So this is my beginners guide to Virtua Fighter 5 Ultimate Showdown! Despite being over half an hour... this is truly the basics. VF5 is such a super in depth game I absolutely can't cover everything all in one video. That said for many of you that are newer to the game, this is what you need and I sincerely hope it helps you out!
@@garretwoeller7669 Oh lordy i'd have to do some research cause honestly I only remember the ones for characters I like haha. Maybe though its not a bad video idea
@@FusionAlchemist block and do your fastest move back(usually something with stand punch) Its really that simple. The biggest thing people have an issue with is simply cracking under the pressure of a spammer, once you can stand against it and not fall apart then things get a lot easier.
It's a common misconception that having a game with more buttons means it's harder, here's a cool video that talks about this subject ruclips.net/video/aGWk8FPL_xM/видео.html
Ive been playing VF since the very first was on the arcade cabinet in my city in 1994, and every time someone says that VF is simple and that has no complexity i laugh like a madman. This series are casual gamer-proof.
This is a really good beginner tutorial. I like the amount of generalization you put in there, like low attacks being generally the slowest, grabs being generally the fastest, counter throws being knowledge based, combo length being about 6-7 hits, etc. That way I can get a rough idea of the gameplay without details getting in the way. I've seen other guides that put too much emphasis on frame data or other more specific stuff too early in what's supposed to be a beginner's guide. This is excellent in comparison.
The best fighting game ever made and it's such a testament to the people that made this that fucking 15 years later it's still the best game and it still looks amazing.
So helpful. The open/closed stance segment really just changed my world. Like, so many times I'm raging because I can't understand how things are whiffing despite thinking I'm already factoring elements such as weightclass. This explains those odd moments where i know everything is perfect but I still drop the combo.
Yo, VF fan here. @rooflemonger actually tought it wrongly. Open/closed stance doesn't necessarily depends if your char's chest is turned towards or away the screen. It's actually relative to both characters' stances. If you and your opponent are facing the same way you both are on open stance, if not, you both are on closed stance.
You can also check out the stance checking when characters are being launched...but VFDC was subject to a massive overhaul years back. There's everything masterfully explained: virtuafighter.com/wiki/positions/
@@biquiba As someone who doesn't play VF but has some combat sport experience his explanation bugged me. Good to know VF follows martial arts convention.
Wow, great video dude ! Iam a Goh & Vanessa player. Im playin VF since the 4th game and never noticed the open and closed stance ! Thank you very much !
My first time playing virtua fighter I always seen it at my local laundromat growing up but I always chose Mvc 😭I missed out on so much fun, Vanessa easily my main and I’m loving how you’re constantly using her to explain. I’m learning so much
Great guide! I'm no expert but I think I should comment on the stance portion. The description of open and closed stance is not quite right. It doesn't matter whether your chest or back is towards the screen. Instead, it's dependent on how the two characters are aligned. To take from VFDC's Wiki: -"Closed Stance refers to the case where each player has the same foot forward." (So both characters have their right foot forward, or both have left foot forward. When you boot up training mode or begin a match, you begin in closed stance). -"Open Stance refers to the case where each player has an opposing foot forward." (So P1 has right foot forward while P2 has left foot forward or vise versa). If this wording is tough to envision, I encourage players to check out VFDC's Wiki and look at the /positions/ section.
I had to check that like three times in the video to understand what he was saying but I checked after reading your comment and it seems the foot positioning makes sense too, guess I have to test it myself, but any case I really love this new VF 5 is about creating an actual online community becuase I remember the OG VF 5 on PS3 came with no online component which was weird and sadly that was the problem with the VF series like, ir really needed the benefit of a larger community.
Naaaaaaaaaaaaaaaaaaaaa lots of people mention this game if you bring up 3D fighters as an alternative to: Tekken is just more popular bc the long juggles and flashy characters/presentation. DOA is much more underrated considering it has the best graphics+physics, a counter system, hit-grabs, wall combos, stage interactable damage, and multiple floors. Immature cucks overlook it bc they think "breast physics" means the game is shallow. Mr.assaultWizard also gave it a bad look with the whole "core values" thing. Bit ironic coming from the guy kicked outta EVO. Also, KOF is dead outside of Latin America and Asia and SNK has been around for a long time.
