Portal 2's Educational Version - An Obscure Part of Valve's History
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- Опубликовано: 28 сен 2024
- Did you know Portal 2 had an official Educational Version? Most people didn't, and I wouldn't fault you for not knowing it either, so thankfully, here's a video covering the mysterious Educational Version of Portal 2.
This video would not have been possible without Wertercatt and Christsnatcher cracking open the files to Portal 2's Educational Version for the first time ever, so major credit to them! A download can't be provided for reasons explained in the video.
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I forgot to add context as to why I talk about Portal’s physics for so long in the intro, since that is a remnant of an earlier script draft, but essentially, the VPhysics Engine was seen as really impressive and lended itself nicely to use in classrooms. Oh, and by the way…
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Thanks. I knew about this but this told me more.
just tell who gives that link
Yoo, Ossy Flawol cut content!
Plz help the beta portal server wont lwt me say anything
Bro. When you are recording your voice, make an effort not to mumble and not to drop syllables. And if you do, record again and talk SLOWLY and focus on TALKING.
If you dont hear your own mumbling in your audiorecordings, try to slow them down and listen to them in slow motion. Sometimes you drop entire words. I dont understand half of it.
Imagine having to write an entire essay on “the part where he kills you”
Well, I guess this is the part where he kills us
Hello! This is the part where I kill you
CHAPTER 9:
THE PART WHERE HE KILLS YOU
Achievement Unlocked:
The Part Where He Kills You
*this is that part*
The chapter in Portal 2 known as "The Part Where He Kills You" is brilliant in its' design. Chell, the protagonist, is sent onto a stray platform, with the game indicating the chapter's name previously mentioned, and having the now-antagonist, Wheatley, broadcast himself to massive screens, declaring "Hello! This is the part where I kill you.", with former antagonist, GLaDOS, strapped to Chell's Portal Gun after Wheatley took control of the facility, stating that this is "the part where he kills you". The game also grants the player an achievement, "The Part Where He Kills You". This set-up is an example of a comedic event, where everyone and everything is declaring this as "the part where he kills you". This set-up gets a payoff, with Chell immediately breaking out of Wheatley's traps with the Portal Gun, and Wheatley trying to find Chell and GLaDOS (now known as PotatOS) referencing the beginning of the game, where Chell and Wheatley escape and GLaDOS is looking for them.
@@kellymountainthe teacher:You forgot to mention the spike plate and its creation. B+
Well I guess this is the part where he kills you
Chapter 9 of Portal 2, aptly titled "The Part Where He Kills You," stands as a pivotal moment in both narrative and gameplay within the acclaimed video game developed by Valve Corporation. Released in 2011, Portal 2 continues the story of Chell, a test subject navigating the Aperture Science Enrichment Center, guided (or rather, antagonized) by the artificial intelligence GLaDOS.
The chapter begins with Chell confronting Wheatley, a personality core who has taken control of the facility from GLaDOS. Wheatley, characterized by his well-meaning yet incompetent demeanor, leads Chell through a series of increasingly perilous puzzles and challenges. This culminates in a dramatic turn of events where Wheatley's desire for power and control leads him to betray Chell in a moment of shocking betrayal.
The title "The Part Where He Kills You" foreshadows a grim fate for Chell, teasing the player with the idea of imminent danger. However, true to Portal's inventive storytelling, the chapter subverts expectations. Instead of a direct confrontation with death, the phrase refers to a comedic series of events where Chell narrowly escapes perilous situations orchestrated by Wheatley's misguided attempts at grandiosity.
The brilliance of Chapter 9 lies in its narrative tension and gameplay innovation. As Wheatley attempts to outwit Chell, players must navigate through increasingly elaborate traps and obstacles, relying on their wits and problem-solving skills honed throughout the game. This chapter exemplifies Portal 2's signature blend of puzzle-solving and storytelling, where each challenge not only tests the player's abilities but also advances the plot in unexpected ways.
Moreover, "The Part Where He Kills You" showcases Valve's mastery in blending humor with suspense. The darkly comedic tone of the chapter, underscored by Wheatley's bumbling arrogance and GLaDOS's sharp wit, provides moments of levity amidst the intense gameplay. This balance of tension and humor not only enhances the player's engagement but also deepens the emotional connection to the characters and their evolving dynamics.
