It depends on the type of game I guess. ED does it fine with its hybrid mechanics, while everspace is also fine for its gameplay even though its arcadey. I guess what makes it perfect is flight mechanics' harmony with all the other gameplay mechanics.
I think what you covered in this video. I've always had this somewhat romantic dream of piloting a ship from orbit down to surface in a variety of weather conditions: beautiful sunsets, horrendous thunderstorms etc. It came from playing Frontier on an old PC many many years ago. Hopefully one day we'll have atmospheric landings in Elite Dangerous, but I'm wondering if the Online/MMO thing means their development efforts are more focussed on keeping people interested and playing online instead of working on physical realism and simulation mechanics. If so, that's fine, but I would very much like to pilot a ship down to the surface of a planet through a terrible storm to deliver much needed supplies to an outpost, as that would make me feel Heroic and Brave! Thank you for your videos 🙏
Orbital mechanics and flight model of Flight of Nova paired with size and lore of Elite Dangerous, the build your own ship option of KSP, the economics and options of EVE and the level of detail and refinement of planetary sides and interiours of Star Citizen ... that'd be my perfect game.
@@vitalijus_lttoo much trust in AI, it’s much worst than they say. It will become better in the future, but human talent will be needed in any case. I’d like a game live that too in any case, I’d add VR mode too!
Orbital mechanics are difficult for people who don't know them. I still remember how confused I was when I played KSP for the first time. I guess this is why game makers almost never make their games with these in mind.
But every game is hard the first time you encounter it - there’s always a learning curve. It doesn’t seem like orbital mechanics is all that counterintuitive once you learn how it all works. It’s pretty straightforward really. Now, the math behind it all is pretty complex, and knowing which speeds and altitudes and angles and such need to be achieved for a particular body - yeah, that’s pretty far into sim and physics nerd territory. But you can build computer systems that make all that difficulty accessible to someone who understands the basics of how and why orbital mechanics works the way it does. That’s the realitistic way to approach these kinds of games where space travel is so normalized and widespread. Real life space travel will never be accessible to the masses without that kind of thing in real life either.
@@babybirdhome As much as it isn't a hurdle for us, believe me, people have no clue how gravity actually works. Ask around your family "is there a gravity on ISS" and most of them will tell you there isn't. General public knowledge is, that gravity just ends when you leave atmosphere and that is the most intuitive thing for them, just go up, you're in space, gravity no more. Fly straight to the moon, no need to slingshot your trajectory. Adding newtonian physics, like still flying forward when engines go down is already adding fancy effects. Sure, people can learn with proper tutorials, but that won't make it easier or more enjoyable for them. Most people would rather fly up and be in space without having to worry about dropping suddenly because your periapsis was too low. Just like most people prefer action-packed military games like COD, than mil-sims like Arma. Hello Games even removed planet rotations from No Man's Sky, because in early tests it caused confusion when testers landed down on a planet, and later flew up from a different angle relative to rest of the system. So yeah, real orbital games will exist and have a niche, but they won't get the same popularity or praise.
@@khaledassaf6356 who the he'll plays Triple AAA garbage anymore. Shit sucks. Every game from those developers is trash. Stopped playing that shit since I was a teenager and understood what gaming actually can be. Triple AAA titles are for children.
I'd really like to see you make more content for this game. I hope this can develop into more of a sandbox over time, I can see potential for trading, mining, missions, ship upgrades etc. Atmospheric and space combat would be like chalk & cheese. It would be great if they did expand to have other planetary bodies in the system that you could slingshot to but they'd have to have a way to manage the time it would take.
I find some pride in grabbing the demo minutes ago then just trying to navigate and land the craft successfully in my first attempt, probably thanks to years of my space and flight sim experience :) I loved it.
Jokes aside, I’m studying aerospace engineering, and obviously a video game isn’t gonna help you with the math directly (which is a lot of fucking difficult math btw) But it unironically does help (indirectly), because I’m already familiar with enough of the terms and concepts now that I can focus more heavily on the math instead of trying to learn two new things at once, if that makes any sense.
Actually... This is a space game that might interest me for the simulation part, and that's super rare! Also, on the side of arcade space: Everspace 2 leaves early access tomorrow and I might buy it!
