Correction: It was a single guy in Germany who used to be a Judge and tried to call it out on numerous occasions but got ignored. So he made his monster 2k deck, mostly with cards that lets him search stuff so he has to shuffle his deck, and a special device so he could shuffle the deck. In the end he demonstrated that this would slow down a game to nearly a compleat halt and got disqualified but his dream of a upper limit of cards got implented. ;)
@@Morte_n The guy never did it to point out a flaw in the game. He said himself that it was just to get some laughs and smiles out of the people at that tournament. The deck size limit wasn't implemented until two years after the fact. In all likelihood, the incident had no real effect on the game.
To this day, Morphing Jar remains one of my all time favorite cards. I loved using it in Old school Yugioh, even splashing it in as a tech card to replenish my hand.
@@samreddig8819 with morphing jar? No if not using dimensional fissure or dimension shifter. But most of morphing jar deck work around GY it means it will be more hard to combo. I rather build exodia ftk than morphing jar ftk
Morphing Jar #2 is a fun one since depending on how many monsters go back into the deck, a lot of non-monster cards can end up going to the graveyard before your opponent ultimately draws enough monster cards, and on your end, monsters that return can include more face-down Morphing Jar #2 monsters. It's also very defensive unless it's negated since it effectively kills the rest of your opponent's battle phase, and monsters that they summon get discarded if they're not level 4 or under too. And unlike Morphing Jar, you can have an entire three of these in your deck.
Surprised Necroface's section didn't also talk about its interaction with Inferno Tempest. If you give your opponent a big Kaiju over 3000 attack, you can crash a 0 attack monster into it and then use Inferno Tempest as a quickplay to banish every monster in both players' deck and graveyard. THEN, since you just banished all your own cards, you probably banished 3 Necrofaces which will banish another 15 cards from your opponent's deck (and you can also use a Virtual World Nyannyan to return 1 Necroface before the Necroface part of the chain to banish yet another 5 cards for a total of 20). It's highly unlikely that your opponent will have more than 20 non-monster cards in their deck, so you just end turn and your opponent decks out. This deck also has an alternative where it can combine with cards like Leeching the Light since the biggest Kaijus are light attribute and you can instead just OTK your opponent with formerly low attack tokens like Hippo Carnival etc.
For Zaborg, there's a unique FTK/OTK, have a way to tribute summon it twice in one turn, one of which using Makyura, pop itself twice to get rid of the whole extra deck, then activate Exchange of the Spirit and pass.
Up to this day I'm still trying to figure out a good way of using the runick cheapest cards (bye bye, field spell) along with Ghostrick Skeleton Mill... Great video as always!
Winter Cherries. Only in Bo1, or Tier0 formats. Unlike Red Reboot, You need to give up space in the EXTRADECK to use it, And is specifically a silver bullet for them And quite a few decks have atleast 1 Trap they want to use for getting value from Reboot. (Such as archetype countertraps like the Tear one, or Swordsould Blackout, or Branded Expulsion
Although not competitive, I would have included Dogmatika Alba Zoa. That card helped Dogmatika (the Rituals, not just engine), although not competitive, see rogue play. It followed the theme of Dogmatikas, while offering what the decks and other Rituals lacked: offering protection, being able to mill *half* the opponent's extra deck and or hand, and just being and overall easy to bring out big beater. Definitely happy when it came out and added it to my Dogmatika deck immediately 😁
I remember trying to combo exchange of the spirit with graveyard removal, and then flipping Last Turn to leave my opp with no monsters to summon. I think it worked once. 😂
I think Card Destruction should have been higher, at least around #8 (above Needle Worm and Zaborg), if only for its interactions with Maxx "C". For those unfamiliar, many decks can special summon enough times under Maxx "C" to get their opponent up to 15-20 or even more cards in hand, causing their opponent to deck out when Card Destruction is activated. It gives decks another win condition to pivot to when they know they would otherwise lose to the Earth Insect.
But that's only relevant if Maxx C is legal and depends on your opponent doing something very specific (activating Maxx C). That's not a sound basis for a deck.
It’s also pointed out though that letting your opponent draw ludicrous amounts of cards just gives them more chances to draw something that shuts you down, which is part of the reason it’s not very good… as by the point you can feasibly deck them out with card destruction (via maxx C) they probably have every negate they could ever need to stop you, assuming they didn’t stop you earlier.
@@realpatriot1769 TheDuelLogs is mostly talking about the TCG, though. Moreover, however, you depend on your opponent doing one specific thing and also need them to not draw into Ash, Droll, or whatever else could stop you, so that's not a sound strategy (which is a criterion for this ranking).
