This is kind of weird, but the third person animation and character design already looks better than the starfield third person character design and animations. I was actually hoping to see a little bit more gameplay footage, but I'm happy with what I saw.
I like the idea of a space simulation, somebody led me to a game called space station 11, which is a really old ass game that looks like it came from the '80s, anyway I had no interest in playing that game, however I like the structure of the game when it came to tasks and management, as the goal was to essentially live on board a spaceship and continuously fix and improve things, because you could occasionally get attacked by alien vessels, so it was very important to fix the ship or two get it in its best condition, but it's not meant to feel like one of those games that takes forever to make any progress, that kind of annoyance is something I don't want, because after some maintenance I want to travel the Stars and go to new worlds and visit New civilizations, shit like that needs to happen, too many games are meant for only one genre of gameplay, and I get bored of stuff when it's just the same thing every time. I like a combination of things in my games.
As an X4 player and a KSP 2 fan. Jank is absolutely no problem. This looks awesome and a perfect way to spice up my usual No Man’s Sky, X4, and Star Citizen schedule.
@@OzMee Not after Odyssey. Besides, while I enjoy grind, I also enjoy games that also have actual gameplay instead of just endless grind. I also like games that don’t duct tape a janky fps mode with little gameplay variety and practically no cohesion with the rest of the smooth experience and call that worthy of a full expansion.
i do think it is an amazing achievement for a single person, the guy is truely talented and while the game have it's flaws i can't help but launch it and ponder the matter of life when i see how far he's got comparing to the others games in the same genre.
Bought it straight away. I will always support this kind of projects. Especially seeing that his is a sequel! A lot of respect to the dev. Sent money - sending my love as well!
Wow!! Wasn't expecting to see some coverage on this hidden gem!! Yeah, the first Spacebourne is actually pretty decent for an one-man indie project. I was blown away by the ambitions of Spacebourne 2. Good to see it getting some attention!
I think a lot of people underestimate that SpaceBourne 2 is built on top of the first SpaceBourne, which itself is built on the Unreal Engine 4, and is using a lot of UE marketplace assets. That's not to diminish that it's impressive work for a single dev, but MUCH of the heavy lifting that would have taken years to flesh out was already done by building on top of an existing framework and using crowdsourced assets. Also, that's not to diminish some of the issues Private Division had with KSP2, which apparently doesn't have many of the original devs working on it?
@@ian72marian You know, I don't have that sort of cash on hand, what with being stuck here in a third-world country, and all. I would be surprised if my computer cost more than $500.
I love to see competition in the space genre. For a one-person project it shows what is truly possible when the focus is on gameplay vs technology and grind. I purchased the title and have been having fun. There are bugs but it is no different than the bugs which have become features of bigger titles. Looking at the patch releases, the developer is hard at work addressing these bugs which is even more impressive for a one-person team. I am glad you are taking a look at this game and providing some visibility. I look forward to future gameplay videos on this title as it can only get better.
Beta Tester here and what I like the most are the "wow" factors of the campaign. It is full of twists that you won't see coming and it's very entertaining.
Like the vid, this was a valuable comment for me, thanks. I'm interested in campaigns to provide a skeleton when there is high openess and flexibility. I need more motivation than say X4:AllTheIterations
@Percival McGee He's probably a QA tester for video games, but most people will recognize the name Beta Tester. I'm a Distribution Associate, but I tell people I'm a mail clerk because it gets the message across.
@Percival McGee They are pretty similar. QA Testing is finding bugs and reporting them. Beta testing is pretty similar although not as focused on the cracks and crevasses and one is done in Internally and the other is often done both internally and externally with the goal of ironing out the flaws.
This game has everything a space game could ever have. Yes, it needs polishing. Yes, it has some bugs. But this game has significantly more potential than any AAA game out there. It’s a clear passion project and I would love to believe that it’s going places.
Glad to see you giving this game and developer some spotlight. The more people see this and buy it the more the dev can spend on help to fix the jank. This game has a very promising future.
Ehh, yes and no. The game utilizes a lot of UE asset store materials, which significantly sped up development. But it's still a serious passion project by a single dev.
@@Wanelmask Because you see those exact same assets in a bunch of other games. A lot of people have found the same guns used in a bunch of other UE games; also you can see a lot of other assets for various outposts from the store, which can very much take you out of the game and remind you it's a one-man project. As I've said, it's impressive that one guy built it on top of his previous entry, but you can still the evidence of this being a solo project.
Elite thrived for 10 years on people believing in it's potential, without delivering on most of it. So at this point I'm gonna wait and see if any game actually delivers before getting heavily invested in it. That said, for £16 this is worth a try.
i dont know man, i think it still did a helluva job. It might not have reached the potential that YOU thought it was supposed to reach, but a billion star systems, a perfectly working sandbox, and some good ol hard science, hey, at least it aint Star Citizen.. LOL
@@raidermaxx2324 Last sentence aside, you are right that Elite released as a full game and offer many people hundreds of hours of gameplay and delivered some satisfaction in that regard.
@@raidermaxx2324 not really. It released with a pretty enjoyable flight model and deep enough features to make learning to fly and the otherwise barebones game mechanics fun for a while. Oh and it was quite pretty. Past that everything it offered was samey, and required hard work from the imagination to fill the gaps. It's not things I envisioned either, it's stuff David Braben and FDev promised during and after the kickstarter that either never got delivered or arrived in a lackluster state, always hinting at enough potential to keep people believing, but never delivering wnough to be satisfying.
@raidermaxx2324 show me a game that does everything that Star Citizen does but better and then you can make stupid comments like that. It has its flaws, development time being the main one, but what it does is impressive as hell and I don't see any other games doing the same things. Name another game where I can spawn on a planet, meet up with my buddy, hop in his ship, and walk around inside it as he flies to another planet 50 million km away, all without load screens.
