1:38 Oh god, imagine being a D-Class and finally reaching the escape zone only for 6 MTF to spawn right in front of you and gun you down before you can even react.
For the instability system it would be cool if scps change appearance based on the instability level. Like scps having more blood on them or 173 changing appearance to show how unstable it is
A way to do this would be that the SCPs look more monstrous: 096 gets absolutely ripped, 939's movement looks more aggressive, 173 looks spikier and more Lovecraftian, 079's voice is clearer when talking through speakers, 049 gains a faint shadowy aura around it, 049-2 are bloodier and their clothes are more ragged, and 3114's jaw becomes more defined (make his voice deeper as an added bonus).
i genuinely want the Micro H.I.D. to look unfinished and clunky. It's a mobile carriable version of the H.I.D. turret they blasted Larry with in CB, after all
@@ohlakwa I think the problem is that surface zone needs a rework, its the oldest zone (probably besides entrance) and i think it could use some more cover.
I’m happy northwood is updating the game but they’ve been reworking everything for the millionth time maybe some like actual new content like a new scp or a new faction that can spawn would be nice
It’d be cool if they added the GOC as a one time spec ops force spawn in of 5-6 people whose whole goal was to activate the nuke to blow up the whole facility.
I love how Northwood overcomplicates the most simple mechanics with most amount math possible and doing god unrelevant micro adjustments to weapons just for me to get shit on by scp-173 teleporting through 1mm door gap in first 8 seconds of the round (he clearly needs a buff)
@Kkbleeblob I agree. Surface needs changes, it has teribble desing from the begining. But tell me, why wouldn't they fix that way before? Why would they ever waste time to completely rework all weapons, which were perfectly fine? Why would they rework every single SCP in the game multiple times, instead adding new SCPs to the game? And now they're changing models and animations of every human?? All these changes look cool and stuff but are absolutely unnecesary. SL suffers from lack of new content. No new SCPs, no new roles, no new rooms/points of interest. It's rework after rework after rework...
I'm v excited to see how players adjust to the new changes, I might actually start playing often again when it drops lol I love the look of the new micro and heavy zone too, I think the industrial look to both + the prototype-y look to the micro feels more creepy than what we currently have
that instability feature sounds like hell. lets give the already broken lineup of scps major buffs for playing the game correctly and punish a faction for getting camped by scps and all dying! and they wonder why og players are starting to drop the game how about they make the human classes be able to survive for longer than 5 minutes without luck?
yo i think the point of the game is that a class with 20 people per round should probably have only 2-3 survive so yes you have to get lucky or get skilled
@somerandomgamingandstuff 1. any addition to hume shield isnt a small buff. Remember scopophobia. 2. Again, remember scopophobia. Shy guy was considered broken because of his hume shield, which built up the common argument to defend this was to shoot at him ex:"get good" why people are defending this type of shit now is beyond me. Maybe for a one off scp 10% hume shield gain or healed hp wouldnt be a problem. i personally found nothing wrong with scopophobias shy guy. But when it comes to every scp your just asking for unfun gameplay people already bitched about this on a minor scale so i can only imagine how bad it would be to play with all of these crutches added into the mix
@heeyy3 its already like that, so please justify the instability feature or the new punishing wave systems when scps already clean up the first 2 waves with little to no issue.
I can't wait to see scp's camping heavy and light because the stability point system incentivize them to do so. yaaaay, now we get elevator camping too! x3
wait so if for example a full respawn gets wiped without accomplishing anything like this often happen, does that mean that there is no way to earn a respawn since you cannot get points anymore if everybody is dead ?
I still don’t understand why northwood thinks over-complicating mechanics and infinitely reworking mechanics instead of just adding ACTUAL NEW CONTENT is some sort of praise. The new ticket system is bound to be broken in some way, the MTF mini wave spawning right at the ONLY exit is beyond stupid (before you say “that’s why they’re reworking surface!” They haven’t somehow done that yet and it wasn’t a problem the majority of the time ANYWAYS), and having all these craaaazzy mechanics where putting a bucket below your desk as you sweat till the cows come home is priority when it never was a problem in the first place. Northwood: You don’t need to mess with the respawn system every 2 years. Actually change things in the game that NEED to be changed (surface, 049’s model, entrance zone potentially, etc) and then start making new content. If you keep adding more glue to a stick house, eventually it’ll stop serving purpose and just makes it uglier than it was.
