@@gneu1527 120 just looks silly and makes your visibility worse for everything in the middle of the screen. There's not much use for FoV that high. The chance of actually "spotting" someone on an edge pixel of your screen because of having a higher FoV is small. Plus with a mouse you can look around fast enough to check around you. Maybe higher FoV would actually help with a controller since moving is more cumbersome there, but either way high FoV looks lame and makes everything more small and harder to see.
@@mrmunkee Personally Quake Pro is a bit too much, but I just use 99 FOV. Not because of any competitive advantage or whatever, the default just feels claustrophobic. This is on desktop + mouse.
SMB Deluxe is the only release of SMB that is reprogrammed for the Game Boy's z80-based machine instruction code, versus the 6502-based code of the original and every succeeding release through the SMB All-Stars port. This means that every programming decision was revisited, in addition to the necessary technical changes for the graphics. In certain respects it's the most polished release of the game, but it also means that almost none of the behaviors used for speed strats are respected.
Yea, this version also has some extra content (even entirely new gamemodes) that never made it to any other version released since; it'd 100% be the definitive version if it wasn't for the screen crunch
this game is interesting because it's basically almost a rewrite of SMB, which is honestly pretty impressive with how much they've kept faithful. level data is in a completely bespoke new format that is surprisingly more flexible than the original. previous bugs that seem "patched out" are more like they were never bugs in the first place here, but new bugs with their own kinda flavor because of the rewrite. the lost levels port is riddled with even more differences. most notably the lack of wind. unfortunately worlds A-D were never shipped even though incomplete level data exists for it.
Challenge mode is a feature I REALLY wish the NSMB games had. a reason to replay levels to score attack and the Boo races were such great ideas. While the Star coins kind of replace the hidden red coins (though I liked when they were hidden among regular coins like Yoshi's island did) and the hidden yoshi block thing required an in game guide to find them (it would show you a screenshot of the regular level and you had to find the location to hit the block), it still had a lot of really great ideas to make the game enjoyable for veterans who wanted something new. I also liked how Lost Levels was exclusively "Luigi's quest" which kind of added some funny lore about Luigi getting the harder game. Subtly made Luigi more bad8ss.
When she said "before he returned for more later that day" what I heard was "before he returned from war later that day." Very funny, went and fought a whole war to cool down from his new PB/WR.
Yoooo, i got this game, Super Mario Land 2, and Pokémon Crystal when i was like 6 or 7, and played them nonstop. I remember being surprised when i found out the map transition between levels wasn't in the NES version, and having to look up a guide for one of the levels (8-4, i think) because the smaller screen size made me miss a pipe. This version has some cool bonus content that's definitely worth checking out too; there's a challenge mode where you can go to any level, and have to find 5 red coins, a hidden Yoshi egg, and hit a target score. There's a bonus concept art gallery with a fortuneteller minigame that sometimes shows where a Yoshi egg is hidden. You can also unlock a minigame where you race Boo through 8 original courses and have to manipulate red/blue switch blocks, and a full port of Lost Levels, though i dont remember how you unlocked them. It's a really impressive port, given the limitations of the GBC.
One of the major reasons is the 4-2 wrong warp. That saved time. In Deluxe you have to wait for the vine and the vine climb animation. That eats up a LOT of seconds.
Bismuth explained the frame rule with a bus which is a great analogy. Imagine you want to take a bus that arrives each 21 frames (unit of time, could very well be minutes). It just so happens that you lost the previous bus by one mere frame. Another guy arrives at the bus stop one frame before the bus comes of 20 frames after you. This guy and you will arrive at your destination at the same time, despite being waiting more time
There are literally dozens of this exact explanation done in multiple videos. Probably most famously people have seen it from multiple summoning salt vids, Darbian, etc
I had never been made aware until now how different this version is. I spent most of my time with this game playing the deluxe version on my gbc as a kid and always assumed it was the same.
The sprites on the SMB Deluxe and on the original SMB are the same size, is because the screen resolution of the gameboy color is very low only allowing 160X144 pixels against the 256x224 on the NES
I can't believe you glossed over the fact that he later got a 4.39, which is not only far less than what speedrunners of SMB have predicted is possible, but is also far less than the "most optimized tas", which ended with a 4.41
In terms of speedrunning, this is easily probably the most "boring" version of the game, without all the fun glitches - but it's still interesting, and who knows, there may be more things to discover in the future. I think it's important that people know this game isn't exactly a port per say, it was remade entirely from scratch. It's interesting though that there still are a couple glitches reminiscent of the original, like clipping through 1-2 and wall jumps
Alr so mushroom in 1-2 and flower in 4-1 ez Edit: If you can still cornerclip to get mushroom early, and midair jump after grabbing power up, the second mushroom in 1-2 (at the elevators) is probably faster. Well, depending on if you have to wait for Koopa in that one block gap at the beginning
Only just now watched this. Deluxe was actually one of the few games I bought on the 3DS Virtual Console when that was around, in addition to Pokemon Blue and Pokemon Gold. There's actually a lot of neat things with this version of the game hampered by the cramped screen, but IMO I still have fun with it. The game outside of the screen crunch is mostly faithful to the original in terms of feel.
