Street Fighter 6 Perfect Parry Guide! Tips & Advanced Strategy

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  • Опубликовано: 15 сен 2024

Комментарии • 94

  • @subbzgaming
    @subbzgaming Год назад +28

    Perfect parry has been a game changer for me playing as Manon. It makes dealing with crossups so much easier and usually get a free grab afterward. What helped me learn was even when I was getting hit with a combo I would time the perfect parry input with the hits. It also helps with getting used to your opponent's rythm.

    • @LEWfromdaHOU
      @LEWfromdaHOU Год назад +1

      Perfect parry, drop the combo, and then grab for an unscaled command grab.

    • @subbzgaming
      @subbzgaming Год назад +5

      @LEWfromdaHOU too risky I'd rather go for the guaranteed medal. Could always get a command grab later.

    • @LEWfromdaHOU
      @LEWfromdaHOU Год назад

      @@subbzgaming Maybe that was too advanced for ya.

    • @subbzgaming
      @subbzgaming Год назад +7

      @LEWfromdaHOU no I understood no need to be a dick about it. I'm just saying it's too risky when Manon can get a guaranteed medal right off a perfect parry. There's a chance that they hold up and you get punished or they mash once you drop the combo. Yes you can bait them but early in a match when you don't know your opponents tendencies you're left with guessing.

    • @evalangley3985
      @evalangley3985 Год назад

      Until good players enter the scene... and empty jump you to throw punish you at 2000 damage and losing one bar of Drive Gauge...

  • @AegisKHAOS
    @AegisKHAOS Год назад +45

    Kakeru gave us a glimpse of that future when he perfect parried Angrybird 32 times.

    • @bunsomite
      @bunsomite Год назад +4

      Im sure most people knew perfect parry was going to be important considering how the frames are in the game.❤

    • @AegisKHAOS
      @AegisKHAOS Год назад +3

      @@bunsomite I'm sure plenty had come to that conclusion as well. Seeing it, however, is something else entirely.

    • @Agent101g
      @Agent101g Год назад

      Really makes me worry about the future of HK dragonlash

    • @crispysisig
      @crispysisig Год назад +1

      to be fair, Angrybird kept on doing the lash even with Kakeru solving it. It was frustrating to see, as if he had no answer to lash getting parried.

    • @bunsomite
      @bunsomite Год назад

      @Agent101g nope. Still viable. You could also fuck the timing up ever so slight in situations. Thats like saying Gladius will be come obsolete cause of perfect parry.

  • @kny1701
    @kny1701 8 дней назад +1

    Me watching this video 1 year later... Your mental game is on point sir.

  • @WutTheDeuceGaming
    @WutTheDeuceGaming Год назад +7

    2 things about this mechanic:
    1. Some moves should be more vulnerable to this. Meaning the scaling should be less harsh. Moves like Blanka ball and Honda headbutt. These two moves are so good, perfect parry is in most scenarios the best option, but it's by no means easy to do. Right now, perfect parrying these two moves does not in any way discourage people just throwing these moves out in neutral because of the lack of damage they take. I also believe that any time you perfect parry Blanka ball, he should always land right next to you, he should never bounce off.
    2. Perfect parry is extremely inconsistent as an AA option. If you perfect parry a jump-in, the best thing to counter with is a throw. This works well with command grab characters. Even then, people can still throw escape in certain scenarios or hold up. Attacks are extremely inconsistent, sometimes you'll get time to hit them while they're grounded. Other times if you try to use an attack, they'll flip out due to still being in the air. This is what makes jumping attacks EXTREMELY powerful in this game.
    Also, as a Dhalsim player, after jab strings on block you can just walk back or backdash. If I'm using a drill after that, there is only one drill I can use. Just space out the heavy drill and punish.

    • @hathehandsome3875
      @hathehandsome3875 Год назад

      I abhor these two moves, but you still gain advantage with the regular parry as they gain no ground when they use them, and you can cover a lot of the open space as they recover until you eventually get them into the corner. I agree though, Blanka ball needs that nerf.