I think they are seriously going all over the place with these respawn changes. They've been tweaked, edited, remade multiple times. The whole "points" and "objective-based" system is extremely dumb. The name of the game is chaos and unpredictability, why do we have means to severely impact the way the game flows like this? The reason the original system sucked was because C.I. shared a win condition with the SCPs, and C.I. spawning first cut the game short and made it very boring. With that out of the way, what's the deal with just leaving it to fate? They're just giving more reason for people to sweat their balls off for every little point/advantage they can. It's an effort to make the game more serious/competitive, not more fun and varied. Instability is another buff to the SCPs that gives veteran players, who can already abuse the living hell out of broken mechanics like Hume Shield, even more edge to make losing a near impossibility. I genuinely don't understand their thought process. Everything screams "snowballing".
This instability system seems really silly. Why do you need to reward the SCPs for playing the game correctly? They can already win games consistently, even with the respawn rework.
This looks like a cool update but IDK about the points system. It seems a bit stacked against the human classes' favor by making them have to complete objectives to get a spawn wave (which is typically the only reliable way to actually fight the SCPS.) 30 points is a bit steep too for a first wave, even if every scientist escapes that doesn't guarantee a spawn wave. Seems a bit flawed.
NW overcomplicated it to the moon like they always do. It’s really just escape as class D and Scientist while picking up SCP items. And SCPs when you can so your team gets a spawn wave.
2 minutes in the respawn rework is already confusing the fuck out of me, i dont understand why there needs to be so many x factors and doodads with the damn respawns just make em random 50/50 man 😭
It’s not complicated but seems that way (kinda like taxes) you just need to escape, grab SCP items like you’d normally do and shoot the SCPs. That’s the vast majority, NW just can’t make a functioning game without a 50 page manual explaining it.
Being honest, every update just makes me dislike this game more and more. I appreciate that NW is trying to give it's players new content, some of it really is good. But the overall game is just not as enjoyable. I haven't really played SCP:SL that long, I started when Scopophobia was released. But damn, Scopophobia was so fun. And it slowly just got less and less enjoyable with each update (as I said earlier.) Anyways, thank you for the updates NW! However, I don't see myself playing this game much longer.
Agreed. This is an advanced military group, a higher render (with more armour) of the previous version would have been perfect. Not a random superhero show side villain, tentacle eye. Same with the CI, in the opposite direction. They're ragtag, not poor. A few extra gun versions (some stolen from ntf) and a few extra skins to show they're not uniform would have been perfect. This is the first time in my entire life I've wished CB would update, because that multiplayer mod is looking APPETISING I am not about to lose another fandom in my collection. The isle, hoi4, one not worth remembering, HOW MANY SACRIFICES MUST THERE BE BEFORE ONE UNDERSTANDS THAT BIG CHANGES ARE SCHEWPIT
I don't think they're THAT futuristic. They're definitely more of a 2050's-ish 2060's type gear design. It's not half bad either. The MTF are modern, yes, but they have a wide variety of resources- meaning their designs are essentially whatever you can think within reason. This is the same universe where GOC Whitesuits exist, aka POWER ARMOR. This is fine.
Oh great another spawn wave rework. And why are we giving SCP’s more Hume? It’s already bullshit like I don’t want to shoot them if I’m not gonna damage them. The only good thing about this update is the mini waves.
SCPs are piss weak the instant you get a team that actually stands their ground rather than run and close the elevator on everyone because they saw 096.
The proposed respawn system punishes good players. It also makes a spawn wave of worser players. If you survive longer you should be awarded and get a spot in the spawn wave
ah yes the scps already have humeshield and op bs abilities that make them a team effort to take down, how abaut we buff them even more for basicly doing their job!!!!!!!!!!!!!!!!!!!
@@Biothermiacevery buff and rework for an scp (such as hume shield) is a crutch for bad scp players and they just make good scps even better. the stuff in this update just buffs scps for shit they already do because they're already broken hell a coordinated team can win in under 5 minutes anyways moving 173 to heavy didnt help. clearly theres something broken with the scps allowing play like an asshole all game and barely take any damage but i cant put my finger on it.
