Errata: I reccomend starting with 15 Wis (+2), 15 Con (+1), 14 Cha, and 12 Dex - we don't have that many points to spend :). Would need to either go 3 +1's or probably drop Dex to 10 - rough, but not so bad if you're wearing heavy armor.
Though it hurts initiative, sometimes for a healer, going last after your party members is ok, you need to see who makes the really bad choice and gets in the worst trouble. So the low Dex is a feature, not a bug :)
I loved this Colby! At level 1 I knew you were going warlock, but I gotta say I’m surprised you didn’t go 1 additional level to eventually pick up pact of the chain and grab the Gift of the Ever-Living Ones or Chain Master invocation to get 40 flying speed, although they may seem redundant. Probably not the most optimized option but it was what I was expecting lol. Great vid ❤️ I’m gonna play this now and watch the dm hate me. 😂
@@DnDDeepDive ugh that is right…point made good sir. Keep up the good work! I’m here in Indy I need to make sure I see you and Dungeon dudes this years at Gencon. I think it’s gonna be a big year with their new Drakkenheim material with ghost fire. 🔥
As someone who has played a level 15 life cleric, there is one aspect to having all the heals that has been overlooked...you're amazing when NPCs need healing. We had an army raid the town we'd become guardians of and I waded through the wounded soldiers returning from battle with beacon of hope up, as well as using my Preserve Life feature to bring swaths of soldiers back from unconsciousness. I was a one man triage machine!
On divine intervention, I played a grave cleric and played up to level 11, trying divine intervention at literally every chance I could take. It got to the point that it was statistically impressive that it hadn’t worked. It finally worked on the penultimate session before we fought the BBEG, saving the ally we’d been sent to save and meant we could charge in guns blazing. I died next session, but at least I finally got my prayers answered!
Congratulations, you just unlocked Summon Mass Villagers, since the entire village feels safe enough to accompany you in the dungeon, and you've probably healed them enough times that they'd all feel indebted to you.
One of my favorite characters I have ever played was a dedicated Healer Cleric. Very typical from the onset of the campaign. The catch was that he was a Cleric of Asmodeus and incredibly Lawful Evil. And the reason he was healing and saving people was because they were not allowed to escape their suffering and the mortal world before they gave their souls to the Nine Hells. It was a whole philosophy of how the purpose of the mortal realm is to perpetuate suffering and the purpose of the Nine Hells is to perfect suffering. And the fate and destiny of all the mortal beings is to accept that truth and give their souls to the Pit. So he was this caring, supportive, protector -- always ready to pull people back from the brink of death and heal their wounds. Only to then expect and hope for them to be crushed emotionally and devastated by the cruel and uncaring world. It was such a blast to play. The party just could not justify turning on me since I always helped and saved them in combat and out. But the tempting, the little hints and leading questions and eventual corruption of several party members -- that was great. Of course, knew what kind of campaign this was going to be beforehand and once my alignment and deity was revealed there was a discussion "above the table" so it ended up being super fun for me to play an evil characters for everyone.
@@isaackarr6576 Or so our proud dad states in the build. 🙂 I like the combo with the "Chef" feat though. Some creative "Goodberry Treats" (Simply take away the 'filled for a whole day' bit of "Goodberry" though. Bit broken if you ask me. 😉)
@@TTRPG_Witch_Leon true it's seldom that as a player that I would ask to have a spell nerfed but this one gives you more than three times a long rest worth of HP.
@@isaackarr6576 The more busted the spell selection of the players at the table, the more often I'll teach them proper management of resources. 😉 (Gotta keep all of 'm on their toes, no?)
This is a character I would love to DM. Yeah sure your party doesn't go down, but im gonna have dozens of villagers get hurt. Calamities and big ferocious beasts. Plagues and undead swarms. Legends are built on deeds and this characters epilogue is that of a traveling Saint.
I honestly really like some of these builds that are hard to quantify. Like a full time healer, or full time support, or full time control mage. While I am also a slave to the spreadsheets, it's really fun to cast them aside for a bit and just go all in on an idea or concept you want to make a reality. A concept I have been toying with, but haven't had the chance to play myself, is the most "Dragon-y Dragon to have Dragoned". A Dragon Born that goes Sorcerer and takes the Draconic bloodline subclass. At level 4 take the Dragon Fear feat and bump charisma. Level 5 make sure to take the Fear spell. But the whole point of this build is to make it to level 13, get those 7th level spells, and take Draconic Transformation from Fizban's Treasury of Dragons. The character concept is that you were at one point an actual adult dragon. But one day a tricky wizard showed up and caught you off guard somehow. They used some kind of polymorph or true polymorph spell on you, and you only resisted it right at the very end from being turned all the way into a tiny salamander. The wizard stole your hoard and you are on a quest to get it back and take revenge on the wizard. So getting that Draconic Transformation spell would be the culmination of their story. They found a way to achieve their former glory, if only for a minute. And if the build is lucky enough to get to level 17, using the Wish spell to become a dragon sounds like such a D&D fantasy, haha. One of the powers that this character laments having lost is their intimidating presence. They miss being feared by those around them. So this is a very control centric build that would focus on fearing and paralyzing enemies. I know you have sort of quantified other control builds by how many enemies they could effectively shut down, even if they didn't do any damage themselves. I feel like this could be a fun avenue to explore for a control character. (Sorry for this long diatribe about something that is only barely connected by the thinnest thread to this video.)
Yeah, Extended Aura of Vitality is the nuts... at least in terms of hypothetical healing per day... pretty sure you can hypothetically heal up to 1200/day on avg at only level 6 with Sorcerer (Divine Soul) 5 / Cleric (Life Domain) 1.
Love it. Currently playing a lvl 8 Life Cleric forest gnome (I wanted advantage on my mental saves so that I can always use restorations or heals as needed) and was pondering whether I should have more strongly considered Healer or Chef over my selections of Resilient Con and War Caster ... then 45:30 😂 Great video, spread the healing love!
I loved this build from the opening "Care Bear" sentence.. I'm joining a new group literally tomorrow & have been requested to play a healer.. So thank you so very much Colby!! 😊❤😂🎉
This is nice build. Thank you. My favorite support build is Cleric Life Domain Level 1 and rest in Sorcerer Divine Soul because you can pick spells from Cleric and from Sorcerer spell list. He is more like buff specialist with nice heals. Twin haste and other nice buffs and also have stronger heals because of Life Domain.
My current DM has a house rule where if you go down and get back up you gain a level of exhaustion. Encourages us to not just healing word our way to victory 😂 Edit: I should have clarified that my DM made the switch to One D&D exhaustion rules almost as soon as he read them. Each level of exhaustion adds a minus 1 penalty to all d20 rolls.
I’m considering implementing a rule where you have to succeed on a death saving throw or be stable in order to benefit from magical healing after you fall to 0 hit points in my next one-shot or campaign; would be far less punishing than exhaustion in the long run but in combat it would encourage using actions for things like spare the dying or medicine checks to stabilize creatures
Even if healing isn't optimal, there is so much impactful healing potential here that you will have a large amount of time to dedicate to actually doing other meaningful actions without stressing if anyone in the party will drop. Solid build this week.
Thank you so much for this build! I love playing group support and a healer is one of my favorites. I'm saving this to rewatch for the next game I join.
My own healer setup I run is Circle of the Sheperd Druid + Life Domain Cleric, with the cleric just being a 2 level dip and then rest focused on the Druid. Its a soild build with a ton of healing, and support spells/abilities, along with a bunch of summoning spells for extra fun.
Yeah, I think the balance between Shepherd vs Life Cleric main as the "ultimate healer" depends on how many characters are in your party. If you're a party of 6, then 1-Life Cleric, 5-Shepherd does (1d4+4+5 +3 )* 6 = 87 points of healing as a Bonus Action with Mass Healing Word, or 39 with a single Healing Word. However, a party of 3 with a dedicated tank would probably be better off with the targeted healing of a Life Cleric main.
