The SPACE GAME - with PERFECT Orbital Flight - Flight of Nova

Поделиться
HTML-код
  • Опубликовано: 15 янв 2025

Комментарии • 344

  • @ObsidianAnt
    @ObsidianAnt  Год назад +63

    What makes a flight model perfect for you in a space game?

    • @windwalkerrangerdm
      @windwalkerrangerdm Год назад +11

      It depends on the type of game I guess. ED does it fine with its hybrid mechanics, while everspace is also fine for its gameplay even though its arcadey. I guess what makes it perfect is flight mechanics' harmony with all the other gameplay mechanics.

    • @GeneraluStelaru
      @GeneraluStelaru Год назад +12

      Since having played KSP, anything that's on par with it.

    • @battlebunny88
      @battlebunny88 Год назад +3

      While Freespace is my favourite combat series... I-War is second. The physics model felt great but I wonder if it feels as good now hmm?

    • @valorin5762
      @valorin5762 Год назад +14

      Easy answer: realism that is still playable.

    • @gholmes5560
      @gholmes5560 Год назад +1

      I think what you covered in this video. I've always had this somewhat romantic dream of piloting a ship from orbit down to surface in a variety of weather conditions: beautiful sunsets, horrendous thunderstorms etc. It came from playing Frontier on an old PC many many years ago.
      Hopefully one day we'll have atmospheric landings in Elite Dangerous, but I'm wondering if the Online/MMO thing means their development efforts are more focussed on keeping people interested and playing online instead of working on physical realism and simulation mechanics. If so, that's fine, but I would very much like to pilot a ship down to the surface of a planet through a terrible storm to deliver much needed supplies to an outpost, as that would make me feel Heroic and Brave!
      Thank you for your videos 🙏

  • @diotough
    @diotough Год назад +26

    Orbital mechanics and flight model of Flight of Nova paired with size and lore of Elite Dangerous, the build your own ship option of KSP, the economics and options of EVE and the level of detail and refinement of planetary sides and interiours of Star Citizen ... that'd be my perfect game.

    • @vitalijus_lt
      @vitalijus_lt 10 месяцев назад +1

      OMG, that is an amazing dream, and I believe that with the help of AI tools, it will be possible to develop in my lifetime :)

    • @AtrusDesign
      @AtrusDesign 9 месяцев назад +2

      @@vitalijus_lttoo much trust in AI, it’s much worst than they say. It will become better in the future, but human talent will be needed in any case. I’d like a game live that too in any case, I’d add VR mode too!

    • @vitalijus_lt
      @vitalijus_lt 9 месяцев назад +1

      @@AtrusDesign VR is must have here!

    • @massimocole9689
      @massimocole9689 5 месяцев назад

      And with the planet generation of Space Engine with the sector control/empire building of X4.

    • @Nightspeedy
      @Nightspeedy 2 месяца назад

      @@vitalijus_lt the problem wont be development, the problem would be developing the quantum computer required to run the damn servers...

  • @makannet
    @makannet Год назад +14

    I bought it after wathing your last video about it and i loved it.
    This solo dev deserves a full team to make the game's development much faster.

    • @Jowanoofy_ZO
      @Jowanoofy_ZO Год назад

      Nah he wouldnt do that
      1. He is ahead of our time

  • @windwalkerrangerdm
    @windwalkerrangerdm Год назад +114

    Yes please I would like this game to come to fruition, so I would watch everything you do with it.

  • @ICKY427
    @ICKY427 Год назад +22

    this game looks so promising. the mechanics are great, just looking forward to seeing what actual gameplay comes around before i pick it up.

  • @Furebel
    @Furebel Год назад +98

    Orbital mechanics are difficult for people who don't know them. I still remember how confused I was when I played KSP for the first time. I guess this is why game makers almost never make their games with these in mind.

    • @fuzzblightyear145
      @fuzzblightyear145 Год назад +5

      agree. great for the sim (and physics) nerds, but it is really counter intuitive how things behave in circular motion.

