Tiny Glade - Gothic Cathedral

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  • Опубликовано: 6 июн 2024
  • Playtime's over, I guess. Time to see how to break the game's mechanics! Join me as I build a small gothic cathedral with flying buttresses and spires galore with the game's minimal tools.
    Freakout3516's video:
    • Tiny Glade - 40+ Build...
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    Follow me on:
    ►Twitch: / silvarret
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    ►Discord: / discord
    Production Music courtesy of Epidemic Sound: www.epidemicsound.com
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Комментарии • 48

  • @freakout3516
    @freakout3516 19 дней назад +79

    0:11 Hey that's me! Appreciate the shoutout

  • @user-ht1eu8ff3g
    @user-ht1eu8ff3g 19 дней назад +113

    You pushed it to the limit of this game that not even fully released yet.

    • @private1177
      @private1177 19 дней назад +10

      Limit? Far from it XD he's just using some basic building tech.
      You can do a lot more with the walls and platforms. Like wall details, stairs and roof shapes.

    • @Silvarret
      @Silvarret  19 дней назад +11

      @@private1177 agreed! The community for this game (and the devs, who are always communicating with the players! Really cool to see) are the real heroes. I just came up with my own spin on flying buttresses based on what I've seen others do and figured it's worth showing off on RUclips just how versatile this demo gets already!

    • @spamfilter32
      @spamfilter32 17 дней назад

      @@private1177 Oh, man. I have been thinking that I wanted to build walls with ramparts, and reading your comment about using walls to build stairs just inspired me with how I can do that! Thanks.

  • @gustavoschnurr1907
    @gustavoschnurr1907 19 дней назад +68

    You are the kind of person which these games are made for, and then these games get bettere updates because of people like you. Nice to see you again, Mister!

    • @Silvarret
      @Silvarret  19 дней назад +7

      Thanks, but really the credit goes to the developers for not just making such a chill game but also keeping in touch well with the community!

    • @gustavoschnurr1907
      @gustavoschnurr1907 19 дней назад +3

      @@Silvarret ah, there are heroes all around. I'll also give my regards to them. Hehe but in terms of experimenting, you always do great.

  • @_gigi_1143
    @_gigi_1143 15 дней назад +10

    spending 1 hour wrecking my brain making a small castle, only to see you making a whole cathedral ! you're good man

  • @DarkDekicDuka
    @DarkDekicDuka 13 дней назад +5

    My problem with these types of games, Townscaper very much included, is that I feel they shouldn't be standalone games, but rather individual systems within a much more complex game. Creation for the sake of creation is fine, but upon finishing builds I often ask myself at the end "Ok, and?" I think this is why I always came back to Minecraft - whatever my friends and I built, we got to play in it later.

  • @Pixel_Manny_69
    @Pixel_Manny_69 19 дней назад +5

    I can't wait to see what the community comes up with. I just like creating small alleyways and cozy stuff, but this is honestly impressive.

  • @elcaeziao
    @elcaeziao 14 дней назад +3

    12:00 to final is like bob ross talk, amazing work my lord

  • @blue-jy
    @blue-jy 19 дней назад +4

    a second demo video!? lets go I actually love this game.
    I've been remaking anton piek recreations with it because its absolutely perfect to make his art come to life!

  • @llopcuac21
    @llopcuac21 19 дней назад +4

    This is so nice, its giving me temple of time from zelda vibes. ✨

  • @spamfilter32
    @spamfilter32 17 дней назад +2

    One thing I hope the dev's implement is the ability to save our build, and transfer it from one theme to another. So I could take my creation from the summer theme and import it into the ruins or winter themes for example.

  • @Khost__
    @Khost__ 19 дней назад +1

    Really cool build, I love your creativity

  • @KnowitallGaming
    @KnowitallGaming 18 дней назад

    You've always been an epic builder going all the way back to the pre-release days of Planco and the early days of my own channel as well as your RCT3 content. You're always an inspiration and show just how much can be done with a little time and effort. Great video keep it up and like yourself I can't wait for the full release of this game 😎

  • @andremedeiros2181
    @andremedeiros2181 18 дней назад

    The tools this game provides us amazing, hope we see more of that in different titles. Also, the editing and the build were amazing!

  • @private1177
    @private1177 19 дней назад +4

    You can still record timelapses. With holding z / x (undo/redo). But be aware if you stop inbetween and just click. It counts as a action and you might loose all your progress (done it way to often D: ) so keep undoing and redoing completely before doing anything.
    But timelapse will come back for the full game once Tom has finished with the rewrite of the code.

