in my free time.

Комментарии • 3

  • @Music_Eating_Fox_Productions
    @Music_Eating_Fox_Productions 22 дня назад

    Any particular reason you're not using the container we built to create a dynamic array to hold the GPU's like we did with validation layers?

    • @luthecoder
      @luthecoder  22 дня назад

      @@Music_Eating_Fox_Productions because on MacOS I know we only really have one device to choose from if I’m not mistaken.. But it was also down to preference n makes having to worry about dynamically allocated memory less.. since rn I believe we have some memory leaks which I’ll show how to track and patch up soon..

    • @Music_Eating_Fox_Productions
      @Music_Eating_Fox_Productions 21 день назад

      @@luthecoder Oh okay; that makes sense.