3:19 Your entry angle is way too steep. A good descent burn has you just intersect at periapsis ideally, but not any closer than 1/4 orbit. Looks nice, will try this out on my Deck. Would love an overhauled version of Orbiter with VR support though... or Microsoft adding realistic Space Flight to their FS :)
Orbiter is still under (slow) development, and is still my favorite space simulator. i think it is the only one that correctly handles orbital torque also!
@@davescott7680 With speeds above 5k m/s this ship strongly aligns itself at prograde due to atmospheric drag. At lower speeds (about 2k) you can execute course corrections and air breaking with RCS alone.
NMS Powaaaaa ! You can flight an infinity of ships, space fight, cargo, space mining, building, fighting, piloting cars, trucks, subs, bike and mech, and a low hover-engine, all of that in VR with not this bad controls and so much more :)
@@GokouZWAR there were supposed to be a few more planets in various iterations prior to this alpha... we need to ask David what happened to the original EXODUS narrative we both worked on. Did you like my landing/docking camera? Star Citizen didn't want it, so I offered it to David. :)
I would aim for an even shallower descent, sure it’ll take longer but the change in atmospheric thickness is far less aggressive, also I’d pitch the nose up a bit on descent so there’s more blunt surface area colliding with the atmosphere, which means more drag which means slow down better
Around 3:18 it looks like at that velocity and atmosphere you should have been pitched up about 40-50 degrees at that moment so the heatshield on the bottom of the craft takes on the heavier atmo.
If this game would be like "The expanse" movie series, I'll purchase it blindly ;) In this moment it looks like a very early version, but if authors allow to fly to other planets or stations with a little of story and open world, like the Elite: Dangerous... it will be crushing :D
This is really a space sim unlike the other arcade space games out there. The spaceshuttles was only flown manually once. After that they used some kind of autopilot to do the work for them. I can imagine that the player will get two options in the future unless it is an emergency situation and the autopilot doesnt work.
I would love to have orbital mechanics and newtonian physics similar to these in a big space game like Elite Dangerous or Starfield. I don't think it needs to be as challenging to navigate as something like KSP. I'd be happy even if the game offered an autopilot for achieving orbits and landings and such, just seeing it happen under the hood would really deepen the immersion. Admittedly, gameplay mechanics like space battles might be awkward when the ships can oops right past each other at tens of thousands of KPH.
It would be great if the developers of SpaceEngine would add spacecrafts like this, with working MFDs. Imagine flying this spaceship through the SpaceEngine universe, which is basically an infinite universe. So far the only spacecrafts available (mods from the Steam workshop) don't have cockpits, unfortunately
The reality of space battles between ships is the distance from your opponents would indeed be thousands - probably tens of thousands - of kilometres. It would not be very fun in a game as there would be nothing to see except a tiny flicker of light as your relativistic, anti-matter missile annihilates your enemy. Also, by the time we are advanced enough to be having space battles, AI will be so good as to render humans useless in such scenarios.
I used to have great fun with the freeware spaceflight sim _Orbiter_ about 20 years ago, but it took a long time to achieve the level of realism this one appears to have right out of the gate!
This reminds me of the first time I really had a good thought session about Newtonian physics / basic orbital mechanics... It was a rude awakening to realize that the "space fighter planes" I had come to love, thanks to science-fiction stories and films, were not going to be possible without some kind of exotic propulsion and/or levitation system that could keep them above a planet's surface without needing to orbit it. 😁😭
When the shuttle de orbits it does four very pronounced banking maneuvers, as much as 80 degrees side to side. This helps reduce speed and gives the plasma trail that classic elongated S shape. Think of a skier banking on turns going down hill that does the same thing.
Your grasp of how best to reach orbit is tenuous. Actually, you _do_ want to go straight up, at least at first. That way you can get up and out of the thickest, most drag-inducing part of the atmosphere quickly. Once you're up where the air is thin, curve your flight path over into a more horizontal attitude and keep accelerating. Do this in the same direction that the planet rotates ("pro-grade") to get its rotational velocity to give you free help. There's a free game called _Orbiter 2016_ that can help you with all this. Try it, you'll probably like it.
