Portal 2's Educational Version - An Obscure Part of Valve's History

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  • Опубликовано: 23 июл 2022
  • Did you know Portal 2 had an official Educational Version? Most people didn't, and I wouldn't fault you for not knowing it either, so thankfully, here's a video covering the mysterious Educational Version of Portal 2.
    This video would not have been possible without Wertercatt and Christsnatcher cracking open the files to Portal 2's Educational Version for the first time ever, so major credit to them! A download can't be provided for reasons explained in the video.
    -------------------------------------------------
    Join My Discord! - / discord
    Follow My Twitter! - / ossyflawol
    Support My Patreon! - / ossyflawol
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    Hey everyone, the name's Ossy Flawol!
  • ИгрыИгры

Комментарии • 358

  • @OssyFlawol
    @OssyFlawol  Год назад +266

    I forgot to add context as to why I talk about Portal’s physics for so long in the intro, since that is a remnant of an earlier script draft, but essentially, the VPhysics Engine was seen as really impressive and lended itself nicely to use in classrooms. Oh, and by the way…
    Join My Discord! - discord.gg/BkppBd7
    Follow My Twitter! - twitter.com/OssyFlawol
    Support My Patreon! - www.patreon.com/OssyFlawol

    • @Blutankalpha
      @Blutankalpha Год назад +3

      Thanks. I knew about this but this told me more.

    • @blankfedora5833
      @blankfedora5833 Год назад

      just tell who gives that link

    • @nfwrambo
      @nfwrambo Год назад

      Yoo, Ossy Flawol cut content!

    • @WadDeIz
      @WadDeIz Год назад +1

      Plz help the beta portal server wont lwt me say anything

    • @RenX3133
      @RenX3133 Год назад +2

      Bro. When you are recording your voice, make an effort not to mumble and not to drop syllables. And if you do, record again and talk SLOWLY and focus on TALKING.
      If you dont hear your own mumbling in your audiorecordings, try to slow them down and listen to them in slow motion. Sometimes you drop entire words. I dont understand half of it.

  • @roi-77
    @roi-77 Год назад +224

    Imagine having to write an entire essay on “the part where he kills you”

    • @yazanyaseen10
      @yazanyaseen10 Год назад +55

      Well, I guess this is the part where he kills us
      Hello! This is the part where I kill you
      CHAPTER 9:
      THE PART WHERE HE KILLS YOU
      Achievement Unlocked:
      The Part Where He Kills You
      *this is that part*

    • @chiefhydropolis
      @chiefhydropolis Год назад +41

      The chapter in Portal 2 known as "The Part Where He Kills You" is brilliant in its' design. Chell, the protagonist, is sent onto a stray platform, with the game indicating the chapter's name previously mentioned, and having the now-antagonist, Wheatley, broadcast himself to massive screens, declaring "Hello! This is the part where I kill you.", with former antagonist, GLaDOS, strapped to Chell's Portal Gun after Wheatley took control of the facility, stating that this is "the part where he kills you". The game also grants the player an achievement, "The Part Where He Kills You". This set-up is an example of a comedic event, where everyone and everything is declaring this as "the part where he kills you". This set-up gets a payoff, with Chell immediately breaking out of Wheatley's traps with the Portal Gun, and Wheatley trying to find Chell and GLaDOS (now known as PotatOS) referencing the beginning of the game, where Chell and Wheatley escape and GLaDOS is looking for them.

    • @theComputer2518
      @theComputer2518 Год назад +16

      ​@@chiefhydropolisthe teacher:You forgot to mention the spike plate and its creation. B+

    • @iliving23
      @iliving23 11 месяцев назад +1

      Well I guess this is the part where he kills you

  • @DaRealBruner
    @DaRealBruner Год назад +443

    I'm surprised not a lot of people discuss this version of Portal 2, especially considering all the unique assets made for it.

  • @Kayla-qf1zy
    @Kayla-qf1zy Год назад +218

    So, I actually remember playing this version in school! I was in the STEM program at my middle school so it made perfect sense. It was actually what got me interested in Portal in the first place. I don’t remember it too much, but I remember being able to play maps that my classmates made.

    • @DrPeeper
      @DrPeeper 11 месяцев назад +6

      Wait did the contraption button work?

    • @tzbq
      @tzbq 15 дней назад

      ​@DrPeeper I imagine it to maybe be like only activated on a certain amount of weight or something like that

  • @mooney003
    @mooney003 Год назад +101

    Using physics time control as a gameplay mechanic would make for an EXCELLENT mod.

