Factorio Space Age: Trains (Spoiler free!)

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  • Опубликовано: 27 дек 2024

Комментарии • 237

  • @Tyrus-jq8qk
    @Tyrus-jq8qk 2 месяца назад +355

    The fact you had "happy place" as an unreachable train stop really hit home

    • @galdocstutorials
      @galdocstutorials  2 месяца назад +136

      ... oh no lol ... those were the original stops I was going to use for the tutorials that I just never deconstructed ... and now ... now they have new meaning. I will stare stoically at nothing for one minute in solidarity.

    • @henapbc9
      @henapbc9 2 месяца назад +14

      the train literally hit the home

  • @AverageFactorioGuy
    @AverageFactorioGuy 2 месяца назад +38

    Dude the mouse wheel rotate is so genius thank you

  • @dripthanos5595
    @dripthanos5595 2 месяца назад +91

    Making lag machines out of placing rail ghosts in all possible orientations just got a whole lot easier!

  • @argentoAFK47
    @argentoAFK47 2 месяца назад +65

    Sometimes I have dreams about games, where there's this super cool super update that makes the game an order of magnitude more enjoyable to play.
    Factorio 2.0 may be the first time reality actually matches the feeling I get from those dreams.

    • @NeoAcario
      @NeoAcario Месяц назад +1

      Space Age adds an ORDER OF MAGNITUDE of complexity... and I'm here for it.

  • @harumessu626
    @harumessu626 2 месяца назад +37

    Train stop priority is going to be so nice for a lot of mods

  • @cthulhu8977
    @cthulhu8977 2 месяца назад +46

    Recently found your channel.
    Your humor and production level (editing) are right up there with Dosh.
    Thank you for kicking ass in this age of slackers.

  • @LHunt49
    @LHunt49 2 месяца назад +12

    This is the first video that I watched where I grasped train interrupts. Thank you!

  • @soggsthemage6679
    @soggsthemage6679 2 месяца назад +16

    18:29 One very useful detail with all of those signal slots on entities: You can change which signal they read from or write to by clicking on that box. You can also set these to items and fluids of course. This allows you for example to easily add up all construction robots that are stored in chests as well as in the network by simply setting the Total Construction Robots output to Construction Robots; useful for example for checking how many robots a wall segment has left in total. Far too many people seem to miss out on that feature that has been in the game since at least 0.15.

  • @428Lenny
    @428Lenny 2 месяца назад +65

    I love these videos. I dont want to get bombarded with spoilers but a bunch of factorio youtubers that said they would put "spoilers" and "no spoilers" just aren't.

    • @benjitheengi4447
      @benjitheengi4447 2 месяца назад +1

      Hey dont be mean to trupen like that

    • @benjitheengi4447
      @benjitheengi4447 2 месяца назад +13

      Im mad everyone put the lava planet enemy on the thumbnails thats exactly the kind of thing i wanted as a surprise

    • @I-ONLY-BUILD-MECHS-AND-DUSTERS
      @I-ONLY-BUILD-MECHS-AND-DUSTERS 2 месяца назад

      @@benjitheengi4447 The whole early access has been a nonsensical disaster. Who is benefiting from it? I doubt they somehow see extra sales from this. it is possible for a game to be exclusive for so long that people stop caring: see FF16/FF7R.

    • @428Lenny
      @428Lenny Месяц назад

      @@benjitheengi4447 i was talking about Xterminator, he showed a lot of spoilers for no reason and didn't put warnings like he said he would. There was another youtuber on my home page that i never watched just spoiling the shattered planet on the thumbnail that made me very mad on that day

  • @trollocat
    @trollocat 2 месяца назад +36

    you became my favorite youtuber overnight lol, your humour and overall quality on these factorio videos is amazing

  • @428Lenny
    @428Lenny 2 месяца назад +31

    The undo confirmation is crazy!

    • @galdocstutorials
      @galdocstutorials  2 месяца назад +7

      I'm going to need it so, so often

    • @nahblue
      @nahblue 2 месяца назад +7

      the software engineering of that is beautiful. such legends

    • @Katatonya
      @Katatonya 2 месяца назад +4

      I need that in vscode right now.