@@LennyTND scps can win in under 5 mins because there's barely any threats in those 5 mins and because they can slaughter most of the game before they get out of light, but even a coordinated scp team struggles against a coordinated mtf squad or a few players with good items, and considering most games from my experience last until 2-3 mtf waves have passed HS is the only thing keeping SCPs from getting absolutely annihilated by the second spawn wave without contest
@@BiothermiacThe SCPs by design are supposed to face resistance and struggle in the late game. That’s the whole point about a specialized task force. The SCPs are supposed to be the underdogs, that’s what they were before Northwood buffed them to high heaven. A group of 10-20 heavily equipped soldiers should win against the school nut violation and medieval plague doctor. The difference being that Northwood is trying to balance the win loss ratio between the two when by the very nature of the game it isn’t supposed to equalize. Hume shield already works as that crutch for bad players, “insanity” and the respawn rework just further incentivizes camping and dragging out matches as you won’t have to worry about new spawn waves occurring when one of the main waves to do so is an SCP taking damage and are rewarded by camping with MORE hume shield.
Finally they added this fucking instability, you know how frustrating it is when you play as SCP and can’t find the last target, and spawn waves keep appearing and appearing, and you can’t influence it in any way
Lets introduce snowballing mechanics, that has never ruined games. FFS, with this proposal the round's outcome is determined by pure luck in first two minutes. Also screenshots of HCZ remind of fecal company. Cheap factory house look... even more disgusting when contrasted with LCZ.
The new models look horrible. The foundation looks like a budget half life combine foot soldier , the scientist is just EWWW....and chaos....ACH instead of a fast mt? Pretty bad trench coat like outfit with a pretty ugly harness compared to the woodland digital camo outfit.
1:38 Oh god, imagine being a D-Class and finally reaching the escape zone only for 6 MTF to spawn right in front of you and gun you down before you can even react.
that actually happens in SCP CB
Scp cb turn off the nuke gate b ending lmfao
The myhm experience on dr brights
@@TotallyNOTcopper True. It's lore accurate.
They should've spawn in front of the gate left side of the heli landing spot
new micro looks like a small generator
Jesse, we have to repair 5 Micro-HIDs to escape this Secret Laboratory, lest we be Dead By Daylight
dead by daylight and scp:sl cross over real?
@@IceyManDude At least the killers don't have any slowdown perks.
looks more realistic tbh
Nah, micro looks like a potato cannon
For the instability system it would be cool if scps change appearance based on the instability level. Like scps having more blood on them or 173 changing appearance to show how unstable it is
i am unstable
That would be pretty cool visually and gameplay wise!
@@iamangery2475 also based
A way to do this would be that the SCPs look more monstrous: 096 gets absolutely ripped, 939's movement looks more aggressive, 173 looks spikier and more Lovecraftian, 079's voice is clearer when talking through speakers, 049 gains a faint shadowy aura around it, 049-2 are bloodier and their clothes are more ragged, and 3114's jaw becomes more defined (make his voice deeper as an added bonus).
@@TastelessCub797 096 getting jacked and 3114 having a jawline is the silliness secret lab needed for a long time. Agreed
i genuinely want the Micro H.I.D. to look unfinished and clunky.
It's a mobile carriable version of the H.I.D. turret they blasted Larry with in CB, after all
No, its not. Hid turret was in cb, but in sl there was no such thing and in 14.0 micro hid will be called just micro
@@Znatok1699still called micro HID in 14.0
Yeah, like in halo when a sparten rips the top of a turret off and uses it like an LMG
where was the H.I.D. in cb? i never seen it
@@roninparker gate a ending with 106
God PLEASE anywhere but the escape tunnel, getting out as class D is already hard enough.
thats true
True that could cause some tomfoolery if they arent careful
if they put it anywhere else d class would die, at least you have time to run away once you here cassie say a mini wave spawned
@@ohlakwa I think the problem is that surface zone needs a rework, its the oldest zone (probably besides entrance) and i think it could use some more cover.