I bought it, haven't played it yet, but I think the thing that has stuck with me the most about this game is that, as a Star Citizen backer, I can forsee that if the lone developer of SpaceBorne 2 could simply borrow CIG's art teams for a couple months, this would be a better, if singleplayer, version of Star Citizen. That a lone individual has accomplished this much while a billion dollar company with over 300 developers has made a game with a third as many features and actually about the same amount of polish (better art, but the polish of SC isn't really better) speaks volumes about CIG. Of course, CIG's defenders - me among them, sometimes - will point out that 1) most of their devs are busy working on the singleplayer Squadron 42 and 2) that the PU is a multiplayer environment, which is waiting on a stack of underlying tech before it can grow outward. And those people aren't wrong, per se. That doesn't change the fact that the actual gameplay available in their 10 year half a billion dollar project is less than this indie title developed in less time by a single man. No matter how favorably you qualify it, this still looks bad for CIG.
Looks super interesting. I'll check back in on it this time next year. That's usually my go-to strategy when dealing with EA indie titles. If the bar hasn't really moved much in a year or two, then it's probably not going to ever reach a state that I could consider finished.
For a long time, I have been looking for a game just like this. Seriously, it almost feels like the game's vision is based on my dreams :) Thank you for making this video!
I dropped 70 hrs into it up to where the Dev has made it in the story. Conquered a bunch of systems and built about 8 stations. Rank 3 in all guilds except the one that wants you to destroy civilian ships. It's rough in some spots but it's in Alpha and it's nothing that broke my enjoyment of it. I like it more than Atomic Heart which I stopped playing as soon as I gave this game a whirl.
Honestly every indie game made by a few people will be rough around the edges. Just the nature of ambition and manpower. But that’s why early access exists. And the developer is working with a consultant on cataloging/prioritizing bug fixes. I’m sure as more funds roll in he’ll be able to partner with more developers to fully flesh out the game’s systems and polish it to a high sheen.
Totally loving this game, has a ton of content and the Dev is very switched on. Has its "janky" things, but once you get your head around all the things you can do etc, its a very enjoyable game. Solo Dev too, doing what other major developers are trying to do. Highly recommended especially at the price point to get the game. Getting back into Cockpit mode hold C to drop back into inside cockpit view. Tap C to cycle 3rd person ship view.
More than anything it really brings a smile to my face because this is obviously a passion project. Something akin to My Summer Car. So for that alone I will buy it because I know no matter how janky, what's meant to be in the game will be on it!
When it say that it's made by 1 devs to design and programmed the game, alone, I must say the devs still need to hired somebody for composing some great soundtrack, sound effect design and voice acting part then this game would be a high tier indie game on its own
Elite could use this as a space legs reference for sure. Ships actually move faster too so that is also good and makes more sense. I'd love 3rd person ship view as an option for Elite planet explore I always have to shift to camera external with no ship control. Really a good example IRT of what can be done even on a budget.
Stumbled over this some weeks ago (even made a demo video playing this on Linux PC) so really happy to see it covered by you and absolutely on point here now.
saw this coming out so i got the first SB and had a blast with it, SB2 is a lot of fun. All the things you want to do in SC and a good game for while you wait for Starfield. The developer reacts to issue very quickly doing updates as quickly as he can. So worth the money, i never hold the right mouse button to auto follow during combat which makes combat slightly more challenging.
I’ve been yearning for a space game, but it looked like just a space combat sim so I was skeptical but now that you review it and give me a trusted look into the game I’m gonna buy it when I get home!
It's funny how everyone describes SpaceBourne 2 as janky but this game does so many things right and has an enormous scale and is made by just one developer. It is not as janky as the king of jankiness Star Citizen.
They're probably using ready-made tools and processes and outsourcing aspects like graphics and sound. Usually it's just one person banging out gameworld code and scripts. Otherwise, yes, it would take forever to get it completed.
By the rate this madman has been dropping patches and hotfixes since 1.0 I can believe. Premade assets and AI voiceovers aside, the mechanics in this game are pretty off the charts for what it is. Ground combat needs work though.
Thank you 'Ant, for showcasing this. I have had my eye on it and will check it out. Sadly, I've long since laid the wreathe on the memorial stone of E:D. I need something like this.
The game is an absolute blast. Trust me. Especially if you have been itching for a good space game. This is it. One guy made it and that blows my mind but bravo to him. Super excited for the future of this game and happy to support the dev.
Hold down C to get back to cockpit view. The game is full of little quirks, things that need polishing, and there are many things to learn. It is indeed buggy but the bugs usually aren't crazy or game-breaking. I think I've only had one crash to desktop. This is the sort of space game I've been wanting for a long time, it's part Elite Dangerous, part Star Citizen, part RPG, and part X4 Foundations. It's the only game I've been playing for 2.5 weeks now and I'm still discovering new game systems and things to do.
@@raidermaxx2324 You can play Star Citizen in its very unfinished state, and some of Spacebourne 2 reminds me of what we have in Star Citizen so far. But SB2 performance is a lot better and it's less buggy.
Working on my first Unreal project right now... It´s almost ridiculous how (comparibly) simple things have gotten. Good times for small teams and solos for their entry into the industry
That shot of spacewalking: is that something you can do at any point in space or only near debris fields or bases or whatever is going on here near the end of the video? 🤔 That's one thing I liked about _X3, X4,_ etc is being able to pop out of the ship and astronaut around with a jetpack.
