Pro tip flick the stick from under to perform it keep yr eyes on yr opponent and kind of reflex as the hit box effect is about to touch yr character, you can Super Counter while blocking too... master all the characters hit boxes for better results which will take a loooooooong time
I’ve been in training mode, since i watched your first video and Theres a LOT of defensive/counter options in this game. I like that you have to be skilled and put the time in to pull them off, I don’t think you will survive spamming supers online (you won’t be able to touch your opponent). Keep these videos coming
I did all of the super training having never played a tenkaiichi game before(it was pretty late at night), and I feel like I learned nothing going into Goku’s story lol.
@@andryhrakotoniaina7437 I’m working on building up the reflex for dodging the instant I see a super counter happen, but it’s still very irritating Because then the just dodge your dodge 😂
I love how anti spam the mechanics are in the game. They just need to fix input deadzones like charging smash attacks during a rush combo, or during dragon dashing, as a lot of the time the game just acts like I’m not holding the button.
Just remembering what all the abilities are called is a challenge lol. There's so many Z-whatevers and Super-whatevers, five different counters and parries mapped all over the controller, melee attacks are called rush attacks and ki volleys and blasts are called ki rush and ki slam for some reaon. It's not exactly intuitive.
they also f.. up the names, why didn't they let super counters as Z Counter and the sparking's z counter as Vanishing Follow-up? would not confuse new ppl like that as Tenkaichi players will still refer to super counters as z counters
@@killuad0 so in the older games z counter was the one where you press up and square/x, but they changed it? That's weird. I still don't really know what the difference between a z counter and a high speed evasion tbh. They could've just called it vanish or something...
Cqn you hold up and just try to time the square input? Or you need to constantly be flicking your joystivk up AND pressing square at the same time? I have noticed the game has some wild delay for a bunch of stuff....
Because this uses no resource and works even when u are getting comboed, this move and the unblockable charged attack is why this game is by designed not competitive. There is no nothing this can't counter, this even work on itself, so 2 perfect players will just always super counter always and never take damage
its superior as it can counter various things. plus no resources needed. also perception only counters rush moves, super perception is useful but its better to use a different counter.
@@phantoomart699 Yep, in order for this to be competitive, there should be a penalty or restriction for this defensive mechanics to be used. Like, using resources, or that you can't use it when you are below certain threshold of ki or skill point, or when you are getting back comboed you can't use it until later parts of a combo etc, this to avoid staling or just never talking any damage. But I don't think competitive is the focus of this Game anyways. That being said, the only counter I can think of against this súper counter mechanic, is to do charge moves mid string or where you expect them to súper counter, to throw off their timing, or cancel your combo with a side/back Dash or a Vanish and continue comboing. But correct me if I'm wrong, and if I am, what would be a good counter to súper counter tho? 🤔
@@makaisaiyan I see, and how would you counter the súper counter? If I find an oponent that is very good at it, does that mean that I won't land a single combo against him anymore?
@@phantoomart699 so rn im top 3000 and i personnally feel like this mechanic plays a big part in balance, so far im able to play off meta characters thanks to this, if it didn't exist one little neutral mystake and you get full comboed by some characters like gogeta.
I’ve been consistently in training to remember the inputs here so I can master them. It’s a lot to remember but the counter play options are quite broad and practicing them is going to help improve rather than trying to brute force with spam or combos alone. I have noticed the CPU’s spam some defenses and reads way more than they realistically should especially compared to someone you would face online. Hopefully they tone it down a bit because I hate being forced to mindlessly spam ultimates in order to unlock the branching paths.
You can super counter any part of the combo if timed correctly hell the cpu does this counter in all kinda scenarios not sure if it’s a cpu thing or a skill issue for me but this is definitely the counter to get down pact.
R1 Rb to pick opponent. Also, I suggest for both players, turning health, ki, and skill gauges to max while trying to get the basics down. It’s saved me so much time
Best Dragon ball game this and budokai tenkaichi 2 - 3. You just need to learn the combat it takes time and practice but once you get the hang of it you're in for a ride, best dbz combat ever!!! Animations are fluid and combat is deep you can't just button mash your way in rank. Having a blast with the rank lots of good players I fought with who knows good combos! If you want the most accurate dbz gameplay combat its this game! Keep practicing or else bt3 veterans will destroy you guys learn the z counters and super counter and rush combos!
