Game Artist | Modeling Body Tree - P01 with Autodesk Maya 2017 | Game Design

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  • Опубликовано: 26 окт 2024
  • • Game Artist | Modeling Body Tree - Part 01 with Autodesk Maya 2017 for Game Design 3D Artist.
    • Maya Tutorial : Share knowledge in Game Design 3D Artist with software Autodesk 3D Maya ( Modeling Low poly, Unwrap UV, Texture ... )
    • Game Artist: Speed painting digital art Texture Art for Game Design 3D Artist use software 3D Maya, Photoshop ... ( Weapon, Object, Environment, Effect for Environment ...)
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    Authors: 3D Artist HCL
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Комментарии • 66

  • @3DArtistHCL
    @3DArtistHCL  7 лет назад +7

    Modeling Body Tree - Part 01 with Maya 2017 for Game Design 3D Artist.

  • @sierra4603
    @sierra4603 6 лет назад +44

    Narration would help for people who are less experienced with the program, and it would help people learn. I'm a beginner (and so far) I find it surprisingly easy to follow along, so thank you.

    • @cheddrock6564
      @cheddrock6564 5 лет назад +1

      Watch more introduction videos or just slow the video down in the settings!

  • @lauramadrigal3130
    @lauramadrigal3130 Год назад

    Love this tutorial, thank you!!! Still very useful and up to date in 2022! Easy to follow along and clearly explained procedures without the need of narration.

  • @samsanimationcorner3820
    @samsanimationcorner3820 2 года назад +1

    Thank you so much! Was wanting to do an outdoors scene, and needed to figure out how to make trees. Thanks a million!

  • @beastsofdublith2615
    @beastsofdublith2615 6 лет назад +6

    This has saved me.... thank you so much been trying to figure out a good way to make a tree for a uni assignment, bless you

  • @tejasmahadar1796
    @tejasmahadar1796 4 года назад +1

    This bridge technique i learn from this video thank you @3D Artist HCL

    • @danlee7923
      @danlee7923 3 года назад

      I usually do it the other way round, Nurbs to Polygons. This way can give you more control of your path and polycount. I think both ways are useful. The first you'll do stuff like a specific path you want to follow like a tree trunk, or branch that follows around something else with another asset. This bridge tool allow random input with interesting results, freeing us from unwanted decision making. I use N to Polys for belts, straps, or anything like the sort. I use bridge and blend, but the Nurb deformer is a game changer. Also a quick tip, if your edge flow looks dirty or uneven, you can clean them up with the slide edge transformer in the toolbox. This allows verts or edges move along the normal.

  • @The-Tim-Box
    @The-Tim-Box 4 года назад

    god with this tuto that is just so easy to do a amazing tree , thank you very much

  • @ImANaidemoc
    @ImANaidemoc 7 лет назад +1

    Ive been trying to find something like this for so long!
    Great tips btw I never thought of rotating pivot points xD

    • @3DArtistHCL
      @3DArtistHCL  7 лет назад

      Thank you so much! I am happy that my videos are useful to you.!

  • @brookebramante1430
    @brookebramante1430 6 лет назад +2

    great video and love the tree! I really wish there was commentary though it would be so much more helpful!

    • @kylerobbins96
      @kylerobbins96 5 лет назад

      I agree because it would help with deaf people

  • @AkashGupta-cy2so
    @AkashGupta-cy2so 5 лет назад +1

    thanks man
    before it, I use speed tree for these type of stuff

  • @childishtea1565
    @childishtea1565 4 года назад +1

    my bridge doesnt seem to be working whats wrong with it??

  • @Hylianhero85
    @Hylianhero85 6 лет назад +2

    Love your videos! Learning a ton of new techniques to enhance my workflow. I'm wondering if you could make a tutorial similar to the ones you have on how to sculpt rocks/boulders in Maya?

    • @3DArtistHCL
      @3DArtistHCL  6 лет назад

      That is a good idea. Thank you so mch!

  • @AkashGupta-cy2so
    @AkashGupta-cy2so 5 лет назад

    man really this was a really good tutorial

  • @piubrown6325
    @piubrown6325 6 лет назад +4

    I´m stuck in 7:10, how to select this edge only and which shortcut did you use to select "control vertex"?

    • @3DArtistHCL
      @3DArtistHCL  6 лет назад

      You should put the cursor in the maya environment, do not let the cursor on the model.

    • @teddiandersson6744
      @teddiandersson6744 6 лет назад

      I am stuck, too, and I do not understand what you mean? How could I not let the cursor on the model and still manipulate it?

    • @3DArtistHCL
      @3DArtistHCL  6 лет назад +2

      You should put the cursor in the maya environment (do not let the cursor on the model) >> keep right mouse >> control vertex
      At 7:10 , you take a close look at my cursor position and then keep right mouse >> selecte control vertex

    • @teddiandersson6744
      @teddiandersson6744 6 лет назад

      Thank you for answering!
      I don't even know how you selected the curve at 7:06. Whenever I try to select it, the whole tree gets selected. Do you have to be in a specific mode to select it??

    • @teddiandersson6744
      @teddiandersson6744 6 лет назад

      Nvm Iwas dumb, but I solved it. To anyone who might have had a similar problem to mine: hold right mouse button ON the curve.

  • @tarnialoewen7296
    @tarnialoewen7296 3 года назад

    Now just how do you add the foliage?

  • @simplegirl2364
    @simplegirl2364 2 года назад

    how do you select the top two triangle faces without getting the surrounding triangles highlighted? I can't seem to select 2 at a time and raise it up like in your video, I have to do one at a time.

    • @grandaddyjesus
      @grandaddyjesus 2 года назад +1

      Hold shift and then left click while in face selection mode to select individual faces.