    • @babybirdhome
      @babybirdhome Год назад +13

      But every game is hard the first time you encounter it - there’s always a learning curve. It doesn’t seem like orbital mechanics is all that counterintuitive once you learn how it all works. It’s pretty straightforward really. Now, the math behind it all is pretty complex, and knowing which speeds and altitudes and angles and such need to be achieved for a particular body - yeah, that’s pretty far into sim and physics nerd territory. But you can build computer systems that make all that difficulty accessible to someone who understands the basics of how and why orbital mechanics works the way it does. That’s the realitistic way to approach these kinds of games where space travel is so normalized and widespread. Real life space travel will never be accessible to the masses without that kind of thing in real life either.

    • @Furebel
      @Furebel Год назад +6

      @@babybirdhome As much as it isn't a hurdle for us, believe me, people have no clue how gravity actually works. Ask around your family "is there a gravity on ISS" and most of them will tell you there isn't. General public knowledge is, that gravity just ends when you leave atmosphere and that is the most intuitive thing for them, just go up, you're in space, gravity no more. Fly straight to the moon, no need to slingshot your trajectory. Adding newtonian physics, like still flying forward when engines go down is already adding fancy effects. Sure, people can learn with proper tutorials, but that won't make it easier or more enjoyable for them. Most people would rather fly up and be in space without having to worry about dropping suddenly because your periapsis was too low. Just like most people prefer action-packed military games like COD, than mil-sims like Arma. Hello Games even removed planet rotations from No Man's Sky, because in early tests it caused confusion when testers landed down on a planet, and later flew up from a different angle relative to rest of the system.
      So yeah, real orbital games will exist and have a niche, but they won't get the same popularity or praise.

    • @khaledassaf6356
      @khaledassaf6356 Год назад

      Yeah, and that's why sims are mostly niche titles, and never AAA.

    • @dr3am5ers
      @dr3am5ers Год назад

      ​@@khaledassaf6356 who the he'll plays Triple AAA garbage anymore. Shit sucks. Every game from those developers is trash. Stopped playing that shit since I was a teenager and understood what gaming actually can be. Triple AAA titles are for children.

  • @joseywales3848
    @joseywales3848 Год назад +70

    I'd really like to see you make more content for this game. I hope this can develop into more of a sandbox over time, I can see potential for trading, mining, missions, ship upgrades etc. Atmospheric and space combat would be like chalk & cheese. It would be great if they did expand to have other planetary bodies in the system that you could slingshot to but they'd have to have a way to manage the time it would take.

  • @SAINT-ANTONIO
    @SAINT-ANTONIO Год назад +1

    Phantastic ... I was very enthusiastic playing ORBITER 2016.
    I look forward to playing this simulation.

  • @charlieoscarsimpressions
    @charlieoscarsimpressions Год назад +1

    Awesome to see Flight Of Nova getting featured by you. Lloyd is an amazing dev and deserves all the recognition he's getting!

  • @jamesmagnum
    @jamesmagnum Год назад +1

    I find some pride in grabbing the demo minutes ago then just trying to navigate and land the craft successfully in my first attempt, probably thanks to years of my space and flight sim experience :) I loved it.

  • @kael13
    @kael13 Год назад +10

    Funny how much KSP actually taught me about orbital mechanics, I don't think I ever fully understood basic stuff about orbits before playing that.

    • @BillyOrBobbyOrSomething
      @BillyOrBobbyOrSomething Год назад

      Jokes aside, I’m studying aerospace engineering, and obviously a video game isn’t gonna help you with the math directly (which is a lot of fucking difficult math btw)
      But it unironically does help (indirectly), because I’m already familiar with enough of the terms and concepts now that I can focus more heavily on the math instead of trying to learn two new things at once, if that makes any sense.

  • @valorin5762
    @valorin5762 Год назад +54

    Actually... This is a space game that might interest me for the simulation part, and that's super rare!
    Also, on the side of arcade space: Everspace 2 leaves early access tomorrow and I might buy it!

