Jobs that have too many skills and fill up nearly 3 hotbars is a big red flag and undesirable to me. Machinist, Summoner and Dragoon are some good job examples that have nice flow and not 9999 skills
@@xx_phantastic_xx honestly, i disagree with the dragoon is a good job example, dragoon on level max has a very long combo rotation and currently has the most positional weaponskill compared to other job, and too many ogcd in between combo to maximize the damage output. Monk now is okay and decent to play compared the old one Reaper is nice Samurai also straight forward Honestly, all job is easy when u setup your hotbar correct
Mostly just comes down to how busy a job feels. Ast, Brd, Rdm, Mnk, Gnb, these jobs are all notoriously busier than other jobs in their respective roles yet there's no damage reward to incentivize the extra effort to learn them. That said some people really like that kind of play style though so while certainly not for me I'm glad there's something there for the players that like that
Yeah I was thinking the same thing. Red mages are so beneficial for the instant Rez. I’ve seen so many fights with first timers where a Rez mage prevented a wipe.
IDC how unpopular they are, Red Mage will always be my favorite caster class. Something about the way we switch to ranged magical attack into melee fighting style makes it so much fun. Plus it feels good to cover for the Healer when they cannot Swiftcast + Res in combat
I love RDM, it is my favorite class. I hate that dmg is so low, but utility is absolutely awesome... and I already got used to not receive any recs after I ress both dead healers... :)
It is sad to see, Red Mage used to be one of the mid->high range classes and was super popular during SB and ShB, specifically for its easy play style and quick-ressing abilities. They got super-nerfed when compared to other classes in EW endgame content, yet still remains one of the best classes to run PotD solo
The fighting and visual aesthetics of RDM make my heart sing the sweetest tunes, and being able to save a party from an impending wipe turns that into the most glorious chorus. RDM main, now and forever.
I love Astrologian for it’s unique playstyle, having heals that go off after a certain time really helps with card controlling, not to mention the pretty looking spells and arguably the best glams out of the healers
Yes. They took our shield/regen specialty. I REALLY loved having both. They destroyed the job. They didnt need to take our ahield away so Sage could exist.
@@celuiquipeut6527 They had to , Astro could litterally do everything. That class was completely unbalanced and still somewhat is seeing how skilled Astro can solo-heal some High level content.
Yeah I’ve played it since Stormblood and preferred that iteration over what we got later, now that the job is going through a complete overhaul for the new exp, not just its millionth rework, I’ve been playing other jobs as I don’t think I’ll like the changes. It’s a shame; but it’s always been a hot topic in the community. Too complicated, too inconvenient, too hard to learn. But it’s always had the edge in (almost) every expansion. Interested to see what they are going to do with it, but not excited.
Red Mage is fun because it has those flashy magic and melee combinations! It might not do fantastic DPS, but it can totally save any party from impending doom (at lv. 64+) with its capacity to do four rezzes in ~10 seconds. Vercure (lv. 54+) with Dualcast is no slouch, either.
I used to main Astro in SB and the other SB but then they deleted half the class by removing the shield stance. My friend and cohealer was a WHM so I switched to Sage. Astro was a lot more fun and Sage bores me to death without the card system. In hard content you just press one button for most of the time since damage intervals are predetermined. No reactivity no brain use. I still don't understand why they thought that Noct had to go away just so there's 2 shield and 2 regen healers... Who cares if there 1.5 to 2.5....
@@IamQuh I was a heavy noct user as well. They say it's because of bringing sage in and trying to balance out the jobs. But what I don't understand is that, why take away an ability that is apart of the uniqueness of the job? Astrologian was created to have duality between shielded healing and regeneration healing. To have one without the other, sort of 'cheapens' Astro and makes it less interesting.
@honeypop33 I agree. It was a unique thing the Astro have. In fact Barrier Astro was actually strong. I clear E11s with it after I kept messing up as a dragoon 😂
BRD does have an ability that refreshes both dots at the same time. Which you only need to apply each dot once on a boss and hit IRON JAW to refresh both before the timer runs out. This helps with up time and so you don't ever need to reapply your dots.
I think he said that, just did a really bad job of phrasing it. he said "if you forget your dot that's a huge amount of damage lost" when he meant "if you forget to refresh your dot"
@kilvas I think what I heard was, "you have to apply them one at a time each time you want to refresh the dot." Which is where I noticed either the phrasing was off or he forgot Iron Jaw is an ability to help with that.
@@amaren849 he was talking about if you forget them and let them run out. if you forget to hit iron jaw then they run out and you have to reapply them one by one
Bard was my first Job and main until I picked up Samurai and I was wondering why he had Iron Jaws on his hotbar but said they have to be reapplied 1 by 1 lmao I am glad that I am not the only one who noticed.
Black Mage is hard as hell to manage but I like that because it reminds me that I'm not all that when I screw up and I need to improve. It's the job that rewards hard work the most.
Black mage has literally Quickcast + 3 Insta casts with Triple Cast. What do you have to plan? The Leyline at the beginning when every raid has raidwide and nothing happening for the first 60 seconds of the fight? Not even red mage can swiftcast 4 times in a row.
One of my most memorable moments playing this game was rezzing my healer and the other dps as rdm and covering for my healer by healing the tank while they got done rezzing. I guess if you’re hardcore meta gaming it would be more prudent to choose a simpler job with a less complicated rotation but the jobs just so dynamic
RDM is my main because it has that ability to save the whole party's bacon when stuff goes way sideways... and because it's so flashy and fun to watch the skills and actions! And... there simply is no better-looking LB3 than Vermillion Scourge. I like the other LB3s, but RDM's is the ver-best!
@@HayTatsuko I feel like its the closest we'll ever get to a LB3 that is Ultima... assuming the next expansion doesn't add a ascian themed caster class...
I'm actually a Bard main since I started as an Archer. It may not be the strongest job, but its advantage is its mobility. Also, you can use Wanderer's Paean as a quick Esuna
2 big cons I ditched my bard after 90'd it. 1- bard hates other bards in a party as both tripped over their songs and god help you if there's a third. 2- even if you die once, your whole song rotation is pretty messed up and hard to recover.
As someone who has been a Monk main since the ARR beta I've never understood why Monk is unpopular in spite of being the class with the best 'flow', which is super satisfying once you get into the groove.
I main Monk too and I never understood the hate on Monks, it even became way more easier after 6.0. Hence I am always happy to have a fellow monk on my team when running content. ^^ Same with RDM, it’s pretty fun to play with. I find SAM way more harder (and honestly I gave up on this job).
@@Eliaranive never heard of anyone “hateing” mnk, moreso just heard ppl havent tried it , or if they have tried it they think its fun. in fact i usually hear more praise than anything else. hell i dont even hear ppl say its hard unless explaining it to someone who hasnt tried it. and i frequently talk to a variety of diff ppl about jobs lol im very sociable in the game
I find monk difficult in managing the damage buff, dot, leaden fist, and positionals. I think im probably too used to playing casters and physical ranged lol. I would’ve given up on the job if the weapons didn’t look so cool
@@iambecomegameend2972 It's not really something you "manage" the timer always come up every other rotation. So your rotation is just 'without timers' -> 'with timers' -> 'without timers' -> 'with timers'
Bard was my first job as well as the first one I got to Level 90, and I still consider myself a Bard main today despite playing a few other jobs. I actually kinda like the micromanagement and keeping track of everything, and out of the PhysRanged, Bard just has the feel and "flow" I like the most. I leveled Summoner and Machinist after Bard, and was struck by how linear and low-maintenence they felt compared to Bard. I dunno maybe I'm a glutton for punishment but I really like playing a job with a lot to keep track of that isn't also trying to keep the party alive like Astro. Also playing music in Limsa is fönny.
As a MNK main since I started playing, I'd say it's definitely become more popular since the rework. Finding someone else playing MNK in ShB was like finding a unicorn, especially when we still had greased lightning stacks to manage. I'd say MNK is one of those "easy to learn, hard to master" classes. It's pretty forgiving when it comes to a bit of GCD drift or hitting the wrong button or not getting your positionals right from time to time. But getting it all down correctly though? True Enlightenment
huh im feeling the opposite, its hard to learn easy to master compared to other melees other than reaper since u have no movement restriction at all and its extremely flexible
I get why you feel that way, but was certainly not my experience with it. Different strokes and all that, I can also see that I may be biased having mained the job for years at this point.
Still waiting for something like a Hadouken for MNK ranged attack or probably something like "stone throw" as a pugilist and it later on upgrades to become a Hadouken.
I’m a current sprout who’s going all in on bard for ARR. Did some very minor article skimming prior to making my choice but ended up doing it for the flavor and based on my play styles in other games- had no idea it was one of the busier choices I could’ve made 😅 I don’t feel as bad about getting overwhelmed now. 14 is my first MMO as well, so getting the hang of it has been A Lot, but I feel like I’m close to getting my rotation down pretty well! It doesn’t feel especially harder than other classes that I’ve seen or heard of, and as long as I’m actually contributing to fights I’m happy with the damage output. Once I figure out how to optimize the rotation I’m comfortable with it’s over 💪
As a Ranged Physical main, I appreciate Bard quite a bit. It was my first job in FFXIV, and because both Machinist and Dancer are so easy to play, it's a nice change of pace. Sometimes, spinning a bunch of plates is fun.
I quit astro when they got rid of Nocturnal sect. It used to be so fun to be able to swap to shielder. Sure it might have been op or hard to balance, but it was so fun.
It wasn't for the balance, it was because they wanted 2 Regen healers and 2 Shield healers, and they better don't give the 5th healer the hybrid threatment because I'll be genuinely mad for that
@@Gabo710 I'm just holding out hope that they add some unique spice to some classes in DawnTrail. Cause every class being balanced around 2min buffs is just a bit odd imo. It makes it so everything is viable, but everything feels the same
its even funnier when you recognize that SGE is absolutely not a shield healer, it is 100% a regen healer. Panhaima and Haima are SGE only real claim to being a shield healer, its GCD shields are just meh compared to SCH. Meanwhile, it has the most oGCD regen uptime of any healer between kerachole and physis 2 and outside of savage or ultimate you can heal everything on SGE with just its kerachole and physis 2 for the most part lol.@@Gabo710
Black mage is what i started as and what I still main despite having all jobs in the 80+ or at 90. People complain that classes are homogenized but don't play Monk, Black Mage despite having insanely high dps when played efficiently. Don't complain the classes all feel the same when people don't pick the ones that don't.
To Be fair, out of 19 classes (not counting BLU), the unique classes shouldn't be the outlier. What if they want, example, the feel of DRK but don't want it to feel so much like WAR? I do think the homogenized argument is valid, and I agree they need to show interest in the unique classes to encourage the devs to consider it, but I do think it's a little erroneous to expect someone to play those classes just because. Many don't like the flavor/style of MNK. That's not something they should be faulted for.
I remember Astro was my original main healer when I caught up on MSQ back in Shadowbringers. But I definitely understand the issues with how busy it is after learning the others and getting Sage. But I know it was preferred healer for a lot of players before the rework. I'm also not helping my case considering I became a Gunbreaker main after the issues of being a Raid Red Mage and having issues with timing and all that for my combos.
I agree that not as many people play AST unfortunately. I love AST personally. Raiding on it was a great experience. It definitely is a busy job but it has something in its kit for every situation. The people that say it’s too hard to learn are the same people that run away from the group with a stack marker on level 90 content.
@@556uwv I am sad af that I kinda hate sage lmao, AST is my fav of any job and the other healers feel fine but something about sage just makes me mad when i play it
@@StingcatKnight Old cross class actions like Quelling Strikes (archer). We had to level other classes to use their actions. It was mandatory for BLMs to have that at 2.0 3.0
I happen to love Astro. I picked it up as soon as I got to Foundation, fell in love with it, and played it for the rest of the game. I have to say I have all of the classes at 90 now and I can't say I have any that I dislike.
Used to be an AST main, back in HW/stormblood. After it kept getting easier/dumbed down I dropped the class. I used to enjoy the complex card system now its just hit card throw on random player profit. Also being able to swap between shield/regen healer within any group comp was a huge plus imo.
I miss Diurnal and Nocturnal sect :( It made fitting into the 8 mans easier. If I was witha white mage I'd shield, with a scholar I'd go Diurnal. If another astro I'd let them pick which they wanted and adjust. Still love the aesthics and the they have the prettiest spells IMO. It's just a bummer. I wasn't playing in HW but they keep dumbing the jobs down. across the board I feel like.
