Subtitles are available if you need them! Join My Discord! - discord.gg/BkppBd7 VIDEO CHAPTERS; 0:00 - Intro 0:56 - Above The Surface 4:10 - Shallow Waters 10:07 - Into The Depths 13:54 - Deep Waters 18:35 - Bottom Of The Iceberg 22:14 - The Abyss 25:48 - Outro
You are generally very hard to understand, speak too quickly, make mistakes when reading the script that aren't cut out and have mistakes in the subtitles. I like the content, but the presentation was terrible for me as I constantly had to rewind because of it, sometimes even several times in a row.
Hey Ossy, great video! But one unfortunate thing about iceberg videos is that their narrators never seem to mention the images corresponding to each layer. But the pictures are so interesting! I personally wonder a lot about the picture in one of the lower layers with what appear to be white eyes in total darkness. Can you explain what that picture is?
@@gigagleb9842 That is an edited image of an unused gesturing icon for the Coop bots. Specifically, it’s an early version of the Laughing icon, I just edited to look spookier.
The idea that Aperture's tests are psychological in nature has been my headcanon for a very long time, so it's cool to see that I'm not the only person who's thought of that!
Considering that Atlas and P-Body were made or first iterations were made when Cave Johnson was still around if we take the portal 2 trailers as cannon. Maybe the end goal was to compare them against humans? Or maybe it was to compare against uploaded people to their real counterparts via a simulation of the course for the uploaded mind and a real course for the original person
Aperture IS pretty known for running multiple tests at once, so it wouldn't be too much of a stretch to say the were testing the portal gun and human psyche at the same time
Nah, it's quite clear the "tests" are just puzzles because Cave Johnson is an idiot that thinks that's what science is. He pays "lab dorks" to invent something, and then he "does the science" by having them test their inventions in a series of puzzle rooms that would reveal their ability to do the task, or not. He wasn't a scientist, he was just an optimistic businessman. Maybe late into Aperture when they were developing the personality cores, but Cave was long dead at that point. Also, they nearly went broke and were paying homeless people $5, I highly doubt those would be the psychological subjects they'd have wanted.
21:54 I wonder if that model and the numbers were used as a reference for handling some aspect of the boss fight. Maybe how the bomb-throwing works, or the placement of the higher up portal surfaces you use to hit him with the bombs. Maybe it was supposed to be on a model attached to the chassis like the screens in GLaDOS's chamber from P1
If you play the robot repair tech demo in The Lab, it actually confirms that Aperture had been stealing technology from black mesa with an Easter egg. Inside Atlas you can find a black mesa HEV module.
"aperture's tests are psychological" is an interesting idea for the first game, but completely falls apart during the second game. while I'm sure some of them are psychological tests, the Central Core System was designed to run tests, not preferring any specific type. We have repurposed Live Fire tracks for the Turrets, we have equipment testing, we have psychological tests. Aperture did have a preference for hard science, but they dipped their toes in everything. from robotics to footwear, they were in it for the science.
Perhaps even into saving the world! That boat was the key to beating the combine and all the frozen 'test subjects' could have been intended as a way to restore the human race.
I always liked to think escape 4 is Android Hell since it's laid out in a way that's unassailable without a portal gun. The turrets have every exit from the trenchline covered from multiple angles
As someone who has scrapped so many "maps" for source games, I don't know the reason but I kinda feel those random staircases. Mainly because I'd get indecisive and then move parts of maps to be reused, which could be what happened there.
First of all, very nice video! Information on Portal and Portal 2 runs far deeper than shown in the iceberg image, but I'm glad video resources like this exist to show and explain some of the depths of the Portal IP/fandom to new-comers or people who liked the games and wanted to know more. (You're certainly doing a LOT better with that information than most people like me who suck up as much info on the game, only to never relay it in an easily accessible format aside from ridiculous "well, actually" comments that everybody hates reading...) (...) (...speaking of which: ) 17:18 - I *think* it's safe to say Wheatley evolved from a personality sphere concept named "Pendleton": "The Final Hours of Portal 2" (chapter 7: "Just one person", page 5/8) documents some personality sphere character concepts conceived early in development (one of which harkens back to the "Morgan Freeman sphere" mentioned in Eric and Chet's GDC Post-Mortem on Portal 2), and it mentions the following: "You'd also meet a bumbling, frantic, not-so-sure-of-himself British sphere first known by the name Pendleton". It's also worth noting that TFHoP2 mentions that Richard Lord voiced Pendleton for early tests, Richard being the person who also provided Wheatley's temp voice when the character debuted publicly for the first time (due to scheduling delays with Steven Merchant, as stated in the aforementioned Portal 2 GDC Post-Mortem). As for whether Pendleton became Wheatley, TFHoP2 CLAIMS that Pendleton was renamed to Wheatley (which would explain why early files/filenames refer to him as "Pendleton") but TFHoP2 is the only source I know of that states this (chapter 7, pages 6-7/8).
This video was a test of balance to strike between content I could talk about on the Iceberg and those which would deserve their own video. I felt there was a lot more that could’ve been included, like specific lore details, beta stuff like the Episode 3 leftovers, the history of the Blobulator etc. But what I covered felt like the right mix of obscure and interesting enough while unlikely to be it’s own video topics in some capacity. Pendleton, as far as I am concerned after digging deep for info, might be Wheatley’s original iteration entirely, since the two share the same choreo name of “sphere03”, and both were VA’d by Richard at one point. Pendleton also had a purplish-pink eye which is still in the Portal 2 VPKs sitting unused which is much different from Wheatley’s iconic blue.
Honestly, cave Johnson’s presence makes her story more tragic, the entire point of GLaDOS was that cave didn’t live to be computerified, so they scanned Carolyn instead, his existence basically says that there was no point for glados to exist because he got scanned anyway
@@Omega-jg4oq That's potential for a good AU story! Still, i brings up the question if Glados with Cave's mind instead of Caroline's would've still tried to kill all the humans.