    • @an1average2guy
      @an1average2guy 18 дней назад

      Just drive rush the ball after perfect parry

  • @timpreston2494
    @timpreston2494 Год назад +2

    I never knew about the projectile perfect parry cancel with the drive rush. Very good to know and thank you for this vid!!

  • @Gooderball-im7op
    @Gooderball-im7op Год назад +4

    Dude this was immensely helpful! I think that's the missing link in my game. Thank you!

  • @figgs7402
    @figgs7402 Год назад +2

    This was great. I think I can finally take my turn against Kimberly now. Thanks boss

  • @CrystalserenaFGC
    @CrystalserenaFGC Год назад +1

    Ohhh man, after seeing this video about the parry system explaining it, why and how my parry gotten alot better thanks been using it alot more then dive impact

  • @DRAPEDinDARKNESS
    @DRAPEDinDARKNESS Год назад +1

    I definitely need to start perfect parrying more often. Especially playing as Manon. This vid what very helpful.

  • @CrazyLikeChris
    @CrazyLikeChris Год назад +6

    Now im going to study attack animations and lab parry

  • @fataldragon69
    @fataldragon69 Год назад +1

    Nice One.....Quality in-depth vid, this helped my nephew quite a bit as you explained it better than I could since he can see what you mean in the video, which is very hard for me to replicate on the fly when talking to him, So Cheers !!
    Thanks for ALL the Tips, Tricks and General Advice videos you've done for SF6.....They're Much Appreciated !!
    Thought I'd help out a little and Subscribe
    !! Keep Up the Great Work !!

  • @ComeForPeace
    @ComeForPeace Год назад +8

    I played chunli for nearly 80hrs and did not realize I can steal back the turn by doing that 😂

    • @Jonfgc
      @Jonfgc 11 месяцев назад

      On god

  • @jettmanas
    @jettmanas 5 дней назад

    Good info.
    Hope to land one someday in vs. Seems tough, though I played a lot of SF3.
    Maybe the vid will help. Thanks.

  • @psyclonus
    @psyclonus Год назад +1

    THANKS V!! NEEDED THIS BADLY!!

  • @blazn0
    @blazn0 Год назад +1

    Such useful information. I need to practice kens block string. Its so annoying.

  • @Forever_Scrub
    @Forever_Scrub Месяц назад

    This was gas man thank you.

    • @williamcase426
      @williamcase426 27 дней назад

      gas gas gas I'm gonna step on the gas
      TONIGHT

  • @fRikimaru1974
    @fRikimaru1974 5 месяцев назад

    Very useful. I still wonder what will happen the next season 😅

  • @lokeleenP
    @lokeleenP Год назад +1

    Last week i practised perfect parry for few hrs on cpu level 7 and i got an idea about it

  • @Phoenix_KDE
    @Phoenix_KDE Год назад

    For Rashid, I'll go for the biggest damage combo I can get using 1 OD move which is either the combo shown in this video (4:54) if I'm close enough to the corner, or standing HP, OD eagle Spike, light eagle Spike which switches sides
    Outside of those 2 combos I'll throw.

  • @therealtombrokaw
    @therealtombrokaw Год назад +1

    Huh I really need to use this. If the counter to parry is throw but i only use it against typical strings then there's almost no downside.

  • @Kai_Ning
    @Kai_Ning Год назад +1

    In my group of player, i'm the only one still switching character, aiming to platinum all the cast. While everybody is dedicating themselves to that one char. I can feel them leveling up slowing in the mastery of their char and me getting slowly left behind. So while i may not be able to learn new characters as fast, i can learn their character and pattern. I didn't realised there was so much stuff you could try to perfect parry, especially those pesky juri blockstring.
    This can be what keep me going forward atm, thanks a lot for the advice.

  • @blagd
    @blagd Год назад +1

    Sick video. Thanks.

  • @robinsonsuarez6334
    @robinsonsuarez6334 Год назад +2

    Good stuff

  • @8-kun
    @8-kun 8 месяцев назад

    my man predicted the future, holy cow

  • @evalangley3985
    @evalangley3985 Год назад +1

    Vesper, I still believe that punishing neutral Special Moves with a Drive Impact is still the best option. You have a bigger window than Perfect Parry, there is no scaling and it make the opponent panic and do stupid things.