@kelestriamoonbowk.mhammers407 omg I totally forgot about this :(....i always wondered why I stopped playing AST after endwalker and this is definitely it. For me this was a bigger hit than the constant card buff changes, now that I think about it.
SB ast was so much more fun. New AST has barely any RNG whereas SB AST could get you a considerable amount more damage with expanded balance and C.Opp would net you those juicy 10 extra seconds of expanded balance. Still love the class but it's been dumbed down so much since then and the card mechanic just feels tacked on now as opposed to how fleshed out it used to be.
Yea I main it just cause I like how much is going on in the opener and burst and I just gravitate towards ranged classes I really only play Summoner though when it comes to Magical Ranged. Red Mage just isn’t very interesting to me and I refuse to touch Black Mage lmao
i started as a blackmage and when i started leveling other classes i was worried i wasnt doing my rotations properly because it felt wayyy less complicated. i still love blackmage the most though. nothing beats getting a perfect rotation off, especially when theres movement mechanics. My group has something we call "Blackmage Positioning" where ill find the tiniest sliver of safe zone to stand in from aoes or saying My leylines is up im gonna stand in this
You started the video literally 1 second into it, no bs and straight to the point with great arguments and footage alongside chill and comprehensible commentary; wow, so nice to encounter something like this nowadays Instant like and will watch it whole to aid the algorithm bruv🗣💯
My main issue with redmage is kind of petty probably but I just don't feel like most of the spell effects and sound design feel all that good. There's little impact or punch to the main spells so almost everything except the big finishers just feels unsatisfying compared to summoner or blackmage. Though given the jobs generally lackluster damage I guess that is appropriate.
@@troikas3353 To be fair, Red Mage historically in FF has always been the "Jack of All Trades, Master of None" job. They'd be very powerful options for the early game since they could do both physical and magic damage competently so could handle a wide array of foes, while doubling as a healer if needed. However they peak very early, with other spellcasters having way more devastating spells later, proper healers doing way more, and dedicated physical fighters both having more attack damage and bulk. The sole advantage to being a red mage in the late game was getting access to Dualcast and the flexibility that afforded you. For this reason I don't think it would make much sense for Red Mages to have too-powerful looking spell effects, cause it takes from other spellcasters while also just being more with the melee animations too. Vermilion Scourge (LB3) at least looks incredible, it's my favourite of the Caster LB's and I say this with much Jealousy as a Black Mage main :D
I feel like AST is the most complex healing option in a good way -- super high skill ceiling, interesting mechanics, very fast at times. I don't think the lack of AST players is an issue. It's just a natural consequence of having a more skillful option for players that like that sort of thing.
I started raiding in February 2023 solely on RDM. While progging, I've built my gear solely around rapid MP regeneration as I'll brute rez us into seeing and learning new mechanics until we're ready to clear. The underappreciation of mass rezzing over half the party in seconds is criminal though xD But what I also noticed with RDM is that because there is a melee rotation, I've had to coordinate with statics to allow me access to melee range at certain times of the fight. For example, I only have two opportunities in BJCC for my melee combo to go off because I'm otherwise constantly in range, filling up my bar to 100%. In addition, while progging there is also this unspoken rule that RDM is the only range job to learn melee DPS positions in a fight should a party queue with three range. While learning P9S-P12S, I've come to learning every DPS position and switch on the spot if need be. There is a nice level of busy-ness with RDM that still doesn't feel too overwhelming when I'm also keeping an eye on the party during prog. I think that's why I've also started to fall in love with AST. There's so much planning involved and when my heals go off at just the right second while I'm just casually slapping cards on people, that is the best satisfaction knowing I timed everything just right :)
I think red mage is certainly the nice medium difficulty class, btw is that not kinda grieving if you went mp recovery gear? What stat was that again? Your dps must have lowered by a lot!
The correlation should be obvious. The more complex the class is to play by design. The more effective it needs to be in its role. Both FFXIV and other MMOs get this wrong all the time. Easy classes. Three button classes… get the most DPS, healing or survivability. Whereas complex classes with multiple skill synergies and cool-downs and extra elements to juggle. Are least effective.
Lightspeed will reduce the cast time of a GCD spell. He actually said it lacks of oGCD instant heals to top up everyone HP. If you use lightspeed, you still need to use a GCD. I just don’t agree 100% with this statement bc you can blow up your star or macrocosmos, like WHM with lilybell or plenary + gcd aflatus. The main problem of AST is the card system, how random it can be. Not as bad as SB AST, but still very busy on that.
AST has plenty of ogcd heals like celestial opposition, divine intervention, earthly star, horoscope and neutral sect&celestial intercession for a bit of shield stacks And Lady of Crowns but that is unreliable Yes, this healer job is quite busy with many buttons but it also gives strong dps buffs and as JoCat said "DPS is mitigating future damage". Faster your dps friends take down the threat, safer it is to proceed *Think of AST as a hybrid white mage heals and bard with the damage buffs*
@@ahmedfalahy9337 yes it does, but those are not good instant ogcd aoe heals and most are regeneration over time, as well as higher value when delayed to end effect
There might not be a more satisfying feeling in the game that being a BLM, having a tank do a huge pull, and absolutely NUKING them. It’s a class that makes you feel super powerful.
As an AST main I kind of agree but I don’t think the job suffers by not having many ogcd heals. I tend to do the majority of my heals with regens instead of just pure heals. And for big raid wides or stacks collective unconscious is definitely helpful (or it can be popped on the run for a regen) I’d say it benefits more from having knowledge of the fight but is perfectly capable of healing reactively. Also Neutral sect still dishes out some pretty beefy shields.
I only started playing FFXIV about four months ago and my first job, and still main job, is Monk. When I told my friends (who themselves have been playing FFXIV for the last couple years) that I'd be playing as a Monk they warned me about the complexity, etc. But really, the core hotbar setup is a 3x3 grid for the interchangable 1-2-3 rotation. I keep an eye out on my buffs, try to fill and use my chakras as much as I can, and ensure my DOT doesnt run out on the boss. Those couple things seem pretty managable to me and through feedback from other players, I seem to be doing a decent job! But I do believe I've only run into a handful of other Monks, and maybe less than 5 of those were actual Monk mains. Maybe with dawntrail things will change? Not sure if for the better or worse, but I'll probably keep playing Monk. As its my starting job, it simply has a special place in my heart
MNK is actually a fairly easy job now without managing greased lightning - at least past like 50. For most fights, you're doing a threebutton for your AOE combo - it's become one of the best for pure AOE damage. Also, the singletarget dragon kick rotation *will* keep you out of grayparse as long as you remember to use debuff and true north, so unless you're competing for parse or doing high-end raiding, it's definitely a Good Enough job to get you through content.
It is, though you have to make sure to keep perfect balance and true north up, and drop in a few twin snakes + debuffs + blitzes when you get them@@StingcatKnight
pure dragon kick only doesn't work as well anymore, now it's more "PB TN twin snakes demo dragon kick blitz when it procs" but once you get it down it's easy enough
that said, the advantage that has is it's very loose and easy to pick back up again at any point post being raised or having to drop everything and run from a close attack so you DON'T need to be raised e.g even if you have a brain freeze and DON'T hit PB or TN first or have a bonus on dragon kick, the direct and crit damage is *still* solid
Where did you get those statistics because according to the actual ones (last update was in August this year) the least played jobs are: GNB, SGE, RPR, DNC and RDM (with BRD being the most played of all physical ranged even in endgame content).
I think there are two types of people who don’t play AST. First is because of the stuff you mentioned. The other group are the people who hated the major card change. That is the group I am in.
I've always summarized Bard as, "The job that is fun to play; terrible to optimize." imo, you have to give 10x the effort as the other phys ranged; and the payoff isn't there. Not entirely bashing it; I have fun on it. But in short amounts. AST has some button bloat for controller players still; part of the reason why I won't play it in savage. Just can't play it to the level I can play other healers. Definitely a fun class and very visual, but it's difficult to pull off the rapid Draw/Play, having to D-pad thru the Party list. I main BLM for my dps of choice; honestly it's in a good spot right now. Simple rotation with easy filler spots/timing, the difficulty is proper footwork and utilizing slide casting. That moment when you master a fight and keep uptime decently high as a BLM? *chef's kiss* and finally.... as a MNK main during SB and SHB, I miss what we had. I enjoyed the weird, 6 positionals; weaving back and forth dodging and trying your best to stick to the boss despite the aoes. By far my favorite time to play Monk. New Monk isn't *bad* per say, but it's a stark difference compared to what attracted me to Monk in the first place. I *do* have a weird issue with weird openers that some monks utilize to align the Phantom Rush into burst windows.
As someone who plays AST as my healer, im pretty sure they have 1 ability that instantly heals you up to nearly full if you time it when the person has low hp, and also it has another ability you can stack with aspected helios that heals up quite a good bit but this is coming from someone who barely played the other healers 😂 and yes it is unnecessarily complicated
At lvl90 Essencial Diginity won't do it. A tank at that lvl has 120k+ hp. If the tank has less than 30% hp, ED will heal up around 25k hp (no crit). Horoscope heals 200 (12k) potency if it's activated by aspected helios. Sadly, it's a lot of time to end up around maybe 50% hp (no crits). WHM has benediction and Afflatus solace + tetragrammaton (45k hp, no crits).That means 1 tank insta topped and another player with almost full hp if dps/healer. Also, this isn't under Asylum or Temperance.
Didn't he say AOE healing oGCD? Maybe I misheard that. But yeah, ED for single target (two charges, even, which WHM's Tetra doesn't have) and...Celestial...Opposition? Intersection? One of those. Given, SGE and SCH seem to have more. Ironic considering they're supposed to be barrier/mitigation healers...
AST's huge, emergency heal is not Essential Dignity, it is Synastry. People don't know how to use it, and people get trapped thinking that Essential Dignity is. It's the AST equivalent of trying to get freecure as a WHM, use Dignity like you use Tetra. AST is a pretty powerful healer, but it's just that it's less straight forward compared to WHM. Macrocosmos lets me ignore mechanics. Neutral Sect lets me solo heal when my co-healer is making out with the floor. It's just a job that requires you to read your tooltips and do math, and to be fair - the busy nature of it isn't for everyone. It's a bit of a learning curve that is very rewarding once everything clicks.
As a RDM main it’s funny to think that I swapped from SMN. Went from an easier DPS (I swapped way before they removed their dots) to a more complex one! I love the aesthetic, gameplay and such! I do want to get back into SMN because we can summon straight up primals haha. And I’m currently learning AST. I guess the more complex a job is I just tend to enjoy it.
How on earth is red mage here? It's the one I always hear people love compared to the rest of the casters, that's surprising Also, rdm rotation is insanely simple like summoner's
For my raiding group back in Shadowbringers, when we were mount farming Diamond Weapon, I played both Red Mage and Summoner because generally we had more people than could actually participate, so I played whichever job fit better with whatever group we farmed with.
I actually stopped playing AST because of the loss of complexity. Back in Stormblood, when each card did different things, "Finally drawing Balance" or "Getting Balance on the first draw" was a nice spike to adrenaline.
the problem with BLM is that job being poison by alot of streamer and youtuber tell people that how slow that job to cast spell and how you need to sit your ass in AOE in order to finish casting spell and do i mention the "healer adjust" meme BS? infact BLM can stack like 10 or 11 instant cast spell back to back, that job has more mobility than most of healer in this game, and for the love of god, don't treat ley line as part of your rotation then sit your ass in 1 place, ley line should be treat as a bonuse, only put it down when you think you can make use of it, sometime holding it is a good choice
Idk if ppl are taking it too far with the meme, it is a thing, most ppl just arent great at blm in casual content so i dont think they are intentionally doing these things, they probably end up staying inside aoes trying to not drop their fire stack and in harder content blms difficulty jumps up a notch ur instant cast spell options isnt always avaliable and u want to use it when others are using their buffs so that comes into the idea of planning ahead which is way more effort than a job like summoner/red mage, not only that when u dont have these instant cast options and trying to move for mechanics it becomes awkward trying to not drop ur firestack and keep damage up, and knowing the fight well enough to plan ur leylines too which is another thing to further keep in mind and often makes blm mains play summoner first in day 1 prog then switching to blm once they know the fight
im not sure thats good advice, keep your ley lines on cooldown, or its just a lost usage. some uptime in the ley lines is better than none, but the problem you run in to with casual players is being dead set in being in those ley lines even when they mess up the placement. there are some instances where you need to hold it later or drop them earlier, but again everything about black mage is it being encounter dependant. as a general rule though, always use LL off cooldown. i agree that it has a lot of movement as well if you plan well but again like anything else you should be using your triple casts off cooldown *generally* as well. triple casts should be well planned out so ur not lacking when movement is needed, there is so much movement in black mage though aside from just triple cast. btw this is not advice that i'm making up, this is what is said by the Balance and really good black mage players.
