The Gloom Stalker Ranger: d4 #86

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  • Опубликовано: 3 окт 2024

Комментарии • 638

  • @dinen5000
    @dinen5000 2 года назад +377

    Gloomstalker is the best rogue subclass

    • @lolimmune
      @lolimmune Год назад +7

      Best stealth class period

    • @jeffadams9807
      @jeffadams9807 Год назад +8

      I Like: Bladesinger's
      (Fighter/Mage's)
      &
      Gloomstalker's (Ranger/Arcane Trickster's)...

    • @this_is_kino
      @this_is_kino Год назад +27

      @@lolimmune I run them as villains because having someone disappear in front of the party after turning out the lights, then my smug players respond with 'I have darkvision'
      '... that's not the problem friend...'

    • @jeffadams9807
      @jeffadams9807 Год назад

      Gloomstalker Is A RANGER Subclass...

    • @dinen5000
      @dinen5000 Год назад +38

      @@jeffadams9807 ...thats the joke...

  • @IronShinsDicello
    @IronShinsDicello 2 года назад +237

    I vote for the name Boomstalkers for Gun using Gloomstalker Rangers.
    Love the build!

    • @Tusitala1967
      @Tusitala1967 2 года назад +5

      Beat me to it.

    • @oldmanandrew
      @oldmanandrew 2 года назад +3

      Yup!

    • @ceerawlins3412
      @ceerawlins3412 Год назад +1

      The drawing looks like broomstalker

    • @tiagoadelino1734
      @tiagoadelino1734 Год назад +1

      Can you explain me why at level 6 it does 10d6 of damage instead of 5d6? i mean shoudn't the d6 be from 3d6 from hunters mark on 3 attacks + 2d6 from bugbear surprise attack ? that would be a total of 5d6. I'm new to the game feel free to correct me. thanks

    • @darkestlight660
      @darkestlight660 6 месяцев назад

      ​@@tiagoadelino1734 2d6 for surprise attack works on *each* attack not just one, so it's a total of 6d6 just for surprise attack

  • @painappledad1352
    @painappledad1352 2 года назад +271

    "Welcome home" was the final deal with me. I just play as a Dm since always (20+ years of DMing) but I enjoy hearing your builds. I even suggest some builds yo my players. But I wanna reiterate, I'm here because you make me feel home while I learn some crazy sht. Love from South America, and good luck in this hard times 🙇🏻‍♂️♿

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +27

      Woo hoo!

    • @LuckDragonLair
      @LuckDragonLair 2 года назад +16

      He's got that smooth voice that's just... comfortable... no other way to describe it... well not without getting into PG territory... LOL

    • @thesuitablecommand
      @thesuitablecommand 2 года назад +5

      The very same "welcome home" is what got me to subscribe! Didn't even have to finish the video first haha

    • @danieljames7629
      @danieljames7629 2 года назад +3

      Ditto! I love playing dnd but I find myself constantly thinking about character creations throughout my day, thank you for all your hard work!

    • @warrendourond7236
      @warrendourond7236 2 года назад +1

      De donde eres?

  • @scholarkid14
    @scholarkid14 2 года назад +166

    Gloomstalkers also “can’t be seen” in darkness. If you can scheme attacking at night, gloomstalkers get auto advantage in the dark. This will definitely offset the sharpshooter penalty.

    • @TarninTheGreat
      @TarninTheGreat 2 года назад +16

      And is also something to consider when menacing attacking, since they can't see you if it's dark.

    • @jbowers56
      @jbowers56 2 года назад +7

      Yeah, this is arguably as strong as the dread ambusher feature in most games, perhaps even stronger!

    • @tango7974
      @tango7974 2 года назад +24

      Goading attack might actually be more fun. Disadvantage against everyone else, except the one you can't see... oh wait.

    • @LuckDragonLair
      @LuckDragonLair 2 года назад +19

      So am I right in thinking that if it's dark (not dim light) and they have darkvision they literally either have to use a light spell of some kind or you are essentially under the effects of greater invisibility, permanently, during the whole fight? Even when you're right next to them?

    • @torunsmok5890
      @torunsmok5890 2 года назад +7

      @@LuckDragonLair yup...

  • @cameronpowell1864
    @cameronpowell1864 2 года назад +52

    Fun suggestion: You should include a "sweet spot" in each video where you point out the individual level where the build is at its best compared to the others. It likely wouldn't add much time as you'd likely just mention it when you mention the primary feature that makes the build stand out. I remember recommending the Monger to a friend a while back for a level 9 one shot in large part because you mentioned that the build peaked at 9. He had a blast playing it and we likely never would have seen it in play if you hadn't mentioned that.

    • @cameronpowell1864
      @cameronpowell1864 2 года назад

      I should also mention that he spent the final combat chasing the big bad around through a plant growth disabling its reactions every round so it couldn't cast shield. It was EPIC.

  • @danielbeshers1689
    @danielbeshers1689 2 года назад +39

    Here's a challenge for you: make an artificer in support character, pick your top 2/3 burst and sustained builds, and recalculate their numbers assuming that artificer is giving them all magic weapons/equipment.

