Your analysis is spot on except for the fear being antisynergistic , when they cant see you they already have disadvantage on attacks against you, but the fear option is for when you are in the light and cant hide keeping the disadvantage on attacks against you keeping that basically as a definsive boost when you can't be sneaky in the dark
Does 2024 change frightened condition? In 5e frightened works as long as the frightened creature has line of sight to the source of the fear. It doesn't say that frightened needs to see the frightee.
I just take it for granted that 'line of sight' means that they can see them, but I guess that they're technically not the same. But yeah, it's unchanged.
its still good but it feels really unnecessary to butcher gloomstalker like this i would be fine if it was a good rework but its just lazy as usual dreadful strike after a couple levels is laughable damage it doesnt scale well and the fear focus that they promised is at fing 11th level and its fear for a ROUND what fear effect in the game isnt a 1 minute with repeats and for a class that needs its highest in dex and probably good con if your melee you dont get much uses at all of this power i personally didnt think gloomstalker needed a nerf but ik it was coming and im just disappointed we should be bringing other subclasses up to its level since base ranger is kinda lacking not nerfing down the little cool things the ranger has
Gloom stalker also has Dreadful strike "Level 3: Dread Ambusher PHB'24 p125 You have mastered the art of creating fearsome ambushes, granting you the following benefits. Ambusher's Leap. At the start of your first turn of each combat, your Speed increases by 10 feet until the end of that turn. Dreadful Strike. When you attack a creature and hit it with a weapon, you can deal an extra 2d6 Psychic damage. You can use this benefit only once per turn, you can use it a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest. Initiative Bonus. When you roll Initiative, you can add your Wisdom modifier to the roll."
They changed it in the new PHB, because reasons. If you ever had any doubts about playing a ranger, this should dispel them completely, now you can just go play a fighter or a paladin, much better experience all around.
It's terrible. 2d6 3 times per day on average, isn't that good at lower levels. And by the time you reach 20 in wisdom, 2d6 or 2d8 is worth squat even on a crit. I wouldn't touch this class with a 12ft long rusty halberd, let alone play it.
Your analysis is spot on except for the fear being antisynergistic , when they cant see you they already have disadvantage on attacks against you, but the fear option is for when you are in the light and cant hide keeping the disadvantage on attacks against you keeping that basically as a definsive boost when you can't be sneaky in the dark
Yet another nice small channel for me to watch. Thank you RUclips 😌
Thanks for watching!
Does 2024 change frightened condition? In 5e frightened works as long as the frightened creature has line of sight to the source of the fear. It doesn't say that frightened needs to see the frightee.
I just take it for granted that 'line of sight' means that they can see them, but I guess that they're technically not the same. But yeah, it's unchanged.
@@2ndlevelfighter
I just checked, apparently sage advice is that if you can't see something, you don't have line of sight. That complicates my plans.
Probably for the best but that is a bit annoying!
its still good but it feels really unnecessary to butcher gloomstalker like this i would be fine if it was a good rework but its just lazy as usual dreadful strike after a couple levels is laughable damage it doesnt scale well and the fear focus that they promised is at fing 11th level and its fear for a ROUND what fear effect in the game isnt a 1 minute with repeats and for a class that needs its highest in dex and probably good con if your melee you dont get much uses at all of this power i personally didnt think gloomstalker needed a nerf but ik it was coming and im just disappointed we should be bringing other subclasses up to its level since base ranger is kinda lacking not nerfing down the little cool things the ranger has
Here's how you play a Gloomstalker.... convince your DM the 2024 version DOES NOT exist and play the old version 😂
Dreadful strike is from fey wanderer, not gloomstslker
Gloom stalker also has Dreadful strike "Level 3: Dread Ambusher
PHB'24 p125
You have mastered the art of creating fearsome ambushes, granting you the following benefits.
Ambusher's Leap. At the start of your first turn of each combat, your Speed increases by 10 feet until the end of that turn.
Dreadful Strike. When you attack a creature and hit it with a weapon, you can deal an extra 2d6 Psychic damage. You can use this benefit only once per turn, you can use it a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Initiative Bonus. When you roll Initiative, you can add your Wisdom modifier to the roll."
Good catch! One of them is plural and the other is singular and now I'll never not get them confused.
They changed it in the new PHB, because reasons. If you ever had any doubts about playing a ranger, this should dispel them completely, now you can just go play a fighter or a paladin, much better experience all around.
It's terrible. 2d6 3 times per day on average, isn't that good at lower levels. And by the time you reach 20 in wisdom, 2d6 or 2d8 is worth squat even on a crit. I wouldn't touch this class with a 12ft long rusty halberd, let alone play it.
It does sadly start looking underwhelming even when compared to the horizon walker.
@@2ndlevelfighter yep, my thinking exactly :/