That (the low friction of exploration) is one of the main reasons you'd make an abstract logic puzzle for a computer, rather than paper. Realistically, basically no-one has the working memory for this large a state-space, and it's not deep nor long enough to repay the effort of trying to formulate theorems and lemmas. There are puzzle games that demand this analysis (hello Golem) but this isn't that. And in fact, successful puzzle games like Portal or the Witness often avoid demanding this specifically by a steady introduction of new mechanics to reset the learning curve and keep you trying new things out.
my thought process is often slightly more sophisticated internally to avoid *certain* issues (like how the final level paths needs to hit everything adjacently) but yeah, I am not sitting here formulating logic over state inversions :L this aspect of me would probably seem to improve if I knew how to improve statespace lookahead, but I couldn't do this very well even after practicing something that 'should' improve it (aka months of chess)
Seems like a game jam game but didn't have time for more levels. it would be amazing to see this game with a custom level maker and see people making very specific way to solve their levels. Also video got tagged with the witness haha.
For a puzzle game RUclipsr, you'd think Icely would have a more sophisticated puzzle-solving strategy than "fuss around and find out".
if it works i guess
That (the low friction of exploration) is one of the main reasons you'd make an abstract logic puzzle for a computer, rather than paper. Realistically, basically no-one has the working memory for this large a state-space, and it's not deep nor long enough to repay the effort of trying to formulate theorems and lemmas.
There are puzzle games that demand this analysis (hello Golem) but this isn't that. And in fact, successful puzzle games like Portal or the Witness often avoid demanding this specifically by a steady introduction of new mechanics to reset the learning curve and keep you trying new things out.
my thought process is often slightly more sophisticated internally to avoid *certain* issues (like how the final level paths needs to hit everything adjacently) but yeah, I am not sitting here formulating logic over state inversions :L
this aspect of me would probably seem to improve if I knew how to improve statespace lookahead, but I couldn't do this very well even after practicing something that 'should' improve it (aka months of chess)
Seems like a game jam game but didn't have time for more levels. it would be amazing to see this game with a custom level maker and see people making very specific way to solve their levels. Also video got tagged with the witness haha.
The music got a bit loud
i enjoy your videos :3
Flow free has changed a lot since I remember it
if you really think about it, the witness is basically a bootleg of flow free
Wow you gained 1k subs in 2 weeks
Congrats
legends say he has yet to beat Chromatic Monolith
I was expecting somethin like the old Shift games and I wasn't too far offbase
finish edge case by parachor
A boring take on the Steam game "WayOut", and of course much earlier games of this type exist, since I remember playing one in the 1990s.
ida