Ah yes, the prequel to the Advance series. No joke, funfact: Unused audio for Advance 1 has Charles Martinet’s Mario announcing it as “Super Mario Bros Deluxe 2”
This was my version of SMB 1 growing up in the 90s and 00s. Got to 8-4 on the original quest, and I never knew I was on the cusp of 32 more levels until recently. It was also the most random GB game that me and my brother had our own copies of.
I adore runs on versions like this. And I forgot which game it was, but there was one that got records on the *_slower_* emulator. Because the best physical version is not very accessible. And some time after I wrote a comment under a video talking about that game and that version wondering what could be possible on physical, the physical version would get major updates. I don't know if something similar will be possible for SMB1, but the main point still stands. And my love for speedrunners keeping to push the definition of "humanly possible." It was in a different environment, sure. Yet speedrunners will keep going for the best time possible and I cannot wait until someone decides to jump into the guts of this game.
It's a shame the red coin mode and boo-racing mode are exclusive to this version that isn't a ton of fun to play. I'm really surprised there's not a SMB romhack that just reintroduces the new content from SMB Deluxe. The red coins are really cool!
Wait a second this is not Kosmic, 0/10 Just kidding, great video! I suspected this would be the version that would be used for a faster time a few weeks ago, glad to see I was correct! Congratulations to JeremyMKW for the world record!
I love Super Mario Bros. Deluxe, I honestly love all versions of Super Mario Bros. especially as a retro video game collector. I remember getting Mario Bros. Deluxe back in 2019 after I was working for some RUclipsrs for a while and I saved up enough to get it off of ebay. It was so fascinating to me as I've only played Wii, All-Stars, and Original versions beforehand. Since then I've gotten a Famicom and Famicom Disk System which I think is my favourite way of playing Super Mario Bros. I do love the PAL version's harder difficulty though (which I've played since I'm half British) a lot as well. So I would argue that Super Mario Bros. Deluxe is my 3rd favourite version of Super Mario Bros. I've been going for casual times in Super Mario Bros. since I was 15, I'm never gonna break a WR but I love Super Mario Bros. so much no matter the version.
It’s nice to see this. This game used to be my shit. I played it so much as a kid that my brother got mad of how much I did and got my baby cousin to throw it away in the trash. Thankfully I had the idea to check the trash with the help of my parents and found it. Biggest betrayal of my childhood lol.
I get that NES emulation is accurate enough for records, but I'm a bit surprised GBA emulation is considered so. I've run into so many issues with timers and interrupts behaving differently that I'd be suspicious. Alternately, maybe it's time for me to check the leaderboard and see which emulator they cleared. ;)
Niftski be like : So guys in this stream I will speedrun this game for the first time. *After a while* : Wait I got a 4:52 ?! I didn't mean to beat the record.
So happy I got this out before I move across the country, enjoy 😅
Have a good move! Thank you for all that you do. 💜
I always do enjoy, safe travels Storster ❤
Have a safe move Storster.
hope you enjoy your new place
Very happy to see a video on this weird version of Mario. Safe travels!
This game is what it's like when you set your FOV to 30
nah it's default fov after playing in quake pro for a year (from my actual experience)
120 fov helps so much in any game
@@gneu1527 90° better. don't see any advantage in 120
@@gneu1527 120 just looks silly and makes your visibility worse for everything in the middle of the screen. There's not much use for FoV that high. The chance of actually "spotting" someone on an edge pixel of your screen because of having a higher FoV is small. Plus with a mouse you can look around fast enough to check around you. Maybe higher FoV would actually help with a controller since moving is more cumbersome there, but either way high FoV looks lame and makes everything more small and harder to see.
@@mrmunkee Personally Quake Pro is a bit too much, but I just use 99 FOV. Not because of any competitive advantage or whatever, the default just feels claustrophobic. This is on desktop + mouse.
6:00 Someone gets a world record in a category.