@@agilemind6241 My setup is not meant to be "ultimate healer" just a allround good support, and healing is just part of the build. Also a good healer is after all the healer who makes sure he does not need to heal at all.
On making staying on your feet more important: Make it so death saving throws dont reset, and either make people have 4 or 5 instead of 3, depending on the class, or make people have "hit dice" amount of death saving throws, that way you can add the hit dice to the death saving throw, meaning the beefier classes are more likely to make it. It also means that you will have more time to raise your fallen comrades, and that you'll always be one step closer to death every time you go down until you take a long rest.
thank you Colby for making a build that speaks to my favorit playstyle! I love supporting my party! I love playing a GrassLands druid, because it has the spells that speak to my sneaky play(and adding telepathic and telekenetic feats to its makes it rock as a infiltrator), but I prefer to help my allies!
Omg the outtakes at the end are the best!! Theyre my favorite part and thats coming from someone who loved the whole video. Nice job! I love healing so this is awesome.
Honestly, I found a very fun healer: combine remarkable recovery with an access to good berry and life transference - bonus points for sanctuary. Then just make sure you have a good spell stat & a high con. Constant, big heals, lots of regen, and a great defense. I’m currently playing with Treantmonk’s necromancer, and it’s a blast
If only healing mattered in 5e. In 4E I played a Cleric of Pelor. His priorities were: healing, buffing and last, damage dealing. It was a blast to play. I particularly enjoyed making enemies vulnerable to radiant, then giving our barbarian's weapon a radiant damage bonus. His healing was frustratingly effective. The DM had trouble doing substantial damage.
I actually played this multiclass combo and it was loads of fun, I made use of wither and bloom at lower levels as it works with both subclasses, and I played a kobold that worshiped a cosmic dragon made out of stars.
So I’ve only tested it at low levels, but 1 level in cleric of life and 2 levels in Druid (circle of stars) yields very potent healing with the chalice form. As a tortle, I was rocking an ac of 17, and each round found myself able to heal up to 2 targets within 30 feet. Just casting healing word gave me 1d4+4 + 1d8+4 at level 3
I've been playing a divine soul sorcerer Aasimar for two and a half years in a curse of strahd campaign (with the old Aasimar stats because the campaign started before MoM) and I've been the main healer for a party of 7. We're now at level 9 and both mechanics and narrative-wise they have been very satisfying. It might not be the best build without a dip into life cleric, sure, but it's still pretty good, specially for a campaign that as far as I know usually ends at 10th level or 11th at most
I’ve had the thought to make the best healer as well. I just went with 17 life cleric 3 celestial warlock for the short rest healing buff, meaning the pact magic slots, in the early game when you will probably need it more. Additionally as a dm I rule that good Berry life cleric doesn’t work rules as written as the same interpretation would mean that whenever a necromancy wizard’s zombie or skeleton kills a creature the wizard would regain 9 hp, and if they used animate objects it would be worth 10hp, also possibly magic weapon given to a fighter. Cool in concept, genuinely the aesthetic of an evil wizard enchanting the fighters sword to steal life essence is super cool and I love it, but definitely not rules as written.
not gonna lie, did not see the warlock levels coming. one thing I have noticed is how strong the interaction between disciple of life and aura of vitality is. and there is a simple way to make it even stronger. I think, on the pure numbers part, a divine soul sorcerer with extended spell metamagic and a life cleric dip, making each AoV heal for 240 points on average, can output more healing than this build. picking up twinned spell to make emergency Heal way more effective or alleviating any worry for two companions with a twinned regenerate are also interesting options. And the flavor of a divine soul being interested in preserving life comes very easily I also want to take this time to tell you that I really enjoy both your content and the way you present it, keep em coming :D
Stars Druid with one level of order cleric is surprisingly potent. Turn your healing into damage. Turn your buffs into damage. And it lets you use often overlooked spells like longstrider and jump while still keeping the pressure on your enemies. And wither and bloom as a bread and butter spell. It’s a very fun character
I did a Human celestial sorcerer and took the healer feat for action healing with a healers kit and twin bonus action healing word. Haven't decided if I want to throw life cleric in there or not yet. Also used sanctuary to avoid being attacked and walk around the battle field just healing people.
I had a forge cleric that I played to level 18 who managed to get 2 successfule Divine Interventions. The first one was when we were fighting a really tough homebrewed construct that had stunned my cleric through most of the fight so I wasn't able to help support our frontliners and one of them ended up getting Disintegrated. After the fight the factory we were in started to explode and my cleric begged his god to rebuild the dusted Ranger and I rolled a 1 on the percentile. Everyone at the table cheered as we all were making our escape. The second one was in the last fight as we were facing off against a lich and his dragon ally. We had been having trouble with the lich before when we fought him because he kept using the spell Invulnerability on himself. So as we were getting ready to go into the fight I used the Divine Intervention one last time and had the lich blocked from being able to use that spell.
Dude! Dude! That is the best character in Les Mes and the best song! Good to see like minded nerds. Love the build. Paying D&D for the first time in my life right. I had always wanted to play growing up but just could never find anyone to play with. I’m 46 now and thanks to my daughter’s best friend having a father that DM’s I am finally playing. And so because I love playing a Cleric in the Neverwinter MMORPG I picked a Life Cleric. And so far I am not disappointed. Although not a hard core heals only Cleric. I am the main healer that can also get into the fight and smack around a bad guy or two. Unless the bad guy is a Cleric of sorts as well. Then I tell my team to stand down and just go solo raging on the (in my character’s eye) false Cleric heretic that they are. Ty for the videos. I am learning a lot.
The last time you used Aasimar was for the light cleric build. Hmm, both mostly pure clerics with Aasimar as the race, happy coincidence for my fave race!
Idea: I saw Mr. Ripper clip recently that pointed out that, rules as written, if you use the tavern brawler feat to wield a longbow as a melee weapon then you can simultaneously benefit from both sharpshooter and great weapon master. I’m curious if you could do a weapon based 5E build to test the limits of what’s possible with this concept.
It works with heavy crossbows too, and I don’t think you need tavern brawler but that’s at the dms desecration because ranged weapons as melee (and vice versa) are mentioned in the improvised weapons section but aren’t also? I think RAW you have proficiency with the longbow so you have proficiency to wack with it for 1d4+25, but RAI ranged melee or melee ranged attacks are improvised. However tavern brawler is still unnecessary since all it does is gives you proficiency, and to clarify you don’t need it to hit but with -10 vs str (5) and archery (2) you still have a -3 so having proficiency with the bow or the improvised weapon would go along way to making the build hit hard. I’d also want war cleric/conquest paladin for that +10 Chanel divinity.
Was playing dungeon of the mad mage with my Tuesday party we got to about lvl 12/14 ish before we changed onto other ttrpg systems and when we started there was a life cleric, when he decided to stay behind I started using my unicorn totem and managed to carry us through some tough fights with my summons and healing, found it to be such a versatile subclass and so useful for control healing and using the summons for damage and tanking, rest of the team ended up just taking as much dps as they could! 😅
It only went to eighth level, but in my group's game, I did play a pure healer Life Cleric, and being the support main "bass player" is my ideal. The guy that doesn't get any glory or recognition themselves, but is always in the back, making everyone else better at their jobs, and making everyone else the main stars. I enjoyed that most of what I did in those eight levels showed up here, and plans for future levels. Big props for shouting out Warding Bond; I love that spell. This game was before Tasha's, so no Vitality for me, but always having Bless up was still always very appreciated. I hadn't considered multi-classing, but the Goodberry Life Domain cheese would have been awesome, and also fitting for my character story, even moreso the Stars subclass. My Cleric was linked to the Moon way before Twilight Cleric existed, so the whole Stars theme would have been perfect. One major thing I did for my second feat level would be Magic Initiate for the actual Find Familiar spell. The ability to get a free one hour familiar for a use of Wild Shape wasn't a thing back then, but even nowadays, I'd probably still do that over Chef, just because I'd want to have the familiar around to give my touch spells out at all times, and that way I could keep all my Wild Shapes for Starry Form. Really liked this video though. Not enough love out there for pure support players.