Beyond its immediate narrative impact, Chapter 9 serves as a critical turning point in Portal 2's overarching story. It marks the transition from Wheatley's brief and tumultuous reign to GLaDOS's return as the primary antagonist. This shift not only recontextualizes the player's objectives but also sets the stage for the game's climactic final act, where Chell must confront GLaDOS in a battle of wits and determination.
In conclusion, "The Part Where He Kills You" is a standout chapter within Portal 2, exemplifying the game's narrative depth, inventive gameplay, and memorable character interactions. Through its blend of humor, suspense, and strategic challenges, this chapter not only entertains but also immerses players in a world where every puzzle solved and every plot twist uncovered contributes to an unforgettable gaming experience.
I'm surprised not a lot of people discuss this version of Portal 2, especially considering all the unique assets made for it.
Using physics time control as a gameplay mechanic would make for an EXCELLENT mod.
Who’s gonna tell him
@@projectx-1368 Are you talking about Thinking With Time Machine? Or Portal Reloaded? Or is there a newer one I didn't know about? Because those are GREAT games, but I think what I had in mind was more along the lines of like, being able to freeze projectiles in time, then place a portal in one location, 'play' physics, and basically allow you to sequentially solve a puzzle using portal placement and sequential changes in time.
If Thinking with Time Machine does that then I may not have actually fully played the game and gotten to that point
@@mooney003 Punt
@@callmekitty6742 nah, CU-
So, I actually remember playing this version in school! I was in the STEM program at my middle school so it made perfect sense. It was actually what got me interested in Portal in the first place. I don’t remember it too much, but I remember being able to play maps that my classmates made.
Wait did the contraption button work?
@DrPeeper I imagine it to maybe be like only activated on a certain amount of weight or something like that
the re-enabled pings are most likely used to critique the student's level and point out which parts are good, bad, confusing, and REALLY confusing by simply pointing out the exact things that they are talking about
It's such a cool thing, folks. 2022 has been the year of Portal without even the slightest question. Catch the action as it happens live, people! We're livin in history!
why?
why?
@@Blutankalpha new findings and the Switch Companion Collection
why?
@@badcatalex Oh yeah...
HOLY SHIT. My mom's a teacher (elementary school though so probably doesn't have a whole lot of practical use for this unfortunately) but this is still so RAD.
That physics pause mechanic looks legit awesome and would be amazing to see in a full fledged mod. Maybe a mod that somehow ports the Educational Version's unique features like the Contraption Cube over as a mod for base Portal 2 along with a full campaign/mini-campaign featuring the different versions of the Contraption Cube, etc.
Call it the Aperture Science Reeducation Enrichment Initiative. Have a Companion Cube version of the Contraption Cube called the Companion Contraption Cube or the "C-Cubed Cube". Lot of fun possibilities.
Ngl this would be one of those mods if even pay for like that one mod i cant rember the name. I think it's mell OR tag have Both Both are fun
@@ThePoptardedtj Aperture Paint Tag is paid. Portal Stories: Mell is free
@@shadowsnstars ah tanks
"C-Cubed Cube" sounds so beautifully Valve.
Pff, the fact that cubes fall slower as they get lighter goes against physics. Because they both have the same air resistance (as identical cubes) they should fall the same speed.
a hammer made of cardboard falls slower than a hammer made of iron because of air resistance. The game follows the rules of physics if only a bit exaggerated.
@@EPeters208 Yes, but this is supposed to be an educational program. This could teach the wrong lesson. It should have a drag coefficient scale or something instead. I get that it doesn't matter in real life, but still
Eh, not quite. You are correct in that gravity should apply the same downwards acceleration, and the shape factors and cross-sectional areas of the cubes are the same across the board. However, the differently weighted cubes won’t have the same air resistance profiles if graphed over time.
Air resistance is roughly proportional to the square of velocity, so the faster a cube falls, the more air resistance it gets. The lighter cubes have less force acting downwards, but the same large shape factor, so they’re quicker to hit their terminal velocity (where the downward acting gravitational force and the upward acting drag forces cancel out). On the other hand, the heavier contraption cubes have enough gravitational forces acting on them that the air resistance may be nearly negligible, so they keep accelerating towards the ground consistently. The heaviest ones frankly shouldn’t even hit their terminal velocity unless you make an incredibly tall chamber.