    • @VesperArcade
      @VesperArcade  Год назад +3

      There are many special moves that can DI you back if you do not press right away before the move hits you. Headbutt, Dragon Lash and Phalanx for example. Perfect parry gives you more time to react. This is why Kakeru used Perfect Parry instead.

  • @longman14
    @longman14 Год назад

    Awesome!

  • @spaniardprince
    @spaniardprince Год назад +2

    Subbed

  • @neozai2139
    @neozai2139 11 месяцев назад

    Very usefull guide, thanks!

  • @blackmanta2527
    @blackmanta2527 Год назад +4

    its hard to perfect parry consistently with a bad monitor

    • @animal1nstinct394
      @animal1nstinct394 Год назад +2

      I have a old Samsung flat-screen TV it's even worse

  • @GamerLCD
    @GamerLCD Год назад +2

    Vesper teaching new players how to mash everything except block 😢

  • @evalangley3985
    @evalangley3985 Год назад +1

    I understood how important Perfect Parry was after watching Kakeru... I will definitely make it my priority from now on.

  • @erickmims4078
    @erickmims4078 Год назад

    Can you make an updated version of this, please?

  • @jasonruff1270
    @jasonruff1270 Год назад +2

    can you go over options that beat both wakeup od dp and delay tech? I keep delay throwing my opponent on their wakeup, and while it beats both wakeup dp and delay tech, I lose my corner pressure if I back throw them.

    • @VesperArcade
      @VesperArcade  Год назад

      When I go for a delay throw you can simply press F+Throw at the same time to maintain the corner.

    • @alexanderdenison2950
      @alexanderdenison2950 Год назад

      There is also just going for a classic shimmy, which beats both with incredibly heavy reward while also keeping you mostly safe from wake up buttons unless they do something like wake up crouching medium kick in which case they are just inside of your head at that point.

  • @evalangley3985
    @evalangley3985 Год назад

    To be viable, Drive Parry needs to be used when there is a pattern, like a special cancel, or a setup, or a jump attack.

  • @LukeHwarang
    @LukeHwarang Год назад +1

    Vesper's guide = my heart's comfort

  • @XxStrattaGxX
    @XxStrattaGxX Год назад +1

    Does the perfect parry mode last a little longer if you hold 🔺️ & 🔵 button a split second longer? 🤔

  • @scottv5587
    @scottv5587 Год назад +1

    0:02 sauceless character alert 🚨

  • @williamcase426
    @williamcase426 27 дней назад

    Dude how do you even do this? I had Ryu throw nonstop fireballs at me and I could never get it.

  • @Xagura
    @Xagura Год назад +2

    Thank You Kakeru.
    Edit: and Thank You VesperArcade for the Guide

  • @howdydoodydoo3631
    @howdydoodydoo3631 Год назад

    I have a terrible time being jumped on and cross over specifically. I’ve been trying to parry jump ins unsuccessfully. And if I just parry the jump in it seems like the follow up is entirely guessing game. If I let parry go to try and take my turn back I may get thrown or lights chained on me etc
    Do you have any vids specifically for AA and DP? DP from crouch, crosscut, etc.?
    As this is my first SF, I am so surprised at how potent and powerful jumping is 😢

  • @kneelb4chevelle
    @kneelb4chevelle Год назад +1

    It's weird though because I'll get a PP sometimes and try to Punish with crouching light attacks and my opponent blocks it? But sometimes it'll hit. Maybe I'm hitting my punish buttons too late?

    • @evalangley3985
      @evalangley3985 Год назад

      It depends on the attack frame recovery. Usually special moves and hard normals can be punished with anything, but a low normal will not and might only be 4-8 frame advantage after a Perfect parry.

    • @VesperArcade
      @VesperArcade  Год назад +1

      You can hold the button down during the freeze screen to make sure it comes out on the first possible frame.