@@100lovenana Since Cave Johnson wanted this and agreed to it, No one will die in this Gigantic facility with Neorotoxin and bunch of people will still be seen and Doug Rattman will still continue to work at Aperture Science instead of running around, he wouldn't have gone insane and he would not meet the Companion cube, and Wheatley wouldn't have been created in the first place and Chell wouldn't have to sleep all those years but she is still rejected test Subject that they might not use her in the future since she is in the bottom 1000 rejected test Subject which it is crazy and sad, Cave or GLaDOs wouldn't have been so cruel and negative towards anyone, but he might get little crazy since he will know everything about everything, Wow.. That's one weird way to look at
14:10 That line was played in the beta, it was a threat GLaDOS made to you but it of course, doesn't detonate. Also it could link to her saying "Most importantly under no circumstances should you remove the device from the testing area" in the context of portalgun safety.
@@jogglenoggle9579 definitely the case otherwise she couldve just gotten her revenge on us in the second game by just detonating the original portal gun when we picked it up
The Portal 1 style is still canon though... Portal 1 style GLaDOS is painted in the Ratman area around the place you get the Dual Portal Gun in Portal 2, and the Portal 1 Companion Cube appears in the end of Portal 2. Plus, the Portal 1 style Personality Spheres appear in the Lab Rat comic, and GLaDOS has her Portal 1 appearance in it.
I think it's a bit more complicated than that but I generally agree. My headcanon is that the structure of the maintainance area, the design of the cubes and the design of GLaDOS + cores in P1 are canon, rest (like design of dispenser or elevator )is retcon.
I always thought that in the time between Portal 1 and Portal 2 the Aperture just got upgraded a lot by the cores. But if this was the case - the facility wouldn't have been falling apart on so many different levels in the beginning of Portal 2. So yes - this is probably another retcon
Also - this reminded me about an old mod for Portal 2 called Conversion which had an aim to make the fanon explanation for the difference in style between Portal and Portal 2. But apparently the mod got into the development hell and was never finished, though its unfinished development files are available online
16:29 remember in chamber 3 of chapter 2 when wheatley said he found test chambers full of skeletons? What if GLaDOS hid the bodies there after killing the whole facility
GLaDOS is probably in control of the panels, I think this because of wheatley having control over the facility once he is in control, and GLaDOS mentioning building the test chambers on her own.
doesn't GLaDOS also off-handedly threaten some sort of AI in control of the doors or a specific set of doors during her cleanup of Aperature? couple that with all the other sentient technology present in Aperture, it may be equally fair to assume panels might also have standalone sentient AI.
They're probably tied to her mood. When she's happy and talking about seeing a deer the panels are playing with the cube in the huge faith plate chamber. When there's no central core all the panels immediately deactivate.
It's worth noting that the "You will be baked and then there will be cake." line [shown at 13:35 in the video] seems to be unfinished, as in the subtitles it's displayed as "The Enrichment Center is required to remind you that you will be baked [garbled] cake." Another example of the subtitles displaying something differently is when you complete the first aperture science high energy pellet test. It displays as: "Unbelievable ! You, Subject Name Here[/louder], must be the pride of Subject Hometown Here[/louder]." In the closed captions file for portal it's displayed as this: "Unbelievable ! You, [louder] Subject Name Here[/louder], must be the pride of [louder]Subject Hometown Here[/louder]." They seem to have botched making the dialogue louder. There are also two times that I found where the subtitles are flat out wrong. These are: "Good news: I figured out what that thing that you just burned up did." [GLaDOS actually says incinerated instead of burned up.] [Line played right after you incinerate the morality core and GLaDOS's voice becomes "subtly changed. Smoother, more seductive, less computerized"] Second one is: "This Aperture Science Material Emancipation Grid will vaporize any unauthorized equipment that passes through it - for instance, the Aperture Science Weighted Storage Cube." [Mislabels the Aperture Science Material Emancipation Grill as the completely fictious "Aperture Science Material Emancipation Grid".] [Plays when you exit the 0th test chamber.] I know a lot about portal 1's closed captions.
@@Gulliblepikmin implying the Aperture Science Material Emancipation Grill is not completely fictitious, unlike the Aperture Science Material Emancipation Grid. That also implies Aperture is real.
I like to think that the fourth portal gun rule was cut intentionally by GLaDOS so that Chell wouldn't even consider the possiblity of leaving the testing area
Pretty good video! Learned some things I didn't even know, which is rare for me in the context of Portal. I especially am interested in learning more about the "megaman style," since I never know about any of that other than that you'd be gathering cores in that old era. Couple of things: Officially, After-Image/Shutterspeed isn't dead in the water, just in development hell after the leak. Last I heard of it was in late 2020 or early 2021 and Uncanny said it was still being worked on, so not officially "cancelled" just yet. Personally, I think the best way of explaining all the design retcons between the games is the nanobot work crew. We know that the rest of the facility woke up after Glados died, it's perfectly reasonable to believe that the nanobots were given directives to update everything into new schematics, including Glados' corpse, without ever actually turning them back on. After all, like Wheatley said, they have tiny brains.
Okay, so here's a thought: Everything is sentient, right? And there's been a lot of test subjects that have died over the years? What if all those sentient appliances have the minds of test subjects uploaded to them? Doesn't explain where the bodies have gone, though...
@@slycooper1001 wheatley does mention finding test chambers full of skeletons and potatos says they were kept as momentos so she very well couldve just kept all the bodies and stored them somewhere out of our view
@boney2982 She never stated she kept the skeletons as "mementos". Wheatley says that he found some tests, "shook out the skeletons and good as new" to which GlaDOS responds with "Skeletons, right, I guess I DID stockpile some tests" She never states that she kept the skeletons as mementos.
I'd really like to see a Portal 2 fangame on Steam making use of that Mega Man inspiration to tell a unique story, or even just a sort of re-working of Portal 2's story acting as a sort of what if for if that idea wasn't scrapped. The idea of having a bunch of different testing tracks that you can tackle in any order, each leading to a different boss fight sounds super cool. I imagine that each testing track would have a different visual aesthetic, as well as focus on different testing elements as their main gimmicks, and completing them all would unlock a final track that puts everything from the previous tracks into combined use in various clever ways.