    • @projectx-1368
      @projectx-1368 Год назад

      Who’s gonna tell him

    • @mooney003
      @mooney003 Год назад +6

      @@projectx-1368 Are you talking about Thinking With Time Machine? Or Portal Reloaded? Or is there a newer one I didn't know about? Because those are GREAT games, but I think what I had in mind was more along the lines of like, being able to freeze projectiles in time, then place a portal in one location, 'play' physics, and basically allow you to sequentially solve a puzzle using portal placement and sequential changes in time.
      If Thinking with Time Machine does that then I may not have actually fully played the game and gotten to that point

    • @callmekitty6742
      @callmekitty6742 8 месяцев назад

      @@mooney003 Punt

    • @NOMITEKKS3905
      @NOMITEKKS3905 Месяц назад

      ​@@callmekitty6742 nah, CU-

  • @GagePurple
    @GagePurple Год назад +86

    the re-enabled pings are most likely used to critique the student's level and point out which parts are good, bad, confusing, and REALLY confusing by simply pointing out the exact things that they are talking about

  • @indigodotradio
    @indigodotradio Год назад +85

    my favourite part is when Ossy Flawol says ''It's flawolin' time'' and flawols all over the place

  • @wolfcl0ck
    @wolfcl0ck Год назад +313

    It's such a cool thing, folks. 2022 has been the year of Portal without even the slightest question. Catch the action as it happens live, people! We're livin in history!

  • @ShignBright
    @ShignBright Год назад +228

    Pff, the fact that cubes fall slower as they get lighter goes against physics. Because they both have the same air resistance (as identical cubes) they should fall the same speed.

    • @EPeters208
      @EPeters208 Год назад +72

      a hammer made of cardboard falls slower than a hammer made of iron because of air resistance. The game follows the rules of physics if only a bit exaggerated.

    • @apierror
      @apierror Год назад +56

      @@EPeters208 Yes, but this is supposed to be an educational program. This could teach the wrong lesson. It should have a drag coefficient scale or something instead. I get that it doesn't matter in real life, but still

    • @Ridgeneer
      @Ridgeneer Год назад +108

      Eh, not quite. You are correct in that gravity should apply the same downwards acceleration, and the shape factors and cross-sectional areas of the cubes are the same across the board. However, the differently weighted cubes won’t have the same air resistance profiles if graphed over time.
      Air resistance is roughly proportional to the square of velocity, so the faster a cube falls, the more air resistance it gets. The lighter cubes have less force acting downwards, but the same large shape factor, so they’re quicker to hit their terminal velocity (where the downward acting gravitational force and the upward acting drag forces cancel out). On the other hand, the heavier contraption cubes have enough gravitational forces acting on them that the air resistance may be nearly negligible, so they keep accelerating towards the ground consistently. The heaviest ones frankly shouldn’t even hit their terminal velocity unless you make an incredibly tall chamber.
      If you take air out of the equation and do these experiments in a vacuum, both cubes would accelerate identically and hit the ground simultaneously. An Apollo astronaut demonstrated this on the very-near-vacuum atmosphere of the lunar surface using a feather and a hammer, and they both fell & hit at the same rate & time.
      It is rather misleading/confusing that this game implies that it is solely weight that determines falling speed and not shape factor. There should be different sizes you can pick from, and contraption spheres/rods/cones to show that different shapes are impeded by air resistance differently. A thin rod of the same weight as a cube would have a much, much higher terminal velocity.
      In the end, the actual weight of the cubes doesn’t matter as much as the ratio of cube weight to vertical cross sectional area. It’s just that all the cubes have the same area with the only variable being mass, so it appears that it’s purely weight that causes the behavioral differences.

    • @DrBagPhD
      @DrBagPhD Год назад +31

      @@Ridgeneer This is possibly the best YT comment I've ever seen. Polite, well written, long-form (for a comment) and educational. Damn

    • @randomcamera746
      @randomcamera746 Год назад +7

      No, Source simulates air density. If they were in a vacuum, yes they would fall at the same speed. But, a sheet of paper on earth falls slower than a book for a reason.

  • @TheRealRobertBlarg
    @TheRealRobertBlarg Год назад +149

    HOLY SHIT. My mom's a teacher (elementary school though so probably doesn't have a whole lot of practical use for this unfortunately) but this is still so RAD.
    That physics pause mechanic looks legit awesome and would be amazing to see in a full fledged mod. Maybe a mod that somehow ports the Educational Version's unique features like the Contraption Cube over as a mod for base Portal 2 along with a full campaign/mini-campaign featuring the different versions of the Contraption Cube, etc.
    Call it the Aperture Science Reeducation Enrichment Initiative. Have a Companion Cube version of the Contraption Cube called the Companion Contraption Cube or the "C-Cubed Cube". Lot of fun possibilities.

    • @ThePoptardedtj
      @ThePoptardedtj Год назад +4

      Ngl this would be one of those mods if even pay for like that one mod i cant rember the name. I think it's mell OR tag have Both Both are fun

    • @shadowsnstars
      @shadowsnstars Год назад +1

      @@ThePoptardedtj Aperture Paint Tag is paid. Portal Stories: Mell is free

    • @ThePoptardedtj
      @ThePoptardedtj Год назад

      @@shadowsnstars ah tanks

    • @nine8748
      @nine8748 Год назад +1

      "C-Cubed Cube" sounds so beautifully Valve.

  • @caymorris8719
    @caymorris8719 Год назад +24

    I played this years ago when I was nearly done with school. I convinced a teacher to apply for the programme so we could get a copy. I didn't get much of a try with everything, maybe only half an hour, but I swear the contraption button was working when I played it.

