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Seadall UNIT GUIDE! Maddening
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- Опубликовано: 16 авг 2024
- #fireemblem #fireemblemengage #feengage
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In this video I outline how to use Seadall on Maddening in terms of classes, upgrades, passives, etc.
For those with DLC, I highly recommend Camilla on him. It gives him +2 move and flying to allow him to catch up with your dive units and a passive bonus to health, speed, and resistance to make him even harder to kill
Put Tiki on him for survivability, and the ally buffs from Geosphere+. And he can still dance while transformed into a dragon, because it's a special action.
That’s what happens when you give Camilla that field manipulation of Corrin and the extra movement of Sigurd
This is a pretty good tip. I didn’t think to use any ring on him as he is only for dancing. But the Camilla movement and buffs. Might help him reach more. Plus Camilla isn’t the best ring for my other units
give him sigurd.
I also gave him Camilla and it is definitely the best emblem on him as a dancer
Worst Wyvern Knight ever, 1/5
Since you asked, I use Seadall as a Dancer with Canter+ and Quality Time+. Without DLC, his best ring is Finn. With just the free Heroes DLC, his best ring is Sharena. With the paid DLC, since you'll have more than enough emblems for everyone, the four emblems he benefits most from are Sigurd, Roy, Camilla, and Tiki. It's also worth considering using Geosphere+ as the second inherited skill. I haven't tried it out myself yet, but he should be able to dance while engaged with Tiki. I'm not sure why, but I just find that idea really funny.
After doing a thorough analysis of this video, I tried to extract the core message from it. If my conclusion is correct, it would appear this unit can be assessed as being '''pure upside'''.
This had to be the easiest, fastest character guide to make!
It was, no equipment, stays on one class etc lol
I think you are best off wearing one of the FEH bond rings on him. Spur attack will make him a bit of a mini-Alear to boost the damage of adjacent units. Fortify defense is nice too.
Lucina is very good on him for times you need to turtle and use bonded shield and his attack is high enough to viably use her bow and noble rapier so he can be a good anti-flier or anti-armor/cavalry in a pinch. Not to mention due to quality time he usually has high bond with allies which allows him to survive easier on the front lines thanks to his high dodge as a result of having dual support. This is all without mentioning the easy access to chip damage thanks to dual assist and his high speed so it constantly triggers. Lucina's engage attack is also good for him because his strength doesnt matter that much, he just has to be near alot of allies which is what he was going to do anyway. Its actually insane how much more he is capable of than just dancing which is already busted. If you put lucina on him I would recommend giving him boots as well though so he doesnt fall behind
About the bond ring level. Grinding this is the EASIEST on anyone with chain guard. Why? Because everytime you click that option it(even without chain guarding an attack) gives you bond level exp so if you don't mind a high turn count you definitely can grind from 10-20 in a single map granted this means you are putting up your emblem(Sigurd/Corrin) on your dancer but hey you can definitely make it work.
I bypass mentorship by just power leveling him on the stage we get him to 25. Normally takes about 150-170 turns overall, but it’s so worth it. Also found that giving him avoid bonus on top of Micaiah is really nice against those end game sword masters/griffin knights so they miss each hit.
This is solid advice. You want to complete his kit as soon as possible, and get that emblem ring off his finger and onto someone else. Level 25 on his join chapter leaves him with just enough for Canter+ and Quality Time+. He doesn't need much more that that.
Hes the only character where I would never change his class, Dancer is amazing, especially on Maddening.
About spending a lot Bond Fragments to get high Bond Level skills. You can mitigate that by having units fight Emblems in the arena for each individual Bond Level, rather than using one battle to jump several levels by choosing the specific level you want to stop at.
This is because you get 2 different kinds of Achievements for both fighting and defeating Emblems in the Arena a certain number of times. Since each battle counts towards those, you raise them very fast by not skipping Bond Levels. And you keep getting more and more Bond Fragments the higher that number climbs for those two Achievements. Effectively refunding the Bond Fragments you just got through spending in the arena.
There have been several times where I leveled a unit's bond with an Emblem in the arena for nearly no cost at all, or even gaining a bit of Bond Fragments for my troubles. Higher level bonds will still definitely end up costing you. Stuff higher than Lv. 10. But it'll still be less cost than if you had chosen to jump 5 levels using a single battle.