I think there also was some kind of interaction with Card Destruction and some other card that results in your opponent losing their entire hand without being able to draw to replace the ones they lost.
Yeah Runick is definitely #1. Even in decks where you play it as an advantage engine you can often pivot to a deck out strategy if your opponent summons a towers, uses floodgates or something like that that's hard to deal with it.
Top 10 worst/unplayable cards in great archetypes Top 10 cards that are broken at 3 but unplayable at 2 or 1 Top 10 worst cards that give you hand information on your opponent
I have an idea for a future video. Archetypes that were phased out due to the state of modern Yugioh. I can easily see the Magnet Warriors being on that list. No hate against that archetype. Just that I had more wins with Mine Golems, Fossils, and other Rock type cards.
My region plays OCG format and Card Destruction in Dark World is a really good card when your opponent threw Maxx C at you, it's kinda silly but it gets the job done
@@iDan_Lopez at the cost of not having ANY cards in your extra deck regardless if your gonna use them for stuff like pot of extravagance or just field presence, you can completely lock your opponent out of the extra deck. No Accesscode, no Zeus, nothing. It can even completely shut down archetypes that use their extra deck for combos.
One of my fondest memories of Yu-Gi-Oh was a match i won by deck out that made my opponent throw his deck. This was way back. Opponent was using six samurai, id already hit him hard with morphing jar #2 and needle worm to where he was down to 5 in his deck. I had 2 face downs and he had something that could negate flip effects. He hit my spirit reaper and missed the needle worm. He ended, i flipped needle and ended and he threw his cards. He spanked me the next 2 games to win the round but i made him thows his cards. Best time ever. My new mill deck is improved and ill have a lot of fun with it
I've always loved Mill and the deck out strategies despite it not being effective in the meta, but then again, it'd make Mill lame too, which is odd to say... The feeling of flipping a Morphing Jar or even cutting your opponent's deck down was just satisfyingly awesome even during the old days. Although it's too bad that a GY is very much a new place for resources since a lot would excel in that discard effect.
Idea for an anti-deckout card: _Extra-Lifeline_ Quickplay spell _Once per turn, If any number of cards are removed from your hand and/or deck by an opponents card or effect: You can banish a matching number of cards from your extra deck to shuffle an equal number of other cards you own (from your hand, field, GY, and/or Banishment) into your deck. You can pay half your LP to activate this card you own that is banished or in your GY, but if you do this card is shuffled into your deck after it’s effect resolves._ There, after a year later, I came back and took out the “facedown” bit.
Second effect won't work if banished face down, otherwise makes good cards with banish as a cost even better in exchange for countering what is normally a niche strategy.
@@kanrakucheese The “Niche” part means that if mill-decks ever manage to become a genuine meta threat, then “Extra Lifeline” would be a sleeper hit ready to wake up. Also, should I just add a “If this card would be banished facedown, it is banished face-up instead” clause?
I've been using soul levy hard since I found it. Primarily in master duel since I'm still getting irl cards back. Soul levy is a must in the spam happy current format. Could also be combo'd with skill invitation too though I haven't been able to try that yet
You forgot Inferno Tempest. You give your opponent a 3k Kaiju to crash into in with a 0 attack token. This banishes all the monsters in both decks and GYs including 3 Necroface from your deck. Along with VW Nyan Nyan, this mills 20 more cards in one go so if they are playing less than 20 spell traps that's their entire deck.
I would put Card Destruction way higher. The main benefit is that it wins the game instantly, you don't have to wait for your opponent to get to their draw phase. You can also recycle it with things like the Ishizu cards and then draw it multiple times with Skull Dread. It's a lot easier to activate multiple times than Needle Worm or Morphing Jar and it gives you huge advantage. I guess it's technically not a mill card but Gold Moon Coin enables a lot of deckout and stupid FTK strategies.
Soul levy vs a more modern special summon heavy deck is just amazing. edit: effect mills top 3 cards of opponent when they special summon, no limit per turn.
I just wanted to say that I LOVE your videos, TheDuelLogs! They are so simple, to the point, and highly informative. I know this would be a lot of videos to make, but I would highly appreciate a Top 10 video for each Type of monster in Yugioh; Dragon, Spellcaster, Warrior, etc. My three favorites are: Fairy, (my Darklord deck) Insects (gotta love Beargram!) and Divine-Beasts...huh, if only there were more of those/support cards in the game. What are your top three favorite types, everyone; and why? Finally, a special shout-out to the Darklord archetype! Such an underrated, artistically beautiful, and very powerful group of monsters.
I tried building a Darklord deck, but found it rather difficult to get consistency from it. That being said they are a beautiful archetype and fun to play with if one can get the hang of them.