25:18 Valve may've otherwise also wanted a music piece that essentially captured the terror of hearing O Fortuna. In Portal's 2006 leak, the music file was called *portal_firepit1.mp3* Funnily enough, the ambient_generic entity is also named after the piece. "o_fortuna"
6:53 cave johnson mentions that black mesa "somehow managed to steal from us" so i would like to think that they created the gravity gun too. i doubt they made the HEV suit though, that one is probably just a reference
Dude, I know it's an older video, but some constructive criticism. If there is a stutter in a line, just record that line again. Ai know it's a lot more work, but it could increase your videos quality by a lot. Other than that, great iceberg, learned a few new stuff. Keep it up.
11:57 I'm wondering if maybe they used GLaDOS' voice for a personality core in the Portal 1 fight. The Core will say lines like that if you listen long enough, so I bet they either used the lines and pitched the audio in a certain way or they got someone new to say the lines.
huh. yknow, I always thought that scene was just GLaDOs playing into Rattman's schizophrenia. Giving him strange concepts to endlessly ponder and obsess over
I think the injectors and head positioners in the recipe are actually her remembering how she was uploaded into a computer - one of the items is "cranial caps"
19:00 Not true, GLaDOS' chamber at the beginning has a lot of Portal 1 assets, the companion cube that you get at the end of the game is a Portal 1 cube, and there are many Portal 1 style victory lifts in the older testing tracks in the Co-op, suggesting that Portal 1 simply takes place in an older part of the facility.
Do I only think this because my native language is not english but german instead, or do you really speak very unclear and you are mumbling most of the time? Besides that, very interesting video :)
As far as "missing dead bodies in Aperture go", it's heavily implied that either GLaDOS or personality cores dispose of the deceased. A theory about the Space Core could be that one of the missing astronauts had (regarless of consent) their conciousness uploaded into the core and as a result, went completely insane, birthing the iconic Space Core.
I like the concept of portal that the Game tricks you into thinking that you are stuck on the tutorial mode and when you get further, It shows that you are playing the full game. But Portal 1 felt more of a Tutorial mode and Portal 2 is actually the full game. I really love these series, They are really enjoyable.
I love you ❤ but this iceberg needs an update. Entries i can think of: Rattmann discs Aquarium core cameo The alternate corrupted cores in the second pile Sp_sabotage_panel_sneak Portal's impact on the world Tartaros concept art
lovely video! i do like that you don't remove the stumbles and fumbles when you're speaking, nor do you seem to re-record lines. gives off real "im on a call with a friend who is passionately explaining to me some stuff they like"
Some stuff in the 26:09 layer are just trolls [maybe?], but The fursona one is weirdly something that actually exists? I wonder about the other ones though
10:42 It is important to note that in the Portal Stories: Mel mod, there was a scene with apparently a toxic goo pump station. And it ends up exploding and causes massive flooding across the whole old Aperture facility. Although I'm not even sure how a pump station would cause flooding of that magnitude.
15:57 this is actually cannon. in aperture desk job we see cave's computer that his mind contains being powered by something (i think its a combine power crystal or something) making sure that his computer stays on and that he is alive.
I rlly enjoyed the deep dive of portal as a whole even as like a fandom dork myself i didnt even knew some of these xD but im glad i do now because more knowledge and funfacts abotu the portal series to share with my other besties lol. however im suprised the iceberg doesnt mention some of the more obscure r stuff such as the other f-stop iteration where it took place in bring your daughter to work day about the kids hunting ghosts down, or the schrodinger cube, or one of the planned portal mechanics which involved using time, or the Morgan freeman core which could be included alongside the many other scrapped cores (such as paranoia core, unnamed red eye portal 2 style core, etc), or how Glados was once the Betty robot in f-stop which act as a liability absolver, or how aperture used to experiment a lot with chickens which resulted in the chicken boss fight, etc. however im still satisfied with what i learned from this iceberg and this is a very well made portal iceberg vid with decent ammount of unknown info ^-^
a lot of things that are more known were skipped for padding the video runtime (i wouldve skipped a lot of the first layer and most of the second if i coulde), there is also topics that have been skipped as they will become videos in their own righr later down the line
@@OssyFlawol ah i see then that makes sense, maybe in the future an indepth exploration of the scrapped mechanics could be a vid of its own (because yikes theres like so much scrapped gameplay elements and concepts that never made the cut T-T). Or a general overview of popular or infamous portal mods from both earlier to the current times tho i think thatd be quite the nightmare to make considering the ammount of mods out there both for portal 1 and 2 xP. Overall tho id say this is quite an amazing iceberg even if ik most of the stuff its still fun to reminisce and remmeber the older stuff of portal since im relatively just been a fan of the game since 2019ish but yeah i hope to see whatever future vids you make because they are pretty interesting as usual ^-^
Android hell is the incinerater deep below the facility that bad "malfunctioning or not properly made" androids are sent as you see in the android testing zone
i don't see why the containers would be in tartaros, but i will mention the fact that "courtesy call" (the music that plays during the container ride) has the motif that iirc only plays in old aperture (at about 1:42 in that soundtrack) which is kinda interesting correct me if im wrong though, i just associate that little motif with old aperture
you missed one idk know if it factors in this.GLADOS was the jaeger A.I. in Pacific Rim.del toro daughter started to play portal 2 and made her dad co-op with her.he loved glados voice he cameoed her in his film
Cool video but try and make additional takes whenever you slip instead of just saying the last word again and continuing on as it's quite jarring and ruins the flow of the video
would you ever consider doing a comprehensive timeline of the portal development? i didn't know anything about core hub era and stuff like before binge watching all of your videos and still don't know much about it.