    • @SimonClarkstone
      @SimonClarkstone 15 дней назад

      There is Redo, too.

  • @kittydlyw
    @kittydlyw Месяц назад +1

    17:05 really appreciate you mentioning all the small mistakes here and there, when I make them I also get the feeling of oh my god I suck why do I think I know anything about this in the first place, and imposter syndromes takes hold. Openly talking about these things helps a lot, so just wanted to say thank you for doing that here ^^ Also, this tutorial is insanely useful, thank you for the super cool stuff you shared here and the effort you've put into it :)

  • @seniorfiance
    @seniorfiance 2 месяца назад +33

    I've been looking up your channel over the last couple of days waiting for this one

    • @galdocstutorials
      @galdocstutorials  2 месяца назад +9

      Sorry -- it literally took me 3 days of solid editing to get this one out.

  • @Jayx20jxa
    @Jayx20jxa 2 месяца назад +25

    Finally. Trains

  • @Fabriken-DJ
    @Fabriken-DJ Месяц назад +1

    Thank you. I am the Swedish factory "Fabriken", and I will give you credit in my next music video. The factory must grow! Infinite expansion

    • @Fabriken-DJ
      @Fabriken-DJ Месяц назад

      Could not link, but the music video is called Fabriken AGI - Endless Hunger Machine

  • @billjoe4330
    @billjoe4330 Месяц назад

    High quality and entertaining explanation. 0 bs, 30 minutes of good stuff my dude

  • @Jtollefsen44445
    @Jtollefsen44445 2 месяца назад +5

    Thanks Galdoc for getting this out before release! All of your tutorials will be my reference throughout my time in space age. Cheers

  • @Recon777x
    @Recon777x Месяц назад +1

    I think I may have to watch this video ten times to really absorb all the useful information. It's so dense.
    Your hard work is appreciated.
    Need more use cases for some of the weird stuff like parameters. At the moment, it's hard to imagine _where_ I'd need to use these.

  • @Nooctae
    @Nooctae Месяц назад

    Exceptionnal quality on this video, you're very good at this.
    Good voice for explaining things, good tempo, clear showcase of what you're talking about.
    I will make sure to recommend this in the future.

  • @MrAbgeBrandt
    @MrAbgeBrandt 15 дней назад

    Awesome that you made a spoiler free video and noted it as such! I'm only just at the first planet after Nauvis due to playing co-op and the associated time/scheduling difficulties. We also use the mods "hide space age spoilers" and "discovery tree". Have been avoiding all recent Factorio videos (uploaded since mid October). :/

  • @cornbonzo7027
    @cornbonzo7027 2 месяца назад +8

    The last thing with all the rails looked like bacteria under a microscope
    Also your tutorials are great I’d expect you to have more views. Keep up the great content

  • @LeonardoRinaldiYautja
    @LeonardoRinaldiYautja 2 месяца назад +5

    Thank you for all those videos! You are awesome, also, you are the only youtuber I'm seeing not spoiling the update on youtube, but actually giving USEFUL information (tutorials and such) about the update, keep going! Can't wait for the next one :)

  • @danielfischer4244
    @danielfischer4244 Месяц назад

    Loved how to-the-point and cleanly-edited this video was. Excited to watch the rest!

  • @gloverelaxis
    @gloverelaxis Месяц назад +1

    That one-minute undo confirmation is some of the sickest UI design I've ever seen. That's incredible.

  • @schedarr
    @schedarr 18 дней назад

    I love the style and condensed knowledge you provide.

  • @shroomer3867
    @shroomer3867 Месяц назад

    This video comes in clutch as I have just started to expand to a second base and mining outposts in my Space Age save, thank you!