I usually don't play healer characters (mainly because healing in 5e is pretty bad), but this and the martyr are on my to-play list! Interesting and strong healing is what I've been wanting here. Awesome build as always! Edit: You did an Aasimar in the Light Cleric build.
I just finished a 1-20 campaign as a trickery domain cleric. Using my duplicates to cast heals was nice. I would use aura of vitality, and cast sanctuary in myself. I didn’t do damage, but I kept our fighter up in the bad guys face, which made most encounters pretty trivial.
Twilight Clerics are awesome! I just finished CoS with a Twilight Cleric that, with a feats (Telekinetic, Fey Touched) and racial abilities (Githzerai), was able to get Mage Hand, Shield, and Silvery Barbs. I made sure to save my 1st level spell slots for the latter two as needed. Oh, and I ended up with a 22 AC from +2 Plate Armor and a shield, so needless to say, I got hit with a lot of Dex save spells instead of Attacks.
So for time stamp, 17:15I don’t think there are many level 2 options that provide some form of mass healing, but one other I know off the top of my head is Shepherd Druid. It isn’t a ton, and it still requires you to place a totem and use spell slots to get the bonus healing, but it adds up, and when I played one a while back I had a lot of fun.
I've always enjoyed a homebrew rule I use in some campaigns where healing a downed ally does give them hit points, but doesn't get them up (you have to spend an action to wake them up) or just stabilizes them. Only complaint I've ever had with it is I think it'd work better if I added more spells/mechanics that interact with it.
Man I feel like this would be SO much fun to bring to a table of newer players with an experienced DM. I can just see the look on the DMs face when everything he throws at the newer players just gets absolutely smashed since they literally cannot die. Just keeping up all your different players who are most likely playing suboptimal builds allowing them to whale on the enemies to their hearts content with no fear while you stand in the background and smirk.
Wizard Healer Halfling Mark of Healing BG: Witherbloom Student Goodberry; Druidcraft, Spare the Dying Wizard Scribes Feats: Cartomacer Magic Initiate:Bless; Guidance; Sacred Flame Rune Shaper:Sanctuary Skill Expert:Arcana You make Healing Scrolls and Potions on your down time. When you reach level 17 pick up Wish to cast any 8 level or lower Healing spell you don't have. Level 18 Spell Mastery pick Healing Word and out heal most Clerics.
Wow so crazy story but ive been playing a healer in a magic school campaign and we just did our timeskip recently so our characters graduated from magic school and have to pick a coven to join. Theyre basically a specialization like illusion, elemental, oracle. I ended up choosing healing which has basically every healing spell in the game and then some protection spells. I came here looking for some advice for my build and your videos are always so helpful! :) I lastly wanna add, about the concentration part, we have a bunch of homebrew spells for this campaign and one of my favourites is absorbing ward which when i take damage i can use and creatres a ward that takes damage for me until it has 0hp left and right away realized thats HUGE to protect mt concentration since im not taking damage and its not temp hp. Im really enjoying this character as well as fhe campaign :)
Ok, I’ve been kinda meh on the damage report audio sting added to more recent videos, but the healing report audio sting in this one made me giggle and I’m glad it’s been added. Also, just in general, I’ve been watching through this series - half out of true interest and half for the dnd asmr background noise, as it were - and I wanted to say I’ve been really enjoying it! I might even catch up on this series and look at the rest of the channel one of these days, lol! Thanks for sharing and I hope your day is going well!
We found dissection room with a dead githyanki and a few dead mind flayers (we came to the conclusion that they were once gith as well) while in a box that had the time massively slowed. At this point in our campaign both species were though to be extinct for 1000s of years and we had only figured out what they were called from texts around the room. So I used my divine intervention to try to bring life back to the gith. It worked and I single handedly brought the githuanki back into existence in my brother campaign setting.
Also I think you might get more out of your 6th level spell slots by casting planar ally (if you can afford it of course) and summoning a deva that then shapeshifts into something like a drow high priestess of lolth (not sure if there's others with more healing but that one fits my drow grave cleric the best so it's the one I know) and using it's spell slots just for healing and also you would get the healing touch innate to the deva as well
I really enjoy combining wildfire druid with the life cleric and gaining an additional +1d8 to rolls for healing spells. This would be a bonus to heals to the target and a bonus to self with the Life Cleric's Blessed Healer feature. I love healers. I don't focus so much on offense as I do on defense. I rely on my allies to do the damage.
Haven't watched the video yet, but I'm a huge fan of the Peace/Life cleric mixed with the shepard druid for the unicorn totem or bear totem for temp hp. Pop on metamagic adept and resilient constitution with a sentinels shield and necklace prayer beads and/or staff of healing and chef's kiss. Good control, buffs, healing and summons for extra damage or meat shields!
Fun random house rules: falling damage does damage as normal, but also does one level of exhaustion every 30ft. Also we ruled that going down to zero causes on level of exhaustion after the first time each day.
I let the table pick from levels of difficulty in combat. They elected for: If you take half or more of your current HP in one attack, Constitution saving throw of 10 or half the damage, whichever is higher. On a fail, you fall prone. Every time you hit 0hp, you gain a level of exhaustion. They do called shots, so do monsters. Some wounds will require more magical healing than others (bruise from club vs puncture wound from spear) Healers are way more valuable in this way.
I brought your Lore Bard healer to a campaign one time and had a lot of fun! Unfortunately the campaign didn't last too long after that, but it was a lot of fun while I had him!
As a veteran player, playing with a group of much newer players(aside from my brother who is our GM), I like these kind of support and healing builds. I've done the flashy builds, and the big damage builds, and it was fun(still is). Now I get to try builds that lets my much less experienced teammates, shine and experience the fun of the spotlight. Be it support, healing, or just wacky, non-optimized builds that I put together for the flavor and the fun of playing a specific kind of character.
Definitely my favorite outtake song you have done. I love both the book and the play a ridiculous amount. I re-read the book each year and have seen the play in NYC it was superb! I will say though Dashboard Confessional(though I am not sold on their more recent stuff) and Further Seems Forever are also pretty great. So I would say you and Dallin are both right and also both wrong I guess😆
Coffeelock with the divine soul subclass for sorceror and any subclass for warlock. Basicaly unlimated spell slots durring a combat to use ur heal spells. If ur dm doesnt allow coffee lock recomend that dospell magic can remove stored up spell slots on a failed con save. If still no go elf and use the trance feature to get a few extra spell slots durring long rests.
If I had a player in my games with this healing build I would 100% have at least a few opportunities to use all of their healing by putting them in a battlefield hospital during some kind of war offer them some gold and future favors from the military for saving so many of their wounded and getting so many soldiers back on the front lines. Having this build is 100% overkill on healing but if that healer has a few situations where they actually exhaust all of their slots on healing and get a good reward for it it would be a very rewarding moment for the character.