VF5US has come at just the right time, its free with PS+ KOF 15 is delayed and MK11 is boring now, getting into VF is highly recommend for all fighting game fans you wont regret it. The feeling of discovery and figturing out strategies is what i'm enjoying the most with this right now as i understand nothing of VF mechanics, and the netcode indeed is very good. edit: the netcode is aight but the games matchmaking is not upto scratch.
Kinda sucks it came out right when Guilty Gear is releasing in a couple days. I just don't personally jumping back and forth between new fighting games.
I personally still love MK11, but this game is different enough to stand out so I play both. I'm an old school VF vet too so it's like coming back home.
Wow, you are kicking it whit this videos! Just what I need to train in VF, I can't miss your next uploads for this and incoming fighting games (GGS), bell on! Thanks.
Ooh! One day, I might have think about the open/close stances in this game. Fortunately for Jacky, he can switch between them manually if he so chooses! :o
Engagement comment. I used to call hit throws command grabs because they have a unique grab animation and stuff like giant swing a commands throw because they are a throw with extra inputs.
I think its a bit easier at the absolute beginner level, but yeah there is many many many layers of depth. There's a reason VF has had its legacy even though its been so long since the last game.
I wanna make a lot trying to put out as much as possible before GG strive hits. Like I am looking forward to GG strive very much but it sucks its so soon cause I just wanna go crazy on vf
Roofle said in another video to try and neutral tech most of the time, and you do have more time to tech than you might think. Check out their previous VF5 videos it's in there somewhere lol
You have infinite time to tech as long as you guess the right direction, which i love. I tend to tech neutral if I'm in neutral and tech forwards if my back is against a wall. Dunno when would be good to tech back, but it's 100% down to your opponent's tendencies
You have infinite time to tech as long as you guess the right direction, which i love. I tend to tech neutral if I'm in neutral and tech forwards if my back is against a wall. Dunno when would be good to tech back, but it's 100% down to your opponent's tendencies
Correct me if I'm wrong, but aren't open and closed stance actually based on both character's foot position, not just a single character's? Closed is when you both have the same foot forward (aka one has their chest towards the screen, one away) and open is opposite foot forward (both chests facing either towards or away from the screen).
They really should’ve made this available on Xbox and PC as well. Final Showdown is available backwards compatible on Xbox, but no one plays that online. Having the newer version be mutliplat with good net code and cross play would’ve gone a long way to help this game from dying again.
I’m trying to get into VF5 as ive played VF in the yakuza games and absolutely loved it. The only fighting game ive really gotten into. So id love to get better at it. Maybe get a fight stick too
Started playing online and WOW there's a lot of scrubs just spamming strings... Any tips for dealing with them? Obviously learn what's unsafe and punish but what are your best options when you run into that?
You gotta talk about the crouch dash shortcut as well: Crouch, then quickly slide from Down to DB or DF repeatedly. The game will read the diagonal each time and count it for your forward or backwards crouchdash. An already easy crouch dash just got a million times easier
@@rooflemonger Hahaha, completely understand. I only just found out this trick a year or two ago. Speaks volumes about how much there is to this game, right?
damn rooflemonger either you did your homework really well or you have a lot of legacy with VF. anyway i come from tekken and its amazing how many things in tekken are inspired from VF. like the circular are like homing attack in tekken, the jumps, the walls, even the throws. of course its different in tekken, but you can see where they took it from
Im a lifelong VF player haha, its one of my most cherished series. I was doing my thing long before I was put on the map by DBFZ. And yeah tekken owes a lot to VF.
so i was playing judgement and they had cabinets in the rpg game of virtua fighter 5 and it was so good i had to look up how it worked. it came out in 2012 and looks so new and feels so sharp why is virtua fighter so slept on?