  • @RaViMotoresElétricos
    @RaViMotoresElétricos 11 дней назад

    First time watching your videos, really loving it! (Still have no ideia how to signal tho). Also, the little captions on the objects is SO FUNNY, i love it

  • @Cyber_Cheese
    @Cyber_Cheese 2 месяца назад +2

    13h to go and you're still dropping sick spoiler free content ! Thank you

  • @darrylelam256
    @darrylelam256 2 месяца назад +5

    I love having trains running all over the place. I know its not the most efficient way to do it but if I can add a train to any process I will LOL. So anything that can increase the efficient of my trains is welcome.
    Just the fuel interrupts or the elevated rails alone will make a big difference. Less time that trains stop to fuel up or for other trains to pass means the whole system will run better. My train fueling yard can now be a lot smaller and if I use mostly elevated rails in my base I'll be much less likely to get run over, my trains kill me more then the biters.
    Having more rail positions are amazing but more placements of signals around curves is going to allow so much kool railways. There has been more the a few times where I wanted my rails to go one way only to discover that I couldn't put signals where they needed to be to make it work. This should allow lots more freedom in railway design.
    The item parameter and trains changing color are something I could probably do without but you can bet your butt I'm going to use them. Just the idea of having a boat load of trains running all over the map hahahaha! You could just sit in a train and not know where you'll end up, just sit back and enjoy the ride all over your factory. will it make my base more efficient, will it make it less? I don't know and I don't care.
    I'm sure I'll find even more ways to use the new systems

  • @DavidLindes
    @DavidLindes Месяц назад

    4:00 - that keybindings idea is huge! Will totally be doing that; thanks!
    6:05 - ooh, also nice! (It's the little things...)
    All told, great vid! (No offense to the other person, but this was so much better than the last one I just watched.) Kudos!

  • @Sidewalk_Psycho
    @Sidewalk_Psycho 2 месяца назад

    This is the first video i got in my timeline from you. Man i like your humor and the editing style. This won't be my last visit here.

  • @youneeck
    @youneeck Месяц назад

    Ok, hands down, one of the most informative and fun videos I have seen in a long while! woohoo! subscribed and commenting for the algo :) plus, I shall go watch your blender videos soonish XD

  • @uku4171
    @uku4171 9 дней назад

    The Shift + Mousewheel tip was so good. Ialso recommend binding Ctrl + Mousewheel to tile size adjustment.

  • @BrockenStars
    @BrockenStars 2 месяца назад +4

    The new trains look awesome can't wait to automate them

  • @pierrotdeanau1848
    @pierrotdeanau1848 2 месяца назад

    1st video i’ve seen of your collection, and i will subscribe to it. I like the information and especially the humour . Good job!

  • @pilezz
    @pilezz 2 месяца назад +1

    That shift-mousewheel keybind is awesome!! Decided not to got with blueprint railpack but experiment with the new settings first after watching your vid. Thanks

  • @visibleSeldom
    @visibleSeldom 2 месяца назад +1

    That rail rotate kwybind change is incredible.
    3200 hours in-game and stil finding new stuff.
    This game is probably the best $60 value you could ever spend in gaming.

  • @pseudoanonymous7700
    @pseudoanonymous7700 2 месяца назад +1

    CTRL clicking track to send an arbitrary point on track was indeed pre-2.0, you could/can also Shift click a station and it will be added to the train schedule.

  • @mathiascorlin9636
    @mathiascorlin9636 2 месяца назад

    Thank you very much! Such a nice and detailed video i really appropriate the work you put into it.
    And i must admit, you sound like a guy that is really pleasant to be around.

  • @basildaoust2821
    @basildaoust2821 2 месяца назад +2

    Tomorrow, how quickly time flies. Thanks, I think my brain checked out, but I tried to stay motivated.

  • @michi2966
    @michi2966 2 месяца назад

    Very nice video! Must have been a lot of work and effort! Good job

  • @metaphorician
    @metaphorician 28 дней назад

    Fantastic tutorial, and entertaining to boot!

  • @Gilliboy
    @Gilliboy 2 месяца назад

    thank you :) this solved one of my problems i had when setting up my trains

  • @virusblitz
    @virusblitz Месяц назад

    incredible video! can't imagine how much time this took to make :D

  • @OverlyAvery
    @OverlyAvery 2 месяца назад

    Very good tutorial. Thanks for making it spoiler free too, huge!