Alternative: Level 1, go Varient Human, Get Magic Initiative Feat, Take Druid's Goodberry spell. As Deciple of Life Cleric Goodberry will heal 40 HP. One lvl 1 spell to heal the entire party to max :3
I think instead of a warlock dip, it may be better to go with Divine Soul Sorcerer for the remaining levels so you can still get those really high level slots, but also get stuff like Quickened Spell for a bonus action cure wounds, distant spell cure wounds, twinned spell healing word, probably pick up metamagic adept feat to capitialize, access to the shield spell so that you can have a touch more survivability But I also love celestial warlock so I'll let it pass lol
I've played my personal spin on the Twilight cleric (only 2 levels) and Star Druid. As a guy who leans away from healers it was amazing fun. I don't see this being any different. If all is going well, change tactics. Great video
I know Colby loves the Gish (weapon+Magic). We have the ultimate healer here with the healing reports, but missed the damage reports. I want a perfectly balanced healer. Healing maxed/Damage report maxed. Something like "We want to make sure we're able to heal 300 HP and still do 80 dmg by level 4 and 600 HP healed and 120 dmg by level 8" Also, I want to make this one as an NPC for my table in a big "Battle of Helm's Deep" style conflict where the Cleric is bringing back troops left and right and the players face over whelming odds (This happens a lot at my table. Cinematic battles are pretty common) and then the BBEG takes out the Ultimate Healer just as the players start to rely on him and the tide of the battle begins to shift. I think that could be very emotionally stirring for the players
We are looking forward to the new buffed healing spells as we've been using a Homebrew rule for years that you gain a level of exhaustion any time you are knocked unconscious to deal with the issue of yo-yoing, as we too feel that it ruins the immersion of battle. We also recently switched to the new Exhaustion rules (flat -1 to rolls, but to a max of 6 levels still) to find a more comfortable middle ground between making getting knocked unconscious feeling like it matters while also making it happen 2-3 times in a day not totally crippling. We've been considering making it a -2 per level instead of -1 (which is why the new exhaustion rules are great as it allows easy tweaking to make it "feel" right).
I actually just applied on Roll20 for a build a little similar to this. I really like Warlock L3 Pact of Chain, Gift of the Ever Living. You'll have to heal yourself at some point in time.
I played the incompetent healer once… Grung tempest cleric (so he would get martial weapons and could do the poison dart idea you made)… I touch you and cast cure wounds… now you have to make a constitution save against poison 😁
Something I was really surprised not to see was either Sorcerer or Metamagic Adept, for Extended spell. For a single sorcery point, doubling Aura of Vitality's duration doubles it's healing as well! So with Disciple of Life, that makes an average of 240 healing with a 3rd level. Effectively 120 HP for a sorcery point, or the equivalent of having another 3rd level spell slot. Even with just Metamagic Adept's two sorcery points, that can result in an extra 240 out of combat healing in a day.
ב"ה For me, the ultimate healer is a divine soul sorcerer with a level dip in life cleric for disciple of life (and medium armor and shied). Aura of vitality with the extend spell metamagic combined with disciple of life is 240 HP on average for a 3rd level slot and a single sorcery point. For other dedicated healers like druids with a level dip in life cleric, I still like taking the metamagic initiate feat just for the extend spell metamagic on 2 auras of vitality per day (it is 240 HP per day for that feat, which is more than what the party would get from the healer feat until higher level where you can take the healer feat as well).
Playing a hill dwarf life cleric. Currently level 5 and have been keeping my party alive in various ways. Last game there was a yan-ti ready to kill an NPC, but while it was monologuing... I cast sanctuary on the npc. The look the DM had is the same I imagine the yan-ti had.
Now that we have the ultimate healer, I would love to see how you would build a "drain tank" in dnd. (a character that heals by doing damage) Vampiric touch is one of my favorite spells because of that aspect and Ive found it really fun trying to build around that spell specifically but Im sure you could really find a completely different cool build. Love the videos
My divine intervention story: going through mad mage up to level 20. I played a cleric 1-20. I prayed every single day for a 9th level casting of continual flame on my shield. It never happened once. In playing weekly for a few years, not once did i roll well enough to get the result. I just had to cast it myself at level 17. Sigh
I would argue this is the best for single target healing. Circle of Shepard druid's unicorn spirit is arguably better especially for multi target healing and it scales really well.
I would definitely recommend playing a full healer in a one shot if anyone get the opportunity!!! I cant say for sure how much fun it would be to play ever session, but it was great playing a full healer for a day just to see if I could out heal the damage that our DM had tried to balance for the one shot. The build I played was very similar, at least as far as spell choices went, except I went Cha over Wis as I was playing a divine sorcerer with a 1 level cleric dip so that I could twin healing spells, and I took warlock pact of the chain at 3 to get gift of the ever living ones so that if need be I could use the chalice or a twin spell to heal myself for the max to make up for a lower con.
A 17th level life cleric, casting a mass heal and targeting 700 people, will heal for a total of 8400 points of damage healed. You will probably need metamagic adept to pick up distant spell, which will get you a total area of about 750 square feet to be able to squeeze all 700 people in. Not to mention Supreme Healing (life cleric's 17th level ability), which maximizes all dice used to heal.
Errata: I reccomend starting with 15 Wis (+2), 15 Con (+1), 14 Cha, and 12 Dex - we don't have that many points to spend :). Would need to either go 3 +1's or probably drop Dex to 10 - rough, but not so bad if you're wearing heavy armor.
Though it hurts initiative, sometimes for a healer, going last after your party members is ok, you need to see who makes the really bad choice and gets in the worst trouble. So the low Dex is a feature, not a bug :)
I loved this Colby! At level 1 I knew you were going warlock, but I gotta say I’m surprised you didn’t go 1 additional level to eventually pick up pact of the chain and grab the Gift of the Ever-Living Ones or Chain Master invocation to get 40 flying speed, although they may seem redundant. Probably not the most optimized option but it was what I was expecting lol. Great vid ❤️ I’m gonna play this now and watch the dm hate me. 😂
@@ADirtyLeviathan problem with ever living ones is it only works in yourself 😩
@@DnDDeepDive ugh that is right…point made good sir. Keep up the good work! I’m here in Indy I need to make sure I see you and Dungeon dudes this years at Gencon. I think it’s gonna be a big year with their new Drakkenheim material with ghost fire. 🔥
I’m currently playing a life cleric. Unless there is some errata that I’m unaware of Aura of Vitality is not available to Life clerics.
As someone who has played a level 15 life cleric, there is one aspect to having all the heals that has been overlooked...you're amazing when NPCs need healing. We had an army raid the town we'd become guardians of and I waded through the wounded soldiers returning from battle with beacon of hope up, as well as using my Preserve Life feature to bring swaths of soldiers back from unconsciousness. I was a one man triage machine!
Absolutely marvelous
Sounds like your DM did a great job at giving you a scenario to shine in.
@@Christian021R 100% agree
On divine intervention, I played a grave cleric and played up to level 11, trying divine intervention at literally every chance I could take. It got to the point that it was statistically impressive that it hadn’t worked.
It finally worked on the penultimate session before we fought the BBEG, saving the ally we’d been sent to save and meant we could charge in guns blazing.
I died next session, but at least I finally got my prayers answered!
You only succeeded because your God could sense your death! 😅
Awesome!
@@deanstavru7138 yeah the Deity was like they are dying tomorrow let's just give it to em 😄
I played a paladin to level 15. Did not roll a crit once for the entire campaign
Congratulations, you just unlocked Summon Mass Villagers, since the entire village feels safe enough to accompany you in the dungeon, and you've probably healed them enough times that they'd all feel indebted to you.
