Now everyone will pre wall when I have Lithuanians... what was i thinking revealing my strats?? Thanks for having me on again spirit, always a pleasure!
09:14 Its over Red scout I have the high ground Red scout moves up. "Its over blue scout I have the high ground" Blue scout moves up. Its over red scout I have the high ground" Red scout moves up. "Its over blue scout I have the high ground" Blue scout moves up. Its over red scout I have the high ground"
9:14 ... that feeling when you understand the game mechanics well enough to know WHY they are doing this, but also know that if you tried this kind of micro yourself you'd come back to a TC with 10 idle villagers.
@@Tudsamfa I would have Vietnamese for sure. I can spend my time scouting for resources and send my militia directly towards the enemy. My scout can catch up later with its speed.
When you're born do your parents hold on to your 150 food for you until you come of age or do they just take it and give it to two dudes to destroy your enemies?
Since you are Lithuanian,I have to ask this: What is a Leitis? BTW,How many relics do you have in the church in your village,do you feel their power surge within you when you mount a horse?
The more I watch these AoE strategies plus commentary the more I realize the only difference between this and mainstream sport is the money and marketing. Love listening to players talking about how they play! Great vid as always Spirit.
just camp one of their boars if they all out wall, if you block the villager from lurring it, it is basically a boar less in dark age, or they'll have to send a lot of vills forward to deal with it, another type of damage.
The editing is top tier content. Everything was seamless! Kudos for the interview, your questions were relevant, the tone was on point and Hera was very insightful. Great video man!
i liked so much that you have brushed up a little about house building time of 19 sec with 2 vils - just as you have mentioned in another tutorial video
I can never manage to keep up my economy when playing the norse. I usually prefer to play as Egyptians because I love turtleing. Edit: dammed spellcheck and auto-complete
... Well Spirt made a new strat video, guess I'll die to smurfs doing this in low level ranked for the next week. On the other hand this looks fun as hell.
@@prathameshvaidya It's the opposite. The bigger the map the less the proportional distance to the enemy. A flank/wing can reach the enemy flank much faster in 4v4 than 2v2.
Yeah, the Polish-Lithuanian Empire in action would be nice. Furthermore, the civs would theoretically work great. Except for the fact neither has good archers, but the Lithuanian cav archers at least are fully upgraded, so they can help in the late game. Don't forget both would synergize great in the Monks district.
Mentioned here already: Slavs: Military production buildings (except Castles and Kreposts) provide +5 population. Slavs could make a decent ally for this rush. Like in a real life.
More stuff with hera! He explains the build and logic behind it quite well and I enjoy his personality in videos, be it in this interview style video or as a teampartner with viper! Hera is SO cool!! My question is if this is the 'optimal' way to play Lithuanians? Should this be the standard opening for the civ like mongol scouts or aztec drush? Seems like you sacrifice (almost) nothing, you have constant vils *and* army!! WOW
I mean a first 5 minute build order video is going to take longer than 5 minutes because you explain how and why it works... In football they can take a 15 second play and spend an hour on it.
Dear Spirit of The Law, I would like to request you to make an introductory video (or a series of videos) to the Scenario Editor. I'm looking to make a few maps of my own, however everything seems just a bit too overwhelming to me - besides, it is relaxing to listen to your calm voice. Thank you for your time and consideration, Tim
Late response, but hopefully a insightfull one: if it was 3 scouts vs 1 spear he wouldn't have left, it was 3 scouts against 2 villagers and a spearman. Yes 90% of the age playerbase would have kept on fighting, either because they thought it was a good fight or because they were busy somewhere around the map. But the top 10% of players reconise the militairy numbers advantage through the whole game. Yes you might have taken a villager down, but you just lost 3 scouts and 240 food, meaning if the fight is anywhere near equal the spearman player should have a militairy advantage by now (not losing militairy or 1 spearman) and will now come for your base. Now you will be forced to defend, make less optimal plays etc.. if you disengage and keep your scouts active around the enemys base they will make your opponent do so. And if you would change this situation to hera making scouts instead of archers it would mean hera would have a scouts advantage, making every fight the opponent would try to take being outnumbered and therefore most likely to lose.
I set my TC gather point on a straggler tree for my first created villager. It will shop simultanously with the two house builders so you get 30 wood in at once for your house, without force drop-offs. Then catch up food harvesting.
This is rather BRILLIANT! HERA has seen a funny little difference for one Civ and said to himself "Hmmmm, how can I make that work for me?" The forced drops and being able to manage all Workers so well, just means that non-players like me can only admire...... 🤔
"I dont steal boars out of sportsmanship". Good on you Hera, glad I'm not the only one. I get that both sides have the opportunity to do so, but still feels cheap and dirty.