  • @BLynn
    @BLynn 2 года назад +37

    Level 1:(see above) [ranger 1 & race]
    Level 2:(see above) [ranger 2 & fighting-style]
    Level 3:(@14:53) [ranger 3 & sub-class]
    Level 4:(@17:51) [ranger 4 & ASI]
    Level 5:(@20:04) ranger 5]
    Level 6:(@20:49) [fighter 1 & fighting-style]
    Level 7:(see above) [fighter 2]
    Level 8:(@29:44) [fighter 3 & sub-class]
    Level 9:(@34:42) [fighter 4 & ASI]
    Level 10:(see above) [rogue 1]
    Level 11:(@38:55) [rogue 2]
    Level 12:(@39:15) [rogue 3 & sub-class]
    Level 13:(@41:12) [rogue 4 & ASI]
    Level 14:(see above) [ranger 6]
    Level 15:(@46:00) [ranger 7]
    Level 16:(@46:14) [ranger 8 & ASI]
    Level 17:(@46:50) [ranger 9]

  • @michaellavy3269
    @michaellavy3269 2 года назад +39

    Favored foe doesn’t require a bonus action to activate, so you could spread this damage to other targets if/when you kill your marked target during the nova turn

    • @Hyde_Hill
      @Hyde_Hill 2 года назад +1

      You would need to recast your mark though as it requires concentration. Still if want to max that first round it is an option.

  • @spinwardbound
    @spinwardbound 2 года назад +9

    Great video. One suggestion…please consider including a section on ideal party members to accompany each of your builds. It would allow you to link together some of your other builds to help develop an optimized party. Or perhaps a video series with some optimized parties.

  • @greypilgrim9967
    @greypilgrim9967 2 года назад +22

    So I have a request with a twist:
    Could you make a build around a concept/theme that is race/sub-race focused? (Vs classes for the most part like you have been, since very often the race is CL or VH).
    That takes the benefits of that race/sub-race as far as it can go. Or that only that sub-race could do so well or in that way?
    So for example a build that makes the most of a dragonborn's ability bonuses and racial traits.
    This might be a bit open ended since (keeping the same example) a dragonborn's powers might work equally well on a paladin or a warlock (not sure), but I hope I was clear at least

    • @larrynorris9450
      @larrynorris9450 2 года назад

      I was going to ask this myself. Specifically for goblins.

  • @Onorel
    @Onorel 2 года назад +20

    Try signing gloomstalker ranger to Sade's "smooth operator", see if you get a giggle out of it. I sure did :)

  • @Moleje1337
    @Moleje1337 2 года назад +24

    The new Bugbear race options make for an ideal Gloomstlaker, extra damage, stealth, love it.

  • @CHJoe83
    @CHJoe83 2 года назад +28

    One level of Twilight Cleric gives you 330ft of dark vision... which significantly increases your ability to surprise (in the dark) from range

    • @Hyde_Hill
      @Hyde_Hill Год назад

      And the vigilant blessing giving you advantage on initiative so you almost always have that first round extra damage. Still this build is already pretty multiclass heavy. Depends on the campaign I think.

    • @adlerofrowe9224
      @adlerofrowe9224 Год назад +2

      Only 300ft. The extra 30ft goes on top of the races dark vision and dark vision doesn't stack so you'd take the higher one

    • @honahamomoru151
      @honahamomoru151 10 месяцев назад

      @@adlerofrowe9224Umbral Sight give you extra 30 ft of darkvision if you have one already.

  • @slimee8841
    @slimee8841 2 года назад +84

    Note: you could start the game with a level in Arty. Not only would you gain con save proficiency, artificers are the only class in the game that gain proficiency in firearms from the start.

    • @dudewithtude42
      @dudewithtude42 2 года назад +7

      The point buy spread given doesn't have room for 13 INT, unfortunately, so this would come at the cost of either 12 CON or 13 WIS.

    • @Barkstopper
      @Barkstopper 2 года назад +1

      My Dm gave a Standard array only choice but we got lucky. He dropped the 10 and gave us a 16. I kmow this helps no one. But i think having a 13 Wis, you can kinda get away with that. At certain costs ofc. I gotta try out that idea in a one shot coming up for lvl 12.

    • @dwightweiers830
      @dwightweiers830 2 года назад +13

      Good point for a rules as written build. In my game I wave the proficiency requirements for firearms. Historically the whole reason firearms became popular was because anyone could become proficient with them. Bows were stronger and more effective than the first firearms. The advantage was that you could give a firearm to anyone and they were a force to be reckoned with.

    • @jsamue12
      @jsamue12 2 года назад +6

      @@dwightweiers830 the dm's guide also has Firearms as a sub proficiency of Martial. Meaning any character with proficiency in all Martial weapons already has proficiency in firearms. King of like if a class gave proficiency in "polearms".

    • @Mr911superstar
      @Mr911superstar 2 года назад +1

      @@Barkstopper that also effects your initiative though which off sets your damage in this particular build

  • @AvianFang
    @AvianFang 2 года назад +11

    I think that you are not giving Pass without Trace enough credit in this build. You mention how getting surprise on the enemy is really important, and I think PWT allows your party to reliably do that. After playing a lot of rangers recently PWT feels like the best thing you can be doing with a level 2 slot. Love the build btw, I hope this doesn't come off the wrong way.

  • @abcrasshadow9341
    @abcrasshadow9341 2 года назад +16

    I had a gloomstalker arcane archer in a dnd party once, and I was playing a Cleric so I gave them holy weapon :D That was some chunky damage.

  • @MacDanielx
    @MacDanielx 2 года назад +19

    1 level of Twilight Cleric? I was totally expecting this since it will give you advantage on initiative rolls and also give you support spells.

    • @christophermolloy2336
      @christophermolloy2336 2 года назад +5

      1 level twilight and gloomstalker is so strong.

    • @johncostello4565
      @johncostello4565 2 года назад +1

      Same was expecting to see Twilight or War Cleric. War cleric lets you cast Divine Favor before combat, and affects your weapon so you can split up your attacks, and then use that Bonus Action for a full attack. Or you could use Bless for higher AC enemies.