@@mercury5003 exactly dude this would fix it surface has been dying for a rework
That respawn que feature is what i have been praying for 🙏🙏
ALWAYS EXCITED TO SEE A H
'I have no mouth, and i must scream' REFERENCE
Man i might start playing SL again.
Howdy cousin
@@DootMCNoot Howdy
I’m happy northwood is updating the game but they’ve been reworking everything for the millionth time maybe some like actual new content like a new scp or a new faction that can spawn would be nice
It’d be cool if they added the GOC as a one time spec ops force spawn in of 5-6 people whose whole goal was to activate the nuke to blow up the whole facility.
I love how Northwood overcomplicates the most simple mechanics with most amount math possible and doing god unrelevant micro adjustments to weapons just for me to get shit on by scp-173 teleporting through 1mm door gap in first 8 seconds of the round (he clearly needs a buff)
Just, dont close doors on him, bruh, easy, he cant teleport through gaps if there are no gaps
@@kekskruemel05 theres already a gap on the wall made into a door
@@JustGetOutt just manipulate spacetime in such a way that there was never a door there in the first place
respawn overhaul is completely needed and micro needs a rework why are you people mad that they’re making cool features
@Kkbleeblob I agree. Surface needs changes, it has teribble desing from the begining. But tell me, why wouldn't they fix that way before? Why would they ever waste time to completely rework all weapons, which were perfectly fine? Why would they rework every single SCP in the game multiple times, instead adding new SCPs to the game? And now they're changing models and animations of every human?? All these changes look cool and stuff but are absolutely unnecesary. SL suffers from lack of new content. No new SCPs, no new roles, no new rooms/points of interest. It's rework after rework after rework...
I'm v excited to see how players adjust to the new changes, I might actually start playing often again when it drops lol
I love the look of the new micro and heavy zone too, I think the industrial look to both + the prototype-y look to the micro feels more creepy than what we currently have
that instability feature sounds like hell. lets give the already broken lineup of scps major buffs for playing the game correctly and punish a faction for getting camped by scps and all dying! and they wonder why og players are starting to drop the game how about they make the human classes be able to survive for longer than 5 minutes without luck?
yo i think the point of the game is that a class with 20 people per round should probably have only 2-3 survive so yes you have to get lucky or get skilled
#1 they are really small buffs #2 you could just get good and lower their instability
@somerandomgamingandstuff 1. any addition to hume shield isnt a small buff. Remember scopophobia. 2. Again, remember scopophobia. Shy guy was considered broken because of his hume shield, which built up the common argument to defend this was to shoot at him ex:"get good" why people are defending this type of shit now is beyond me. Maybe for a one off scp 10% hume shield gain or healed hp wouldnt be a problem. i personally found nothing wrong with scopophobias shy guy. But when it comes to every scp your just asking for unfun gameplay people already bitched about this on a minor scale so i can only imagine how bad it would be to play with all of these crutches added into the mix
@heeyy3 its already like that, so please justify the instability feature or the new punishing wave systems when scps already clean up the first 2 waves with little to no issue.
That's fair
I can't wait to see scp's camping heavy and light because the stability point system incentivize them to do so. yaaaay, now we get elevator camping too! x3
wait so if for example a full respawn gets wiped without accomplishing anything like this often happen, does that mean that there is no way to earn a respawn since you cannot get points anymore if everybody is dead ?
the amount of times as a mtf we were grenade trapped at the very start is too numerous to count.
Yeah. Way too many things in this game depend on pure luck, and now this luck in the first couple minutes of a round predetermines its outcome.
4:21 now that 14.0 is fully released.. I don’t think they implemented instability to scps I believe this will be piece scrapped Content now.
What if northwood added actual new content instead of reworking everything that would be pretty cool i think
what new content, 100500 SCPs?
dont get your hopes up buddy... they too busy reworking stuff that already works xD
They're doing lots of codebase rewriting which is good
Maybe the performance will finally be good enough to play at 60 fps without a supercomputer!!!
I want optimization at the very least, but they aren't even doing that either.