  • @CoFloCipher
    @CoFloCipher Месяц назад

    You’re legit funny. Could come off as cringe so easy but you stop just shy of it. Subbed. Good job.

    • @CoFloCipher
      @CoFloCipher Месяц назад

      Oh and the video was very informative 😆

  • @iiklaa
    @iiklaa 2 месяца назад

    Incredibly useful and detailed tutorial, thank you. Time to go break my already janky rail system completely.

  • @tilencerjak9707
    @tilencerjak9707 2 месяца назад +41

    "i clicked too far"

    • @galdocstutorials
      @galdocstutorials  2 месяца назад +16

      Side note: the game loads *so* fast

    • @tilencerjak9707
      @tilencerjak9707 2 месяца назад +1

      That is music to my ears (i have a shitty laptop)

  • @bw-mx1dy
    @bw-mx1dy 2 месяца назад

    The thumbnail alone deserves my like.

    • @galdocstutorials
      @galdocstutorials  2 месяца назад +1

      you may be the first person to get the reference

  • @BillyONeal
    @BillyONeal Месяц назад

    Thanks for these videos! They rock!

  • @kdawg2468
    @kdawg2468 2 месяца назад

    Thank you!! I definitely have to remake my train station blueprints. I think dynamic priority, interrupts, and parameters are going to be huge for me!

  • @tj-s
    @tj-s 2 месяца назад

    Keep it up! Everything's presented very well!

  • @armareum
    @armareum 2 месяца назад

    That tip for changing the bindings is really good!

  • @aesericho3651
    @aesericho3651 Месяц назад

    This was really helpful. Rebuilding my megabase is not making time, but finding out some good vanilla train perks is nice.
    Now I need to figure out how to use cybersyn and somehow get the logic tlnetwork to start the base up in a specific sequence.

  • @riffzifnab9254
    @riffzifnab9254 2 месяца назад +1

    Fiddling with rails is probably the first thing I'm going to do tomorrow. Thanks for the preview. That control rebind sounds especially nice, 90 degree bend might no longer be my most used blueprint. (:

    • @riffzifnab9254
      @riffzifnab9254 2 месяца назад

      Turns out you can't make a symmetrical roundabout with rails that are only once rail width apart. Wish I had known that before. Don't be like me: make a rail BP book with rails separated by two rail widths. My base will now have the "old" section and the "current" section with some very janky interconnects between them.

  • @selecks6462
    @selecks6462 2 месяца назад +1

    I'm going to be playing with trains and circuits for like a week in sandbox mode before I get around to actually playing Space Age. There are so many great changes.

  • @miguelalfaroandres7293
    @miguelalfaroandres7293 Месяц назад

    the allow interruptings other interrupts got me

  • @papahemmy8587
    @papahemmy8587 2 месяца назад

    Oh my, there were a lot more changes than I remember. Again, thank you for making these

  • @TobyJackson
    @TobyJackson 2 месяца назад

    Great work! Thank you!

  • @plaxor
    @plaxor 2 месяца назад +1

    this video is very well made bro..
    ...you really look like Matt Damon on your live :))

    • @galdocstutorials
      @galdocstutorials  2 месяца назад +2

      it's my natural bourne identity (I tried so hard for a pun there; that was the best I could come up with)

  • @tjlambaes
    @tjlambaes Месяц назад

    WHAT! Remote control trains!!!!! This is awesome!

    • @tjlambaes
      @tjlambaes Месяц назад

      To add to that you can drive tanks remotely from anywhere. I had a problem on Navies. I loaded a tank with a robo port and supply’s and it was like I there. Only problem is you have to have radars or robo ports anywhere you want to go but not to travel.

  • @maksimon519
    @maksimon519 2 месяца назад

    this video is insanely good

  • @dejanventer5330
    @dejanventer5330 2 месяца назад

    The 3 hour absolute basics video on factorio trains just got a whole lot longer🫠

  • @Angel_Face_2317
    @Angel_Face_2317 2 месяца назад

    This is so epic I can't wait to play tomorrow!!!