Correction on open and close stances. Closed stance means chests face opposite directions or the same foot of each opponent is forward (right foot, right foot). Open stance is when the chests face the same direction or the opposite foot is forward (right foot, left foot).
You would think that Final Showdown would be the final version of Virtua Fighter 5. And you would think Sega would get to work on a Virtua Fighter 6 by now.
well vf5 final showdown is in half the yakuza games just as part of the game. if you use rpsc3 or whatever its called you can also emulate final showdown
I have question about the "During hit" follow up moves: in training mode I simply do the follow up when I see the move connect, but I can never do it online because of the delay, do I just have to memorize the timing for the move instead of relying on visuals?
the timing never changes. even if you are experiencing delay you still hit the button at the same time and it will hit. Go for muscle memory not visual confirmation. For hit throws there is zero penalty for going for the throw even on block/whiff whatever,, just nothing happens
Sabakis, Homing moves, SSR and SSL pokes, three-way throw breaking Yup, this is definitely Tekken. Not gonna have a hard time readjusting to this game. Hell, even Counter hits work exactly the same goddamn. I dunno which came first VF1 or Tekken1, but they clearly inspire one another
Seiichi Ishii, the creator of Tekken was one of the main designers of VF1. He left Sega and directed Tekken 1 and 2 for Namco, before Harada became the leading man of the franchise from Tekken 3 until 7.
Hey well everything I know came through hard work and time! Nobody is amazing off the bat but keep at it and you will notice those improvements and get better!
Question - Can anyone give a tip on how to do Offensive Move Consistently. I have been unable to get the timing down. 8 8 or 2 2 then (?) 8 or 2 P+K+G. I mean is that the input for Offensive move from Defensive move ? Thanks
its just up or down, let the move begin to animate, then the 3 buttons. if you hit the 3 buttons right away then nothing will happen, the dodge needs to be partially done with.
So this is my beginners guide to Virtua Fighter 5 Ultimate Showdown! Despite being over half an hour... this is truly the basics. VF5 is such a super in depth game I absolutely can't cover everything all in one video. That said for many of you that are newer to the game, this is what you need and I sincerely hope it helps you out!
Would you do a video show all characters Sabaki's because I can't seem to find a comprehensive list of them.
@@garretwoeller7669 Oh lordy i'd have to do some research cause honestly I only remember the ones for characters I like haha. Maybe though its not a bad video idea
Any plans to make a video on how to deal with spammers?
@@FusionAlchemist block and do your fastest move back(usually something with stand punch) Its really that simple. The biggest thing people have an issue with is simply cracking under the pressure of a spammer, once you can stand against it and not fall apart then things get a lot easier.
@@FusionAlchemist I suggest just block and try to feel how minus it is I usually go for grabs while they are minus
They some how made a game with 3 buttons more complex than most fighting games with more buttons.
Seriously, VF has soooo much depth.
'To be this good takes AGES
To be that good takes SEGA'
It's a common misconception that having a game with more buttons means it's harder, here's a cool video that talks about this subject
ruclips.net/video/aGWk8FPL_xM/видео.html
It’s really 7 buttons. I map it like soul calibur and don’t press multiple buttons at once.
@@mdan2086 what are your binds?
Ive been playing VF since the very first was on the arcade cabinet in my city in 1994, and every time someone says that VF is simple and that has no complexity i laugh like a madman. This series are casual gamer-proof.
Rooflemonger guides are good and just.
This is a really good beginner tutorial. I like the amount of generalization you put in there, like low attacks being generally the slowest, grabs being generally the fastest, counter throws being knowledge based, combo length being about 6-7 hits, etc. That way I can get a rough idea of the gameplay without details getting in the way. I've seen other guides that put too much emphasis on frame data or other more specific stuff too early in what's supposed to be a beginner's guide. This is excellent in comparison.
VF is tricky cause its way easy to get too in depth too fast. I tried to keep it fairly even so people who are newer can get a good read on the basics
The best fighting game ever made and it's such a testament to the people that made this that fucking 15 years later it's still the best game and it still looks amazing.
