Gaea - Lush Valleys & Waterfalls Tutorial

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  • Опубликовано: 13 май 2023
  • Topic: Gaea - Lush Valleys & Waterfalls Tutorial
    In this video Tutorial we go through the process of setting up some simple Lush Valleys, Rock Cliffs, and Waterfalls in Gaea. We go over various node combinations and the basics of combining and masking nodes to add more complexity.
    You Might Be Interested In.
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    Patreon:
    / renderbucket
    Discord:
    / discord
    Tags:
    Gaea, Environment Creation, Landscape Creation, Heightmaps, Terragen, Procedural Landscape, Houdini Heightfields, World Machine, Terrain Generation

Комментарии • 62

  • @dvnxxl222
    @dvnxxl222 Год назад +14

    Please please please, make Gaea videos/tuts a regular thing. Excellent guys!

  • @VeganKebabDoRuky
    @VeganKebabDoRuky 3 месяца назад +2

    I found this channel to have the most helpful Gaea content. Aside from that, the Gaea documentation is also really helpful, highly recommend it to beginners - it covers some basic concepts and the general idea behind Gaea workflow, besides individual explanation of the nodes and other things.

  • @ARTofTY-TV
    @ARTofTY-TV Год назад +45

    Cool vid. Would be great to see workflow putting this into unreal and adding realistic flowing water.

    • @TomMAF4
      @TomMAF4 3 месяца назад

      Agreed

  • @nathan_lyons
    @nathan_lyons 5 месяцев назад

    I recently moved away from World Creator to Gaea from the hype of 2.0 and this Tutorial has helped me night and day get better with the software and a foot in the door! Thank you so much for this upload and amazing work on the design.

  • @stratchevelle
    @stratchevelle Год назад +12

    Thank you for this, Gaea is such a fun program to use. An excellent follow up to this would be how you would utilize this terrain in Unreal. In particular the export from Gaea/Import to Unreal process as that can be pretty confusing for beginners, it certainly was when I learned it. Thanks again!

  • @rubbertoe2
    @rubbertoe2 Год назад +1

    Really nice and thorough tutorial dude! Really appreciate it

  • @sirvazo1633
    @sirvazo1633 Год назад +1

    Another excellent Gaea tutorial - thanks!

  • @galegosantos3156
    @galegosantos3156 Год назад

    Best Gaea tutorial I've ever seen in my life

  • @hieronymusblaze3252
    @hieronymusblaze3252 Год назад

    Excellent. I am pretty advanced, but I never knew what to do with the Velocity node until now! Thanks.

  • @rezail
    @rezail 6 месяцев назад +1

    I just wanna say, after spending weeks working on things and watching videos this is the one I keep coming back to the most....

  • @Diolenios
    @Diolenios 7 месяцев назад

    Amazing tutorial man! Thank you!

  • @1huesudo
    @1huesudo 9 месяцев назад

    Fantastic work!

  • @TheDesknight
    @TheDesknight Год назад

    Very cool , i loved doing it.

  • @mladenperisa
    @mladenperisa 11 месяцев назад

    Wow, this was great. Thank you.

  • @kellyxu1755
    @kellyxu1755 3 месяца назад

    Very nice presentation~thank you

  • @007LvB
    @007LvB Год назад +10

    Same as others: This is really high quality stuff, thank you for sharing! I wouldn't mind seeing how to import this to Unreal and use a water plugin, either the water beta or FluidNinja, to simulate the rivers.
    Another point of confusion is the transition from the BEAUTIFUL satmaps in Gaea to a landscape material in Unreal that doesn't kill the vibe that you spent so much time fine tuning here - we can import the satmaps, but they have very low resolution, so it doesn't look very good to just plaster them across the landscape. I'm curious to see how you would approach this.

  • @user-ti2xn1oq5k
    @user-ti2xn1oq5k 6 месяцев назад

    It`s a Greate Tutorial.! Thank you so much~!