This is a game that is worth watching, and Obsidian Ant’s videos are always worth watching. A good combination. It seems like a good compromise between KSP and the more action-centered space games. It may be a very niche market, though, unless there are colorful explosions and the opportunity to bully innocent folks just enjoying the scenery, the flight model, and doing some light trading and exploration.
I haven't been so excited for a game since first hearing about Elite Dangerous. The physics alone lay a good foundation for deep rewarding gameplay. Hope this gets tons of love.
I've seen someone do the hot reentry demo mission in about 2 minutes... my personal best is about four minutes. ... 6:50 with your orbit, your Periapsis is NEGATIVE 120KM which is IN THE GROUND! (that's why it keeps going "up" without additional thrust)
Interesting, thanks for the update Mr Obsidian 🖐🏻 Will keep my eye on this one Spacebourne 2 & Evochron Legacy SE. After logging 1400 plus hours with Elite Dangerous which I am giving a break I am being carefull which game to invest time in?
You hadn't actually cleared the atmosphere (ie. not a stable orbit), in your demonstration, so each pass, with your periapsis in the atmosphere your velocity would reduce and eventually you'd re-enter. Useful in Kerbal when you're returning from the "mun" with too much velocity, drop your periapsis into the atmosphere on an elliptical orbit and reduce the periapsis gradually on each orbit and lose some of that energy.
As a KSP player who has been either enlightened or cursed by the reality of orbital mechanics, I felt like I could never truly enjoy space games and movies (e.g. Star Wars or No Man's Sky). This is a pretty big moment for me, and I can't wait for this game to release.
Something like this indeed seems to be planned. The dev confirmed procedural missions will be added in the Steam forums for the game. I think a story is also in the works. There's already an interesting easter egg in the loading screen that leads you to a hidden message about "Vandermeiden vessel" whatever that is. I played a lot of EV back in the day and I don't think this game will have quite as intricate a story as that; but I am still really looking forward to when procedural missions are added, so that I can just fly around as long as I want and always have missions to do.
Err, you can slow your descent simply by NOT having a negative AoA ! By putting your NOSE UP to let the thermal shield working as intended and NOT put your ship to PIECES lol !
Idk what the full game is like, but if you had these mechanics with Elite's sandbox and ftl travel, that would be absolutely wonderful. I've wanted to land on thick-atmosphere planets and earth-likes for years now, and I know it will never happen, at least in the current iteration of Elite, but I'm glad theres at least a few games that can scratch that itch for me
Gave the demo a try and I love the flight model and real physics, especially in zero G. Flying is skilful and hard to master, I like that a lot. It’s too early to justify the current $30 price tag in early access though for me.
i wish for a mix of no man's sky (altho i havent played it yet) and a space engine (a pretty accurate and beautiful space simulator u should def check out). goddamn thatd be great yo. thanks for uploading this. very interesting to see
What makes a flight model perfect for you in a space game?
It depends on the type of game I guess. ED does it fine with its hybrid mechanics, while everspace is also fine for its gameplay even though its arcadey. I guess what makes it perfect is flight mechanics' harmony with all the other gameplay mechanics.
Since having played KSP, anything that's on par with it.
While Freespace is my favourite combat series... I-War is second. The physics model felt great but I wonder if it feels as good now hmm?
Easy answer: realism that is still playable.
I think what you covered in this video. I've always had this somewhat romantic dream of piloting a ship from orbit down to surface in a variety of weather conditions: beautiful sunsets, horrendous thunderstorms etc. It came from playing Frontier on an old PC many many years ago.
Hopefully one day we'll have atmospheric landings in Elite Dangerous, but I'm wondering if the Online/MMO thing means their development efforts are more focussed on keeping people interested and playing online instead of working on physical realism and simulation mechanics. If so, that's fine, but I would very much like to pilot a ship down to the surface of a planet through a terrible storm to deliver much needed supplies to an outpost, as that would make me feel Heroic and Brave!
Thank you for your videos 🙏
Orbital mechanics and flight model of Flight of Nova paired with size and lore of Elite Dangerous, the build your own ship option of KSP, the economics and options of EVE and the level of detail and refinement of planetary sides and interiours of Star Citizen ... that'd be my perfect game.
