Thanks a lot! You can learn the softwares I use here: www.berkkaplan.com I have my courses to teach you there. Short answer would be: Blender3D for 3D, Photoshop for digital sketching. For device I use an MSI Creator 15 laptop with RTX3060 gpu + Huion Tablet that you can find here: store.huion.com/products/kamvas-13?vid=1055?af_code=BKRIJM cheers!
@@BerkKaplanDesigner yep I could tell it was low poly. I am saying the topology thing from the bonnet part of the car in rendered view. The reflections don't transition smoothly to the lower part of the bonnet, as if something is breaking the smoothness, like using shade flat or subdivision at only 1 level. If you think the cause is something else, tell me too! I am about to render a car I modelled, so that could be a help.
@@swapnil3990 hmm, I can't see it that way. Maybe the reflections are a bit confusing on the shiny material in the mid section of the bonnet. Or I don't see it because I spent too much time on it and got kinda blind about it haha
@@swapnil3990 How the reflections start from the center and spread out during the down panning frontal shot? Could you post the timestamps? EDIT: If so it's from my observation it's just the skybox but I could be wrong.
@@williamhutchins479 well I have no idea how to see time on shorts 😭 But I am referring to the point when the front view of car gets rendered, and the dark reflections start appearing on the hood right in front of the window and then spread out as the camera goes downwards. The reflections look broken. To my eyes it feels like the mesh is the cause.
totally disagree, you can see here some amazing car designs (it is heavily used in car design studios by the way) : ruclips.net/video/nrIHsqWZQcU/видео.html
Awesome designing sir, liked a lot.
Looks like a sci-fi F12 Berlinetta.
What does rendering do in blender does it make it look more realistic or just give you a picture or video of your thing you made??
So cool!!! Absolutely love it, man!❤❤❤❤😍😍😍👍👍👍😍😍😍😍❤❤❤❤❤❤
Nice....!
I need blue print of this car
I try to modeling like you...
Power of Berk🤘😁
Sir I am Rishi I wanted to ask what does the side screen represent in the car
Hi Rishi, it can be used for different purposes in the game and I just like the feeling it adds :)
@@BerkKaplanDesigner 👍
Sir pls Tell me How can we Do this Plssssssssssssss
how did u made it pls make a video plssss
Blender
6gb gpu and 6core 12 thread cpu is good for blender
Hey berk do u mind if I ask but what software / device do u use. Ps huge fan
Thanks a lot! You can learn the softwares I use here: www.berkkaplan.com I have my courses to teach you there. Short answer would be: Blender3D for 3D, Photoshop for digital sketching. For device I use an MSI Creator 15 laptop with RTX3060 gpu + Huion Tablet that you can find here: store.huion.com/products/kamvas-13?vid=1055?af_code=BKRIJM cheers!
Topology looks discontinuous and abrupt. Did you subdivide enough times? It could definitely look smoother.
Which part exactly? It is kind of a low poly..
@@BerkKaplanDesigner yep I could tell it was low poly. I am saying the topology thing from the bonnet part of the car in rendered view. The reflections don't transition smoothly to the lower part of the bonnet, as if something is breaking the smoothness, like using shade flat or subdivision at only 1 level.
If you think the cause is something else, tell me too! I am about to render a car I modelled, so that could be a help.
@@swapnil3990 hmm, I can't see it that way. Maybe the reflections are a bit confusing on the shiny material in the mid section of the bonnet. Or I don't see it because I spent too much time on it and got kinda blind about it haha
@@swapnil3990 How the reflections start from the center and spread out during the down panning frontal shot? Could you post the timestamps? EDIT: If so it's from my observation it's just the skybox but I could be wrong.
@@williamhutchins479 well I have no idea how to see time on shorts 😭
But I am referring to the point when the front view of car gets rendered, and the dark reflections start appearing on the hood right in front of the window and then spread out as the camera goes downwards. The reflections look broken. To my eyes it feels like the mesh is the cause.
1:54:50
its eevee ?
Create a better car paint shader with orange peel along with some surface imperfections
It looks better without the colors
boring
?
I have never seen a good car design done in blender. It is a terrible program for design.
totally disagree, you can see here some amazing car designs (it is heavily used in car design studios by the way) : ruclips.net/video/nrIHsqWZQcU/видео.html