I don't know man seen plenty of bad blackmages hard focus on that DPS meter and mouth off to the healer when they don't get instantly healed after face tanking mechanics because they refused to move and loose a few DPS.
@@StingcatKnight no worse state to be in than being busier mechanically than the other jobs but also having no fun to it and no big payout performance wise. Somethings gotta give
I play bard and its pretty simple honestly. The hardest part is being able to keep an eye on the dots, procs and song while watching the fight. That can be made easier by proper setup of the UI. My second job I've leveled is blm and I struggle much more with that. For me its much harder to constantly find the right position so you dont have to move. I often find myself running and my insta cast abilities are on cool down so I'm not doing dps for a few seconds
They killed Astrologian, even my AST main friends do not really play it for savage raiding anymore -- they need someone who is an AST main on the team while they’re reworking it, to really understand what AST mains want. I was so sad when they got rid of Nocturnal Sect, only to give arbitrarily the same function to SGE later on. Give me back my Noct sect ; __ ; Also I liked the prior system of Lord/Lady of Crowns -- it made more sense of like oh I don’t want to cast this card because itll mess up my seals, so instead I can still cast it as a DMG up to a DPS as a Lord/Lady. I know that the 3 different seals only really matters now for your own dmg for Astrodyne usage, and that it is better that Divination is just an immediate cast now instead of needing to get 3 seals -- but man I still liked the old Lord/Lady system better for how convenient it was, and that I enjoyed more buffing others than having it benefit my own dmg (if I pulled a Lord of Crowns for AOE dmg in current update). This is also me just speaking out of personal opinion, but I liked how challenging old Astrologian was with the cards specifically, how Spear benefited Dragoons, while Ewer was good for DRK or WHM (being a card that helped restored MP) -- but ik that’s not a popular opinion and people likes the cards being a general DMG up instead, which is completely great too! I guess I just liked how stressful it was to play AST so long ago, and how rewarding it felt when you get it down, and other players being amazed you nail it down and can play it :’)))
I was an astro main for a few years, but do not like EW astro at all, so stopped playing it. Lightspeed is by default a part of your buff window, so you have no movement abilities outside of it, constant retargetting, minor arcana being horrible, and the fact that most shield healers do not know how to play with an astro as a co-healer is frustrating. I got tired of asking co-healers to stop healing when star is about to go off.
AST used to be huge, then they changed the cards and it kinda dropped. Still the best Healer IMO, or at least, the one with the best gameplay second to second.
I've been a Bard main since ARR and doing less personal dps has always been the dev goal of the job. It does take a lot more effort than MCH and DNC, but it's much more rewarding when you do it well.
@@StingcatKnight I don't think they necessarily buffed Bard recently. It's probably more likely that a vast majority of people raiding as Bard are probably doing so because they know the class inside and out. Endwalker made it easier to synch up your buffs with other classes, so the real reason is probably because other jobs are taking full advantage of the window when Battle Voice and Radiant Finale go off.
Problem with bard is high apm and low personal dps it doesn't feel fun at the start where even tank openers can do more dmg then yours but it does feel good at the end seeing that big rDPS increase, dt brd is interesting and seems more personal dmg overall at 100
Awesome video StingKnight! Your comments and facts about each job speaks truth. 60-70% of my server when looking in search of casters is nothing more than straight Summoners. It should not be this way. The reasons are two factors which are because of how badly SE redid Summoner and also the segment of the FF14 playerbase who are not only casuals/non-casuals...but a mixture of the two who are lazy players. They will abandon Summoner if SE nerfs or increases the challenge of the rotation. These type of players are what ruins aspects of a class/job design!
thx for watching👍, its just how it is, most ppl will flock to an easier job if the content is hard, with 2 minute buff window being universal thing for all jobs, it should be lot easier to balance things u'd think.. 😔😔
As someone who clawed and crawled along with Egi and a grab bag of weak abilities from ARR beta to the revision, I admit that I take little issue with their refinement today. 😆 People easily forget how *bad* some classes were and why they received boosts and play style/role changes.
I remember first starting ff14 and constantly switching between summoner and Gladiator ( Tedious as that is) because I loved playing Caster classes but also REALLY wanting a sword, and my roommate who got me into the game goes " have I got a class for you"
@@StingcatKnight You gotta spice it up. I played Castrum Meridianum so many times for the last tomestone event that I had every fight memorized. I'd wait until the Eft boss was almost dead, and then backflip away from it to be the first one to the port to the next level. In any dungeon I like to throw a bunch of AoE hits while the tank's going wall-to-wall, then gap-close to catch up, and do it again. There's one part on the final boss where you have to close the gap, then get to the side of the arena. I got to where I could charge at her in the middle and then quickly flip away to safety. Fun as hell and I guarantee I got extra comms for it. Finding little ways to cheat the system can be just as rewarding as big fire go boom.
I'm a BRD main. I enjoy managing DOTs and songs. It's a pretty straight forward rotation in my opinion, once practiced, with a little RNG thrown in which I don't mind. Since I love BRD I wouldn't mind a slight damage buff, of course. But actually, my main ask to improve the job would be to make the buffs for the team more impactful or meaningful. I think its odd that the concept of the class is basically an archer who uses music to buff and help allies, however you can't res or directly heal teammates in any capacity. The best we have is Nature's Minne and Troubadore which only buff healing and defense by 10% or 15% respectively for just 15 seconds. I don't know... in my opinion it doesn't feel very impactful or exciting lol. I want to feel like I'm really helping a teammate out! Then there's Mage's Ballad which increases party damage by a whopping 1% 😂 I think it tells you everything you need to know about the devs balancing for this class. This is my main gripe. But I still love playing it because I'm a creature of habit, and it's what I'm on most of the time. The vibes are nice.
AST is not my favorite healer, but I will absolutely use it over WHM anyday. Prior to lv 50+ skills, I had issues keeping MP with WHM. I never have to worry about it with AST. Even my SCH and SGE need the occasional Lucid Dreaming, but AST recovers MP so much easier. MNK seemed straightforward to me, but the lack of any ranged option usually has me leave it behind (and I don't include Howling Fist, because that has to be built up first). Being able to jump between AOE and single-target enemies without losing combos makes it useful, I just have other classes I think are more fun to play.
Ah, I was wondering if it was just me having problems with mp as Whm. It had gotten to the point where I was carrying ether variants to help when I was critically low and needed a bit more until lucid dreaming could be used again.
@@Baaforsheep Prior to lv 50 was my issue. The only MP regen before this level is Lucid Dreaming, and I never felt that was enough. By the time the Lily system was there, the damage was already done. I already hated the job.
Whenever RDM comes into the mix, people complain about its lack of personal dmg... And I agree -.- On the other hand, its the go-to job for progging: being able to raise half the group within seconds is a very useful trait. When EW started, BRD seemed to be in a very good spot, a lot of raiders used it and it seemed very viable... Then apparently it got nerfed to the ground again. Cant have a consistant job in this game >.< Astro. Probably the reason why it gets a rework in 7.0... BLM: its in a good spot. The only reason it and MNK arent played often is, yeah, its hard to play. But both do high dmg which is why they are considered to be valid. The problem is, as you already said, RDM, BRD and AST have abyssmal dmg, so why bother learning them? On the other hand, lets have a look at those charts: MCH only has 2k more personal dps than BRD. And in a raid environment of a group focused game, thats supposed to matter?? I think these dps charts are missleading: the differences between jobs of the same role is negligible and it still comes down to "if you play properly, it doesnt matter what you pick".
honestly rdm should do similar rdps as summoner at least, since it is more difficult to play i dont remember bard being nerfed but its always been very unpopular oh i think 2k more personal dps is huge, because u are basically a melee in personal dps, if the group is not doing good u can still pop off on ur own and not be dependant on others
@@StingcatKnight But we are talking about a group effort: when everybody except you dont pull their weight, it doesnt matter how high your personal dmg is. It wont be enough. Better to make sure your team gets better, or looking for a new one. And I agree: rdm and smn shouldnt be apart when it comes to dmg...
The only time 2k dps will matter is if you die at 0.1%. And at that point it still doesn’t matter cuz you didn’t wipe cuz not enough damage. You wiped cuz you failed too many mechanics before that. Also swapping from BRD to MCh does not mean you’ll immediately get an extra 2k dps. You’ll always get more dps out of the job you’re familiar with. As for the reason some of these aren’t played. MCH has more damage than BRD and DNC is easier to play. Idk the difference in support buff between the 2 numbers wise but I imagine that plays a factor as well. As for casters I gotta disagree. I see a ton of RDM mains. One of the more common ones along with RPR. BLM was nailed on the head. Difficult job that not everyone is willing to put the time into leveling let alone learning all the ins and outs of it. Then we throw SMN in there with a super easy rotation and a rez and decent damage. Ofc SMN is gunna be played more. But RDM is still played more than SMN in my experience. Regardless of the damage it’s not a difficult job. It has dual casting and Rez which makes the default best rezzer period. No healer can compete with that. Monk has a strict rotation. You want to cycle between them for the buff and damage and the 2nd style(apologies for not remember the monk forms). Then you have to swap the third form for single damage and putting up a dot. And that’s just the rotation between burst phases. Then there astro. It’s the cards. Nothing else. It’s just the cards. They force you to swap between boss for personal damage and different party members for buffs.and that’s just with ogcd. Then throw on the fact it’s optimal pull time is 30 seconds. Yea. I can understand why it’s not popular. TLDR 2k dps doesn’t matter in the long run. DNC is easier to play than BRD. I see a lot of RDM mains. BLM is difficult. Monk dot and buff on basic combo balance. And Astro cards
Unless your goal is to speed farm/get records in high end cintent you should prioritize jobs you like to play/are good at over jobs which have higher theoretical dps. Generally, you will clear if you resolve mechanics without dropping too much, regardless of class chouce. Lower dps jobs are "worth" learning if you enjoy them and have motivation to learn hiw to play them well. A good rdm will out-dps a bad blm or sam while also bringing useful utility. Not to say classes are all well balanced per se but the margins are small enough where it wont realistically impact your avility to do content.
AST is fun but I can see why it's not preferred over other healers. The 7.0 rework will probably address this BRD needs a complete rework because its too busy while also being incredibly weak. BLM is a bit too complex but I doubt it ever changes too much since its Yoshi-P's main job RDM is awesome and my favorite job so idk why people aren't playing it besides its damage. MNK should have a complete rework but the complexity and positionals are an obvious turn off.
I am a MNK/NJA main who's main caster class is RDM because of it's caster/meelee DPS ties. It's easier on my because I can jump back into my Meelee DPS meanwhile learn the ways of standing still for caster DPS as well.
Summoner and red mage actually do really similar damage. But since rdm is the prog mage, a lot of those raid clears on fflogs have parses where the rdm rezzed 2-3 people. Compounded with its struggles with movement in busier fights, that’s where it suffers. We can’t all be fake phys range casters.
Correct, you can see this in fflogs where upper quartile and outlier points on parses are about equivalent to upper quartile/outlier summoner parses. Red mage is lower on average due to ressing more in prog and having more opportunities to lose dps. Really should be doing like 2-3% more than summoner though considering you need to hardcast like 3 times a minute on summoner lol
Here’s the thing with us BLM mains - we’re a bit masochistic (cuz we die a LOT…. literally, learning a fight as BLM leads to tons of deaths). But if you master a fight as a BLM, you’ve mastered the fight.
AST was my main when I started playing during Heavensward. Changed to SCH later on and well both got the terrible "rework" treatment which made me stop playing healer altogether. RDM is my second main now and even tho the logs show it does little damage, I haven't had any issues clearing savage and ex content. I love me the animations and aesthetic of the RDM and how busy it is. Never boring!
thats a shame, i wish i played it before the rework as many people talk about it often, and yea u can clear all content without any issuse with any job but doing less damage than u feel like u should sucks
re: Bard As a 9-ish year Bard vet, I'm not surprised to see it on this list 😂. A majority of bard players don't understand that spell/song priority changes based on situation, or how to weave their GCD's + Procs properly. Especially at the Sav./Ult. level. I've been a part of too many raid teams where someone will understand how to do a burst opener, but they have no idea how to sustain their dps during long fights on a like... fundamental level, lol. re: "you have re-apply your dots manually" Iron Jaws resets your dots to max tick + gives you Ref. procs. Unless the boss is transitioning off the field / performing a phase shift, you should only ever need to manually apply once.
