Honestly if the Banban team just played into the community memes and turned the game into a genuine parody of current indie horror I think people would be more on board with them. Instead they're making a mockery of themselves by being completely serious about the game
@@flandrescarlet506 If they just did the Pizza Tower Don't Make a Sound level in their approach and make it a silly parody of mascot horror that still somehow is unnerving at the same time, people would actually pay at least $10.
If done correctly that isn't actually that bad, especially if the first chapter/sequel is free. Reason I state this is the first chapter can be a demo, and if the later chapters come out totaling what a normal game would pay for (so let's say each chapter was 5 bucks and there are 6 parts, then coming out to 30 really isn't that bad if the game as a whole is worth that) then it could be a way to divide up the cost. Make it so it's not one giant purchase of 30 dollars but rather a series of small 5 dollars. How it's done however is just a straight cash grab most of the time, especially with something like garten of banban.
@potatoboi420 Yes like those for example and I would something like BattleField from 2010 to 2018 but they’re different gameplay be the same but if it’s Cops and robbers and WW1 and humor in Bad Company yeah.
I remember something like this happening with another game called “Before Your Eyes.” The game was $10 and took maybe 1 hour to complete. The difference between BanBan 2 and BYE is that BYE is a tearjerking beautifully written experience and the devs seemed to really care about telling a deeply emotional story about how life goes by quickly. BanBan is most definitely a cheap cash grab and a way to get into a popular (but overused) genre. BYE didn’t launch with a merch page nor any intention for a sequel, BanBan did.
@@enashimo no, Poppy playtime definitly had a merch page linked in their starting menu and even sold overpriced stuff on it and even sold NFT's. I'm not to sure if they literally launched with the merch store linked in the starting menu, or if it only goit added after some update, but it was there before chapter 2 came out.
Its really rare to someone like Spiff being genuinely mad, when seeing the nicest guy being pissed off on someone is when something is really wrong there
@@TurnipTheBee As a Canadian, nothing pisses me off more than people who stereotype us. Most of us don't even like maple syrup, it's messy, sticky, etc...
@@JustAnAverageGuy5731you're joking right? I'm canadian and all my friends, family, and everyone else i know who lives in this country loves maple syrup.
The funny thing is, criticism is a common thing for video games. How did everyone think Scott Cawthon make fnaf and it became one of the most popular horror games? Because of criticism. He took the criticism people said about Chipper and Sons lumber co. and made fnaf. The difference with that and the euphoric brothers is they acted like 3 year olds when garten of banban got criticism and acted like people threw them under the bus.
Scott is the textbook example of how you bounce back from criticism. Take what people said and either improve what you had, or in his case, make what they said work for YOU.
Never forget how Scott refunded an ENTIRE GAME to EVERYONE WHO BOUGHT IT just because he wasn't happy with how people reacted to it and thought they deserved better
It's kind of a shame, the thing that got me interested in the first one was how they coded the birb, and how it wasn't just a "charge at you and murder you" kinda thing, but a "curious predator sizing up its prey before pouncing" thing, which was super cool to watch. Shame they goofed it.
The worst part about this is that I also liked that part- it was a breath of fresh air for chasing mechanics or whatever the word is. And _then_ I heard that it wasn’t even intentional. ☹️
100% agreed. the first game had some actually funny points and because it was free it was fine. but making you pay for a game that genuinely sucks and then crying about it because people wanted their own money back is just, as they say, "Scummy." the game is no longer funny to play and is now just a scam for little kids who are looking for a "scary" game to play that they can easily finish. which wouldn't be as bad if it wasn't made with so little effort. I remember being surprised in the first game that they actually took the time to make two models for characters since everything else is bought pre-made assets. it's just a cash grab, and those are never fun. (also the new pfp is sick!)
@@tylern6420 probably because they just don't know how/don't want to spend the time. It's obvious that this whole thing is just a cashgrab. first making a free meme game, then make a 6$ game and capitalize on all the stupid kids who just want to play the funny meme game all their favorite youtubers have played.
The game wasn't even easy to finish. I watched several people struggle with the badly explained puzzles and poorly made mechanics of the game. And they STILL beat it in under 2 hours.
As a game dev, huge respect to the devs of Garten of Banban for finishing a game and publishing it as indie devs, but jesus christ it did not deserve to go this big.
I give them that as well but the way they handled things, and themselves, and the game as a whole, especially on social media, was not the greatest and it dug their grave even deeper. that kind of behavior is what made people dislike them and the game even more
The lack of optimisation alone is disappointing, let alone the actual content of the game. The models have so many excessive polygons and the texture mapping is so unorganised and a pain to look at, even as someone who's not super in the know about game development.
Bruh that's not impressive. The amount of work is staggeringly little when you account for stock assets and how the engine already has everything done.
I think that the Euphoric Brothers actually tried to make their game last two hours to avoid this very thing. There's lots of long, empty hallways, tedious minigames, and parkour (which is really terrible to play because of the movement). Other people have also pointed this out and I think it's the unfortunate truth. I agree in your statement that they should work on chapter three more, and maybe (actually) put passion into it, unlike Chapter Two (I mean listen to BanBan, who is voiced by one of the brothers). Also, I hope they learn how to model correctly and actually model instead of using free/paid models (also monster models are horribly unoptimized, BanBan's model has like 15x more polygons then the fucking Ink Demon form BATDR). Edit: Are you using ignore mouse while running for livesplit?
You just don't get it man, you NEED every detail for the PERFECT 👏BANBAN 👏 EXPERIENCE 👏 every detail of the flat, single-colour-textured models With veins sometimes
from what i saw on Twitter; the model of the remote that you have most of the game, has more polygons than the ENTIRETY of mario 64. unoptimized is an understatement...
He has live split on a different screen and has the global hotkeys setting active (which makes it to you can press a hotkey no matter what window's focused)
Ok but like that's literally nothing. The only purpose of a crappy protection like that is to make people like you think that steam at least has some protection for the devs, even though steam doesn't. Don't get me wrong, Garten of Banban is a crappy game, and the devs shouldn't be targeting people on twitter, but the devs are not wrong in thinking they should get paid for the people who beat it. You get what you paid for, I don't care if it's bad, you knew what you were buying, and you experienced the whole thing. You don't get to refund a real product if you already opened the box, and for good reason.
A lot of peoples probably bought the game not necessarily knowing how bad or short it would be, and they shouldn’t be penalized for finishing it if it was painfully short and bad. If you buy something in real life, and it’s actually something extremely crappy and fragile, you would want a refund, because that money you paid is gone.
@@RedNayl If I can beat a horrible game in under 2 hours, and didn’t enjoy any bit of it (not even a “so bad it’s good” kind of game) then I am entitled to a refund. This isn’t a physical product, it’s digital. If someone enjoyed their time, they won’t refund the game, thus supporting the devs; if they didn’t, they are fully entitled to refund the game, regardless of whether they beat it or not.
@@RedNayl At the same time, the game has next to nothing to justify the price of the game. I hate crapping on games, especially on indies, but the game reeks of a lack of quality. Unoptimized models, monotonous gameplay loops, empty hallways (which I believe are meant to drive on hours to prevent you from refunding), among other things shows the game isn't deserving of it's price, and that the devs don't have room to complain, especially seeing as how the game is heavily monetized anyway.
@@tezereth How did a lot of those people find the game? With how popular it got in discussions and little to no advertising it was almost entirely RUclipsrs in other words people who knew? If you buy the vase knowing it is fragile to break it... then you shouldn't get a refund it did what you wanted.