  • @Collnel
    @Collnel Год назад +12

    The stop of time to solve puzzles sounds a lot like the F-Stop concept valve had in mind after portal 2

    • @blokos_
      @blokos_ Год назад +3

      before portal 2

  • @Darkvapour
    @Darkvapour Год назад +23

    10:12 - There's a convar "contraption_cube_test 1" that does something with the lightmeter, if you enable picker and ent_text on the cube there's something that says "signal strength:" when the convar is set to 1 the signal strength goes higher and lower, the light on the cube going round seems to reflect this. When the convar is 0, the signal strength is 0 and there is no light.
    You can also use ent_text on the contraption cube button type and you can see this also has signal strength, it is always zero until you put the contraption cube on it and the convar is 1. It also glows red when there's signal, the brighter the red, the stronger the signal is. If the convar is 0 then there is no signal strength and it does not glow red.

    • @Zowayix93
      @Zowayix93 Год назад +1

      Dig your pfp! This might be the first time I've seen anything Blade Kitten in the wild.

  • @DessDragon
    @DessDragon Год назад +28

    I wonder if the light ring on the cubes is related to the missing cube button

  • @CreeperOnYourHouse
    @CreeperOnYourHouse Год назад +5

    I'm disappointed that the lighter cubes fall slower, but some of it makes sense. 1kg for something so big? Effectively a feather.

    • @chrisfratz
      @chrisfratz Год назад

      But.... Feathers are lighter than steel. :P

    • @CreeperOnYourHouse
      @CreeperOnYourHouse Год назад

      @@chrisfratz weight vs surface area.

    • @chrisfratz
      @chrisfratz Год назад

      @@CreeperOnYourHouse I know, I was just jokingly making a Limmy's show reference. If you don't get what I'm referencing just look up is steel heavier than feathers.

  • @pavuk357
    @pavuk357 Год назад +58

    4:57 wait, physics doesn't work like this, acceleration is not affected by weight, if we ignore air friction. They have greater force but not speed because acceleration of free-falling is constant (sorta) for every object

    • @EthanLR
      @EthanLR Год назад +2

      yeah, what the heck?

    • @cykboy3254
      @cykboy3254 Год назад +2

      it is not a constant free fall acceleration, terminal velocity is constant

    • @cakeeatingpirate
      @cakeeatingpirate Год назад +8

      yeah I was confused too, Galileo proved weight doesn't affect speed, air resistance does. so its kind of odd that they didn't take this into consideration when making a classroom version of portal

    • @adamx9065
      @adamx9065 Год назад +4

      Right?! Such a bizarre thing to get wrong on something that's supposed to be an educational tool.

    • @cakeeatingpirate
      @cakeeatingpirate Год назад +2

      @@adamx9065 they should've had the weight affect nothing, and have it as a demonstration that weight doesn't affect velocity, or replaced it with wind resistance

  • @MrGermandeutsch
    @MrGermandeutsch Год назад +13

    I remember accidentally discovering the Feedback Ping Tool during Portal 2 CooP a few years ago.
    It's still in Portal 2, but it will softlock you in Singleplayer as you're not supposed to use the ping tool in Singleplayer at all.

  • @AceTheOcarinaMaker
    @AceTheOcarinaMaker Год назад +67

    This is so cool! I never knew about this version. I really wish the new testing elements in this were in the base game.

  • @Simte
    @Simte Год назад +15

    This is absolutely great. For us stem teacher having access for this kind of resources is a treasure.

    • @Agret
      @Agret Год назад +2

      Unfortunately Valve ended the Steam for Schools program some years ago and there's no current way to gain access to it.

    • @qmacaulay69
      @qmacaulay69 10 месяцев назад

      Leagaly of course

  • @ryannystrom6427
    @ryannystrom6427 Год назад +3

    4:48 lighter things don't actually fall any slower, weird that valve chose to add this

  • @anequallygoodchannel.2761
    @anequallygoodchannel.2761 Год назад +3

    Ok. Am I losing it? The very first thing I was taught in pyshics class was that no matter the weight; all objects fall at the same speed only thing changing its speed are things like air resistance.
    I'm curious as to why the cubes function the way they do in this knowing that.

  • @Haliceph
    @Haliceph Год назад +5

    The contraption cube is so cool. I envy the kids that got to play on this

  • @DenD3de
    @DenD3de Год назад +3

    the feedback thing being added back, it was prob used for grading, and seeing how well the student used pysics in the level.

  • @STANNco
    @STANNco Год назад +16

    4:59 isn't this wrong? i always learned that gravity is dependant on mass and not weight. A 1kg ball should fall at the same speed as a 10 kg ball (no blame to the video btw)
    am i getting something wrong?

    • @OssyFlawol
      @OssyFlawol  Год назад +5

      Don’t shoot the messanger, I’m just showing how stuff acted in this version of the game.

    • @AdrianRojasF
      @AdrianRojasF Год назад +8

      That's true only if there's no air resistance. It's one of those things they teach us in school with no context nor explanations.

    • @STANNco
      @STANNco Год назад +7

      @@OssyFlawol no shooting, just surprised they'd mess up fundamental physics in an education simulation V: Unless this is an earlier version

    • @Wertercat
      @Wertercat Год назад +2

      @@STANNco This is the latest build of Portal 2 - Educational Version.