Hey, I wanna know how to get to that menu at the start where you can practice moves one by one with on-screen help/assistance. How do I get there from the main menu?
I started whooping but with yajirobe, but this was after months of preparation on BT2 and BT3 and I do plan to complete the tutorial/practice modes once i hit a wall on ranked , but for now 45% of mechanics are carrying yajirobe a long way
@@kristatum6688 if it didn't have a cooldown doesn't that mean you could just spam it during every combo and you'd eventually hit it once? I tried that and it doesn't feel consistent to spam it and you want to time it a little. Almost feels like "failing" the timing causes it to not work for a very short bit.
That shit is way to hard to guard and everyone online once you pass D rank, spams behind attacks all match long . I just try to constantly move side to side and up and down to prevent them from getting behind me and sometimes they end up out of position and I end up behind them.. but still behind attacks need to be nerfed or make it easier to defend
Jiren CPU was beatin my ass at first. Beat that story, went on ranked to B rank and went back to Jiren and I’m still getting clapped with the vanishes and counters but not online 😂😂
Now are you holding forward and then inputting square when the attack hits or are you doing both forward and square input when the attack hits? I know the latter works but i was wondering if you can do this by just holding forward and timing square accordingly
@@legendofLINK445 yes If you get hit by the first strike of a combo string while in this pose you hit and push the enemy away (and if you press ∆/Y afterwards you can get an extra hit in), and if you press B/O and then get hit by any hit that isnt the 1st then you do sonic sway (which is that super rapid dodge move). You can press B/O while guarding or clashing fists, if so you will do the sonic sway as long as your opponent keeps attacking
having fun online until i see a gogeta or some cheese character that everyone picks. Combo you to death or spam specials and end up being able to use them right away after finishing one. I just cant break the combo even pressing this, do some characters have something special with locking others in combos to death? lol
This move funny enough, Super Counter is the only way to get them off you if you are being attacked from behind or you can wait for them to launch you so that you can read the final hit and hit the block button to counter.
This is what I am getting absolutely livid on with Goku black fight right now I am getting nothing but stun locked and cant do anything He is always hitting me from behind I do a any super he magically dodges behind me then I am stun locked. Or when I know he probably starts charging me right as the game begins the cpu reads my buttons and when I am ready to perception him last minute he ki blasts or again teleports behind...Honestly online battles are easier. They really screwed up the enemy AI logic. 💀 its on coin op arcade levels
What im trying to figure out that the tutorial doesn't show you is what to do when your character gets turned around and you're just getting back shots
Turning around opponent is great especially against giants although you will have to charge your atk. If you don't have character that can stagger them there are also other option too. I don't know if this will work but as soon as you get turned around try to do fast flying up or fly in opposite direction like. If this work then you can counter them your fighting opponent in front of you he turn you around you dash away. By pressing l2 down X in classic control or learn z counter there's vanishing option but you have to time circle or r1 to opponent square atk.
My friend spamming sonic sway its like he mastered it in one day idk but is there any counter for this? Additionally can anyone say how I pull sonic sway? Because when I use ⭕️ (standard control) he only pushes the opponent away from me
@@einfachetem to do sonic sway you need to counter (pressing O) on an attack that isnt the first in the combo chain. If you counter the first you do the "push away" (also press ∆ after that push for an aditional strike) So try to guard first and once the enemy starts to hit you THEN press O If you and your opponent attack eachother at the same time you will clash with your fists, if you react quickly and press O during the clash you will also sonic sway (assuming that your opponent doesnt stop attacking)
@@sstanford1331 right, it seems that what actually triggers the sonic sway is getting "hit" before your character can fully transition to its "counter pose". But thats a lot easier to do when youre blocking a string or are clashing fists, than reacting to/predicting your opponents strike before it lands
Bait him with Ki blasts (even while close), grabs, step in sway/chain attack and teleports. Switch up the strategy and try to avoid patterns with these options throw normal rush attacks into the mix once in a while. When in a rush attack string if he’s blocking you can high speed teleport by pressing the block button and have access to many of the above options to open him up and fuck him over if he try’s pressing O during that. The game moves fast so you might miss combos you can get off these options but mastering the zoning and defense options is far more important than a long combo string for a new player.
@Nimble. revenge is paired to skill count. I think it will have its use but its not something you can spam. Once super counter is mastered, it will be used more
@mikjam6558 when you are both attacking like that you can hit block to vanish to try and counter or you can try to get rush chain out to stagger. If yopljust keep hitting attack, the faster opponent/better hit box wins.