@@N8ive49er Yes, I agree. In the beginning, I was, a bit confused as to how they operate. But, once I've gotten used to their combos, their synergy is amazing! Definitely artistically beautiful as well.
if you use Runick Golden Droplet then chain something, Freezing Curses for example, and the chained card makes your opponent hit 0 cards in deck, Droplet will still activate, make your opponent draw, and win you the game, you can do this on your opponent's turn, extremely funny
@@pi_xi You can also do it with Spright Runick Fur Hire once the opponent has like 10 less cards in a 40 card deck as part of a special summoning deck.
I still play the old YGO on gameranger, I don't get the fun on winning or losing on your first turn :/, but watching your videos and learning about the new cards is fun, weird how that works lol
i dont think that Zaborg should be on the list seeing that it targets the extra deck and not the main deck and the point of a deck out is to mill all the cards in the main deck
Probably not a viable strategy, but couldn’t you start by filling your opponents hand going first, activate card destruction, then on your opponents turn, activate trickstar reincarnation? Because if it goes off without interruption, then you very well might just win there
the issue with htis is that the more cards you put in their hand the more likely they are ot draw a handtrap that shuts you down and forces you end your turn....and you cannot come back from giving your opponent a + 20.
Ash blossom is once per turn tho, so just play throught the 1st ash blossom and then you're good to activate card destruction assuming they're not running droll, it doesn't matter they draw 20 cards because ash and and droll are the only 2 things that are gonna stop you.
deck out is my favorite way to fight, so Runick is my favorite archetype mechanically speaking in ages. I spent a lot of time in earlier eras on things like needleworm and morphing jar playstyles, so when they finally released a dedicated mill deck i wanted to focus on that, and not use Runick as a way to just build a board- if i wanted to build a more standard board and take out my opponent, id rather use another deck for that, plus sitting on a board that could defeat my opponent as an insurance policy to let me mill just feels really bad to do to others.
@@XXMatt0040XX and i don't care if i do. id rather play the deck as they designed it instead of run it at all. in my eyes plenty of modern decks are unfun to me. also, i really don't. frequently im easy wins in MD, which is not only just getting into a format where tearlament may drop out of tier 0, but most of the decks that can fight tear LOVE seeing mine. also I don't run the big 4 floods Runick can either, opting for attack limiting instead in most cases pretty sure every floo, Ghoti, and thunder dragon player i ran into loved the basically free wins as a milled their respective decks and gave them advantage.
I was surprised not to see pre-errata Exchange of the Spirit on this list. While it was kind of cheesy and not actually super good, I feel like it was the original deck-out FTK deck.
Having a list about decking out reminds me of the time Yusei would've lost if his opponent had just ended his turn. He literally had to just not do anything.
I run three Necrofaces with Infernal Tempest. If successful, the IT will banish all the monsters first. Then the banished Necrofaces will banish the remaining spells and traps.
That would mean that worm drake that came before the worm arctype is part of the worm arctype because it's a reptile monster but it's fusion monster humanoid worm drake isn't because it's aqua type
I have a strategy that works well enough for fights before ash blossom was introduced, I don't know how it would hold up now, Greed, magical thorn, 2 disturbance strategy then follow up with null and void. on the opponent's standby phase they take 6k then on their end phase 3k more KOing them.
shall i introduce you ot the Runicks: theirgamep lan of spell spamming works by having most of their spells forcing the opponent ot binish cards off the top of their deck as a side effect. with the downside offorcingyou to give up your battle phase
Decking out the opponents means two things: 1. Their cards are sent to the graveyard and replaced with new cards. 2: They have cards in the graveyard that maybe useful for the strategy depending on what deck they’re playing.
Top 10 Cards That Force Your Opponent To Perform An Action Top 10 Worst Continuous Spell Cards Top 10 Cards That Can Set/Activate Spells & Traps Directly From The Deck Top 10 Worst Spellcaster Effect Monsters Top 10 Worst Cards That Use Counters Top 10 Emergency Teleport Targets
can you do a top ten best 1 card normal summons in the game/in history of ygo? I'm really curious as to whom actually gives you the most card advantage/negates or straight up ftk the opponents in their deck's prime. I've been on and off the meta so I'd been curious to see whether it's just invoked or perhaps striker or zoo. Actually now that I'm typing this it might just be sangan lol.
Stil remember like a week ago my first online match playing shaddol a hand of nothing but effect shaddolls and my poor opponent played card des…man, first beast then windi into beast head hog and falco then drew shad fus, they just said “nope” and quit.