  • @xTwisteDx
    @xTwisteDx 2 месяца назад

    So for the circle radius of the new 2.0 rails vs Legacy, the bigger one is actually better. It ties into City Block layouts now without any structures blocking it, making it much easier to add rails and roundabouts to existing city blocks, without forcing you to move power lines, roboports, etc.. Also, RIP LTN, you were good to us.

  • @steveburgos5013
    @steveburgos5013 2 месяца назад

    I accidentally found out about rail planning in map view to place it over a long distance. Changed my life instantly

  • @ThePopeOfAllDope
    @ThePopeOfAllDope 2 месяца назад

    Excellent video man.

  • @braydonfisher9273
    @braydonfisher9273 2 месяца назад

    28:57 its actually super fun to drive on those, havent tried with 2.0 rails yet but it should be great

    • @galdocstutorials
      @galdocstutorials  2 месяца назад

      Yah. And I love that you can get in / out of trains on the 2nd level with ease

  • @alterranlongbow5067
    @alterranlongbow5067 2 месяца назад +1

    15:00 there's also a condition for "Full Fuel"

  • @ViniciusNegrao_
    @ViniciusNegrao_ Месяц назад

    MY DUDE, shift+scroll for rotating the rails??? That's my biggest pet peeve when building rails and you solved it just like that

  • @Revanced-b2s
    @Revanced-b2s 2 месяца назад

    Great video I learnt a lot

  • @CloudPhase
    @CloudPhase 2 месяца назад

    I genuinely saw this in in my recommended and went 'nah, don't want to get spoilers' and started to move on until I saw "(Spoiler free!)" and that literally was the only reason I actually watched it

  • @wollywog
    @wollywog 2 месяца назад

    Nice thorough video

  •  2 месяца назад

    great video, thanks

  • @herm1tt
    @herm1tt Месяц назад

    Just so you know. Now watching it for the second time. Click'n'drag music joke works perfect still ))

    • @galdocstutorials
      @galdocstutorials  Месяц назад

      Yay. :) Also cool aphex twin logo

    • @herm1tt
      @herm1tt Месяц назад

      @@galdocstutorials 🤝

  • @nsmith131
    @nsmith131 2 месяца назад

    Hooray, just when I was looking for something to tide me over until tomorrow.

  • @jaylawlmc1915
    @jaylawlmc1915 2 месяца назад

    Great video, thanks!

  • @fabianholzle9692
    @fabianholzle9692 2 месяца назад +1

    Looks like I can now create an generic Item Pickup Station which is handeled by Priority (Ore is Higher than Green Circuits), get any Train that comes filled up and the train system sorts with parameters where this train needs to go? So Train A runs to station A, Fills Up Iron Ore, runns to the smelter and then it runs to Station B (since A is full) and fills up Copper which goes to the Circuit production? And If it needs refueling it does. And if there is no stop to get Items it simply can go to an "Depot" and wait? Also if I need more trains I simply add "Generic" ones without the need of where they are needed? Sounds like vanilla LTN for me.

  • @Crash5291
    @Crash5291 22 дня назад

    Re: Item Zooping with shift drag. In the case of filling the train with fuel using CTRL and clicking the fuel would be faster it will fill fill all slots if you have enough in inventory.

  • @Gelatinocyte2
    @Gelatinocyte2 22 дня назад

    1:58 I'd say this is a W for realism, an upside for realism junkies like me.

  • @RoyRope
    @RoyRope 2 месяца назад

    that ctrl shift is so awesome

  • @KeithOlson
    @KeithOlson 2 месяца назад +1

    ...and now I'm clearly going to have to spend another few dozen hours creating a whole new railway blueprint book. :sigh:

  • @twhaira
    @twhaira 2 месяца назад

    as someone who's noob enough to feel intimidaded of making a train base, my brain is ready for the challenge

  • @sekinnnnn1121
    @sekinnnnn1121 Месяц назад

    thanks for not editing "that" out 🤣

  • @merakspielman
    @merakspielman 2 месяца назад

    My brain isn't big enough to understand parameterization and the implications of it. But it looks super useful.