Naaaahh LUCK must be on my side ive been catching and stopping blows and weaving like goku JUST REPEAT THE TIMING AND CATCH THE ATTACK WITH BLOCK BUTTONS
@@lowz-The downside is predictability, in some scenarios your opponent will read you getting up vs choosing the lie down or fly further back/downward. I would recommend turning it off the inputs for recovering aren’t very hard anyway.
Ive done it a bunch of times and i still dont understand how it works lol. I know you have to use Perception but theres no explanation on how to trigger it. They shouldve included it on the tutorial
@@RosesAreBlack94 It basically has the same timing as the Super Counter... my advice (Standard Control Scheme): hold down R1 and just as the enemies try to hit you (IT NEEDS TO BE A RUSH ATTACK!!!) you press Circle. I could do it pretty consistently this way.
the flow I would follow is training mode, then regular battle then online. if you can pull it off on cpu even at higher difficulty then from there online.
Needs "precision" me a sekiro player laughing at the audacity to call it that.. yeah no the game can't decide when an input is correct or not. Timing is everything in sekiro yet sparking zero throws timing to the wind there is no such thing
If jaywalking is wrong then I dont want to be right. We have no law for that where I live and it works perfectly well, because people are not idiots here.
@@freakincheezits9813 There are combos in the game, they may not in the slightest be as complex as Tekken or Street FIghter Combos, but you'll need great timing, a good knowledge on combo structures (how to chain different moves and what is a true combo and what is not, just like in Tekken) and reflexes to actually do anything in this game. That's how it was in BT1-3 and i am glad they sticked with this approach, not every game needs complex combos, even though i love it in Tekken.
Whats the point of learning this over just vanishing? The only upside I can see is if ur getting sparking spammed, also can you hold up and just try to attack when the opportunity happens or do you have to do both at the same instant?
you can save yourself from getting hit in the back with this basically, i think its the only thing that can save you from getting hit in the back...vanishing wont work always
This is one of those games that requires a lot of practise but at the same time I’m like why though it’ll be old news in 2 weeks coming off playing xenoverse 2 and for me sparking zero is massively underwhelming thus far and I don’t see how they’ll improve it
So the game that requires time is underwhelming yet it sounds like u want a simpler game. Nothing here seems to be adding up. Let me say that the game has potential to be leagues better than most
Is the cooldown timer for Super counter and Z counter connected or are they separate? Bc I’m able to get off both fairly consistently but I don’t know if those two are on the same timer. Or if there even still is a cooldown timer for it. But what I need to get good at is perception.
The amount of people I see complaining it’s hard is wild. You can’t beat Vegeta? Lmao This is NOT hard. You wanna see hard? Try Nioh 2. People don’t realize how important DEFENSE is in a fighting game. I think most of yall are posers and really don’t know anything about fighting games and expect to just go in the game and button mash to win.
Most normal people will die playing Spyro dude, the skill floor of this game is well above most other games, it's no surprise average joes are struggling.
@@Technogeist1987 that’s sad to accept lol I just find it ironic how some of these people though are talking big game and then they’re getting dropped by the CPU. It just goes to show a lot of people know nothing and act like they do until it’s their turn to play. Now everyone is shaking because they ignored the previous games which I can understand being 17 years old on ps2, but at the same time it’s what the get for pretending.
Rank isn't impressive yet. No one is good. And i don't say that to take away from you but its quite literally day 2. Most ppl can barely switch up their attacks if course its easy right now. Not worth bragging about
@@sstanford1331 it’s not bragging I said what I said to more show the video is teaching super basic things the tutorial teaches better. And being good at this game is all about time and effort, I don’t know what rank you are but once you’re out of C5-1 no one is mashing everyone is always ready to beam clash and counter. Newer players aren’t the best but I don’t think you have fought someone who knows what they’re doing.
