Great series! I was wondering, is there a way to use the maps to drive generators in different programs such as houdini or blender. Something simple for excample: Placing trees from the vegetagion map. I feel like this should be simple, but I wouldn't know how to "connect" the vegetagion map/generator to the heightfield of the environment. Also the music choice is great, love Enderal.
Ha! Someone recognized the music! Yes, it's possible to use maps in Houdini. Just export whatever mask you want to use, import the terrain in Houdini with a heightfield file node that imports the terrain followed by one whose type is set to mask to import the mask. But I found that the MaskByFeature node in Houdini is a bit more useful in most cases.
Is there a way to use a draw tool on exisitng maps to manually lower and raise terrain? When I put an input into a draw node it's always just a flat map.
Loving the series!
Great Tutorial,,, Waiting for next one
Thanks, I'm working on more...
Thank you! a super efficient walk through, I very much look forward to more of your videos and your weekly terrains are very inspiring.
Glad that it's helpful!
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Great series! I was wondering, is there a way to use the maps to drive generators in different programs such as houdini or blender. Something simple for excample: Placing trees from the vegetagion map. I feel like this should be simple, but I wouldn't know how to "connect" the vegetagion map/generator to the heightfield of the environment.
Also the music choice is great, love Enderal.
Ha! Someone recognized the music!
Yes, it's possible to use maps in Houdini. Just export whatever mask you want to use, import the terrain in Houdini with a heightfield file node that imports the terrain followed by one whose type is set to mask to import the mask. But I found that the MaskByFeature node in Houdini is a bit more useful in most cases.
Is there a way to use a draw tool on exisitng maps to manually lower and raise terrain? When I put an input into a draw node it's always just a flat map.
I don't think that input works right now. What you can do instead is multiply your mask with your existing terrain.