This is an interesting tactic though would be somewhat time consuming IMO
@@IcedCoffeeGaming Very true. It does take more time out of your day in comparison, even when skipping the battle animations. Someone would just have to decide if they want to spare the few extra minutes.
Although, if we're only talking gameplay, it is pure upside. (Personally I also happen love the battle animations. So I often don't skip the battles anyway.)
Seadall is currently our first and only canon male dancer, and he is easily the most busted thus far thanks to the Emblem Rings. This Dancer a Qi Adept class, he’s useful for a variety of things that isn’t just Dancing.
Despite not being the best using of Emblem Corrin, it is the ring he gets. Corrin can provide him Pair Up to keep himself safe from Chain Attacks, Quality Time give him a healing niche and Draconic Hex if you actually want him to fight.
Even though Goddess Dance better when it’s being used on Byleth rather than Seadall himself, I still recommend letting Seadall use him a little if only for Art Focus (in a situation where he has no choice but to fight). And then Sigurd for the extra movement and Canter (it’s a good thing that Sigurd is the first two Emblem Rings you get back starting in Chapter 17).
Dancers have always been powerful, but he provides greater utilization and support thanks to the Emblem Rings.
Well unless you don't count Nils because he plays the pipe. Nils was the first from Blazing Blade
@@TatsuRyuByo I did say Dancer. Specifically. But cool info.
@@TatsuRyuByo
Actually Nils is a bard like Elffin in fe 6🤓
Just to be sure. You recommend Byleth for Seadall only in certain cases for a few times he would want Art Focus. This is to get him the high enough Bond Level in order to inherit it? Because just equipping Byleth doesn't activate Art Focus. You need to inherit it.
Just asking to make sure, since a lot of people make the mistake of thinking those skills are active with the Bond Ring. Me too at first with the 'Weapon' Power/Agility skills.
Yes yes ik he's a Bard xD but Nils walked so Seadall could dance damnit *sniffle*
In three houses I often just didn’t use my dancer to dance many runs, but with Seadall I feel like a dancer is more important in engage… why? I can’t say for sure, but it does seem a tiny bit scary not using him for my next run of all female units
I think it's the emblem mechanic, it benefits from dancers more than 3H did. Dancing lets you build engage meter faster, and it also lets you use an engaged unit multiple times, so it's a much bigger spike to your power than just using a strong unit more than once.
Also the way dancing is unlocked in 3H kinda forces you to reclass an existing unit into it, and maybe you like that existing unit.
In Three Houses, each unit has something unique to bring to the table like a certain spell list, combat arts, and stats. Making a unit into a dancer just for dancing almost throws away the other things they bring to the table. That's why I only like making units who don't stand out much into dancers.
@@tationotaliaferro8418 alternatively I would make units with good growths into dancers, like my Dancer Dimitri lol
That’s not NOT optimal, but yeah I think the best dancers in Three Houses are the lower tiers where they don’t have as much power behind them. I always played on hard mode though so it didn’t matter, MVP War Master Ashe go brrrrrrr
Canter also plays a big role in why dancing is so good on this game, compared to 3H. But yeah, its mostly the fact that there is a limited amount of emblem rings, and an even more limited amount of really good ones. Squeezing one more action out of one of them each turn is insane. In 3H, Dancer is your best unit again, in Engage its also a healbot who can easily stay out of trouble, and generate free engaged actions, as well as being your best unit for that particular situation, and I think the particular situation changes very often in this game compared to 3H.
@@tationotaliaferro8418 except for Dorothea... She has Meteor, which is a bad spell in maddening, but pretty good for a dancer (because she always improve gambits and supports) and multiple dodge skills... She also don't have white magic like Warp or Physics that will compete with the dance ability, so is a no brainer for me in all my 3H runs to run her as a dancer and deploy almost all chapters...
But is true that the dancer in engage is way stronger, not only because the engage mechanic but also because Byleth and Canter, alongside with the free 10 uses of the draconic crystal... This is why is easier to beat engage without resetting a single time, compared with 3H...
Rally spectrum+ is better for a second skill.
