With Hatch Fight, I'd like the option to be able to step through into the space vacated by the opperative you just incappaciated, so you're not left facing a bunch of guns, as you demonstrated.
Hey there. Sounds to me like this Board would be awesome for Killteams with Group Activation (we only have Octarius, not Into the dark yet). But it should be possible to open/shoot/change Operative/shoot/close in on activation if you position your Figures right. Or to use the Confident Veteran and a Heavy Weapon Gunner nearby to do it the same way. With his ability for Directive you could team him up with whatever you want.
Didn't realise there was a bit of depth to this, I can see it being almost like a puzzle sometimes. Are you enjoying into the dark a bit more after exploring the rules more?
Do I also understand correctly, that because an Open Hatchway's Access Point does not have the Wall trait you could move/charge FLY operatives through the Access Point of an Open Hatchway even if there are enemy operatives blocking the Access Point?
Hey i just wanted to ask you opinion on this my oponent use Guard or Track Target which enables them to interrupt my activation but if i use Dakka Dash can he interrupt that? Even though it is free dash and free shoot it is listed as ability for 1AP thanks for answer
@@CanYouRollaCrit Thanks for answer what about psychic actions? Lets say i want to shoot i Manifest Psychic Power and then i make a free Shoot action so can you interupt that?
wait, opening doors is a mission action? so with "cheaper mission actions" Equippment (For example the Servo-cherub rare-equippment from the intercession squad) opening them is free? and for spec ops campaigns opening doors gives XP? thats redicoulous xD
Operate Hatch specifically does not qualify for getting XP in Spec Ops. It is in the updated version of the spec ops rules, must also be in errata or something for people who have original Core Book.
Haven't gotten a chance to read up on Into the Dark yet so this was a great primer for me. Thanks!
Ah nice, glad it helped!
With Hatch Fight, I'd like the option to be able to step through into the space vacated by the opperative you just incappaciated, so you're not left facing a bunch of guns, as you demonstrated.
Hey there.
Sounds to me like this Board would be awesome for Killteams with Group Activation (we only have Octarius, not Into the dark yet).
But it should be possible to open/shoot/change Operative/shoot/close in on activation if you position your Figures right.
Or to use the Confident Veteran and a Heavy Weapon Gunner nearby to do it the same way.
With his ability for Directive you could team him up with whatever you want.
Didn't realise there was a bit of depth to this, I can see it being almost like a puzzle sometimes. Are you enjoying into the dark a bit more after exploring the rules more?
Yeah there's always depth for kill team aha. Kinda, just the missions letting me down really
Great rundown of the rules - on another note, I just love the basing on your krieg - do you have a guide for how to do them?
Thanks! It's just AK interactive earth basing paste washed with agrax then drybrushed brown (:
Do I also understand correctly, that because an Open Hatchway's Access Point does not have the Wall trait you could move/charge FLY operatives through the Access Point of an Open Hatchway even if there are enemy operatives blocking the Access Point?
Yup, that's correct (:
Hey i just wanted to ask you opinion on this my oponent use Guard or Track Target which enables them to interrupt my activation but if i use Dakka Dash can he interrupt that? Even though it is free dash and free shoot it is listed as ability for 1AP thanks for answer
Yeah as it's combined of 2 actions so they can interrupt after the dash or shoot of dakkadash
@@CanYouRollaCrit Thanks for answer what about psychic actions? Lets say i want to shoot i Manifest Psychic Power and then i make a free Shoot action so can you interupt that?
After the power action is resolved
wait, opening doors is a mission action?
so with "cheaper mission actions" Equippment (For example the Servo-cherub rare-equippment from the intercession squad) opening them is free?
and for spec ops campaigns opening doors gives XP?
thats redicoulous xD
Yupppp, its pretty crazy haha
"You killed any Orks, son?"
"No sir, but I've opened my fair share of doors."
This is useful for GSC who can get 0AP mission actions. I imagine this will be FAQ'd.
Nah I don't think they'll FAQ it
Operate Hatch specifically does not qualify for getting XP in Spec Ops. It is in the updated version of the spec ops rules, must also be in errata or something for people who have original Core Book.
Interesting, cheers!
No worries (:
Should have fully committed to the joke and ended the video at 25 seconds 😂
The temptation was strong...