    • @STANNco
      @STANNco Год назад +1

      @@Wertercat lol

  • @Xezian
    @Xezian Год назад +10

    i actually hate that the contraption cube at different weights displays different falling speeds, gravity applies to all weight the same, everything falls towards earth at the same rate, the only thing that prevents anything from falling at the same rate as anything else is buoyancy, drag, and air resistance, and since these cubes do not appear to have sacks of helium in them they should not have any buoyancy, and since they experience no friction by default, they should all ignore air resistance and drag and fall at the same rate. Like normally this is a non-complaint and i'd be a total loser for making this comment but come on this is the education edition, if you wanna teach physics, teach it accurately.

    • @SamMaddie2
      @SamMaddie2 Год назад +3

      Agreed. If this was meant to be used to teach physics, that has the potential to be extremely problematic and confusing for students. It's such a weird feature to include, especially since they would've had to specifically program it to go against the actual physics engine. As mentioned, Source uses Havok physics, which I guarantee by default simulates all things falling at the same speed regardless of weight, as it should.

    • @Xezian
      @Xezian Год назад +3

      @@SamMaddie2 source absoloute does simulate things this way, i.e. all objects falling at the same rate, so yeah they did explicitly have to go out of their way to program this.

    • @lucjanl1262
      @lucjanl1262 Год назад +5

      I also baffled me especially considering that the cube is completely frictionless, why did they even add this?

    • @sapphicseas0451
      @sapphicseas0451 8 месяцев назад

      ​@@lucjanl1262so you can experiment with physics in a classroom setting.... the cubes arent meant to be used in lieu of other things with the set propeties like a piece of paper or a block of ice

  • @wojtekpolska1013
    @wojtekpolska1013 Год назад +13

    very weird that the Contraption Cube's weight affects it's falling speed, as this is not the case in real life.
    i dont understand why such fundamental thing is wrong, in a gamemode thats meant for education!

    • @poke548
      @poke548 Год назад +2

      Air resistance. Mass does not affect the rate it falls in a vacuum, but in atmosphere it does affect the object's ability to overcome friction with the air.

    • @vandelayindustries2971
      @vandelayindustries2971 Год назад +4

      @@poke548 Yeah but not this noticeable though. Did you see the 1 kg cube basically hanging in mid air? That's not how it works, even with air resistance.

    • @poke548
      @poke548 Год назад +1

      @@vandelayindustries2971 The principle is sound, but I never said Source Spaghetti couldn't take it and run off to do wacky stuff.

    • @-morrow
      @-morrow Год назад +2

      @@poke548 the cross sectional area of these objects is fairly similar. you wouldn't observe such a huge difference in acceleration in reality. they obviously calculated it based on the mass.

  • @Littlefighter1911
    @Littlefighter1911 Год назад +8

    If the cube is frictionless, then it would need to drop at the same speed regardless of it's weight,
    wouldn't it?

    • @adamx9065
      @adamx9065 Год назад +2

      Air resistance isn't really the same thing as sliding friction. Regardless of how smooth/slippery the cube is, it still needs to push all the air molecules in front of it out of the way. This slows the fall acceleration.

    • @-morrow
      @-morrow Год назад +3

      @@adamx9065 the cross sectional area of these objects is fairly similar but the acceleration is drastically different and unrealistic. they obviously calculated it based on their mass.

    • @adamx9065
      @adamx9065 Год назад +1

      @@-morrow Yeah, they clearly screwed up the fall speeds.

  • @iug5672
    @iug5672 Год назад +24

    4:58 wait...I thought Heavy and Light objects both fell at the same time regardless of mass, can someone explain this to me?

    • @ShignBright
      @ShignBright Год назад +15

      You are correct. This does go against what we see irl.

    • @MisterLambda
      @MisterLambda Год назад +6

      Only in a vacuum. For example a feather would fall much slower than a hammer here on Earth, but if dropped on the moon they would both hit the ground at the exact same time. Because there is no air resistance.

    • @SokarenT4S
      @SokarenT4S Год назад +2

      to be fair they probably were thinking of how air resistance would effect the cube when irl it would be negligible at best especially for the heights you'd be using in game

    • @themrrrudlf
      @themrrrudlf Год назад

      I guess this is why they never released it :)

    • @SnarfGigolo
      @SnarfGigolo Год назад +7

      @@MisterLambda A feather falls slower because of its shape and aerodynamics, not because of its weight.
      When learning physics at school you don't learn air resistance, you learn to calculate without it, because it makes physics very complicated for students, you only learn this if you go to physics college, take a 2 kg wooden sphere and a 6 kg metal sphere, both being exactly the same, the only difference being weight and material, they will fall at the same time.
      You can't compare a feather and a hammer, it's like comparing a circle and a triangle, they're totally different things, and the video shows practically equal cubes falling.
      Yes, the game's cubes would (probably) fall more slowly, because instead of the cube being entirely the same, the sphere increases as the weight increases, but it's not because of the weight, but because of the shape, and I mentioned that this "probably" happens, since I didn't get a degree in physics, and the cubes wouldn't fall that more slowly on a lower weight.