Niftski: Cool! I guess I'll give it a try and... ops... sorry, I didn't mean to beat it...
Dudes legitimately too good to his own detriment
Kosmic is seething rn
Ikr, first person I thought of when seeing this 😂😂😂
I legit thought this video was kosmic's next video until I clicked on it.
@@ego-lay_atman-baySame
This may actually be his video idea 😭
He hasn't commented on the video so maybe
SMB Deluxe is the only release of SMB that is reprogrammed for the Game Boy's z80-based machine instruction code, versus the 6502-based code of the original and every succeeding release through the SMB All-Stars port. This means that every programming decision was revisited, in addition to the necessary technical changes for the graphics. In certain respects it's the most polished release of the game, but it also means that almost none of the behaviors used for speed strats are respected.
I love Jeremy Mario Kart Wii
i lovescrimsci
I love Mario Kart Wii, Jeremy
I love Jeremy Kart Wii, Mario
actually i see szs modifier on the desktop so maybe he is into mkw modding? or just wii modding?
so this is the superior version of the game, got it
Deluxe, if you will
@@neurogabu mm, quite
minus the egregious screen crunch, yes
@@RandomHans screen crunch is part of a well balanced breakfast
Yea, this version also has some extra content (even entirely new gamemodes) that never made it to any other version released since; it'd 100% be the definitive version if it wasn't for the screen crunch
Great video and great run, but that golfer clip behind the timer is making me insane.
we got kicked outta top golf😭
we got kicked outta top golf 😭
we got kicked outta top golf 😭
we got kicked outta top golf 😭
we got kicked outta top golf 😭
this game is interesting because it's basically almost a rewrite of SMB, which is honestly pretty impressive with how much they've kept faithful. level data is in a completely bespoke new format that is surprisingly more flexible than the original. previous bugs that seem "patched out" are more like they were never bugs in the first place here, but new bugs with their own kinda flavor because of the rewrite. the lost levels port is riddled with even more differences. most notably the lack of wind. unfortunately worlds A-D were never shipped even though incomplete level data exists for it.
And you can still wall jump!
There's also no high stomp jump
This has always been my favorite version of the game.
Challenge mode is a feature I REALLY wish the NSMB games had. a reason to replay levels to score attack and the Boo races were such great ideas. While the Star coins kind of replace the hidden red coins (though I liked when they were hidden among regular coins like Yoshi's island did) and the hidden yoshi block thing required an in game guide to find them (it would show you a screenshot of the regular level and you had to find the location to hit the block), it still had a lot of really great ideas to make the game enjoyable for veterans who wanted something new.
I also liked how Lost Levels was exclusively "Luigi's quest" which kind of added some funny lore about Luigi getting the harder game. Subtly made Luigi more bad8ss.
When she said "before he returned for more later that day" what I heard was "before he returned from war later that day." Very funny, went and fought a whole war to cool down from his new PB/WR.
Yoooo, i got this game, Super Mario Land 2, and Pokémon Crystal when i was like 6 or 7, and played them nonstop. I remember being surprised when i found out the map transition between levels wasn't in the NES version, and having to look up a guide for one of the levels (8-4, i think) because the smaller screen size made me miss a pipe.
This version has some cool bonus content that's definitely worth checking out too; there's a challenge mode where you can go to any level, and have to find 5 red coins, a hidden Yoshi egg, and hit a target score. There's a bonus concept art gallery with a fortuneteller minigame that sometimes shows where a Yoshi egg is hidden. You can also unlock a minigame where you race Boo through 8 original courses and have to manipulate red/blue switch blocks, and a full port of Lost Levels, though i dont remember how you unlocked them. It's a really impressive port, given the limitations of the GBC.
Kosmic punching the air rn
Hearing Germy is killing me 😂
rad 😌😌😌😌
Jeremy and I be snortin lines in Laurel, MD. Twas a great time
bruh! I used to stay in College park! I went to UMD.
M&M cart racing. That elusive mistress.
That's bonkers that the games have such differences but the times can be that close. Thanks for the video.
One of the major reasons is the 4-2 wrong warp. That saved time. In Deluxe you have to wait for the vine and the vine climb animation. That eats up a LOT of seconds.