    • @camper706
      @camper706 Год назад +1

      check star citizen

    • @OOZ662
      @OOZ662 Год назад +24

      @@camper706 in 60 years

    • @valorin5762
      @valorin5762 Год назад +10

      @@camper706 will absolutely do. Once it's fully released. I don't like alpha or beta testing. Same reason I didn't play everspace 2 so far.

    • @camper706
      @camper706 Год назад +2

      @@valorin5762 okay wait 5 years

    • @valorin5762
      @valorin5762 Год назад +16

      @@camper706 5 years? Well, that's optimistic! 😀

  • @thoraero
    @thoraero Год назад

    I have been dreaming of such games for years if not decades. Thanks for the video.

  • @Sagnag
    @Sagnag Год назад +3

    Thanks for telling me about this, this is exactly what I wanted from Elite Dangerous and Rodina

  • @CakePrincessCelestia
    @CakePrincessCelestia Год назад +37

    3:19 Your entry angle is way too steep. A good descent burn has you just intersect at periapsis ideally, but not any closer than 1/4 orbit.
    Looks nice, will try this out on my Deck. Would love an overhauled version of Orbiter with VR support though... or Microsoft adding realistic Space Flight to their FS :)

    • @davescott7680
      @davescott7680 Год назад +8

      Also, not bellyflopping a reentry looks weird. If that is taken into account in this game, them I'm sold. Haha

    • @Shanehudson27
      @Shanehudson27 Год назад +1

      @@davescott7680 yup that's what i thought when he said he was having trouble with it then he burned into a full atmosmashing descent.

    • @jamesraykenney
      @jamesraykenney Год назад +1

      Orbiter is still under (slow) development, and is still my favorite space simulator. i think it is the only one that correctly handles orbital torque also!

    • @last8exile
      @last8exile Год назад

      @@davescott7680 With speeds above 5k m/s this ship strongly aligns itself at prograde due to atmospheric drag. At lower speeds (about 2k) you can execute course corrections and air breaking with RCS alone.

  • @bujin1977
    @bujin1977 Год назад +45

    This looks like my kind of game. Added to my list. I used to love Orbiter and then KSP.

    • @irbengimz5489
      @irbengimz5489 Год назад +5

      Orbiter takes me back, woah

    • @jhoover8734
      @jhoover8734 Год назад +1

      Orbiter is the first thing I thought of when I saw this..

    • @goldwingdu44
      @goldwingdu44 Год назад

      NMS Powaaaaa ! You can flight an infinity of ships, space fight, cargo, space mining, building, fighting, piloting cars, trucks, subs, bike and mech, and a low hover-engine, all of that in VR with not this bad controls and so much more :)

    • @bujin1977
      @bujin1977 Год назад

      @@goldwingdu44 NMS is too cartoony for me. It's a completely different kind of game.

    • @MikeMajeski
      @MikeMajeski Год назад +2

      In to comment on Orbiter as well. Almost looks like the old Delta Flyer

  • @eikopoppy29
    @eikopoppy29 Год назад +4

    FoN is a great game. Really happy to see ObsidianAnt making more videos on it. I hope it's not the last!

  • @YaBoiDoon
    @YaBoiDoon Год назад +3

    in the ending your orbit would decay quickly because you were still in atmosphere and experiencing drag thats impressive

  • @Equatis
    @Equatis Год назад

    Took me a minute to realize my 21:9 was filled up. Much appreciated for the format.

  • @muchelaguito
    @muchelaguito Год назад +10

    I am currently playing this game and I am really liking it. Please cover more of it. This game needs more promotion.

  • @PamSesheta
    @PamSesheta Год назад +1

    Yes! Love seeing this game promoted

  • @MikePhilbin1966
    @MikePhilbin1966 Год назад +5

    It's a good one, love David's ambition... have been in contact with him for a few years already. He's legit.

    • @GokouZWAR
      @GokouZWAR Год назад

      Any talk about adding more planets or is this the only one?