One of my favorite characters I have ever played was a dedicated Healer Cleric. Very typical from the onset of the campaign. The catch was that he was a Cleric of Asmodeus and incredibly Lawful Evil. And the reason he was healing and saving people was because they were not allowed to escape their suffering and the mortal world before they gave their souls to the Nine Hells. It was a whole philosophy of how the purpose of the mortal realm is to perpetuate suffering and the purpose of the Nine Hells is to perfect suffering. And the fate and destiny of all the mortal beings is to accept that truth and give their souls to the Pit. So he was this caring, supportive, protector -- always ready to pull people back from the brink of death and heal their wounds. Only to then expect and hope for them to be crushed emotionally and devastated by the cruel and uncaring world. It was such a blast to play. The party just could not justify turning on me since I always helped and saved them in combat and out. But the tempting, the little hints and leading questions and eventual corruption of several party members -- that was great. Of course, knew what kind of campaign this was going to be beforehand and once my alignment and deity was revealed there was a discussion "above the table" so it ended up being super fun for me to play an evil characters for everyone.
Dude, I love this! Sounds so fun!
Nice
When D&Daddy gives you a helicopter parent to play as. ❣️
This is great because you can take an option as an aasimar that gives you a flying speed for a minute
Good berry would be a good grab too.
@@isaackarr6576 Or so our proud dad states in the build. 🙂
I like the combo with the "Chef" feat though. Some creative "Goodberry Treats" (Simply take away the 'filled for a whole day' bit of "Goodberry" though. Bit broken if you ask me. 😉)
@@TTRPG_Witch_Leon true it's seldom that as a player that I would ask to have a spell nerfed but this one gives you more than three times a long rest worth of HP.
@@isaackarr6576 The more busted the spell selection of the players at the table, the more often I'll teach them proper management of resources. 😉 (Gotta keep all of 'm on their toes, no?)
Im so proud of you for picking Aasimar and not Custom Lineage! XD
My deepest condolences Colby that there won't be any attack roll spreadsheet this week :)
This is a character I would love to DM. Yeah sure your party doesn't go down, but im gonna have dozens of villagers get hurt. Calamities and big ferocious beasts. Plagues and undead swarms. Legends are built on deeds and this characters epilogue is that of a traveling Saint.
I feel there was a missed opportunity to call it the "Support Report".
Also, did not expect to hear Stars from Les Mis but I am here for it!
It's a good thing you were here then.
Medical billing invoice
Lol
I honestly really like some of these builds that are hard to quantify. Like a full time healer, or full time support, or full time control mage. While I am also a slave to the spreadsheets, it's really fun to cast them aside for a bit and just go all in on an idea or concept you want to make a reality.
A concept I have been toying with, but haven't had the chance to play myself, is the most "Dragon-y Dragon to have Dragoned". A Dragon Born that goes Sorcerer and takes the Draconic bloodline subclass. At level 4 take the Dragon Fear feat and bump charisma. Level 5 make sure to take the Fear spell. But the whole point of this build is to make it to level 13, get those 7th level spells, and take Draconic Transformation from Fizban's Treasury of Dragons.
The character concept is that you were at one point an actual adult dragon. But one day a tricky wizard showed up and caught you off guard somehow. They used some kind of polymorph or true polymorph spell on you, and you only resisted it right at the very end from being turned all the way into a tiny salamander. The wizard stole your hoard and you are on a quest to get it back and take revenge on the wizard. So getting that Draconic Transformation spell would be the culmination of their story. They found a way to achieve their former glory, if only for a minute. And if the build is lucky enough to get to level 17, using the Wish spell to become a dragon sounds like such a D&D fantasy, haha.
One of the powers that this character laments having lost is their intimidating presence. They miss being feared by those around them. So this is a very control centric build that would focus on fearing and paralyzing enemies. I know you have sort of quantified other control builds by how many enemies they could effectively shut down, even if they didn't do any damage themselves. I feel like this could be a fun avenue to explore for a control character.
(Sorry for this long diatribe about something that is only barely connected by the thinnest thread to this video.)
When the story puts you in a war zone or village that has been attacked, now you put everyone back in fighting shape.
3 lvl dip Into divine sorc gets some nice bonuses, twin spell for double heals in a pinch,
Extra spell slots conversions and reroll bad heal rolls!
Not to mention Extended spell to lengthen the duration of Aura of Vitality!
Or Distant Spell to double the range.
Yeah, Extended Aura of Vitality is the nuts... at least in terms of hypothetical healing per day... pretty sure you can hypothetically heal up to 1200/day on avg at only level 6 with Sorcerer (Divine Soul) 5 / Cleric (Life Domain) 1.
Was kind of shocked that Metamagic Adept wasn't taken here. For one sorcery point you can DOUBLE the duration of Aura of Vitality.
My favorite part of these videos is the singing outtakes. You have a wonderful singing voice! :D and excellent taste in music
One more level dip into druid gets you a bonus action "healing spirit" for another concentration multi target heal spell.
Probably worth more than that Warlock dip. 😂
Love it. Currently playing a lvl 8 Life Cleric forest gnome (I wanted advantage on my mental saves so that I can always use restorations or heals as needed) and was pondering whether I should have more strongly considered Healer or Chef over my selections of Resilient Con and War Caster ... then 45:30 😂 Great video, spread the healing love!
Colby you are my favorite DnD channel by far.
I loved this build from the opening "Care Bear" sentence..
I'm joining a new group literally tomorrow & have been requested to play a healer..
So thank you so very much Colby!! 😊❤😂🎉
This is nice build. Thank you. My favorite support build is Cleric Life Domain Level 1 and rest in Sorcerer Divine Soul because you can pick spells from Cleric and from Sorcerer spell list. He is more like buff specialist with nice heals. Twin haste and other nice buffs and also have stronger heals because of Life Domain.
The Dallin clip is hilarious! I also liked your rendition of "Stars"
My current DM has a house rule where if you go down and get back up you gain a level of exhaustion. Encourages us to not just healing word our way to victory 😂
Edit: I should have clarified that my DM made the switch to One D&D exhaustion rules almost as soon as he read them. Each level of exhaustion adds a minus 1 penalty to all d20 rolls.
I do too.
Same, but I use the one dnd exhaustion rules so they don’t die too quickly and have a bigger buffer
No. This is VERY BAD. You play the way you like, but I will NOT be playing on your ridiculous table.
I’m considering implementing a rule where you have to succeed on a death saving throw or be stable in order to benefit from magical healing after you fall to 0 hit points in my next one-shot or campaign; would be far less punishing than exhaustion in the long run but in combat it would encourage using actions for things like spare the dying or medicine checks to stabilize creatures
@@muditjohar5323 Those were the best rule changes they added. Makes more sense and easier math
The Ultimate Healer: D&D Build #156
Level 01:(see above) [cleric 01, sub-class & race]
Level 02:(see above) [cleric 02]
Level 03:(@17:22) [cleric 03]
Level 04:(@20:02) [cleric 04 & ASI]
Level 05:(@21:43) [cleric 05]
Level 06:(@25:44) [cleric 06]
Level 07:(see above) [druid 01]
Level 08:(@31:29) [druid 02 & sub-class]
Level 09:(@34:47) [cleric 07]
Level 10:(see above) [cleric 08 & ASI]
Level 11:(@38:38) [cleric 09]
Level 12:(@39:46) [cleric 10]
Level 13:(@40:19) [cleric 11]
Level 14:(see above) [cleric 12 & ASI]
Level 15:(@42:44) [cleric 13]
Level 16:(@43:47) [warlock 01 & patron]
Level 17:(@45:08) [warlock 02]
Min/maxing IRL is basically just practice and capitalizing on strengths, and it's this creativity that keeps me here
Even if healing isn't optimal, there is so much impactful healing potential here that you will have a large amount of time to dedicate to actually doing other meaningful actions without stressing if anyone in the party will drop. Solid build this week.
Thank you so much for this build! I love playing group support and a healer is one of my favorites. I'm saving this to rewatch for the next game I join.
Listening to Coby's pure-chill voice extol the virtues of the ASMR (Aasimar) just somehow feels so perfect. Even the autocaptions agree.