  • @aurafox1
    @aurafox1 Год назад +9

    This is actually super freaking cool, not gonna lie. I might actually be able to understand physics class with something like this to play with.

  • @adrianandrews7148
    @adrianandrews7148 Год назад +10

    Oh man, I wish they taught portal in physics class when i was still in school instead of….whatever the hell we were taught, i could barely keep up and I don’t remember much. It also seems like a great visual learning tool for how physics work

  • @justfrankjustdank2538
    @justfrankjustdank2538 Год назад +3

    in high school physics we learned that weight doesnt affect fall speed, only fall force, why does having a lighter contraption cube make it fall slower?

    • @Ridgeneer
      @Ridgeneer Год назад +2

      You are correct in that gravity will apply the same downwards acceleration, but the differently weighted cubes fall at different rates due to air resistance, which is related to the shape factor and cross-sectional area the air is acting against. The lighter cubes have less force acting downwards, but the same large shape factor, so it’s quicker to hit its terminal velocity (where the downward acting gravitational force and the upward acting drag forces cancel out, so it stays at that speed for the remainder of the fall). On the other hand, the heavier contraption cubes have enough gravitational forces acting on them that the air resistance may be nearly negligible, so they keep accelerating towards the ground consistently.
      If you take air out of the equation and do these experiments in a vacuum, both cubes would accelerate identically and hit the ground simultaneously. An Apollo astronaut demonstrated this on the very-near-vacuum atmosphere of the lunar surface using a feather and a hammer, and they both fell & hit at the same rate & time.
      It is rather misleading/confusing that this game implies that it is solely weight that determines falling speed and not shape factor. There should be different sizes you can pick from, and contraption spheres/rods/cones to show that different shapes are impeded by air resistance differently. A thin rod of the same weight as a cube would have a much, much higher terminal velocity.
      In the end, the actual weight of the cubes doesn’t matter as much as the ratio of cube weight to vertical cross sectional area. It’s just that all the cubes have the same area, so it appears that it’s purely weight that causes the behavioral differences.

    • @justfrankjustdank2538
      @justfrankjustdank2538 Год назад +2

      @@Ridgeneer thank you, tbh im mostly confused cause of how JURASTIC the difference is lol, and yeah ur right it is the game implying its the weight as well

  • @scarlettNET
    @scarlettNET Год назад +2

    That adjustable physics speed thing is so cool! Definitely perfect for a mod. I also like the adjustable friction thing!

  • @cartervandenberg4771
    @cartervandenberg4771 Год назад +4

    I always thought an in-game way of stopping or slowing down/speeding up physics props would be an interesting mechanic for a potential HL3 or Portal 3, so it's really cool to see it at work here! The dynamically changing cubes are also really cool. I bet the contraption button would've needed a specific amount of force applied to it in order to activate, which would need to be calculated using the weight and velocity of the cubes. Not really sure how something like elasticity would've been used in puzzles though.

  • @EliManny2000
    @EliManny2000 Год назад +26

    idk if its just me but its hard to understand you sometimes without captions. i think your videos would be a lot better if you slowed down or enunciated your words better. but that's just me.

    • @OssyFlawol
      @OssyFlawol  Год назад +18

      ive been out of my game since its been a bit too long since ive recorded myself speaking, so i’m having to relearn controlling my speaking voice - or basically yea i’ll be putting subtitles up soon as i’ve planned

    • @farawaygaming_
      @farawaygaming_ Год назад +1

      Rude

    • @BOBBROMIX
      @BOBBROMIX Год назад +7

      @@farawaygaming_ No

    • @ocarrace
      @ocarrace Год назад +7

      @@farawaygaming_ nah he's right.

    • @lukekingsland5851
      @lukekingsland5851 Год назад +4

      Verbatim what I thought after 30 seconds. Slow down and enunciate.

  • @SuperNerdyBros01
    @SuperNerdyBros01 Год назад +6

    As a fan of Portal 2 and its chamber editor, I am so fascinated by this version. It would be nice if someone could port the Commentary Node, new cube, and all the Edu-Exclusive features into the Level Editor for Portal 2, yeah I know there isn’t really a reason since its useless to be in Base Portal 2, but it would be nice to mess around with this content

    • @alexhiser4073
      @alexhiser4073 Год назад +4

      dude commentary nodes would be a great way to create a story in your test chanber without having to go through all of the annoying crap in hammer

    • @chrisfratz
      @chrisfratz Год назад +3

      Honestly, I feel like having the contraption Cube would be a very useful tool. I mean yeah we have the orange and blue gels which kind of do the same thing, but you can't combine their effects

  • @Zory13
    @Zory13 Год назад +7

    I wonder what a lesson plan using this version of the game would have been like to take a class with.

    • @DenD3de
      @DenD3de Год назад

      well, I am guessing the fat jokes would be taken out, the drowning in the game would be gone (for being to violent), GlaDOS would prob be WAY nicer so students wouldn't get offended, oh and the music would mostly be canceled out to lessen intensity of the game play.