  • @CreedDante
    @CreedDante 2 года назад +10

    It would be so cool of you guys were selling clothes with the characters that your friend design, like the orc from this episode or that Bardbarian, with the name of the build

  • @lukelloyd8976
    @lukelloyd8976 2 года назад +16

    If you're all about the "extra attacks/round", the Gloomstalket Monk is where it's at; with 8...especially if you got Mercy Monk for extra pain

    • @0ldSch00l13
      @0ldSch00l13 2 года назад +2

      Shadow monk for the flavor.

  • @heitz18
    @heitz18 2 года назад +1

    I really like the idea of a Gloomstalker Echo Knight Drow that was born in the Underdark and eventually found his way to Xhorhas and trained to become a Echo Knight. I think both Gloomstalker and Echo Knight are so good with each other both in flavour but also mechanically.

  • @matthewjamesmjw4172
    @matthewjamesmjw4172 2 года назад

    Love this build. I really want rangers to be good, and this shows that they really can shine!

  • @nathanaelthomas9243
    @nathanaelthomas9243 2 года назад

    YESSS!!!! I love the original theme song! It makes it feel so much more epic, lol. Thanks for the video Colby, I really enjoyed it. 👍🏻

  • @Nemiroffthebest
    @Nemiroffthebest 2 года назад +1

    Great job, im done builds like this many times and i think its most reliant and recource free burst damage dealer of all. About swiftnes, i rly think that on lvl 10+ u can have potion of swiftnes, so its not a big deal.

  • @brucemaximus3797
    @brucemaximus3797 2 года назад +8

    If I might make an unasked for recommendation to investigate, consider this:
    Barbarians in a Rage cannot cast or concentrate on spells.
    The Psi Warrior, save the capstone Telekinetic Master feature, doesn't cast spells.
    *Insert Imperial March Theme Here*

  • @SwedishSalmonbox
    @SwedishSalmonbox 2 года назад +8

    I had a one shot gloom stalker! A reborn "scarecrow" (made by a hag, from the brain of an elf). She wasnt trusted by the village that paid some adventurers to kill the hag, and thus thrown into the river, bound, to see if she floated. She did not. But, since she doesnt have to breathe, she decided to just live in the sea, becoming one with the darkness and the seaweed.
    That is, until she got stuck on an anchor and got pulled up, eventually finding she had a knack for bow and arrow, a skill she doesnt remember ever gaining.

  • @Monstein
    @Monstein Год назад

    Older video but stumbled on when looking at a ranger build for Astarion. Feels a build that still works great when translated to BG3.

  • @kevinmorris150
    @kevinmorris150 2 года назад

    My first Ranger dip in 5e was a Gloom Stalker dip in a Battle Master Archer build. It was definitely a first-turn Nova build that would pour six attacks into an enemy on turn one. I ended a few boss encounters that way, and I was only using a Longbow.

  • @johngleeman8347
    @johngleeman8347 2 года назад

    Colby singing at the end! Whoo. XD

  • @DR-wz4gh
    @DR-wz4gh 2 года назад +5

    I had something like this. Artillerist artificer (repeating shot infusion), Gloom stalker ranger (archery fighting style) and a dip in fighter for action surge n defense fighting style. Had a +14 to hit with a rifle (2d10+6). So on a burst round with action surge and sharpshooter it was. 6d10+96 plus 2d8

  • @danielbeshers1689
    @danielbeshers1689 2 года назад +2

    Every day is a day where I think about dual-wielding and hand crossbows and wonder how in the world that happened.

  • @dieu2282
    @dieu2282 2 года назад +5

    I drew up a build very similar to this a while ago but I threw in one level of twilight cleric to get that advantage on initiative rolls

  • @authorindisguise5173
    @authorindisguise5173 2 года назад +6

    45:45 is the best meme.
    Also, this build is amazingly well-rounded. Even went for the level 4 feats instead of the "Nah, I'll just wait 3 more levels" I see so much.

  • @ambrosedystopian1542
    @ambrosedystopian1542 2 года назад

    I'm coming back to playing my first game 5e. Started playing in the early '80s. love your videos happy you're doing a bugbear build because That is going to be my first character build. Probably with pole arm and echo knight.
    I call it my Jack reacher build, 30 ft away with your echo Plus another 15 reach. or possibly 75 the next turn but your echo will dissipate. I might add some gloom stalker.
    love your content

  • @WunDumDorf
    @WunDumDorf 2 года назад +1

    Just saw the race selection for this one. I’m glad to see the Bugbear pick. I’m working on a Bugbear Vengeance Pally version of the Whippoorwill concept using Hunter’s Mark instead of Thunderous Smite. I’m curious to see how this build does. Back to the vid.

  • @xavdervish4460
    @xavdervish4460 2 года назад +3

    Idk if anyone has mentioned this, but i think if you're in the darkness and successfully used menacing attack, some DMs might argue that since they cant see you they cant be frightened. Id love other peoples rulings on this as this has confused me as well :)

    • @barbarictutor
      @barbarictutor 2 года назад +2

      I’d say the things that are most terrifying are the things that stalk you in the dark that you cannot see but know are there

  • @Chris_the_Nerd
    @Chris_the_Nerd 2 года назад +6

    With Sharpshooter giving you longer range, the Gloomstalker’s “invisibility” while in darkness, and the Assassin really wanting to go first, it might not be bad to add 1 level of Twilight Cleric for 300’ of Darkvision (which you can share) and advantage on initiative. It gives the flexibility of attacking 300’ away with a longbow (or I suppose 600’ if the enemies are sitting around a fire or something), and if you poison arrows beforehand you can make up for losing Hunter’s Mark in those niche cases. But even outside of that circumstance, 300’ Darkvision and advantage on initiative is pretty good to have for a single level dip-plus some cleric spells.