Pro tip flick the stick from under to perform it keep yr eyes on yr opponent and kind of reflex as the hit box effect is about to touch yr character, you can Super Counter while blocking too... master all the characters hit boxes for better results which will take a loooooooong time
Man wtf is “yr” 😂 I’ve only ever seen it shortened as “ur” and even then how much time did that really save you lmao
master the hitboxes? Tf are you yapping about 💀
my question is can the super counter be countered? can you use perception or counter it with your OWN super counter? or do you just teleport behind it
@@wesptb Yes, you can counter a super counter with another counter or a high speed evasion(guard right before you get hit)
another super counter*
The CPU been spamming that shi in the campaign, never been so livid lmao
Turn the difficulty down.
this my only reason i'm trying to find any super counter tips, them cpu in the stories be spamming that shit
Man frl im just trying to understand how to do it since the cpu does it so fluent no matter what
@@Famin999 you can z counter the hit that comes from it. Just tap guard when youre about to get hit by the super counter
Ptsd of Black’s episode
The timing is insanely tight, what the fuck
I love it
Get good
@@ZennithZXbro did not say anything scrubby there, they just stated a fact. The timing is tight
@@duofri3nd get better
@@duofri3nd it's easier than it is in bt3 bro
To change the character u are fighting against push left or right bumpers (r1, rb) while u are picking ur characters
I’ve been in training mode, since i watched your first video and Theres a LOT of defensive/counter options in this game. I like that you have to be skilled and put the time in to pull them off, I don’t think you will survive spamming supers online (you won’t be able to touch your opponent). Keep these videos coming
You cant even survive spamming supers in the story mode
The fact that people are straight up hoping on battles without tutorial, total madness 🤯
I don't think thats it lol some stuff is a learning curve for and some is just easier to do so ppl just wanna jump on and play
I did all of the super training having never played a tenkaiichi game before(it was pretty late at night), and I feel like I learned nothing going into Goku’s story lol.
@@apexghost1294completing a section of training doesn’t mean you’ve mastered it ;) just keep practicing
ain’t no one give a fuck about tutorial
@@apexghost1294same here that vegeta fight is tuff beating me up so bad i thought it was part of the plot
The CPU in the story mode makes it look easy
For real😂
They go freaking crazy with it bro got me so mad
That and the z counters are insane in story mode they be cheating fr 😂
@@andryhrakotoniaina7437
I’m working on building up the reflex for dodging the instant I see a super counter happen, but it’s still very irritating
Because then the just dodge your dodge 😂
@@Famin999I think you can keep dodging the dodge I’m not sure yet
This move is a game changer it shuts down revenge counters too for the perception riders
I love how anti spam the mechanics are in the game. They just need to fix input deadzones like charging smash attacks during a rush combo, or during dragon dashing, as a lot of the time the game just acts like I’m not holding the button.
Cause in episode mode the cpu are gods at defense and they use super counter left and right it’s so annoying 😂
Fr theyre goated
Just do it back. What they do you can do. And once you can then you'll be better
@@jackbarn8046 facts, Im getting my azz beat by the CPU's and shit but IK eventually itll be the other way around
Super counter can also be used when you are being attacked from behind
Is it still up or is it down square
@@earthphoenix7068 it's still up square i think
Yeah I thought I saw the CPU do that against me 🤯, definitely need to learn this
Nah u can’t block on this
This helped thanks. All people online is the same combo once they get behind. Most annoying shit ever
Just remembering what all the abilities are called is a challenge lol. There's so many Z-whatevers and Super-whatevers, five different counters and parries mapped all over the controller, melee attacks are called rush attacks and ki volleys and blasts are called ki rush and ki slam for some reaon. It's not exactly intuitive.
AND smash attacks 😭😭😭
super counter, z counter. 🤯🤯🤯
they also f.. up the names, why didn't they let super counters as Z Counter and the sparking's z counter as Vanishing Follow-up? would not confuse new ppl like that as Tenkaichi players will still refer to super counters as z counters
@@killuad0 so in the older games z counter was the one where you press up and square/x, but they changed it? That's weird. I still don't really know what the difference between a z counter and a high speed evasion tbh. They could've just called it vanish or something...
It’s hella intuitive. You’re just bad at gaming.
i was a child pulling this stuff off with my sibling i feel confident i can do it again now.
but.. i gotta wait until the 10th e.e
So its just not me sucking, its just a hard input in general. :D Just keep practicing.
yup its a small window move. but if mastered the back hits will be counterable.
its also pretty much RNG ifthe suer counter connects because of shitty connection
Spent 3 hrs on tutorial practice monday night. So glad I did.
Cqn you hold up and just try to time the square input? Or you need to constantly be flicking your joystivk up AND pressing square at the same time? I have noticed the game has some wild delay for a bunch of stuff....
you need to flick; just holding the stick (i believe) will just change some attack patterns, not parry any incoming attacks
Tipps and tricks to learn super counter...