You can jump out at any point in space or flying over planets. There really isn't a lot of reasons to, but you can. Mining with a hand laser is one reason. There is also a hover bike to fly on planets, with random points of interest to discover. There only seem to be 4-5 types right now but it's still fun. Long distances in star systems are measured in AU. You normally spool up your warp drive, lock onto a planet/station/etc, and warp to your destination. But due to a bug and curiosity I discovered you can actually fly to a distant planet without warp as well. Took like an hour to go 4 AU or so. I doubt you can fly to other stars that way though even if you had the time.
@@raidermaxx2324 yeah, so far. For some reason those games crash a lot on my system so I haven't gotten into them too much yet. But it's a fuller experience being able to walk around and interact with the ship than _ahem,_ many games.
star citizen = Universe sized Turd / Spacebourne 2 = Diamond in the rough its quite an easy choice. what ever one can be taken offline has more value... online only games are nothing but big future failures, waiting for the same thing that happened to ED on console... abandonment........... yes offline games get the same treatment over the years.. BUT i can still play them to my hearts content
Holy moly, single developer all done by Burak Dabak! This is tremendous productivity. As a fellow programmer, my hat goes down in a nod to a master builder.
Setting the game up for joystick and G27 wheel for buttons, was an absolute 'mare, but I got it in the end. About 4 hours of work. That aside, enjoying the game so far.
@@eoconnor2000 I'm sorry, I don't, all of my efforts were just going through the same process until something stuck. I was finding other key bindings were failing too. You just have to keep trying it would seem. The mouse keeps overriding the controls but it seems to be the way the game works. I haven't played again since I set it up, I just hope it still works! Good luck.
As an EverSpace 2 and Elite dangerous fan, it's always great to see more games like this. I'll get it. I know it's a passion project, but it's in better shape than others I have seen... or a certain called Star Citizen.
I only just recently found this game and started playing it. My main gripe was the controls, HOTAS or Controller, took ages and neither really worked well. But recent update, 2.1.0, has redone the HOTAS from scratch and improved the controller support (more to come later). Looking forward to another play of the game.
I personally love the AI voices, they give the interactions this feeling of communication over cb and short range radio, and also from a dev point of view allow the game dev to spend more time and money on others issues than voice acting, which as someone who played the first Spacebourne which didn't had ANY voice acting beyond few key lines, is a wonder and make the world feel far more alive.
Honestly what I'm seeing is unbelievable. So much graphic detail. Actually kind of dig the auto-tracking because I loved Rebel Galaxy Outlaw. I've actually played Spacebourne 1 a bit and what disappointed me was that planets didn't really have names it was al AR-17 and names like that with some letters and digits. Likewise the characters looked samey, few had faces. This game promises thousands of solar systems so I fear it will have the same problem. Less would have been more. Don't really mind AI voices, understandable low budget choice for a solo dev. Enjoyable space combat should be the meat and potatoes. All in all this very much deserves a go and this guy Burak Dabak is a genius. Honestly I'm not able to find a solo dev that works with this much graphic splendor in such a vast world.
CIG has still done more than any other game has ever accomplished. I don't understand the bad rep they get from literally treading ground no one else has i.e. PES
Finally gave this a go after burning out on Starfield's walking/running. Really surprized at how much of what I wanted from Starfield is just there in Spacebourne 2. I'd be really interested to see a AAA studio hire this guy to make Spacebourne 3 as just a direct copy of Spacebourne 2 with AAA production value.
I can tell you, AI TTS will be replaced later by real voice acting. He once mentioned that planets might be exchanged for "real" worlds (which means, no more conceiled loading screen upon entering the atmosphere. BUT that's not for sure at all.). Besides many bugs that will be fixed (and already have), there are coming some features that were always planned from the start and will improve the overall experience a lot. And by the end, when the game leaves EARLY ACCESS, it will be a lot less janky for sure. It actually is right now VERY enjoyable! Also there's a lot of potential for other things. I'm pretty sure that capital ships will find their way back into the game. In the very early Pre-alpha days the intro mission was going on inside a big cap ship that warped around the system, while you where fighting bad guys inside of it on foot. It has been removed story wise. But the thing is that the source level changes that he did to the Unreal Engine allow him to have ship interiors while the ships are moving, even warping around. And much more.. This game is already very surprising right now. The more you advance in the story, the more core features will be unlocked. Basically one by one. And towards the end of the story you end up with a big sandbox that can be played forever, if you like to. continue after endgame. Also I'm pretty sure that the sandbox mode will find back into the game, where you have all features right from the start. But please take all of this with a grain of salt. He might be changing plans. However, he's a great guy! Really! Very nice and polite and he's working literally his ass off to get this project done! It's a true passion project. And I think he can use some help, be it translations or whatever else there is. You can check the SB2 Discord to find out if you like. For me personally this game is something special! It unites many feature that I always wanted to see in a game, and eventually offers a very unique experience. And it helps me to come down and relax after coming back from sh*tty deployments. The game rewards for you keeping playing it - and really, the price right now in Early Access is just a joke! Go get it! ;)
I would buy this a few years from now. Especially if you are giving a first person option being on foot. I do not mind mass effect over shoulder combat. But seeing the helmet telemetry through a combat visor displaying information would be kick.
The fact the game is this complex and made by one guy is insane. The fact KSP2 has a massive studio and is in early access in an even worse state speaks volumes.
Have you guys heard of "Star Sector"? Its topdown, but really has a lot of features and a modding community that adds just more and more! Updates are somewhat rare.
Been waiting for something to replace Elite on my ssd. This looks a great fit with awesome potential with regards the comment with all the game features below. No Man's Sky shot itself in the foot from the outset. Zero credibility forever in my books. Plus, it's even more a glaring moneygrab now... Considering you are playing E.A. and it seems so smooth, that's a future winner. I only ask the dev one thing : Enable the character to fire when flying between objects in space. That'd be cool. And some different personal armours down the line. An intricate character system. Good vid! Thanks!