OMG, that is an amazing dream, and I believe that with the help of AI tools, it will be possible to develop in my lifetime :)
@@vitalijus_lttoo much trust in AI, it’s much worst than they say. It will become better in the future, but human talent will be needed in any case. I’d like a game live that too in any case, I’d add VR mode too!
@@AtrusDesign VR is must have here!
And with the planet generation of Space Engine with the sector control/empire building of X4.
@@vitalijus_lt the problem wont be development, the problem would be developing the quantum computer required to run the damn servers...
I bought it after wathing your last video about it and i loved it.
This solo dev deserves a full team to make the game's development much faster.
Nah he wouldnt do that
1. He is ahead of our time
Yes please I would like this game to come to fruition, so I would watch everything you do with it.
this game looks so promising. the mechanics are great, just looking forward to seeing what actual gameplay comes around before i pick it up.
Orbital mechanics are difficult for people who don't know them. I still remember how confused I was when I played KSP for the first time. I guess this is why game makers almost never make their games with these in mind.
agree. great for the sim (and physics) nerds, but it is really counter intuitive how things behave in circular motion.
But every game is hard the first time you encounter it - there’s always a learning curve. It doesn’t seem like orbital mechanics is all that counterintuitive once you learn how it all works. It’s pretty straightforward really. Now, the math behind it all is pretty complex, and knowing which speeds and altitudes and angles and such need to be achieved for a particular body - yeah, that’s pretty far into sim and physics nerd territory. But you can build computer systems that make all that difficulty accessible to someone who understands the basics of how and why orbital mechanics works the way it does. That’s the realitistic way to approach these kinds of games where space travel is so normalized and widespread. Real life space travel will never be accessible to the masses without that kind of thing in real life either.
@@babybirdhome As much as it isn't a hurdle for us, believe me, people have no clue how gravity actually works. Ask around your family "is there a gravity on ISS" and most of them will tell you there isn't. General public knowledge is, that gravity just ends when you leave atmosphere and that is the most intuitive thing for them, just go up, you're in space, gravity no more. Fly straight to the moon, no need to slingshot your trajectory. Adding newtonian physics, like still flying forward when engines go down is already adding fancy effects. Sure, people can learn with proper tutorials, but that won't make it easier or more enjoyable for them. Most people would rather fly up and be in space without having to worry about dropping suddenly because your periapsis was too low. Just like most people prefer action-packed military games like COD, than mil-sims like Arma. Hello Games even removed planet rotations from No Man's Sky, because in early tests it caused confusion when testers landed down on a planet, and later flew up from a different angle relative to rest of the system.
So yeah, real orbital games will exist and have a niche, but they won't get the same popularity or praise.
Yeah, and that's why sims are mostly niche titles, and never AAA.
@@khaledassaf6356 who the he'll plays Triple AAA garbage anymore. Shit sucks. Every game from those developers is trash. Stopped playing that shit since I was a teenager and understood what gaming actually can be. Triple AAA titles are for children.
I'd really like to see you make more content for this game. I hope this can develop into more of a sandbox over time, I can see potential for trading, mining, missions, ship upgrades etc. Atmospheric and space combat would be like chalk & cheese. It would be great if they did expand to have other planetary bodies in the system that you could slingshot to but they'd have to have a way to manage the time it would take.
Phantastic ... I was very enthusiastic playing ORBITER 2016.
I look forward to playing this simulation.
Awesome to see Flight Of Nova getting featured by you. Lloyd is an amazing dev and deserves all the recognition he's getting!
I find some pride in grabbing the demo minutes ago then just trying to navigate and land the craft successfully in my first attempt, probably thanks to years of my space and flight sim experience :) I loved it.
Funny how much KSP actually taught me about orbital mechanics, I don't think I ever fully understood basic stuff about orbits before playing that.
Jokes aside, I’m studying aerospace engineering, and obviously a video game isn’t gonna help you with the math directly (which is a lot of fucking difficult math btw)
But it unironically does help (indirectly), because I’m already familiar with enough of the terms and concepts now that I can focus more heavily on the math instead of trying to learn two new things at once, if that makes any sense.
Actually... This is a space game that might interest me for the simulation part, and that's super rare!
