Game Artist | Modeling Body Tree - P01 with Autodesk Maya 2017 | Game Design
HTML-код
- Опубликовано: 26 окт 2024
- • Game Artist | Modeling Body Tree - Part 01 with Autodesk Maya 2017 for Game Design 3D Artist.
• Maya Tutorial : Share knowledge in Game Design 3D Artist with software Autodesk 3D Maya ( Modeling Low poly, Unwrap UV, Texture ... )
• Game Artist: Speed painting digital art Texture Art for Game Design 3D Artist use software 3D Maya, Photoshop ... ( Weapon, Object, Environment, Effect for Environment ...)
• Follow me:
• Page FB: / 3dartisthcl
• Face Book: / hcl.3dartist
• Behance: www.behance.ne...
• Twitter: / oliviahcl
• Blogspot: 3dartisthcl.bl...
• If this video is useful, please Like - Comment - Subscribe (Free) - to receive the latest Videos - or Share to help others need documents can also refer to.
Authors: 3D Artist HCL
#3dartisthcl #HCL #gameartist #gamedesign #tutorial #3dartist
Modeling Body Tree - Part 01 with Maya 2017 for Game Design 3D Artist.
did not work in 6:56
Narration would help for people who are less experienced with the program, and it would help people learn. I'm a beginner (and so far) I find it surprisingly easy to follow along, so thank you.
Watch more introduction videos or just slow the video down in the settings!
Love this tutorial, thank you!!! Still very useful and up to date in 2022! Easy to follow along and clearly explained procedures without the need of narration.
Thank you so much! Was wanting to do an outdoors scene, and needed to figure out how to make trees. Thanks a million!
This has saved me.... thank you so much been trying to figure out a good way to make a tree for a uni assignment, bless you
Thanks!
This bridge technique i learn from this video thank you @3D Artist HCL
I usually do it the other way round, Nurbs to Polygons. This way can give you more control of your path and polycount. I think both ways are useful. The first you'll do stuff like a specific path you want to follow like a tree trunk, or branch that follows around something else with another asset. This bridge tool allow random input with interesting results, freeing us from unwanted decision making. I use N to Polys for belts, straps, or anything like the sort. I use bridge and blend, but the Nurb deformer is a game changer. Also a quick tip, if your edge flow looks dirty or uneven, you can clean them up with the slide edge transformer in the toolbox. This allows verts or edges move along the normal.
god with this tuto that is just so easy to do a amazing tree , thank you very much
Ive been trying to find something like this for so long!
Great tips btw I never thought of rotating pivot points xD
Thank you so much! I am happy that my videos are useful to you.!
great video and love the tree! I really wish there was commentary though it would be so much more helpful!
I agree because it would help with deaf people
thanks man
before it, I use speed tree for these type of stuff
my bridge doesnt seem to be working whats wrong with it??
Love your videos! Learning a ton of new techniques to enhance my workflow. I'm wondering if you could make a tutorial similar to the ones you have on how to sculpt rocks/boulders in Maya?
That is a good idea. Thank you so mch!
man really this was a really good tutorial
I´m stuck in 7:10, how to select this edge only and which shortcut did you use to select "control vertex"?
You should put the cursor in the maya environment, do not let the cursor on the model.
I am stuck, too, and I do not understand what you mean? How could I not let the cursor on the model and still manipulate it?
You should put the cursor in the maya environment (do not let the cursor on the model) >> keep right mouse >> control vertex
At 7:10 , you take a close look at my cursor position and then keep right mouse >> selecte control vertex
Thank you for answering!
I don't even know how you selected the curve at 7:06. Whenever I try to select it, the whole tree gets selected. Do you have to be in a specific mode to select it??
Nvm Iwas dumb, but I solved it. To anyone who might have had a similar problem to mine: hold right mouse button ON the curve.
Now just how do you add the foliage?
how do you select the top two triangle faces without getting the surrounding triangles highlighted? I can't seem to select 2 at a time and raise it up like in your video, I have to do one at a time.
Hold shift and then left click while in face selection mode to select individual faces.
What are the difference between making the tree in ZBrush or Maya? Pros and Cons?
Hi there, I really enjoy your video!! I have one small question, what makes you choose to use Maya instead of Blender for modeling the tree?? Thank you very much, I am pretty new to game modeling!
Yeah, I was following this tutorial with Blender and felt it is too slow. In blender this could be done 2X more faster.
so I have my tree done but I can't seem to figure out how to move it without moving the vectors in the tree and warping all the branches. help?
Make sure the "Curves" are cleared/deleted from your history. 11:09
make sure the curves are not grouped under the polysurface - in the outliner. if they are; ungroup them . worked for me
Thank You! Helped me a lot!
Great vid.
Hey, i know im late but thank for the help !
When I separated the extruded cube from the longer branch, I got 2 individual triangles, any advice? minute 5:30
Earned a sub good tut
it will be more interesting if you talk on the video, the music are good too, you got my subscribe, keep going
Thank you so much! I want my video to be popular for everyone, so I do not choose to talk on the video.
I agree, I can't really follow the video because no one is talking
I noted very carefully in the video the steps taken. If you do not understand at what time, please comment again I will explain that time to you.
can you also begin with splines ?
Why do you delete history? After combine/before extract...
deleting history deletes empty nodes from outliner and keeps your scene cleaner
Thanks for the tutorial! I was traveling ok.. up until the root section.. when I extrude and set the offset to 7, it messes the normals and twists the extrusion and it projects outwards.. I've reset the tool, centered the pivot to no evail. I then tried to change the direction of my pivot so it was facing the same direction as yours but got the same results. I'm still scratching my head on what the problem could be.. Do you have any suggestions, it would be greatly appreciated!
Oh yeah I forgot to mention that I also went to mesh display>conform, which didn't work either! I'm pretty sure that it has something to do with the pivot, but have no idea how to fix it!
18:64 is exactly where I'm stuck, and the vertices diagonally cross over and the the face projects out quite largely, sorry I'm not sure how else to explain it.
i know im a bit late, but i have the exact same problem lol, dont know how to fix it tho.
Have you tried reversing your normals ? That options under your is in surfaces and you can reverse your normals back into the correct position.
I get stuck in the minute 6:54.
This is the error:
//Error: Line 0: Invalid selection: polyBridgeEdge requires equal number of borde edges to be selectded for source and target selection.
What I can do? :c
that means both sides don't have an equal number of edges. just re-check edges on both sides and make equal edges on both side.then you can apply poly bridge.
I have the same issue :( any idea how to fix it?
How do you convert polygon selections to vertices or faces using Mac, because it's not working for me
You can keep Ctrl + right mouse
Choose: to Faces, to Vertices, to Edges
Some great music to work to!
thanks!
Would of been better if it was a bit slower and shows in depth other than that good job
Came for the thumbnail stayed for the music
This has no narration, which leaves me lost with how you "kept E" to bring up a sub-menu which I have not yet seen. And I also am a beginner.
thanks a lot
Thanks a lot
5:06 create face
Ummm yeah.. this looks nothing like the thumbnail..