I spent a while watching a dude play this on Twitch the other day. He eventually rage quite because the gameplay was so incredibly repetitive. I think it's incredibly impressive though for a single dev. How they've managed to flesh out the art alone is mind blowing, let alone the features - I'll for sure be giving it a go. If they add VR to this I'll for sure be up for diving in. Does anyone know if the models are all made by the same dev or did they procure them elsewhere? Just curious how far "a single dev" is being stretched.
Looks promising! I hope it get the development it deserves for this kind of product. Elite always come in my mind when I watch videos like this, how can they still not manage to get their game right? This one being early development seems like it has more content than years and years of Elite Dangerous...
yea i dont think so.. But honestly there is something to be said about a more polished and less "jank" game as well. I think both of them have their own niche puposes and dont need to be compared or competed against each other lol
I think some people get a little bit of their expectations misplaced by videos like this. I, too, was originally ready to throw money down on SpaceBourne 2 after watching a carefully edited but pretty cool video about it. It wasn't until I saw more long-play videos did I realize its faults and gameplay ceilings that aren't made as apparent in some of these showcase videos (and reasonably so, because these videos are showcasing the game not trying to dissuade people from trying it out). If the core concepts interest you it's definitely worth checking out, but I also noticed that many of the missions are very... samey, and the space combat feels basic. The ground combat also feels like a blocked out test build rather than actual enemy AI. Another thing is that the planet POIs are basically instances that you travel through portals to reach, as opposed to having No Man's Sky seamless transition. Again, it's not a bad game, but I think people need to temper expectations when going in. It would probably be best to watch some of the long play videos out there. While it's certainly more ambitious than Elite with its features, it's no where near as polished nor as (relatively) expansive when it comes to engrossing gameplay loops.
The first game was essentially left in an unfinished state but this appears to be rectified in the sequel with regular updates to the game. I'm kinda holding back on what I've had wishlisted since announcement though. Can't get over the Autopilot nature of combat and the NPC's stood like statues in the intro city. Kinda kills it for me from the offset. Will keep eye on it though hoping it improves.
I don’t care if it’s janky, it’s clearly a passion project and anyone that does anything close to this by themself deserves support!
totally agree.
This is in the category of game that I buy just because it exists.
its that special kind of endearing jank.
AAA team jank? NAH. one guy in his free time? lets go!
This is kind of weird, but the third person animation and character design already looks better than the starfield third person character design and animations.
I was actually hoping to see a little bit more gameplay footage, but I'm happy with what I saw.
Much like Star Sector. Those games will get updates for decades and become masterpieces, much like Dwarf Fortress.
Let's be real: we need options and competitors in the "space game" arena right now. High pressure will yield a few diamonds.
@@willkydd thats because space game gamers are starved and will take any new content
The genra needs a new take on gamification that goes beyond star trucker.
Everspace 2 coming out on full release in april.
I like the idea of a space simulation, somebody led me to a game called space station 11, which is a really old ass game that looks like it came from the '80s, anyway I had no interest in playing that game, however I like the structure of the game when it came to tasks and management, as the goal was to essentially live on board a spaceship and continuously fix and improve things, because you could occasionally get attacked by alien vessels, so it was very important to fix the ship or two get it in its best condition, but it's not meant to feel like one of those games that takes forever to make any progress, that kind of annoyance is something I don't want, because after some maintenance I want to travel the Stars and go to new worlds and visit New civilizations, shit like that needs to happen, too many games are meant for only one genre of gameplay, and I get bored of stuff when it's just the same thing every time.
I like a combination of things in my games.
@@PicesQ
You mean the only space games, with an S at the end.
As an X4 player and a KSP 2 fan. Jank is absolutely no problem. This looks awesome and a perfect way to spice up my usual No Man’s Sky, X4, and Star Citizen schedule.
Absolutely, I played X4 extensively and I love Spacebourne 2. It performs better than X4 as a bonus.
star citizen :P
What, no Elite?
Jank is part and parcel of spaceish games. Except for FTL, that game is perfection.
@@OzMee Not after Odyssey. Besides, while I enjoy grind, I also enjoy games that also have actual gameplay instead of just endless grind.
I also like games that don’t duct tape a janky fps mode with little gameplay variety and practically no cohesion with the rest of the smooth experience and call that worthy of a full expansion.
This is the space legs elite dangerous players expected. Not a completely separate experience irrelevant to the main gameplay.
I'm sad I dropped so much money on ED when this exists.
i do think it is an amazing achievement for a single person, the guy is truely talented and while the game have it's flaws i can't help but launch it and ponder the matter of life when i see how far he's got comparing to the others games in the same genre.
Bought it straight away. I will always support this kind of projects. Especially seeing that his is a sequel! A lot of respect to the dev. Sent money - sending my love as well!
Wow!! Wasn't expecting to see some coverage on this hidden gem!! Yeah, the first Spacebourne is actually pretty decent for an one-man indie project. I was blown away by the ambitions of Spacebourne 2. Good to see it getting some attention!
When a single dev does something like this, for sure deserves a LOT of my respect and my money!
I will definitely try this one!
A single developer? $20? A buggy, but working early-access game? Makes you question what Private Division have been doing with KSP2!
I think a lot of people underestimate that SpaceBourne 2 is built on top of the first SpaceBourne, which itself is built on the Unreal Engine 4, and is using a lot of UE marketplace assets. That's not to diminish that it's impressive work for a single dev, but MUCH of the heavy lifting that would have taken years to flesh out was already done by building on top of an existing framework and using crowdsourced assets. Also, that's not to diminish some of the issues Private Division had with KSP2, which apparently doesn't have many of the original devs working on it?