I'm an OG blackmage player. I remember when they used shields and had an ability to vampire a monster. There was this skill I used to spam with Scathe in rotation while waiting on my still times. It was a 400 power spell that would give 30% of the damage done to you as HP for heals. The mode of operation for me in raids was to keep transposing to keep the buff, then spam those 2 fast spells to keep HP high, then stand in leylines during a good opportunity and pop off.
Astro was actually really good when it came out, Had different cards with better stats then I guess that was to hard for the WoW group so Yoshi had it simplified. But he is pretty good at Killing Jobs on this games.
I agree with your list Astrologian feels like I'm progging a savage/ultimate whilst in a lvl 81+ dungeon Bard, I feel like I'm looking at my hotbars 90% of the time, I get punished for not refreshing my dots and you have to cut 1 of your songs halfway to proc one of your passive traits Black Mage, since i have issue keeping my fire up when Fire 4 doesn't refresh the timer and I don't know when to optimally refresh my thunder dot without dropping my dps. Red Mage, The revolver ocelot of magic. that's it. Monk, Learning the rotation took a while to learn, the only gripe with monk is that there's a lot of downtime when a boss has a big aoe in the middle and monk doesn't have any ranged attack to do some amount of dps. tldr: a big skill issue on my part.
I love blk mage. I'm hoping it gets some reworking to match up with the harder difficulty. Maybe make leyline follow you or the ability to drop more then one down. 🤔 one more triple cast... sometimes when I want to get more movement I opp to just rotate paradox and shoot out xenoglosy probably not the best dps wise but it is a struggle when I don't know the fights before hand and don't pre plan where I'm going to stand.
ooh i dont know if its gonna get reworkd, the man himself yoship mains this job and i think he does the testing of new fights too so it must mean hes satisfy with it
I’m main blm too but to be honest I want the job to stay the same the fun of playing blm when reality hits you , how to keep ur rotation inside the fight different than the dummy, imagine they make leylines can be shared with other blm 😂 in alliance raid all blm will be looking for other leylines hahaha For me I want blm always to be hard to job to play in fast fights
naaaaaaah part of the fun is the difficulty and figuring out how to make your mechanics work in spite of the mechanics the game is throwing at you. Yoshi p actually plays the class too, so he's designing stuff to account for Black Mage as well. I'm so tired of reworks. Complicated classes deserve to exist too and not everything needs to be dumbed down so everyone can be good at it.
@@OveR-LorD83haven't played in a hot while but I thought the same about LL for possible revamps or maybe being able to chuck them anywhere u want and then Between the Lines to em lol or better yet like u said having a stacking ability with multiple LLs or buff party members debuff mob/boss I dunno been a while but I miss it...went too hard with no game no life lol forgot where I put my "irl" abilities...I stoppee once before and had to relearn EVERYTHING....and then learn all the new EVERYTHINGS 😭😭 BLM4LIFE hmmm..what about a "MageyZord" LB 😂 kinda like an Alexander looking thing for magic hand roles lol and BLM should get a "shadow clone" ability to mitigate any incoming, unavoidable damage, call it "Sleight of Hand" 😅 if Scathe and Sleep are still there i dunno how about combine the 2 somehow instead of just letting BLM have 2 punchline, uber nerfed, useless AF, hotbar cringe abilities....just sayin'...maybe things have changed since my self enacted exile lol i dunno
Tbh, Astros card buffs are still a bit difficult to remember but i always loved stacking regens so losing nocturnal wasn't a big deal to me. I just weave in cards here or there bc it's not a big deal even if you do give it to the wrong person.
7.0 Needs to overhaul the jobs and add tier 3 and alt weapons. Starting with AST. It's tier 3 would be Gambler, add dice to off-hand. Or branch it out to DPS. Instead of healing and buffs, they do damge and debuffs instead. Then Monks tier 3, give them nunchuks or polearm or both, nunchuks that can fuse to make a polearm. Redmage to Rune Fencer, now they can do away with the red aesthetic. DRK to Void Knight, add gauntlet to off hand. new mechanic that allows him to hold a button and drain enemy aeather(hp) but also drains own HP. if moved out of place, get stunned. New strategy for duos, Healer keeps healing dark knight while dark knight drains enemy. Hire me square.
My first Job was Black Mage, but i like it, after change to summoner, and well, summoner is my class favourite, free movement when cast your spells, this saves lives, hehe.
AST: you have an rng-element on top of an rng-element, this was handled better in ShB when Divination was tied to your seals and you had sleevedraw BRD: Make Mages Ballad and Wanderers into stances that are permanently active like the shield/regen-aspect AST had in ShB, give Armys Peon a 60 sec cd and make it so that the dots are no attacks themselfs but augment your next weaponskill to affect all targets hit with that debuff so you could actually aoe-dot like SMN in again ShB BLM: give a small version of Umbral Soul at early levels (like 15 or so) that only refreshes the timer of the ice-stance that gets upgraded to Umbral Soul later, so you wouldn`t have to transpose all the time and give Xenoglot-stacks earlier that can be used on a augmented Scathe for no MP-cost apart from that it`s pretty much the perfect dps-job RDM: make it so Verraise can only be instant by using Swiftcast yet not by Dualcast and make Scourge a auto-crit and Resolution a auto-direct-crit. Nothing in this job sucks more ass than having a highroll Verthunder deal about as much damage as your lowroll Resolution. As a former-RDM-main I demand the old Scourge-Animation back! MNK: Make Six-Sided-Star an ogcd-backflip like Elusive Jump on DRG that doesn`t interfere with your gcd and gives like 10secs of movement-speed instead of 5. And give me back positionals on Bootshine and Dragonkick. I understand we won`t have positionals anymore in 7.0 but come on, we went from having 6 to a measly 2. And the usual with big buildup-finishers: Tornadokick auto-crit/Phantom-Rush auto-direct-crit Apart from that, best melee-dps-job to learn dps with same for SMN for the ranged/casters because both jobs get their core-gameplay super early MNK (lvl30) / SMN (lvl26) I personally hope that we will see a shiftback to a more basic gameplay with less buttons where the combos are within one button like in PVP or SMN in PVE and more demanding fightdesigns like Barbariccia
Hard disagree with you in your last paragraph about making jobs simpler like smn. Smn has 0 substance to it and has very little room for skill expression. The damage difference between a new player and an experienced player on smn is very minor with little room for any optimization. Dps is rewarding to play because the time spent practicing and planning out your rotation during a fight pays off with higher damage output. It’s part of the fun of learning fights aside from just mechanics. If all jobs were easy mode like smn, fights would lose replay value because there’d be little room to make your gameplay better and better.
@@swamp-puppy14 you missread the last paragraph, for I didn't meant simplify it down to the level of SMN. SMN was just an example for the same-button-several-uses-case but I can see how my wording can be missread that way. What I wanted to get across was more akin to less total buttons like our basic 1-2-3combos that can easily be put onto 1 button as well as a more demanding fightdesign. Complexity in thought can be achieved with simplicity in design. Imo every job is super easy, same goes for the fightdesign in general apart from Ultimates (excluding UWU) and final Raidfights like E12S when it came out
Do you agree with this list? what other reasons do u think makes a job undesirable?
Jobs that have too many skills and fill up nearly 3 hotbars is a big red flag and undesirable to me. Machinist, Summoner and Dragoon are some good job examples that have nice flow and not 9999 skills
@@xx_phantastic_xx honestly, i disagree with the dragoon is a good job example, dragoon on level max has a very long combo rotation and currently has the most positional weaponskill compared to other job, and too many ogcd in between combo to maximize the damage output.
Monk now is okay and decent to play compared the old one
Reaper is nice
Samurai also straight forward
Honestly, all job is easy when u setup your hotbar correct
@@xx_phantastic_xx yea usually too many skills just feels like a bloat
@@mbsw28 yea most class is not that bad once u get it down to muscle memory
Mostly just comes down to how busy a job feels. Ast, Brd, Rdm, Mnk, Gnb, these jobs are all notoriously busier than other jobs in their respective roles yet there's no damage reward to incentivize the extra effort to learn them.
That said some people really like that kind of play style though so while certainly not for me I'm glad there's something there for the players that like that
“You’d only play RDM if you like the aesthetic” meanwhile the RDM casually rezes the entire party after they nearly wiped
thats true, ppl dont call it a rez mage for nothing!@
No one noticed or thought it was the healer. 0 comms
@@surfangel8572 sadge
Yeah I was thinking the same thing. Red mages are so beneficial for the instant Rez. I’ve seen so many fights with first timers where a Rez mage prevented a wipe.
@@kiteblaze6241its a clutch job
IDC how unpopular they are, Red Mage will always be my favorite caster class. Something about the way we switch to ranged magical attack into melee fighting style makes it so much fun.
Plus it feels good to cover for the Healer when they cannot Swiftcast + Res in combat
rez mage is very cool job
I love RDM, it is my favorite class. I hate that dmg is so low, but utility is absolutely awesome... and I already got used to not receive any recs after I ress both dead healers... :)
It is sad to see, Red Mage used to be one of the mid->high range classes and was super popular during SB and ShB, specifically for its easy play style and quick-ressing abilities. They got super-nerfed when compared to other classes in EW endgame content, yet still remains one of the best classes to run PotD solo
The fighting and visual aesthetics of RDM make my heart sing the sweetest tunes, and being able to save a party from an impending wipe turns that into the most glorious chorus. RDM main, now and forever.
Been there, done that, too many times. Doesn't matter to me. I know I saved the party's bacon. @@blrblr1
I love Astrologian for it’s unique playstyle, having heals that go off after a certain time really helps with card controlling, not to mention the pretty looking spells and arguably the best glams out of the healers
its hot
after Noct was nuked, it got bland
Yes. They took our shield/regen specialty. I REALLY loved having both. They destroyed the job. They didnt need to take our ahield away so Sage could exist.
@@celuiquipeut6527 They had to , Astro could litterally do everything. That class was completely unbalanced and still somewhat is seeing how skilled Astro can solo-heal some High level content.
Yeah I’ve played it since Stormblood and preferred that iteration over what we got later, now that the job is going through a complete overhaul for the new exp, not just its millionth rework, I’ve been playing other jobs as I don’t think I’ll like the changes.
It’s a shame; but it’s always been a hot topic in the community. Too complicated, too inconvenient, too hard to learn. But it’s always had the edge in (almost) every expansion.
Interested to see what they are going to do with it, but not excited.
Red Mage is fun because it has those flashy magic and melee combinations! It might not do fantastic DPS, but it can totally save any party from impending doom (at lv. 64+) with its capacity to do four rezzes in ~10 seconds. Vercure (lv. 54+) with Dualcast is no slouch, either.
i'd say there are many other flashier jobs out there but red mage does has its own unique asthetic
I've played rdm since playing ff14 however I used to play as one on ff11 aswell so wasn't a hard choice to choose what class I wanted to play
As an astrologian main, I'm surprised more people don't play it. It's so beautiful and fun to play.
its fantastic to play, my favourite healer for sure
lots of people do play. lots of new players trying it out and taking astro into new savage content on crystal and aether from what ive seen.
I used to main Astro in SB and the other SB but then they deleted half the class by removing the shield stance. My friend and cohealer was a WHM so I switched to Sage.
Astro was a lot more fun and Sage bores me to death without the card system. In hard content you just press one button for most of the time since damage intervals are predetermined. No reactivity no brain use.
I still don't understand why they thought that Noct had to go away just so there's 2 shield and 2 regen healers... Who cares if there 1.5 to 2.5....
@@IamQuh I was a heavy noct user as well. They say it's because of bringing sage in and trying to balance out the jobs. But what I don't understand is that, why take away an ability that is apart of the uniqueness of the job?
Astrologian was created to have duality between shielded healing and regeneration healing. To have one without the other, sort of 'cheapens' Astro and makes it less interesting.
@honeypop33 I agree. It was a unique thing the Astro have. In fact Barrier Astro was actually strong. I clear E11s with it after I kept messing up as a dragoon 😂
BRD does have an ability that refreshes both dots at the same time. Which you only need to apply each dot once on a boss and hit IRON JAW to refresh both before the timer runs out. This helps with up time and so you don't ever need to reapply your dots.