I think the reason why Aperture tech is very similar to combine tech is because Portal 1 was created when Half Life 2 Episode Two was released and I believe Valve said that they reskined most Combine tech so it could be perfect for the first Portal game
i was fortunate enough to have been able to play Portal 2 cross play before it was shut down. i was able to play through the whole thing with a friend who played on PC
Uh, no, seeing Black Mesa Tech in the Rat Man comic is canon, as in the 1970’s Test Chambers, Cave Johnson mentions that “and you’ve probably used one of the many products we used invented, but that somehow others have managed to steal from us…Black Mesa can eat my bankrupt-“ This, along with the Ratman Ramblings somewhat spelling out “The Ship was stolen” Definitely hints that Aperture created most of the Half Life Tech, and Black Mesa stole it.
Had about 2-3 things that I didn’t know for certain before the bottom of the iceberg where there were much more things I didn’t know or heard of such as the theories. Oddly enough I knew more from the abyss then I did of the bottom.
the enthusiasm is appreciated! I’ve been working at it very, very slowly since Uni has piled up work I need to do, but trust me it shouldn’t take too long!
I feel like.... you kinda sped to fast and that when making these videos you shouldn't speed up the conversation and that you should make your words clearer. Apologies if this sounds rude, I do not mean it to come off that way and I enjoy the video I just wish I didn't have to use my brain a lot to understand what was being said sometimes.
I'd really love a alternate portal universe game where aperture developed spacial distortion device instead of a portal gun. Where you modify the test chamber to complete puzzles
there was a line in portal 2 saying how there was 2 people in the cryogenic relaxation vault im suprised how somany portal youtubers havent talked about this
@@firstnamelastname7244 I think the game suggests there's more people when they mention something about facility problems endangering their lives. Then when Rattmann is moving Chell's name to the top of the list there's defly other names.
11:51 the voice was originally at weathly in portal 1. If you stand with him a long time you going to heard the same thing that what she said (sorry for my bad English)
You didn't include the dinosaur audio/image puzzle ARG, fair enough, but personally I think that's one of the coolest and most mysterious updates to Portal 1, even though it turned out to be just a launch teaser for Portal 2 before that game was announced.
Subtitles are available if you need them!
Join My Discord! - discord.gg/BkppBd7
VIDEO CHAPTERS;
0:00 - Intro
0:56 - Above The Surface
4:10 - Shallow Waters
10:07 - Into The Depths
13:54 - Deep Waters
18:35 - Bottom Of The Iceberg
22:14 - The Abyss
25:48 - Outro
You are generally very hard to understand, speak too quickly, make mistakes when reading the script that aren't cut out and have mistakes in the subtitles. I like the content, but the presentation was terrible for me as I constantly had to rewind because of it, sometimes even several times in a row.
@@Smity1234 same here... but loved the NEW info I could get on this vid
Hey Ossy, great video! But one unfortunate thing about iceberg videos is that their narrators never seem to mention the images corresponding to each layer. But the pictures are so interesting! I personally wonder a lot about the picture in one of the lower layers with what appear to be white eyes in total darkness. Can you explain what that picture is?
@@gigagleb9842 That is an edited image of an unused gesturing icon for the Coop bots. Specifically, it’s an early version of the Laughing icon, I just edited to look spookier.
It will be good if you add 10h portal 1 radio music
The idea that Aperture's tests are psychological in nature has been my headcanon for a very long time, so it's cool to see that I'm not the only person who's thought of that!
Considering that Atlas and P-Body were made or first iterations were made when Cave Johnson was still around if we take the portal 2 trailers as cannon. Maybe the end goal was to compare them against humans? Or maybe it was to compare against uploaded people to their real counterparts via a simulation of the course for the uploaded mind and a real course for the original person
Aperture IS pretty known for running multiple tests at once, so it wouldn't be too much of a stretch to say the were testing the portal gun and human psyche at the same time
Nah, it's quite clear the "tests" are just puzzles because Cave Johnson is an idiot that thinks that's what science is.
He pays "lab dorks" to invent something, and then he "does the science" by having them test their inventions in a series of puzzle rooms that would reveal their ability to do the task, or not. He wasn't a scientist, he was just an optimistic businessman.
Maybe late into Aperture when they were developing the personality cores, but Cave was long dead at that point. Also, they nearly went broke and were paying homeless people $5, I highly doubt those would be the psychological subjects they'd have wanted.
@hotmailcompany52 the trailers dont even need to be canon, cave mentions "phasing out human testing" in the recordings somewhere in old aperture
What the hell canon means ?
21:54
I wonder if that model and the numbers were used as a reference for handling some aspect of the boss fight. Maybe how the bomb-throwing works, or the placement of the higher up portal surfaces you use to hit him with the bombs. Maybe it was supposed to be on a model attached to the chassis like the screens in GLaDOS's chamber from P1
Good theory! Maybe one day we'll find out how it was used in the fight...
@@OssyFlawol OH you know what? What if it was a primitive countdown for either the boss battle time limit or when Wheatley would next throw a bomb?
@@MacheTheFerret But the countdown clock is the same as Portal 1, so that wouldn't make much sense.
@@wta1518 placeholder for the neurotoxin timer, maybe? idk
@@MacheTheFerret But they wouldn't need a placeholder since the asset is from Portal 1.
If you play the robot repair tech demo in The Lab, it actually confirms that Aperture had been stealing technology from black mesa with an Easter egg. Inside Atlas you can find a black mesa HEV module.
ironic considering cave brings up black mesa stealing from aperture as a theory of his
i thought it was government and anyone could have it
@@TylerTMG black mesa was filling contracts for the military, the HEV module also has black mesa written on it.
@@AppleManiagaming the government could've just let others use it. i do think AP stole that one but like the military and stuff can have them i think
"aperture's tests are psychological" is an interesting idea for the first game, but completely falls apart during the second game.
while I'm sure some of them are psychological tests, the Central Core System was designed to run tests, not preferring any specific type. We have repurposed Live Fire tracks for the Turrets, we have equipment testing, we have psychological tests.
Aperture did have a preference for hard science, but they dipped their toes in everything. from robotics to footwear, they were in it for the science.