Will be streaming VF again tonight on the twitch channel, start around 7pm EST again. Did Wolf yesterday, maybe Vanessa or Taka tonight?
Plz do Vanessa
I haven't seen a single taka online, I'd love to see some
@@NSFSponsor well if I don't do taka today, I will tomorrow I think
@@rooflemonger holy crap! yesssss please do Taka at some point. Would love to see Sensei Rooflmonger himself in action!
@@MoluskToeCheese taka stream is tonight, starting around 7pm EST
So helpful. The open/closed stance segment really just changed my world. Like, so many times I'm raging because I can't understand how things are whiffing despite thinking I'm already factoring elements such as weightclass. This explains those odd moments where i know everything is perfect but I still drop the combo.
Yo, VF fan here. @rooflemonger actually tought it wrongly. Open/closed stance doesn't necessarily depends if your char's chest is turned towards or away the screen. It's actually relative to both characters' stances. If you and your opponent are facing the same way you both are on open stance, if not, you both are on closed stance.
You can also check out the stance checking when characters are being launched...but VFDC was subject to a massive overhaul years back. There's everything masterfully explained: virtuafighter.com/wiki/positions/
@@biquiba As someone who doesn't play VF but has some combat sport experience his explanation bugged me. Good to know VF follows martial arts convention.
Wow, great video dude !
Iam a Goh & Vanessa player.
Im playin VF since the 4th game and never noticed the open and closed stance !
Thank you very much !
Nice! Also i just notice that Counter Hits have its own unique sound effect if you compare normal hits.
I realized playing it today I need this. Just started putting together blockstrings, sidestepping hits with a twisting hit. There is so much to it
My first time playing virtua fighter I always seen it at my local laundromat growing up but I always chose Mvc 😭I missed out on so much fun, Vanessa easily my main and I’m loving how you’re constantly using her to explain. I’m learning so much
For a 3 button game my brain hurts a lot
Same here
Yeah lol
Great guide!
I'm no expert but I think I should comment on the stance portion. The description of open and closed stance is not quite right. It doesn't matter whether your chest or back is towards the screen. Instead, it's dependent on how the two characters are aligned. To take from VFDC's Wiki:
-"Closed Stance refers to the case where each player has the same foot forward." (So both characters have their right foot forward, or both have left foot forward. When you boot up training mode or begin a match, you begin in closed stance).
-"Open Stance refers to the case where each player has an opposing foot forward." (So P1 has right foot forward while P2 has left foot forward or vise versa).
If this wording is tough to envision, I encourage players to check out VFDC's Wiki and look at the /positions/ section.
I had to check that like three times in the video to understand what he was saying but I checked after reading your comment and it seems the foot positioning makes sense too, guess I have to test it myself, but any case I really love this new VF 5 is about creating an actual online community becuase I remember the OG VF 5 on PS3 came with no online component which was weird and sadly that was the problem with the VF series like, ir really needed the benefit of a larger community.
that open/close stance thing blew my mind lmao. Great work and thanks!
Great tutorial. Open and closed stance combos.....so much to learn, so little time.
Thanks a lot, I got overwhelmed from this game
You've gone and done it again! I am a VF newbie regrettably but this helps immensely. Thanks Roof!
The most underrated fighting game ever
Naaaaaaaaaaaaaaaaaaaaa lots of people mention this game if you bring up 3D fighters as an alternative to: Tekken is just more popular bc the long juggles and flashy characters/presentation.
DOA is much more underrated considering it has the best graphics+physics, a counter system, hit-grabs, wall combos, stage interactable damage, and multiple floors. Immature cucks overlook it bc they think "breast physics" means the game is shallow. Mr.assaultWizard also gave it a bad look with the whole "core values" thing. Bit ironic coming from the guy kicked outta EVO.
Also, KOF is dead outside of Latin America and Asia and SNK has been around for a long time.
Superb guide, thank you. I play Tekken most of the time and there are many differences that are greatly pointed out by you.