I think he said that, just did a really bad job of phrasing it. he said "if you forget your dot that's a huge amount of damage lost" when he meant "if you forget to refresh your dot"
@kilvas I think what I heard was, "you have to apply them one at a time each time you want to refresh the dot." Which is where I noticed either the phrasing was off or he forgot Iron Jaw is an ability to help with that.
hahaha as a BRD main I came to the comments to say the same thing xD
@@amaren849 he was talking about if you forget them and let them run out. if you forget to hit iron jaw then they run out and you have to reapply them one by one
Bard was my first Job and main until I picked up Samurai and I was wondering why he had Iron Jaws on his hotbar but said they have to be reapplied 1 by 1 lmao I am glad that I am not the only one who noticed.
Black Mage is hard as hell to manage but I like that because it reminds me that I'm not all that when I screw up and I need to improve. It's the job that rewards hard work the most.
its a hell of a grind
It feels so good when you find all the right spots to set up those ley lines in high end content
Black mage has literally Quickcast + 3 Insta casts with Triple Cast. What do you have to plan? The Leyline at the beginning when every raid has raidwide and nothing happening for the first 60 seconds of the fight? Not even red mage can swiftcast 4 times in a row.
I mained Ninja and then recently picked up blm and have found it to be incredibly easy by comparison. XD
I find it easy to manage but with a very boring rotation.
One of my most memorable moments playing this game was rezzing my healer and the other dps as rdm and covering for my healer by healing the tank while they got done rezzing. I guess if you’re hardcore meta gaming it would be more prudent to choose a simpler job with a less complicated rotation but the jobs just so dynamic
red mage is defos fun, many times it comes up clutch when i was leveling in dungeon where without red mage, its a doomed run xd
RDM is my main because it has that ability to save the whole party's bacon when stuff goes way sideways... and because it's so flashy and fun to watch the skills and actions! And... there simply is no better-looking LB3 than Vermillion Scourge. I like the other LB3s, but RDM's is the ver-best!
@@HayTatsuko I feel like its the closest we'll ever get to a LB3 that is Ultima... assuming the next expansion doesn't add a ascian themed caster class...
I'm actually a Bard main since I started as an Archer. It may not be the strongest job, but its advantage is its mobility. Also, you can use Wanderer's Paean as a quick Esuna
true, thats the plus side for bard
Plus Iron Jaws still refreshes both your DOTs within a snapshot window, yeah?
Yeah, Iron Jaws refreshes both. I love Bard's place as a support/dps hybrid. So much team utility.
Nature's Mine is also very strong.
2 big cons I ditched my bard after 90'd it. 1- bard hates other bards in a party as both tripped over their songs and god help you if there's a third. 2- even if you die once, your whole song rotation is pretty messed up and hard to recover.
As someone who has been a Monk main since the ARR beta I've never understood why Monk is unpopular in spite of being the class with the best 'flow', which is super satisfying once you get into the groove.
I main Monk too and I never understood the hate on Monks, it even became way more easier after 6.0. Hence I am always happy to have a fellow monk on my team when running content. ^^ Same with RDM, it’s pretty fun to play with.
I find SAM way more harder (and honestly I gave up on this job).
@@Eliaranive never heard of anyone “hateing” mnk, moreso just heard ppl havent tried it , or if they have tried it they think its fun. in fact i usually hear more praise than anything else. hell i dont even hear ppl say its hard unless explaining it to someone who hasnt tried it. and i frequently talk to a variety of diff ppl about jobs lol im very sociable in the game
I find monk difficult in managing the damage buff, dot, leaden fist, and positionals. I think im probably too used to playing casters and physical ranged lol. I would’ve given up on the job if the weapons didn’t look so cool
@@iambecomegameend2972 It's not really something you "manage" the timer always come up every other rotation. So your rotation is just 'without timers' -> 'with timers' -> 'without timers' -> 'with timers'
For me it's mainly because I can't stand the ability effects. They feel too needlessly flashy.
Bard was my first job as well as the first one I got to Level 90, and I still consider myself a Bard main today despite playing a few other jobs. I actually kinda like the micromanagement and keeping track of everything, and out of the PhysRanged, Bard just has the feel and "flow" I like the most. I leveled Summoner and Machinist after Bard, and was struck by how linear and low-maintenence they felt compared to Bard. I dunno maybe I'm a glutton for punishment but I really like playing a job with a lot to keep track of that isn't also trying to keep the party alive like Astro. Also playing music in Limsa is fönny.
i like it too, everybody loves a bard in limsa
"Random list if classes I dont personally like with no real numbers to back up my opinion"
Bard is only good for the performance mode
As a MNK main since I started playing, I'd say it's definitely become more popular since the rework. Finding someone else playing MNK in ShB was like finding a unicorn, especially when we still had greased lightning stacks to manage.
I'd say MNK is one of those "easy to learn, hard to master" classes. It's pretty forgiving when it comes to a bit of GCD drift or hitting the wrong button or not getting your positionals right from time to time. But getting it all down correctly though? True Enlightenment
huh im feeling the opposite, its hard to learn easy to master compared to other melees other than reaper since u have no movement restriction at all and its extremely flexible
I get why you feel that way, but was certainly not my experience with it. Different strokes and all that, I can also see that I may be biased having mained the job for years at this point.
MNK was fairly popular at the start of Shadowbringers, even though it has historically not been very popular.
Still waiting for something like a Hadouken for MNK ranged attack or probably something like "stone throw" as a pugilist and it later on upgrades to become a Hadouken.
@@edboy5418There is. It's called Enlightenment, level 74. 5 stacks of chakra.
No matter how unpopular astrologian is, it is my number 1 favorite job because I love predicting the future.
u let em know!
You must hate it now.
I’m a current sprout who’s going all in on bard for ARR. Did some very minor article skimming prior to making my choice but ended up doing it for the flavor and based on my play styles in other games- had no idea it was one of the busier choices I could’ve made 😅 I don’t feel as bad about getting overwhelmed now. 14 is my first MMO as well, so getting the hang of it has been A Lot, but I feel like I’m close to getting my rotation down pretty well! It doesn’t feel especially harder than other classes that I’ve seen or heard of, and as long as I’m actually contributing to fights I’m happy with the damage output. Once I figure out how to optimize the rotation I’m comfortable with it’s over 💪
🫡 enjoying the class is most important u can worry about the difficulty later!
Honestly it's more that Astrologian has been reworked every expansion, each time alienating those who figured out the prior iteration.
such is life 😓
As a Ranged Physical main, I appreciate Bard quite a bit. It was my first job in FFXIV, and because both Machinist and Dancer are so easy to play, it's a nice change of pace. Sometimes, spinning a bunch of plates is fun.
it is quite a fun job indeed, can be challenging if u are new to the game! 👍
That's funny, my main healer is an Astro, and when I go into Duty Finder I'm always paired with ANOTHER Astro lol
thats the worse lol
I quit astro when they got rid of Nocturnal sect. It used to be so fun to be able to swap to shielder. Sure it might have been op or hard to balance, but it was so fun.
shame i wasnt here when there was nocturnal sect
It wasn't for the balance, it was because they wanted 2 Regen healers and 2 Shield healers, and they better don't give the 5th healer the hybrid threatment because I'll be genuinely mad for that
@@Gabo710 lul
@@Gabo710 I'm just holding out hope that they add some unique spice to some classes in DawnTrail. Cause every class being balanced around 2min buffs is just a bit odd imo. It makes it so everything is viable, but everything feels the same
its even funnier when you recognize that SGE is absolutely not a shield healer, it is 100% a regen healer. Panhaima and Haima are SGE only real claim to being a shield healer, its GCD shields are just meh compared to SCH. Meanwhile, it has the most oGCD regen uptime of any healer between kerachole and physis 2 and outside of savage or ultimate you can heal everything on SGE with just its kerachole and physis 2 for the most part lol.@@Gabo710
Black mage is what i started as and what I still main despite having all jobs in the 80+ or at 90.
People complain that classes are homogenized but don't play Monk, Black Mage despite having insanely high dps when played efficiently. Don't complain the classes all feel the same when people don't pick the ones that don't.
thats true, there are still some varieties out there for ppl to pick 👍
To Be fair, out of 19 classes (not counting BLU), the unique classes shouldn't be the outlier. What if they want, example, the feel of DRK but don't want it to feel so much like WAR?
I do think the homogenized argument is valid, and I agree they need to show interest in the unique classes to encourage the devs to consider it, but I do think it's a little erroneous to expect someone to play those classes just because. Many don't like the flavor/style of MNK. That's not something they should be faulted for.
I remember Astro was my original main healer when I caught up on MSQ back in Shadowbringers. But I definitely understand the issues with how busy it is after learning the others and getting Sage. But I know it was preferred healer for a lot of players before the rework.
I'm also not helping my case considering I became a Gunbreaker main after the issues of being a Raid Red Mage and having issues with timing and all that for my combos.
Exactly Before the Rework. They have screwed so many Jobs doing that.
I agree that not as many people play AST unfortunately. I love AST personally. Raiding on it was a great experience. It definitely is a busy job but it has something in its kit for every situation. The people that say it’s too hard to learn are the same people that run away from the group with a stack marker on level 90 content.
lul
Ngl the complexity of AST is what made me start wanting to learn it as my 2nd job and it’s been fun learning
I love AST, I do not get Sage i hate it lol
@@556uwv I am sad af that I kinda hate sage lmao, AST is my fav of any job and the other healers feel fine but something about sage just makes me mad when i play it
@@itsxolix i agree i feel like such a weak healer with it hhaa
Been main BLM for 6 years. Big numbers for life, I still remember the days we had to use agro drop actions. Good old days.
aggro drop actions ? whats that 😮
@@StingcatKnight Old cross class actions like Quelling Strikes (archer). We had to level other classes to use their actions. It was mandatory for BLMs to have that at 2.0 3.0
@@dieesel1 very interesting, i would have loved to experience that 😯😯
I've been a BLM since 2014 and still didn't get Quelling Strikes. Made my group's tank want to strangle me some days.😅
I happen to love Astro. I picked it up as soon as I got to Foundation, fell in love with it, and played it for the rest of the game. I have to say I have all of the classes at 90 now and I can't say I have any that I dislike.
i get bored of jobs quite easily, astro is defos one of the more fun jobs out there
Used to be an AST main, back in HW/stormblood. After it kept getting easier/dumbed down I dropped the class. I used to enjoy the complex card system now its just hit card throw on random player profit. Also being able to swap between shield/regen healer within any group comp was a huge plus imo.
i wish i was there honestly everybody always talk about it
I miss Diurnal and Nocturnal sect :( It made fitting into the 8 mans easier. If I was witha white mage I'd shield, with a scholar I'd go Diurnal. If another astro I'd let them pick which they wanted and adjust. Still love the aesthics and the they have the prettiest spells IMO. It's just a bummer. I wasn't playing in HW but they keep dumbing the jobs down. across the board I feel like.
@kelestriamoonbowk.mhammers407 omg I totally forgot about this :(....i always wondered why I stopped playing AST after endwalker and this is definitely it. For me this was a bigger hit than the constant card buff changes, now that I think about it.
SB ast was so much more fun. New AST has barely any RNG whereas SB AST could get you a considerable amount more damage with expanded balance and C.Opp would net you those juicy 10 extra seconds of expanded balance. Still love the class but it's been dumbed down so much since then and the card mechanic just feels tacked on now as opposed to how fleshed out it used to be.
I’m actually a Bard main when I run DPS for anything so crazy that I main a class that isn’t played often
yea bard does less personal damage than machinist and more difficult to play in general
Yea I main it just cause I like how much is going on in the opener and burst and I just gravitate towards ranged classes
I really only play Summoner though when it comes to Magical Ranged. Red Mage just isn’t very interesting to me and I refuse to touch Black Mage lmao
@@rjohn1277bard is defos a fun job to play!
i started as a blackmage and when i started leveling other classes i was worried i wasnt doing my rotations properly because it felt wayyy less complicated.
i still love blackmage the most though. nothing beats getting a perfect rotation off, especially when theres movement mechanics.
My group has something we call "Blackmage Positioning" where ill find the tiniest sliver of safe zone to stand in from aoes or saying My leylines is up im gonna stand in this
👌
You started the video literally 1 second into it, no bs and straight to the point with great arguments and footage alongside chill and comprehensible commentary; wow, so nice to encounter something like this nowadays
Instant like and will watch it whole to aid the algorithm bruv🗣💯
👍👍thank u brothermen
Im a devoted Red Mage main, but yeah, i dont see others playing them too often. Cool and easy job, many are missing out!