@@MrPgpipe there's some things that are not nice to do. US could just nuke vietnam (or any other non-major nuclear power) and win in a few minutes but is that really what you think they should have done?
I played versus a guy using that strat 2 hours ago. I think he saw this vid. I never clicked loom so panickly. At last i gained by killing the milicia fast after loom and then pressure with archers.
Here´s the Order in Text form for people wanting to try it: 2 build house, 1 build barracks (instantly order 2 militias) Builder vills on wood. next vills on sheep When you have 25 wood on lumberjacks, force dropoff to build a house. Keep 2 on wood and house building After 2nd militia, make normal start (6 on food, 4 on wood, lure boar etc.)
No, because the bonus is viable with extra food. Japanese bonus saves extra wood which means you will be short on resources to keep pumping vills and 2 militia.
I meant does the 3 minute rush work against the Chinese. They will already have 2 extra villagers and loom by the time you reach them meaning their villagers could easily gank the militia.
in theory this drush doesnt slow down castle time, and also fast castle without millitary isnt a good strategy on open map in competitive, you get REKT by feodal archer build
@@rp18125 It does slow you down, since you waste 120 food (and 40 gold) for a small delay that is usually overcame by the time they reach feudal age. With superior skirmisher and spearmen speed, the feudal age defense becomes easier, and with castle age + relics + boom + knights + hill forts (a cheap tech) you can usually accomplish much more than with this rush that actually robs you of the castle age time, and just makes you keep up the pressure in the dark/feudal age....which is not where Lithuanians excel the most. On top of that, this early rush is not actually fun to watch/to play.....at least to me, because i like advanced empires to see :D
Not gonna work in higher rating because if you don't pressure your opponent, they gonna prsssure you. Your strat is only usable in treaty games and even then, you don't really rely on the trash units first.
A very delicate balance on the dangerous scout and build up our own economy back on TC. Usually I got raided myself as opponent went for Feudal Age faster.
It's 10 pm here, and I'm about to sleep but this thing pop out suddenly. Let me watch it first. No kidding, I'm about to put my phone away but I decided to pick my phone again.
That's a unique build to look out for from the Lithuanians! I did wanna learn how Drushes work, although I know this one's different from the generic Drushes. :o
I applied this a several times when I started playing online and if you can get good damage (800-1000 ELO) the opponent will reach feudal much later and you can follow with tower rush. A top playing will not delay much feudal time so that's much harder. As a ~900 ELO player myself I say it is really hard to not have idle TC.
So maybe send a vil forward to wall in your opponent or wall off their main gold to slow down their castle age time while you try to fast castle get towers and stone walls and fortify them to lock down your opponent's build space. Make a few forward buildings and boom back home to harass them with counter units to what they make.
@@shafoz nah just watched it recently 3 scouts is fine, you're still left with three but one will have lost about 75% health. 4 is definitely much better though. Another thing Sotl said in that vid iirc was that you should count the total health of the scouts, not the number, so having an injured scout among the three makes it more like 2 scouts, so going for the attack may not be worth it.
You CAN fight it, but why? There is a spear and two vills; if you target the spear you just likely lose a scout or two and won't get any vills (the vills can fight along with the spear, as Hera did) while if you attack the vills your scouts die to the spear and the vill running to the TC. In competetive AOE it's more about not throwing army and interrupting your opponent's build than it is about always picking off a vill
Hey @Spirit Of The Law, could you do a more comprehensive look at the new khmer farming bonus? You didn't factor in multiple layers of farms stacked in the control or the wood savings due to not needing to build more mills.
this could definitely punish players who put lumber in the front and also didnt scout their sheeps. stealing resources and hurting the 3 vils in lumber could really hit the breaks. and the fact that you get a reaction out of your opponent gives you the chance to prep for your 2nd move which is always great
Slavs probably, with 5 housing on the barracks you can get easyer away with first builidngs barrack and house And the farming bonus is always nice to get abit more food
It's not Portuguese, but didn't some civ have extra starting resources as a team bonus? That could be useful for more breathing room in case you slip up the micromanagement. Also, him never taking the opponent's boar/sheep while still doing well for himself is very honorable.
Now everyone will pre wall when I have Lithuanians... what was i thinking revealing my strats?? Thanks for having me on again spirit, always a pleasure!
You know you like it more when people respond then be caught unprepared.