Thanks man I just got done downloading it wall I watched this,wish me luck,! Love ur videos keep up the great work 💯💯
Good luck, man.
VF5US has come at just the right time, its free with PS+ KOF 15 is delayed and MK11 is boring now, getting into VF is highly recommend for all fighting game fans you wont regret it.
The feeling of discovery and figturing out strategies is what i'm enjoying the most with this right now as i understand nothing of VF mechanics, and the netcode indeed is very good.
edit: the netcode is aight but the games matchmaking is not upto scratch.
Kinda sucks it came out right when Guilty Gear is releasing in a couple days. I just don't personally jumping back and forth between new fighting games.
I personally still love MK11, but this game is different enough to stand out so I play both. I'm an old school VF vet too so it's like coming back home.
I apreciate your commitment to the game. Helping new players to unfold the intricacies of this complex, beautiful game is important if we want more VF
You are the best we took of your time,keep doing the hard work.
Yes. More vf content make this game alive again
Nice appreciate the time taken for the guide
Wow, you are kicking it whit this videos! Just what I need to train in VF, I can't miss your next uploads for this and incoming fighting games (GGS), bell on! Thanks.
Just did my first couple of ranked matches. Perfect timing lol
Virtua Fighter feels weird to a lifelong Tekken player like myself lol but its super fun. Thanks for the tips and help for noobs like me
Because it's more ground to earth. No devils, no superpowers, no rages arts etc
thank you so much for this, i was kinda lost on this game
I am loving your VF coverage, we must continue to spread the Virtua Fighter gospel lol.
Thanks for the ranked sets roofle, a video is one thing but playing you is another! I learned a ton!
GG's friend!
@@rooflemonger GG's! Taka is a monster!!
Subscribed because your content is informative and great, and I also want this game to flourish. It's what we all need right now.
That open and closed stance thing is just..wow 😂
Thank you! Resources like this are invaluable and you did a fantastic job.
Roof good stuff man
Thank you this really helped me out.
I did not expect "Learn VF5 to finish a Lost Judgement substory" in my bingo card today but that's the world I live in now.
Good guide
Thanks for this! I'm going to need it.
I needed this, you got yourself a new fan. Subbed and belled. Thanks for this video homie.
Thank you I really needed something like this
Ooh! One day, I might have think about the open/close stances in this game. Fortunately for Jacky, he can switch between them manually if he so chooses! :o
I have been in the lab since release. Before i saw this vid. Wish i had this guide when i first started playing VF3 20 years ago
Thanks for showing this game love. I hope the community for this game keeps growing.
Now we need to bring killer instinct back ;)
Killer instinct gold for the n64 was the first game I got with the console when I was like 12 or so.. good times!
Engagement comment.
I used to call hit throws command grabs because they have a unique grab animation and stuff like giant swing a commands throw because they are a throw with extra inputs.
Great overview, thanks!
Bro this is much harder than tekken
I think its a bit easier at the absolute beginner level, but yeah there is many many many layers of depth. There's a reason VF has had its legacy even though its been so long since the last game.
Wow thanks for the guide, didn't realise how much this game has in common with tekken.
Well Tekken started as a literal direct and complete ripoff of VF, so that's the reason why.
This is a really good beginners guide.👍😎
Thanks, happy you enjoyed it!
after 3 videos we still scraping the surface....welcome to Virtual Fighter
Thanks for these, man. I am a VF5 veteran... scrub. I suck and it feels good to learn how to play for real
Love your content.
Thank you!
Are u gonna do individual character guides, and if so can u do El Blaze, Kage, or Goh first
I wanna make a lot trying to put out as much as possible before GG strive hits. Like I am looking forward to GG strive very much but it sucks its so soon cause I just wanna go crazy on vf
This will keep me satiated until next week haha
What comes out next week?
@@trza49er Guilty Gear Strive :)
@@StardustSynchron Ahhhh, gotcha. I loved Xrd, I'm sure I'll check it out.
Thanks for the guide! You were there when I started getting back into fighting games with dbfz and I can't wait to see some VF5 content!