If you take air out of the equation and do these experiments in a vacuum, both cubes would accelerate identically and hit the ground simultaneously. An Apollo astronaut demonstrated this on the very-near-vacuum atmosphere of the lunar surface using a feather and a hammer, and they both fell & hit at the same rate & time.
It is rather misleading/confusing that this game implies that it is solely weight that determines falling speed and not shape factor. There should be different sizes you can pick from, and contraption spheres/rods/cones to show that different shapes are impeded by air resistance differently. A thin rod of the same weight as a cube would have a much, much higher terminal velocity.
In the end, the actual weight of the cubes doesn’t matter as much as the ratio of cube weight to vertical cross sectional area. It’s just that all the cubes have the same area with the only variable being mass, so it appears that it’s purely weight that causes the behavioral differences.
@@BenevolentBratwurst This is possibly the best YT comment I've ever seen. Polite, well written, long-form (for a comment) and educational. Damn
No, Source simulates air density. If they were in a vacuum, yes they would fall at the same speed. But, a sheet of paper on earth falls slower than a book for a reason.
my favourite part is when Ossy Flawol says ''It's flawolin' time'' and flawols all over the place
Puss Bobby
10:12 - There's a convar "contraption_cube_test 1" that does something with the lightmeter, if you enable picker and ent_text on the cube there's something that says "signal strength:" when the convar is set to 1 the signal strength goes higher and lower, the light on the cube going round seems to reflect this. When the convar is 0, the signal strength is 0 and there is no light.
You can also use ent_text on the contraption cube button type and you can see this also has signal strength, it is always zero until you put the contraption cube on it and the convar is 1. It also glows red when there's signal, the brighter the red, the stronger the signal is. If the convar is 0 then there is no signal strength and it does not glow red.
Dig your pfp! This might be the first time I've seen anything Blade Kitten in the wild.
I wonder if the light ring on the cubes is related to the missing cube button
4:57 wait, physics doesn't work like this, acceleration is not affected by weight, if we ignore air friction. They have greater force but not speed because acceleration of free-falling is constant (sorta) for every object
yeah, what the heck?
it is not a constant free fall acceleration, terminal velocity is constant
yeah I was confused too, Galileo proved weight doesn't affect speed, air resistance does. so its kind of odd that they didn't take this into consideration when making a classroom version of portal
Right?! Such a bizarre thing to get wrong on something that's supposed to be an educational tool.
@@adamx9065 they should've had the weight affect nothing, and have it as a demonstration that weight doesn't affect velocity, or replaced it with wind resistance
This is absolutely great. For us stem teacher having access for this kind of resources is a treasure.
Unfortunately Valve ended the Steam for Schools program some years ago and there's no current way to gain access to it.
Leagaly of course
4:59 isn't this wrong? i always learned that gravity is dependant on mass and not weight. A 1kg ball should fall at the same speed as a 10 kg ball (no blame to the video btw)
am i getting something wrong?
Don’t shoot the messanger, I’m just showing how stuff acted in this version of the game.
That's true only if there's no air resistance. It's one of those things they teach us in school with no context nor explanations.
@@OssyFlawol no shooting, just surprised they'd mess up fundamental physics in an education simulation V: Unless this is an earlier version
@@STANNco This is the latest build of Portal 2 - Educational Version.
@@Wertercat lol
Oh man, I wish they taught portal in physics class when i was still in school instead of….whatever the hell we were taught, i could barely keep up and I don’t remember much. It also seems like a great visual learning tool for how physics work
i actually hate that the contraption cube at different weights displays different falling speeds, gravity applies to all weight the same, everything falls towards earth at the same rate, the only thing that prevents anything from falling at the same rate as anything else is buoyancy, drag, and air resistance, and since these cubes do not appear to have sacks of helium in them they should not have any buoyancy, and since they experience no friction by default, they should all ignore air resistance and drag and fall at the same rate. Like normally this is a non-complaint and i'd be a total loser for making this comment but come on this is the education edition, if you wanna teach physics, teach it accurately.
Agreed. If this was meant to be used to teach physics, that has the potential to be extremely problematic and confusing for students. It's such a weird feature to include, especially since they would've had to specifically program it to go against the actual physics engine. As mentioned, Source uses Havok physics, which I guarantee by default simulates all things falling at the same speed regardless of weight, as it should.
@@SamMaddie2 source absoloute does simulate things this way, i.e. all objects falling at the same rate, so yeah they did explicitly have to go out of their way to program this.