The only reason why both Card Destruction and Trickstar Reincarnation are limited to 1 on OCG is bcoz MaxxC, Make lot of pointless special summon and Ripped all their cards with either.
Hard mentions the name "you can only activate the effect of _card name _ once per turn Soft is per card and says you can only activate the effect once per turn. So you can activate the effect if you draw another of the same card.
Soft OPT effects can be activated multiple times as long as you have multiple copies of the same card. Hard OPT effects can only be activated once this turn, period. Hard OPT effects mention the card's name in their restriction clause.
I love these vids but what is going on with the rankings sometimes? He literaly ways needle worm sucks but then places it at number 9 in a best mill cards list?
I haven't seen anyone say it, so I will. Deck out is a degenerate strategy when viable, it makes the game the opposite of fun for the other player, and the main archetype that use it which I will not name, quite literally goes "Banish zone? What's that?" You are not someone I will not play with in the future, and other people probably only play because they have nobody else.
Always remember that the 60 card limit was because 2 guys brought a 2000+ card deck to a tournament just to waste time
Imagine if there wasn't a limit and someone used that with Grass
One of those 2 dudes was konami official that wanted to show how not having upper limit for deck size would come to bite their asses in long run
No different now with all the extra deck and bullshit mechanics lol
Correction: It was a single guy in Germany who used to be a Judge and tried to call it out on numerous occasions but got ignored.
So he made his monster 2k deck, mostly with cards that lets him search stuff so he has to shuffle his deck, and a special device so he could shuffle the deck.
In the end he demonstrated that this would slow down a game to nearly a compleat halt and got disqualified but his dream of a upper limit of cards got implented. ;)
@@Morte_n The guy never did it to point out a flaw in the game. He said himself that it was just to get some laughs and smiles out of the people at that tournament. The deck size limit wasn't implemented until two years after the fact. In all likelihood, the incident had no real effect on the game.
To this day, Morphing Jar remains one of my all time favorite cards. I loved using it in Old school Yugioh, even splashing it in as a tech card to replenish my hand.
2 days ago, i got morphing jar. but now metas are mill filler. i want to build once but its useless now in meta decks
@@mimerfb wouldn’t say “useless” it can be pretty nasty, depending on the deck.
Much like Pot of Greed, it got many retrains over the years. My favorite being Cyber Jar & maybe Pot of the Forbidden.
@@mimerfb you just have to build an ftk around it.
@@samreddig8819 with morphing jar? No if not using dimensional fissure or dimension shifter. But most of morphing jar deck work around GY it means it will be more hard to combo. I rather build exodia ftk than morphing jar ftk
Morphing Jar #2 is a fun one since depending on how many monsters go back into the deck, a lot of non-monster cards can end up going to the graveyard before your opponent ultimately draws enough monster cards, and on your end, monsters that return can include more face-down Morphing Jar #2 monsters. It's also very defensive unless it's negated since it effectively kills the rest of your opponent's battle phase, and monsters that they summon get discarded if they're not level 4 or under too. And unlike Morphing Jar, you can have an entire three of these in your deck.
Surprised Necroface's section didn't also talk about its interaction with Inferno Tempest. If you give your opponent a big Kaiju over 3000 attack, you can crash a 0 attack monster into it and then use Inferno Tempest as a quickplay to banish every monster in both players' deck and graveyard. THEN, since you just banished all your own cards, you probably banished 3 Necrofaces which will banish another 15 cards from your opponent's deck (and you can also use a Virtual World Nyannyan to return 1 Necroface before the Necroface part of the chain to banish yet another 5 cards for a total of 20). It's highly unlikely that your opponent will have more than 20 non-monster cards in their deck, so you just end turn and your opponent decks out.
This deck also has an alternative where it can combine with cards like Leeching the Light since the biggest Kaijus are light attribute and you can instead just OTK your opponent with formerly low attack tokens like Hippo Carnival etc.
I remember crashing into Torch Golem and activating Hell Tempest ASAP lol
You can Just play diablosis yk?
@@spookat9699 Diablosis is much slower, and the deck is already inconsistent enough without a Rank 7 engine on top of the main gimmick.
I love Inferno Tempest
very hard to activate, but when it works such a nice feeling
@@spookat9699 Yeah, about that...
Diablosis just got BANNED in the TCG.
For Zaborg, there's a unique FTK/OTK, have a way to tribute summon it twice in one turn, one of which using Makyura, pop itself twice to get rid of the whole extra deck, then activate Exchange of the Spirit and pass.