@@Poloniumuwu pls explain why everyone keeps shitting on the optimization, I have a mid computer but still run smooth 60fps
I still don’t understand why northwood thinks over-complicating mechanics and infinitely reworking mechanics instead of just adding ACTUAL NEW CONTENT is some sort of praise. The new ticket system is bound to be broken in some way, the MTF mini wave spawning right at the ONLY exit is beyond stupid (before you say “that’s why they’re reworking surface!” They haven’t somehow done that yet and it wasn’t a problem the majority of the time ANYWAYS), and having all these craaaazzy mechanics where putting a bucket below your desk as you sweat till the cows come home is priority when it never was a problem in the first place.
Northwood: You don’t need to mess with the respawn system every 2 years. Actually change things in the game that NEED to be changed (surface, 049’s model, entrance zone potentially, etc) and then start making new content. If you keep adding more glue to a stick house, eventually it’ll stop serving purpose and just makes it uglier than it was.
respawn system needs to be changed but ok
What's wrong with 049s model? The zombies need urgent care but the Doctor's fine.
@Tiosedan
It's from an era where SL was basically a containment breach asset filp. and hasn't been changed in ages 😭
@@xXKris_DreemurrXx fair enought, he does look kinda stiff to be honest . . .
what if we got new content instead of reworking spawn waves for the 20th time? wouldn't that be great?
New micro looks like they pulled it out of far cry 6
what did they do to the scientists 😭
Working in Site-02 does things to you man
the scientist looks like alfred penny worth from batman
bro is balding
@@Crow_The_Goober you did not just do that to pennyworth 😭
Omg cant wait
I think they are seriously going all over the place with these respawn changes. They've been tweaked, edited, remade multiple times. The whole "points" and "objective-based" system is extremely dumb. The name of the game is chaos and unpredictability, why do we have means to severely impact the way the game flows like this? The reason the original system sucked was because C.I. shared a win condition with the SCPs, and C.I. spawning first cut the game short and made it very boring. With that out of the way, what's the deal with just leaving it to fate?
They're just giving more reason for people to sweat their balls off for every little point/advantage they can. It's an effort to make the game more serious/competitive, not more fun and varied. Instability is another buff to the SCPs that gives veteran players, who can already abuse the living hell out of broken mechanics like Hume Shield, even more edge to make losing a near impossibility.
I genuinely don't understand their thought process. Everything screams "snowballing".
I can smell my laptop frying up
This instability system seems really silly. Why do you need to reward the SCPs for playing the game correctly? They can already win games consistently, even with the respawn rework.
The micro looks like a flamethrower now
1:47 oh no the man the myth the legend
3:19 the only thing I heard was the f word
Basically CASSIE is not very happy with Sonic the Hedgehog
The “announcement” said (in Eggman’s voice): “I have come to make an announcement. Sonic is a b*tch *ss motherf*cker. He pissed on my f*cking wife.”
“I’m here to make an announcement, Shadow the hedgehog is a bitch ass motherfucker, he pissed on my fucking wife”
This Update or these Updates when they come out will be so cool
This looks like a cool update but IDK about the points system. It seems a bit stacked against the human classes' favor by making them have to complete objectives to get a spawn wave (which is typically the only reliable way to actually fight the SCPS.) 30 points is a bit steep too for a first wave, even if every scientist escapes that doesn't guarantee a spawn wave. Seems a bit flawed.
Ngl IceyGuy explained it really well, but I almost got a damn aneurysm trying to understand the new spawn wave mechanic.
Take a shot every time they rework the micro
Why did I not know about instability, I need to do some more reading of future changes lol
@@StarStalker28 Lol it’s a pretty old post tbf so it’s understandable. Glad you were still able to learn something new!
The respawns got me hella confused. I hope I'm not the only one 💀
NW overcomplicated it to the moon like they always do. It’s really just escape as class D and Scientist while picking up SCP items. And SCPs when you can so your team gets a spawn wave.
Bro forgot the Lazer Rifle leaks in the discord hubert dropped
2 minutes in the respawn rework is already confusing the fuck out of me, i dont understand why there needs to be so many x factors and doodads with the damn respawns just make em random 50/50 man 😭
It’s not complicated but seems that way (kinda like taxes) you just need to escape, grab SCP items like you’d normally do and shoot the SCPs. That’s the vast majority, NW just can’t make a functioning game without a 50 page manual explaining it.