I also baffled me especially considering that the cube is completely frictionless, why did they even add this?
@@lucjanl1262so you can experiment with physics in a classroom setting.... the cubes arent meant to be used in lieu of other things with the set propeties like a piece of paper or a block of ice
very weird that the Contraption Cube's weight affects it's falling speed, as this is not the case in real life.
i dont understand why such fundamental thing is wrong, in a gamemode thats meant for education!
Air resistance. Mass does not affect the rate it falls in a vacuum, but in atmosphere it does affect the object's ability to overcome friction with the air.
@@poke548 Yeah but not this noticeable though. Did you see the 1 kg cube basically hanging in mid air? That's not how it works, even with air resistance.
@@vandelayindustries2971 The principle is sound, but I never said Source Spaghetti couldn't take it and run off to do wacky stuff.
@@poke548 the cross sectional area of these objects is fairly similar. you wouldn't observe such a huge difference in acceleration in reality. they obviously calculated it based on the mass.
idk if its just me but its hard to understand you sometimes without captions. i think your videos would be a lot better if you slowed down or enunciated your words better. but that's just me.
ive been out of my game since its been a bit too long since ive recorded myself speaking, so i’m having to relearn controlling my speaking voice - or basically yea i’ll be putting subtitles up soon as i’ve planned
Rude
@@farawaygaming_ No
@@farawaygaming_ nah he's right.
Verbatim what I thought after 30 seconds. Slow down and enunciate.
4:58 wait...I thought Heavy and Light objects both fell at the same time regardless of mass, can someone explain this to me?
You are correct. This does go against what we see irl.
Only in a vacuum. For example a feather would fall much slower than a hammer here on Earth, but if dropped on the moon they would both hit the ground at the exact same time. Because there is no air resistance.
to be fair they probably were thinking of how air resistance would effect the cube when irl it would be negligible at best especially for the heights you'd be using in game
I guess this is why they never released it :)
@@MisterLambda A feather falls slower because of its shape and aerodynamics, not because of its weight.
When learning physics at school you don't learn air resistance, you learn to calculate without it, because it makes physics very complicated for students, you only learn this if you go to physics college, take a 2 kg wooden sphere and a 6 kg metal sphere, both being exactly the same, the only difference being weight and material, they will fall at the same time.
You can't compare a feather and a hammer, it's like comparing a circle and a triangle, they're totally different things, and the video shows practically equal cubes falling.
Yes, the game's cubes would (probably) fall more slowly, because instead of the cube being entirely the same, the sphere increases as the weight increases, but it's not because of the weight, but because of the shape, and I mentioned that this "probably" happens, since I didn't get a degree in physics, and the cubes wouldn't fall that more slowly on a lower weight.
5:49 So your telling me that portal 2 at one pint had officially made jiggle physics…
This is a feature called "jigglebones", which is used in various places across Source games. Elsewhere in regular Portal 2, both coop bots have an antenna which uses it to make them wriggle as you move around.
@@teamspen210 nice try, i think we both know what its really called ;)
@@Talerswift123 No, it's literally $jigglebone, see the VDC article with the same name.
@@teamspen210 the joke was the antenna and the male private part being similar i imagine
it's kinda cool that the contraption button almost looks like a CPU socket. I'd imagine the intended use was for you to set the required weight to activate it or something? would be really cool to see it figured out and fully restored at some point but I know that's probably never going to happen
As a fan of Portal 2 and its chamber editor, I am so fascinated by this version. It would be nice if someone could port the Commentary Node, new cube, and all the Edu-Exclusive features into the Level Editor for Portal 2, yeah I know there isn’t really a reason since its useless to be in Base Portal 2, but it would be nice to mess around with this content
dude commentary nodes would be a great way to create a story in your test chanber without having to go through all of the annoying crap in hammer
Honestly, I feel like having the contraption Cube would be a very useful tool. I mean yeah we have the orange and blue gels which kind of do the same thing, but you can't combine their effects
Damn I remember I’m elementary & middle school I was OBSESSED with all things portal after watching Portal 2. While trying to incorporate Portal into my school project I stumbled upon the Teach with Portals website and sample lesson PDF and thought it was the coolest thing ever. Great to see it’s been unearthed by the public to play with!
