Gaea 2 Beginner Tutorial - Episode 2 - Terrain Shaping

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  • Опубликовано: 27 ноя 2024

Комментарии • 10

  • @cardycraft
    @cardycraft 6 дней назад

    Loving the series!

  • @sarwarcreativity5047
    @sarwarcreativity5047 7 дней назад

    Great Tutorial,,, Waiting for next one

    • @Wernaert
      @Wernaert  7 дней назад

      Thanks, I'm working on more...

  • @JamesBrett2008
    @JamesBrett2008 7 дней назад

    Thank you! a super efficient walk through, I very much look forward to more of your videos and your weekly terrains are very inspiring.

    • @Wernaert
      @Wernaert  7 дней назад

      Glad that it's helpful!

  • @visualcycles
    @visualcycles 7 дней назад +1

    W

  • @Popkorn28
    @Popkorn28 5 дней назад

    Great series! I was wondering, is there a way to use the maps to drive generators in different programs such as houdini or blender. Something simple for excample: Placing trees from the vegetagion map. I feel like this should be simple, but I wouldn't know how to "connect" the vegetagion map/generator to the heightfield of the environment.
    Also the music choice is great, love Enderal.

    • @Wernaert
      @Wernaert  5 дней назад +1

      Ha! Someone recognized the music!
      Yes, it's possible to use maps in Houdini. Just export whatever mask you want to use, import the terrain in Houdini with a heightfield file node that imports the terrain followed by one whose type is set to mask to import the mask. But I found that the MaskByFeature node in Houdini is a bit more useful in most cases.

  • @Ch-ew9tm
    @Ch-ew9tm 8 дней назад

    Is there a way to use a draw tool on exisitng maps to manually lower and raise terrain? When I put an input into a draw node it's always just a flat map.

    • @Wernaert
      @Wernaert  8 дней назад

      I don't think that input works right now. What you can do instead is multiply your mask with your existing terrain.