I personally always thought the Herobrine mod was not subtle enough. The perfect hero brine mod wouldn't have a summoning ritual, but a random number generator (between 1-99999999) that translates to a clock. Once it goes out, the game will flip a switch that will allow strange occurrences to vaguely happen. Things that you may not even notice at first. It would be be coded to know when you rapidly move your camera, and may random chance (never too often) have him appear in the distance as you turn your head. It would also have a timer set whenever an "event occurs" to which if you leave the game before this timer ends. Next time you join, no events will occur for a long while so that you ease slowly back, darting eyes to try to see things that aren't there, until you finally start to let your guard down. This mod would slowly make events become more noticeable while keeping actual sitings to a minimum. It would be interesting if for some of the structure or world Gen based events if the game would undo them if you unload the chunk or leave within that set amount of time when an event occurs (stuff like trees having no leaves in a biome or small dirt pyramids reverting themselves to a state of non-existents). It would also be interesting if cave noises slowly become more frequent and, on rare occasions, louder. The whole mod would be based on very subtle things. Eventually, this mod would reach a point where, it would be precalculated when someone would start naturally getting suspicious, which it would either permanently stop all future events from happening or push then back for a while until a predetermined amount of time which would hopefully coincide with the players suspicions vanishing. It would be the perfect mod. Not too little, but also not too much. I also like the idea of occasional distant footsteps when mining or doors to houses reloading as open if closed when you reload a chunk. It would make you wonder if you left that door open. It would also be interesting if, when mining, it would replace a single stone texture to just almost resemble his face, but not too much to cause suspicion. Another thing would be if, during the endgame part of this, when joining the world, it would make everything look like it's on fire for a split second before reverting to normal.
You should 100% do a mod review on Project Fright! That one looks super interesting and it just recently updated to 1.19.4, there is so much in the mod lolll
I recommend checking out "From The Fog" its a datapack / mod that adds herobrine to the game in a way thats exactly like the original creepypasta which is something thats rare to see with herobrine mods. Instead of attacking or being an enemy, he is just there watching you. it can takes in game days or weeks to even notice him sometimes, he will do subtle things like watch from afar and disappear / run away when you see him, stare at you through windows, open your doors, leave things in your chests. all the way up to more noticeable things like appear right behind you for a split second or make your dogs growl at seemingly nothing
Sanity: so that's what that was. I've been playing horror craft and my friend kept mentioning the sanity mod but never what it did. I have seen these ghost zombies and eyeballs but never knew of its presence
I added the harvester mod with my other flans mod world war 2 bots and i spawn in like 5 ww2 bots or soldiers with a few guns vs a few harvesters. the result? the harvester cannot survive even a few bullets. so those harvesters coward to the bottom of the world.
All these mods and none of them compares to the horror of hearing a vanilla creeper, who can sneak up on you silently and destroy your builds.
Haha I miss the first days of playing Minecraft when stuff was new and scary
I personally always thought the Herobrine mod was not subtle enough. The perfect hero brine mod wouldn't have a summoning ritual, but a random number generator (between 1-99999999) that translates to a clock. Once it goes out, the game will flip a switch that will allow strange occurrences to vaguely happen. Things that you may not even notice at first. It would be be coded to know when you rapidly move your camera, and may random chance (never too often) have him appear in the distance as you turn your head. It would also have a timer set whenever an "event occurs" to which if you leave the game before this timer ends. Next time you join, no events will occur for a long while so that you ease slowly back, darting eyes to try to see things that aren't there, until you finally start to let your guard down. This mod would slowly make events become more noticeable while keeping actual sitings to a minimum. It would be interesting if for some of the structure or world Gen based events if the game would undo them if you unload the chunk or leave within that set amount of time when an event occurs (stuff like trees having no leaves in a biome or small dirt pyramids reverting themselves to a state of non-existents). It would also be interesting if cave noises slowly become more frequent and, on rare occasions, louder. The whole mod would be based on very subtle things. Eventually, this mod would reach a point where, it would be precalculated when someone would start naturally getting suspicious, which it would either permanently stop all future events from happening or push then back for a while until a predetermined amount of time which would hopefully coincide with the players suspicions vanishing. It would be the perfect mod. Not too little, but also not too much. I also like the idea of occasional distant footsteps when mining or doors to houses reloading as open if closed when you reload a chunk. It would make you wonder if you left that door open. It would also be interesting if, when mining, it would replace a single stone texture to just almost resemble his face, but not too much to cause suspicion. Another thing would be if, during the endgame part of this, when joining the world, it would make everything look like it's on fire for a split second before reverting to normal.