    • @MikePhilbin1966
      @MikePhilbin1966 Год назад +2

      @@GokouZWAR there were supposed to be a few more planets in various iterations prior to this alpha... we need to ask David what happened to the original EXODUS narrative we both worked on. Did you like my landing/docking camera? Star Citizen didn't want it, so I offered it to David. :)

  • @NickyLunaLove
    @NickyLunaLove Год назад +2

    I would aim for an even shallower descent, sure it’ll take longer but the change in atmospheric thickness is far less aggressive, also I’d pitch the nose up a bit on descent so there’s more blunt surface area colliding with the atmosphere, which means more drag which means slow down better

  • @KerbalJoe
    @KerbalJoe Год назад

    Around 3:18 it looks like at that velocity and atmosphere you should have been pitched up about 40-50 degrees at that moment so the heatshield on the bottom of the craft takes on the heavier atmo.

  • @KerbalJoe
    @KerbalJoe Год назад

    Played this using my HOTAS when it was first just a demo and absolutely loved it. I need to just buy it and come back!

  • @LEAVENTU
    @LEAVENTU Год назад

    Wow. Nice physics. I would love this game to keep developing. Thank you for bringing this game to us!

  • @babayaga3331
    @babayaga3331 Год назад +1

    @ObsidianAnt would you kindly provide the sources of the BGM used in this video?? PLEASE!

  • @arkadiuszwidulinski5100
    @arkadiuszwidulinski5100 Год назад +1

    If this game would be like "The expanse" movie series, I'll purchase it blindly ;) In this moment it looks like a very early version, but if authors allow to fly to other planets or stations with a little of story and open world, like the Elite: Dangerous... it will be crushing :D

  • @sammasic5849
    @sammasic5849 Год назад +1

    This is what's needed in elite dangerous for planetary exploration and such.

  • @fugu4163
    @fugu4163 Год назад

    This is really a space sim unlike the other arcade space games out there.
    The spaceshuttles was only flown manually once.
    After that they used some kind of autopilot to do the work for them.
    I can imagine that the player will get two options in the future unless it is an emergency situation and the autopilot doesnt work.

  • @GokouZWAR
    @GokouZWAR Год назад +2

    Sweet thanks for the second look! You’re welcome for the suggestion. 👍🏻

  • @Serentropic
    @Serentropic Год назад +7

    I would love to have orbital mechanics and newtonian physics similar to these in a big space game like Elite Dangerous or Starfield. I don't think it needs to be as challenging to navigate as something like KSP. I'd be happy even if the game offered an autopilot for achieving orbits and landings and such, just seeing it happen under the hood would really deepen the immersion. Admittedly, gameplay mechanics like space battles might be awkward when the ships can oops right past each other at tens of thousands of KPH.

    • @XI7.exidium
      @XI7.exidium Год назад

      It would be great if the developers of SpaceEngine would add spacecrafts like this, with working MFDs. Imagine flying this spaceship through the SpaceEngine universe, which is basically an infinite universe. So far the only spacecrafts available (mods from the Steam workshop) don't have cockpits, unfortunately

    • @ewganhoff
      @ewganhoff Год назад

      The reality of space battles between ships is the distance from your opponents would indeed be thousands - probably tens of thousands - of kilometres. It would not be very fun in a game as there would be nothing to see except a tiny flicker of light as your relativistic, anti-matter missile annihilates your enemy. Also, by the time we are advanced enough to be having space battles, AI will be so good as to render humans useless in such scenarios.

  • @Tj-pq1hn
    @Tj-pq1hn Год назад

    I agree. I would like to see more content as well

  • @chrisjohnston4445
    @chrisjohnston4445 Год назад +1

    I used to have great fun with the freeware spaceflight sim _Orbiter_ about 20 years ago, but it took a long time to achieve the level of realism this one appears to have right out of the gate!

  • @dannyboy1121x
    @dannyboy1121x Год назад +3

    Flight in this game DOES feel amazing.

  • @Maxschellenberg
    @Maxschellenberg Год назад

    Nice explanation of how to get to orbit. Thanks!