Lol meanwhile im glad if im the only rdm in our party xD
u make up 20% of the red mage mains population🙏
might be a good thing, u wont ever have to deal with same job delaying ur buffs
My main issue with redmage is kind of petty probably but I just don't feel like most of the spell effects and sound design feel all that good. There's little impact or punch to the main spells so almost everything except the big finishers just feels unsatisfying compared to summoner or blackmage. Though given the jobs generally lackluster damage I guess that is appropriate.
@@troikas3353 To be fair, Red Mage historically in FF has always been the "Jack of All Trades, Master of None" job. They'd be very powerful options for the early game since they could do both physical and magic damage competently so could handle a wide array of foes, while doubling as a healer if needed. However they peak very early, with other spellcasters having way more devastating spells later, proper healers doing way more, and dedicated physical fighters both having more attack damage and bulk. The sole advantage to being a red mage in the late game was getting access to Dualcast and the flexibility that afforded you.
For this reason I don't think it would make much sense for Red Mages to have too-powerful looking spell effects, cause it takes from other spellcasters while also just being more with the melee animations too. Vermilion Scourge (LB3) at least looks incredible, it's my favourite of the Caster LB's and I say this with much Jealousy as a Black Mage main :D
I'm sure someone already stated, but with Bard you don't have to manually reapply the two DoTs because if you use iron jaws it refreshes both of them.
not if u drop them
@@StingcatKnight but WHY drop them?
@@DeepbloodFang u've never dropped them once in ur life?
@@StingcatKnightonly when the boss goes off the field, but the ones that do that are very few. Even then, it's not hard to reapply them both.
@@DeepbloodFang wow amazing, an esports org should pick u up 😱
I feel like AST is the most complex healing option in a good way -- super high skill ceiling, interesting mechanics, very fast at times. I don't think the lack of AST players is an issue. It's just a natural consequence of having a more skillful option for players that like that sort of thing.
Yep, defos the most fun healer job for me
I started raiding in February 2023 solely on RDM. While progging, I've built my gear solely around rapid MP regeneration as I'll brute rez us into seeing and learning new mechanics until we're ready to clear. The underappreciation of mass rezzing over half the party in seconds is criminal though xD But what I also noticed with RDM is that because there is a melee rotation, I've had to coordinate with statics to allow me access to melee range at certain times of the fight. For example, I only have two opportunities in BJCC for my melee combo to go off because I'm otherwise constantly in range, filling up my bar to 100%. In addition, while progging there is also this unspoken rule that RDM is the only range job to learn melee DPS positions in a fight should a party queue with three range. While learning P9S-P12S, I've come to learning every DPS position and switch on the spot if need be. There is a nice level of busy-ness with RDM that still doesn't feel too overwhelming when I'm also keeping an eye on the party during prog. I think that's why I've also started to fall in love with AST. There's so much planning involved and when my heals go off at just the right second while I'm just casually slapping cards on people, that is the best satisfaction knowing I timed everything just right :)
I think red mage is certainly the nice medium difficulty class, btw is that not kinda grieving if you went mp recovery gear? What stat was that again? Your dps must have lowered by a lot!
The correlation should be obvious. The more complex the class is to play by design. The more effective it needs to be in its role. Both FFXIV and other MMOs get this wrong all the time.
Easy classes. Three button classes… get the most DPS, healing or survivability.
Whereas complex classes with multiple skill synergies and cool-downs and extra elements to juggle. Are least effective.
yep I agree 👍
"Astrologian has no instant party heal"
Lightspeed: I guess I don't exist
i said it lacks ogcd instant aoe heals, thats a cast time reduction
Lightspeed will reduce the cast time of a GCD spell. He actually said it lacks of oGCD instant heals to top up everyone HP. If you use lightspeed, you still need to use a GCD. I just don’t agree 100% with this statement bc you can blow up your star or macrocosmos, like WHM with lilybell or plenary + gcd aflatus. The main problem of AST is the card system, how random it can be. Not as bad as SB AST, but still very busy on that.
@@TaneeShion yea u certainly can but u lose value since its better to wait until it pops on its own
AST has plenty of ogcd heals like celestial opposition, divine intervention, earthly star, horoscope and neutral sect&celestial intercession for a bit of shield stacks
And Lady of Crowns but that is unreliable
Yes, this healer job is quite busy with many buttons but it also gives strong dps buffs and as JoCat said "DPS is mitigating future damage". Faster your dps friends take down the threat, safer it is to proceed
*Think of AST as a hybrid white mage heals and bard with the damage buffs*
@@ahmedfalahy9337 yes it does, but those are not good instant ogcd aoe heals and most are regeneration over time, as well as higher value when delayed to end effect
Macrocosmos is a FANTASTIC giant CD heal on demand for big burst damage. People overlook using that properly.
yea it is a solid heal ability, it looks lovely too
Yaaasss~
There might not be a more satisfying feeling in the game that being a BLM, having a tank do a huge pull, and absolutely NUKING them. It’s a class that makes you feel super powerful.
BIG POWERFUL DPS JOB FOR SURE
Astrologian was so much more fun to play in Stormblood. It has lost so much of its flavor for "efficiency".
🤷♂️
As an AST main I kind of agree but I don’t think the job suffers by not having many ogcd heals. I tend to do the majority of my heals with regens instead of just pure heals. And for big raid wides or stacks collective unconscious is definitely helpful (or it can be popped on the run for a regen) I’d say it benefits more from having knowledge of the fight but is perfectly capable of healing reactively. Also Neutral sect still dishes out some pretty beefy shields.
yea, slight bit of planning required vs other healers
IDK. Astro is my maine healer. Super fun to use.
And Black and Red mage are are my maine jobs.
yea they are all very fun to play! but for most its not worth it if its too difficult
I actually LOVE Astrologian the most!! It’s so much fun, especially my mindset being a pure support and I’d solely focus on healing only🙂
it is !!!
I only started playing FFXIV about four months ago and my first job, and still main job, is Monk. When I told my friends (who themselves have been playing FFXIV for the last couple years) that I'd be playing as a Monk they warned me about the complexity, etc. But really, the core hotbar setup is a 3x3 grid for the interchangable 1-2-3 rotation. I keep an eye out on my buffs, try to fill and use my chakras as much as I can, and ensure my DOT doesnt run out on the boss. Those couple things seem pretty managable to me and through feedback from other players, I seem to be doing a decent job! But I do believe I've only run into a handful of other Monks, and maybe less than 5 of those were actual Monk mains. Maybe with dawntrail things will change? Not sure if for the better or worse, but I'll probably keep playing Monk. As its my starting job, it simply has a special place in my heart
Glad u enjoying monk, there will be some changes made to monk for dt, we’ll find out soon how different it’ll be!
MNK is actually a fairly easy job now without managing greased lightning - at least past like 50. For most fights, you're doing a threebutton for your AOE combo - it's become one of the best for pure AOE damage.
Also, the singletarget dragon kick rotation *will* keep you out of grayparse as long as you remember to use debuff and true north, so unless you're competing for parse or doing high-end raiding, it's definitely a Good Enough job to get you through content.
didnt know dragon kick rotation still valid 😎
It is, though you have to make sure to keep perfect balance and true north up, and drop in a few twin snakes + debuffs + blitzes when you get them@@StingcatKnight
pure dragon kick only doesn't work as well anymore, now it's more "PB TN twin snakes demo dragon kick blitz when it procs" but once you get it down it's easy enough
that said, the advantage that has is it's very loose and easy to pick back up again at any point post being raised or having to drop everything and run from a close attack so you DON'T need to be raised
e.g even if you have a brain freeze and DON'T hit PB or TN first or have a bonus on dragon kick, the direct and crit damage is *still* solid
I was pretty much expecting to see black mage here.
Its also gratifying to know that I managed to figure out the rotation on my own well enough :)
Very nice
Wow thanks for this guide! Im looking for these kinds of guides because I like playing the least played jobs to be more unique in the game😅
enjoy brroo
Where did you get those statistics because according to the actual ones (last update was in August this year) the least played jobs are: GNB, SGE, RPR, DNC and RDM (with BRD being the most played of all physical ranged even in endgame content).
Where did you get your stats? I combined end game and lv90 non end game content to make my judgement, might not be accurate tho
You forgot the Postmoogle class
eh whats that?
Level Up!?
I think there are two types of people who don’t play AST. First is because of the stuff you mentioned. The other group are the people who hated the major card change. That is the group I am in.
More changes coming in DT!
I've always summarized Bard as, "The job that is fun to play; terrible to optimize."
imo, you have to give 10x the effort as the other phys ranged; and the payoff isn't there.
Not entirely bashing it; I have fun on it. But in short amounts.
AST has some button bloat for controller players still; part of the reason why I won't play it in savage. Just can't play it to the level I can play other healers. Definitely a fun class and very visual, but it's difficult to pull off the rapid Draw/Play, having to D-pad thru the Party list.
I main BLM for my dps of choice; honestly it's in a good spot right now. Simple rotation with easy filler spots/timing, the difficulty is proper footwork and utilizing slide casting. That moment when you master a fight and keep uptime decently high as a BLM? *chef's kiss*
and finally....
as a MNK main during SB and SHB, I miss what we had. I enjoyed the weird, 6 positionals; weaving back and forth dodging and trying your best to stick to the boss despite the aoes. By far my favorite time to play Monk. New Monk isn't *bad* per say, but it's a stark difference compared to what attracted me to Monk in the first place.
I *do* have a weird issue with weird openers that some monks utilize to align the Phantom Rush into burst windows.
As someone who plays AST as my healer, im pretty sure they have 1 ability that instantly heals you up to nearly full if you time it when the person has low hp, and also it has another ability you can stack with aspected helios that heals up quite a good bit but this is coming from someone who barely played the other healers 😂 and yes it is unnecessarily complicated
At lvl90 Essencial Diginity won't do it. A tank at that lvl has 120k+ hp. If the tank has less than 30% hp, ED will heal up around 25k hp (no crit). Horoscope heals 200 (12k) potency if it's activated by aspected helios. Sadly, it's a lot of time to end up around maybe 50% hp (no crits). WHM has benediction and Afflatus solace + tetragrammaton (45k hp, no crits).That means 1 tank insta topped and another player with almost full hp if dps/healer. Also, this isn't under Asylum or Temperance.
Didn't he say AOE healing oGCD?
Maybe I misheard that. But yeah, ED for single target (two charges, even, which WHM's Tetra doesn't have) and...Celestial...Opposition? Intersection? One of those.
Given, SGE and SCH seem to have more. Ironic considering they're supposed to be barrier/mitigation healers...
AST's huge, emergency heal is not Essential Dignity, it is Synastry. People don't know how to use it, and people get trapped thinking that Essential Dignity is. It's the AST equivalent of trying to get freecure as a WHM, use Dignity like you use Tetra. AST is a pretty powerful healer, but it's just that it's less straight forward compared to WHM. Macrocosmos lets me ignore mechanics. Neutral Sect lets me solo heal when my co-healer is making out with the floor. It's just a job that requires you to read your tooltips and do math, and to be fair - the busy nature of it isn't for everyone. It's a bit of a learning curve that is very rewarding once everything clicks.
I play bard its my main, and am often paired with bard dancer and machinist. Also.there are lots of astrologian healers.
O:
For bard you refresh the DoTs with iron jaws at the same time you switch songs
Yes 👍
As a RDM main it’s funny to think that I swapped from SMN. Went from an easier DPS (I swapped way before they removed their dots) to a more complex one! I love the aesthetic, gameplay and such! I do want to get back into SMN because we can summon straight up primals haha. And I’m currently learning AST. I guess the more complex a job is I just tend to enjoy it.
Maybe I just think red mage has a cool sword!
I’m trying to learn it
definitely play what u like!
How on earth is red mage here? It's the one I always hear people love compared to the rest of the casters, that's surprising
Also, rdm rotation is insanely simple like summoner's
its simple not but not as simple summoner and with way less damage, i've seen red mage like once or twice in end game raiding
For my raiding group back in Shadowbringers, when we were mount farming Diamond Weapon, I played both Red Mage and Summoner because generally we had more people than could actually participate, so I played whichever job fit better with whatever group we farmed with.
I actually stopped playing AST because of the loss of complexity. Back in Stormblood, when each card did different things, "Finally drawing Balance" or "Getting Balance on the first draw" was a nice spike to adrenaline.