    • @randomstuff9005
      @randomstuff9005 Год назад +5

      @@DenD3de Man literally sais the entire campaign was still intact for that character study

    • @DenD3de
      @DenD3de Год назад

      @@randomstuff9005 I don't remember that but ig your right

    • @OssyFlawol
      @OssyFlawol  Год назад +9

      @@DenD3de theres actually a worksheet that literally makes references glados making fun of chell's weight
      media.discordapp.net/attachments/642090762422714420/1000228655273889823/unknown.png

    • @Dr.Oofers
      @Dr.Oofers Год назад +1

      @@OssyFlawol Imagine if it was Wheatley talking to chell instead, it’d be a math problem with two things to solve (Mass and # of parents)

  • @dr_quantum1012
    @dr_quantum1012 4 месяца назад +1

    Damn I remember I’m elementary & middle school I was OBSESSED with all things portal after watching Portal 2. While trying to incorporate Portal into my school project I stumbled upon the Teach with Portals website and sample lesson PDF and thought it was the coolest thing ever. Great to see it’s been unearthed by the public to play with!

  • @ChubsGlobby
    @ChubsGlobby Год назад +3

    Im REALLY praying someone makes the education thing a mod or something
    I really want to try this

  • @EmApex
    @EmApex Год назад +3

    it's kinda cool that the contraption button almost looks like a CPU socket. I'd imagine the intended use was for you to set the required weight to activate it or something? would be really cool to see it figured out and fully restored at some point but I know that's probably never going to happen

  • @Talerswift123
    @Talerswift123 Год назад +22

    5:49 So your telling me that portal 2 at one pint had officially made jiggle physics…

    • @teamspen210
      @teamspen210 Год назад +19

      This is a feature called "jigglebones", which is used in various places across Source games. Elsewhere in regular Portal 2, both coop bots have an antenna which uses it to make them wriggle as you move around.

    • @Talerswift123
      @Talerswift123 Год назад +2

      @@teamspen210 nice try, i think we both know what its really called ;)

    • @teamspen210
      @teamspen210 Год назад +10

      @@Talerswift123 No, it's literally $jigglebone, see the VDC article with the same name.

    • @chiefhydropolis
      @chiefhydropolis Год назад

      @@teamspen210 the joke was the antenna and the male private part being similar i imagine

  • @CubeAtlantic
    @CubeAtlantic Год назад +2

    Portal quite honestly feels educational in my POV bc sometimes it interconnects to science, chemistry physics, math, & et-cetra

  • @flaetsbnort
    @flaetsbnort Год назад +5

    It's pretty strange that cubes of different weights fall at different speeds since that's not how gravity works at all.

  • @gmodn
    @gmodn Год назад +4

    Being taught by portal would have been so damn good

  • @Classy_Car
    @Classy_Car Год назад +1

    Nice videos! I came from the motion pack video. All of the videos catch my attention and make me want to watch the whole thing. They are even still entertaining if I’m doing something else or going audio only.
    I certainly heard some spots in the motionpack video where you stuttered or some words were unintelligible but no human is perfect. Keep up the grind!

  • @Izzythemaker127
    @Izzythemaker127 Год назад +2

    I wish these features were added to Better Extended Editor mod

  • @pinkorcyanbutlong5651
    @pinkorcyanbutlong5651 Год назад +3

    haha funny portal dragon
    ok, that time speed/stop feature really looks cool for puzzle design (certainly less convoluted than twtm's time mechanic)

  • @Theover4000
    @Theover4000 Год назад +2

    Forgot to watch this earlier, but I've been enjoying your research on Portal, I've always had an interest, but I'm not really one for digging into this kind of thing, cars and airplanes are where my knowledgebase exceeds, but watching someone else find something about your favorite game, is pretty cool too! :)

  • @Padgriffin
    @Padgriffin Год назад +3

    This is so cool- I’m surprised I’ve never heard of this before, and it’s a shame this never caught on.

  • @zeniththetoaster9712
    @zeniththetoaster9712 Год назад

    The contraption cube and user friendly physics scale has so much potential for testing

  • @andresbravo2003
    @andresbravo2003 Год назад +1

    Contraption Cube is something rare for Portal 2 Education Version. This is really cool to check it out even I was impressed.

  • @sqbuilder1328
    @sqbuilder1328 Год назад +1

    8:55 A portal 2 mod with the ability to stop or slow time would be awesome.

  • @rubykanima
    @rubykanima Год назад +1

    The stopping physiks and time warping has so much potential... this could be portal 3 no cap

  • @JChristiansenLuckythebrony2222
    @JChristiansenLuckythebrony2222 Год назад +1

    The contraption button was most likely intended to be set to only trigger when a contraption cube of a certain weight was placed on it, (i.e. a button set for 69 kg would require a 69 kg cube or heavier to activate).