The sad thing is here that Banban 2 showed some, if minimal, potential. I laughed at parts of the game (experienced through Dawko's video so maybe some of it was him) and I especially found the school commentary with the different types of kids humorous. But the fast release of the game just shows what they want. They want to make a quick buck instead of a good game.
This is honestly what pisses me off most about the game. Not only was the 'different types of kids' thing funny, but the puzzle with the desks was actually a really good puzzle: it wasn't impossible to figure out, but it DID take a bit of thought, and I've even seen a few streamers have to get hints from Chat. Case-in-point: The worst thing about BBG isn't that it's a bad game, rather that it's a bad game that contains proof the developers COULD make a good game if they were willing to put more effort in.
They took the "make chapter 3 more than two hours" advice very literally by filling it with long sequences and unfair mechanics that are hard to do and take forever to redo if you mess up once
I hate it when people act petty and act like it’s OUR fault that we didn’t like their poorly made product that they chose to present to us, Take it from a victim of that situation long time ago
The Garten of Banban devs are actually planning to write a book around this whole scenario. They aim to make an autobiography on their recent life about trying to get any hook they possibly can to get people to pay attention to their products with the least effort put in for the maximum possible reward, complaining when people naturally call a bad product bad and give it the exact treatment it deserves for the amount of effort they put into it, then crying about it on twitter despite making obscene amounts of money from their terrible, terrible product. The title for this book of theirs is rumored to be a simple word: "WAAAAAAGH."
The way you said "good" after a pause, when talking about people not subscribing to you on twitch, was satisfying and put a wholesome smile on my face. Good for you man, glad that there are still adult people on the web (wouldn't call myself that, though).
As I said on Twitter, it honestly feels like they're trying to Guilt Trip people, and all it is doing is making them worse and worse in the public light. They may try to have themselves be viewed in positive light, but all they're doing is digging a hole for themselves that they will be the end of their reputation
The thing they said that ticked me off was that the harassment they received was a problem with the indie dev business as a whole. Don't get me wrong, harassment is bad, but they to blamed it on the entire business rather than their incompetence as game developers and their way of dealing with criticism, which made me sympathise way less with them.
What's even funnier is that adblock *isn't* an option necessarily in the terms of youtube while the refund is explicitly in the terms of steam. Technically speaking, Adblock is a sort of consequence of the size and anonymity of the internet allowing options youtube would have never allowed and then forcing them into a situation where if they try to prevent people from using it it would cause too much outrage. Meanwhile whether or not steam regrets it, they specifically chose to add the policy for automatic refunds. It's even less arguable.
I'm still glad that they haven't blocked me in Twitter yet! But if they do... I may start a revolution! Advice to the Euphoric Brothers: When developing a game, next time... make proper concept art, double-check on anything, get a decent team, learn how to make proper models, provide some originality, don't rush it, test at most times, and best of all, keep it faithful to your heart and soul for doing most of the work... many game developers have done this, and those brothers are not showing any of these factors. Oh, I have to say this, but my older cousin used to be one (He managed to pass his own game development work anyway; he still didn't bother continuing it as his life is more important).
They aren't doing it for money, apparently, they are doing this as a passion project. They are 2 brothers and like making fun little games for people to like. They aren't making proper games but making passion project's to try and get a start into proper game making. They still have a lot to learn yet, so they might improve later on.
BanBan has some potential too. The drone, if tweaked and had more elements added into its puzzles, could be pretty creative. Maybe even try linking them more to the story so they're not just pace breakers meant to fill the checkbox of "having gameplay"? (A similar problem Poppy's Playtime has that I'd also like to see improved upon.) The story has potential, but there are some clear weak elements- voice acting, writing sounding awkward, and an over reliance on cheap scares. Yet there are some good ideas, and a few good moments with unique execution. The natural movement of the bird in chapter 1 is interesting, and that massive bloodied-faced monster just looming in the backrooms looking abyss area has genuinely spooked everyone I've seen play the game, so clearly they're capable of doing more than writing "THE SPIDER IS REAL" on a random wall in MS Paint. Just some examples. Yet their response to backlash tells me they don't care what people think of these games. They think this is fine and that everyone who dislikes their games are wrong.
They’re probably going to want to make “chapter three” have a two hour grace period before you can start playing the game once you launch it. However, not only would that likely get them kicked off the Steam platform for trying to work around customer protection rules, I doubt they’re actually competent enough to program that…
Breaking news! They have quit Twitter due to "death threats", but development will continue as normal. They also had a breakdown, saying that they are just 2 students with no budget, following their dream. Guys, cool down for a second. That same excuse could be applied to FNAF or Bendy. Those first games in their respective franchises, also had no budget. Yet the effort and creativity is present everywhere! That is not an excuse. Furthermore they are hearting comments on their videos, that are telling them to ignore critisism. And the fact that they included a merch store from the get-go, as well as them using premade assets, should speak volumes. You guys have development experience, so use it!
@@Zero001LP Except from what I've heard from other comments talking about this situation, they haven't actually provided any proof that they actually happened on anything other than steam reviews (Which weren't even threats apparently) and SMS text conversations, which are apparently trivial to forge and fake, as another comment put it. If it wasn't already apparent, them leaving twitter in light of all the criticism as well as them trying to guilt-trip everyone by stating they're "following their dream" with a product that screams anything but, to someone who has been around manipulative people, is textbook manipulation, or more accurately for this scenario; gaslighting. Yes, death threats are a pretty big no-no, but from what I'm hearing from someone who's literally never heard of this situation coming up until now, they're literally just making shit up just to deflect and get people to turn on each-other, all for a game that actively pads the runtime to take more than 2 hours so you can't refund it.
@@WizardCraft-ox4pe Yes, that is in fact what they are doing most likely. Manipulation by crying wolf. Did they get agressive people crossing the line? Yes. But is it as much as they claim? I doubt it, it can't be more than literally anyone else experiences. I quickly completed the game and recorded it with OBS just to be petty because of this.
I guess the developers only took some of your advice at the end there. Chapter 3 IS longer, but only because it has egregious amounts of time-padding. It’s great how you’re forced to sit through slow animation, purposefully time wasting puzzles (not because they’re mentally challenging in any way, they’re simply janky af), and the same boring ass puzzle from the previous games. And yet you can still beat it quick enough to refund it. If they’re shitty money-grabbers to this degree I’ll doubt they’ll change anytime soon.
The fact they're complaining about the ability to refund it is hurting them, because its bringing awareness to the fact it is possible to do, so more people will do it.
@@reaperfan377 No it doesn't even have to look decent. Well uh atleast in my experiences seeing this people recreate rainbow friends from roblox and of cource poppy playtime characters in another roblox game obby creator. That thing get's massive likes.
@@reaperfan377yeah no. Garden of ban ban was SO close to being a forgotten wasteland of a game that deserved to decay in a brutally torturous manner, but the moment UhYeah started meming that bird he essentially gave the devs a scapegoat. Those child RUclips channels barely touched banban until it started growing after that.
It's a really mature and humble behaviour that Spiff understands and allows if people should use something like an AdBlock and even makes a recommendation, a good one at that.
How about instead of releasing multiple short chapters, you release a longer, single game? Then you don't run into the "issue" of people refunding it because they didnt play at least 2 hours.
It's even crazier that they took the concept as far as they could, releasing what amounts to a quarter of a chapter per update and labeling each as *their own games*
may be a weird idea, but maybe make a game that’s more than 2 hours long or at least has a large amount of replayability if you want people not to refund it
"Garten of BanBan" looks cringe. I mean look at the characters, they look simple in design and dumb. The colors are even too bright which makes the characters less scary. Even the drawings in the hallways looks like it's going to make my eyes burn.
