Animating Daz Characters with Cascadeur: Part 1
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- Опубликовано: 5 сен 2024
- This two-part tutorial shows you how to easily animate your Daz characters with Cascadeur. In Part 1, learn how to export your model from Daz Studio and import it into Cascadeur, configure the model's skeleton with the Quick Rigging Tool, and make overall tweaks to perfect the rig.
Watch Part 2 here: • Animating Daz Characte...
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Watched part 1 and 2, looks pretty good. So, with this I suppose it's safe to assume Daz itself won't be looking to upgrade its own animation tools, instead looking for third party solutions. If that's the case then I think it would be nice if Daz could get some sort of partnership with Cascadeur to integrate options for easier importing/exporting between the apps :)
I wouldn't hold my breath, they cant even fix their big error in this video.
@@Clapstain what error?
@@girl6girl6 watch part 2, if you followed along with this video you will have to start over.
Daz studio will never become something more than "pose-render" solution. For animations you can use any capable 3D studio which is hundred times better than Daz.
@@Clapstain And they don't seem to want to really listen to animators for some reason. I tug on their sleeves about animation tools and they basically just ignore you.
Whoever is trying to do that nowadays, i recommend the 8.1 models and delete "eyelashes" and "tear groups" before exporting. Carscadur will recognize every bone
As the week's go by I'm gonna be adding more and more features but now my addon SUPER SOLID MODE! Which is soon gonna be renamed? I think to FAST ANINATION STUDIO & TOOLKIT automatically installs Diffeomorphic for you and keeps it installed....the development version so you always have the latest features...but there's going to be tons of workflow improvements for working with DAZ characters in Blender using Diffeomorphic...above the awesome features Diffeomorphic already has...which as we know are too many to comfortably recount here😀👍
Cascadeur seems to need a lot of manual tweaking right now to work well with Daz figures. I expect that will change over time as the program, and the scripts and mods people create for it, address the issues. Thanks for the look!
Daz team should invest more time in animation tools. Exporting to Blender is not an option. The render quality of the exported characters through Bridge is below acceptable (with Diffeomorphic is even worse). Iray to Cycles conversion is messy. So with Iray Render and good animation tools, Daz would be great for the animator. We could have two Daz apps: one Pro and another more friendly-user for the hobbyist.
I missed a step because there is no audio from 12:28 to 12:41. Its muted when you are deleting the rig elements for the one side.
The Cascadeur rig doesn't behave appropriately when exported back to Daz. Please update video.
Its been a few months and after trying the latest version of Cascadeur I found the Quick Rigging Tool automatically setup the bones but differently to your own setup.
Can you advise if the default Quick Rigging Tool's setup is correct or your own?
Also some of the options have been changed or re-named, you may want to update this still excellent tutorial.
Iclone 8 is a complete package not the best, cascadeur is more like building a truck to use
Iclone is worth checking out .
You guys can do it, Please make a real-time renderer like blender eevee for daz
They have Filament now.
@@ClaudioMalagrino it doesn't support lights, many hairs etc
Right now I working my way through this procedure. Importing my G8 FBX gives me markedly different results from those shown in your vid, particularly, the program AUTOMATICALLY translates all the G8 bones into CCD bones. I did it over three times to see if I was missing something.
Maybe someone will write a plug in to have some of these settings automated. I really am not a fan of spending time tweaking things, I'll pay for a plug in that simply works.
So, who do I talk to about helping Daz be better equipped for animations? I can basically retarget anything from Generation 3 up, but with what should be a straight import, causes explosions. It's something to do with the importing of animations. I can make flawless animations in Maya, but it's the importing into Daz that's the issue.
Help ME, help YOU!
Daz 4.21 fbx export doesnt have the merge option
which daz assets are used in this video?
As a note, it seems that Cascadeur will, as of writing this comment, automatically match the bones with the Cascadeur rig if you use a Daz skeleton.
Also, the rig element resizer is now located in the "Physics settings" tab of the Object properties window, under "Ellipsoid".
this helped me better then the devs tuts.
Wow, I didn't expect that!
OMG THANK YOU! Needed this!