The tipps: Just practice!
Duh what a helpfuel video
Question: why would I use this instead of perception? Or speed evasion? Or z counter? This game has a lot of defensive mechanics
Because this uses no resource and works even when u are getting comboed, this move and the unblockable charged attack is why this game is by designed not competitive. There is no nothing this can't counter, this even work on itself, so 2 perfect players will just always super counter always and never take damage
its superior as it can counter various things. plus no resources needed. also perception only counters rush moves, super perception is useful but its better to use a different counter.
@@phantoomart699 Yep, in order for this to be competitive, there should be a penalty or restriction for this defensive mechanics to be used. Like, using resources, or that you can't use it when you are below certain threshold of ki or skill point, or when you are getting back comboed you can't use it until later parts of a combo etc, this to avoid staling or just never talking any damage.
But I don't think competitive is the focus of this Game anyways.
That being said, the only counter I can think of against this súper counter mechanic, is to do charge moves mid string or where you expect them to súper counter, to throw off their timing, or cancel your combo with a side/back Dash or a Vanish and continue comboing. But correct me if I'm wrong, and if I am, what would be a good counter to súper counter tho? 🤔
@@makaisaiyan I see, and how would you counter the súper counter? If I find an oponent that is very good at it, does that mean that I won't land a single combo against him anymore?
@@phantoomart699 so rn im top 3000 and i personnally feel like this mechanic plays a big part in balance, so far im able to play off meta characters thanks to this, if it didn't exist one little neutral mystake and you get full comboed by some characters like gogeta.
I’ve been consistently in training to remember the inputs here so I can master them. It’s a lot to remember but the counter play options are quite broad and practicing them is going to help improve rather than trying to brute force with spam or combos alone. I have noticed the CPU’s spam some defenses and reads way more than they realistically should especially compared to someone you would face online. Hopefully they tone it down a bit because I hate being forced to mindlessly spam ultimates in order to unlock the branching paths.
You can super counter any part of the combo if timed correctly hell the cpu does this counter in all kinda scenarios not sure if it’s a cpu thing or a skill issue for me but this is definitely the counter to get down pact.
I’d say it’s both because for the life of me I can’t counter Ssj4 gogetas attacks at all but the bot can do it just fine
R1 Rb to pick opponent. Also, I suggest for both players, turning health, ki, and skill gauges to max while trying to get the basics down. It’s saved me so much time
This is the only counter i have trouble timing consistently. All the other ones are relatively easy but this one is tough for me
Thabks for showing me nothing new. Really helpfull
Best Dragon ball game this and budokai tenkaichi 2 - 3. You just need to learn the combat it takes time and practice but once you get the hang of it you're in for a ride, best dbz combat ever!!! Animations are fluid and combat is deep you can't just button mash your way in rank. Having a blast with the rank lots of good players I fought with who knows good combos! If you want the most accurate dbz gameplay combat its this game! Keep practicing or else bt3 veterans will destroy you guys learn the z counters and super counter and rush combos!
great job...how can interrupted the combo that hitting me?r3?what s the timing?thanks for the support
Hey, I wanna know how to get to that menu at the start where you can practice moves one by one with on-screen help/assistance. How do I get there from the main menu?
Hardest? The timing is rough but once you know how its used you will definitely have the upperhand. It sucks at first but eventually it gets better
The timing has to be perfect
Finally I was trying to figure out how to do this technique when i was playing story mode! yessir the plug
I started whooping but with yajirobe, but this was after months of preparation on BT2 and BT3 and I do plan to complete the tutorial/practice modes once i hit a wall on ranked , but for now 45% of mechanics are carrying yajirobe a long way
the window for this is so mf tight smh and the CPU of course does this at will
set the CPU to Rush & Counters so you can practice counters and reacting to getting countered
I think it might also have some sort of internal cooldown too so you can't just keep trying and spamming it, as well as a tight window
No just a tight window plus the speed of the attack
@@kristatum6688 if it didn't have a cooldown doesn't that mean you could just spam it during every combo and you'd eventually hit it once? I tried that and it doesn't feel consistent to spam it and you want to time it a little. Almost feels like "failing" the timing causes it to not work for a very short bit.