Also, on the side of arcade space: Everspace 2 leaves early access tomorrow and I might buy it!
check star citizen
@@camper706 in 60 years
@@camper706 will absolutely do. Once it's fully released. I don't like alpha or beta testing. Same reason I didn't play everspace 2 so far.
@@valorin5762 okay wait 5 years
@@camper706 5 years? Well, that's optimistic! 😀
I have been dreaming of such games for years if not decades. Thanks for the video.
Thanks for telling me about this, this is exactly what I wanted from Elite Dangerous and Rodina
3:19 Your entry angle is way too steep. A good descent burn has you just intersect at periapsis ideally, but not any closer than 1/4 orbit.
Looks nice, will try this out on my Deck. Would love an overhauled version of Orbiter with VR support though... or Microsoft adding realistic Space Flight to their FS :)
Also, not bellyflopping a reentry looks weird. If that is taken into account in this game, them I'm sold. Haha
@@davescott7680 yup that's what i thought when he said he was having trouble with it then he burned into a full atmosmashing descent.
Orbiter is still under (slow) development, and is still my favorite space simulator. i think it is the only one that correctly handles orbital torque also!
@@davescott7680 With speeds above 5k m/s this ship strongly aligns itself at prograde due to atmospheric drag. At lower speeds (about 2k) you can execute course corrections and air breaking with RCS alone.
This looks like my kind of game. Added to my list. I used to love Orbiter and then KSP.
Orbiter takes me back, woah
Orbiter is the first thing I thought of when I saw this..
NMS Powaaaaa ! You can flight an infinity of ships, space fight, cargo, space mining, building, fighting, piloting cars, trucks, subs, bike and mech, and a low hover-engine, all of that in VR with not this bad controls and so much more :)
@@goldwingdu44 NMS is too cartoony for me. It's a completely different kind of game.
In to comment on Orbiter as well. Almost looks like the old Delta Flyer
FoN is a great game. Really happy to see ObsidianAnt making more videos on it. I hope it's not the last!
in the ending your orbit would decay quickly because you were still in atmosphere and experiencing drag thats impressive
Took me a minute to realize my 21:9 was filled up. Much appreciated for the format.
I am currently playing this game and I am really liking it. Please cover more of it. This game needs more promotion.
Yes! Love seeing this game promoted
It's a good one, love David's ambition... have been in contact with him for a few years already. He's legit.
Any talk about adding more planets or is this the only one?
@@GokouZWAR there were supposed to be a few more planets in various iterations prior to this alpha... we need to ask David what happened to the original EXODUS narrative we both worked on. Did you like my landing/docking camera? Star Citizen didn't want it, so I offered it to David. :)
I would aim for an even shallower descent, sure it’ll take longer but the change in atmospheric thickness is far less aggressive, also I’d pitch the nose up a bit on descent so there’s more blunt surface area colliding with the atmosphere, which means more drag which means slow down better
Around 3:18 it looks like at that velocity and atmosphere you should have been pitched up about 40-50 degrees at that moment so the heatshield on the bottom of the craft takes on the heavier atmo.
Played this using my HOTAS when it was first just a demo and absolutely loved it. I need to just buy it and come back!
Wow. Nice physics. I would love this game to keep developing. Thank you for bringing this game to us!
@ObsidianAnt would you kindly provide the sources of the BGM used in this video?? PLEASE!
If this game would be like "The expanse" movie series, I'll purchase it blindly ;) In this moment it looks like a very early version, but if authors allow to fly to other planets or stations with a little of story and open world, like the Elite: Dangerous... it will be crushing :D
This is what's needed in elite dangerous for planetary exploration and such.
This is really a space sim unlike the other arcade space games out there.
The spaceshuttles was only flown manually once.
After that they used some kind of autopilot to do the work for them.
I can imagine that the player will get two options in the future unless it is an emergency situation and the autopilot doesnt work.
Sweet thanks for the second look! You’re welcome for the suggestion. 👍🏻
It's a fun game.
I would love to have orbital mechanics and newtonian physics similar to these in a big space game like Elite Dangerous or Starfield. I don't think it needs to be as challenging to navigate as something like KSP. I'd be happy even if the game offered an autopilot for achieving orbits and landings and such, just seeing it happen under the hood would really deepen the immersion. Admittedly, gameplay mechanics like space battles might be awkward when the ships can oops right past each other at tens of thousands of KPH.