Devs like this are the worst, i helped a team of 7 people remaster an indie game two years ago, and was grateful when anybody bought it, even to those that bought it to check out and chose to refund it.
Hearing Spiff speak seriously about something is so jarring since I come from his RUclips videos, but this is so welcome. You made such wonderful points in this. The death threats against the creators are obviously not okay, but the creators have been so opposed to criticism it’s insane.
@@soldier7394 He didn't, but he didn't have to. OP just wanted to point out that the Euphoric Bro getting death threats doesn't excuse their immature reaction towards criticism.
Solid video on how Garten of Banban 4 now introduces so damn long double backs so that you'll definitely take more than 2 hours to complete it lmao. Nice take spigg
Could've sworn the channel didn't have the "+extras" part before this video Im just gonna headcanon you changed the channel name just to rip into the Euphoric brothers and commend you for it Good work lol
This Banban rabbithole just gets deeper and deeper, doesn’t it? First they don’t like the “bird up” joke or people clowning on their obvious cash grab, then there’s more polygons on a single character than there is on 2B’s buns, now they’re just being spiteful children. Please don’t tell me they’re like thefking being fully grown adults acting like children But no seriously, what in God’s name needs that many polygons, the best ones are the simpler looking ones with like 20
Hey Astral, there's a recent drama about euphoric brothers and some Brazilian content creators, which envolves the same problem you had with them, and a lot more. Can you please make a video about it? We need it to reach to more people so we can expose what they are doing
Woah we got some serious hours from silly speed man In all seriousness this was a great video Spiff, It's so refreshing to finally hear someone go in depth with the fact that YOU ARE NOT OWED SHIT!
I love listening to your voice like this. Also I believe you can refund gifts on steam, it sends the gifter their money back (source: I have given many stupid games to my friends and they refuse to play them so they're refunded)
My god those guys are babies. Fnaf 1-SL as an example since the prices are similar are each 7-8 bucks but were all polished and playtested also being replayable. This looks like baby‘s first 3d video game with FNAF and Huggy wuggy as inspiration and put on steam. Oh wait…
Honestly you have an extremely based mindset, I'm too poor to pay for things like subscriptions, so I can't give my money to people I really wish I could financially support, but people like the Euphoric Brothers would bash people because they might not have enough to pay and play a game that genuinely sucks and doesn't actually have any replayability or long thought out gameplay
Ok let me get this straight You make a horrible cashgrab game People don’t like the fact that’s it’s a horrible cash grab game And you’re mad at them for that?
When you enter the game, there are already spoilers for the next chapter that hasn't even been released yet! Besides, you can already go to the game store without even having played, there are aliens, there is magic, there is chocho charles, Besides, it's unfair to be banned from the team without even an explanation and they still lie about you. You don't know how expensive we Brazilians are paying, THE GAME IS COSTING R$30,00 AND A FEW MORE NUMBERS, YOU DON'T UNDERSTAND HOW DIFFICULT OUR LIFE IS
part of the whole "Refund in 2 hours" thing is so you can refund games that are way too short. Most games that are worth atleast 5 dollars are usually at the very least 4 hours long, 1 hour and 20 minutes is around the time that garten of banban takes to beat. For 7 dollars you can get way longer games that are fully baked. For 10 dollars you can buy terraria, a game that can last hundreds of hours since every playtrough will be different in some way, and it also has mods. And btw, another problem with garten of banban is that it is incredibly overpriced in Argentina (900 pesos), with 900 pesos you can buy pizza tower 4 times (which can last you from 6-80 hours of gameplay)
It’s especially funny because the game is transparently padded in an obvious attempt to ensure that playthoughs take more than two hours and they failed at it.
I like that the video is just over 6 minutes. But also, I had no interest in Ban Ban because I felt like it was just jumping on the bandwagon of FNAF, Bendy, Baldi, etc, the first two of which I really enjoy as series, especially FNAF (and have since the first game came out.) But BB just looked low effort from the start, doing the schtick of "Ooh, children's something-or-other has a horror twist". It's been overdone. And now with some of the commentary I've seen given on the quality of the (currently) 2 games and the way the "creators" have responded, any interest I'd had initially (which was none) has turned into negative interest and even condemnation. Not all press is good press, and the creators of Ban Ban really ought to get a PR agent. Rattling the cage of one's crib because people criticized your officially released game, and utilized one of Steam's protections against potential scam and fraud...well, it's just too bad, isn't it. Anyway, looking forward to the RUIN DLC for Security Breach!
Look. I may not like Poppy Playtime, but that game at the very least has effort put into it (quite a bit of it, actually). I'm not going to pretend like I know anything about game development (all I ever made were 2-3 RPGMaker games and a clicker in Python), but Garten of BanBan seems to have very, very little effort put into it. I mean, two thirds of the assets aren't even made by the devs, and don't get me wrong, I don't think it's bad to use assets made by other people if you have rights to them (they were free or you paid for them) in a game you charge money for, but the amount of such assets compared to stuff actually made by the devs in Garten of BanBan is absurd. It really annoys me that people are still making content about this game (game series now, unfortunately...), even if just to criticise it, because that's still giving this game attention that it certainly doesn't deserve. This series should be totally abandoned to let it rot in the deepest depths of Steam.
its a game made by two people. do you think they both have the 3d modelling skills and time to make there own assets? do you think any solo indie devolopers do? no. so they use assets, its common practice and really isnt that big of a deal. "BUT THE POLOGYON COUNT" so? how does that effect the player in anyway? if it wasnt for twitter you wouldnt even know.
@@t1t1t62 The fact that it's just two people doesn't mean anything. I've recently been playing an excellent game called The Slormancer which is ALSO made by two people. I said nothing about the polygon count in my comment. Another thing, those games were released just two months apart from each other, that means that Garten of BanBan 2 had somewhere about 2 months of development time. That's not even nearly enough to make a good game. They could just give themselves more time to work on this game, and maybe then it wouldn't be so bad. Also, that would allow them to work more on models and optimising the game. They had virtually infinite time, it's not like anybody was waiting for this game. And, AGAIN, I never said using pre-made assets in your game is a bad thing, which I was almost sure I made obvious in my comment. I only said it's questionable to make a game with most of it being assets not even made by you. Because of that, the game just looks weird as it's simply a mix of styles of differend asset authors.
@@t1t1t62 First of all, there are many games made by 2 or less people that are better. Second of all, he didn't mention a single thing about polygons. Third of all, as Tomasz mentioned the development time was very short compared to many other indie games, which may point to the game being made in a rush so the hype doesn't die out.
@@tomaszwojciula whats ur steam username? i want to check if you actually played the game and arnt just jumping on a hate mob because everyone else is.
Banban is the fnaf of the new gen, but banban will never be like fnaf poppy is better, but because they don't make a new game every 2 months and put effort in poppy they think it's worse
Theres a game called donut county. Donut county is a short little puzzle game where you eat a town with holes. The game take roughlt an hour and a half to complete, 2 hours to 100% if youre quick. Its about 12$ i believe. I did not refund that game because its WORTH the time, and the people who made it put EFFORT into it.
>Make 5 minute long game in 3 days. >Release it. >See people refund the game because it's so short. >Add 100 long hallways and fetch quest so your next game is more than 2 hours long and people can't refund it. >Sigma Game Developer Grindset.
