Gaea - Lush Valleys & Waterfalls Tutorial
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- Опубликовано: 13 май 2023
- Topic: Gaea - Lush Valleys & Waterfalls Tutorial
In this video Tutorial we go through the process of setting up some simple Lush Valleys, Rock Cliffs, and Waterfalls in Gaea. We go over various node combinations and the basics of combining and masking nodes to add more complexity.
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Patreon:
/ renderbucket
Discord:
/ discord
Tags:
Gaea, Environment Creation, Landscape Creation, Heightmaps, Terragen, Procedural Landscape, Houdini Heightfields, World Machine, Terrain Generation
Please please please, make Gaea videos/tuts a regular thing. Excellent guys!
I found this channel to have the most helpful Gaea content. Aside from that, the Gaea documentation is also really helpful, highly recommend it to beginners - it covers some basic concepts and the general idea behind Gaea workflow, besides individual explanation of the nodes and other things.
Cool vid. Would be great to see workflow putting this into unreal and adding realistic flowing water.
Agreed
I recently moved away from World Creator to Gaea from the hype of 2.0 and this Tutorial has helped me night and day get better with the software and a foot in the door! Thank you so much for this upload and amazing work on the design.
Thank you for this, Gaea is such a fun program to use. An excellent follow up to this would be how you would utilize this terrain in Unreal. In particular the export from Gaea/Import to Unreal process as that can be pretty confusing for beginners, it certainly was when I learned it. Thanks again!
Really nice and thorough tutorial dude! Really appreciate it
Another excellent Gaea tutorial - thanks!
Best Gaea tutorial I've ever seen in my life
Excellent. I am pretty advanced, but I never knew what to do with the Velocity node until now! Thanks.
I just wanna say, after spending weeks working on things and watching videos this is the one I keep coming back to the most....
Amazing tutorial man! Thank you!
Fantastic work!
Very cool , i loved doing it.
Wow, this was great. Thank you.
Very nice presentation~thank you
Same as others: This is really high quality stuff, thank you for sharing! I wouldn't mind seeing how to import this to Unreal and use a water plugin, either the water beta or FluidNinja, to simulate the rivers.
Another point of confusion is the transition from the BEAUTIFUL satmaps in Gaea to a landscape material in Unreal that doesn't kill the vibe that you spent so much time fine tuning here - we can import the satmaps, but they have very low resolution, so it doesn't look very good to just plaster them across the landscape. I'm curious to see how you would approach this.
It`s a Greate Tutorial.! Thank you so much~!
nice stuff thahnks mate
Holy shit dude you are on talented man. Takes a lot of brain to do stuff like this
This is a good tutorial ty
Awesome! Thank you !!
Man that looks so good, I never thought I'd learn this much from Steve-o from Jackass
😂 I was sick prior to recording this so it's not the best, but glad you learned something!
Supar tutorial 🙌
Great video. I'd love to see you build a "water world" that has several islands and a deep ocean where the cities are.
great
amazing tutorial ! would be really dope to see the next part bringing all that into unreal _ ive been having some troubles with the export and landscape import settings . every time i do it i get a bunch of weird banding and artifacts
Subbed to your channel right away after following this. Please please please post how to export maps into unreal engine 5.0 or higher. Would loveeeeee a full walk through.
It's sooooooooo much easier to follow when the nodes are already out and we are being walked through them ... this way makes it soooooooooooo tedius to follow each exact edit. Great vid until about 30 mins in.
Understood, will do that next time!. You can also download the project files from the Patreon.
I would say otherwise, this way i know what node u are using when u need something. Or which node is needed to sort out something.
50shades is an idiot, ignore them. I found it SO MUCH easier to follow when you brought in each node one by one. I got SO LOST when you were just glossing over the nodes already placed and connected. I loved this so much, I actually made my first decent terrain
Amazing work! could you share the PPT of this workflow? Where can I get it?
Amazing work! it's such a pity there is still no Linux version. Also for terrains particularly there is a huge gap and empty space for such tool, as neither world machine or world creator have versions for Linux.
Hello ! First time, thanks for that!
What is the seed of the mountain at the end?
Hello, can I use this program for a real-life landscape? If so, what resources can you use to get height maps?
Now you have to do is put the map on Unreal and put the character on some random place of the map and say, you see this is this part of the map.
First of all, thanks you for your tutorial and time you put into!
Beisde this, I am always wondering, what do use these landscapes for?
They are just suitable for the background, right? Whenever I see water baked into the height information I asking myself this question :/
What would be your approach to create proper water? Doing the same, not baking the water into height and placing splines per hand?
They can be used as backgrounds or also Heightmaps can be a starting point for a detailed terrain, almost like a skeleton that you add more things onto. You can load them into Unreal as well and then set dress them (scatter foliage and geometry onto them).
For water if I'm going to do the creation of those waterways or rivers in Unreal, there's a great tool for that which will cut into the terrain so usually just a bit of a dip as a guideline in Gaea will do it.
If your going to other softwares you can just place a giant plane (water surface) crashing into your terrain so it's revealed by the areas that drop below water level (0 on world axis).
Or you can just model a water surface Geometry that sits in those dips. It's really all the same way, cut depth (a dip into your terrain for rivers and lakes) and then go place a water surface (flat plane) to act as the water level. And on that plane you have some sort of animated normal map for water waves/movement. Of course there's more complex setups as well for shorelines and stuff. But that's the basics of it.
Thank you for the amazing tutorial! If I now wanted to export both the heightmaps and the texture maps into UE5.1, how would I do this? Any help would be much appreciated!
just ask gpt
You have a very different process to most other world designers, lol
When I plug Erosion into Crumble, Crumble says "Error". When adding River, the whole thing breaks apart and I get a flat world with rivers instead of the mountain. Doing the same as you.
What nodes would you mark for export on this? Trying to get it into blender
For the 3D Shaping Very last node in the 3D Graph.
You want to export the node that gives a heightmap, or the last node that modifies the positions of the surface.
You can also export to geometry if needed with a Mesher node.
do you export the satmaps for texturing inside unreal in anyway?
Sometimes, Ill use them to Tint my Detail Maps (Greyscale Textures) in Unreal. But usually the Masks of the Terrain and Details I find more important to use to mask out which details/types of ground go in which places.
We can also make blend modes in Unreal that blend textures based on Slope/Angle.etc
@@renderbucket yeah, i also do that.. but the satmaps colors in gaea mix so good i've been wondering if there is a better way to use them
Crumple, Rivers, Flow, Fx, Combine is not working at all for me. Does anyone have any suggestions? I've tried redoing it and made sure I have the same settings and values but it's not changing the geometry, just the color of the surface.
Aaaaaaand I guess I encountered my first Gaea bug. I had to go through and combine everything without the Fx node. Make sure it's subtract, THEN add the Fx node in between. Interesting way to do things.
hi, as soon as i combine the rivers + flow with the crumble node, my terrain becomes a dark grey to black gradient, while yours stays white. whys this?
nevermind, i had mask display reversed in the viewport settings
great vid but the changes should have been put in during edit
Hey, I followed this tutorial to create the terrain and now I don't know how to export this to UE5, can you point me to a tutorial which can help me learn the export process?
ruclips.net/video/CtoeG4NxgUE/видео.htmlfeature=shared
Why I see textures on flat plane but not on 3d?
Pin as underlay on the last node that shapes the terrain in some way. And pin your color or last node that textures/colors your terrain.
could u send the project file?
yea how do you bring this into unreal engine
Idk bro im asking the same thing
My only question has always been how to combine maps with each other :(