Star Citizen Anvil Carrack Ship Tour

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  • Опубликовано: 21 окт 2024

Комментарии • 9

  • @vvideossfps9118
    @vvideossfps9118 Год назад +3

    You have very good taste. Excellent ships:Mercury, Carrack, I600. 👌👌👌👍👍👍💪

  • @adchirnabil2105
    @adchirnabil2105 Год назад +1

    thanks

  • @nicovanbellinghen51
    @nicovanbellinghen51 Год назад +2

    Hi Jon,
    I found this key into the game that should give me a bonuspack (STAR-SKFC-NSXS) but where the heck do I use it?

    • @jonjon9777
      @jonjon9777  Год назад +1

      you go to star citizen website
      if it a referral code you got add the code before you make your account how to do that click on account on top right corner go to enlist now you can put the code where it say add code
      add code not referral code click on account sign in to your account you click account button again you click redeem a code

    • @nicovanbellinghen51
      @nicovanbellinghen51 Год назад +1

      @@jonjon9777 thx a lot Jon, I found it!

  • @timsgta
    @timsgta Год назад +2

    dont hit power off when turreting for a pilot or youll kill whole ship, just hold y to exit!

    • @jonjon9777
      @jonjon9777  Год назад

      Okay thank you for your help i will do that

  • @darthschumy
    @darthschumy Год назад +1

    There is no intention to build a game. CIG's business model is to sell jpeg concept ships instead. Even if a game was at all possible, CIG have no interest in finishing it, because there's little money in the PU, especially when they've stated ships are free in-game. By buying more jpeg ships, you only postpone your realization, that you will NEVER get your game (as described). You will NEVER see either SQ2042, SC PU or any of the iconic capital ships (that are 8-10 years in limbo already). Why? Because this is a feature creep scam & it was always intended to be that and only that. What breadcrumb progress you do see, is simply enough to look like CIG are trying, even though it's obvious they're NOT. This is what 10 years of breadcrumbs looks like: nothing is significantly done, not even the so-called priority, SQ2042 (see below).
    The most critical detail is this however: it's not remotely possible to build the game on a 13 year old, originally 32bit, inappropriate FPS game engine, that is no longer supported by Crytek (or Amazon) and is massively inefficient with computer resources. There are far too larger hurdles in the way, to allow this backbreaking engine, any hope of building such a large universe, with numerous enormous capital ships (>1000 metres), with crazy player # requirements, as well as the countless game features that have been promised like damage, repairs, mining, cargo, towing, racing, salvage, exploration, medical, FPS, bounty hunting, NPC's, ship hacking, smuggling, game economics, the vast universe environment, farming, parts maintenance, PES, passenger transportation, server meshing, media reporting, data running, quantum interdiction, base building, ship bazaars, stealth tech, etc., none of which are close to ready and many haven't even been started. Both CPU/GPU loads, with near zero feature creep implemented, have been seen on ISC (28 Oct 22) to just manage 16 fps doing nothing fancy (with high end gear). With 100% feature creep implemented, the processing demands would rise exponentially and we would need computer hardware so advanced, it will not exist literally this century, if ever. It's that bad!
    So why was this engine chosen then? Well, it looks good and is ideal bait to lure backers in with. That's why! The engine also allowed CIG to make rendered movies of what falsely looks like in-game footage of interactive gameplay, where what was rendered instead was just a movie only. The perfect example, is the infamous initial Kickstarter video, pitched to backers in 2012, where CIG lied that "actual game assets rendered in real time in engine" were clearly not the case. The video shows a Bengal Carrier, stated to be 1km long, that has never been seen used in-game once (in 10 years), but we've seen countless rendered movies of it however. They didn't have any game content in 2012, much less a Bengal Carrier; they lied to you even then, that it existed. You have various scenes with CR holding a console controller, lying that he was playing (what was instead) the rendered movies we were viewing. There is no interactive game footage, or game, that those movies were captured from. Recent tours of inside the Idris are also false - they too are just collections of independent videos made into a montage, with no actual interactive game behind them.
    The legal hassles involving SQ42 are relevant as well. CIG had a license to make 1 game with Crytek's engine, but being the crooks that they are, they made two games instead (the PU & SQ42) and that means Crytek sued them for breach of contract/theft. CIG claimed they used Lumberyard to continue work on SQ42, but it's not that easy to switch. CIG have since settled out of court, meaning they had indeed made an illegal game. This means SQ42 has been in utter limbo since: all work would have to be scrapped entirely and Crytek would have to be paid everything CIG earnt as well. You'll find Crytek owns CIG because of it. Settling tells backers everything right there: no work has been completed on SQ42 whatsoever. Seven years, where CIG said SQ42 was the priority (over the PU) are now for nothing. They really fracked up, when splitting the single player intro from the PU, but if you're a crook, it's tough to go against your nature and so it happened! They created a second game, when they only had a license to make one. The irony is, CIG cannot make SQ42 anyway, for the same reasons it can't make the PU, which doesn't matter to CIG, because this is about scamming jpeg ships (now) instead.
    Also consider Chris Roberts: sacked from Microsoft, for the same vaporware issues with Freelancer ~20 years ago. He was blacklisted after that by the industry and that is why he showed up a decade later on Kickstarter scamming! It's been 10 years since and little has been worked on. We haven't seen any evidence that SQ42 exists, because it's not even been worked on. If they had indeed something to show, we'd be seeing it all the time. The income generated from such a demo, would be unimaginable. Instead we see rendered movies. Clearly it's all a charade, that hinges on distracting victims from the reality, that the game is impossible to make. Even the revenue CIG claims it generates is questionable; this too is a deliberate distraction/deception, designed to prevent backers realizing the game (as promised) is impossible to make. It's now over a decade later, where the biggest evidence, that you'll NEVER see your game (as promised), is it's a decade later and there's no end in sight.