Seeing Astralspiff making a video so clearly frustrated by the situation is like being in a room while your friend’s incredibly patient parents get fed up and start yelling at them. Like I feel like I’ve done something wrong just watching this
They call people scummy when the entire chapter is made to waste as much of your time as possible - multiple boring fetch quests, one even having the thing you need to collect run away from you - long and empty halfways that add nothing to the game - the classroom section and final chase being trial and error - disgusting checkpoints that make you redo a lot of thing you already did - the "puzzles" just being long timewasters A foodtruck around the corner sells large fries with mayo for around 5.50$, and I know Im gonna get more value from that instead of burning money of Garten of Scamscam And as far as I know Spiff, as long as youre still within the normal refund rules (less than 2 hours playtime and less than 2 weeks since adding it to you account) you should be able to refund it
Hell yeah, preach Spiff, preach! This is what they need to hear honestly. If you ask me, they got lucky that Ban Ban even got popular. If not for the "big bad RUclipsrs", people probably wouldn't even be talking about their game. It has potential, but the overall vibe yells "this is my first big game". From the simple art style, existing Unity assets, voicing your own character (even if it doesn't fit), and models that area monstrosity of polygons. They could make Ban Ban good in the end, it just needs a lot more time and care in the oven. Even if they were not consider the "next big indie horror game"
It reminds me of the Stardew valley effect, a lot of people pirated the game then appreciated how much love and attention was in it that they bought the game as soon as they had money to do so.. it was pretty much the reverse of this.
Piracy is like getting a demo version. If you see the price as worthy enough, you simply pay for a safer way to play the game. If you don't, you don't play.
As a game developer seeing these two come to "Justice" after creating such a blatent cash grab with no passion behind it feels amazing. Even poppy playtime has great pacing and design for atleast 1 chapter.
The part with them calling out streamers for refunding it kind of reminds me of that time Phil Fish said that Lets Players owed him a cut of their ad revenue for using his game in their videos.
It's honestly such a shame to see them not taking criticism well. I've seen indie game devs and small teams of devs drive a game forward through said criticism and passion alone. Maybe it's just me but I feel like the game is essentially a horror game made for children rather than all ages. Maybe that's where they went wrong, they didn't quite hit their target audience they wanted and can't handle the heat from anyone who isn't a child.
Honestly while I don’t think the game is good I feel like some people went too far sending death threats to the creators and shit it’s absolutely horrible to send death threats hate to the developers
They blocked me on twitter. At this point, my reply has ratio'd them by like 5x
W
W
W
that is fucking gold
W
Bro ratio’d a snowflake developer lmao
I honestly thought Garden of Banban was satire on how 'horror' games are made today. Very shocking to me that this is actually serious.
Same, i didnt beleive the first chamter was even real to begin with
Honestly if the Banban team just played into the community memes and turned the game into a genuine parody of current indie horror I think people would be more on board with them. Instead they're making a mockery of themselves by being completely serious about the game
@@flandrescarlet506 if it wasnt 6$ and just an ironic joke.
Would have been kinda great.
@@flow185 Honestly if it was one big shitpost and 6 bucks they would honestly make money, I'd buy it if it was funny enough
@@flandrescarlet506 If they just did the Pizza Tower Don't Make a Sound level in their approach and make it a silly parody of mascot horror that still somehow is unnerving at the same time, people would actually pay at least $10.
Imagine getting angry that someone refunded your 30 minute tech demo 💀
Yep
ikr? like i dont see the fact that it’s just a random 3d indie horror game on the internent
calling it a tech demo is an insult to tech demos
@@elsuertes1748 yeah u are right
It's more of a unity sample
@@glitchydorimethats a huge offense to unity samples
Yknow what’s also scummy? Dividing your game’s “chapters” into “sequels” so people have to pay for each one.
like how ea makes a crappy fifa game every year instead of just making one and updating it every once in a while
And they have internet models with lots of vertices
If done correctly that isn't actually that bad, especially if the first chapter/sequel is free. Reason I state this is the first chapter can be a demo, and if the later chapters come out totaling what a normal game would pay for (so let's say each chapter was 5 bucks and there are 6 parts, then coming out to 30 really isn't that bad if the game as a whole is worth that) then it could be a way to divide up the cost. Make it so it's not one giant purchase of 30 dollars but rather a series of small 5 dollars.
How it's done however is just a straight cash grab most of the time, especially with something like garten of banban.
@potatoboi420 Yes like those for example and I would something like BattleField from 2010 to 2018 but they’re different gameplay be the same but if it’s Cops and robbers and WW1 and humor in Bad Company yeah.
That's not scummy. Y'all have weird perceptions.
I remember something like this happening with another game called “Before Your Eyes.” The game was $10 and took maybe 1 hour to complete. The difference between BanBan 2 and BYE is that BYE is a tearjerking beautifully written experience and the devs seemed to really care about telling a deeply emotional story about how life goes by quickly. BanBan is most definitely a cheap cash grab and a way to get into a popular (but overused) genre. BYE didn’t launch with a merch page nor any intention for a sequel, BanBan did.
They really launched with a merch page?
@@enashimo they even had it in the starting menu 😂
@@aal834 Even Poppy Playtime didn't do that at all, jeez
@@enashimo no, Poppy playtime definitly had a merch page linked in their starting menu and even sold overpriced stuff on it and even sold NFT's. I'm not to sure if they literally launched with the merch store linked in the starting menu, or if it only goit added after some update, but it was there before chapter 2 came out.
@@enashimo I think poppy did do that, but at least there's an arg behind the game so it's much more effort than this shit
Fun fact: discouraging refunds is actually against Steam's subscriber policy.
Good for Steam
@Wind_BlazeNot sure, but they should 🙄
Its really rare to someone like Spiff being genuinely mad, when seeing the nicest guy being pissed off on someone is when something is really wrong there
the devil shivers when the nice guy gets mad
@@TurnipTheBee As a Canadian, nothing pisses me off more than people who stereotype us. Most of us don't even like maple syrup, it's messy, sticky, etc...
@@JustAnAverageGuy5731you're joking right? I'm canadian and all my friends, family, and everyone else i know who lives in this country loves maple syrup.
@@JustAnAverageGuy5731 i fucking love maple syrup
Fear the man who smiles all the time, for when he has reason to frown, you will know exactly why.
Considering their game takes place in a kindergarten, makes sense they'd act like children.
lmao getem
It's set in a kindergarten because the audience is In kindergarten
He gottem bois. He got gottem
I didn't know mr. fire came so early to burn the shit out of them
i was thinking of something else that relates to them and children 🤨time to get to sleuthing
I'm not forgiving the internet for letting this game blow up.
The bigger the blow the higher the fall.
Same, I see that a lot of people hate it
I havent seen the game itself, but from what I say, its horrible and is another poppy playtime rip off
Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue
It's our fault this exists
8 year olds getting their colorful tablets and playing googop af banban
The funny thing is, criticism is a common thing for video games. How did everyone think Scott Cawthon make fnaf and it became one of the most popular horror games? Because of criticism. He took the criticism people said about Chipper and Sons lumber co. and made fnaf. The difference with that and the euphoric brothers is they acted like 3 year olds when garten of banban got criticism and acted like people threw them under the bus.
Scott is the textbook example of how you bounce back from criticism. Take what people said and either improve what you had, or in his case, make what they said work for YOU.
Exactly! The BanBan games appear as cash grabs because they're made with such low effort and they don't seem to care enough to improve.
Never forget how Scott refunded an ENTIRE GAME to EVERYONE WHO BOUGHT IT just because he wasn't happy with how people reacted to it and thought they deserved better
@@ethanlivemere1162 Legit treasure to the world.
Ngl that is an actual legit comparisson instead of seeing this guy comparing being a youtuber to being a videogame developer...
You can tell spiff is trying hard to hide his pure anger. It's okay Spiff, I get it.
spiff handled it so good.
bro is SEETHING
He is Canadian, he did show all his anger.