They are doing well... are you that poor and can't afford a 50k $ PC?
@@ian72marian You know, I don't have that sort of cash on hand, what with being stuck here in a third-world country, and all. I would be surprised if my computer cost more than $500.
@@ian72marian are you that much of a garbage person to judge one's quality over the ammount of money spent on hardware?
@@Wanelmask what are u smoking bro, u mad?
I have crazy respect for DBK. I just hope he opens this up to modders. I can see this becoming the BEST game of all time through modding.
I love to see competition in the space genre. For a one-person project it shows what is truly possible when the focus is on gameplay vs technology and grind. I purchased the title and have been having fun. There are bugs but it is no different than the bugs which have become features of bigger titles. Looking at the patch releases, the developer is hard at work addressing these bugs which is even more impressive for a one-person team. I am glad you are taking a look at this game and providing some visibility. I look forward to future gameplay videos on this title as it can only get better.
Beta Tester here and what I like the most are the "wow" factors of the campaign. It is full of twists that you won't see coming and it's very entertaining.
Like the vid, this was a valuable comment for me, thanks.
I'm interested in campaigns to provide a skeleton when there is high openess and flexibility. I need more motivation than say X4:AllTheIterations
@hudsonhamman3285 'Early Early Access'
Did you tell him to map a controller? Cuz he didn't for the first and took an hour for this one and still too many issues
@Percival McGee He's probably a QA tester for video games, but most people will recognize the name Beta Tester. I'm a Distribution Associate, but I tell people I'm a mail clerk because it gets the message across.
@Percival McGee They are pretty similar. QA Testing is finding bugs and reporting them. Beta testing is pretty similar although not as focused on the cracks and crevasses and one is done in Internally and the other is often done both internally and externally with the goal of ironing out the flaws.
A single developer doing what massive companies can't do with unlimited budgets makes you wonder
This game has everything a space game could ever have. Yes, it needs polishing. Yes, it has some bugs. But this game has significantly more potential than any AAA game out there. It’s a clear passion project and I would love to believe that it’s going places.
Glad to see you giving this game and developer some spotlight. The more people see this and buy it the more the dev can spend on help to fix the jank. This game has a very promising future.
a sinlge guy, on his own got all this done.
sheer passion, will and talent.
Ehh, yes and no. The game utilizes a lot of UE asset store materials, which significantly sped up development. But it's still a serious passion project by a single dev.
@@billywashere6965 what's the problem with using store asset's exactly? Isee you bringing this a lot in this comments section
@@Wanelmask Because you see those exact same assets in a bunch of other games. A lot of people have found the same guns used in a bunch of other UE games; also you can see a lot of other assets for various outposts from the store, which can very much take you out of the game and remind you it's a one-man project. As I've said, it's impressive that one guy built it on top of his previous entry, but you can still the evidence of this being a solo project.
Elite thrived for 10 years on people believing in it's potential, without delivering on most of it. So at this point I'm gonna wait and see if any game actually delivers before getting heavily invested in it. That said, for £16 this is worth a try.
i dont know man, i think it still did a helluva job. It might not have reached the potential that YOU thought it was supposed to reach, but a billion star systems, a perfectly working sandbox, and some good ol hard science, hey, at least it aint Star Citizen.. LOL
@@raidermaxx2324 SC is already far beyond my expectations of Elite anymore, and that's where it's CURRENTLY at.
@@raidermaxx2324 Last sentence aside, you are right that Elite released as a full game and offer many people hundreds of hours of gameplay and delivered some satisfaction in that regard.
@@raidermaxx2324 not really. It released with a pretty enjoyable flight model and deep enough features to make learning to fly and the otherwise barebones game mechanics fun for a while. Oh and it was quite pretty. Past that everything it offered was samey, and required hard work from the imagination to fill the gaps.
It's not things I envisioned either, it's stuff David Braben and FDev promised during and after the kickstarter that either never got delivered or arrived in a lackluster state, always hinting at enough potential to keep people believing, but never delivering wnough to be satisfying.
@raidermaxx2324 show me a game that does everything that Star Citizen does but better and then you can make stupid comments like that.
It has its flaws, development time being the main one, but what it does is impressive as hell and I don't see any other games doing the same things.
Name another game where I can spawn on a planet, meet up with my buddy, hop in his ship, and walk around inside it as he flies to another planet 50 million km away, all without load screens.
I bought it, haven't played it yet, but I think the thing that has stuck with me the most about this game is that, as a Star Citizen backer, I can forsee that if the lone developer of SpaceBorne 2 could simply borrow CIG's art teams for a couple months, this would be a better, if singleplayer, version of Star Citizen. That a lone individual has accomplished this much while a billion dollar company with over 300 developers has made a game with a third as many features and actually about the same amount of polish (better art, but the polish of SC isn't really better) speaks volumes about CIG.
Of course, CIG's defenders - me among them, sometimes - will point out that 1) most of their devs are busy working on the singleplayer Squadron 42 and 2) that the PU is a multiplayer environment, which is waiting on a stack of underlying tech before it can grow outward. And those people aren't wrong, per se. That doesn't change the fact that the actual gameplay available in their 10 year half a billion dollar project is less than this indie title developed in less time by a single man. No matter how favorably you qualify it, this still looks bad for CIG.
well said!!!! from another SC backer. I simply put their weekly posts in my clutter folder
Looks super interesting. I'll check back in on it this time next year. That's usually my go-to strategy when dealing with EA indie titles. If the bar hasn't really moved much in a year or two, then it's probably not going to ever reach a state that I could consider finished.
For a long time, I have been looking for a game just like this. Seriously, it almost feels like the game's vision is based on my dreams :)
Thank you for making this video!