    • @jimmyreinstein9993
      @jimmyreinstein9993 2 года назад +1

      Every time I’ve built a Gloomstalker I’ve don’t Twilight Cleric between fighter 2 and 3 (character level 8) for the sake of the advantage on initiative and the dark vision bonus.

    • @Stonewarior
      @Stonewarior 2 года назад +2

      @@jimmyreinstein9993 the problem i always have with "unusual" dips like the cleric in this case, is that the DMs mostly say yeah your a hunter... why you want to have cleric ??? explain it to me...and i dont know the answer besides to say it fits very well to the build thematically and mechanically but i dont know how to argue.

  • @zacharylona
    @zacharylona 2 года назад

    I've been mulling a very similar build recently, and even threw up a detailed post a few weeks ago on your subreddit. In the end, I arrived at Wood Elf (and was given a free feat at level 1) Assassin Rogue 11/Gloomstalker Ranger 5/Battle Master Fighter 3/Twilight Domain Cleric 1. If I were to do it again, I'd do MPMM Bugbear, and Battle Master Fighter 11-12/Gloomstalker Ranger 5/Assassin Rogue 3/maybe Twilight Domain Cleric 1.
    I find that Twilight dipping is more valuable than seeking a Weapon of Warning, which uses an attunement slot, especially because it also provides some extra spells known/prepared, and the 300' sharable darkvision means you can see and engage targets well before you or your party can be detected. At a glance, I haven't found any officially published monsters with more than 240' of senses. Stack on Pass Without Trace on your party and do some night stalking.
    The key features to look for are focused on initiative, advantage, and number of attacks. Battle Master adds a lot of flavor, and in the version I'm actually running I chose to triple dip in maneuvers by grabbing the subclass, fighting style, and the feat that all give maneuvers. It keeps combat interesting, and being majority Rogue means you have some serious skills to pay the bills outside of combat.
    Just some thoughts for people considering alternatives on Colby's character!

  • @boydkleen5730
    @boydkleen5730 2 года назад +15

    Interesting fact, the Rapier and the Repeating Firearm were both invented in the 1600s. It's really not much of a stretch that they would both be available on a world that included Artificers. Especially, when soldiers have to compete with Magic using races.

  • @boiledtoast1146
    @boiledtoast1146 2 года назад +1

    Hmmm thinking of this with the dart build that you made before, because i like the theme of throwing poison darts.

  • @davidc9005
    @davidc9005 2 года назад

    Rogue with motionless aim. Which gives you advantage! One great archer

  • @targetdreamer257
    @targetdreamer257 2 года назад

    Oh don't worry about having a juvenile sense of humor. My play group has a collective maturity of a 12 year old. You are not alone my friend.
    BTW I really love the build. This gives me some real solid pointers and goals to hit when building.

  • @robertdaniels7695
    @robertdaniels7695 2 года назад

    My Gloomstalker is a multiclass infiltrator rogue and also a Drow with the Drow High Magic feat.
    You may have adopted the darkness but I was born in it.

  • @reespewa
    @reespewa 2 года назад +11

    Narrative for my Harengon gloomstalker: part of a freedom loving tribe they would work to disrupt slaving activities in the underdark, countering the dark schemes of Drow.

    • @williamtorres4140
      @williamtorres4140 2 года назад

      Same thing but mine is an Assasin for hire part of a Company called the Hare Company and a Squad called Bad Hare Day

  • @WexMajor82
    @WexMajor82 2 года назад

    "I am one with the shadows, silent and deadly!" BAAAAAAAANNGG!!
    * Half the Underdark now knows your location *
    Reeeealy sneaky, pal.

  • @HybridHerps
    @HybridHerps 2 года назад +4

    Just started the episode and got 4 minutes in…given this will be a firearm build I kinda now wanna see Colby’s take on a GUNK build, since I’ve seen both treatmonk and PAck tactics talk on the subject. It’s also the kinda thing I think is 100% Colby’s style

  • @demago3265
    @demago3265 2 года назад

    10:07 Mordenkainen's Monster's of the Multiverse? Mordenkainen's MoM?
    Mordenkainen: Whatcha reading there?
    Colby: Your mom

  • @ThrawnIsAlive
    @ThrawnIsAlive 2 года назад +7

    The fact that's there's no limit on surprise attack definitely feels like an oversight. I bet there will be an errata that makes it once per creature, or maybe even once per turn.

    • @zeoblow
      @zeoblow 2 года назад

      I think it's this now
      Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

    • @LupineShadowOmega
      @LupineShadowOmega 2 года назад +1

      @@zeoblow It does not need it. The limit is the creature has to have not taken a turn in combat. If anything that's a change that assassin needs to be more relevant. The only class getting too much power out of this is an Action Surging Fighter which could be fixed by it only applying to a single creature.

    • @zeoblow
      @zeoblow 2 года назад

      @@LupineShadowOmega I was just copying verbatim what it says on dndbeyond. You can only use the trait once per combat and it says if you surprise "a" creature, singular. That's unfortunate cause I prefer the op video method

    • @kadensyco5618
      @kadensyco5618 Год назад

      @@zeoblow are you looking at the right bugbear? this is the newest version from motm

  • @garyboyles5762
    @garyboyles5762 2 года назад +5

    I imagine a montage of gearing up once this character gets rogue levels

  • @DJ_Typhlosion
    @DJ_Typhlosion 2 года назад

    When I grew up playing Elder Scrolls: Oblivion, I loved the idea of getting arrested or into a situation where my character had nothing on them. No weapons, no armor. Then Conjure Bound Armor and Conjure a weapon. I took this idea and made a character who is Gloomstalker and Hex Blade. Focus on CHA, DEX, WIS. Sneak around and talk your way in and out of situations. The character can stealth like crazy (invisible to dark vision, high dex, One with the Shadows, Mask of Many Faces), Armor of Shadows, and can conjure your pact weapon (pact of the blade for ranged weapons). You can opt to not go Hexblade but I like the synergy of maxing CHA for both damage and out of combat ability. Gloomstalker adds WIS mod to initiative so all you really miss out on is AC but you want to be rangeds anyway so a 15 AC isn't the end of the world.