  • @DANNYHEADSHOT
    @DANNYHEADSHOT Год назад

    Very cool. Will be keeping an eye on this game for sure

  • @preferredimage
    @preferredimage Год назад

    Got into this after your last video about it. played through all the missions and really enjoying where the game is going. looking forward to updates!

  • @johnwood406
    @johnwood406 Год назад

    Thank you for sharing. never heard of this game, I will surely check it out.

  • @Alexandragon1
    @Alexandragon1 8 дней назад

    Thx for the video!

  • @wile-e-coyote7257
    @wile-e-coyote7257 Год назад

    Thanks for this, OA!

  • @Stingo82
    @Stingo82 Год назад

    Thanks! Great mechanics!

  • @ArmoredGenie
    @ArmoredGenie Год назад +1

    This is my new favorite Steam Deck game. Plays surprisingly well with gamepad controls for such a detailed sim. HOSAS on PC has been great too.

  • @JohnRSippy
    @JohnRSippy Год назад

    This reminds me of the first time I really had a good thought session about Newtonian physics / basic orbital mechanics... It was a rude awakening to realize that the "space fighter planes" I had come to love, thanks to science-fiction stories and films, were not going to be possible without some kind of exotic propulsion and/or levitation system that could keep them above a planet's surface without needing to orbit it. 😁😭

  • @Drrolfski
    @Drrolfski Год назад +2

    Can you do a review on the release version of Everspace 2? Looks like it's a pretty solid release.

  • @sgregg5257
    @sgregg5257 Год назад

    When the shuttle de orbits it does four very pronounced banking maneuvers, as much as 80 degrees side to side. This helps reduce speed and gives the plasma trail that classic elongated S shape. Think of a skier banking on turns going down hill that does the same thing.

  • @OgamiItto70
    @OgamiItto70 Год назад

    Your grasp of how best to reach orbit is tenuous. Actually, you _do_ want to go straight up, at least at first. That way you can get up and out of the thickest, most drag-inducing part of the atmosphere quickly. Once you're up where the air is thin, curve your flight path over into a more horizontal attitude and keep accelerating. Do this in the same direction that the planet rotates ("pro-grade") to get its rotational velocity to give you free help.
    There's a free game called _Orbiter 2016_ that can help you with all this. Try it, you'll probably like it.

  • @Hamdad
    @Hamdad Год назад

    Now include real time megascale space habitats like Starship EVO has, and I'm sold

  • @loyalorange503
    @loyalorange503 Год назад +1

    would love to see some of the missions!

  • @hellion7776
    @hellion7776 Год назад

    Just played the Demo and was BLOWN AWAY!
    Ran it with Mouse/KB, not intuitive, but 100% playable.
    Really hope they flesh this one out

  • @lunamaria1048
    @lunamaria1048 Год назад +1

    This looks great!

  • @old_guard2431
    @old_guard2431 Год назад

    This is a game that is worth watching, and Obsidian Ant’s videos are always worth watching. A good combination.
    It seems like a good compromise between KSP and the more action-centered space games. It may be a very niche market, though, unless there are colorful explosions and the opportunity to bully innocent folks just enjoying the scenery, the flight model, and doing some light trading and exploration.

  • @JG27Korny
    @JG27Korny Год назад

    Very educational video thank you!

  • @radiantfortressplays9148
    @radiantfortressplays9148 Год назад

    I like what this game is doing and keep an eye on it for when I have a bit more money on hand.

  • @Citizen-Nurseman
    @Citizen-Nurseman 10 месяцев назад

    Very interesting demo

  • @danieldouglasclemens
    @danieldouglasclemens Год назад +4

    I haven't been so excited for a game since first hearing about Elite Dangerous. The physics alone lay a good foundation for deep rewarding gameplay. Hope this gets tons of love.

  • @NotThatBob
    @NotThatBob Год назад

    Looking good so far. Not ready to play imo, but it will be.