I dropped 70 hrs into it up to where the Dev has made it in the story. Conquered a bunch of systems and built about 8 stations. Rank 3 in all guilds except the one that wants you to destroy civilian ships. It's rough in some spots but it's in Alpha and it's nothing that broke my enjoyment of it. I like it more than Atomic Heart which I stopped playing as soon as I gave this game a whirl.
Would love an updated review of this game.
Thanks for your review and comments, ObsidianAnt!
This developer really needs the love & support for this project.
Impressive work 💓💓💓
Very happy you've given this a try. Thank you for spreading the word!😃
@obsidianant You cut short mid sentence right at the end.
Regardless - What a pearl you've pulled from the bottom of the indi pond, well done!
Honestly every indie game made by a few people will be rough around the edges. Just the nature of ambition and manpower. But that’s why early access exists. And the developer is working with a consultant on cataloging/prioritizing bug fixes. I’m sure as more funds roll in he’ll be able to partner with more developers to fully flesh out the game’s systems and polish it to a high sheen.
Totally loving this game, has a ton of content and the Dev is very switched on. Has its "janky" things, but once you get your head around all the things you can do etc, its a very enjoyable game. Solo Dev too, doing what other major developers are trying to do. Highly recommended especially at the price point to get the game. Getting back into Cockpit mode hold C to drop back into inside cockpit view. Tap C to cycle 3rd person ship view.
Picked this up on the sale and it’s a really great game! Yes the jank is still there but very ambitious!
It doesn't have to be brilliant, it just has to be more fun than SC, which is not hard because SC is designed to be cumbersome instead of fun.
This sounds like a spiritual successor to Escape Velocity. I'm here for it
The fact that it's made by one person..... Blows my mind.
More than anything it really brings a smile to my face because this is obviously a passion project. Something akin to My Summer Car. So for that alone I will buy it because I know no matter how janky, what's meant to be in the game will be on it!
When it say that it's made by 1 devs to design and programmed the game, alone, I must say the devs still need to hired somebody for composing some great soundtrack, sound effect design and voice acting part then this game would be a high tier indie game on its own
Elite could use this as a space legs reference for sure. Ships actually move faster too so that is also good and makes more sense. I'd love 3rd person ship view as an option for Elite planet explore I always have to shift to camera external with no ship control. Really a good example IRT of what can be done even on a budget.
You actually can control your ship from external camera....
Stumbled over this some weeks ago (even made a demo video playing this on Linux PC) so really happy to see it covered by you and absolutely on point here now.
saw this coming out so i got the first SB and had a blast with it, SB2 is a lot of fun. All the things you want to do in SC and a good game for while you wait for Starfield. The developer reacts to issue very quickly doing updates as quickly as he can. So worth the money, i never hold the right mouse button to auto follow during combat which makes combat slightly more challenging.
What do you mean "while you wait"? Why wait for some expenseive AAA shit? Indie all the way.
I've been watching a number of streams on twitch of this game. Looks pretty darn good!
I’ve been yearning for a space game, but it looked like just a space combat sim so I was skeptical but now that you review it and give me a trusted look into the game I’m gonna buy it when I get home!
Finding this video game was undoubtedly a pleasant surprise.
for a single dev...this looks amazing!
It's funny how everyone describes SpaceBourne 2 as janky but this game does so many things right and has an enormous scale and is made by just one developer. It is not as janky as the king of jankiness Star Citizen.
Brilliant. Looks like it's massively inspired by Freelancer, one of the best space based combat games every made.
I agree!
I am a huge Freelancer, Galaxy on Fire fan. While waiting for Everspace 2 this will be a good play so already bought it. Thanks for reviewing it.
Did a single person really do all this? Would think it would take 10 years...
They're probably using ready-made tools and processes and outsourcing aspects like graphics and sound. Usually it's just one person banging out gameworld code and scripts. Otherwise, yes, it would take forever to get it completed.
Haha, I know what you are trying to say….
It would take 10 years if the developer develops various ship colors
it probably would if it was multiplayer
By the rate this madman has been dropping patches and hotfixes since 1.0 I can believe. Premade assets and AI voiceovers aside, the mechanics in this game are pretty off the charts for what it is. Ground combat needs work though.
Thank you 'Ant, for showcasing this. I have had my eye on it and will check it out. Sadly, I've long since laid the wreathe on the memorial stone of E:D. I need something like this.
The game is an absolute blast. Trust me. Especially if you have been itching for a good space game. This is it. One guy made it and that blows my mind but bravo to him. Super excited for the future of this game and happy to support the dev.
Auntie!! Thanks for the vid. Best of YT space videogames srsly
Hold down C to get back to cockpit view. The game is full of little quirks, things that need polishing, and there are many things to learn. It is indeed buggy but the bugs usually aren't crazy or game-breaking. I think I've only had one crash to desktop. This is the sort of space game I've been wanting for a long time, it's part Elite Dangerous, part Star Citizen, part RPG, and part X4 Foundations. It's the only game I've been playing for 2.5 weeks now and I'm still discovering new game systems and things to do.
wait- part "Star Citizen" how do you know? that game aint out yet!
@@raidermaxx2324 You can play Star Citizen in its very unfinished state, and some of Spacebourne 2 reminds me of what we have in Star Citizen so far. But SB2 performance is a lot better and it's less buggy.
It's amazing that a solo dev did all of that
I honestly don't care about the jank, it is an amazing experience
This Dev should get a Team to help him make the game even better
You had me at single player.
Working on my first Unreal project right now... It´s almost ridiculous how (comparibly) simple things have gotten. Good times for small teams and solos for their entry into the industry
You do not have to use the pursuit mode. It is completely optional. Therefore, if you do not like it, just do not press and hold the mous button.