@@pepsteprep lol
@@pepsteprep I am a Canadian too
I appreciate that you're both kind to new devs AND call out scummy devs
the chadded robinhood spiff
Sure like attacking Steel wool
@@lazyvoid7107yes, and still playing his games so…
@@lazyvoid7107lmao criticism is attacking now? Maybe they shouldn’t release dogshite games and have the gall to ask for money.
@@urgae9125calm down-
It's kind of a shame, the thing that got me interested in the first one was how they coded the birb, and how it wasn't just a "charge at you and murder you" kinda thing, but a "curious predator sizing up its prey before pouncing" thing, which was super cool to watch. Shame they goofed it.
The worst part about this is that I also liked that part- it was a breath of fresh air for chasing mechanics or whatever the word is.
And _then_ I heard that it wasn’t even intentional. ☹️
Bird up
@@can0cringe wait what?that’s so funny it’s almost like what happened to hello neighbor…
What's a birb?
@@Pizzaboi-py2gs just a funny way of spelling bird
100% agreed. the first game had some actually funny points and because it was free it was fine. but making you pay for a game that genuinely sucks and then crying about it because people wanted their own money back is just, as they say, "Scummy." the game is no longer funny to play and is now just a scam for little kids who are looking for a "scary" game to play that they can easily finish. which wouldn't be as bad if it wasn't made with so little effort. I remember being surprised in the first game that they actually took the time to make two models for characters since everything else is bought pre-made assets. it's just a cash grab, and those are never fun.
(also the new pfp is sick!)
now why didnt they just make an actual game
@@tylern6420 probably because they just don't know how/don't want to spend the time. It's obvious that this whole thing is just a cashgrab. first making a free meme game, then make a 6$ game and capitalize on all the stupid kids who just want to play the funny meme game all their favorite youtubers have played.
I mean... Kids horror is also marketable and can be the game's demographic. In the end, it's all about business, and kids are the most negotiable.
Exactly@@randomcommenter8274. Business.
The game wasn't even easy to finish. I watched several people struggle with the badly explained puzzles and poorly made mechanics of the game. And they STILL beat it in under 2 hours.
As a game dev, huge respect to the devs of Garten of Banban for finishing a game and publishing it as indie devs, but jesus christ it did not deserve to go this big.
"Finishing" is a strong word for Banban
@@XJ-0641Lmaooo 😂
I give them that as well but the way they handled things, and themselves, and the game as a whole, especially on social media, was not the greatest and it dug their grave even deeper. that kind of behavior is what made people dislike them and the game even more
The lack of optimisation alone is disappointing, let alone the actual content of the game.
The models have so many excessive polygons and the texture mapping is so unorganised and a pain to look at, even as someone who's not super in the know about game development.
Bruh that's not impressive. The amount of work is staggeringly little when you account for stock assets and how the engine already has everything done.
I think that the Euphoric Brothers actually tried to make their game last two hours to avoid this very thing. There's lots of long, empty hallways, tedious minigames, and parkour (which is really terrible to play because of the movement). Other people have also pointed this out and I think it's the unfortunate truth. I agree in your statement that they should work on chapter three more, and maybe (actually) put passion into it, unlike Chapter Two (I mean listen to BanBan, who is voiced by one of the brothers). Also, I hope they learn how to model correctly and actually model instead of using free/paid models (also monster models are horribly unoptimized, BanBan's model has like 15x more polygons then the fucking Ink Demon form BATDR).
Edit: Are you using ignore mouse while running for livesplit?
You just don't get it man, you NEED every detail for the PERFECT 👏BANBAN 👏 EXPERIENCE 👏
every detail of the flat, single-colour-textured models
With veins sometimes
from what i saw on Twitter; the model of the remote that you have most of the game, has more polygons than the ENTIRETY of mario 64. unoptimized is an understatement...
The controversy around this game is more interesting than the game tbh
@@AutumnalAuroraLIVEnah it probably has double the polygons of mario odyssey
He has live split on a different screen and has the global hotkeys setting active (which makes it to you can press a hotkey no matter what window's focused)
Watching spiff go full gloves off while still maintaining his normal speaking voice is such a cathartic feeling
Agreed
Spiff, the fact that you recommended an ad blocker is the reason why you're now my favorite RUclipsr.
Also, Steam does have some protections for the devs.
You can't repeatedly refund games, they will start denying refunds if they see a pattern.
Ok but like that's literally nothing. The only purpose of a crappy protection like that is to make people like you think that steam at least has some protection for the devs, even though steam doesn't. Don't get me wrong, Garten of Banban is a crappy game, and the devs shouldn't be targeting people on twitter, but the devs are not wrong in thinking they should get paid for the people who beat it. You get what you paid for, I don't care if it's bad, you knew what you were buying, and you experienced the whole thing. You don't get to refund a real product if you already opened the box, and for good reason.
A lot of peoples probably bought the game not necessarily knowing how bad or short it would be, and they shouldn’t be penalized for finishing it if it was painfully short and bad.
If you buy something in real life, and it’s actually something extremely crappy and fragile, you would want a refund, because that money you paid is gone.
@@RedNayl If I can beat a horrible game in under 2 hours, and didn’t enjoy any bit of it (not even a “so bad it’s good” kind of game) then I am entitled to a refund. This isn’t a physical product, it’s digital.
If someone enjoyed their time, they won’t refund the game, thus supporting the devs; if they didn’t, they are fully entitled to refund the game, regardless of whether they beat it or not.
@@RedNayl At the same time, the game has next to nothing to justify the price of the game. I hate crapping on games, especially on indies, but the game reeks of a lack of quality. Unoptimized models, monotonous gameplay loops, empty hallways (which I believe are meant to drive on hours to prevent you from refunding), among other things shows the game isn't deserving of it's price, and that the devs don't have room to complain, especially seeing as how the game is heavily monetized anyway.
@@tezereth How did a lot of those people find the game? With how popular it got in discussions and little to no advertising it was almost entirely RUclipsrs in other words people who knew?
If you buy the vase knowing it is fragile to break it... then you shouldn't get a refund it did what you wanted.
0:49 That was really mature and elegant, plus very selfless and unnecessary of you. Huge respect man!
Love the new Mad Spigg. He be truely angy.
"For babies, by babies" should be their new slogan
the fact that the creators cry like babies on twitter just because people are refunding their game just proves how much of a cashgrab it is.
@@3nderfire Yes.
@@3nderfire Yes.
@@3nderfire Yes.
@@3nderfire yes
@@3nderfire y e s
The sad thing is here that Banban 2 showed some, if minimal, potential. I laughed at parts of the game (experienced through Dawko's video so maybe some of it was him) and I especially found the school commentary with the different types of kids humorous. But the fast release of the game just shows what they want. They want to make a quick buck instead of a good game.
Yeah. That motive was creeping in from the start.
Most of the laughs are at the game not with it
Honestly I'm already calling it that the 3rd one ill be out May/June time with their track record so far.
Kinda like security breach
This is honestly what pisses me off most about the game. Not only was the 'different types of kids' thing funny, but the puzzle with the desks was actually a really good puzzle: it wasn't impossible to figure out, but it DID take a bit of thought, and I've even seen a few streamers have to get hints from Chat.
Case-in-point: The worst thing about BBG isn't that it's a bad game, rather that it's a bad game that contains proof the developers COULD make a good game if they were willing to put more effort in.