My own healer setup I run is Circle of the Sheperd Druid + Life Domain Cleric, with the cleric just being a 2 level dip and then rest focused on the Druid.
Its a soild build with a ton of healing, and support spells/abilities, along with a bunch of summoning spells for extra fun.
Yeah, I think the balance between Shepherd vs Life Cleric main as the "ultimate healer" depends on how many characters are in your party. If you're a party of 6, then 1-Life Cleric, 5-Shepherd does (1d4+4+5 +3 )* 6 = 87 points of healing as a Bonus Action with Mass Healing Word, or 39 with a single Healing Word. However, a party of 3 with a dedicated tank would probably be better off with the targeted healing of a Life Cleric main.
@@agilemind6241 My setup is not meant to be "ultimate healer" just a allround good support, and healing is just part of the build. Also a good healer is after all the healer who makes sure he does not need to heal at all.
On making staying on your feet more important:
Make it so death saving throws dont reset, and either make people have 4 or 5 instead of 3, depending on the class, or make people have "hit dice" amount of death saving throws, that way you can add the hit dice to the death saving throw, meaning the beefier classes are more likely to make it.
It also means that you will have more time to raise your fallen comrades, and that you'll always be one step closer to death every time you go down until you take a long rest.
thank you Colby for making a build that speaks to my favorit playstyle! I love supporting my party! I love playing a GrassLands druid, because it has the spells that speak to my sneaky play(and adding telepathic and telekenetic feats to its makes it rock as a infiltrator), but I prefer to help my allies!
Omg the outtakes at the end are the best!! Theyre my favorite part and thats coming from someone who loved the whole video. Nice job! I love healing so this is awesome.
As a card game player and general rpg enthusiast getting into dnd this channel feels like it was made for me
Honestly, I found a very fun healer: combine remarkable recovery with an access to good berry and life transference - bonus points for sanctuary.
Then just make sure you have a good spell stat & a high con.
Constant, big heals, lots of regen, and a great defense. I’m currently playing with Treantmonk’s necromancer, and it’s a blast
If only healing mattered in 5e.
In 4E I played a Cleric of Pelor.
His priorities were: healing, buffing and last, damage dealing.
It was a blast to play.
I particularly enjoyed making enemies vulnerable to radiant, then giving our barbarian's weapon a radiant damage bonus.
His healing was frustratingly effective. The DM had trouble doing substantial damage.
My main was cleric in 4E!
"Why aren't you doing damage?"
"I'm keeping the ones who do more damage alive. Half of their damage counts as mine!"
I like that you mixed in a lot of good non-spell heals. You never know what dm's out there are evil enough to counterspell healing spells 😝
Gotta love Tuesday afternoons (I love in the UK)
I actually played this multiclass combo and it was loads of fun, I made use of wither and bloom at lower levels as it works with both subclasses, and I played a kobold that worshiped a cosmic dragon made out of stars.
So I’ve only tested it at low levels, but 1 level in cleric of life and 2 levels in Druid (circle of stars) yields very potent healing with the chalice form. As a tortle, I was rocking an ac of 17, and each round found myself able to heal up to 2 targets within 30 feet. Just casting healing word gave me 1d4+4 + 1d8+4 at level 3
I've been playing a divine soul sorcerer Aasimar for two and a half years in a curse of strahd campaign (with the old Aasimar stats because the campaign started before MoM) and I've been the main healer for a party of 7. We're now at level 9 and both mechanics and narrative-wise they have been very satisfying. It might not be the best build without a dip into life cleric, sure, but it's still pretty good, specially for a campaign that as far as I know usually ends at 10th level or 11th at most
I’ve had the thought to make the best healer as well. I just went with 17 life cleric 3 celestial warlock for the short rest healing buff, meaning the pact magic slots, in the early game when you will probably need it more. Additionally as a dm I rule that good Berry life cleric doesn’t work rules as written as the same interpretation would mean that whenever a necromancy wizard’s zombie or skeleton kills a creature the wizard would regain 9 hp, and if they used animate objects it would be worth 10hp, also possibly magic weapon given to a fighter. Cool in concept, genuinely the aesthetic of an evil wizard enchanting the fighters sword to steal life essence is super cool and I love it, but definitely not rules as written.
not gonna lie, did not see the warlock levels coming. one thing I have noticed is how strong the interaction between disciple of life and aura of vitality is. and there is a simple way to make it even stronger. I think, on the pure numbers part, a divine soul sorcerer with extended spell metamagic and a life cleric dip, making each AoV heal for 240 points on average, can output more healing than this build. picking up twinned spell to make emergency Heal way more effective or alleviating any worry for two companions with a twinned regenerate are also interesting options. And the flavor of a divine soul being interested in preserving life comes very easily
I also want to take this time to tell you that I really enjoy both your content and the way you present it, keep em coming :D
Stars Druid with one level of order cleric is surprisingly potent. Turn your healing into damage. Turn your buffs into damage. And it lets you use often overlooked spells like longstrider and jump while still keeping the pressure on your enemies. And wither and bloom as a bread and butter spell. It’s a very fun character
I did a Human celestial sorcerer and took the healer feat for action healing with a healers kit and twin bonus action healing word. Haven't decided if I want to throw life cleric in there or not yet. Also used sanctuary to avoid being attacked and walk around the battle field just healing people.
I had a forge cleric that I played to level 18 who managed to get 2 successfule Divine Interventions.
The first one was when we were fighting a really tough homebrewed construct that had stunned my cleric through most of the fight so I wasn't able to help support our frontliners and one of them ended up getting Disintegrated. After the fight the factory we were in started to explode and my cleric begged his god to rebuild the dusted Ranger and I rolled a 1 on the percentile. Everyone at the table cheered as we all were making our escape.
The second one was in the last fight as we were facing off against a lich and his dragon ally. We had been having trouble with the lich before when we fought him because he kept using the spell Invulnerability on himself. So as we were getting ready to go into the fight I used the Divine Intervention one last time and had the lich blocked from being able to use that spell.
Dude! Dude! That is the best character in Les Mes and the best song! Good to see like minded nerds. Love the build. Paying D&D for the first time in my life right. I had always wanted to play growing up but just could never find anyone to play with. I’m 46 now and thanks to my daughter’s best friend having a father that DM’s I am finally playing. And so because I love playing a Cleric in the Neverwinter MMORPG I picked a Life Cleric. And so far I am not disappointed. Although not a hard core heals only Cleric. I am the main healer that can also get into the fight and smack around a bad guy or two. Unless the bad guy is a Cleric of sorts as well. Then I tell my team to stand down and just go solo raging on the (in my character’s eye) false Cleric heretic that they are. Ty for the videos. I am learning a lot.
The last time you used Aasimar was for the light cleric build. Hmm, both mostly pure clerics with Aasimar as the race, happy coincidence for my fave race!
Came for the build, stayed for the Les Mis and Emporer's New Groove. Great stuff, Colby.
I've been waiting for this build for YEARS! YEARS!! Aasimar Healer, yes please.
Idea: I saw Mr. Ripper clip recently that pointed out that, rules as written, if you use the tavern brawler feat to wield a longbow as a melee weapon then you can simultaneously benefit from both sharpshooter and great weapon master. I’m curious if you could do a weapon based 5E build to test the limits of what’s possible with this concept.
It works with heavy crossbows too, and I don’t think you need tavern brawler but that’s at the dms desecration because ranged weapons as melee (and vice versa) are mentioned in the improvised weapons section but aren’t also? I think RAW you have proficiency with the longbow so you have proficiency to wack with it for 1d4+25, but RAI ranged melee or melee ranged attacks are improvised. However tavern brawler is still unnecessary since all it does is gives you proficiency, and to clarify you don’t need it to hit but with -10 vs str (5) and archery (2) you still have a -3 so having proficiency with the bow or the improvised weapon would go along way to making the build hit hard. I’d also want war cleric/conquest paladin for that +10 Chanel divinity.