So it's still manageable to play without making use of that? Thank you. That's the info I was looking for :-)
"We have Starfield at home"
Jokes aside, this looks super impressive!
It's clear that will need a lot of polishing but seems that the focus for now are mechanics and gameplay which I have to say are quite accomplished.
That shot of spacewalking: is that something you can do at any point in space or only near debris fields or bases or whatever is going on here near the end of the video? 🤔 That's one thing I liked about _X3, X4,_ etc is being able to pop out of the ship and astronaut around with a jetpack.
You can jump out at any point in space or flying over planets. There really isn't a lot of reasons to, but you can. Mining with a hand laser is one reason.
There is also a hover bike to fly on planets, with random points of interest to discover. There only seem to be 4-5 types right now but it's still fun.
Long distances in star systems are measured in AU. You normally spool up your warp drive, lock onto a planet/station/etc, and warp to your destination. But due to a bug and curiosity I discovered you can actually fly to a distant planet without warp as well. Took like an hour to go 4 AU or so. I doubt you can fly to other stars that way though even if you had the time.
damn.. just one thing in those games you liked lol. i knew there was a reason of each one of those super hard despite space sims being my jam
@@raidermaxx2324 yeah, so far. For some reason those games crash a lot on my system so I haven't gotten into them too much yet. But it's a fuller experience being able to walk around and interact with the ship than _ahem,_ many games.
@ObsidianAnt - im not sure if you are aware that the video is cut-off at the end?
Great video and nice game! I will check it out, thanks!
star citizen = Universe sized Turd / Spacebourne 2 = Diamond in the rough
its quite an easy choice. what ever one can be taken offline has more value... online only games are nothing but big future failures, waiting for the same thing that happened to ED on console... abandonment...........
yes offline games get the same treatment over the years.. BUT i can still play them to my hearts content
first thing i noticed was the Doom 2016 plasma rifle hmmmmmmm
5:30 re "transition screen" loading between atmosphere and space -- you may recall the same with EMPYRION: Galactic Survivor. :)
Holy moly, single developer all done by Burak Dabak! This is tremendous productivity. As a fellow programmer, my hat goes down in a nod to a master builder.
His name is kind of star warsy lol
If only one person did this, imagine what they could do if they had 500 million.
400 mil just to rent servers lmao
Just picked this game up... and its awesome... Planetside weather, terrain and atmo is awesome...
You're the first person I've seen who really shoots the same way I do
Thanks Ob, bought it straight away :)
Even better to play than watch!
P.S. Hold C to go back to the cockpit camera.
Splattercat showed this a few weeks back, looks ambitious. Keep up the good work.
Planetary landings are great. Shame frontier never finished the game
oh.. i played Elite dangerous, and the build i had you can totally land on a planet. When did you stop playing? 10 years ago?
@@raidermaxx2324 tell that to earth-likes.
@@raidermaxx2324 exaggerating much?
Setting the game up for joystick and G27 wheel for buttons, was an absolute 'mare, but I got it in the end. About 4 hours of work.
That aside, enjoying the game so far.
I have an X56 but cannot seem to get the settings to stick - any suggestions? This game is great with a HOTAS.
@@eoconnor2000 I'm sorry, I don't, all of my efforts were just going through the same process until something stuck. I was finding other key bindings were failing too. You just have to keep trying it would seem. The mouse keeps overriding the controls but it seems to be the way the game works. I haven't played again since I set it up, I just hope it still works! Good luck.
Every description I find of this game gives me Freelancer 2 vibes. Definitely an X4 competitor, even if it's not as detailed in terms of simulation.
I really wish it had co-op, but I'm probably still going to get it regardless.
As an EverSpace 2 and Elite dangerous fan, it's always great to see more games like this. I'll get it. I know it's a passion project, but it's in better shape than others I have seen... or a certain called Star Citizen.
Whishlisted and ready to receive more videos from this game from you OA
I only just recently found this game and started playing it. My main gripe was the controls, HOTAS or Controller, took ages and neither really worked well. But recent update, 2.1.0, has redone the HOTAS from scratch and improved the controller support (more to come later). Looking forward to another play of the game.
I personally love the AI voices, they give the interactions this feeling of communication over cb and short range radio, and also from a dev point of view allow the game dev to spend more time and money on others issues than voice acting, which as someone who played the first Spacebourne which didn't had ANY voice acting beyond few key lines, is a wonder and make the world feel far more alive.
Honestly what I'm seeing is unbelievable. So much graphic detail. Actually kind of dig the auto-tracking because I loved Rebel Galaxy Outlaw.
I've actually played Spacebourne 1 a bit and what disappointed me was that planets didn't really have names it was al AR-17 and names like that with some letters and digits. Likewise the characters looked samey, few had faces. This game promises thousands of solar systems so I fear it will have the same problem. Less would have been more.
Don't really mind AI voices, understandable low budget choice for a solo dev. Enjoyable space combat should be the meat and potatoes.
All in all this very much deserves a go and this guy Burak Dabak is a genius. Honestly I'm not able to find a solo dev that works with this much graphic splendor in such a vast world.
Meanwhile in CIG headquarters..... "Look at this new JPEG"
"We've re-encoded NPC interaction with bedsheets for a smoother animation!" (a paraphrased but very real update i read in one email from CIG lol)
CIG has still done more than any other game has ever accomplished. I don't understand the bad rep they get from literally treading ground no one else has i.e. PES
@@wompi. keep telling yourself that...
@@wompi. That's laughable
Chris Roberts saying "Scrap the current engine and build we need to rewrite this for MS-DOS"
Finally gave this a go after burning out on Starfield's walking/running. Really surprized at how much of what I wanted from Starfield is just there in Spacebourne 2. I'd be really interested to see a AAA studio hire this guy to make Spacebourne 3 as just a direct copy of Spacebourne 2 with AAA production value.