Watch Niftski break all records in this version next
Bismuth explained the frame rule with a bus which is a great analogy. Imagine you want to take a bus that arrives each 21 frames (unit of time, could very well be minutes). It just so happens that you lost the previous bus by one mere frame. Another guy arrives at the bus stop one frame before the bus comes of 20 frames after you. This guy and you will arrive at your destination at the same time, despite being waiting more time
There are literally dozens of this exact explanation done in multiple videos. Probably most famously people have seen it from multiple summoning salt vids, Darbian, etc
i think darbian made that analogy
bussin
Gotta be bait bro@@Frostbytedigital
I don’t get it
The trick is that the screen is smaller which means mario has less distance to run
I had never been made aware until now how different this version is. I spent most of my time with this game playing the deluxe version on my gbc as a kid and always assumed it was the same.
I love this port. its a shame none of its features came to a version without screen crunch.
If someone makes a hack/mod that fixes the screen and readds the extra worlds, I'm playing it
@@ahmethacikasimoglu5819 someone is making that a thing, i believe - it's called SMB Ultra Deluxe
The sprites on the SMB Deluxe and on the original SMB are the same size, is because the screen resolution of the gameboy color is very low only allowing 160X144 pixels against the 256x224 on the NES
I can't believe you glossed over the fact that he later got a 4.39, which is not only far less than what speedrunners of SMB have predicted is possible, but is also far less than the "most optimized tas", which ended with a 4.41
17:00 this 4.39? Or a different one?
Anyways, talking more about that run would've taken a while, and the video's topic was already covered
Imo, the next video should be about the framerules buses' in the aforementioned game, m&m kart racing.
This was the version of Super Mario Bros. I played while growing up! I remember playing it while waiting in the dentist’s office.
In terms of speedrunning, this is easily probably the most "boring" version of the game, without all the fun glitches - but it's still interesting, and who knows, there may be more things to discover in the future. I think it's important that people know this game isn't exactly a port per say, it was remade entirely from scratch. It's interesting though that there still are a couple glitches reminiscent of the original, like clipping through 1-2 and wall jumps
7:08 video starts
Tim Follin AND Mega Man 2 music? Great taste my man!
THE THUMBNAIL LOADED AFTER THE TITLE
8-2 on the gameboy is the sole reason I went so long before actually completing Super Mario Bros
Alr so mushroom in 1-2 and flower in 4-1 ez
Edit:
If you can still cornerclip to get mushroom early, and midair jump after grabbing power up, the second mushroom in 1-2 (at the elevators) is probably faster. Well, depending on if you have to wait for Koopa in that one block gap at the beginning
Deluxe Speedrun community be cooking
M&M CART RACING MENTIONED 🗣🗣🗣🔥🔥🔥
SMB Deluxe is still the only way I've played SMB or Mario Bros.! Glad it's getting love and attention these days.
Only just now watched this. Deluxe was actually one of the few games I bought on the 3DS Virtual Console when that was around, in addition to Pokemon Blue and Pokemon Gold. There's actually a lot of neat things with this version of the game hampered by the cramped screen, but IMO I still have fun with it. The game outside of the screen crunch is mostly faithful to the original in terms of feel.
I LOVE STORSTER
I LOVE JEREMYMKW
i looooove GD cologne.
Skipping the level translations should be possible in the original game. 4:53 can be possible in SMB.
Didn't expect Bubsy music in a Mario speedrun video
14:42 that was a cute sound Jeremy made! 🤣
this is the version I grew up with :)
something always looked off to me about the NES version, now I know it's because the screen is so big!
Super Mario Land 2 Athletic is the OST for the first part of the vid btw
I can't wait for someone to run Mario 64 120 Stars Speedrun on that GBA version someone's making.
One of my first two video games. I like it's getting some attention.
Yup, Kosmic cliffhanger is probably for the GBC version
That's interesting that the Japanese version reintroduced the glitch to get through that wall as it's the _later_ version this time around.
That was impressive, indeed! Great video!
Glad to see the version I grew up with getting attention
I had a feeling someone would have done this on this cursed-ass version. I 100%d the game as a kid.
I hate myself for it.
Ah yes, the prequel to the Advance series. No joke, funfact: Unused audio for Advance 1 has Charles Martinet’s Mario announcing it as “Super Mario Bros Deluxe 2”
I didn't know about the small fire glitch!
A frame rule mention without breaking out the buses. Neat
So this was kosmics next video in his series
13:10 me when i am going to get a 4:53 in super mario bros. deluxe any% on july 6th, 2024
This was my version of SMB 1 growing up in the 90s and 00s. Got to 8-4 on the original quest, and I never knew I was on the cusp of 32 more levels until recently. It was also the most random GB game that me and my brother had our own copies of.
Thanks for showing who slow fireworks were on this version. Great video producing.