Portal quite honestly feels educational in my POV bc sometimes it interconnects to science, chemistry physics, math, & et-cetra
Im REALLY praying someone makes the education thing a mod or something
I really want to try this
now you're learning with portals
This is so cool- I’m surprised I’ve never heard of this before, and it’s a shame this never caught on.
haha funny portal dragon
ok, that time speed/stop feature really looks cool for puzzle design (certainly less convoluted than twtm's time mechanic)
Forgot to watch this earlier, but I've been enjoying your research on Portal, I've always had an interest, but I'm not really one for digging into this kind of thing, cars and airplanes are where my knowledgebase exceeds, but watching someone else find something about your favorite game, is pretty cool too! :)
Contraption Cube is something rare for Portal 2 Education Version. This is really cool to check it out even I was impressed.
I wish these features were added to Better Extended Editor mod
The stopping physiks and time warping has so much potential... this could be portal 3 no cap
imagine having one of your peers watching you play their map and you start noclipping
Oh my God, if they ever make portal 3, I need valve to make it so that you can pause physics
It's interesting how hard it is to officially access Portal 2 EV, like why not also make it available publicly as like DLC for the base game? Anyone can go out and buy the latest version of Jumpstart or Mavis Beacon, so why make this impossible to play with the exclusive puzzle maker stuff outside of a classroom that uses it's curriculum specifically?
The contraption button was most likely intended to be set to only trigger when a contraption cube of a certain weight was placed on it, (i.e. a button set for 69 kg would require a 69 kg cube or heavier to activate).
i really wish my science or stem (or steam) classes actually did something interesting like this.
I wasn't sure about the potential of the physics time mechanics until I saw your example test chamber and holy shit
Nice videos! I came from the motion pack video. All of the videos catch my attention and make me want to watch the whole thing. They are even still entertaining if I’m doing something else or going audio only.
I certainly heard some spots in the motionpack video where you stuttered or some words were unintelligible but no human is perfect. Keep up the grind!
Education edition: "heavier objects fall faster" very good education thing
This has the same vibe as minecraft educational edition, except it’s probably not at all that
Wow that whole pause physics chamber seems like such a fun mechanics to use
3:50 I cannot imagine the discomfort for teachers having to listen to Wheatley moan in their ears throughout the second half of the game.
"Lighter cubes fall slower"
"There is no friction"
John Physics will not be happy.
This would be awesome to use! Although I can't help but get all science nerd: don't objects fall at the same right, regardless of their mass?
“Hello, and again, welcome to the Aperture Science Educational Physics Simulation Initiative. The physics elements are digitally simulated, in order to offer the experience regardless of physical proximity to official Aperture test chambers, but we are working on supervised physical test courses in order to test the top-performing students.”
GLaDOS: You're fat.
Educative GLaDOS: How do you spell fat?
10:10 The lightmeter on the cube actually isn't unused! I tried this version out for myself (after checking it for viruses, which it had none of) and when the cube went through portals at high speeds, I noticed it lit up a bit more.
IT TOOK ME A WHOLE MINUTE TO REALIZE THAT THE ONE TALKING WASN'T THE DEV
Shouldn’t the cubes fall at the same rate regardless of weight?
You are correct in that gravity will apply the same downwards acceleration, but the differently weighted cubes fall at different rates due to air resistance, which is related to the shape factor and cross-sectional area the air is acting against. The lighter cubes have less force acting downwards, but the same large shape factor, so it’s quicker to hit its terminal velocity (where the downward acting gravitational force and the upward acting drag forces cancel out, so it stays at that speed for the remainder of the fall). On the other hand, the heavier contraption cubes have enough gravitational forces acting on them that the air resistance may be nearly negligible, so they keep accelerating towards the ground consistently.
If you take air out of the equation and do these experiments in a vacuum, both cubes would accelerate identically and hit the ground simultaneously. An Apollo astronaut demonstrated this on the very-near-vacuum atmosphere of the lunar surface using a feather and a hammer, and they both fell & hit at the same rate & time.
It is rather misleading/confusing that this game implies that it is solely weight that determines falling speed and not shape factor. There should be different sizes you can pick from, and contraption spheres/rods/cones to show that different shapes are impeded by air resistance differently. A thin rod of the same weight as a cube would have a much, much higher terminal velocity.
In the end, the actual weight of the cubes doesn’t matter as much as the ratio of cube weight to vertical cross sectional area. It’s just that all the cubes have the same area, so it appears that it’s purely weight that causes the behavioral differences.