you should try 'From The Fog'
the From the Fog mod does that and it is perfect
Yeah, except the encounters are WAY too frequent. Sometimes he'll do like 5 appearances in a minute@@gravityfox8118
Ever visited a vanilla cave? Cause every time I do there is always a "creeper aw man" and really scary cave noise and probably lava too.
Hahaha xD
like 1 or 2 for fabric
You should 100% do a mod review on Project Fright! That one looks super interesting and it just recently updated to 1.19.4, there is so much in the mod lolll
I recommend checking out "From The Fog" its a datapack / mod that adds herobrine to the game in a way thats exactly like the original creepypasta which is something thats rare to see with herobrine mods.
Instead of attacking or being an enemy, he is just there watching you. it can takes in game days or weeks to even notice him sometimes, he will do subtle things like watch from afar and disappear / run away when you see him, stare at you through windows, open your doors, leave things in your chests. all the way up to more noticeable things like appear right behind you for a split second or make your dogs growl at seemingly nothing
Thats cool as heck!
Need to check that out.
Oh my the dead sea mod looks really good, I have no idea how I've not heard of it before
I'm looking for a small horror mod to add a bit of creepiness to my modded fantasy world. Do you have any suggestions? It's running on forge 1.16.5.
Any off this list that support 1.16.5 will work, particularly the decoration mod I showed...
cave dweller is a good addition to caves
@@ThatRandomBrazilian cave dweller only for 1.19.3
i once saw 2 spider jockeys spawn directly next to each other
whats the spooky, ominous space type song at the intro of video? i know the artist is called kevin macleod but whats the name of the song? please help
dude u forgot THE horror mod. From The Fog (or) Man From The Fog
i think that mutants also spawn more the Lower your sanity is in the forest
the sad thing is that the Dead sea mod isn't getting updated
I really wish that Dead Sea mod was on 1.16.5. That looks amazing.
damn that cod zombies music got me
Bro lets be honest translucent zombies aren't exactly what I'd call scary.
Sanity: so that's what that was. I've been playing horror craft and my friend kept mentioning the sanity mod but never what it did. I have seen these ghost zombies and eyeballs but never knew of its presence
look at these 34 mods that are fabric and forge!!!! (only has 3 fabric mods) bro what?
Wasn't a lie :)
You aren't wrong, my apologize. I was having a rough patch when I came across your video. sorry for being a d*** about it T-T@@bluecrusader
ok but this is for 1.12.2, kinda sad that there arent for 1.20
I remember all the slender man stories. This mod reminded me of them
anyone knows whats the name of the mod that adds evil alex? (alex with white eyes)?
Is it in the new Herobrine mod? I think these entertainment RUclipsrs just make generic videos on data packs and call them mods lol.
So terrifying 😂😊😮😢
That is extremely outdated scape and run footage considering this is a month old
Awesome!
Does anyone know what music is playing at 8:45
So bad, none of these were scary
sanity is based off the game "don't starve" not the forest.
should've just been called forge mods, only like one or two were for fabric.
puts 1.20.1 in search gets 1.12.1
I added the harvester mod with my other flans mod world war 2 bots and i spawn in like 5 ww2 bots or soldiers with a few guns vs a few harvesters. the result? the harvester cannot survive even a few bullets. so those harvesters coward to the bottom of the world.
i think that he does not know about what skull now means💀
what does it mean to you?
@@bluecrusader if you feel cringe you type it in
Zoinks Scoob do bedrock next
xDEE
i am FIRSTTTTTTTTTTTTTTTTTTTTTT!
So
True
@@alexanderbrucegill8091 yea i like it when i am first
90% of the mods you showed are forge bruh wtf
almost first!!!!!!!!!!!! nice vid btw
Thanks Death appreciate that fam
@@bluecrusader no prob;p,
@@bluecrusader no problom
So
Bedrock
Its for Java, but I have a Bedrock mods video I need to finish soon for you guys!
Ok