  • @b3kstudio
    @b3kstudio Год назад +5

    I would really appreciate subtitles on your videos

    • @OssyFlawol
      @OssyFlawol  Год назад +3

      ive been out of my game since its been a bit too long since ive recorded myself speaking, so i’m having to relearn controlling my speaking voice - or basically yea i’ll be putting subtitles up soon as i’ve planned

  • @thealandude9146
    @thealandude9146 Год назад

    Wow that whole pause physics chamber seems like such a fun mechanics to use

  • @CordiecepsKiri
    @CordiecepsKiri Год назад

    if i were to guess, the contraption buttons coud have had planned functionality that makes it so they could only be pressed down with a specific weight of cube, making it so you had to find the matching cube for the button

  • @flipflop8976
    @flipflop8976 Год назад

    puzzles with the ability to slow down/stop time would be amazing ngl

  • @HydaGaeming
    @HydaGaeming Год назад +1

    i really wish my science or stem (or steam) classes actually did something interesting like this.

  • @nocrega
    @nocrega Год назад +1

    Oh my God, if they ever make portal 3, I need valve to make it so that you can pause physics

  • @tuppot
    @tuppot Год назад +1

    I wasn't sure about the potential of the physics time mechanics until I saw your example test chamber and holy shit

  • @justfrankjustdank2538
    @justfrankjustdank2538 Год назад +1

    love this vid n ur channel :)

  • @sanekibeko
    @sanekibeko Год назад

    I wasn't even aware of this and I was obsessed with Portal 2 at the time this came out. I wish I had it in my school still.

  • @321gametime5
    @321gametime5 Год назад +3

    I really hope someone makes a full Portal mod using the time mechanics.

  • @ma11_101
    @ma11_101 Год назад +1

    now you're learning with portals

  • @aortaplatinum
    @aortaplatinum Год назад +1

    It's interesting how hard it is to officially access Portal 2 EV, like why not also make it available publicly as like DLC for the base game? Anyone can go out and buy the latest version of Jumpstart or Mavis Beacon, so why make this impossible to play with the exclusive puzzle maker stuff outside of a classroom that uses it's curriculum specifically?

  • @TheMazarineIsReal
    @TheMazarineIsReal Год назад

    that beginning was SMOOOOTH

  • @ViciousVinnyD
    @ViciousVinnyD 9 месяцев назад

    Hot damn the timescale puzzle had me pogging, this shit's cool as hell.

  • @fifthwit1318
    @fifthwit1318 Год назад +2

    1:09 it did allow for moving portals but moving portal around players/physics objects get incredibly buggy

    • @amentco8445
      @amentco8445 Год назад +1

      Look into the razer hydra version, or also known as the sixense perpetual pack. It actively allows for portals to be moved around with the use of the aforementioned device, which essentially is a predecessor to current vr motion controls, though the technology used in hardware isn't the same, and there's also a camera that was adapted to use the same portal version as was used with the hydra, though reviewers from when it was released did not seem to care for it. Having player the pack with the right hardware, it is quite good. Actually, I prefer it to playing with m+kb or traditional controllers. Moving portals around never feels wrong and it is more of a step up.

  • @ralseibutitsacat8169
    @ralseibutitsacat8169 Год назад +3

    This has the same vibe as minecraft educational edition, except it’s probably not at all that

  • @Hamuel
    @Hamuel Год назад

    Oh this is rad af, I appreciate this new Portal content

  • @AWISECROW
    @AWISECROW Год назад

    I can imagine some young physics teacher being thrilled that they get to use a game they love as a teaching tool.

  • @saylen2657
    @saylen2657 Год назад +1

    4:50 yeah but the speed of a body in free fall does not depend on its mass, but only on the acceleration of the gravitational field to which it is subjected (in the case of the Earth) So the fact that the cube more light falls slower doesn't make any sense

  • @zOOpygOOpert
    @zOOpygOOpert Год назад

    9:58 I remember I was playing through Portal 2's campaign and accidently opened this menu and couldn't close it

  • @Serguok
    @Serguok Год назад

    i think the contraption button was supposed to get set a weight to hold and if that button gets a cube with the weight you set or higher it will activate but if the weight is lower it wont work

  • @bxbby1458
    @bxbby1458 Год назад

    I would love this at school having to play portal 2 maps and the story for work!!!

  • @Bamberly521
    @Bamberly521 Год назад

    teory: the contraption button was going to be a button where you set a weight and only contraption cubes with that weight or more could press that button

  • @CarlytheQueenofChaos
    @CarlytheQueenofChaos 7 месяцев назад +1

    So my mom is an occupational therapist and also has beef with the German education system since thirteen and a half years (OdD tHaT tHiS iS hOw LoNg I WeNt To ScHoOl By NoW rIgHT?2?)and in order for being on the newest scientific basis for properly doing her job.
    In order of one of that researches she found out about how Minecraft is used in Swedish and Finnish schools and how portal was planned to be used in schools in America and she read that article and called me like 15 times and after me not replying to her calls because as always I didn't notice she came running upstairs excited asf like OMG DID YOU KNOW THEY USE THESE GAMES YOU LIKE IN SCHOOLS? This was a certified mother doughter moment.
    It's one of these wholesome memorys you randomly think of and then you feel better for the rest of the day.
    (Or the night in my right now case what the fuck how is it one am already)
    She told me all she read in the article and actually read some parts to me and I was like I knew that already but I was actually not sure if I wanna say that for a sec cause I didn't wanna ruin that moment, so I said it in a "in but this is so cool right?" Way like I was actually fascinated of it, because I was when I found out too.