I adore runs on versions like this. And I forgot which game it was, but there was one that got records on the *_slower_* emulator. Because the best physical version is not very accessible. And some time after I wrote a comment under a video talking about that game and that version wondering what could be possible on physical, the physical version would get major updates. I don't know if something similar will be possible for SMB1, but the main point still stands. And my love for speedrunners keeping to push the definition of "humanly possible." It was in a different environment, sure. Yet speedrunners will keep going for the best time possible and I cannot wait until someone decides to jump into the guts of this game.
Yeah you def frontran Kosmic on this one... lol
Neat analysis video! Thanks for uploading!
Mustve been the protein powder he snorted at pace
"With him taking a break, then returning for more later that day" killed me
What a legend
Excellent. Thank you.
If anyone wants to know: the human limit for this version is 4:51.59: ruclips.net/video/SR9rVbLsyis/видео.htmlsi=VUQGuSgS5FtBMBnc
I played this version all the time in school.. on a Casio cg-50 calculator using the prizoop emulator
ok hear me out 4:53 is possible on the SMAS version maybe 4:52 because of the minus world patch
It's a shame the red coin mode and boo-racing mode are exclusive to this version that isn't a ton of fun to play. I'm really surprised there's not a SMB romhack that just reintroduces the new content from SMB Deluxe. The red coins are really cool!
Omg i loved deluxe, i had it for the GBC as a kid
People who get mad at speedrunners on keyboard seeing me playing SNES with a mega drive controller:
R. I. P. Kosmic Video
Screen crunch 😌
5:28 Minus World trick on GBC what?!
Wait a second this is not Kosmic, 0/10
Just kidding, great video!
I suspected this would be the version that would be used for a faster time a few weeks ago, glad to see I was correct!
Congratulations to JeremyMKW for the world record!
15:53 Is this the Pyro Ice Truck Song?
It's a Jerma985 reference, might or might not be related to Jeremy
the yt icon for the game says trio the punch xxdd
This has the same energy as "that shitty PC port of the shitty android port of San Andreas is the same exact game as the PS2 original".
hi jeremy
Super Mario Bros 1st game i ever loved, maybe the reason why im into games.
Now I know what kosmics next video will be
why are the comment sections of the streams shown are blurred out?
Maybe they have slurs or something and that can make people get offended and with that fact report the video.
Great video, super interesting as always!
Sorster you absolute jester (jestess?) Love your content girl
I love Super Mario Bros. Deluxe, I honestly love all versions of Super Mario Bros. especially as a retro video game collector. I remember getting Mario Bros. Deluxe back in 2019 after I was working for some RUclipsrs for a while and I saved up enough to get it off of ebay. It was so fascinating to me as I've only played Wii, All-Stars, and Original versions beforehand.
Since then I've gotten a Famicom and Famicom Disk System which I think is my favourite way of playing Super Mario Bros. I do love the PAL version's harder difficulty though (which I've played since I'm half British) a lot as well. So I would argue that Super Mario Bros. Deluxe is my 3rd favourite version of Super Mario Bros. I've been going for casual times in Super Mario Bros. since I was 15, I'm never gonna break a WR but I love Super Mario Bros. so much no matter the version.
NES SMB1 is way more technical, requiring lots more frame perfect inputs, and glitches like flagpole glitch, bullet bill glitch, fast start.
It’s nice to see this. This game used to be my shit. I played it so much as a kid that my brother got mad of how much I did and got my baby cousin to throw it away in the trash. Thankfully I had the idea to check the trash with the help of my parents and found it. Biggest betrayal of my childhood lol.
Great video. I've learned a lot. Thanks. :)
Omg it’s happylee hi
Thats crazy
I think I also commented on the original vid were they got it on the GBC
SMW for Game Boy Advance is also cool but nobody seems to care, small only runs are craazy.
I get that NES emulation is accurate enough for records, but I'm a bit surprised GBA emulation is considered so. I've run into so many issues with timers and interrupts behaving differently that I'd be suspicious. Alternately, maybe it's time for me to check the leaderboard and see which emulator they cleared. ;)
Love hearing the Bubsy music here
Niftski be like : So guys in this stream I will speedrun this game for the first time.
*After a while* : Wait I got a 4:52 ?! I didn't mean to beat the record.
the first time i beat smb was on deluxe. beating it a couple years later on NES was so much easier.
Niftski is amazing hes probably the greatest speedrunner of all Time
Ggs !
OMG I'VE BEEN WAITING FOR THISSS
Imagine a bus
🚍
you got me
i was more thinking about sprite limits which would be different, not frame rules.
What about SMB definitive 4:53 by niftski? Or was that before
Soon as I hear it's a keyboard run I'm out