Perhaps even into saving the world! That boat was the key to beating the combine and all the frozen 'test subjects' could have been intended as a way to restore the human race.
"Science isn't about the why, its a bout the why not!"
I always liked to think escape 4 is Android Hell since it's laid out in a way that's unassailable without a portal gun. The turrets have every exit from the trenchline covered from multiple angles
As someone who has scrapped so many "maps" for source games, I don't know the reason but I kinda feel those random staircases. Mainly because I'd get indecisive and then move parts of maps to be reused, which could be what happened there.
First of all, very nice video!
Information on Portal and Portal 2 runs far deeper than shown in the iceberg image, but I'm glad video resources like this exist to show and explain some of the depths of the Portal IP/fandom to new-comers or people who liked the games and wanted to know more.
(You're certainly doing a LOT better with that information than most people like me who suck up as much info on the game, only to never relay it in an easily accessible format aside from ridiculous "well, actually" comments that everybody hates reading...)
(...)
(...speaking of which: )
17:18 - I *think* it's safe to say Wheatley evolved from a personality sphere concept named "Pendleton":
"The Final Hours of Portal 2" (chapter 7: "Just one person", page 5/8) documents some personality sphere character concepts conceived early in development (one of which harkens back to the "Morgan Freeman sphere" mentioned in Eric and Chet's GDC Post-Mortem on Portal 2), and it mentions the following:
"You'd also meet a bumbling, frantic, not-so-sure-of-himself British sphere first known by the name Pendleton".
It's also worth noting that TFHoP2 mentions that Richard Lord voiced Pendleton for early tests, Richard being the person who also provided Wheatley's temp voice when the character debuted publicly for the first time (due to scheduling delays with Steven Merchant, as stated in the aforementioned Portal 2 GDC Post-Mortem).
As for whether Pendleton became Wheatley, TFHoP2 CLAIMS that Pendleton was renamed to Wheatley (which would explain why early files/filenames refer to him as "Pendleton") but TFHoP2 is the only source I know of that states this (chapter 7, pages 6-7/8).
This video was a test of balance to strike between content I could talk about on the Iceberg and those which would deserve their own video. I felt there was a lot more that could’ve been included, like specific lore details, beta stuff like the Episode 3 leftovers, the history of the Blobulator etc. But what I covered felt like the right mix of obscure and interesting enough while unlikely to be it’s own video topics in some capacity.
Pendleton, as far as I am concerned after digging deep for info, might be Wheatley’s original iteration entirely, since the two share the same choreo name of “sphere03”, and both were VA’d by Richard at one point. Pendleton also had a purplish-pink eye which is still in the Portal 2 VPKs sitting unused which is much different from Wheatley’s iconic blue.
I like to think that Cave had died in the main universe, as it makes Caroline’s fate more tragic if she had no way out of it.
Honestly, cave Johnson’s presence makes her story more tragic, the entire point of GLaDOS was that cave didn’t live to be computerified, so they scanned Carolyn instead, his existence basically says that there was no point for glados to exist because he got scanned anyway
Can you imagine if Cave Johnson's consciousness was put in Glados and Caroline was still Alive and human? That would be weird to think about
The aperture desk job is just an alternate universe so cave did die in the actual game.
@@Omega-jg4oq That's potential for a good AU story! Still, i brings up the question if Glados with Cave's mind instead of Caroline's would've still tried to kill all the humans.
@@100lovenana Since Cave Johnson wanted this and agreed to it, No one will die in this Gigantic facility with Neorotoxin and bunch of people will still be seen and Doug Rattman will still continue to work at Aperture Science instead of running around, he wouldn't have gone insane and he would not meet the Companion cube, and Wheatley wouldn't have been created in the first place and Chell wouldn't have to sleep all those years but she is still rejected test Subject that they might not use her in the future since she is in the bottom 1000 rejected test Subject which it is crazy and sad, Cave or GLaDOs wouldn't have been so cruel and negative towards anyone, but he might get little crazy since he will know everything about everything, Wow.. That's one weird way to look at
14:10 That line was played in the beta, it was a threat GLaDOS made to you but it of course, doesn't detonate. Also it could link to her saying "Most importantly under no circumstances should you remove the device from the testing area" in the context of portalgun safety.
It was obviously GLaDOS bluffing in the hopes you wouldn't try to escape, making it sound far more dangerous/impossible than it really is
@@jogglenoggle9579 definitely the case otherwise she couldve just gotten her revenge on us in the second game by just detonating the original portal gun when we picked it up
I think that what happened at the end of the two games was that the portal device fizzled because it had been taken outside the enrichment center.
To me, the Wheatly Crab video's audience member sounds a LOT like Wheatley
I tought it was wheatleys voice actor that took the video
@@poyrikkanal I have no idea.
The Portal 1 style is still canon though... Portal 1 style GLaDOS is painted in the Ratman area around the place you get the Dual Portal Gun in Portal 2, and the Portal 1 Companion Cube appears in the end of Portal 2.
Plus, the Portal 1 style Personality Spheres appear in the Lab Rat comic, and GLaDOS has her Portal 1 appearance in it.
I think it's a bit more complicated than that but I generally agree. My headcanon is that the structure of the maintainance area, the design of the cubes and the design of GLaDOS + cores in P1 are canon, rest (like design of dispenser or elevator )is retcon.
I appreciate that this guy made only one vocal recording - I can respect that
I always thought that in the time between Portal 1 and Portal 2 the Aperture just got upgraded a lot by the cores. But if this was the case - the facility wouldn't have been falling apart on so many different levels in the beginning of Portal 2. So yes - this is probably another retcon
Also - this reminded me about an old mod for Portal 2 called Conversion which had an aim to make the fanon explanation for the difference in style between Portal and Portal 2. But apparently the mod got into the development hell and was never finished, though its unfinished development files are available online
16:29 remember in chamber 3 of chapter 2 when wheatley said he found test chambers full of skeletons? What if GLaDOS hid the bodies there after killing the whole facility
she did keep them as momentos which is haunting to think about
@@boney2982 i can agree
5:53
well my new headcanon is that the the 1960's aperture used adhesion gel. but was ultimately closed down for the same reason.