They took the "make chapter 3 more than two hours" advice very literally by filling it with long sequences and unfair mechanics that are hard to do and take forever to redo if you mess up once
I hate it when people act petty and act like it’s OUR fault that we didn’t like their poorly made product that they chose to present to us, Take it from a victim of that situation long time ago
Than why do you buy it
@@amongussus3399 i buy it because i can refund it
I got suspended for 12 hours for telling them “I hope you get diarrhea”
LOL
nnahhh diarrhea is no joke, im not suprised that they suspended you
That was a bit much
Lmao whatt
The Garten of Banban devs are actually planning to write a book around this whole scenario. They aim to make an autobiography on their recent life about trying to get any hook they possibly can to get people to pay attention to their products with the least effort put in for the maximum possible reward, complaining when people naturally call a bad product bad and give it the exact treatment it deserves for the amount of effort they put into it, then crying about it on twitter despite making obscene amounts of money from their terrible, terrible product. The title for this book of theirs is rumored to be a simple word: "WAAAAAAGH."
Garten of Banban could be made better by a toddler that got a hold of Paint3D
nice joke from South Park 🤣
@@certifiedgrasstoucher I'm pretty sure I wrote this immediately after watching the episode
@@nobbymcnobs8721 you definitely did. best episode in the new season
Oh no
They’re orks from 40k (which would explain a lot, lmao)
Not a shock that a game that looks like it was designed to pander to infants is developed by adults who ACT like infants.
yes, insult garten of ban ban and infants will fill up your comments
The way you said "good" after a pause, when talking about people not subscribing to you on twitch, was satisfying and put a wholesome smile on my face. Good for you man, glad that there are still adult people on the web (wouldn't call myself that, though).
Me when my 5 minute unity asset flip gets criticized and mocked online:
i love how spiff just casualy tells you the best adblocker for youtube because he cares more about you than the money. Absolute chad move.
who would have guessed that making a bad game makes people want to refund it?!?!?
But how is it fair if you have plans to refund it at the start, but consume the entire product anyway?
@@soldier7394 Because the devs clearly don't care enough to make a two hour game so why should you?
@@soldier7394 jokes on them for not delivering two hours worth of content
@@bagredecartola1289 what's that supposed to mean?
@@soldier7394 that if they wanted to not get refunded they should've delivered at least two hours of worthwhile content, they didn't
As I said on Twitter, it honestly feels like they're trying to Guilt Trip people, and all it is doing is making them worse and worse in the public light. They may try to have themselves be viewed in positive light, but all they're doing is digging a hole for themselves that they will be the end of their reputation
The thing they said that ticked me off was that the harassment they received was a problem with the indie dev business as a whole. Don't get me wrong, harassment is bad, but they to blamed it on the entire business rather than their incompetence as game developers and their way of dealing with criticism, which made me sympathise way less with them.
the ratio proves a point too. more people agree with spiffs big brain then actually caring about these whiney devs
Lol imagine making a rip off of a already boring game (Poppy Playtime)
whinney devs should be specificly their nickname
those devs are literally getting harassed, doxxed and death threats.
@@Mac1081 ok but, who asked?
@@Grim_Interfaze I’m literally saying, they actually have a valid point for complaining.
What's even funnier is that adblock *isn't* an option necessarily in the terms of youtube while the refund is explicitly in the terms of steam. Technically speaking, Adblock is a sort of consequence of the size and anonymity of the internet allowing options youtube would have never allowed and then forcing them into a situation where if they try to prevent people from using it it would cause too much outrage. Meanwhile whether or not steam regrets it, they specifically chose to add the policy for automatic refunds. It's even less arguable.
I'm still glad that they haven't blocked me in Twitter yet! But if they do... I may start a revolution!
Advice to the Euphoric Brothers: When developing a game, next time... make proper concept art, double-check on anything, get a decent team, learn how to make proper models, provide some originality, don't rush it, test at most times, and best of all, keep it faithful to your heart and soul for doing most of the work... many game developers have done this, and those brothers are not showing any of these factors.
Oh, I have to say this, but my older cousin used to be one (He managed to pass his own game development work anyway; he still didn't bother continuing it as his life is more important).
They aren't doing it for money, apparently, they are doing this as a passion project. They are 2 brothers and like making fun little games for people to like. They aren't making proper games but making passion project's to try and get a start into proper game making. They still have a lot to learn yet, so they might improve later on.
@@Arkede if its for passion then why complain about people refunding it
Advice to the sensitive brothers, stop acting like children and blocking everyone who expresses themselves
@@Arkede they shouldn’t make the game cost money, instead, they should make passes that do cost money
@@Arkede "passion project" yeah I'm pretty sure that's just what they told the public to not seem greedy
BanBan has some potential too. The drone, if tweaked and had more elements added into its puzzles, could be pretty creative. Maybe even try linking them more to the story so they're not just pace breakers meant to fill the checkbox of "having gameplay"? (A similar problem Poppy's Playtime has that I'd also like to see improved upon.) The story has potential, but there are some clear weak elements- voice acting, writing sounding awkward, and an over reliance on cheap scares. Yet there are some good ideas, and a few good moments with unique execution. The natural movement of the bird in chapter 1 is interesting, and that massive bloodied-faced monster just looming in the backrooms looking abyss area has genuinely spooked everyone I've seen play the game, so clearly they're capable of doing more than writing "THE SPIDER IS REAL" on a random wall in MS Paint.
Just some examples. Yet their response to backlash tells me they don't care what people think of these games. They think this is fine and that everyone who dislikes their games are wrong.
they seem to be under the impression that it's the player's job to validate their efforts when it's really their job to validate the player's purchase
They’re probably going to want to make “chapter three” have a two hour grace period before you can start playing the game once you launch it.
However, not only would that likely get them kicked off the Steam platform for trying to work around customer protection rules, I doubt they’re actually competent enough to program that…
Well, you weren't wrong lmao
Breaking news! They have quit Twitter due to "death threats", but development will continue as normal. They also had a breakdown, saying that they are just 2 students with no budget, following their dream.
Guys, cool down for a second. That same excuse could be applied to FNAF or Bendy. Those first games in their respective franchises, also had no budget. Yet the effort and creativity is present everywhere! That is not an excuse. Furthermore they are hearting comments on their videos, that are telling them to ignore critisism. And the fact that they included a merch store from the get-go, as well as them using premade assets, should speak volumes.
You guys have development experience, so use it!
Death threats did definitely happen. I can see that... Even the reviews get too mean spirited.
@@Zero001LP Except from what I've heard from other comments talking about this situation, they haven't actually provided any proof that they actually happened on anything other than steam reviews (Which weren't even threats apparently) and SMS text conversations, which are apparently trivial to forge and fake, as another comment put it.
If it wasn't already apparent, them leaving twitter in light of all the criticism as well as them trying to guilt-trip everyone by stating they're "following their dream" with a product that screams anything but, to someone who has been around manipulative people, is textbook manipulation, or more accurately for this scenario; gaslighting.
Yes, death threats are a pretty big no-no, but from what I'm hearing from someone who's literally never heard of this situation coming up until now, they're literally just making shit up just to deflect and get people to turn on each-other, all for a game that actively pads the runtime to take more than 2 hours so you can't refund it.
@@WizardCraft-ox4pe Yes, that is in fact what they are doing most likely. Manipulation by crying wolf.
Did they get agressive people crossing the line? Yes.
But is it as much as they claim? I doubt it, it can't be more than literally anyone else experiences.
I quickly completed the game and recorded it with OBS just to be petty because of this.
I guess the developers only took some of your advice at the end there. Chapter 3 IS longer, but only because it has egregious amounts of time-padding. It’s great how you’re forced to sit through slow animation, purposefully time wasting puzzles (not because they’re mentally challenging in any way, they’re simply janky af), and the same boring ass puzzle from the previous games. And yet you can still beat it quick enough to refund it. If they’re shitty money-grabbers to this degree I’ll doubt they’ll change anytime soon.