Was playing dungeon of the mad mage with my Tuesday party we got to about lvl 12/14 ish before we changed onto other ttrpg systems and when we started there was a life cleric, when he decided to stay behind I started using my unicorn totem and managed to carry us through some tough fights with my summons and healing, found it to be such a versatile subclass and so useful for control healing and using the summons for damage and tanking, rest of the team ended up just taking as much dps as they could! 😅
Wouldn’t do this build myself, but this was a great demonstration of the various healing options (plus mentions of ones you didn’t use).
It only went to eighth level, but in my group's game, I did play a pure healer Life Cleric, and being the support main "bass player" is my ideal. The guy that doesn't get any glory or recognition themselves, but is always in the back, making everyone else better at their jobs, and making everyone else the main stars.
I enjoyed that most of what I did in those eight levels showed up here, and plans for future levels. Big props for shouting out Warding Bond; I love that spell. This game was before Tasha's, so no Vitality for me, but always having Bless up was still always very appreciated. I hadn't considered multi-classing, but the Goodberry Life Domain cheese would have been awesome, and also fitting for my character story, even moreso the Stars subclass. My Cleric was linked to the Moon way before Twilight Cleric existed, so the whole Stars theme would have been perfect.
One major thing I did for my second feat level would be Magic Initiate for the actual Find Familiar spell. The ability to get a free one hour familiar for a use of Wild Shape wasn't a thing back then, but even nowadays, I'd probably still do that over Chef, just because I'd want to have the familiar around to give my touch spells out at all times, and that way I could keep all my Wild Shapes for Starry Form.
Really liked this video though. Not enough love out there for pure support players.
I usually don't play healer characters (mainly because healing in 5e is pretty bad), but this and the martyr are on my to-play list! Interesting and strong healing is what I've been wanting here. Awesome build as always!
Edit: You did an Aasimar in the Light Cleric build.
As a permanent healing/support player in every game I play pretty much. I loved the build.
I just finished a 1-20 campaign as a trickery domain cleric. Using my duplicates to cast heals was nice. I would use aura of vitality, and cast sanctuary in myself. I didn’t do damage, but I kept our fighter up in the bad guys face, which made most encounters pretty trivial.
Twilight Clerics are awesome!
I just finished CoS with a Twilight Cleric that, with a feats (Telekinetic, Fey Touched) and racial abilities (Githzerai), was able to get Mage Hand, Shield, and Silvery Barbs. I made sure to save my 1st level spell slots for the latter two as needed.
Oh, and I ended up with a 22 AC from +2 Plate Armor and a shield, so needless to say, I got hit with a lot of Dex save spells instead of Attacks.
Love the Chef Treats... RP goodness. Mama has a spatula and fry pan for her sword and board. Her armor is made of spoon mail.
Finally, a viable healer build! Love cleric builds and hopefully this gets the buff coming in 2024!
So for time stamp, 17:15I don’t think there are many level 2 options that provide some form of mass healing, but one other I know off the top of my head is Shepherd Druid. It isn’t a ton, and it still requires you to place a totem and use spell slots to get the bonus healing, but it adds up, and when I played one a while back I had a lot of fun.
Whooo!! Love healer builds.
I've always enjoyed a homebrew rule I use in some campaigns where healing a downed ally does give them hit points, but doesn't get them up (you have to spend an action to wake them up) or just stabilizes them. Only complaint I've ever had with it is I think it'd work better if I added more spells/mechanics that interact with it.
Man I feel like this would be SO much fun to bring to a table of newer players with an experienced DM. I can just see the look on the DMs face when everything he throws at the newer players just gets absolutely smashed since they literally cannot die. Just keeping up all your different players who are most likely playing suboptimal builds allowing them to whale on the enemies to their hearts content with no fear while you stand in the background and smirk.
Wizard Healer
Halfling Mark of Healing
BG: Witherbloom Student
Goodberry; Druidcraft, Spare the Dying
Wizard Scribes
Feats:
Cartomacer
Magic Initiate:Bless; Guidance; Sacred Flame
Rune Shaper:Sanctuary
Skill Expert:Arcana
You make Healing Scrolls and Potions on your down time.
When you reach level 17 pick up Wish to cast any 8 level or lower Healing spell you don't have.
Level 18 Spell Mastery pick Healing Word and out heal most Clerics.
Okay this build and that performance at the end definitely earned a subscribe
Wow so crazy story but ive been playing a healer in a magic school campaign and we just did our timeskip recently so our characters graduated from magic school and have to pick a coven to join. Theyre basically a specialization like illusion, elemental, oracle. I ended up choosing healing which has basically every healing spell in the game and then some protection spells. I came here looking for some advice for my build and your videos are always so helpful! :) I lastly wanna add, about the concentration part, we have a bunch of homebrew spells for this campaign and one of my favourites is absorbing ward which when i take damage i can use and creatres a ward that takes damage for me until it has 0hp left and right away realized thats HUGE to protect mt concentration since im not taking damage and its not temp hp. Im really enjoying this character as well as fhe campaign :)
YOOOOO- Another healing mom build? 😂
Ok, I’ve been kinda meh on the damage report audio sting added to more recent videos, but the healing report audio sting in this one made me giggle and I’m glad it’s been added. Also, just in general, I’ve been watching through this series - half out of true interest and half for the dnd asmr background noise, as it were - and I wanted to say I’ve been really enjoying it! I might even catch up on this series and look at the rest of the channel one of these days, lol! Thanks for sharing and I hope your day is going well!
We found dissection room with a dead githyanki and a few dead mind flayers (we came to the conclusion that they were once gith as well) while in a box that had the time massively slowed. At this point in our campaign both species were though to be extinct for 1000s of years and we had only figured out what they were called from texts around the room. So I used my divine intervention to try to bring life back to the gith. It worked and I single handedly brought the githuanki back into existence in my brother campaign setting.
Also I think you might get more out of your 6th level spell slots by casting planar ally (if you can afford it of course) and summoning a deva that then shapeshifts into something like a drow high priestess of lolth (not sure if there's others with more healing but that one fits my drow grave cleric the best so it's the one I know) and using it's spell slots just for healing and also you would get the healing touch innate to the deva as well
I really enjoy combining wildfire druid with the life cleric and gaining an additional +1d8 to rolls for healing spells. This would be a bonus to heals to the target and a bonus to self with the Life Cleric's Blessed Healer feature.
I love healers. I don't focus so much on offense as I do on defense. I rely on my allies to do the damage.
Best part of the day has arrived!
Haven't watched the video yet, but I'm a huge fan of the Peace/Life cleric mixed with the shepard druid for the unicorn totem or bear totem for temp hp. Pop on metamagic adept and resilient constitution with a sentinels shield and necklace prayer beads and/or staff of healing and chef's kiss. Good control, buffs, healing and summons for extra damage or meat shields!
I loved Wolves of Langston, and have been watching Obvious Mimic for new adventures. Limitless-Adventures produces similar modules.
I have been meaning to watch this video since the day it came out and I'm glad I finally did. It was such a blast!
Fun random house rules: falling damage does damage as normal, but also does one level of exhaustion every 30ft. Also we ruled that going down to zero causes on level of exhaustion after the first time each day.
I let the table pick from levels of difficulty in combat. They elected for:
If you take half or more of your current HP in one attack, Constitution saving throw of 10 or half the damage, whichever is higher. On a fail, you fall prone.
Every time you hit 0hp, you gain a level of exhaustion.
They do called shots, so do monsters. Some wounds will require more magical healing than others (bruise from club vs puncture wound from spear)
Healers are way more valuable in this way.