It would be great if the developers of SpaceEngine would add spacecrafts like this, with working MFDs. Imagine flying this spaceship through the SpaceEngine universe, which is basically an infinite universe. So far the only spacecrafts available (mods from the Steam workshop) don't have cockpits, unfortunately
The reality of space battles between ships is the distance from your opponents would indeed be thousands - probably tens of thousands - of kilometres. It would not be very fun in a game as there would be nothing to see except a tiny flicker of light as your relativistic, anti-matter missile annihilates your enemy. Also, by the time we are advanced enough to be having space battles, AI will be so good as to render humans useless in such scenarios.
I agree. I would like to see more content as well
I used to have great fun with the freeware spaceflight sim _Orbiter_ about 20 years ago, but it took a long time to achieve the level of realism this one appears to have right out of the gate!
Flight in this game DOES feel amazing.
Nice explanation of how to get to orbit. Thanks!
Very cool. Will be keeping an eye on this game for sure
Got into this after your last video about it. played through all the missions and really enjoying where the game is going. looking forward to updates!
Thank you for sharing. never heard of this game, I will surely check it out.
Thx for the video!
Thanks for this, OA!
Thanks! Great mechanics!
This is my new favorite Steam Deck game. Plays surprisingly well with gamepad controls for such a detailed sim. HOSAS on PC has been great too.
This reminds me of the first time I really had a good thought session about Newtonian physics / basic orbital mechanics... It was a rude awakening to realize that the "space fighter planes" I had come to love, thanks to science-fiction stories and films, were not going to be possible without some kind of exotic propulsion and/or levitation system that could keep them above a planet's surface without needing to orbit it. 😁😭
Can you do a review on the release version of Everspace 2? Looks like it's a pretty solid release.
When the shuttle de orbits it does four very pronounced banking maneuvers, as much as 80 degrees side to side. This helps reduce speed and gives the plasma trail that classic elongated S shape. Think of a skier banking on turns going down hill that does the same thing.
Your grasp of how best to reach orbit is tenuous. Actually, you _do_ want to go straight up, at least at first. That way you can get up and out of the thickest, most drag-inducing part of the atmosphere quickly. Once you're up where the air is thin, curve your flight path over into a more horizontal attitude and keep accelerating. Do this in the same direction that the planet rotates ("pro-grade") to get its rotational velocity to give you free help.
There's a free game called _Orbiter 2016_ that can help you with all this. Try it, you'll probably like it.
Now include real time megascale space habitats like Starship EVO has, and I'm sold
would love to see some of the missions!
Just played the Demo and was BLOWN AWAY!
Ran it with Mouse/KB, not intuitive, but 100% playable.
Really hope they flesh this one out
This looks great!
This is a game that is worth watching, and Obsidian Ant’s videos are always worth watching. A good combination.
It seems like a good compromise between KSP and the more action-centered space games. It may be a very niche market, though, unless there are colorful explosions and the opportunity to bully innocent folks just enjoying the scenery, the flight model, and doing some light trading and exploration.
Very educational video thank you!
I like what this game is doing and keep an eye on it for when I have a bit more money on hand.
Very interesting demo
I haven't been so excited for a game since first hearing about Elite Dangerous. The physics alone lay a good foundation for deep rewarding gameplay. Hope this gets tons of love.
Looking good so far. Not ready to play imo, but it will be.
I've seen someone do the hot reentry demo mission in about 2 minutes... my personal best is about four minutes. ... 6:50 with your orbit, your Periapsis is NEGATIVE 120KM which is IN THE GROUND! (that's why it keeps going "up" without additional thrust)
Interesting, thanks for the update Mr Obsidian 🖐🏻 Will keep my eye on this one Spacebourne 2 & Evochron Legacy SE. After logging 1400 plus hours with Elite Dangerous which I am giving a break I am being carefull which game to invest time in?