  • @tontontouzo
    @tontontouzo Месяц назад

    I wish all the characters had a Gi outfit

  • @orochinagis
    @orochinagis Год назад +1

    Truly a nightmare mechanic for Honda

    • @Agent101g
      @Agent101g Год назад +1

      The headbutt is a nightmare for everyone else

    • @evalangley3985
      @evalangley3985 Год назад

      Drive Impact is better. Spamming neutral Sumo Headbutt or Sumo Splash is a suicide.

  • @fodolocraigo8426
    @fodolocraigo8426 Год назад

    Great Mr fake laugh is back

  • @LEWfromdaHOU
    @LEWfromdaHOU Год назад

    Funny how the FGC is going crazy over perfect parry right now even though people have been doing it since the closed betas.

    • @evalangley3985
      @evalangley3985 Год назад

      It never was a dynamic... until we saw Kakeru literally trashing people with it. Taking back your turn is really important.

  • @KrisHenry
    @KrisHenry 8 месяцев назад

    13:18

  • @Brolyrocks93-94
    @Brolyrocks93-94 7 месяцев назад

    Bro, this is dumb. You have to be god to do this bro or sold your soul to the devil to be able achieve this shizz

  • @RetroKid
    @RetroKid Год назад +1

    This is way too strong. I predict in an upcoming patch that they're going to take away your ability to block while using parry

    • @BiffGheek
      @BiffGheek Год назад

      No way man, perfect parry is working as intended. The devs knew what they were doing.

    • @RetroKid
      @RetroKid Год назад +2

      @@BiffGheek there's ZERO risk in attempting perfect parry...either you block or steal your turn back. When people start getting good at it, it's going to be a real problem...especially with the example where you may end a blockstring minus, but can still take your turn back because you still have the ability to try perfect parry.
      Long story short, it costs nothing to try, and you get your turn back. That's scary. Think about all the 1-frame links in SFIV and how it became the norm to hit them (I mained Sakura and her tatsu loops needed a few in 1 sequence). This is a 2-frame window with zero risk.

    • @evalangley3985
      @evalangley3985 Год назад

      Nah, it is 2f window... it is extremely tight. You are going to miss 10 times before succeeding once.

    • @RetroKid
      @RetroKid Год назад

      @@evalangley3985 but that's the thing, what happens when you fail in the attempt? Nothing. You either block or parry. So it costs nothing to try. 2f sounds hard, but like I said with my SFIV example, folks were able to incorporate 1f links into combos on the regular.

    • @alexanderdenison2950
      @alexanderdenison2950 Год назад +3

      "No risk" is just incorrect. It has a recovery that can be thrown on reaction as a genuine punish if you bait it out, and your oppenent takes a punish counter throw for 20% of their life AND they lose almost 2 bars of drive gauge. So for example if your oppenent is perfect parrying your meaty attacks, you can just go for a shimmy (which already covers reversals, immediate throw tech, and delay throw tech as well) and if they whiff the parry you can walk up throw on reaction, do mad damage, take tons of their drive gauge, and get an untechable knockdown.

  • @theriffwriter2194
    @theriffwriter2194 Год назад

    50% is way too much and considering the timing is so hard I'm not sure there should be any scaling. What do you guys think?

    • @sanicboi9187
      @sanicboi9187 Год назад +9

      No, there definitely should, have you seen kakeru perfect parry 32 times in a set? The positioning and advantage you get from it is good enough.

    • @9000twister
      @9000twister Год назад +4

      Nope, Watch Kakeru vs Angrybird.

    • @keonggondang989
      @keonggondang989 Год назад

      ​ @sanicboi9187 @@9000twister bruh don't use proplayer as a benchmark, they are already on a different level, perfect perry for us it will be more useful to go back to neutral

    • @crispysisig
      @crispysisig Год назад

      I think everyone and their mother's gonna spam parry if there's no scaling

    • @Finfection
      @Finfection Год назад

      It's not that hard. The easiest character to perfect parry against is probably Honda when he's doing full screen headbutts. Also strings that have small gaps are going to be very easy to perfect parry since there isn't much room miss the parry window. The scaling also isn't going to matter late in the round when you or your opponent are low on health. If one of you get perfect parried at 30 percent health then the match is still as good as over with.