It's mind boggling how many people actually support the devs
The only thing I like about the devs is there game tbh
@@Jay.183 Their game is garbage, especially the characters designs in it
@@eLiminator506 opila looks like a poorly drawn roadrunner bird
the green guy looks like rainbow friends green
The funny thing Is that this company made Interesting games before Banban came out
The fact they're complaining about the ability to refund it is hurting them, because its bringing awareness to the fact it is possible to do, so more people will do it.
Let’s not forget that UhYeah is one of the reasons why Garten Of BanBan is popular in the first place.
Bird up!
@@lucasmna Insult or agreeing with the commenter?
No its the fact that any video game in the cute turned into horror genre little kids eat up as long as it looks decent
@@reaperfan377 No it doesn't even have to look decent.
Well uh atleast in my experiences seeing this people recreate rainbow friends from roblox and of cource poppy playtime characters in another roblox game obby creator. That thing get's massive likes.
@@reaperfan377yeah no.
Garden of ban ban was SO close to being a forgotten wasteland of a game that deserved to decay in a brutally torturous manner, but the moment UhYeah started meming that bird he essentially gave the devs a scapegoat.
Those child RUclips channels barely touched banban until it started growing after that.
In the words of Sheriff Toadster, "Treat others how you would like to be treated! With respect!" This is something for EVERYONE to take into account.
This video just made me realize that I really want a Spigg podcast where he just talks about whatever. Your voice is weirdly calming.
It's a really mature and humble behaviour that Spiff understands and allows if people should use something like an AdBlock and even makes a recommendation, a good one at that.
How about instead of releasing multiple short chapters, you release a longer, single game? Then you don't run into the "issue" of people refunding it because they didnt play at least 2 hours.
agree
then they can't charge you multiple times for portions of what should've been a single game nor artificially inflate their portfolio.
I mean peoples would still refund since the game sucks, they just wouldn’t finish it.
It's even crazier that they took the concept as far as they could, releasing what amounts to a quarter of a chapter per update and labeling each as *their own games*
Agree
may be a weird idea, but maybe make a game that’s more than 2 hours long or at least has a large amount of replayability if you want people not to refund it
No don't have them focus on making their games two hours long they'll take the easy way out and increase the parkour difficulty
this is not related to your comment, but i love your pfp
@@PointsofDataGarten of BanBan 3 will probably have some long ass drone puzzle and hallways to avoid it being under two hours
Imagine 2 hours of unskippable cutscenes in ch3
or just make an actual good game with some Replayability so people won't refund it
"Garten of BanBan" looks cringe. I mean look at the characters, they look simple in design and dumb. The colors are even too bright which makes the characters less scary. Even the drawings in the hallways looks like it's going to make my eyes burn.
and that god awful game mechanics eugh
@@sirtiemanpress button, drone press button, repeat 10 times
Thanks for the stupid critiques from you all, now your eyes are burning looking at the 144p graphics on the gob
@@SubjectSigma18 You forgot the part where you walk down excessively long, empty hallways for the sole purpose of padding the runtime of the game.
Devs like this are the worst, i helped a team of 7 people remaster an indie game two years ago, and was grateful when anybody bought it, even to those that bought it to check out and chose to refund it.
Hearing Spiff speak seriously about something is so jarring since I come from his RUclips videos, but this is so welcome. You made such wonderful points in this. The death threats against the creators are obviously not okay, but the creators have been so opposed to criticism it’s insane.
When did he mention death threats?
@@soldier7394 He didn't, but he didn't have to. OP just wanted to point out that the Euphoric Bro getting death threats doesn't excuse their immature reaction towards criticism.
Solid video on how Garten of Banban 4 now introduces so damn long double backs so that you'll definitely take more than 2 hours to complete it lmao. Nice take spigg
Could've sworn the channel didn't have the "+extras" part before this video
Im just gonna headcanon you changed the channel name just to rip into the Euphoric brothers and commend you for it
Good work lol
If the heart is any indicator, your theory is right
made by babies, for babies.
"being a game developer can be hard"
skibidi toilet tower defense on roblox:
This Banban rabbithole just gets deeper and deeper, doesn’t it? First they don’t like the “bird up” joke or people clowning on their obvious cash grab, then there’s more polygons on a single character than there is on 2B’s buns, now they’re just being spiteful children.
Please don’t tell me they’re like thefking being fully grown adults acting like children
But no seriously, what in God’s name needs that many polygons, the best ones are the simpler looking ones with like 20
Granny was more fun and intriguing and spooky than garten was, and it was FREE
Hey Astral, there's a recent drama about euphoric brothers and some Brazilian content creators, which envolves the same problem you had with them, and a lot more. Can you please make a video about it? We need it to reach to more people so we can expose what they are doing
Yes
Yeah, people need to know that
Woah we got some serious hours from silly speed man
In all seriousness this was a great video Spiff, It's so refreshing to finally hear someone go in depth with the fact that YOU ARE NOT OWED SHIT!
I love listening to your voice like this.
Also I believe you can refund gifts on steam, it sends the gifter their money back (source: I have given many stupid games to my friends and they refuse to play them so they're refunded)
1:45 the fact they think criticism and being made fun of are equivalent says a lot
yep
My god those guys are babies. Fnaf 1-SL as an example since the prices are similar are each 7-8 bucks but were all polished and playtested also being replayable. This looks like baby‘s first 3d video game with FNAF and Huggy wuggy as inspiration and put on steam. Oh wait…
Honestly you have an extremely based mindset, I'm too poor to pay for things like subscriptions, so I can't give my money to people I really wish I could financially support, but people like the Euphoric Brothers would bash people because they might not have enough to pay and play a game that genuinely sucks and doesn't actually have any replayability or long thought out gameplay
You have earned my complete respect with this video Spiff. Keep being awesome!
Ok let me get this straight
You make a horrible cashgrab game
People don’t like the fact that’s it’s a horrible cash grab game
And you’re mad at them for that?
When you enter the game, there are already spoilers for the next chapter that hasn't even been released yet!
Besides, you can already go to the game store without even having played, there are aliens, there is magic, there is chocho charles, Besides, it's unfair to be banned from the team without even an explanation and they still lie about you.
You don't know how expensive we Brazilians are paying, THE GAME IS COSTING R$30,00 AND A FEW MORE NUMBERS, YOU DON'T UNDERSTAND HOW DIFFICULT OUR LIFE IS
@@edixdgamer IT COSTS THAT MUCH JESUS CHRIST
part of the whole "Refund in 2 hours" thing is so you can refund games that are way too short. Most games that are worth atleast 5 dollars are usually at the very least 4 hours long, 1 hour and 20 minutes is around the time that garten of banban takes to beat. For 7 dollars you can get way longer games that are fully baked. For 10 dollars you can buy terraria, a game that can last hundreds of hours since every playtrough will be different in some way, and it also has mods.
And btw, another problem with garten of banban is that it is incredibly overpriced in Argentina (900 pesos), with 900 pesos you can buy pizza tower 4 times (which can last you from 6-80 hours of gameplay)
No, it exist because if you don't like a game you wouldn't play ut for longer than 2 hours
It’s especially funny because the game is transparently padded in an obvious attempt to ensure that playthoughs take more than two hours and they failed at it.
BanBan was a Fucking stupid idea since the start
I like that the video is just over 6 minutes.
But also, I had no interest in Ban Ban because I felt like it was just jumping on the bandwagon of FNAF, Bendy, Baldi, etc, the first two of which I really enjoy as series, especially FNAF (and have since the first game came out.)
