How to build a game engine |
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- Опубликовано: 15 сен 2024
- Day 019 - Lets setup our Vulkan Shader Modules
Welcome to day 019 of lets build a game engine on macOS.
In this video we setup our Vulkan Shader Modules and the ability to compile our shaders to SPIRV at runtime.
this video format is inspired by the handmade hero series.
The end goal with this series is to have a basic game engine that supports Vulkan and Metal and the process of setting up both these backend rendering APIs will be recorded and shared on this channel.
Please note this is not a tutorial per say but a way of getting things done, so take every method shown with a grain of salt as I am not a professional but simply a computer science student learning and sharing what I know in my free time. - Наука
We didn't free the shader modules, so Vulkan's complaining about that...
But, this is one step closer to getting actual graphics, so yay!
@@Music_Eating_Fox_Productions yes we didn’t free them.. but we not really making use of them just yet it was just to test that it works..
so you can remove those two lines we used to test the function for now.. 😁