  • @parko246
    @parko246 Год назад

    Thri kreen was a lot of fun as a gloomstalker as well. Not sure how optimised it was but it was damn fun. Having advantage on stealth checks all the time was great

  • @OckertvdW
    @OckertvdW 2 года назад +3

    Just a thought. If you want to go the crossbow route, you can go the Zephyr strike route rather than Hunter's mark. It is also easier to get up before combat than Hunters mark.

  • @McTacoDelight
    @McTacoDelight 2 года назад +3

    Gloomstalker Backstory - Amarok was a whaler of the Iniruvik people of the Northern wastes. Young and brash Amarok was confident he could bring down any beast the All Father put before him. One night while Amarok slept, he heard the All Father call to him in the gentle lapping of the waves against the shore. Amarok awoke, grabbed his trusty harpoon and kayak and set out in the midnight tides. Suddenly a great whale, a beast with three sets of eyes and fins breached before him. Amarok understood this creature as a manifestation of the All Father, but pride overtook him and he hurled his weapon at the beast. Finding purchase in the blubber, the whale moaned low and dove beneath the surface.
    In his hurry Amarok failed to notice the rope of the harpoon had wound its way around his ankle and when the whale descended it pulled Amarok from his kayak and into the dark, cold depths of the Iniruvik Coast. As he struggled to free himself, Amarok heard the voice of the All Father tell him to let go of his life for he was destined for a grim task no mortal should have to contend with. Amarok was to search out the wayward gods of his people who have grown corrupt and polluted by an unknown force. In death the old gods could return to Ahnhome, the realm of the All Father to be freed of their corruption.
    When Amarok awoke he was laying on the shores of his village, his body cold and stiff. Though his eyes opened he felt no wind fill his lungs and the warmth of the sun offered no succour. Amarok grabbed his harpoon, laying nearby and without a word to his family he set off into the world, into the dark and corrupt dens of the fallen gods. His task was to slay those his people once worshipped, a mission which would forever condemn him as a villain to his people for they knew not the depth of the illness poisoning their gods.
    Amarok would have to search the vice-filled alleys, the perverted shrines, the cold caverns and shadowed valleys of his world to locate his gods and one by one send them to Ahnhome, to the All Father. Only when his task is complete will he be allowed to finally rest.

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +2

      Love it!

    • @McTacoDelight
      @McTacoDelight 2 года назад

      @@DnDDeepDive It’s a very short version of the whole story, but I imagine most people don’t want to read a 200 page novel in the RUclips comments.

  • @zinxderobo
    @zinxderobo Год назад

    You're so wholesome it hurts

  • @macbait9902
    @macbait9902 2 года назад

    My favorite ASMR channel

  • @ghostfather1390
    @ghostfather1390 2 года назад +1

    the GloomSniper

  • @gopro_audio
    @gopro_audio 2 года назад +4

    Wood Elf Gloom Stalkers keep killing Strad.

    • @johncostello4565
      @johncostello4565 2 года назад +1

      But not with Daylight! lol it’s not actually sunlight.

  • @utkarshgaur1942
    @utkarshgaur1942 2 года назад +4

    I was waiting to see if you'd fall into trap of either "Gloomstalkers get advantage from darkness" or "Gloomstalkers get advantage from ranger 10 invisibility". But you masterfully sidestepped that with the assassin advantage (which isn't negated by truesight).
    If I went this build, after assassin, I'd consider taking 1 level in twilight cleric to get advantage on initiative checks.

    • @Mr911superstar
      @Mr911superstar 2 года назад

      You are probably better off taking rogue 4 and taking alert tbh

    • @zacharylona
      @zacharylona 2 года назад +3

      @@Mr911superstar
      300' darkvision + Sharpshooter means you can always see the enemy further than they can see you. Being able to share that with 2-3 others is pretty valuable too, especially if you're outdoors and want to get the drop on enemies. A few extra spells you can swap out every day and the ability to ritual cast is pretty useful too.

    • @zacharylona
      @zacharylona 2 года назад +2

      Also, the Invisible condition is worded in a tricky way. Gloomstalkers do, in fact, get advantage from darkness, whether or not that creature has Truesight, Tremorsense, or Blindsight. The Invisible condition does not provide advantage because the attacker is unseen; any unseen attacker has advantage, regardless of whether or not they are Invisible. The Invisible condition provides advantage *because it says it does,* right in the condition description, and in a bullet point all to itself, with no restrictions or exceptions. A creature with these senses may know an Invisible target's location (the upside of these special senses is that attacking the incorrect space is an automatic miss per PHB page 194), but mechanically the Invisible creature still has its advantage on attacks, and attacks against it have disadvantage.

    • @utkarshgaur1942
      @utkarshgaur1942 2 года назад +2

      @@zacharylona that is true about the Invisibility condition! Anyone running RAW would give that advantage. But i know of too many DMs that think "it doesn't make sense", definitely check with your DM first.
      The gloomstalker one though is very clear it it only sidesteps darkvision, not any other senses.

    • @zacharylona
      @zacharylona 2 года назад

      @@utkarshgaur1942
      There's a slight bump to that too - if you're in magical darkness, and a creature with the Devil's Sight feature (not the Eldritch Invocation) is fighting you, you're still considered Invisible to it. This is because the Devil's Sight feature just enhances and relies on the creature's darkvision, whereas the Eldritch Invocation is standalone. Interestingly enough, you'd just straight roll for your attacks and you're attacked at advantage, though you'd have to guess the spaces to attack correctly.