🫡keeps getting easier
the problem with BLM is that job being poison by alot of streamer and youtuber tell people that how slow that job to cast spell and how you need to sit your ass in AOE in order to finish casting spell and do i mention the "healer adjust" meme BS?
infact BLM can stack like 10 or 11 instant cast spell back to back, that job has more mobility than most of healer in this game, and for the love of god, don't treat ley line as part of your rotation then sit your ass in 1 place, ley line should be treat as a bonuse, only put it down when you think you can make use of it, sometime holding it is a good choice
Idk if ppl are taking it too far with the meme, it is a thing, most ppl just arent great at blm in casual content so i dont think they are intentionally doing these things, they probably end up staying inside aoes trying to not drop their fire stack and in harder content blms difficulty jumps up a notch
ur instant cast spell options isnt always avaliable and u want to use it when others are using their buffs so that comes into the idea of planning ahead which is way more effort than a job like summoner/red mage, not only that when u dont have these instant cast options and trying to move for mechanics it becomes awkward trying to not drop ur firestack and keep damage up, and knowing the fight well enough to plan ur leylines too which is another thing to further keep in mind and often makes blm mains play summoner first in day 1 prog then switching to blm once they know the fight
im not sure thats good advice, keep your ley lines on cooldown, or its just a lost usage. some uptime in the ley lines is better than none, but the problem you run in to with casual players is being dead set in being in those ley lines even when they mess up the placement. there are some instances where you need to hold it later or drop them earlier, but again everything about black mage is it being encounter dependant. as a general rule though, always use LL off cooldown. i agree that it has a lot of movement as well if you plan well but again like anything else you should be using your triple casts off cooldown *generally* as well. triple casts should be well planned out so ur not lacking when movement is needed, there is so much movement in black mage though aside from just triple cast.
btw this is not advice that i'm making up, this is what is said by the Balance and really good black mage players.
I don't know man seen plenty of bad blackmages hard focus on that DPS meter and mouth off to the healer when they don't get instantly healed after face tanking mechanics because they refused to move and loose a few DPS.
People would play astro more if the card effects weren't boring.
I think job is already busy as it is compared to the other ones, they don’t want to make it more complex
@@StingcatKnight no worse state to be in than being busier mechanically than the other jobs but also having no fun to it and no big payout performance wise. Somethings gotta give
I play bard and its pretty simple honestly. The hardest part is being able to keep an eye on the dots, procs and song while watching the fight. That can be made easier by proper setup of the UI. My second job I've leveled is blm and I struggle much more with that. For me its much harder to constantly find the right position so you dont have to move. I often find myself running and my insta cast abilities are on cool down so I'm not doing dps for a few seconds
They killed Astrologian, even my AST main friends do not really play it for savage raiding anymore -- they need someone who is an AST main on the team while they’re reworking it, to really understand what AST mains want.
I was so sad when they got rid of Nocturnal Sect, only to give arbitrarily the same function to SGE later on. Give me back my Noct sect ; __ ; Also I liked the prior system of Lord/Lady of Crowns -- it made more sense of like oh I don’t want to cast this card because itll mess up my seals, so instead I can still cast it as a DMG up to a DPS as a Lord/Lady.
I know that the 3 different seals only really matters now for your own dmg for Astrodyne usage, and that it is better that Divination is just an immediate cast now instead of needing to get 3 seals -- but man I still liked the old Lord/Lady system better for how convenient it was, and that I enjoyed more buffing others than having it benefit my own dmg (if I pulled a Lord of Crowns for AOE dmg in current update).
This is also me just speaking out of personal opinion, but I liked how challenging old Astrologian was with the cards specifically, how Spear benefited Dragoons, while Ewer was good for DRK or WHM (being a card that helped restored MP) -- but ik that’s not a popular opinion and people likes the cards being a general DMG up instead, which is completely great too! I guess I just liked how stressful it was to play AST so long ago, and how rewarding it felt when you get it down, and other players being amazed you nail it down and can play it :’)))
Are you looking forward to Dawntrail AST gameplay?
I was an astro main for a few years, but do not like EW astro at all, so stopped playing it. Lightspeed is by default a part of your buff window, so you have no movement abilities outside of it, constant retargetting, minor arcana being horrible, and the fact that most shield healers do not know how to play with an astro as a co-healer is frustrating. I got tired of asking co-healers to stop healing when star is about to go off.
ah ye that could be a problem
Kudos for not just saying Blue Mage five times in a row. But also as an RDM main, I feel unrefutably pained at your words.
time for red mage mains to raise up
AST used to be huge, then they changed the cards and it kinda dropped. Still the best Healer IMO, or at least, the one with the best gameplay second to second.
🥲, it is indeed best healer gameplay imo
I've been a Bard main since ARR and doing less personal dps has always been the dev goal of the job. It does take a lot more effort than MCH and DNC, but it's much more rewarding when you do it well.
I see a huge increase of RDPS in bard lately, did they buff it recently?
@@StingcatKnight I don't think they necessarily buffed Bard recently. It's probably more likely that a vast majority of people raiding as Bard are probably doing so because they know the class inside and out. Endwalker made it easier to synch up your buffs with other classes, so the real reason is probably because other jobs are taking full advantage of the window when Battle Voice and Radiant Finale go off.
Problem with bard is high apm and low personal dps it doesn't feel fun at the start where even tank openers can do more dmg then yours but it does feel good at the end seeing that big rDPS increase, dt brd is interesting and seems more personal dmg overall at 100
Red Mage??? Maybe its just your server, Red Mage is a team MVP because its Rez ability.
real MVP
Awesome video StingKnight! Your comments and facts about each job speaks truth. 60-70% of my server when looking in search of casters is nothing more than straight Summoners. It should not be this way. The reasons are two factors which are because of how badly SE redid Summoner and also the segment of the FF14 playerbase who are not only casuals/non-casuals...but a mixture of the two who are lazy players. They will abandon Summoner if SE nerfs or increases the challenge of the rotation. These type of players are what ruins aspects of a class/job design!
thx for watching👍, its just how it is, most ppl will flock to an easier job if the content is hard, with 2 minute buff window being universal thing for all jobs, it should be lot easier to balance things u'd think.. 😔😔
As someone who clawed and crawled along with Egi and a grab bag of weak abilities from ARR beta to the revision, I admit that I take little issue with their refinement today. 😆 People easily forget how *bad* some classes were and why they received boosts and play style/role changes.
Where did you get this statistic? I could swear that Ninjas are rarer to sight that Bards, I see bards EVERYWHERE.
I get it from fflogs site, comparing end game content vs lv90 non end game content
I remember first starting ff14 and constantly switching between summoner and Gladiator ( Tedious as that is) because I loved playing Caster classes but also REALLY wanting a sword, and my roommate who got me into the game goes " have I got a class for you"
Both great jobs but I find myself not liking casters as much
Red Mage is my favorite class ever in an MMO
im glad to hear that, plant the seed on others heart to play more red mage!
Rdm was my first 90. The simplicity of the class made it great but also a bit boring compared to others.
@@iceheart3012 there are other classes thats more fun thats for sure
@@StingcatKnight You gotta spice it up. I played Castrum Meridianum so many times for the last tomestone event that I had every fight memorized. I'd wait until the Eft boss was almost dead, and then backflip away from it to be the first one to the port to the next level. In any dungeon I like to throw a bunch of AoE hits while the tank's going wall-to-wall, then gap-close to catch up, and do it again.
There's one part on the final boss where you have to close the gap, then get to the side of the arena. I got to where I could charge at her in the middle and then quickly flip away to safety. Fun as hell and I guarantee I got extra comms for it. Finding little ways to cheat the system can be just as rewarding as big fire go boom.
Dude I see RDM EVERYWHERE. I'd say NIN is more rare to see. I agree with everything else though.
thx for feedback
Me who likes Bard and Monk. Do i have a problem? That i like the chaotic nature of them.
they are bit more chaotic to play for sure compared to other jobs, if it makes u happy defos stick to it!
I'm a BRD main. I enjoy managing DOTs and songs. It's a pretty straight forward rotation in my opinion, once practiced, with a little RNG thrown in which I don't mind. Since I love BRD I wouldn't mind a slight damage buff, of course. But actually, my main ask to improve the job would be to make the buffs for the team more impactful or meaningful. I think its odd that the concept of the class is basically an archer who uses music to buff and help allies, however you can't res or directly heal teammates in any capacity. The best we have is Nature's Minne and Troubadore which only buff healing and defense by 10% or 15% respectively for just 15 seconds. I don't know... in my opinion it doesn't feel very impactful or exciting lol. I want to feel like I'm really helping a teammate out! Then there's Mage's Ballad which increases party damage by a whopping 1% 😂 I think it tells you everything you need to know about the devs balancing for this class. This is my main gripe. But I still love playing it because I'm a creature of habit, and it's what I'm on most of the time. The vibes are nice.
👍whatever u enjoy more
AST is not my favorite healer, but I will absolutely use it over WHM anyday. Prior to lv 50+ skills, I had issues keeping MP with WHM. I never have to worry about it with AST. Even my SCH and SGE need the occasional Lucid Dreaming, but AST recovers MP so much easier.
MNK seemed straightforward to me, but the lack of any ranged option usually has me leave it behind (and I don't include Howling Fist, because that has to be built up first). Being able to jump between AOE and single-target enemies without losing combos makes it useful, I just have other classes I think are more fun to play.
yea the good thing about astro is it u dont have as much of a mana problem as something like a white mage
Ah, I was wondering if it was just me having problems with mp as Whm. It had gotten to the point where I was carrying ether variants to help when I was critically low and needed a bit more until lucid dreaming could be used again.
Between lily + thin air and lucid/Asize on cd I don’t see how people have issues with mp
@@Baaforsheep Prior to lv 50 was my issue. The only MP regen before this level is Lucid Dreaming, and I never felt that was enough. By the time the Lily system was there, the damage was already done. I already hated the job.
Whenever RDM comes into the mix, people complain about its lack of personal dmg... And I agree -.- On the other hand, its the go-to job for progging: being able to raise half the group within seconds is a very useful trait.
When EW started, BRD seemed to be in a very good spot, a lot of raiders used it and it seemed very viable... Then apparently it got nerfed to the ground again. Cant have a consistant job in this game >.<
Astro. Probably the reason why it gets a rework in 7.0...
BLM: its in a good spot. The only reason it and MNK arent played often is, yeah, its hard to play. But both do high dmg which is why they are considered to be valid. The problem is, as you already said, RDM, BRD and AST have abyssmal dmg, so why bother learning them?
On the other hand, lets have a look at those charts: MCH only has 2k more personal dps than BRD. And in a raid environment of a group focused game, thats supposed to matter?? I think these dps charts are missleading: the differences between jobs of the same role is negligible and it still comes down to "if you play properly, it doesnt matter what you pick".
honestly rdm should do similar rdps as summoner at least, since it is more difficult to play
i dont remember bard being nerfed but its always been very unpopular
oh i think 2k more personal dps is huge, because u are basically a melee in personal dps, if the group is not doing good u can still pop off on ur own and not be dependant on others
@@StingcatKnight But we are talking about a group effort: when everybody except you dont pull their weight, it doesnt matter how high your personal dmg is. It wont be enough. Better to make sure your team gets better, or looking for a new one.
And I agree: rdm and smn shouldnt be apart when it comes to dmg...
The only time 2k dps will matter is if you die at 0.1%. And at that point it still doesn’t matter cuz you didn’t wipe cuz not enough damage. You wiped cuz you failed too many mechanics before that. Also swapping from BRD to MCh does not mean you’ll immediately get an extra 2k dps. You’ll always get more dps out of the job you’re familiar with.
As for the reason some of these aren’t played. MCH has more damage than BRD and DNC is easier to play. Idk the difference in support buff between the 2 numbers wise but I imagine that plays a factor as well. As for casters I gotta disagree. I see a ton of RDM mains. One of the more common ones along with RPR. BLM was nailed on the head. Difficult job that not everyone is willing to put the time into leveling let alone learning all the ins and outs of it. Then we throw SMN in there with a super easy rotation and a rez and decent damage. Ofc SMN is gunna be played more. But RDM is still played more than SMN in my experience. Regardless of the damage it’s not a difficult job. It has dual casting and Rez which makes the default best rezzer period. No healer can compete with that. Monk has a strict rotation. You want to cycle between them for the buff and damage and the 2nd style(apologies for not remember the monk forms). Then you have to swap the third form for single damage and putting up a dot. And that’s just the rotation between burst phases.