I never knew what the circles were for. thank you
I would love to see more content on this game
I leanred about orbital mechanics from dave courtneys orbiter series on getting to the moon and eas om irbiter for a kong time before discovering ksp
Yes please to seeing some missions
You hadn't actually cleared the atmosphere (ie. not a stable orbit), in your demonstration, so each pass, with your periapsis in the atmosphere your velocity would reduce and eventually you'd re-enter. Useful in Kerbal when you're returning from the "mun" with too much velocity, drop your periapsis into the atmosphere on an elliptical orbit and reduce the periapsis gradually on each orbit and lose some of that energy.
I learned some space stuff. Interesting
wouldd love to see more
Glad I’m not the only one in the comments getting Orbiter vibes. Ship looks like an updated Delta Flyer
I like how they managed to make them accessible, the stall button kept me from panicking
As a KSP player who has been either enlightened or cursed by the reality of orbital mechanics, I felt like I could never truly enjoy space games and movies (e.g. Star Wars or No Man's Sky). This is a pretty big moment for me, and I can't wait for this game to release.
With all those physics, I'd love to see the center of the ship open to reveal a VTOL Jet during landing to balance things realistically.
It's a rocket engine not jet, runs on oxidiser not air and thus needs no intake just exhaust.
This engine combined with an Escape Velocity esque single player randomly-generated-mission game would be just epic.
Something like this indeed seems to be planned. The dev confirmed procedural missions will be added in the Steam forums for the game. I think a story is also in the works. There's already an interesting easter egg in the loading screen that leads you to a hidden message about "Vandermeiden vessel" whatever that is.
I played a lot of EV back in the day and I don't think this game will have quite as intricate a story as that; but I am still really looking forward to when procedural missions are added, so that I can just fly around as long as I want and always have missions to do.
@@eikopoppy29 Totally. If, one day, it's taken a step further, and we get procedural FACTIONS... oh man. endless fun
Me likey! Please do some more vids on this. As a fan of KSP 1 + 2, I'd like to see how this game compares :)
More please!
More people should cover this.
dog fighting in this game seems like a nightmare
Star citizen should adopt similar orbital mechanics gameplay. Would be cool
no, no it wouldn't at all.
"Our descent is relatively shallow" he says to an entry angle that would be certainly fatal to both crew and vessel IRL.
Damn this is extremely impressive, More games should implement something similar :)
Hellion was like this, only it died off. I wish it hadn’t. True orbital mechanics was crazy amazing in that game.
Shouldnt you also be flying against the direction of the axis of rotation when trying to get into orbit?
god, i hope people will some day see the potential in hard sci-fi games. calling star citizen a space "sim" is just disrespectful
please do a full briefing!!
Err, you can slow your descent simply by NOT having a negative AoA !
By putting your NOSE UP to let the thermal shield working as intended and NOT put your ship to PIECES lol !
i hope se someday get a mix of this and star citizen, so basicly star citizen with orbital mechanics would be awesome!
This looks like an FDL with a centered cockpit.
It is perfect.
Most importantly, with less superfluous struts right in the front...
Reminds me of Orbiter 2016
You did not go high enough in your example there. At 70km, you were still encountering significant drag.
Looks great, would love to see what sort of missions you can do, and how orbital docking and interception works
+1 for more videos. This looks really fun!
Old mate hanging in the stratosphere 👌🏽
Idk what the full game is like, but if you had these mechanics with Elite's sandbox and ftl travel, that would be absolutely wonderful. I've wanted to land on thick-atmosphere planets and earth-likes for years now, and I know it will never happen, at least in the current iteration of Elite, but I'm glad theres at least a few games that can scratch that itch for me
Heck ya! This game needs more eyes on it!
Amazing discovery thanks. There is even a sonic boom at 4:23 Oo
Put me down for wanting some more content from this game.
I'd like to see more vids about this game
Gave the demo a try and I love the flight model and real physics, especially in zero G. Flying is skilful and hard to master, I like that a lot. It’s too early to justify the current $30 price tag in early access though for me.
Please do make another video.
i wish for a mix of no man's sky (altho i havent played it yet) and a space engine (a pretty accurate and beautiful space simulator u should def check out). goddamn thatd be great yo.
thanks for uploading this. very interesting to see
Yeah, the Space Shuttle had a 40º nose-up attitude during reentry.
Yes but does it have multi body physics?
What is the point of the game? If it's just about flying into orbit we have KSP for this.