  • @alanbiles
    @alanbiles 9 месяцев назад

    I'd like to see a gloomstalker rogue. It makes sense to have a rogue with similar abilities, using daggers instead of ranged

  • @jameswebb4545
    @jameswebb4545 2 года назад +1

    I love this build and if my DM allows me to use firearms I’ll be doing it. We are playing the Wild Beyond the Witchlight campaign and using the Lost plot line. My character is a Rogue1/Ranger1 build based on a Custom Lineage chassis for a skill monkey build. However, his race is technically a Fairy, he lost his identity in the FeyWild and so lost his wings and memory of who he was (hence custom lineage). Depending on whether he remembers who is he before he gains third level ranger he will go Fey Wanderer (if he doesn’t) or Gloomstalker (if he does). He is happy go lucky but he was a fairy from the Winter Court so Gloomstalker fits better with the real identity whilst Fey Wanderer fits better for him right now.

  • @mydknightcloud
    @mydknightcloud 5 месяцев назад

    Sorcerer 3 for shadow blade. Its probably the best bonus action spell for this build

  • @nadl663
    @nadl663 2 года назад

    I came up with a build very similar to this, but started Fighter and took Samurai as the subclass to get that guaranteed advantage on all attacks really early on. In my experience actually "surprising" enemies happens very rarely, at least in the campaigns I play in, which is why I skipped the Rogue levels and didn't grab Assassin. I actually think the strongest version of this build from level 11 upwards is just a straight fighter, since the third extra attack compensates for the Gloomstalker attack and gives you more sustained damage on rounds past the first. Gloomstalker is very nice though and does make the build stronger a bit earlier.

  • @agustinarguello8463
    @agustinarguello8463 2 года назад

    I would like that u talked about Sephyr strike in this build, it's awesome the amount of damage it does in this build

  • @CluelessUnknown
    @CluelessUnknown 2 года назад

    I'm using bugbear with that "Bladesinger Tank" build because my DM gave us free feat and we have a more generous stat array, so I hope it goes well. I really like the extra reach on melee attacks and potential to be a stealthy tank. haha

  • @cornycornsnake
    @cornycornsnake 2 года назад

    Favored foe damage has the benefit of benefit of being a free action, but the drawback of being only once per turn. Might be worth considering for the crossbow version that doesn't have time to prep hunter's mark or can't afford the spell slots, but it's definitely more situational for this character.

  • @GabrielRicardoFreeman-Gabe
    @GabrielRicardoFreeman-Gabe 2 года назад +3

    I've enjoyed every one of the Optimized videos I've watched since I found out about your channel, Colby! I love the warmth and fun you imbue into your work while also showing you've done your homework - it's a rarer combination in this space than I wish it was.
    I also really appreciated how much you talked about alternatives and your reasoning behind choices in this episode - it gave a great dive into your perspective, and helped me think more about how to design my own builds 😊

  • @Moleje1337
    @Moleje1337 2 года назад

    If I ever get to play in a Wildemount setting I'd be going Assassin 3 Gunslinger + especially for Piercing Shot I'd aslo be tempted by Gloomstlaker just for fog cloud and the bonus to initiative.

    • @Moleje1337
      @Moleje1337 2 года назад

      In testing the amount of dice I'm actually rolling and it is such a slog even with digital dice oml I'm glad the group I'm playing in right now are okay with pre rolling.

  • @mokane86
    @mokane86 2 года назад

    my Gloomstalker Ranger is multiclassed Grave Domain Cleric.
    Crossbow expert and perhaps themed an awful lot like Buffy the Vampire Slayer.

  • @mandellei7534
    @mandellei7534 2 года назад

    I can imagine a build that only takes 4 levels of gloomstalker and a monk dip (drunken master for defense?) but mainly goes for gunslinger to free up a feat and use the piercing shot ability to increase the amount of attacks by potentially a lot

  • @andrewbydder
    @andrewbydder 2 года назад +1

    I've built a level 3 fighter, level 5 gloomstalker, variant human with sharpshooter feat, using an oathbow.
    Fighter gives Action Surge, so another attack action (2 shots), which triggers another ambush attack!
    With advantage in the dark, it is worth taking -5 to hit to get +10 damage on every attack from sharpshooter.
    Archery fighting style gives +2 to hit. Ability score improvement to 18 dex for + 4 to hit. Proficiency bonus +3, so even after the -5, you still have +4 to hit and advantage.
    Battlemaster archetype gives precision attack, so if you still manage to miss, you can add another 1d8 to 4 attacks.
    So first round gives 6 shots at 1d8 + 4 dex bonus + 10 sharpshooter + 3d6 oathbow + 1d6 hunter's mark PER ARROW, and 2 lots of 1d8 ambush damage.
    204HP average damage.
    Not bad at 8th level

    • @picallo1
      @picallo1 2 года назад

      Having an oathbow at level 8 is kinda OP

  • @Argosodyssey
    @Argosodyssey 2 года назад

    Another great option for the first six levels is going Ranger 5, Peace Cleric 1. Nothing feels worse than missing on those opening salvos. With peace cleric 1, you can use concentration on bless (helping not only yourself but whole party), and you can use the d4 from emboldening bond (again helps the multiple party members) once a turn if you miss. This becomes far more useful once you eventually get sharpshooter. I'd be curious to see the math on the difference of having the extra d4s to hit over hunter's mark. Granted, this is more suited for sustained DPR than burst. Twilight Cleric is another good option for the increase hit, the vision makes you the true master of darkness, and a flying gloomstalker in mid game is definitely a scary thing.