  • @axisstargazer891
    @axisstargazer891 21 день назад

    nice stuff thahnks mate

  • @peppermint6595
    @peppermint6595 9 месяцев назад

    Holy shit dude you are on talented man. Takes a lot of brain to do stuff like this

  • @Saturn_DS
    @Saturn_DS 4 месяца назад +1

    This is a good tutorial ty

  • @YinSol
    @YinSol Год назад

    Awesome! Thank you !!

  • @Niberspace
    @Niberspace Год назад

    Man that looks so good, I never thought I'd learn this much from Steve-o from Jackass

    • @renderbucket
      @renderbucket  Год назад

      😂 I was sick prior to recording this so it's not the best, but glad you learned something!

  • @HarshPatel-yf8jc
    @HarshPatel-yf8jc Год назад

    Supar tutorial 🙌

  • @michaeleber4752
    @michaeleber4752 6 месяцев назад

    Great video. I'd love to see you build a "water world" that has several islands and a deep ocean where the cities are.

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 9 месяцев назад

    great

  • @LandOfBits
    @LandOfBits 8 месяцев назад +1

    amazing tutorial ! would be really dope to see the next part bringing all that into unreal _ ive been having some troubles with the export and landscape import settings . every time i do it i get a bunch of weird banding and artifacts

  • @Hylianhero85
    @Hylianhero85 Год назад

    Subbed to your channel right away after following this. Please please please post how to export maps into unreal engine 5.0 or higher. Would loveeeeee a full walk through.

  • @50shadesofskittles9
    @50shadesofskittles9 10 месяцев назад +4

    It's sooooooooo much easier to follow when the nodes are already out and we are being walked through them ... this way makes it soooooooooooo tedius to follow each exact edit. Great vid until about 30 mins in.

    • @renderbucket
      @renderbucket  10 месяцев назад +1

      Understood, will do that next time!. You can also download the project files from the Patreon.

    • @manavi6393
      @manavi6393 4 месяца назад +1

      I would say otherwise, this way i know what node u are using when u need something. Or which node is needed to sort out something.

    • @Ricodude1971
      @Ricodude1971 3 месяца назад +1

      50shades is an idiot, ignore them. I found it SO MUCH easier to follow when you brought in each node one by one. I got SO LOST when you were just glossing over the nodes already placed and connected. I loved this so much, I actually made my first decent terrain

  • @user-mn6fx2gl2g
    @user-mn6fx2gl2g 6 месяцев назад

    Amazing work! could you share the PPT of this workflow? Where can I get it?

  • @martinium1
    @martinium1 9 месяцев назад

    Amazing work! it's such a pity there is still no Linux version. Also for terrains particularly there is a huge gap and empty space for such tool, as neither world machine or world creator have versions for Linux.

  • @siph0x13
    @siph0x13 7 месяцев назад

    Hello ! First time, thanks for that!
    What is the seed of the mountain at the end?

  • @MagavHevron1
    @MagavHevron1 2 месяца назад

    Hello, can I use this program for a real-life landscape? If so, what resources can you use to get height maps?

  • @betelguese18
    @betelguese18 4 месяца назад

    Now you have to do is put the map on Unreal and put the character on some random place of the map and say, you see this is this part of the map.

  • @aukehuys2297
    @aukehuys2297 Год назад +1

    First of all, thanks you for your tutorial and time you put into!
    Beisde this, I am always wondering, what do use these landscapes for?
    They are just suitable for the background, right? Whenever I see water baked into the height information I asking myself this question :/
    What would be your approach to create proper water? Doing the same, not baking the water into height and placing splines per hand?

    • @renderbucket
      @renderbucket  Год назад +2

      They can be used as backgrounds or also Heightmaps can be a starting point for a detailed terrain, almost like a skeleton that you add more things onto. You can load them into Unreal as well and then set dress them (scatter foliage and geometry onto them).
      For water if I'm going to do the creation of those waterways or rivers in Unreal, there's a great tool for that which will cut into the terrain so usually just a bit of a dip as a guideline in Gaea will do it.
      If your going to other softwares you can just place a giant plane (water surface) crashing into your terrain so it's revealed by the areas that drop below water level (0 on world axis).
      Or you can just model a water surface Geometry that sits in those dips. It's really all the same way, cut depth (a dip into your terrain for rivers and lakes) and then go place a water surface (flat plane) to act as the water level. And on that plane you have some sort of animated normal map for water waves/movement. Of course there's more complex setups as well for shorelines and stuff. But that's the basics of it.