@@TheVivi13the window is so small spamming will rarely work
That shit is way to hard to guard and everyone online once you pass D rank, spams behind attacks all match long . I just try to constantly move side to side and up and down to prevent them from getting behind me and sometimes they end up out of position and I end up behind them.. but still behind attacks need to be nerfed or make it easier to defend
Even thou I did this in my own time thanks for this video bro you helped me not the game ahaha
Been struggling on this Recently back to training I go tomorrow 💯😂
Should I use classic or standard controls? I’m used to classic but I’ve heard standard is objectively better
You can definitely change opponent. Just look at the controls when you're choosing a character. I can switch using E or Q on Keyboard.
The defense in this game makes the game way more fun
Jiren CPU was beatin my ass at first. Beat that story, went on ranked to B rank and went back to Jiren and I’m still getting clapped with the vanishes and counters but not online 😂😂
What game mode is the first part with the check list?
Now are you holding forward and then inputting square when the attack hits or are you doing both forward and square input when the attack hits? I know the latter works but i was wondering if you can do this by just holding forward and timing square accordingly
you gotta press them together. if you try just holding up then square it wont work.
The fucking bleach heat of the soul music at the end lmao
Yea this timing tight af
Thank you so much bro
Great Vid need all the Def vids
Me too
I’m glad it’s not just me
Yo thx u this helped me against frieza in gokus story
So if they’re behind you do you have to flick the stick backwards or still flick it forwards?
its still up + square
I spent like three hours practicing training mode alone xD
nice vid bro,
hoping for a vid on how to dash in and or close in on your opponent
💯
If you have plenty of ki you can press the charge ki button + 2x dash button and you will dash extremely quickly to behind your opponent
There are 4 different counters in the game! This is nuts!
Z-Counter
Perception Counter
Rush Counter
Revenge Counter
@@RobZombii isn’t one of these set to the B/Circle button? I know your character does a different kind of stance but I’m not really sure.
@@legendofLINK445 yes
If you get hit by the first strike of a combo string while in this pose you hit and push the enemy away (and if you press ∆/Y afterwards you can get an extra hit in), and if you press B/O and then get hit by any hit that isnt the 1st then you do sonic sway (which is that super rapid dodge move). You can press B/O while guarding or clashing fists, if so you will do the sonic sway as long as your opponent keeps attacking
having fun online until i see a gogeta or some cheese character that everyone picks. Combo you to death or spam specials and end up being able to use them right away after finishing one. I just cant break the combo even pressing this, do some characters have something special with locking others in combos to death? lol
Is super counter better than just high speed vanishing?
Yea
meanwhile the cpu enemies are doing it left and right like its no problem.
Is there a way to find matches faster in this game because it takes a long amount of time for me to find a match
Do you need Playstation+ for online pvp against randoms
Yes 🙌🏽
What’s the best way to counter getting hit from behind bc these computer be bugging
This move funny enough, Super Counter is the only way to get them off you if you are being attacked from behind or you can wait for them to launch you so that you can read the final hit and hit the block button to counter.
@@kazuhiramiller7945 you a real one that’s my only problem rn
Can you super counter a charged rush attack?
@@PrimeNPC yup
I just can't do this man, need to practice more
I think the most important you all should learn is vanish timing bc it beats every defensive move in that game
True but I believe super counters and counter while u are getting hit from behind
@@batmanrobin3794 super counters yes, but its very hard to master compared to the others
@@seren905 true
Counters yes, but the amount of times that I have vanished and still got hit by someone mashing is honestly annoying.
You will definitely need to train. This game will rip you a new one
This is what I am getting absolutely livid on with Goku black fight right now I am getting nothing but stun locked and cant do anything He is always hitting me from behind I do a any super he magically dodges behind me then I am stun locked. Or when I know he probably starts charging me right as the game begins the cpu reads my buttons and when I am ready to perception him last minute he ki blasts or again teleports behind...Honestly online battles are easier. They really screwed up the enemy AI logic. 💀 its on coin op arcade levels
What im trying to figure out that the tutorial doesn't show you is what to do when your character gets turned around and you're just getting back shots
z counter
Turning around opponent is great especially against giants although you will have to charge your atk.
If you don't have character that can stagger them there are also other option too.
I don't know if this will work but as soon as you get turned around try to do fast flying up or fly in opposite direction like.
If this work then you can counter them your fighting opponent in front of you he turn you around you dash away.
By pressing l2 down X in classic control or learn z counter there's vanishing option but you have to time circle or r1 to opponent square atk.
