👍 Like this Comment if you want this Series To Continue!.. 1:00 - Creating The Terrain 21:30 - Texturing/Coloring Terrain 46:30 - Exporting From Gaea 53:00 - Importing Heightmap Into Unreal
Respectfully, pretty please! Because the workflow for texture displacement and landscapes in "UE 5.2" has changed a lot from "UE 5.0 preview"and most of us are lost. Thank you for the awesome tutorials btw!! 🙏
Tip: If you know what node you wanna use, instead of dragging from the toolbox and then connecting the input/output, you can drag from any input/output and type what node you want. You can also drag 2 nodes together to create a combine node.
For future videos on this series would be great to see you using newer UE features such as displacement and also how would you handle steep cliffs (triplanar mapping?). Would also be great to see how to iterate on the landscape (say you want to make changes to your terrain, then what’s the best way to keep a workflow between Gaea and UE). And lastly how would you setup texturing and colour in UE, while maintaining that same look and feel you had in Gaea.
Hi, splats are pre-UDK, in ue 3/4/5 we have weightmaps which create internal splats when we import or paint a layer down. Using splats the terrain doesn't have a chance to optimise per component. especially bad if you are doing your mixing in your shaders like we would in other DDC apps for vis
I'm a bit late, but what would be the best approach if I wanted to create a smaller and specific landscape? Like, just maybe 100 or 200 meters with a river the shape I wanted? UE5 landscape sculpting I guess would be the best solution for this, but I can't make it look as good as Gaea does :(
I tried transferring my Gaea world to unreal and when it gets to unreal it just says Gaea Resolution Limit with a a huge X over my whole map. Does anyone know why or how to fix it? Is it because I have the free version? I did everything like in the video and set all my resolutions to exported like he had it
👍 Like this Comment if you want this Series To Continue!..
1:00 - Creating The Terrain
21:30 - Texturing/Coloring Terrain
46:30 - Exporting From Gaea
53:00 - Importing Heightmap Into Unreal
Nice! Please do a follow up video soon with the mask texturing and plant scatering. 🙌
Respectfully, pretty please! Because the workflow for texture displacement and landscapes in "UE 5.2" has changed a lot from "UE 5.0 preview"and most of us are lost. Thank you for the awesome tutorials btw!! 🙏
Awesome video, one of the best tutorials. Was actually able to get my map into unreal without issue!
Tip: If you know what node you wanna use, instead of dragging from the toolbox and then connecting the input/output, you can drag from any input/output and type what node you want. You can also drag 2 nodes together to create a combine node.
1.000.000.000x better than the official channel videos! Great! Thanks a lot for this!
For future videos on this series would be great to see you using newer UE features such as displacement and also how would you handle steep cliffs (triplanar mapping?). Would also be great to see how to iterate on the landscape (say you want to make changes to your terrain, then what’s the best way to keep a workflow between Gaea and UE).
And lastly how would you setup texturing and colour in UE, while maintaining that same look and feel you had in Gaea.
Concise and to the point. Excellent job. Thank you!
Also, the RGBmix node is super helpful thanks for showing that.
Many many thanks for this tutorial, @RenderBucket! That was a very prompt response for my request. Best wishes!
Gaea and World Machine 2 tools incredible.
Great tutorial from Gaea. Will there be a continuation of this tutorial?
Hi, splats are pre-UDK, in ue 3/4/5 we have weightmaps which create internal splats when we import or paint a layer down.
Using splats the terrain doesn't have a chance to optimise per component. especially bad if you are doing your mixing in your shaders like we would in other DDC apps for vis
hell yeah, looking forward to this
please man don't stop! full pipeline into unreal with materials pls
Great tutorial! I just have one problem though, for some reason i'm not getting that outputr16 (i think thats what its called?) file
I'm a bit late, but what would be the best approach if I wanted to create a smaller and specific landscape? Like, just maybe 100 or 200 meters with a river the shape I wanted? UE5 landscape sculpting I guess would be the best solution for this, but I can't make it look as good as Gaea does :(
How do i make a multi texture material using the RGB map??
I tried transferring my Gaea world to unreal and when it gets to unreal it just says Gaea Resolution Limit with a a huge X over my whole map. Does anyone know why or how to fix it? Is it because I have the free version? I did everything like in the video and set all my resolutions to exported like he had it
yea gaea only allows a certain export size for the free teir
Thank y❤u
Fk yeah . Loving this video
where is the gaea texture where is the material ue5 ? realiscik?
I tried exporting it from Gaea as a "R16", but when I start the build it just gives me an .exr file .... anyone know why that is?
can you share this heightmap with us?
Its available on the Patreon.
so many nodes gone with gaea 2 😢
bro thx the indian guy is cool but i can follow you so much better :D
All I get is "The selected node is not in the pinned nodes path" ....