    • @coppas2643
      @coppas2643 2 года назад

      I'm tossing up between running a vuman and bugbear gloom stalker and I think if I go vuman peace cleric 1 would absolutely insane, I had no idea how strong a 1 lvl dip for embolden would be. I you go bugbear, Twilight is the obvious choice because your whole build goes to instant shit the moment you have a crappy initiative roll. Really can't decide on which race to choose both have their plusses and minuses.

  • @rockwallguy
    @rockwallguy 2 года назад +3

    I'm so confused why your usual "best case scenario" for damage crunching didn't assume that your gloomstalker was invisible to the enemies. I've had gloomstalkers in my campaigns and I'd say they are invisible 40-50% of the time to the enemies. That's way more frequent than some of your other "best case scenario" options I've seen you use to get advantage.

    • @Mr911superstar
      @Mr911superstar 2 года назад

      Because its entirely reliant on the party as a whole and how they operate, if you are in a party with PCs that dont have dark vision, they will operate during the day or with light sources which means they seem you in dim light and are no longer invisible. Or you stay 60+ feet away and that has its own risks in combat

  • @Akuma-cz4vj
    @Akuma-cz4vj 2 года назад +2

    Firearm user let's goooo
    Long have I waited

  • @RedK11
    @RedK11 2 года назад

    "A gloom stalker should be a true stalker"
    Oh... We now know why this one sticks to the dark places 😂

  • @Deafwing
    @Deafwing 2 года назад

    You gotta be kidding, I was just thinking about a gloomstalker ranger using a gun

  • @TheCasualGM
    @TheCasualGM Год назад

    We’re doing a level 20 one shot and I decided to use this character for it. Though since we’re less likely to get a surprise round in a level 20 one shot, I decided to forgo the rogue levels and only go to 9 levels of Rogue in favor of 11 levels of fighter for more superiority die/maneuver’s, as well as having a 3rd attack

  • @michaelseparovich
    @michaelseparovich 2 года назад +1

    Gloom gloom gloom gloom.
    I want you in my room.
    We can all fight together
    While wearing studded leather.

  • @eggy_conch1876
    @eggy_conch1876 2 года назад

    Merch idea: t-shirts with a pocket that has a small d4 logo that says "welcome home" above it

  • @gdoggy121
    @gdoggy121 2 года назад +2

    I understand that this is a ranged character, but Land’s Stride is fantastic! Let’s say you get into a brawl in a really large tavern and furniture gets flung everywhere. If you were a melee based character or you needed to get away from the Goliath who was about to give you a (bug)bear hug, now you don’t have to waste movement. You can just walk straight through those tables, chairs, and barstools without it being difficult terrain.

  • @phillipheaton9832
    @phillipheaton9832 2 года назад

    I'm not as worried about late game plateauing, as it is rare for campaigns I've played in to get anywhere near that high. Since I moved to my current area, I don't think I've played in a campaign that went past level 13, if even that high, Therefore, this is a great build for me, even if the campaign doesn'y use firearms. Another winner!

  • @theonlymatthew.l
    @theonlymatthew.l 2 года назад +1

    Colby (& everyone else) would y'all choose the M.O.M Bugbear or a race with an innate fly speed (ex. Owlin) for an Archer build?

  • @zephraim242
    @zephraim242 2 года назад +2

    On the topic of Land's Stride: in Rime of the Frostmaiden the boots that allow me to ignore difficult terrain is pretty much the only reason my melee character is functional at all.

  • @hadeszero4526
    @hadeszero4526 2 года назад +2

    Bugbear lore! How are they so stealthy? They're basically wookies. Anyone know?

  • @fasterpet
    @fasterpet 2 года назад

    I guess I am not surprised since you are building for nova damage, but I always felt going war cleric 1+ was a good pairing with ranger for extra bonus action attack. less investment than a feat and ready when you need it!

  • @reaprcussion5703
    @reaprcussion5703 2 года назад +2

    So, when you have Superior Technique/Martial Adept d6's, I'm curious how you "rule" this in your builds. Do they increase to d8's when you become a Battlemaster at Level 3 Fighter? There's some debate on this, but it seems the original intent is for them to turn into d8's. At higher levels of Battlemaster, when your dice increase, you definitely, 100% have them increased to d10's(all 6 of them, assuming you have the style and the feat). Would you rule them to change into d8's at level 3 also?
    (Might be a good topic for Slidin in my DM's btw, if you haven't done it already)

    • @DnDDeepDive
      @DnDDeepDive  2 года назад +1

      I think it would remain a d6, RAW, but can see plenty of people hand waving it to a d8 for sure.

  • @jeffsepp1
    @jeffsepp1 10 месяцев назад

    Zepher Strike is awesome

  • @drlesterexe
    @drlesterexe 2 года назад

    did you consider instead of using crossbow expert for the build without a musket, to perhaps take sharpshooter at level 4 and wield a longbow until our next feat?

  • @pascalb3404
    @pascalb3404 Год назад

    What would you recoment (if you are able just to take two classes) instead of the rouge lvl‘s?
    Great video by the way and my next char i am gonna play 😁

  • @guitarplayerJeiky
    @guitarplayerJeiky 2 года назад +6

    Let's go! I've been looking for a way to do a gunslinger and after the short from yesterday I got MEGA Hyped for this build!

  • @PillowOfEvil
    @PillowOfEvil 2 года назад +3

    I love this intro. Instantly, I can tell that the build is going to be kickass.

  • @indigo_tribe
    @indigo_tribe 2 года назад +1

    There is nothing RAW that your echo has to have the same weapon as you. Your echo is an echo of you when it comes to potential (imagine an alternate timeline version) there is no reason that your echo can't use a rapier while you fire your guns. And since you can make attacks from you or your echo as the origin you can use the extra attack as long as it is with the echo as the origin.