  • @saeed4648
    @saeed4648 5 лет назад

    What are the difference between making the tree in ZBrush or Maya? Pros and Cons?

  • @xiuxiuyuan5453
    @xiuxiuyuan5453 6 лет назад

    Hi there, I really enjoy your video!! I have one small question, what makes you choose to use Maya instead of Blender for modeling the tree?? Thank you very much, I am pretty new to game modeling!

    • @nabarunroy998
      @nabarunroy998 5 лет назад

      Yeah, I was following this tutorial with Blender and felt it is too slow. In blender this could be done 2X more faster.

  • @Saphirakii
    @Saphirakii 5 лет назад +1

    so I have my tree done but I can't seem to figure out how to move it without moving the vectors in the tree and warping all the branches. help?

    • @lastshadoww573
      @lastshadoww573 5 лет назад

      Make sure the "Curves" are cleared/deleted from your history. 11:09

    • @anazanimationz7526
      @anazanimationz7526 4 года назад

      make sure the curves are not grouped under the polysurface - in the outliner. if they are; ungroup them . worked for me

  • @zenomira5179
    @zenomira5179 5 лет назад

    Thank You! Helped me a lot!

  • @SVisionary
    @SVisionary 5 лет назад

    Great vid.

  • @tomcuadrado2012
    @tomcuadrado2012 5 лет назад

    Hey, i know im late but thank for the help !

  • @odinlee4385
    @odinlee4385 5 лет назад

    When I separated the extruded cube from the longer branch, I got 2 individual triangles, any advice? minute 5:30

  • @seanakima50515e
    @seanakima50515e 6 лет назад +1

    Earned a sub good tut

  • @Jrydihamza
    @Jrydihamza 6 лет назад +4

    it will be more interesting if you talk on the video, the music are good too, you got my subscribe, keep going

    • @3DArtistHCL
      @3DArtistHCL  6 лет назад +2

      Thank you so much! I want my video to be popular for everyone, so I do not choose to talk on the video.

    • @Roobz
      @Roobz 6 лет назад +2

      I agree, I can't really follow the video because no one is talking

    • @3DArtistHCL
      @3DArtistHCL  6 лет назад +2

      I noted very carefully in the video the steps taken. If you do not understand at what time, please comment again I will explain that time to you.

  • @HatPeasyCat
    @HatPeasyCat 5 лет назад

    can you also begin with splines ?

  • @griffindorbybirth6637
    @griffindorbybirth6637 3 года назад

    Why do you delete history? After combine/before extract...

    • @grandaddyjesus
      @grandaddyjesus 2 года назад

      deleting history deletes empty nodes from outliner and keeps your scene cleaner

  • @jameslayton286
    @jameslayton286 6 лет назад

    Thanks for the tutorial! I was traveling ok.. up until the root section.. when I extrude and set the offset to 7, it messes the normals and twists the extrusion and it projects outwards.. I've reset the tool, centered the pivot to no evail. I then tried to change the direction of my pivot so it was facing the same direction as yours but got the same results. I'm still scratching my head on what the problem could be.. Do you have any suggestions, it would be greatly appreciated!

    • @jameslayton286
      @jameslayton286 6 лет назад

      Oh yeah I forgot to mention that I also went to mesh display>conform, which didn't work either! I'm pretty sure that it has something to do with the pivot, but have no idea how to fix it!

    • @jameslayton286
      @jameslayton286 6 лет назад

      18:64 is exactly where I'm stuck, and the vertices diagonally cross over and the the face projects out quite largely, sorry I'm not sure how else to explain it.

    • @snobbuu
      @snobbuu 3 года назад

      i know im a bit late, but i have the exact same problem lol, dont know how to fix it tho.

    • @acefamous9047
      @acefamous9047 2 года назад

      Have you tried reversing your normals ? That options under your is in surfaces and you can reverse your normals back into the correct position.

  • @Lo-oh3ci
    @Lo-oh3ci 4 года назад

    I get stuck in the minute 6:54.
    This is the error:
    //Error: Line 0: Invalid selection: polyBridgeEdge requires equal number of borde edges to be selectded for source and target selection.
    What I can do? :c

    • @guffy7033
      @guffy7033 4 года назад

      that means both sides don't have an equal number of edges. just re-check edges on both sides and make equal edges on both side.then you can apply poly bridge.

    • @enazia619
      @enazia619 3 года назад

      I have the same issue :( any idea how to fix it?

  • @socialoutcastentertainment95
    @socialoutcastentertainment95 6 лет назад +1

    How do you convert polygon selections to vertices or faces using Mac, because it's not working for me

    • @3DArtistHCL
      @3DArtistHCL  6 лет назад

      You can keep Ctrl + right mouse
      Choose: to Faces, to Vertices, to Edges

  • @onokas
    @onokas 6 лет назад +2

    Some great music to work to!

  • @shadyt148
    @shadyt148 4 года назад

    Would of been better if it was a bit slower and shows in depth other than that good job

  • @komradkyle
    @komradkyle 4 года назад

    Came for the thumbnail stayed for the music

  • @playnatewolfthecontroller4342
    @playnatewolfthecontroller4342 4 года назад

    This has no narration, which leaves me lost with how you "kept E" to bring up a sub-menu which I have not yet seen. And I also am a beginner.

  • @ayushbaral8269
    @ayushbaral8269 7 лет назад

    thanks a lot

  • @VEO351
    @VEO351 6 лет назад

    Thanks a lot

  • @griffindorbybirth6637
    @griffindorbybirth6637 3 года назад

    5:06 create face

  • @cloudricklloyd1
    @cloudricklloyd1 Год назад

    Ummm yeah.. this looks nothing like the thumbnail..