New d boy face looks light starlight 💀💀💀
6:47 this works for me ngl
Being honest, every update just makes me dislike this game more and more. I appreciate that NW is trying to give it's players new content, some of it really is good. But the overall game is just not as enjoyable. I haven't really played SCP:SL that long, I started when Scopophobia was released. But damn, Scopophobia was so fun. And it slowly just got less and less enjoyable with each update (as I said earlier.)
Anyways, thank you for the updates NW! However, I don't see myself playing this game much longer.
4:34 Aint no way we Buffing elevator camping as SCP ):
But elevator camping is for NERDS ha gottem
missed opportunity to make a sound of you falling on the floor while you pass out at the end
What if instead of IceyGuy it was IceyFreak... Hmmm....
How about freakyguy
@@Pranav-uj6ds true true
🤔
3:21 CHAT IS THAT REAL?
Sonic is an SCP (real)
When are they gonna add headcrabs with those combine ass models
new micro looks like a minigun
Correct me if im wrong but weren't the mugs used for the broken hot coco during Christmas
shit were they gonna add the piss mug scp for christmas?
I think it would be cool if the instability system could cause random zone blackouts, would add a lot more chaos.
1:47 I see that name
It’s an old video cuz the PEARS with a majority of these changes was a while ago, best to just ignore that lol
@@IceyManDudebad memories with that guy in my experience
Honestly those MTF's seem a bit too futuristic compared to the other models, but it might be just me. Anyways amazing work man keep it up!
Agreed. This is an advanced military group, a higher render (with more armour) of the previous version would have been perfect. Not a random superhero show side villain, tentacle eye. Same with the CI, in the opposite direction. They're ragtag, not poor. A few extra gun versions (some stolen from ntf) and a few extra skins to show they're not uniform would have been perfect. This is the first time in my entire life I've wished CB would update, because that multiplayer mod is looking APPETISING
I am not about to lose another fandom in my collection. The isle, hoi4, one not worth remembering, HOW MANY SACRIFICES MUST THERE BE BEFORE ONE UNDERSTANDS THAT BIG CHANGES ARE SCHEWPIT
having no helmet really makes them ugly, what military task force looks like that bruh
I say let them cook, people tend to shit on the smallest changes even if they are objectively better. Who knows, it may grow on you
I don't think they're THAT futuristic. They're definitely more of a 2050's-ish 2060's type gear design. It's not half bad either.
The MTF are modern, yes, but they have a wide variety of resources- meaning their designs are essentially whatever you can think within reason. This is the same universe where GOC Whitesuits exist, aka POWER ARMOR. This is fine.
they look like they gonna knock over a can and say pick up that can"
079 and peanut will make massacres left and right lmao
3:50 tbh looks like a mobile game
Hell yeah, now hold Hubert hostage and make him reveal when 14.0 comes out
Is it true that russian roulette will be possible to play with the new revolver?
Oh great another spawn wave rework. And why are we giving SCP’s more Hume? It’s already bullshit like I don’t want to shoot them if I’m not gonna damage them. The only good thing about this update is the mini waves.
You think this Update will come out this year?
2026
Honestly no clue, let’s hope!
Dumb respawn wave change. Horrible. It will make escaping as a D class hell because they spawn exactly where we need to go.
So even more features they won’t even be adding until like a year from now?
1:45 bako spotted
@@ThattOneGuy It’s an old video cuz the PEARS with a majority of these changes was a while ago, best to just ignore that lol
im eating small chips thank you
new balancing update woo
Nice how they show off every character model except guard lol
Respawn system rework for the 3rd time... nice 😂. Meanwhile we haven't had any new playable scps in 5 years in a game that's all about scps.
Comment for algorithm
Thanks gamer
This all seems good, except the Chaos change. I do prefer the "Win together and piss off the foundation" style of the game.
Are you playing on banana bungalow or skillz laboratory I recognize iron nappers name
Icey guy back with another great content with his attractive voice
The new human models should be optional imo (like half life 1 hd models)
1:43 whats bako doing there💀💀
It’s an old video cuz the PEARS with a majority of these changes was a while ago, best to just ignore that lol
So when are they going to add new scp and stop overhaul the game for the 5 time and make the game fun again?