Thank you
So much
IM READY!
I cant break throws for shit but game is fun af
Roofle said in another video to try and neutral tech most of the time, and you do have more time to tech than you might think. Check out their previous VF5 videos it's in there somewhere lol
You have infinite time to tech as long as you guess the right direction, which i love. I tend to tech neutral if I'm in neutral and tech forwards if my back is against a wall. Dunno when would be good to tech back, but it's 100% down to your opponent's tendencies
You have infinite time to tech as long as you guess the right direction, which i love. I tend to tech neutral if I'm in neutral and tech forwards if my back is against a wall. Dunno when would be good to tech back, but it's 100% down to your opponent's tendencies
Hell Yeah!
By the way I swear the game mechanics feel amazing 🤷♂️ why but it’s so much fun 🤩
Do you think this game will have a good following? It’s free on ps5 plus and I want to try this game out
Millions of people are trying it out for the first time ever now cause of ps+, so now is as good of a time as any to get into it
Definitely get it, it's going to be huge again if this keeps up and it's very fun.
Yes, be a part of it! We all play a part!
It's free. What is there to lose by trying lol
Instead of asking.. Just download the game and play it. That’s how you create a good following
Damn this game is really cool is this the pinnacle and definition Fighting Games??!!
Correct me if I'm wrong, but aren't open and closed stance actually based on both character's foot position, not just a single character's?
Closed is when you both have the same foot forward (aka one has their chest towards the screen, one away) and open is opposite foot forward (both chests facing either towards or away from the screen).
They really should’ve made this available on Xbox and PC as well. Final Showdown is available backwards compatible on Xbox, but no one plays that online. Having the newer version be mutliplat with good net code and cross play would’ve gone a long way to help this game from dying again.
I’m trying to get into VF5 as ive played VF in the yakuza games and absolutely loved it. The only fighting game ive really gotten into. So id love to get better at it. Maybe get a fight stick too
Comment for the algorithm! We need to get the VF word out!
Sub has been earned
That outro just hits different went the vid is longer than 15 mins 👌🏾😩
Started playing online and WOW there's a lot of scrubs just spamming strings... Any tips for dealing with them? Obviously learn what's unsafe and punish but what are your best options when you run into that?
Video on that will be live tomorrow!
@@rooflemonger Awesome, thank you!
Best 3D fighter to date, along with smash of course.
Rooflemonger is the Chef John of the fighting game world. He just need to rhyme ever once in awhile.
Thought this would be an hour long
This is the briefest possible version of this vid I can make. A full comprehensive one would be like 3 hours long.
You gotta talk about the crouch dash shortcut as well:
Crouch, then quickly slide from Down to DB or DF repeatedly. The game will read the diagonal each time and count it for your forward or backwards crouchdash. An already easy crouch dash just got a million times easier
one thing at a time haha, there is a LOT more to talk about. This is basically the absolute basics video. Don't want to overwhelm people
@@rooflemonger Hahaha, completely understand. I only just found out this trick a year or two ago. Speaks volumes about how much there is to this game, right?
Bro, please do Hawk's tutorials, and his combos. I just can't find anything useful info bout him online. Please.
Hawk as in wolf hawkfield? Combo guide is now up for him
2:38 how does the game make a difference between crouching and 8 directional movement downwards?
Hold down-forward or down-back
Same as tekken
Best 3D fighter ever made !!!
Yes
damn rooflemonger either you did your homework really well or you have a lot of legacy with VF. anyway i come from tekken and its amazing how many things in tekken are inspired from VF. like the circular are like homing attack in tekken, the jumps, the walls, even the throws. of course its different in tekken, but you can see where they took it from
Im a lifelong VF player haha, its one of my most cherished series. I was doing my thing long before I was put on the map by DBFZ. And yeah tekken owes a lot to VF.
Thx
so i was playing judgement and they had cabinets in the rpg game of virtua fighter 5 and it was so good i had to look up how it worked. it came out in 2012 and looks so new and feels so sharp why is virtua fighter so slept on?