Then there astro. It’s the cards. Nothing else. It’s just the cards. They force you to swap between boss for personal damage and different party members for buffs.and that’s just with ogcd. Then throw on the fact it’s optimal pull time is 30 seconds. Yea. I can understand why it’s not popular.
TLDR 2k dps doesn’t matter in the long run. DNC is easier to play than BRD. I see a lot of RDM mains. BLM is difficult. Monk dot and buff on basic combo balance. And Astro cards
@@Someone_3lse yea its kinda like if ur group is not doing great then bard/dnc wont be great and bard is more difficult so its not worth it
Unless your goal is to speed farm/get records in high end cintent you should prioritize jobs you like to play/are good at over jobs which have higher theoretical dps.
Generally, you will clear if you resolve mechanics without dropping too much, regardless of class chouce. Lower dps jobs are "worth" learning if you enjoy them and have motivation to learn hiw to play them well. A good rdm will out-dps a bad blm or sam while also bringing useful utility.
Not to say classes are all well balanced per se but the margins are small enough where it wont realistically impact your avility to do content.
Damn, Astro is my main. I love that Job so much
i love it too 👍
I like Bards. I don’t need to hit as hard as possible because with the songs all of us can hit as hard as possible.
true support main
AST is fun but I can see why it's not preferred over other healers. The 7.0 rework will probably address this
BRD needs a complete rework because its too busy while also being incredibly weak.
BLM is a bit too complex but I doubt it ever changes too much since its Yoshi-P's main job
RDM is awesome and my favorite job so idk why people aren't playing it besides its damage.
MNK should have a complete rework but the complexity and positionals are an obvious turn off.
i agree!
Please leave brd alone. All the phys are in a good spot of variety
@@MrCarlWax they should give it a little buff
AST is the most fun job. I leveld WHM and was bored out of my skull. AST keeps it interesting ♥
yea astrologian is pretty fun for sure!
I am a MNK/NJA main who's main caster class is RDM because of it's caster/meelee DPS ties. It's easier on my because I can jump back into my Meelee DPS meanwhile learn the ways of standing still for caster DPS as well.
Having a 2nd role is always good to fit the party’s need
Skill Issue!
Skill issue indeed 😎
From my experience, BLM is the easiest caster to play, it's your party that makes it hard 💀
hmm...
Summoner and red mage actually do really similar damage. But since rdm is the prog mage, a lot of those raid clears on fflogs have parses where the rdm rezzed 2-3 people. Compounded with its struggles with movement in busier fights, that’s where it suffers. We can’t all be fake phys range casters.
Correct, you can see this in fflogs where upper quartile and outlier points on parses are about equivalent to upper quartile/outlier summoner parses.
Red mage is lower on average due to ressing more in prog and having more opportunities to lose dps.
Really should be doing like 2-3% more than summoner though considering you need to hardcast like 3 times a minute on summoner lol
I see, you make a lot of sense here and I think you are right on this, right now the rdps of red mage is on par with summoner
Here’s the thing with us BLM mains - we’re a bit masochistic (cuz we die a LOT…. literally, learning a fight as BLM leads to tons of deaths). But if you master a fight as a BLM, you’ve mastered the fight.
cant master something without sacrifice 🫡
AST was my main when I started playing during Heavensward. Changed to SCH later on and well both got the terrible "rework" treatment which made me stop playing healer altogether. RDM is my second main now and even tho the logs show it does little damage, I haven't had any issues clearing savage and ex content. I love me the animations and aesthetic of the RDM and how busy it is. Never boring!
thats a shame, i wish i played it before the rework as many people talk about it often, and yea u can clear all content without any issuse with any job but doing less damage than u feel like u should sucks
Good Video StingKnight Very informative 10/10
thx brothermen king lalafell
Real reason for bard mains. To do damage? Nah. To help buff raids? Pffft. To sit around Limsa in performance mode? 100%
u already know it, fellow limsa gamer xd
re: Bard
As a 9-ish year Bard vet, I'm not surprised to see it on this list 😂. A majority of bard players don't understand that spell/song priority changes based on situation, or how to weave their GCD's + Procs properly. Especially at the Sav./Ult. level. I've been a part of too many raid teams where someone will understand how to do a burst opener, but they have no idea how to sustain their dps during long fights on a like... fundamental level, lol.
re: "you have re-apply your dots manually"
Iron Jaws resets your dots to max tick + gives you Ref. procs. Unless the boss is transitioning off the field / performing a phase shift, you should only ever need to manually apply once.
The Black mage - job is like a piano. Very easy to learn and quite hard to master.
real 🫡
I'm an OG blackmage player. I remember when they used shields and had an ability to vampire a monster. There was this skill I used to spam with Scathe in rotation while waiting on my still times. It was a 400 power spell that would give 30% of the damage done to you as HP for heals. The mode of operation for me in raids was to keep transposing to keep the buff, then spam those 2 fast spells to keep HP high, then stand in leylines during a good opportunity and pop off.
People don't play mnk because they feel it isn't as aesthetically cool as other Melees but I personally love the aesthetic.
yea i dont like using fist as weapon
Astro was actually really good when it came out, Had different cards with better stats then I guess that was to hard for the WoW group so Yoshi had it simplified. But he is pretty good at Killing Jobs on this games.
i missed out on it
Rdm has the best res in the game with the insta cast, its special thing is being more of a support dps class than like a blm
It is shame thats red mage main identity, a rez mage 🥲
I agree with your list
Astrologian feels like I'm progging a savage/ultimate whilst in a lvl 81+ dungeon
Bard, I feel like I'm looking at my hotbars 90% of the time, I get punished for not refreshing my dots and you have to cut 1 of your songs halfway to proc one of your passive traits
Black Mage, since i have issue keeping my fire up when Fire 4 doesn't refresh the timer and I don't know when to optimally refresh my thunder dot without dropping my dps.
Red Mage, The revolver ocelot of magic. that's it.
Monk, Learning the rotation took a while to learn, the only gripe with monk is that there's a lot of downtime when a boss has a big aoe in the middle and monk doesn't have any ranged attack to do some amount of dps.
tldr: a big skill issue on my part.
🫡
I love blk mage. I'm hoping it gets some reworking to match up with the harder difficulty. Maybe make leyline follow you or the ability to drop more then one down. 🤔 one more triple cast... sometimes when I want to get more movement I opp to just rotate paradox and shoot out xenoglosy probably not the best dps wise but it is a struggle when I don't know the fights before hand and don't pre plan where I'm going to stand.
ooh i dont know if its gonna get reworkd, the man himself yoship mains this job and i think he does the testing of new fights too so it must mean hes satisfy with it
I’m main blm too but to be honest I want the job to stay the same the fun of playing blm when reality hits you , how to keep ur rotation inside the fight different than the dummy, imagine they make leylines can be shared with other blm 😂 in alliance raid all blm will be looking for other leylines hahaha
For me I want blm always to be hard to job to play in fast fights
@@OveR-LorD83 that'd be so op lol
naaaaaaah part of the fun is the difficulty and figuring out how to make your mechanics work in spite of the mechanics the game is throwing at you. Yoshi p actually plays the class too, so he's designing stuff to account for Black Mage as well. I'm so tired of reworks. Complicated classes deserve to exist too and not everything needs to be dumbed down so everyone can be good at it.
@@OveR-LorD83haven't played in a hot while but I thought the same about LL for possible revamps or maybe being able to chuck them anywhere u want and then Between the Lines to em lol or better yet like u said having a stacking ability with multiple LLs or buff party members debuff mob/boss I dunno been a while but I miss it...went too hard with no game no life lol forgot where I put my "irl" abilities...I stoppee once before and had to relearn EVERYTHING....and then learn all the new EVERYTHINGS 😭😭 BLM4LIFE hmmm..what about a "MageyZord" LB 😂 kinda like an Alexander looking thing for magic hand roles lol and BLM should get a "shadow clone" ability to mitigate any incoming, unavoidable damage, call it "Sleight of Hand" 😅 if Scathe and Sleep are still there i dunno how about combine the 2 somehow instead of just letting BLM have 2 punchline, uber nerfed, useless AF, hotbar cringe abilities....just sayin'...maybe things have changed since my self enacted exile lol i dunno
I agree with all but the number 1 spot. That one goes to blue mage 😂
Also I love seeing Herr Hakala in your videos
we all love herr hakala
Tbh, Astros card buffs are still a bit difficult to remember but i always loved stacking regens so losing nocturnal wasn't a big deal to me. I just weave in cards here or there bc it's not a big deal even if you do give it to the wrong person.
it can be tough if you arent used to it, not a big deal if you put card on the wrong person!
7.0 Needs to overhaul the jobs and add tier 3 and alt weapons.
Starting with AST. It's tier 3 would be Gambler, add dice to off-hand. Or branch it out to DPS. Instead of healing and buffs, they do damge and debuffs instead.
Then Monks tier 3, give them nunchuks or polearm or both, nunchuks that can fuse to make a polearm.
Redmage to Rune Fencer, now they can do away with the red aesthetic.
DRK to Void Knight, add gauntlet to off hand. new mechanic that allows him to hold a button and drain enemy aeather(hp) but also drains own HP. if moved out of place, get stunned. New strategy for duos, Healer keeps healing dark knight while dark knight drains enemy. Hire me square.
adding an extra wep would just overcomplicate things imo
Where's Blue Mage !
😁
we dont talk about that one lul
you think that is a least play job? lol, that is an only job in this game has a whole discord for its own
My first Job was Black Mage, but i like it, after change to summoner, and well, summoner is my class favourite, free movement when cast your spells, this saves lives, hehe.
yea summoner may be easy but in a way also makes it quite fun tbh
In the first part of Astrologian, where did you find the image for the card system? I would love to use and study that please?? 😇
The balance site I believe
AST: you have an rng-element on top of an rng-element, this was handled better in ShB when Divination was tied to your seals and you had sleevedraw
BRD: Make Mages Ballad and Wanderers into stances that are permanently active like the shield/regen-aspect AST had in ShB, give Armys Peon a 60 sec cd and make it so that the dots are no attacks themselfs but augment your next weaponskill to affect all targets hit with that debuff so you could actually aoe-dot like SMN in again ShB
BLM: give a small version of Umbral Soul at early levels (like 15 or so) that only refreshes the timer of the ice-stance that gets upgraded to Umbral Soul later, so you wouldn`t have to transpose all the time and give Xenoglot-stacks earlier that can be used on a augmented Scathe for no MP-cost apart from that it`s pretty much the perfect dps-job
RDM: make it so Verraise can only be instant by using Swiftcast yet not by Dualcast and make Scourge a auto-crit and Resolution a auto-direct-crit. Nothing in this job sucks more ass than having a highroll Verthunder deal about as much damage as your lowroll Resolution.
As a former-RDM-main I demand the old Scourge-Animation back!
MNK: Make Six-Sided-Star an ogcd-backflip like Elusive Jump on DRG that doesn`t interfere with your gcd and gives like 10secs of movement-speed instead of 5.
And give me back positionals on Bootshine and Dragonkick. I understand we won`t have positionals anymore in 7.0 but come on, we went from having 6 to a measly 2.
And the usual with big buildup-finishers: Tornadokick auto-crit/Phantom-Rush auto-direct-crit
Apart from that, best melee-dps-job to learn dps with same for SMN for the ranged/casters because both jobs get their core-gameplay super early MNK (lvl30) / SMN (lvl26)
I personally hope that we will see a shiftback to a more basic gameplay with less buttons where the combos are within one button like in PVP or SMN in PVE and more demanding fightdesigns like Barbariccia
Hard disagree with you in your last paragraph about making jobs simpler like smn. Smn has 0 substance to it and has very little room for skill expression. The damage difference between a new player and an experienced player on smn is very minor with little room for any optimization. Dps is rewarding to play because the time spent practicing and planning out your rotation during a fight pays off with higher damage output. It’s part of the fun of learning fights aside from just mechanics. If all jobs were easy mode like smn, fights would lose replay value because there’d be little room to make your gameplay better and better.
@@swamp-puppy14 you missread the last paragraph, for I didn't meant simplify it down to the level of SMN. SMN was just an example for the same-button-several-uses-case but I can see how my wording can be missread that way. What I wanted to get across was more akin to less total buttons like our basic 1-2-3combos that can easily be put onto 1 button as well as a more demanding fightdesign. Complexity in thought can be achieved with simplicity in design.
Imo every job is super easy, same goes for the fightdesign in general apart from Ultimates (excluding UWU) and final Raidfights like E12S when it came out