Too bad they errata'd exchange of the spirit
@@dhesh0066 That's why you get rid of both Extra Decks, Mega Zaborg makes the graveyard meet the new conditions
Ahh ofc, average Luke Von Karma enjoyer mindset right here
*My opponent played max-c*
Me with card destruction: this gonna be fun
Up to this day I'm still trying to figure out a good way of using the runick cheapest cards (bye bye, field spell) along with Ghostrick Skeleton Mill...
Great video as always!
MAYAKASHI BONE ZONE MENTIONED LETS FUCKING GOOOO
That's like the best last resort strategy. If u can't take out your opponents monsters, strike their deck instead
Like when they have Sales Ban Rhongo on the field.
Your opponent: "wait, no"
@@eksskellybur this video has brought to you by yugi vs strings
I do wonder what the weirdest cards that were used as counters to other cards. Like Lancea being able to in theory counter crossout designator
Counter counter to counter counter traps... which used to be a normal trap.
Using Crossout to counter your opponents Crossout is funny
Top 10 cards that lose a lot of playability in BO1
Prime example: Red Reboot
Winter Cherries.
Only in Bo1, or Tier0 formats. Unlike Red Reboot, You need to give up space in the EXTRADECK to use it, And is specifically a silver bullet for them
And quite a few decks have atleast 1 Trap they want to use for getting value from Reboot. (Such as archetype countertraps like the Tear one, or Swordsould Blackout, or Branded Expulsion
What is BO1?
@@animeking1357
Best of one
@@animeking1357
Basically Master Duel and some OCG events (I'm adding to the answer above mine)
@@totalwartimelapses6359 I see. Thanks for the info.
Although not competitive, I would have included Dogmatika Alba Zoa. That card helped Dogmatika (the Rituals, not just engine), although not competitive, see rogue play. It followed the theme of Dogmatikas, while offering what the decks and other Rituals lacked: offering protection, being able to mill *half* the opponent's extra deck and or hand, and just being and overall easy to bring out big beater. Definitely happy when it came out and added it to my Dogmatika deck immediately 😁
Morphing Jar and Needle Worm still my favorite mill cards in my book.
Morphing jar is prolly the most iconic miller.
i absolutely love putting on these videos for background noise!
I remember abusing the Shallow Grave with Cyber Jar and Morphing Jar-
I remember trying to combo exchange of the spirit with graveyard removal, and then flipping Last Turn to leave my opp with no monsters to summon. I think it worked once. 😂
I think Card Destruction should have been higher, at least around #8 (above Needle Worm and Zaborg), if only for its interactions with Maxx "C". For those unfamiliar, many decks can special summon enough times under Maxx "C" to get their opponent up to 15-20 or even more cards in hand, causing their opponent to deck out when Card Destruction is activated. It gives decks another win condition to pivot to when they know they would otherwise lose to the Earth Insect.
But that's only relevant if Maxx C is legal and depends on your opponent doing something very specific (activating Maxx C).
That's not a sound basis for a deck.
@@xCorvus7xeven so, card destruction is limited for a reason. Its also iconic. Defo deserved a higher spot.
It’s also pointed out though that letting your opponent draw ludicrous amounts of cards just gives them more chances to draw something that shuts you down, which is part of the reason it’s not very good… as by the point you can feasibly deck them out with card destruction (via maxx C) they probably have every negate they could ever need to stop you, assuming they didn’t stop you earlier.
@@xCorvus7x Maxx C IS legal in two formats, OCG and Masterduel, and is very relevant there.
@@realpatriot1769 TheDuelLogs is mostly talking about the TCG, though.
Moreover, however, you depend on your opponent doing one specific thing and also need them to not draw into Ash, Droll, or whatever else could stop you, so that's not a sound strategy (which is a criterion for this ranking).
I think there also was some kind of interaction with Card Destruction and some other card that results in your opponent losing their entire hand without being able to draw to replace the ones they lost.
Protector of the Sanctuary was that other card.
Yeah Runick is definitely #1. Even in decks where you play it as an advantage engine you can often pivot to a deck out strategy if your opponent summons a towers, uses floodgates or something like that that's hard to deal with it.
Top 10 worst/unplayable cards in great archetypes
Top 10 cards that are broken at 3 but unplayable at 2 or 1
Top 10 worst cards that give you hand information on your opponent
I have an idea for a future video. Archetypes that were phased out due to the state of modern Yugioh.
I can easily see the Magnet Warriors being on that list. No hate against that archetype. Just that I had more wins with Mine Golems, Fossils, and other Rock type cards.