Anybody that went in... never came out again.
I love that snort of contempt immediately after uttering Matpat's name
I saw it as more of just an ironic chuckle.
GLaDOS is probably in control of the panels, I think this because of wheatley having control over the facility once he is in control, and GLaDOS mentioning building the test chambers on her own.
doesn't GLaDOS also off-handedly threaten some sort of AI in control of the doors or a specific set of doors during her cleanup of Aperature? couple that with all the other sentient technology present in Aperture, it may be equally fair to assume panels might also have standalone sentient AI.
They're probably tied to her mood. When she's happy and talking about seeing a deer the panels are playing with the cube in the huge faith plate chamber. When there's no central core all the panels immediately deactivate.
@@spaghettiiwithjuice9826"let's just say, he won't be, well, living anymore..."
It's worth noting that the "You will be baked and then there will be cake." line [shown at 13:35 in the video] seems to be unfinished, as in the subtitles it's displayed as
"The Enrichment Center is required to remind you that you will be baked [garbled] cake."
Another example of the subtitles displaying something differently is when you complete the first aperture science high energy pellet test. It displays as:
"Unbelievable ! You, Subject Name Here[/louder], must be the pride of Subject Hometown Here[/louder]." In the closed captions file for portal it's displayed as this:
"Unbelievable ! You, [louder] Subject Name Here[/louder], must be the pride of [louder]Subject Hometown Here[/louder]." They seem to have botched making the dialogue louder.
There are also two times that I found where the subtitles are flat out wrong. These are:
"Good news: I figured out what that thing that you just burned up did." [GLaDOS actually says incinerated instead of burned up.]
[Line played right after you incinerate the morality core and GLaDOS's voice becomes "subtly changed. Smoother, more seductive, less computerized"]
Second one is: "This Aperture Science Material Emancipation Grid will vaporize any unauthorized equipment that passes through it - for instance, the Aperture Science Weighted Storage Cube."
[Mislabels the Aperture Science Material Emancipation Grill as the completely fictious "Aperture Science Material Emancipation Grid".] [Plays when you exit the 0th test chamber.]
I know a lot about portal 1's closed captions.
This comment implies Aperture exists in real life
@@ashethedestroyer5114 How exactly?
Because I'm not seeing it.
@@Gulliblepikmin implying the Aperture Science Material Emancipation Grill is not completely fictitious, unlike the Aperture Science Material Emancipation Grid. That also implies Aperture is real.
@@ashethedestroyer5114 Fair point.
@@Gulliblepikmin just found out they're interchangeably called grids or grills, with the community name for them being fizzlers
I like to think that the fourth portal gun rule was cut intentionally by GLaDOS so that Chell wouldn't even consider the possiblity of leaving the testing area
Pretty good video! Learned some things I didn't even know, which is rare for me in the context of Portal. I especially am interested in learning more about the "megaman style," since I never know about any of that other than that you'd be gathering cores in that old era.
Couple of things:
Officially, After-Image/Shutterspeed isn't dead in the water, just in development hell after the leak. Last I heard of it was in late 2020 or early 2021 and Uncanny said it was still being worked on, so not officially "cancelled" just yet.
Personally, I think the best way of explaining all the design retcons between the games is the nanobot work crew. We know that the rest of the facility woke up after Glados died, it's perfectly reasonable to believe that the nanobots were given directives to update everything into new schematics, including Glados' corpse, without ever actually turning them back on. After all, like Wheatley said, they have tiny brains.
Okay, so here's a thought:
Everything is sentient, right? And there's been a lot of test subjects that have died over the years? What if all those sentient appliances have the minds of test subjects uploaded to them? Doesn't explain where the bodies have gone, though...
gone burned to ash and likely reused in some unknown way
@@slycooper1001 wheatley does mention finding test chambers full of skeletons and potatos says they were kept as momentos so she very well couldve just kept all the bodies and stored them somewhere out of our view
@@slycooper1001 That's pretty tame! I think their bodies are stored in the companion cubes that their brains are uploaded to.
@boney2982 She never stated she kept the skeletons as "mementos". Wheatley says that he found some tests, "shook out the skeletons and good as new" to which GlaDOS responds with "Skeletons, right, I guess I DID stockpile some tests" She never states that she kept the skeletons as mementos.
GLaDOS excitedly saying 'CEREAL' always makes me smile
i like to think that valve had a bit of humor, and turned the old e3 maps into the old test track maps
I’m surprised the top levels didn’t mention the famous “Glados is shaped like a woman bound upside-down” myth/fact
I can proudly say I knew 90% of this before watching, I think that makes me a Portal superfan!
only a superfan if you are used as (or taken from) propulsion by an extremely fast non aquatic vehicle
As long as you forget Portal 2 exists, the idea that the Test Subjects are made into cake makes the Portal 1 ending absolutely horrifying
I'd really like to see a Portal 2 fangame on Steam making use of that Mega Man inspiration to tell a unique story, or even just a sort of re-working of Portal 2's story acting as a sort of what if for if that idea wasn't scrapped. The idea of having a bunch of different testing tracks that you can tackle in any order, each leading to a different boss fight sounds super cool. I imagine that each testing track would have a different visual aesthetic, as well as focus on different testing elements as their main gimmicks, and completing them all would unlock a final track that puts everything from the previous tracks into combined use in various clever ways.
Walking turrets being scrapped is the only thing keeping Portal 2 from being a horror game (Portal 1 is already close to one).
25:18 Valve may've otherwise also wanted a music piece that essentially captured the terror of hearing O Fortuna. In Portal's 2006 leak, the music file was called *portal_firepit1.mp3*
Funnily enough, the ambient_generic entity is also named after the piece. "o_fortuna"
6:53
cave johnson mentions that black mesa "somehow managed to steal from us" so i would like to think that they created the gravity gun too. i doubt they made the HEV suit though, that one is probably just a reference
isn't the gravity gun powered by a xen crystal?