  • @Shwindythegr8
    @Shwindythegr8 9 месяцев назад

    Thank you for the amazing tutorial! If I now wanted to export both the heightmaps and the texture maps into UE5.1, how would I do this? Any help would be much appreciated!

  • @50shadesofskittles9
    @50shadesofskittles9 10 месяцев назад

    You have a very different process to most other world designers, lol

  • @bifrostbeberast3246
    @bifrostbeberast3246 Год назад

    When I plug Erosion into Crumble, Crumble says "Error". When adding River, the whole thing breaks apart and I get a flat world with rivers instead of the mountain. Doing the same as you.

  • @frescolaveen3139
    @frescolaveen3139 Год назад

    What nodes would you mark for export on this? Trying to get it into blender

    • @renderbucket
      @renderbucket  Год назад

      For the 3D Shaping Very last node in the 3D Graph.
      You want to export the node that gives a heightmap, or the last node that modifies the positions of the surface.
      You can also export to geometry if needed with a Mesher node.

  • @espiritogeek
    @espiritogeek Год назад

    do you export the satmaps for texturing inside unreal in anyway?

    • @renderbucket
      @renderbucket  Год назад +1

      Sometimes, Ill use them to Tint my Detail Maps (Greyscale Textures) in Unreal. But usually the Masks of the Terrain and Details I find more important to use to mask out which details/types of ground go in which places.
      We can also make blend modes in Unreal that blend textures based on Slope/Angle.etc

    • @espiritogeek
      @espiritogeek Год назад

      ​@@renderbucket yeah, i also do that.. but the satmaps colors in gaea mix so good i've been wondering if there is a better way to use them

  • @Kelsie12340
    @Kelsie12340 6 месяцев назад

    Crumple, Rivers, Flow, Fx, Combine is not working at all for me. Does anyone have any suggestions? I've tried redoing it and made sure I have the same settings and values but it's not changing the geometry, just the color of the surface.

    • @Kelsie12340
      @Kelsie12340 6 месяцев назад

      Aaaaaaand I guess I encountered my first Gaea bug. I had to go through and combine everything without the Fx node. Make sure it's subtract, THEN add the Fx node in between. Interesting way to do things.

  • @surrealwhispers8595
    @surrealwhispers8595 8 месяцев назад

    hi, as soon as i combine the rivers + flow with the crumble node, my terrain becomes a dark grey to black gradient, while yours stays white. whys this?

    • @surrealwhispers8595
      @surrealwhispers8595 8 месяцев назад

      nevermind, i had mask display reversed in the viewport settings

  • @juanluv1
    @juanluv1 26 дней назад

    great vid but the changes should have been put in during edit

  • @ytabhigan
    @ytabhigan 2 месяца назад

    Hey, I followed this tutorial to create the terrain and now I don't know how to export this to UE5, can you point me to a tutorial which can help me learn the export process?

    • @renderbucket
      @renderbucket  2 месяца назад

      ruclips.net/video/CtoeG4NxgUE/видео.htmlfeature=shared

  • @TTBrothers_
    @TTBrothers_ Месяц назад

    Why I see textures on flat plane but not on 3d?

    • @renderbucket
      @renderbucket  Месяц назад

      Pin as underlay on the last node that shapes the terrain in some way. And pin your color or last node that textures/colors your terrain.

  • @PuglsYT
    @PuglsYT 2 месяца назад

    could u send the project file?

  • @tsmhav9233
    @tsmhav9233 10 месяцев назад +1

    yea how do you bring this into unreal engine

    • @Shwindythegr8
      @Shwindythegr8 9 месяцев назад

      Idk bro im asking the same thing

  • @PixelPower96
    @PixelPower96 6 месяцев назад

    My only question has always been how to combine maps with each other :(