But BB just looked low effort from the start, doing the schtick of "Ooh, children's something-or-other has a horror twist". It's been overdone. And now with some of the commentary I've seen given on the quality of the (currently) 2 games and the way the "creators" have responded, any interest I'd had initially (which was none) has turned into negative interest and even condemnation.
Not all press is good press, and the creators of Ban Ban really ought to get a PR agent. Rattling the cage of one's crib because people criticized your officially released game, and utilized one of Steam's protections against potential scam and fraud...well, it's just too bad, isn't it.
Anyway, looking forward to the RUIN DLC for Security Breach!
Look. I may not like Poppy Playtime, but that game at the very least has effort put into it (quite a bit of it, actually). I'm not going to pretend like I know anything about game development (all I ever made were 2-3 RPGMaker games and a clicker in Python), but Garten of BanBan seems to have very, very little effort put into it. I mean, two thirds of the assets aren't even made by the devs, and don't get me wrong, I don't think it's bad to use assets made by other people if you have rights to them (they were free or you paid for them) in a game you charge money for, but the amount of such assets compared to stuff actually made by the devs in Garten of BanBan is absurd. It really annoys me that people are still making content about this game (game series now, unfortunately...), even if just to criticise it, because that's still giving this game attention that it certainly doesn't deserve. This series should be totally abandoned to let it rot in the deepest depths of Steam.
its a game made by two people. do you think they both have the 3d modelling skills and time to make there own assets? do you think any solo indie devolopers do? no. so they use assets, its common practice and really isnt that big of a deal. "BUT THE POLOGYON COUNT" so? how does that effect the player in anyway? if it wasnt for twitter you wouldnt even know.
@@t1t1t62 The fact that it's just two people doesn't mean anything. I've recently been playing an excellent game called The Slormancer which is ALSO made by two people. I said nothing about the polygon count in my comment. Another thing, those games were released just two months apart from each other, that means that Garten of BanBan 2 had somewhere about 2 months of development time. That's not even nearly enough to make a good game. They could just give themselves more time to work on this game, and maybe then it wouldn't be so bad. Also, that would allow them to work more on models and optimising the game. They had virtually infinite time, it's not like anybody was waiting for this game. And, AGAIN, I never said using pre-made assets in your game is a bad thing, which I was almost sure I made obvious in my comment. I only said it's questionable to make a game with most of it being assets not even made by you. Because of that, the game just looks weird as it's simply a mix of styles of differend asset authors.
@@t1t1t62 First of all, there are many games made by 2 or less people that are better.
Second of all, he didn't mention a single thing about polygons.
Third of all, as Tomasz mentioned the development time was very short compared to many other indie games, which may point to the game being made in a rush so the hype doesn't die out.
@@tomaszwojciula whats ur steam username? i want to check if you actually played the game and arnt just jumping on a hate mob because everyone else is.
@@corruptionman3327 same for you
Spiff plugging the adblocker is such a RUclips move
i still genuinely cannot believe this terrible, terrible game has gotten any form of attention online, especially not to the extent that it has
Banban is the fnaf of the new gen, but banban will never be like fnaf poppy is better, but because they don't make a new game every 2 months and put effort in poppy they think it's worse
Because children
Yes, because you only want to see HD god graphics in a game
@@mawarumarisa6161 my most played game is Celeste. Gameplay matters more.
@@mawarumarisa6161 No one's asking for that. That's a strawman.
They're asking for a game that's worth the money they parted with.
that moment when you make a game that takes 2 hours to beat and complain that people can beat it in less than 2 hours [then refund it]
Theres a game called donut county. Donut county is a short little puzzle game where you eat a town with holes. The game take roughlt an hour and a half to complete, 2 hours to 100% if youre quick. Its about 12$ i believe. I did not refund that game because its WORTH the time, and the people who made it put EFFORT into it.
>Make 5 minute long game in 3 days.
>Release it.
>See people refund the game because it's so short.
>Add 100 long hallways and fetch quest so your next game is more than 2 hours long and people can't refund it.
>Sigma Game Developer Grindset.
Rainbow friends ve like:
I would honestly let them keep the money if they did that just out of respect.
@@reddddy the hell is a rainbow friends
@@mementomori1553Bad roblox horror game that try’s to go the poppy playtime vibe.
@@reddddy at least that ones free
I'm surprised they didn't mention Phisnom who's stream was literally him speed running the game for the refund
Common Phisnom W
Seeing Astralspiff making a video so clearly frustrated by the situation is like being in a room while your friend’s incredibly patient parents get fed up and start yelling at them. Like I feel like I’ve done something wrong just watching this
I'm glad to see that they get fire for this.
This isn't even embarrassing, it's depressing.
Getting my support purely for being a straightforward, honest and cool dude.
They call people scummy when the entire chapter is made to waste as much of your time as possible
- multiple boring fetch quests, one even having the thing you need to collect run away from you
- long and empty halfways that add nothing to the game
- the classroom section and final chase being trial and error
- disgusting checkpoints that make you redo a lot of thing you already did
- the "puzzles" just being long timewasters
A foodtruck around the corner sells large fries with mayo for around 5.50$, and I know Im gonna get more value from that instead of burning money of Garten of Scamscam
And as far as I know Spiff, as long as youre still within the normal refund rules (less than 2 hours playtime and less than 2 weeks since adding it to you account) you should be able to refund it
I feel like i don't want to use addblocker for spiff's videos after this video because of the maturity he's showing.
Made by babies
Enjoyed by babies
Hell yeah, preach Spiff, preach! This is what they need to hear honestly. If you ask me, they got lucky that Ban Ban even got popular. If not for the "big bad RUclipsrs", people probably wouldn't even be talking about their game.
It has potential, but the overall vibe yells "this is my first big game". From the simple art style, existing Unity assets, voicing your own character (even if it doesn't fit), and models that area monstrosity of polygons. They could make Ban Ban good in the end, it just needs a lot more time and care in the oven. Even if they were not consider the "next big indie horror game"
This entire video feels like a parent telling a friend off and explaining what they did was bad, 10/10 content.
Man, when you said "make your game longer" the brothers said "ok we will make our game longer but make the waiting bland.
as someone who uses an addblocker, this guy is the pinacol of advice
It reminds me of the Stardew valley effect, a lot of people pirated the game then appreciated how much love and attention was in it that they bought the game as soon as they had money to do so.. it was pretty much the reverse of this.
Piracy is like getting a demo version.
If you see the price as worthy enough, you simply pay for a safer way to play the game.
If you don't, you don't play.
5:55 aged like milk
As a game developer seeing these two come to "Justice" after creating such a blatent cash grab with no passion behind it feels amazing.
Even poppy playtime has great pacing and design for atleast 1 chapter.
I now have a newfound respect for you making this. Here's to hoping the word about how scummy the brothers are spreads.
when the nice teacher get's mad
The part with them calling out streamers for refunding it kind of reminds me of that time Phil Fish said that Lets Players owed him a cut of their ad revenue for using his game in their videos.
It's honestly such a shame to see them not taking criticism well. I've seen indie game devs and small teams of devs drive a game forward through said criticism and passion alone.
Maybe it's just me but I feel like the game is essentially a horror game made for children rather than all ages. Maybe that's where they went wrong, they didn't quite hit their target audience they wanted and can't handle the heat from anyone who isn't a child.
We consume the streamer/creator, not the game. They don't sell the games, they sell themselves.
The polycount on those models are just…..horrible they don’t even know the basics
The billion polygon spider was something that I did not expect from this game lmao
@@RACOONAFIED Taking an animal made of nine circles and turning it into a billion unique shapes is borderline impressive
Honestly while I don’t think the game is good I feel like some people went too far sending death threats to the creators and shit it’s absolutely horrible to send death threats hate to the developers