  • @mazack00
    @mazack00 Год назад

    I've seen someone do the hot reentry demo mission in about 2 minutes... my personal best is about four minutes. ... 6:50 with your orbit, your Periapsis is NEGATIVE 120KM which is IN THE GROUND! (that's why it keeps going "up" without additional thrust)

  • @Ryan-lx6oh
    @Ryan-lx6oh Год назад +2

    Interesting, thanks for the update Mr Obsidian 🖐🏻 Will keep my eye on this one Spacebourne 2 & Evochron Legacy SE. After logging 1400 plus hours with Elite Dangerous which I am giving a break I am being carefull which game to invest time in?

  • @cholasimmons
    @cholasimmons Год назад

    I never knew what the circles were for. thank you

  • @cerwad1394
    @cerwad1394 Год назад

    I would love to see more content on this game

  • @Kurus-pq7xw
    @Kurus-pq7xw Год назад

    I leanred about orbital mechanics from dave courtneys orbiter series on getting to the moon and eas om irbiter for a kong time before discovering ksp

  • @peteclements6427
    @peteclements6427 Год назад

    Yes please to seeing some missions

  • @uhfrc
    @uhfrc Год назад

    You hadn't actually cleared the atmosphere (ie. not a stable orbit), in your demonstration, so each pass, with your periapsis in the atmosphere your velocity would reduce and eventually you'd re-enter. Useful in Kerbal when you're returning from the "mun" with too much velocity, drop your periapsis into the atmosphere on an elliptical orbit and reduce the periapsis gradually on each orbit and lose some of that energy.

  • @Coopforum
    @Coopforum Год назад

    I learned some space stuff. Interesting

  • @FabiVoltair
    @FabiVoltair Год назад

    wouldd love to see more

  • @MikeMajeski
    @MikeMajeski Год назад

    Glad I’m not the only one in the comments getting Orbiter vibes. Ship looks like an updated Delta Flyer

  • @GaijinMecha
    @GaijinMecha Год назад

    I like how they managed to make them accessible, the stall button kept me from panicking

  • @axoodle
    @axoodle Год назад

    As a KSP player who has been either enlightened or cursed by the reality of orbital mechanics, I felt like I could never truly enjoy space games and movies (e.g. Star Wars or No Man's Sky). This is a pretty big moment for me, and I can't wait for this game to release.

  • @chardellbrown1821
    @chardellbrown1821 Год назад +1

    With all those physics, I'd love to see the center of the ship open to reveal a VTOL Jet during landing to balance things realistically.

    • @gregc9344
      @gregc9344 Год назад

      It's a rocket engine not jet, runs on oxidiser not air and thus needs no intake just exhaust.

  • @roadbeef
    @roadbeef Год назад +1

    This engine combined with an Escape Velocity esque single player randomly-generated-mission game would be just epic.

    • @eikopoppy29
      @eikopoppy29 Год назад +1

      Something like this indeed seems to be planned. The dev confirmed procedural missions will be added in the Steam forums for the game. I think a story is also in the works. There's already an interesting easter egg in the loading screen that leads you to a hidden message about "Vandermeiden vessel" whatever that is.
      I played a lot of EV back in the day and I don't think this game will have quite as intricate a story as that; but I am still really looking forward to when procedural missions are added, so that I can just fly around as long as I want and always have missions to do.

    • @roadbeef
      @roadbeef Год назад

      @@eikopoppy29 Totally. If, one day, it's taken a step further, and we get procedural FACTIONS... oh man. endless fun

  • @lotsofangryrobots3553
    @lotsofangryrobots3553 Год назад

    Me likey! Please do some more vids on this. As a fan of KSP 1 + 2, I'd like to see how this game compares :)

  • @crazyparrot9153
    @crazyparrot9153 Год назад

    More please!

  • @DDryTaste
    @DDryTaste Год назад

    More people should cover this.

  • @domedsky
    @domedsky Год назад

    dog fighting in this game seems like a nightmare

  • @starbuck5728
    @starbuck5728 Год назад +10

    Star citizen should adopt similar orbital mechanics gameplay. Would be cool

  • @kukuc96
    @kukuc96 Год назад

    "Our descent is relatively shallow" he says to an entry angle that would be certainly fatal to both crew and vessel IRL.