I can tell you, AI TTS will be replaced later by real voice acting. He once mentioned that planets might be exchanged for "real" worlds (which means, no more conceiled loading screen upon entering the atmosphere. BUT that's not for sure at all.). Besides many bugs that will be fixed (and already have), there are coming some features that were always planned from the start and will improve the overall experience a lot. And by the end, when the game leaves EARLY ACCESS, it will be a lot less janky for sure. It actually is right now VERY enjoyable!
Also there's a lot of potential for other things. I'm pretty sure that capital ships will find their way back into the game. In the very early Pre-alpha days the intro mission was going on inside a big cap ship that warped around the system, while you where fighting bad guys inside of it on foot. It has been removed story wise. But the thing is that the source level changes that he did to the Unreal Engine allow him to have ship interiors while the ships are moving, even warping around. And much more.. This game is already very surprising right now. The more you advance in the story, the more core features will be unlocked. Basically one by one. And towards the end of the story you end up with a big sandbox that can be played forever, if you like to. continue after endgame. Also I'm pretty sure that the sandbox mode will find back into the game, where you have all features right from the start.
But please take all of this with a grain of salt. He might be changing plans. However, he's a great guy! Really! Very nice and polite and he's working literally his ass off to get this project done! It's a true passion project. And I think he can use some help, be it translations or whatever else there is. You can check the SB2 Discord to find out if you like. For me personally this game is something special! It unites many feature that I always wanted to see in a game, and eventually offers a very unique experience. And it helps me to come down and relax after coming back from sh*tty deployments. The game rewards for you keeping playing it - and really, the price right now in Early Access is just a joke! Go get it! ;)
I would buy this a few years from now. Especially if you are giving a first person option being on foot. I do not mind mass effect over shoulder combat. But seeing the helmet telemetry through a combat visor displaying information would be kick.
The fact the game is this complex and made by one guy is insane. The fact KSP2 has a massive studio and is in early access in an even worse state speaks volumes.
Have you guys heard of "Star Sector"? Its topdown, but really has a lot of features and a modding community that adds just more and more! Updates are somewhat rare.
It looks great! It's only 13 dollars on Steam right now, so i picked it up. Looking forward to playing it.
Been waiting for something to replace Elite on my ssd. This looks a great fit with awesome potential with regards the comment with all the game features below.
No Man's Sky shot itself in the foot from the outset. Zero credibility forever in my books. Plus, it's even more a glaring moneygrab now...
Considering you are playing E.A. and it seems so smooth, that's a future winner.
I only ask the dev one thing :
Enable the character to fire when flying between objects in space. That'd be cool. And some different personal armours down the line. An intricate character system.
Good vid! Thanks!
As developer scholar, let me tell you this guy works day and night to make something like this by himself
3:56 Looks like kenshi within the city lol, I'm liking it!
I spent a while watching a dude play this on Twitch the other day. He eventually rage quite because the gameplay was so incredibly repetitive. I think it's incredibly impressive though for a single dev. How they've managed to flesh out the art alone is mind blowing, let alone the features - I'll for sure be giving it a go. If they add VR to this I'll for sure be up for diving in. Does anyone know if the models are all made by the same dev or did they procure them elsewhere? Just curious how far "a single dev" is being stretched.
CIG should be so embarrassed that one guy crushes it using a modern engine
thanks for the heads up Obsidion antman
Wading through the jank sounds like a prediction for bugthesdas upcoming space game.
Looks promising! I hope it get the development it deserves for this kind of product. Elite always come in my mind when I watch videos like this, how can they still not manage to get their game right? This one being early development seems like it has more content than years and years of Elite Dangerous...
yea i dont think so.. But honestly there is something to be said about a more polished and less "jank" game as well. I think both of them have their own niche puposes and dont need to be compared or competed against each other lol
I think some people get a little bit of their expectations misplaced by videos like this. I, too, was originally ready to throw money down on SpaceBourne 2 after watching a carefully edited but pretty cool video about it. It wasn't until I saw more long-play videos did I realize its faults and gameplay ceilings that aren't made as apparent in some of these showcase videos (and reasonably so, because these videos are showcasing the game not trying to dissuade people from trying it out).
If the core concepts interest you it's definitely worth checking out, but I also noticed that many of the missions are very... samey, and the space combat feels basic. The ground combat also feels like a blocked out test build rather than actual enemy AI. Another thing is that the planet POIs are basically instances that you travel through portals to reach, as opposed to having No Man's Sky seamless transition.
Again, it's not a bad game, but I think people need to temper expectations when going in. It would probably be best to watch some of the long play videos out there. While it's certainly more ambitious than Elite with its features, it's no where near as polished nor as (relatively) expansive when it comes to engrossing gameplay loops.
Elite Dangerous is much more polished and slick, but yeah I think Spacebourne 2 already has more gameplay than Elite.
I love M & B Warband and this seems like M & B IN SPACE!!!! Heck yeah!!
Would be awesome if they manage to add in multiplayer in future, even if limited number of players.
Ty for showing this game, i love it and play alot.
Wish other games like elite and citzen had the same system
Wow it's true. One lone developer did a better job making the same game that a AAA gaming studio did.
On the subject of recommendations, please try Empyrion.
Someone got tired of waiting for Star Citizen.
The first game was essentially left in an unfinished state but this appears to be rectified in the sequel with regular updates to the game. I'm kinda holding back on what I've had wishlisted since announcement though. Can't get over the Autopilot nature of combat and the NPC's stood like statues in the intro city. Kinda kills it for me from the offset. Will keep eye on it though hoping it improves.
I didnt even notice ship autotarget option at first, I just aimed traditional way. It seems like there is an option to turn it off in options