My region plays OCG format and Card Destruction in Dark World is a really good card when your opponent threw Maxx C at you, it's kinda silly but it gets the job done
Top archetypes that don’t need to use the extra deck to make a scary board
Monarchs are gonna be number 1
@@awesauce1 Floo
machina is up there
@@iDan_Lopez at the cost of not having ANY cards in your extra deck regardless if your gonna use them for stuff like pot of extravagance or just field presence, you can completely lock your opponent out of the extra deck. No Accesscode, no Zeus, nothing. It can even completely shut down archetypes that use their extra deck for combos.
Vernusylph
The mayakashi/bone tower mill can play through a good amount of hand traps. The main one that hurts it the most is Nibiru
One of my fondest memories of Yu-Gi-Oh was a match i won by deck out that made my opponent throw his deck. This was way back. Opponent was using six samurai, id already hit him hard with morphing jar #2 and needle worm to where he was down to 5 in his deck. I had 2 face downs and he had something that could negate flip effects. He hit my spirit reaper and missed the needle worm. He ended, i flipped needle and ended and he threw his cards. He spanked me the next 2 games to win the round but i made him thows his cards. Best time ever. My new mill deck is improved and ill have a lot of fun with it
I've always loved Mill and the deck out strategies despite it not being effective in the meta, but then again, it'd make Mill lame too, which is odd to say... The feeling of flipping a Morphing Jar or even cutting your opponent's deck down was just satisfyingly awesome even during the old days. Although it's too bad that a GY is very much a new place for resources since a lot would excel in that discard effect.
Number (-1): maxx C
"Because you'd eventually deck out yourself if you just blindly activate it upon Six Sam, Dangers, or VW"
should add trickstar in there too, they gonna deck out your lifepoint before you know it.
Idea for an anti-deckout card:
_Extra-Lifeline_
Quickplay spell
_Once per turn, If any number of cards are removed from your hand and/or deck by an opponents card or effect: You can banish a matching number of cards from your extra deck to shuffle an equal number of other cards you own (from your hand, field, GY, and/or Banishment) into your deck. You can pay half your LP to activate this card you own that is banished or in your GY, but if you do this card is shuffled into your deck after it’s effect resolves._
There, after a year later, I came back and took out the “facedown” bit.
Second effect won't work if banished face down, otherwise makes good cards with banish as a cost even better in exchange for countering what is normally a niche strategy.
@@kanrakucheese
The “Niche” part means that if mill-decks ever manage to become a genuine meta threat, then “Extra Lifeline” would be a sleeper hit ready to wake up.
Also, should I just add a “If this card would be banished facedown, it is banished face-up instead” clause?
I like Soul Levy
With how many summons are done to build huge boards it mills them out long before finishing
I've been using soul levy hard since I found it. Primarily in master duel since I'm still getting irl cards back. Soul levy is a must in the spam happy current format. Could also be combo'd with skill invitation too though I haven't been able to try that yet
Card destruction can turn the tables on someone trying to stop you with Maxx C if you wait until their hand is really big
speaking of banish, how about the opposite?
Top 10 banish retrievers (recover banished cards)
You forgot Inferno Tempest. You give your opponent a 3k Kaiju to crash into in with a 0 attack token. This banishes all the monsters in both decks and GYs including 3 Necroface from your deck. Along with VW Nyan Nyan, this mills 20 more cards in one go so if they are playing less than 20 spell traps that's their entire deck.
I would put Card Destruction way higher. The main benefit is that it wins the game instantly, you don't have to wait for your opponent to get to their draw phase. You can also recycle it with things like the Ishizu cards and then draw it multiple times with Skull Dread. It's a lot easier to activate multiple times than Needle Worm or Morphing Jar and it gives you huge advantage.
I guess it's technically not a mill card but Gold Moon Coin enables a lot of deckout and stupid FTK strategies.
Had one about ten years ago. It lost more than it won, but it was fun.
Dark World absolutely loved Card Destruction, Especially when it's the opponent using it.
Soul levy vs a more modern special summon heavy deck is just amazing.
edit: effect mills top 3 cards of opponent when they special summon, no limit per turn.
I just wanted to say that I LOVE your videos, TheDuelLogs! They are so simple, to the point, and highly informative.
I know this would be a lot of videos to make, but I would highly appreciate a Top 10 video for each Type of monster in Yugioh; Dragon, Spellcaster, Warrior, etc. My three favorites are: Fairy, (my Darklord deck) Insects (gotta love Beargram!) and Divine-Beasts...huh, if only there were more of those/support cards in the game.
What are your top three favorite types, everyone; and why?
Finally, a special shout-out to the Darklord archetype! Such an underrated, artistically beautiful, and very powerful group of monsters.
I tried building a Darklord deck, but found it rather difficult to get consistency from it. That being said they are a beautiful archetype and fun to play with if one can get the hang of them.