  • @Ghostmantle1
    @Ghostmantle1 Год назад +5

    Damn this is extremely impressive, More games should implement something similar :)

    • @GokouZWAR
      @GokouZWAR Год назад +1

      Hellion was like this, only it died off. I wish it hadn’t. True orbital mechanics was crazy amazing in that game.

  • @ElecTechie
    @ElecTechie Год назад

    Shouldnt you also be flying against the direction of the axis of rotation when trying to get into orbit?

  • @toxicg3100
    @toxicg3100 Год назад +1

    god, i hope people will some day see the potential in hard sci-fi games. calling star citizen a space "sim" is just disrespectful

  • @UrsSchweigert
    @UrsSchweigert Год назад

    please do a full briefing!!

  • @netshaman9918
    @netshaman9918 Год назад +1

    Err, you can slow your descent simply by NOT having a negative AoA !
    By putting your NOSE UP to let the thermal shield working as intended and NOT put your ship to PIECES lol !

  • @AerodyContent
    @AerodyContent Год назад

    i hope se someday get a mix of this and star citizen, so basicly star citizen with orbital mechanics would be awesome!

  • @dsagent
    @dsagent Год назад +1

    This looks like an FDL with a centered cockpit.
    It is perfect.

    • @CakePrincessCelestia
      @CakePrincessCelestia Год назад

      Most importantly, with less superfluous struts right in the front...

  • @StarshipS24
    @StarshipS24 Год назад +3

    Reminds me of Orbiter 2016

  • @Bruh-zx2mc
    @Bruh-zx2mc Год назад

    You did not go high enough in your example there. At 70km, you were still encountering significant drag.

  • @kengou
    @kengou Год назад

    Looks great, would love to see what sort of missions you can do, and how orbital docking and interception works

  • @moospresso
    @moospresso Год назад

    +1 for more videos. This looks really fun!

  • @flyboy330mps
    @flyboy330mps Год назад

    Old mate hanging in the stratosphere 👌🏽

  • @thatguy_5240
    @thatguy_5240 Год назад

    Idk what the full game is like, but if you had these mechanics with Elite's sandbox and ftl travel, that would be absolutely wonderful. I've wanted to land on thick-atmosphere planets and earth-likes for years now, and I know it will never happen, at least in the current iteration of Elite, but I'm glad theres at least a few games that can scratch that itch for me

  • @DanceManAlex
    @DanceManAlex Год назад

    Heck ya! This game needs more eyes on it!

  • @mathurindorel8444
    @mathurindorel8444 Год назад

    Amazing discovery thanks. There is even a sonic boom at 4:23 Oo

  • @birreboi
    @birreboi Год назад

    Put me down for wanting some more content from this game.

  • @ArpadLukacs
    @ArpadLukacs Год назад

    I'd like to see more vids about this game

  • @Libertas_P77
    @Libertas_P77 Год назад

    Gave the demo a try and I love the flight model and real physics, especially in zero G. Flying is skilful and hard to master, I like that a lot. It’s too early to justify the current $30 price tag in early access though for me.

  • @ZombieGrandpa
    @ZombieGrandpa Год назад

    Please do make another video.

  • @ThaMentalGod2003
    @ThaMentalGod2003 11 месяцев назад

    i wish for a mix of no man's sky (altho i havent played it yet) and a space engine (a pretty accurate and beautiful space simulator u should def check out). goddamn thatd be great yo.
    thanks for uploading this. very interesting to see

  • @chrisjohnston4445
    @chrisjohnston4445 Год назад

    Yeah, the Space Shuttle had a 40º nose-up attitude during reentry.

  • @sanitarium017
    @sanitarium017 Год назад

    Yes but does it have multi body physics?

  • @OperationDx1
    @OperationDx1 Год назад

    What is the point of the game? If it's just about flying into orbit we have KSP for this.