I brought your Lore Bard healer to a campaign one time and had a lot of fun! Unfortunately the campaign didn't last too long after that, but it was a lot of fun while I had him!
What level were you? I'm preparing to join a campaign that may or may not go beyond lv 1 or 2.
@@Baes_Theorem I believe it ended at level 9 or 10.
@@Drumatopia Do you recall how the play was at the earliest levels?
@@Baes_Theorem I came into the campaign late, so I don't. Sorry.
As a veteran player, playing with a group of much newer players(aside from my brother who is our GM), I like these kind of support and healing builds.
I've done the flashy builds, and the big damage builds, and it was fun(still is). Now I get to try builds that lets my much less experienced teammates, shine and experience the fun of the spotlight.
Be it support, healing, or just wacky, non-optimized builds that I put together for the flavor and the fun of playing a specific kind of character.
Hooray new video! Been a while, lost touch with a bunch of things. Getting back into ttrpgs again. This is more motivation :)
Definitely my favorite outtake song you have done. I love both the book and the play a ridiculous amount. I re-read the book each year and have seen the play in NYC it was superb! I will say though Dashboard Confessional(though I am not sold on their more recent stuff) and Further Seems Forever are also pretty great. So I would say you and Dallin are both right and also both wrong I guess😆
I’ve never seen of anyone else who listens to further seems forever.
@@SM-rn4qe I am a big fan of The Moon is Down and Penny Black great albums
Coffeelock with the divine soul subclass for sorceror and any subclass for warlock. Basicaly unlimated spell slots durring a combat to use ur heal spells.
If ur dm doesnt allow coffee lock recomend that dospell magic can remove stored up spell slots on a failed con save. If still no go elf and use the trance feature to get a few extra spell slots durring long rests.
If I had a player in my games with this healing build I would 100% have at least a few opportunities to use all of their healing by putting them in a battlefield hospital during some kind of war offer them some gold and future favors from the military for saving so many of their wounded and getting so many soldiers back on the front lines. Having this build is 100% overkill on healing but if that healer has a few situations where they actually exhaust all of their slots on healing and get a good reward for it it would be a very rewarding moment for the character.
Alternative: Level 1, go Varient Human, Get Magic Initiative Feat, Take Druid's Goodberry spell. As Deciple of Life Cleric Goodberry will heal 40 HP.
One lvl 1 spell to heal the entire party to max :3
I think instead of a warlock dip, it may be better to go with Divine Soul Sorcerer for the remaining levels so you can still get those really high level slots, but also get stuff like Quickened Spell for a bonus action cure wounds, distant spell cure wounds, twinned spell healing word, probably pick up metamagic adept feat to capitialize, access to the shield spell so that you can have a touch more survivability
But I also love celestial warlock so I'll let it pass lol
Favored by the gods is also very helpful for concentration, though only works once per short rest... Can always take Eldritch Adept for Eldritch Mind
I've played my personal spin on the Twilight cleric (only 2 levels) and Star Druid. As a guy who leans away from healers it was amazing fun. I don't see this being any different. If all is going well, change tactics. Great video
Ah back to 5E builds! 😊 and a healer!! 👏👏
I know Colby loves the Gish (weapon+Magic). We have the ultimate healer here with the healing reports, but missed the damage reports.
I want a perfectly balanced healer. Healing maxed/Damage report maxed.
Something like "We want to make sure we're able to heal 300 HP and still do 80 dmg by level 4 and 600 HP healed and 120 dmg by level 8"
Also, I want to make this one as an NPC for my table in a big "Battle of Helm's Deep" style conflict where the Cleric is bringing back troops left and right and the players face over whelming odds (This happens a lot at my table. Cinematic battles are pretty common) and then the BBEG takes out the Ultimate Healer just as the players start to rely on him and the tide of the battle begins to shift. I think that could be very emotionally stirring for the players
We are looking forward to the new buffed healing spells as we've been using a Homebrew rule for years that you gain a level of exhaustion any time you are knocked unconscious to deal with the issue of yo-yoing, as we too feel that it ruins the immersion of battle. We also recently switched to the new Exhaustion rules (flat -1 to rolls, but to a max of 6 levels still) to find a more comfortable middle ground between making getting knocked unconscious feeling like it matters while also making it happen 2-3 times in a day not totally crippling. We've been considering making it a -2 per level instead of -1 (which is why the new exhaustion rules are great as it allows easy tweaking to make it "feel" right).
I actually just applied on Roll20 for a build a little similar to this. I really like Warlock L3 Pact of Chain, Gift of the Ever Living. You'll have to heal yourself at some point in time.
I played the incompetent healer once… Grung tempest cleric (so he would get martial weapons and could do the poison dart idea you made)… I touch you and cast cure wounds… now you have to make a constitution save against poison 😁
Something I was really surprised not to see was either Sorcerer or Metamagic Adept, for Extended spell. For a single sorcery point, doubling Aura of Vitality's duration doubles it's healing as well! So with Disciple of Life, that makes an average of 240 healing with a 3rd level. Effectively 120 HP for a sorcery point, or the equivalent of having another 3rd level spell slot. Even with just Metamagic Adept's two sorcery points, that can result in an extra 240 out of combat healing in a day.
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For me, the ultimate healer is a divine soul sorcerer with a level dip in life cleric for disciple of life (and medium armor and shied). Aura of vitality with the extend spell metamagic combined with disciple of life is 240 HP on average for a 3rd level slot and a single sorcery point.
For other dedicated healers like druids with a level dip in life cleric, I still like taking the metamagic initiate feat just for the extend spell metamagic on 2 auras of vitality per day (it is 240 HP per day for that feat, which is more than what the party would get from the healer feat until higher level where you can take the healer feat as well).
Love the singing at the end today!
Playing a hill dwarf life cleric. Currently level 5 and have been keeping my party alive in various ways.
Last game there was a yan-ti ready to kill an NPC, but while it was monologuing... I cast sanctuary on the npc.
The look the DM had is the same I imagine the yan-ti had.
Now that we have the ultimate healer, I would love to see how you would build a "drain tank" in dnd. (a character that heals by doing damage) Vampiric touch is one of my favorite spells because of that aspect and Ive found it really fun trying to build around that spell specifically but Im sure you could really find a completely different cool build. Love the videos
Lv2 Peace Cleric also has a multitarget heal. It can potentially heal for more, but is less automatic.
Best healer ... Large Barbarian with large axe. The Dead don't crit ! Or take any hp😂
My divine intervention story: going through mad mage up to level 20. I played a cleric 1-20. I prayed every single day for a 9th level casting of continual flame on my shield. It never happened once. In playing weekly for a few years, not once did i roll well enough to get the result. I just had to cast it myself at level 17. Sigh
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I would argue this is the best for single target healing. Circle of Shepard druid's unicorn spirit is arguably better especially for multi target healing and it scales really well.
I would definitely recommend playing a full healer in a one shot if anyone get the opportunity!!! I cant say for sure how much fun it would be to play ever session, but it was great playing a full healer for a day just to see if I could out heal the damage that our DM had tried to balance for the one shot.
The build I played was very similar, at least as far as spell choices went, except I went Cha over Wis as I was playing a divine sorcerer with a 1 level cleric dip so that I could twin healing spells, and I took warlock pact of the chain at 3 to get gift of the ever living ones so that if need be I could use the chalice or a twin spell to heal myself for the max to make up for a lower con.
A 17th level life cleric, casting a mass heal and targeting 700 people, will heal for a total of 8400 points of damage healed. You will probably need metamagic adept to pick up distant spell, which will get you a total area of about 750 square feet to be able to squeeze all 700 people in. Not to mention Supreme Healing (life cleric's 17th level ability), which maximizes all dice used to heal.
Yeh I agree I would have also started Divine Soul Sorcerer