  • @champagnesupernova1839
    @champagnesupernova1839 Год назад +1

    I'd love to see this stuff restored in normal portal 2 (or community edition)

  • @trombonesteak
    @trombonesteak 11 месяцев назад

    if i had this in my high school physics class i wouldve grasped the concepts so easily, Valve is awesome for this

  • @tomp23cz44
    @tomp23cz44 Год назад

    I think that the contraption button can be activated by a contraption cube of a certain weight

  • @armenianjedi1335
    @armenianjedi1335 Год назад +1

    I always thought this was a fairly well-known fact… I knew this before even playing the game!

  • @MrYaroph
    @MrYaroph Год назад

    Education edition: "heavier objects fall faster" very good education thing

  • @Drapperbat
    @Drapperbat Год назад +1

    This would be awesome to use! Although I can't help but get all science nerd: don't objects fall at the same right, regardless of their mass?

  • @scantyer
    @scantyer 5 месяцев назад

    This is absolutely interesting. I wonder if anyone ever learned anything and didnt just mess around lol. The cubes in this version are so cool too

  • @illegalcoding
    @illegalcoding Год назад

    Nice video!

  • @youkofoxy
    @youkofoxy Год назад

    I do remember that existing and how you could apply to get it, according t my memory it was planned to have a "free release"? it was so long ago.
    just did not imagined it was abandonware, well I never heard of it again, however it did sounded more finished when I first read about it.
    And the idea is not bad, a have seen people use game to teach concepts or even a XKCD comic were Randall suggest that after KSP he finally learned orbital mechanics.

  • @jasperfox6821
    @jasperfox6821 Год назад

    Neat, nice video dude ^w^

  • @Bottom_Shelf
    @Bottom_Shelf 9 месяцев назад

    I would imagine the new button added was probably weight sensitive, judging by the fact they added a cube with a weight variable. By the way, I really like that puzzle you showed at the end of the video.

  • @redaipo
    @redaipo Год назад

    What if you had a special addition to your portal gun that allowed you to select an object and control time for it

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh Год назад

    3:50 I cannot imagine the discomfort for teachers having to listen to Wheatley moan in their ears throughout the second half of the game.

  • @TheJimMcC
    @TheJimMcC Год назад +3

    Shouldn’t the cubes fall at the same rate regardless of weight?

    • @Ridgeneer
      @Ridgeneer Год назад +2

      You are correct in that gravity will apply the same downwards acceleration, but the differently weighted cubes fall at different rates due to air resistance, which is related to the shape factor and cross-sectional area the air is acting against. The lighter cubes have less force acting downwards, but the same large shape factor, so it’s quicker to hit its terminal velocity (where the downward acting gravitational force and the upward acting drag forces cancel out, so it stays at that speed for the remainder of the fall). On the other hand, the heavier contraption cubes have enough gravitational forces acting on them that the air resistance may be nearly negligible, so they keep accelerating towards the ground consistently.
      If you take air out of the equation and do these experiments in a vacuum, both cubes would accelerate identically and hit the ground simultaneously. An Apollo astronaut demonstrated this on the very-near-vacuum atmosphere of the lunar surface using a feather and a hammer, and they both fell & hit at the same rate & time.
      It is rather misleading/confusing that this game implies that it is solely weight that determines falling speed and not shape factor. There should be different sizes you can pick from, and contraption spheres/rods/cones to show that different shapes are impeded by air resistance differently. A thin rod of the same weight as a cube would have a much, much higher terminal velocity.
      In the end, the actual weight of the cubes doesn’t matter as much as the ratio of cube weight to vertical cross sectional area. It’s just that all the cubes have the same area, so it appears that it’s purely weight that causes the behavioral differences.

    • @Deliveredmean42
      @Deliveredmean42 Год назад

      @@Ridgeneer Notice that the size of the ball inside the cube changes when modifying the weight.

  • @ThompYT
    @ThompYT Год назад

    Yooo that timer stop thing is cool. Wonder if it has any connection to fstop?

  • @RAFMnBgaming
    @RAFMnBgaming Год назад

    "Lighter cubes fall slower"
    "There is no friction"
    John Physics will not be happy.

  • @thisnameisbad3609
    @thisnameisbad3609 21 день назад

    i love when games add objectively good features only in the educational version when it would probably cost 0.00 to release it for everyone as an update

  • @scrungler
    @scrungler Год назад

    This is really cool!
    Sad that these extra things were only for schools and stuff :(

  • @D4rkNFS
    @D4rkNFS Год назад

    i heard about education version before the leak to public, but never played it

  • @legendarypwnr5350
    @legendarypwnr5350 11 месяцев назад

    I got the funniest ad during this video, of Opera GX, that shi was so funny it made me download it, good video btw

  • @itsgeegra
    @itsgeegra Год назад +2

    Aww yis, never early for a fresh video - in fact I was stalking the channel for fresh content to sooth my hangover, god has smiled on me.

  • @glorgy.
    @glorgy. Год назад

    The door sign to the class should say:
    _"Little Giga Chads learning!"_

  • @Ilandria.
    @Ilandria. 8 месяцев назад

    Higher mass cubes falling faster due to gravity... What is this madness?!