@@N8ive49er Yes, I agree. In the beginning, I was, a bit confused as to how they operate. But, once I've gotten used to their combos, their synergy is amazing! Definitely artistically beautiful as well.
Top Ten Hybrid decks
3)Branded Despia
2) Chaos Dragon Lords
1) World Legacy Dragon Link
if you use Runick Golden Droplet then chain something, Freezing Curses for example, and the chained card makes your opponent hit 0 cards in deck, Droplet will still activate, make your opponent draw, and win you the game, you can do this on your opponent's turn, extremely funny
I didn't know that, that's interesting
An honorable mention should have been Maxx C because you CAN get decked out depending on your opponent and your own cards.
You can deck-out Maxx “C” players with decks like Flower Cardian, Fire/Ice Hand, Treasure Panda and other decks which Special summon lots of monsters.
@@pi_xi You can also do it with Spright Runick Fur Hire once the opponent has like 10 less cards in a 40 card deck as part of a special summoning deck.
I still play the old YGO on gameranger, I don't get the fun on winning or losing on your first turn :/, but watching your videos and learning about the new cards is fun, weird how that works lol
He called Diablosis Diabolis my day is runied
Idea: Top 10 cards that make you go negative for a benefit (eg: Magical Stone Excavation)
Needle Worm FTK needs to be a thing.... PLEASE!
I thought its name was Number 89: Kashtira the Mind Hacker
i dont think that Zaborg should be on the list seeing that it targets the extra deck and not the main deck and the point of a deck out is to mill all the cards in the main deck
Top 10 best cards with a discard cost or maybe top 10 cards that discard for effect
Probably not a viable strategy, but couldn’t you start by filling your opponents hand going first, activate card destruction, then on your opponents turn, activate trickstar reincarnation? Because if it goes off without interruption, then you very well might just win there
the issue with htis is that the more cards you put in their hand the more likely they are ot draw a handtrap that shuts you down and forces you end your turn....and you cannot come back from giving your opponent a + 20.
Ash blossom is once per turn tho, so just play throught the 1st ash blossom and then you're good to activate card destruction assuming they're not running droll, it doesn't matter they draw 20 cards because ash and and droll are the only 2 things that are gonna stop you.
deck out is my favorite way to fight, so Runick is my favorite archetype mechanically speaking in ages. I spent a lot of time in earlier eras on things like needleworm and morphing jar playstyles, so when they finally released a dedicated mill deck i wanted to focus on that, and not use Runick as a way to just build a board- if i wanted to build a more standard board and take out my opponent, id rather use another deck for that, plus sitting on a board that could defeat my opponent as an insurance policy to let me mill just feels really bad to do to others.
You make the game less fun for everyone you play against.
@@XXMatt0040XX and i don't care if i do. id rather play the deck as they designed it instead of run it at all. in my eyes plenty of modern decks are unfun to me.
also, i really don't. frequently im easy wins in MD, which is not only just getting into a format where tearlament may drop out of tier 0, but most of the decks that can fight tear LOVE seeing mine. also I don't run the big 4 floods Runick can either, opting for attack limiting instead in most cases
pretty sure every floo, Ghoti, and thunder dragon player i ran into loved the basically free wins as a milled their respective decks and gave them advantage.
I was surprised not to see pre-errata Exchange of the Spirit on this list. While it was kind of cheesy and not actually super good, I feel like it was the original deck-out FTK deck.
Please do Top 10 cards with soft once per turn !
How could Duel Logs forget the niche that Empty Jar would sometimes play Needle Worm to turbo the deck out strategy?
Having a list about decking out reminds me of the time Yusei would've lost if his opponent had just ended his turn. He literally had to just not do anything.
This is why I like deckout opponent card
Needle worm can also be searched with danipon because it has less than a 1000 Def
In the aligned topic of reducing opponent's source, top 10 "hand-ripping" cards should be neat
Time Thief might be worth the mention
Love your Videos 😗
We need an updated fusion monsters list! Of the top 10 strongest fusion monsters.
I agree that these Runick cards are the best cards to frustrate your opponent by losing in a deckout.😅
I run three Necrofaces with Infernal Tempest. If successful, the IT will banish all the monsters first. Then the banished Necrofaces will banish the remaining spells and traps.
Maxx C when it backfires on the one who activated it. There are some archetype decks that will deck the Maxx C user out easily.
Soul absorbing bone tower. AKA Konami banned Ghostrick Skeleton in events for its mill effect but leaves this card unlimited.
Does Necroface's summon effect affect face down banished cards?
Can you do a Top 10 cards that punish opponents who use the extra deck like Nekroz and Dogmatika archetypes?