My friend spamming sonic sway its like he mastered it in one day idk but is there any counter for this? Additionally can anyone say how I pull sonic sway? Because when I use ⭕️ (standard control) he only pushes the opponent away from me
@@einfachetem to do sonic sway you need to counter (pressing O) on an attack that isnt the first in the combo chain. If you counter the first you do the "push away" (also press ∆ after that push for an aditional strike)
So try to guard first and once the enemy starts to hit you THEN press O
If you and your opponent attack eachother at the same time you will clash with your fists, if you react quickly and press O during the clash you will also sonic sway (assuming that your opponent doesnt stop attacking)
@@Mrjohnny164u can do it on the first strike
@@sstanford1331 right, it seems that what actually triggers the sonic sway is getting "hit" before your character can fully transition to its "counter pose". But thats a lot easier to do when youre blocking a string or are clashing fists, than reacting to/predicting your opponents strike before it lands
@@Mrjohnny164thank you for your help mate, I can’t trigger it because I’m shit or something but I appreciate your explanation:)
Bait him with Ki blasts (even while close), grabs, step in sway/chain attack and teleports. Switch up the strategy and try to avoid patterns with these options throw normal rush attacks into the mix once in a while. When in a rush attack string if he’s blocking you can high speed teleport by pressing the block button and have access to many of the above options to open him up and fuck him over if he try’s pressing O during that. The game moves fast so you might miss combos you can get off these options but mastering the zoning and defense options is far more important than a long combo string for a new player.
But idk to me there’s too many counter mechanics like if ppl get good at this dosnt that make revenge counters pointless ?
@Nimble. revenge is paired to skill count. I think it will have its use but its not something you can spam. Once super counter is mastered, it will be used more
Change the opponent by hitting the change team button
You can change who you train against
When i fight someone and we're both mashing X he ends up kicking my ass ? How ffs....we're literally pressing the same button
@mikjam6558 when you are both attacking like that you can hit block to vanish to try and counter or you can try to get rush chain out to stagger. If yopljust keep hitting attack, the faster opponent/better hit box wins.
Naaaahh LUCK must be on my side ive been catching and stopping blows and weaving like goku JUST REPEAT THE TIMING AND CATCH THE ATTACK WITH BLOCK BUTTONS
Super counter is too good, it should be possible to counter it with perception or vanish
You can counter it
How the tf do you time this shi 💀
Thank you for this. Getting my ass kicked in story.
unrelated question but do you think i should turn off the recovery assist in the accessibility settings
i have no accessibility on. its your preference though if you aiming to improve you shouls turn them off
imo not really because there’s no downside when having it enabled compared to other assists
@@lowz-The downside is predictability, in some scenarios your opponent will read you getting up vs choosing the lie down or fly further back/downward. I would recommend turning it off the inputs for recovering aren’t very hard anyway.
@@kazuhiramiller7945 oh u right
So like can giants do it? Am i just bad or do they not have any real defensive options
Dodge i swear thats all ive figured out😂😂
Me as a kid was a pro me as an adult is lost😂
How do you do that sonic sway thing
While holding block, perfectly time perception. For me it’s R1 for block and circle for the counter. Gotta time it like a parry I believe
Ive done it a bunch of times and i still dont understand how it works lol. I know you have to use Perception but theres no explanation on how to trigger it. They shouldve included it on the tutorial
@@RosesAreBlack94in classic control it was holding triangle and circle by using your thumb try it in classic settings.
@@RosesAreBlack94 It basically has the same timing as the Super Counter... my advice (Standard Control Scheme): hold down R1 and just as the enemies try to hit you (IT NEEDS TO BE A RUSH ATTACK!!!) you press Circle. I could do it pretty consistently this way.
Nah dude cuz online the timing is gonna be completely different cuz latency
How is the online lag? Will practicing this offline just get all messed up by that?
the flow I would follow is training mode, then regular battle then online. if you can pull it off on cpu even at higher difficulty then from there online.
There is no lag online unless they have a bad connection
Needs "precision" me a sekiro player laughing at the audacity to call it that.. yeah no the game can't decide when an input is correct or not. Timing is everything in sekiro yet sparking zero throws timing to the wind there is no such thing
Okay so you didn't show it once from behind.
