Timestamps: 0:00 Explanation 0:53 O2 Hacking 3:13 Fire Beam 6:56 Anti-Bio Beam 8:43 Coffin Ship 11:15 AI Teleporter (Enemy ship has a teleporter) 14:56 Ion Stacking, Without a drone 17:16 Ion Stacking, With a drone 21:52 Mantis Repairs 27:00 Masala Maneuver 31:41 Repair Slowing 35:53 Scott Special 38:04 Beam Swipes (AKA Any beam can be an Anti-Bio Beam!) 40:57 Opportunity and Patience (Sometimes, an opportunity arises to get an easy crewkill!) 45:04 Outro
Great video, Crow! This covers all categories of crew kills with several variations too. Such a good reference for any player wanting to learn the fine art of the crew kill.
Excellent video! I'll be referencing this as I practice crew killing in my next few runs. Blowing up every ship on hard mode just doesn't get me the scrap I need to win consistently. Now I see crew killing requires quite a bit of finesse to pull off. Thank you!
One of my favorite strategies that could be grouped in with the teleporter ai category, is when a ship has 5 crew, (late game mantis bomber for example) where you let 2 crew board you, and you dispatch them with your crew and cloak so they can’t go back. At the same time, you mc the pilot and when the 2 remaining crew go to fight the pilot, you hack their piloting and sink as many shots as you can into piloting, killing all 5 crew nearly simultaneously with a regular gunship
I've got "charge ion" but I'm having trouble doing a crew kill with it. Any advice? Will it only work if the other ship has 0 dodge? The new version it seems to never quite turn pink.
against 1 shield, you wanna fire 3 shots at once then 1. this pattern should waste 1 shot on shields, and 3 targeting o2. keep an eye on how the o2 system flashes to white or flashes to gray so you can estimate the level of o2 system.
I got a nice one in an ion storm. Stacked ions with my charge ion and that bought enough time for my anti-bio beam to be powered and fired without seeing enemy crew positions of course. Did something similar a 2-3 months ago when I was doing bio-beam swipes with a hull or pike beam in a nebula jump with the last crew healing in a medbay
it's a strat i first saw scottonesiewilson. mcing the pilot will draw 1-2 crew into piloting. with a 2 crewed ship, the entire crew are in 1 room, and you can hack piloting to ensure your shots don't miss. Thus making for one of the quickest crew kills in the game.
hack weapons, mc weapons, against 3 crew. with less crew, no one in weapons, with more crew, yes someone will try to take over the roll as weapons crew. This will always result in 1 weapon damage. And normally the slowest firing weapons will go down.
Just recalled - it might be possible to pull it off against certain enemies/layouts with 4 crew. like rocks move slowly, and there isn't that much time between the MC'd crew breaking the system (12.5 seconds) and a crew making their way to the door and punching through.
Timestamps:
0:00 Explanation
0:53 O2 Hacking
3:13 Fire Beam
6:56 Anti-Bio Beam
8:43 Coffin Ship
11:15 AI Teleporter (Enemy ship has a teleporter)
14:56 Ion Stacking, Without a drone
17:16 Ion Stacking, With a drone
21:52 Mantis Repairs
27:00 Masala Maneuver
31:41 Repair Slowing
35:53 Scott Special
38:04 Beam Swipes (AKA Any beam can be an Anti-Bio Beam!)
40:57 Opportunity and Patience (Sometimes, an opportunity arises to get an easy crewkill!)
45:04 Outro
just watched this man brutally, slowly suffocate people meticulously for 45 minutes
would watch again
Great video, Crow! This covers all categories of crew kills with several variations too. Such a good reference for any player wanting to learn the fine art of the crew kill.
Excellent video! I'll be referencing this as I practice crew killing in my next few runs. Blowing up every ship on hard mode just doesn't get me the scrap I need to win consistently. Now I see crew killing requires quite a bit of finesse to pull off. Thank you!
Welcome and good luck.
One of my favorite strategies that could be grouped in with the teleporter ai category, is when a ship has 5 crew, (late game mantis bomber for example) where you let 2 crew board you, and you dispatch them with your crew and cloak so they can’t go back. At the same time, you mc the pilot and when the 2 remaining crew go to fight the pilot, you hack their piloting and sink as many shots as you can into piloting, killing all 5 crew nearly simultaneously with a regular gunship
i too like cloaking to hold ai crew on my ship. or noting when ai teleporter sets up masala maneuver
I'd honestly not thought about this much before. Thank you.
Welcome. It's far less necessary in easy/normal, but can make all the difference in hard mode.
Guides like these are awesome!
OMG it's a 45 minutes video and it's 3 am....
I've got "charge ion" but I'm having trouble doing a crew kill with it. Any advice? Will it only work if the other ship has 0 dodge? The new version it seems to never quite turn pink.
against 1 shield, you wanna fire 3 shots at once then 1. this pattern should waste 1 shot on shields, and 3 targeting o2. keep an eye on how the o2 system flashes to white or flashes to gray so you can estimate the level of o2 system.
Do you have a favorite crew kill you’ve ever pulled off?
I got a nice one in an ion storm. Stacked ions with my charge ion and that bought enough time for my anti-bio beam to be powered and fired without seeing enemy crew positions of course. Did something similar a 2-3 months ago when I was doing bio-beam swipes with a hull or pike beam in a nebula jump with the last crew healing in a medbay
I don't understand what the "scot special" is.
it's a strat i first saw scottonesiewilson. mcing the pilot will draw 1-2 crew into piloting. with a 2 crewed ship, the entire crew are in 1 room, and you can hack piloting to ensure your shots don't miss. Thus making for one of the quickest crew kills in the game.
Thank you
So, just to make sure, the Masala maneuver is simply that a mind controlled enemy in a 3 crew ship won't pull any other crew in to fight them?
hack weapons, mc weapons, against 3 crew. with less crew, no one in weapons, with more crew, yes someone will try to take over the roll as weapons crew. This will always result in 1 weapon damage. And normally the slowest firing weapons will go down.
Just recalled - it might be possible to pull it off against certain enemies/layouts with 4 crew. like rocks move slowly, and there isn't that much time between the MC'd crew breaking the system (12.5 seconds) and a crew making their way to the door and punching through.
@@crowrevell2082thanks for the reply! Makes sense