Where are the Pectorals bones 8( ?! What a shame...
Kinda wish I wasn't wearing surroundsound headphones for this.
Great video, but when trying to use the quick rigging tool I found a bunch of the child joints were not visible which kinda stumped me. Got as far as the ForearmBend and although the child objects were visible in the outliner, they were not in the quick rigging tool... :S
You only need to worry about the base skeleton. Don't bother with twists or facial bones.
Does cascadeur not have the problem that blender does regarding auto-rigging characters with multiple meshes? I have so much trouble importing fbx avatars to blender. I'm a newbie looking to make animations to use in CLO3D
@Jessica Croteau - i used to do them but with MD
And back to Daz Studio, right? Part 2?
Hello, where is the tool to translate the page.
Does this remove the facc rig or not ?
dont have the option to resize rigid body xs sigh
saaaaaaaaaaaaaaaaaaaaaame ahhhhhh
@@bigw816 its different but its there.. ended up leaving it as torso folded in on itself
What about morphs? Can you import and animate with it?
ofcourse
Can you not just give us the final file?
I''m not sure how that's better than Daz frankly
As soon as I do the rigging I get the error: "Incorrect parent child hierarchy. Joint neckLower is not a child of joint chestUpper ". In Daz neckLower is a child of chestUpper. If I change it to something different, Cascadeur will accept the rigging, but the character breaks if try to pose it. Seriously, this video needs an update after 9 months now. And it really is a shameless exaggeration to say that importing is a breeze. I'm already failing at the import step, so the Daz and/or Cascadeur team must offer something better. My versions: Daz4.21 and Cascadeur 2022.3
omg same issue, did u find a solution?
Before you export G8, delete the Tear and Eyelashes. In DAZ, every object has a rig. The problem was that when dragging the hip bone to the Cascadeur hip, we were catching the Tear/Eyelash hip. @@vanessapagano6462
Windows only. I'll stick with exporting to Blender.
It is not worth using cascadeur to make animations with DAZ characters, I have been using daz for years and there are many ways to make animations that are easily better than using cascadeur, besides the waste of time that cascadeur represents, even blender is a thousand times better when you make animations for video games because you can add many characters at the same time to balance animations among many other things, also in daz you can make the animations
Hello, could you please help us with our project ? game
WARNING: Dont follow this, watch the beginning of part 2 first. He made a mistake and instead of fixing it in this video they lazily put it in part 2.
better sound next time thanks.
How about just use Iclone! Much more intuitive
15 min you already finish a shot in side blender with basic blender rigging Rigify .
Add to the negative comments, that their website doesn't want to let a person sign up with a separate email, it's almost like they want you to use your google or facebook only.
This is behaviour that sucks for artists wanting to keep their artwork separate from their personal and public lives.
I imagine what kind of people would want that.... Gross
@@wallacesousuke1433 Keeping things seperate? Usually it's artists doing works with political or social comentary, under repressive governments, where if the artists profile becomes known, thier whole family can go missing.
@@wallacesousuke1433 Now, those that want to force single identity online presences, are those governments, and those that want to compile datasets to sell to advertisers.
@@PiDsPagePrototypes suuuuuuuuuuuuuuuuuuuuure, nothing to do with hentai and rule 34 "art", sure...
@@wallacesousuke1433 What does it say about you, if that's the first thing your mind goes to?
I thought this what things like Unreal ect was for.
200 dollars anual for basic plan on Cascadeur. Like wtf
I'm pretty sure that that's not how you're supposed to pronounce "Cascadeur", lol.
It has nothing to do with the English word "cascade", but instead it's simply a French word for "stuntman".
Did the French put a man on the moon? NOPE!
CASKATER it is hahaha
Pain in the ass and slow they should look for another system, bones and skins and kinda muppet animation system are fastidious... a million years later we will still be stuck in the process of rigging and never end... never and ever for the rest of eternity
самая ужасная компания
"dont use daz" basically
Cascadeur. French. Emphasis on DEUR. kaska-DUR, not kas-KAY-dur.
Before Cascadeur, there was Endorphin.