That would mean that worm drake that came before the worm arctype is part of the worm arctype because it's a reptile monster but it's fusion monster humanoid worm drake isn't because it's aqua type
Use localized tornado at 3 to avoid most deck outs.
Why yes, I do have an idea for a video. Once per flip effects.
I wish I could see someone decked out in a all yugioh monster spell trap card chain but they all have to lead into a victory
I have a strategy that works well enough for fights before ash blossom was introduced, I don't know how it would hold up now, Greed, magical thorn, 2 disturbance strategy then follow up with null and void. on the opponent's standby phase they take 6k then on their end phase 3k more KOing them.
I wish I could make a good deck with this style of play today 😢
shall i introduce you ot the Runicks: theirgamep lan of spell spamming works by having most of their spells forcing the opponent ot binish cards off the top of their deck as a side effect. with the downside offorcingyou to give up your battle phase
@@Teixas666 Mhhh so what’s it called again ?
Don’t forget Soul Levy. It is like reverse Maxx “C”.
Decking out the opponents means two things:
1. Their cards are sent to the graveyard and replaced with new cards.
2: They have cards in the graveyard that maybe useful for the strategy depending on what deck they’re playing.
How’d Inferno Tempest miss the list? That card along with Necroface won me so many games in Masterduel
I love necroface in my macro metaphys deck❤
Top 10 Cards That Force Your Opponent To Perform An Action
Top 10 Worst Continuous Spell Cards
Top 10 Cards That Can Set/Activate Spells & Traps Directly From The Deck
Top 10 Worst Spellcaster Effect Monsters
Top 10 Worst Cards That Use Counters
Top 10 Emergency Teleport Targets
Top 10 NON-tuners you would want to play in a Syncrho deck!
Top 10 hardest decks to deck out.
Number one: tears
Top 10 cards each from the respective duel terminal, albaz, world legacy, and visas starfrost lores, as well as any other lores
Yeah the runicks are fucking insane at what they do. Whoever made their effs is an evil genius
can you do a top ten best 1 card normal summons in the game/in history of ygo? I'm really curious as to whom actually gives you the most card advantage/negates or straight up ftk the opponents in their deck's prime. I've been on and off the meta so I'd been curious to see whether it's just invoked or perhaps striker or zoo. Actually now that I'm typing this it might just be sangan lol.
Top 10 equally stated cards (equal ATK and DEF)
Shout out to Ghostrick Skeleton. Funniest mill deck ever
Get one card in the deck.
That Grass Looks Greener
???
Profit.
So a card was banned not because of being broken or causing a loop, but because of how expensive it was making the game.
Stil remember like a week ago my first online match playing shaddol a hand of nothing but effect shaddolls and my poor opponent played card des…man, first beast then windi into beast head hog and falco then drew shad fus, they just said “nope” and quit.
The only reason why both Card Destruction and Trickstar Reincarnation are limited to 1 on OCG is bcoz MaxxC, Make lot of pointless special summon and Ripped all their cards with either.
Cyber jar was released before morphing jar and is not a retrain, it is an anime card. Other than that, fun video
In OCG no. Morphing jar was released before him in OCg
im a huge fan of photon/galactic monster..wonder if youd make a top 10 about them
What is the difference between a soft? Once. Per? Turn. And a. Hard once per turn? And how is this Explain or define on the card
Hard mentions the name "you can only activate the effect of _card name _ once per turn
Soft is per card and says you can only activate the effect once per turn. So you can activate the effect if you draw another of the same card.
Soft OPT effects can be activated multiple times as long as you have multiple copies of the same card. Hard OPT effects can only be activated once this turn, period. Hard OPT effects mention the card's name in their restriction clause.
Why is Zaborg considered a "Deck out card"? Is there a way to deck out from an empty extra deck?
Is there a top 10 list for cards that interact with face down banished cards?
I love these vids but what is going on with the rankings sometimes? He literaly ways needle worm sucks but then places it at number 9 in a best mill cards list?
Top 10 cards to give advantage to a tierlaments player
And at number 1 we have Maxx c because when you don't pay attention to what's being played and think it's a good first play, you die
Could make a challenge 🤔 like
I can only use cards this man talks about in one video.❤😂
Wonder why they haven’t put needle worm in yet
Top 10 cards with Spell Speed 2 Destruction
Card Destruction a menace when your opponent spams Maxxc.
I haven't seen anyone say it, so I will. Deck out is a degenerate strategy when viable, it makes the game the opposite of fun for the other player, and the main archetype that use it which I will not name, quite literally goes "Banish zone? What's that?" You are not someone I will not play with in the future, and other people probably only play because they have nobody else.