Correction on open and close stances.
Closed stance means chests face opposite directions or the same foot of each opponent is forward (right foot, right foot).
Open stance is when the chests face the same direction or the opposite foot is forward (right foot, left foot).
Aoi is fun as hell as a noob but kind of intimidating so far learning how to consistently land the reversals against each character
Wait so if Vf has crouch dashing does that mean we could have wavedashing?
in a way, crouch dashes are very fast so if you just spam em you will zoom across the screen.
Imo, VF has been the most technical game when we're talking about inputs.
You would think that Final Showdown would be the final version of Virtua Fighter 5. And you would think Sega would get to work on a Virtua Fighter 6 by now.
im very confident vf6 is now being worked on.
I can't play this because of the glorious pc master race, what game (that can be emulated) would you recommend to try it?
well vf5 final showdown is in half the yakuza games just as part of the game. if you use rpsc3 or whatever its called you can also emulate final showdown
@@rooflemonger Alrighty thank you!
Also keep the great content up !
I have question about the "During hit" follow up moves:
in training mode I simply do the follow up when I see the move connect, but I can never do it online because of the delay, do I just have to memorize the timing for the move instead of relying on visuals?
the timing never changes. even if you are experiencing delay you still hit the button at the same time and it will hit. Go for muscle memory not visual confirmation. For hit throws there is zero penalty for going for the throw even on block/whiff whatever,, just nothing happens
@@rooflemonger Thanks, that's what I thought, the timing's just really difficult for Eileen's K+G low string
How do you go about doing a diagonal move with the dpad? I have trouble doing those on the d-pad.
do you recommend using analog stick or d pad for this game?
if you are playing on controller, dpad is much more precise than the analog
Thanks l want to be at least decent at this game at some point l made up my mind and l'm going to buy this game also...
Vanessa is best waifu fight me
I'm having SO much trouble with offensive/defensive moves!
its not up+ buttons, its do the evade first, then after its begun then hit the buttons.
So I'm trying to do Offensive Move in the tutorial and for some reason it isn't working and I don't see it much is it not in the game somehow?
You mean side step->PKG?
The Game Plays Similar To Dead or Alive And TEKKEN and Funny Akira, Sarah, Jackie and Pai were guest Characters in DOA5
Anyone got any tips with Evasion 2 tutorial? I (sometimes) hit the dash down, but always get caught by the strike or throw that follows! Help!
After dural hits you two times, quickly crouch dash then block. It's about evading and blocking at the same time
I'm struggling to find a good Vanessa guide online. Especially offensive stance. I want to know her bread and butter offensive stance moves
How the hell do you play with friends? I can't find their created rooms and can't invite them to mine
Sabakis, Homing moves, SSR and SSL pokes, three-way throw breaking
Yup, this is definitely Tekken. Not gonna have a hard time readjusting to this game.
Hell, even Counter hits work exactly the same goddamn.
I dunno which came first VF1 or Tekken1, but they clearly inspire one another
VF1 was first but I think they're 1 year apart?
Seiichi Ishii, the creator of Tekken was one of the main designers of VF1. He left Sega and directed Tekken 1 and 2 for Namco, before Harada became the leading man of the franchise from Tekken 3 until 7.
Most fighting games arent desgined for controllers but I feel like this is is extra difficult on a controller, maybe I'm just not used to it though
I’m looking at your combos and knowledge and just know I won’t get good I’m determined tho
Hey well everything I know came through hard work and time! Nobody is amazing off the bat but keep at it and you will notice those improvements and get better!
Question - Can anyone give a tip on how to do Offensive Move Consistently. I have been unable to get the timing down. 8 8 or 2 2 then (?) 8 or 2 P+K+G. I mean is that the input for Offensive move from Defensive move ?
Thanks
its just up or down, let the move begin to animate, then the 3 buttons. if you hit the 3 buttons right away then nothing will happen, the dodge needs to be partially done with.
@@rooflemonger Yep, I'm a fool. Thank You