Give more stats if you don't need the dance and or can achieve one rounding thresholds by giving magic or strength as well as speed
He's the easiest character to grind exp for. His exp gain when dancing seems to depend on the level difference between himself and the target unit, so just have him keep dancing for your strongest unit(s), which he will naturally be doing anyway, but there are so many maps you can just keep leveling him up until you lose patience
He was the only candidate for the sothe ring I had. It mattered only twice but mattered nontheless
I have used C-Doll in all my runs. Even my current maddening. His strategy is complex. He go spin. And make people want to kill again. But seriously. Nice guide. On maddening mode any tips like quality time, and canter to let him move around and keep up is nice, also a commenter had good suggestion, Camilla ring to help with movement for him. And good ring buffs. If you use DLC. Which of course I am. Makes the game more fun,
Mine is running Micaiah Ring for the ability to use a heal staff, and carrying elixir, antitoxin, and pure water for the boys in need. I think he has a flashing fist art only bc I wanted him to be able to break mages/archers
Broke: give him Dual Support for better survivability
Woke: give him Dual Assist+ so he can contribute to combat
He is a Qi Adept though
Oh that's right, he'd have to have the Lucina ring on to do that
@@lethargicwizard Yeah but lucina ring isnt very contested and its so good for him
Simply put he’s your dancer, dance. If you need skills run canto(+) and quality time(+) that’s it
I recommend him being your Micaiah user too so he has staff utility on top of dancing.
I'm ironmanning the game rn and my seadall build is lucina ring, canter, and hold out. He's always close enough to dual assist generally, hold out so he can bait an enemy if he has to, canter is self explanotory. Quality time is fine but I think hold out or headlong rush are safer and more consistant picks.
I like putting Tiki on him so he has more survivability transformed into a dragon if there are a ton of enemies nearby I didn't get the chance to deal with. Geosphere+ also helps the team out A LOT and Lifesphere+ helps him keep himself healthy. The buff from Starsphere also turns him a bit more deadly so he can actually injure or even kill anyone who tries to mess with him. I also use Canter+ and Quality Time+ as inherited skills. Best part is, he can still dance as a dragon!💃🐉
About him dealing damage, I had him equipped with Eirika basically just to engage and give all allies the Eclipse Brace and Blue Skies skills, and while moving around trying to figure out where to put him I noticed he nearly one shots a General with Flashing Fist Art, definitely surprised me a bit
I have avoid+20 (atm) and canter on mine. avoid engraving with the goal of getting his avoid so high enemies don't target him.
that said, mentorship also would be pretty good. if you position well your other units can also take advantage of the xp gain, and mentorship is pretty cheap.
let's be honest, Seadall's growth don't matter, they can be 0% growths across the board, 1 hp, and he still be S tier
I usually have Flashing Fist along with Shielding in case I need to account for higher speed enemies that might be too close.
God tier, done.
Seadall should be
dancer, sigurd/camilla, corrin's heal, and canter/avo+ depending on which emblem you use.
I just give him shield art incase he does get attacked accidentally
I saw sword master Seadall on a random relay
That guy is no dancer, he is anna's personal assistant
I'm slightly sad that it wasn't just a 10 second video of you saying
"This is my basic Seadall guide. His best class is Dancer. That's it for this one."
Everyone gets a fair breakdown, but this would be a funny video idea
Waiting for Jean guide :(
Soon :)
Jean mini guide: He can do.... everything, especially if you give him Starsurge from the DLC. It's fine if you don't have it though, he's basically a medically preferential Donnel from Awakening.
Equip him with a FEH S Bond Ring that gives adjacent units +2 Attack to complement his skillset
Personally, I run Seadall with the Micaiah ring. Having more staves is never bad. And I’m not trying to warp skip maps.
Also I Micaiah engrave a shielding arts immediately when I get Micaiah for the sake of him running it much later
I don't think he even needs an emblem ring but I think the best one for him is Sigurd for the extra movement
Ironically this barefoot guy always gets boots in my runs.
It will be fun to have 2 dancers.. infinite mov and watch them walk to the boss on turn 1
now I wonder what kind of lunatics would want to reclass him out of dancer...
Lol
A humble request for a Jade guide please 🙏
Give him Lief ( no one uses Leif anyway). Give him 5 dmg reduction against tomes daggers bows.
My Seafall killed a mage once or twice. So proud of him.
We take those!
Why isn't dancer a class for everyone to have like omgggg or at least give us a choice to give to 1 other unit... ugh
Dance Chloé it ain't hard
Breedable.