Can we have like a skin we owned for scp monster's cuz i like the three headed peanut
mini spawn waves is a bad idea
Great scps are even more unkillable
They were always really easy to kill if your team isn’t utterly incompetent.
SCPs are piss weak the instant you get a team that actually stands their ground rather than run and close the elevator on everyone because they saw 096.
@@joao34386Problem is that when the SCPs are also competent they roll the MTF wave anyway.
can i just spam the genorators?
The proposed respawn system punishes good players. It also makes a spawn wave of worser players. If you survive longer you should be awarded and get a spot in the spawn wave
But it also makes the game fucking unfun if you cant play because you’re new
Or you know, a 'good' player dies early in the match nc SL is an unpredictable game where most of it comes down to if you get lucky or not
👶this u?
@@eric-gardon good one
I don’t really see how it does, it lets people who died early respawn, and rewards good play with more spawnwaves for your team.
hey I ain't see any of that
Another spawn rework? This ticket system is so predicteble and uncontrollable
Scophophobia one was the best
2:43 How the fuck did you know?
It looks like my fps is gone ggs
Are those genuinely the new models? They look like a downgrade except for guard and chaos.
ah yes the scps already have humeshield and op bs abilities that make them a team effort to take down, how abaut we buff them even more for basicly doing their job!!!!!!!!!!!!!!!!!!!
Hi
so basically the instability system is just:
*If the SCPs are already winning they win harder*
...neat...
it's stuff that generally helps them end the game, which they obviously struggle with as the smallest team in the game
It keeps the game from going on forever if the scp’s are only missing like 3 guys
@@Biothermiacevery buff and rework for an scp (such as hume shield) is a crutch for bad scp players and they just make good scps even better. the stuff in this update just buffs scps for shit they already do because they're already broken hell a coordinated team can win in under 5 minutes anyways moving 173 to heavy didnt help. clearly theres something broken with the scps allowing play like an asshole all game and barely take any damage but i cant put my finger on it.
@@LennyTND scps can win in under 5 mins because there's barely any threats in those 5 mins and because they can slaughter most of the game before they get out of light, but even a coordinated scp team struggles against a coordinated mtf squad or a few players with good items, and considering most games from my experience last until 2-3 mtf waves have passed HS is the only thing keeping SCPs from getting absolutely annihilated by the second spawn wave without contest
@@BiothermiacThe SCPs by design are supposed to face resistance and struggle in the late game. That’s the whole point about a specialized task force. The SCPs are supposed to be the underdogs, that’s what they were before Northwood buffed them to high heaven. A group of 10-20 heavily equipped soldiers should win against the school nut violation and medieval plague doctor. The difference being that Northwood is trying to balance the win loss ratio between the two when by the very nature of the game it isn’t supposed to equalize.
Hume shield already works as that crutch for bad players, “insanity” and the respawn rework just further incentivizes camping and dragging out matches as you won’t have to worry about new spawn waves occurring when one of the main waves to do so is an SCP taking damage and are rewarded by camping with MORE hume shield.
Ima be real, I prefer current micro
this is hella confusing
Plz keep old micro
Another crap and useless rework, great work Northwood 👍
They made scientist hotter
🤨
They fucked 079 time after time
Instability is a horrible idea ugh
this update is gonna be fire asf
No way I'm in the video LOL
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У меня на канале новый бесплатный чит по scp sl 11
RAHHHHHHHH
It just keeps going downhill
The Micro was perfect! Why did they have to murder my boy?
Finally they added this fucking instability, you know how frustrating it is when you play as SCP and can’t find the last target, and spawn waves keep appearing and appearing, and you can’t influence it in any way
Lets introduce snowballing mechanics, that has never ruined games. FFS, with this proposal the round's outcome is determined by pure luck in first two minutes.
Also screenshots of HCZ remind of fecal company. Cheap factory house look... even more disgusting when contrasted with LCZ.
The new models look horrible. The foundation looks like a budget half life combine foot soldier , the scientist is just EWWW....and chaos....ACH instead of a fast mt? Pretty bad trench coat like outfit with a pretty ugly harness compared to the woodland digital camo outfit.
6:55 thanks man, i'm afraid of needles
No problem! Thought I'd give a little warning since I know it's a common one
wo