  • @zitronenwasser
    @zitronenwasser 2 месяца назад

    Thanks for the video! you forgot to put the circuit network updates one in the description though

    • @galdocstutorials
      @galdocstutorials  2 месяца назад +1

      @@zitronenwasser o shoot, thanks; will fix!

  • @PigMcPigFace
    @PigMcPigFace 2 месяца назад

    great guide!!!

  • @dallas88b
    @dallas88b Месяц назад

    Can you explain how I would put parameterizing to use in Factorio 2.0 such that : Trains for Liquids and Trains for Items do not get mixed up ie: Liquid wagon trains try to pickup items or vise-versa; So that multiple trains do not try to pickup at the same station at the same time; So that multiple trains do not try to deliver to the same station at the same time; that trains trying to deliver to a station do not get blocked by other trains that deliver there first (making the need for a delivery to disappear);

    • @galdocstutorials
      @galdocstutorials  Месяц назад

      Generally, you'd use the fluid wildcard in the train schedules and use the train limit at the station to make sure they don't get overwhelmed with trains. :)

  • @gergelyhalasz3225
    @gergelyhalasz3225 2 месяца назад

    nothing like factorio trains at 2am before an exam

  • @Vienuolee
    @Vienuolee 2 месяца назад

    I do strongly believe that everyone who likes to play with this circuit stuff, would be a pretty good programmer

  • @kennethenigmatic1411
    @kennethenigmatic1411 2 месяца назад +1

    you rock :-) thanks

  • @angeldude101
    @angeldude101 2 месяца назад

    Nice to see the new train derby arena, but a shame we didn't get to see you actually driving on it.

    • @galdocstutorials
      @galdocstutorials  2 месяца назад +1

      can't reveal my superpowers because then everyone will want me to fight crime

  • @MiroslavDubik
    @MiroslavDubik Месяц назад

    Hi .. is there an option to automatically change the parametrized name of the station with an item name from combinator to use the generic automatic trains with one station to deliver several items ? like one station for 3 types of items or resources but the name of the station will change by the items missing in the storage on the station ? Thank you

    • @galdocstutorials
      @galdocstutorials  Месяц назад

      I don't think there's a way to live-update the name of a trainstop. The only thing I know to do is to set a rich-text icon in the name of a trainstop in a blueprint and make sure 'train stop names' is ticked in the blueprint.

  • @mazarin6945
    @mazarin6945 8 дней назад

    Is there anything clever around using multiple same ore stations as a single train group schedule? E.g., I don't have to set different copper stations 'copper out 1', 'copper out 2', etc. and attach different train schedules to them? It would make adding new ore patches and stations so much faster without each time having to manually add a bunch of schedules to it.

  • @morpheus_uat
    @morpheus_uat 2 месяца назад

    26:31 thats so friking cool, i will do my entire train system with elevated rails, and avoid getting run by a train in the process
    can you walk on top of the elevated rails? i mean, any entity? like can i get bitters in my base crawling over a rail ramp?

  • @theblackbaron4119
    @theblackbaron4119 2 месяца назад

    15:37 which is EVEN funnier of you know a bit about cpus and how OS interrupts work. Your common 0x21 keyboard interrupt interrupt. Etc.

  • @naut96
    @naut96 2 месяца назад +1

    its like they took all the things that suck about trains and fixed them.

    • @nielskoolstra
      @nielskoolstra 2 месяца назад

      And a lot of those used to be mods or part of mods. Thats what Iove the most about Factorio. The devs see a mod that adds something awesome and beneficial, and add it into the basegame.

  • @gfasterOS
    @gfasterOS 2 месяца назад +1

    15:03 probably want to wait at the refuel station until all locomotives are full on fuel?

  • @terraria9934
    @terraria9934 2 месяца назад

    i know for a fact that the obstacle avoidance planner isn't new as Ive been using it
    the switch port also has the keybind hints on by default

  • @gammaray152
    @gammaray152 2 месяца назад

    Great tutorial, but I still have questions. how do I use the station is full/empty train conditions?