You literally can’t do this mechanic with just a little bit of stick drift 😢
I be accidentally doing this cause i just button mash
Lmao f tryna be unstoppable online i just wanna beat the story ai easily these mfs really got me sweatin
If jaywalking is wrong then I dont want to be right. We have no law for that where I live and it works perfectly well, because people are not idiots here.
so theres no combos in this game?
Sort of, there is some but the game is meant to be high octane so there are many ways to get out.
@@sstanford1331 kinda lame tbh
@@freakincheezits9813 There are combos in the game, they may not in the slightest be as complex as Tekken or Street FIghter Combos, but you'll need great timing, a good knowledge on combo structures (how to chain different moves and what is a true combo and what is not, just like in Tekken) and reflexes to actually do anything in this game. That's how it was in BT1-3 and i am glad they sticked with this approach, not every game needs complex combos, even though i love it in Tekken.
Yeah there are but like only if the opponent sits and takes it
Whats the point of learning this over just vanishing? The only upside I can see is if ur getting sparking spammed, also can you hold up and just try to attack when the opportunity happens or do you have to do both at the same instant?
better counter and can counter melee attacks
How do you vanish while getting attacked?
@@gustavoroque8830 R1
you can save yourself from getting hit in the back with this basically, i think its the only thing that can save you from getting hit in the back...vanishing wont work always
More viable than vanishing
Doesn't use ki
Fight the AIs online and see wht happens
This is one of those games that requires a lot of practise but at the same time I’m like why though it’ll be old news in 2 weeks coming off playing xenoverse 2 and for me sparking zero is massively underwhelming thus far and I don’t see how they’ll improve it
Subjective
@@roxas327Hence "And for me?"
So the game that requires time is underwhelming yet it sounds like u want a simpler game. Nothing here seems to be adding up. Let me say that the game has potential to be leagues better than most
Is the cooldown timer for Super counter and Z counter connected or are they separate? Bc I’m able to get off both fairly consistently but I don’t know if those two are on the same timer. Or if there even still is a cooldown timer for it.
But what I need to get good at is perception.
@SnowHelation z counter uses ki so its dependent on character and how much is used when pulling off z counter.
Makai how do i grow my channel off of sparking zero
by making content on sparking zero that people want to see
Whats the best way to counter when you're bwing attacked from behind?
You prolly have to release guard and then hit guard again. If you time guard right you always instant transmission or z counter
best way is to learn this move in the video since it explicitly says you can even escape getting hit in the back in battle tips ingame
use the dpad the anlog is too sloppy
The amount of people I see complaining it’s hard is wild. You can’t beat Vegeta? Lmao
This is NOT hard. You wanna see hard? Try Nioh 2. People don’t realize how important DEFENSE is in a fighting game. I think most of yall are posers and really don’t know anything about fighting games and expect to just go in the game and button mash to win.
Most normal people will die playing Spyro dude, the skill floor of this game is well above most other games, it's no surprise average joes are struggling.
@@Technogeist1987 that’s sad to accept lol
I just find it ironic how some of these people though are talking big game and then they’re getting dropped by the CPU. It just goes to show a lot of people know nothing and act like they do until it’s their turn to play. Now everyone is shaking because they ignored the previous games which I can understand being 17 years old on ps2, but at the same time it’s what the get for pretending.
i beat nioh 2 this shit hard asf
@a.l.4852 now you if you beat nioh tbis shouldn't be hard just charge up to full power and speed blitz him from behind
@@TheAnimatedGamer blitz who ive beat most of the story mode first try im talking abt the timing
Shit doesn't work lmao
Hahaha I’m c1 already I do think this move is easy to master you just need to know when a rush attack is coming I can predict them now
Who asked
@@RealNaisuCinema 😅 keep trying lil buddy you’ll get there
Rank isn't impressive yet. No one is good. And i don't say that to take away from you but its quite literally day 2.
Most ppl can barely switch up their attacks if course its easy right now. Not worth bragging about
@@sstanford1331if it's real
@@sstanford1331 it’s not bragging I said what I said to more show the video is teaching super basic things the tutorial teaches better. And being good at this game is all about time and effort, I don’t know what rank you are but once you’re out of C5-1 no one is mashing everyone is always ready to beam clash and counter. Newer players aren’t the best but I don’t think you have fought someone who knows what they’re doing.
Use classic controls
Why? Is does it make this counter easier?
@@rasamasalanot easier but to get to it faster it’s easy in my opinion
Game . Is. Not. Fun 😢
Yea cus u suck