@@lenship2dunno, but knowing aperture they probably managed to make a permanently supercharged gravity gun and then never used it.
Dude, I know it's an older video, but some constructive criticism. If there is a stutter in a line, just record that line again. Ai know it's a lot more work, but it could increase your videos quality by a lot. Other than that, great iceberg, learned a few new stuff. Keep it up.
11:57 I'm wondering if maybe they used GLaDOS' voice for a personality core in the Portal 1 fight. The Core will say lines like that if you listen long enough, so I bet they either used the lines and pitched the audio in a certain way or they got someone new to say the lines.
That is indeed the case, those are the less modified voice of the Intelligence/Logic/Cake core from the end boss fight in Portal 1.
missed oportunity to make this the aperture science salt mines instead of an iceberg
me when the stuff usually at the bottom of the iceberg is all at the surface, implying the best portal iceberg ever
20:39 doesn't the fact core also mention something about clones not having souls, or is it twins?
It's twins, I believe :)
huh. yknow, I always thought that scene was just GLaDOs playing into Rattman's schizophrenia. Giving him strange concepts to endlessly ponder and obsess over
12:02 these voice lines are pitched down and used for the cake core.
I wish i could understand half of what you were trying to say without subtitles.
Okay it isn't just me, then.
I think the injectors and head positioners in the recipe are actually her remembering how she was uploaded into a computer - one of the items is "cranial caps"
"This is an old theory by MatPat...HM" There are so many unspoken words in this one "HM" XD
5:20 what if G-man was the one that sabotaged it to make Glados protect the facility from the Combine
I doubt Gman would care about Apeture science unless if he was interested in something, the most thing he cared about was Black Mesa
Pretty sure glados would have cut it (it's an off switch?)
I've been into Portal's cut content for ages and glad I subbed to you.
19:00 Not true, GLaDOS' chamber at the beginning has a lot of Portal 1 assets, the companion cube that you get at the end of the game is a Portal 1 cube, and there are many Portal 1 style victory lifts in the older testing tracks in the Co-op, suggesting that Portal 1 simply takes place in an older part of the facility.
The devs explained it's a retcon in the ebook.
The voicelines at 11:57 are also used for the Intelligence dampening sphere
it's not a dampening sphere
Just watched this after watching a lot of your recent videos, and, wow. You improved a lot. The stuttering here was a bit... hard to ignore 😅
Do I only think this because my native language is not english but german instead, or do you really speak very unclear and you are mumbling most of the time? Besides that, very interesting video :)
he speaks particularly unclearly here
8:46 portal still alive is also playable on switch
Hey what’s the name of the music you used at 4:12 called? I remember it was on the aperture science thing about Valentine’s Day
12:59 oooh that mockup is clean and id like to actually play whatever that puzzle is myself personally
As far as "missing dead bodies in Aperture go", it's heavily implied that either GLaDOS or personality cores dispose of the deceased.
A theory about the Space Core could be that one of the missing astronauts had (regarless of consent) their conciousness uploaded into the core and as a result, went completely insane, birthing the iconic Space Core.
I like the concept of portal that the Game tricks you into thinking that you are stuck on the tutorial mode and when you get further, It shows that you are playing the full game. But Portal 1 felt more of a Tutorial mode and Portal 2 is actually the full game. I really love these series, They are really enjoyable.
if anyone is having as hard a time understanding this guy talk as i am, try running the video at 0.75% speed
10:59 i think the reason the artwork was scrapped is because rattman had to have made that art before portal 2 during a time where they didn't exist
I love you ❤ but this iceberg needs an update.
Entries i can think of:
Rattmann discs
Aquarium core cameo
The alternate corrupted cores in the second pile
Sp_sabotage_panel_sneak
Portal's impact on the world
Tartaros concept art
lovely video! i do like that you don't remove the stumbles and fumbles when you're speaking, nor do you seem to re-record lines. gives off real "im on a call with a friend who is passionately explaining to me some stuff they like"
Some stuff in the 26:09 layer are just trolls [maybe?], but The fursona one is weirdly something that actually exists? I wonder about the other ones though
ossy you are incredible and i have nothing but respect for you, amazing video
10:42 It is important to note that in the Portal Stories: Mel mod, there was a scene with apparently a toxic goo pump station. And it ends up exploding and causes massive flooding across the whole old Aperture facility. Although I'm not even sure how a pump station would cause flooding of that magnitude.
15:57 this is actually cannon. in aperture desk job we see cave's computer that his mind contains being powered by something (i think its a combine power crystal or something) making sure that his computer stays on and that he is alive.
aperture desk job is not canon as confirmed by the writers, its a “what if” scenario, not actual canon.
@@OssyFlawol ah, ok thats my bad, i didnt know
@@OssyFlawol but isn't EVERYTHING canon technically, because of the PETI?
@@arekrekas213 the PETI is not canon - try wrap your head around that concept for a second.
@@OssyFlawol I know its been 6 months but is the big Cave Johnson head canon or not?