    • @Chris_the_Nerd
      @Chris_the_Nerd 2 года назад

      While the normal attacks from the attack action can come from you or the echo, I think it leaves off the note on weapons because YOU are the one making the attack from their space so it’s assuming whatever weapon you’re using will be the one making the attack. Normally this is perfectly good for ranged builds, but it’s more difficult to do the melee attack from Unleash Incarnation as a ranged build since most people would interpret the weapon situation as requiring you to switch to a melee weapon for the Unleash Incarnation attack to work. That and the bonus action juggling makes it a little harder to pull off an ideal nova round.

  • @crownlexicon5225
    @crownlexicon5225 2 года назад

    You might actually have advantage on all your attacks long before rogue
    As a gloomstalker, you're invisible in darkness to creatures that rely on darkvision. Since you're invisible, you have advantage on your attacks. Yeah, some combats will be in light, but darkness is easy to come by

  • @duncecap181
    @duncecap181 2 года назад

    Just finished getting through all the Advertisements at the start of the video. I swear to ODIN himself. That if you multiclass hexblade warlock or start this build with it i will slay you

  • @indigo_tribe
    @indigo_tribe 2 года назад

    I love the new bugbear!!!!!

  • @thomasbdugan
    @thomasbdugan 2 года назад +2

    I also recommend 1st lvl rogue for the extra Proficiency. Makes things awkward, but if you start the campaign at lvl3 or higher it's fine. Also, dont go more than 4 lvls in gloomstalker if you can triple class with rogue and fighter. Extra attack from ranger doesnt stack with fighter extra attack, so save that lvl for fighter. Meaning: lvl1 rogue, then 4 lvls gloomstalker, then 3 more lvls assassin, then 12 lvls battle master fighter to finish the build. That way fighter alone gets you 2 extra attacks and 4 ASI's at lvl20 (if you get there).

    • @delilahfox3427
      @delilahfox3427 2 года назад

      Not getting extra attack until level 13 is really, really bad though. And an extra skill proficiency isn't really that big of a deal on a martial character. Colby's suggested build in this video is pretty spot on, in my opinion. Perhaps going mainly fighter instead of mainly Ranger would be better for more ASI's.

  • @logancuster8035
    @logancuster8035 2 года назад +2

    Love that this is a Turn 1 Nova Build! You are absolutely right Colby turn 1 nova is highly superior to turn 2 nova

  • @alex_codex15
    @alex_codex15 2 года назад

    So a fun build that you could do similar to this, is a long (like very long range) sniper. Instead of musket (max range of 120) use the heavy crossbow (max range of 400). Now I tend to build my builds to lvl 20, mostly bc I'm currently stuck as forever DM so might as well dream of my builds at full power. Lol. Anyways; I built it as a Bugbear (MOTM) with the Violent Assassin background using class lvls as follows (not completely in order): Fighter 11 (Battle Master), Cleric 1 (Twilight for darkvision of 300), Ranger 3 (Gloom Stalker/boosts darkvision to 330) and Rogue 3 (Assassin). Paired with Goggles of Night magic item to further boost Darkvision to 390. So with some feats and fighting styles included along the way, I have a long range assassin that can snipe enemies with the Heavy Crossbow to pretty much max range whether it be light or dark with lots of damage raining down on my enemies from afar. Plus in my build I have a passive perception of 29+ (good luck sneaking up on my without me noticing something while I'm sniping)

    • @jugglejunk
      @jugglejunk 2 года назад +1

      Is there also room for the Alert feat in your build? I mean which self respecting Bugbear (MMOTM) wouldn't snatch that up!!!

    • @alex_codex15
      @alex_codex15 2 года назад

      @@jugglejunk so I did take the Alert feat as well. So the list of feats I took in this build is: Alert, Crossbow Expert, Sharpshooter and Observant.
      Keep in mind I roll for my stats. I have my players roll as well for my games.

  • @geniumme2502
    @geniumme2502 2 года назад +1

    i am very surprised that you did not assume advantage on the burst round after Gloom 3 due to invisibility - especially given how you usually handle damage calculations with you favorite spell Shadow Blade :D
    Was it to make the Assassin level look a bit better?
    (Damn your channel has grown. When I clicked it had 38 views, when I finished got back and commented it was already at 2.2k - back then it would stay at a hundred views for so long hahaha )

  • @estherclawson6876
    @estherclawson6876 2 года назад +3

    Dang it.... Now I want a shepherd build.

  • @habanerohombre2708
    @habanerohombre2708 2 года назад +2

    YESSS I have been looking forward to seeing how you would build a Gloom Stalker!

  • @Bootsofwings
    @Bootsofwings 2 года назад

    I love ranger, gotta be one of my favorite classes. I’d like to see a hunter build, I’ve had this idea to basically make McRee from overwatch. Go hunter, v human, dex and wis, crossbow expert and sharpshooter. At level 5 you already have 4 attacks a round. Then if you take fighter to 2 you have action surge. Eventually getting swift quiver for 5 a round but I really want a build around the level 11 ability, you attack any number of creatures wishing 10 feet of an area you choose and since you ignore the reload you can shoot up to any amount of creatures within that plus another attack within 5 feat from the level 3 ability, and another 1-2 depending if you use swift quiver later on. So any creature within 10feet of a location, that is a 5 by 5 square, meaning that can be a possibility of I think 25 people+2 for the crossbow expert and level 3 ability, then do action surge and do it all again for a possible 54 attacks in a round assuming you have that many crossbow bolts. Maybe like a graviturgy dip or something? There needs to be a way to clump enemies up but I can’t think of a great way off the top of my head