    • @Silvarret
      @Silvarret  19 дней назад

      True! And thanks for the update, good to hear that it's making a comeback :)

  • @gregoryermenegildo
    @gregoryermenegildo 17 дней назад +1

    Are you planning to do another series in City Skylines 2? I loved your old city skylines stuff with all the details in the mods

  • @vincentpol
    @vincentpol 19 дней назад +7

    This game is an example of such a massive feature creep, that the feature itself becomes a game on its own.

  • @strykounet
    @strykounet 8 дней назад +1

    Imagine doing a cathedral on a game demo

  • @payt01
    @payt01 19 дней назад

    Another awesome build! Can't wait to see to what limits you'll push the full release! btw is there a way to copy/paste elements around, for convenience?

    • @Silvarret
      @Silvarret  19 дней назад +1

      Unfortunately, there's no copy/paste function as of now, but it's a point of feedback that I've seen more players have, so who knows.

  • @SethXB
    @SethXB 19 дней назад

    what an amazing game

  • @PieterKegel
    @PieterKegel 14 дней назад

    This video just an excuse to say the word Buttresses a lot.... I approve!

  • @may_op_art
    @may_op_art 19 дней назад +1

    You creatino use tools. This is amazing!

  • @herrhartmann3036
    @herrhartmann3036 19 дней назад +8

    9:04 "What if we had this in [game X]"
    I'm actually hoping that this engine will not be bought up by some big game company.

    • @supermark7075
      @supermark7075 19 дней назад

      i don't that anyone was saying that.

    • @Silvarret
      @Silvarret  19 дней назад +1

      I'm definitely not worried about that, just hope it inspires other developers!

    • @Squant
      @Squant 19 дней назад +2

      Pretty sure this game was made with Bevy, which is already free and open source. It's not like this kind of procedural building is new either, if somebody wants to use it for another type of game they totally can. There's no danger of anything being bought out.

  • @silveretwilkes3726
    @silveretwilkes3726 19 дней назад

    Seems like you could use an array tool and a mirror tool

  • @ToatsMVJH
    @ToatsMVJH 10 дней назад

    :) very cool

  • @devinmay3038
    @devinmay3038 18 дней назад

    Hey Silvarreet! Have you checked out Dystopika. Kinda similar mechanic but a completely different style. You could call it Tiny Glades Evil Twin 😂. Curious to see what you think of it.

  • @topazphoenix6301
    @topazphoenix6301 19 дней назад

    ♥♥

  • @luigi727
    @luigi727 3 дня назад

    koning van tiny glade

  • @kateroos9091
    @kateroos9091 9 дней назад

    Me watching this: what is a buttress

  • @robjincoasters
    @robjincoasters 3 дня назад +1

    Can you play more planet coaster😢

  • @dwarasamudra8889
    @dwarasamudra8889 6 дней назад

    Is it possible to build an Indian Style Temple, like Dwarkhadhish, Akshardham, Hoysaleshwara, Kailasa, Kandariya Mahadev, Jagannath, Sriranganathaswami etc using this method? 😁🤔

  • @YusufKayeht
    @YusufKayeht 19 дней назад

    Now this really looks like it could be in Planet Coaster 2.
    Common Frontier, give us something like this

    • @Silvarret
      @Silvarret  19 дней назад +2

      IF Planet Coaster 2 ever happens (I have no idea, I mean it), I doubt the engine would handle this level of procedural generation. But who knows!

    • @YusufKayeht
      @YusufKayeht 19 дней назад

      @@Silvarret They mentioned it some years ago as Project "Odin" or something like that. So they have that on the drawingboard.
      I think it was shortly before the release of Planet Zoo.
      It probably takes more years to come and I also doubt that they will implement building generation.
      But it would be really cool to have at least a simple variant of this as a building mode.

    • @Silvarret
      @Silvarret  19 дней назад +2

      @@YusufKayeht oh for sure, Rudi has been DM'ing me FOR YEARS with all his predictions on when and why PlanCo 2 is coming out. But I don't have the mental energy to hope for it 😂

  • @user-gg8bt2ld8n
    @user-gg8bt2ld8n День назад

    You still better than shadow ?

  • @9thmaggot
    @9thmaggot 7 дней назад

    i wonder how many cities we can save and MAINTAIN at the same time, i think people want to be able to save whatever they want, they don't want to get to the point to completely destroy one of their cities in order to continue to play it