I rlly enjoyed the deep dive of portal as a whole even as like a fandom dork myself i didnt even knew some of these xD but im glad i do now because more knowledge and funfacts abotu the portal series to share with my other besties lol. however im suprised the iceberg doesnt mention some of the more obscure r stuff such as the other f-stop iteration where it took place in bring your daughter to work day about the kids hunting ghosts down, or the schrodinger cube, or one of the planned portal mechanics which involved using time, or the Morgan freeman core which could be included alongside the many other scrapped cores (such as paranoia core, unnamed red eye portal 2 style core, etc), or how Glados was once the Betty robot in f-stop which act as a liability absolver, or how aperture used to experiment a lot with chickens which resulted in the chicken boss fight, etc. however im still satisfied with what i learned from this iceberg and this is a very well made portal iceberg vid with decent ammount of unknown info ^-^
a lot of things that are more known were skipped for padding the video runtime (i wouldve skipped a lot of the first layer and most of the second if i coulde), there is also topics that have been skipped as they will become videos in their own righr later down the line
@@OssyFlawol ah i see then that makes sense, maybe in the future an indepth exploration of the scrapped mechanics could be a vid of its own (because yikes theres like so much scrapped gameplay elements and concepts that never made the cut T-T). Or a general overview of popular or infamous portal mods from both earlier to the current times tho i think thatd be quite the nightmare to make considering the ammount of mods out there both for portal 1 and 2 xP. Overall tho id say this is quite an amazing iceberg even if ik most of the stuff its still fun to reminisce and remmeber the older stuff of portal since im relatively just been a fan of the game since 2019ish but yeah i hope to see whatever future vids you make because they are pretty interesting as usual ^-^
Android hell is the incinerater deep below the facility that bad "malfunctioning or not properly made" androids are sent as you see in the android testing zone
i don't see why the containers would be in tartaros, but i will mention the fact that "courtesy call" (the music that plays during the container ride) has the motif that iirc only plays in old aperture (at about 1:42 in that soundtrack) which is kinda interesting
correct me if im wrong though, i just associate that little motif with old aperture
You know, the fact that clones exist makes the respawning of Chell kinda canon
you missed one idk know if it factors in this.GLADOS was the jaeger A.I. in Pacific Rim.del toro daughter started to play portal 2 and made her dad co-op with her.he loved glados voice he cameoed her in his film
What Portal is implying is that most of Michigan is Aperture science.
Final layer: scaling, surfing, and 1:1 are canon, albeit experimental features of the portal gun
26:06
i cannot tell if this part is a joke or not
I went from watching deltarune theory to watching portal iceberg. Neat.
same
really cool video i love portal 1 and 2 but i was never aware of how deep the lore iceberg goes keep it up
20:49 the notice is my favorite texture in all of portal 2
Cool video but try and make additional takes whenever you slip instead of just saying the last word again and continuing on as it's quite jarring and ruins the flow of the video
would you ever consider doing a comprehensive timeline of the portal development? i didn't know anything about core hub era and stuff like before binge watching all of your videos and still don't know much about it.
I think the reason why Aperture tech is very similar to combine tech is because Portal 1 was created when Half Life 2 Episode Two was released and I believe Valve said that they reskined most Combine tech so it could be perfect for the first Portal game
i was fortunate enough to have been able to play Portal 2 cross play before it was shut down. i was able to play through the whole thing with a friend who played on PC
who tf concepted the "chell fursona origin" part
WE DO NOT EAT THE YELLOW GEL, WE DO NOT EAT THE YELLOW GEL
Uh, no, seeing Black Mesa Tech in the Rat Man comic is canon, as in the 1970’s Test Chambers, Cave Johnson mentions that “and you’ve probably used one of the many products we used invented, but that somehow others have managed to steal from us…Black Mesa can eat my bankrupt-“
This, along with the Ratman Ramblings somewhat spelling out “The Ship was stolen”
Definitely hints that Aperture created most of the Half Life Tech, and Black Mesa stole it.
2:13
Oh! that's me over there!
Had about 2-3 things that I didn’t know for certain before the bottom of the iceberg where there were much more things I didn’t know or heard of such as the theories. Oddly enough I knew more from the abyss then I did of the bottom.
Dead bodies are confirmed to fizzle when the turret kills Chell
excited to see the tartarus video!
the enthusiasm is appreciated! I’ve been working at it very, very slowly since Uni has piled up work I need to do, but trust me it shouldn’t take too long!
Huzzah, i knew almost all of these except some of the more obscure and less imortant ones! I am officially deranged!
HEY! I WANA SEE THAT LAST BIT!
I know Lego Dimensions might not be canon, but Cave Johnson also appears as a personality core if you go to the Portal universe's Freeplay
It isn't canon, but interesting nonetheless
Of course Android Hell has to be real, where else would all the calculators go?
I feel like.... you kinda sped to fast and that when making these videos you shouldn't speed up the conversation and that you should make your words clearer.
Apologies if this sounds rude, I do not mean it to come off that way and I enjoy the video I just wish I didn't have to use my brain a lot to understand what was being said sometimes.
👆
I'd really love a alternate portal universe game where aperture developed spacial distortion device instead of a portal gun. Where you modify the test chamber to complete puzzles
i once had an idea for one like that with a music synthesizer that distorts time
Play superliminal, it’s inspired by the F-stop beta
The glados cake recipe was likely turned into the cake core
Great video.
Now I will be wondering about the developer approved r34 for a couple months now.
I am never getting that answer am I?
I NEED IT
there was a line in portal 2 saying how there was 2 people in the cryogenic relaxation vault im suprised how somany portal youtubers havent talked about this
Wasn't that just GLaDOS fucking with Chell?
@@firstnamelastname7244 I think the game suggests there's more people when they mention something about facility problems endangering their lives. Then when Rattmann is moving Chell's name to the top of the list there's defly other names.
I guess the rattman art of the pipes wont make sense since rattman might not have known about the coop testing robots
11:51 the voice was originally at weathly in portal 1. If you stand with him a long time you going to heard the same thing that what she said (sorry for my bad English)
After watching this video, then rewatching this, I knew everything from the list.
Great video, underrated channel
7:06 I found this today! My friend is just freaked, and we don't now what is it.
You didn't include the dinosaur audio/image puzzle ARG, fair enough, but personally I think that's one of the coolest and most mysterious updates to Portal 1, even though it turned out to be just a launch teaser for Portal 2 before that game was announced.
Is that why there are radios everywhere in Portal 1?
3:29 Why is it green
I learned a couple of things I didn't knew. Great Video :)
The implications that aperture just overkills everything, giving fusion reactors to simple turrets and making any sort of mechanism self-aware
For the dead bodies they turned to dust. The facility is dusty.
When the hell did companion cube with bodies got discarded? Maybe fizlers also destroy dead humans?
At one point you have to throw the companion cube into lava
nice 1-take recording method