@@BenevolentBratwurst Notice that the size of the ball inside the cube changes when modifying the weight.
Mrs.GLaDOS Why am I in the never-ending black hole of space?
"Timmy you naughty boy! you looked at the operational end of the Portal device!"
puzzles with the ability to slow down/stop time would be amazing ngl
i love when games add objectively good features only in the educational version when it would probably cost 0.00 to release it for everyone as an update
I would love this at school having to play portal 2 maps and the story for work!!!
I think that the contraption button can be activated by a contraption cube of a certain weight
The official bee mod
love this vid n ur channel :)
i think the contraption button was supposed to get set a weight to hold and if that button gets a cube with the weight you set or higher it will activate but if the weight is lower it wont work
i feel cheated that i didnt get to use this for physics at school
Pusslemaker feedback looks like coop focus points or something i find know what its called
Yooo that timer stop thing is cool. Wonder if it has any connection to fstop?
Wow the weight thing is totally wrong. Things all fall at the same rate unless they have a feature that causes extra air drag. Drop a pin and a bowling ball from the same height at the same time and they hit the ground at the same time
Why would weight affect the fall speed of contraption cubes? That's not how physics works. Tower of Pisa, Galileo drops balls of different weight and they fall at the same speed. Fall speed is affected by air resistance, so shouldn't the cube deploy a little parachute or something if you want to confugure it's descent speed? Why are they teaching a blatantly inccorect model of physics if this is meant to be educational? Otherwise this is very cool.
I guess my constant browsing of the valve developer community wiki didn't entirely go to waste
I got the funniest ad during this video, of Opera GX, that shi was so funny it made me download it, good video btw
NVM I'm uninstalling it
imagine bee2 with the education puzzle editor
I want this version just so I can make some custom cubes haha
How did you fix the Contraption Cube Receptacle's lighting?
This is really fascinating, but the archivist in me is REALLY ticked off by the decision to not preserve this lost media. You're telling me people found it and aren't willing to release it? I get the piracy concerns, but surely there must be ways around it? For example, it could be released as a patch that you have to patch over your existing copy of Portal 2.
Flinging isn't a noun, it's a verb.
Oh this is rad af, I appreciate this new Portal content
nah nah the weights affecting the acceleration under gravity is actually awful for a physics game aiming to educate students about physics
Oh man, I want to look at this myself! Where can I find it?!
I would love school if they implemented this.
Tell me how a heavier weighted cube falls faster than a light one?
Are you sure there isn't an air drag damping option or anything because that is not how real world objects fall as the weight makes no difference in the speed at which a free body falls.
What if you had a special addition to your portal gun that allowed you to select an object and control time for it
4:49 wait wait, wait, that's NOT how physics works, they're meant to fall at the same time! no matter the weight!
Otherwise, it just looks like it's floating down!
Valve saying this shit is educational my ass!
this seems like this could've worked for 5th grade classrooms
valve if you somehow make portal 3 we need contraption cube
I LOVE THE WEIGHT CUBE
I just wanna say the game files could have been shared if cut down to be a mod for portal 2
i also got the game but i cant save levels from puzzlemaker
I've had that version on my pc for 2 years now after seeing a video on it and I've still not managed to run it becuase it always crashes
This is really cool!
Sad that these extra things were only for schools and stuff :(
where can this version be bought?
is there any way you could make a mod for portal two that adds the features of the educational edition, so that people can mess around with this, and NOT pirate the game?
please?
What. The cubes of different weight fall at different speeds? In an educational game??
Kinda weird that the cubes fall slowly when they have a lower mass, since that's not how gravity works. I guess the recycled oxigen in aperture Science is just too dense? Lol
4:48 that's not how gravity works
You briefly commented on unused content at the end, any chance on getting a video on the unused content in this version?
Nice video!
Could you please do a video on the portal 2 e3 demo map testchamber 12. An overgrown version of the portal 1 teatchamber map. It is seen at the verry end of portal 2 trailer
you know, it's pure math.
8:25 nice
I would like to get access to Portal 2 education I do own the original copy of Portal 2 and Portal 1 I just really want to mess around with that cube but I can understand why you can't link to it too
is there a way to mod the game so you can have these exclusive things in the base game?
I wish my highschool physics class taught this
Neat, nice video dude ^w^
someone should mix superliminal with portal