Hera - Age of Empires 2 which means that just by picking Lithuanians you force them to waste villager time and wood. Sounds like a nice perk to me
@@bananenzijndebeste2 full walling should be done every game now anyway, its simply too good and counters every rush strategy
Yes but they will never expect the Spanish archer rush
you just revealed this strat so that you can boom from now on knowing mbl will have walled the map with double pallisades after 2 min
09:14 Its over Red scout I have the high ground
Red scout moves up. "Its over blue scout I have the high ground"
Blue scout moves up. Its over red scout I have the high ground"
Red scout moves up. "Its over blue scout I have the high ground"
Blue scout moves up. Its over red scout I have the high ground"
Hello there
why is the high ground important?
yes but red was feudal :S
@@FrancescoSalamonee
units attacking from lower elevation do only 75% damage.
units attacking from higher elevation do 125% damage.
Francesco Salamone because high ground gives you instant win
Me: games are meant to be relaxing and somewhat competitive
Online AoE2: hold my drush
Try original AoE or AoE DE, online games almost never go past tool age, and if they do it is very inexperienced players
It's not even that bad he didn't even lame him xD
Onetrucksizedsalmon tool age?
tbh its cool but I would love for aoe4 to have longer games more based on larger scale battles.
Ross B. In OG Age of Empires it was Stone Age, tool age, Bronze Age, and Iron Age
9:14 ... that feeling when you understand the game mechanics well enough to know WHY they are doing this, but also know that if you tried this kind of micro yourself you'd come back to a TC with 10 idle villagers.
I'd only have 5 idle villagers.
Probably because I'd only have 5 villagers...
Exact feeling for me.... I'm not great at that much intensive micro
Now I will resign just in minute 4. Great.
🤣🤣🤣
More games for you. ;)
This should work best with a Vietnamese ally. Imagine the time wasted on overscouting with such a tight build.
my thought exactly
Would you rather have a Vietnamese ally or a mongol ally? Assuring your drush hurts them or assuring your drush doesn't hurt you?
Vietnamese must have an extra bonus like having +150 or +200 wood since begin so they could make a best drush or make more archers
@@Tudsamfa lol
@@Tudsamfa I would have Vietnamese for sure. I can spend my time scouting for resources and send my militia directly towards the enemy. My scout can catch up later with its speed.
Oh my god! The militia wear helmets?!? I always thought they had black skin colour. My AoE-World just collapsed
Back in original aoe 2 I thought it was just brown hair, fucking hell.
Lithuanians are black tho.
@@M8143K what are you on about 😂
Magisches Omlett truth
JoeRingo118 they might as well be when you're an archer.
The big question is though. Is the shorthand for a Lithuanian Rush "Lush"?
Congrats, you just won the AoE2 Internet
Yes.
Also, the Lush strategy increases the amount of donations, thus giving the streamer vibrating sensations.
@@Skaitania
Fast Lithuanian Dark Age Rush in a Regicide...
D Royal Flush?
Lidrush? Lithuanian instant drush
@@arcticbeak LMAO
9:29 But when I do a drush it is mainly a distraction for me by making me forget about villager and house production.
We need to get good at using hot keys
Ppl these days really good at it
Then don't do a drush. Duh.
@@satyakisil9711 Practise makes perfect you know
So if you are not good at something you do it again and again..
+1
Yeahhh i feel u dude....
As a lithuanian myself, I approve this strategy.
When you're born do your parents hold on to your 150 food for you until you come of age or do they just take it and give it to two dudes to destroy your enemies?
@@notsogreatsword1607 as Lithuanian answer is that politics takes that wood
@@notsogreatsword1607 I guess in my case we went with the rush.
@@notsogreatsword1607 Trick question - we sacrifice the food to the Baltic gods.
Since you are Lithuanian,I have to ask this: What is a Leitis? BTW,How many relics do you have in the church in your village,do you feel their power surge within you when you mount a horse?
Someone, somewhere, many many years from now, will one day come across this video and put this strategy to good use.
Hello there
@@whitehavencpu6813 Good work.
12:31 _Speaking to SOTL_
"Shoutout to Spirit of the Law for that" lol
This makes my 10 minute rush look like fast impreal
The more I watch these AoE strategies plus commentary the more I realize the only difference between this and mainstream sport is the money and marketing. Love listening to players talking about how they play! Great vid as always Spirit.
12:30
"Others civs say Celts, JAPANESE,...."
*Happy SOTL noises*
just camp one of their boars if they all out wall, if you block the villager from lurring it, it is basically a boar less in dark age, or they'll have to send a lot of vills forward to deal with it, another type of damage.
I hadn't thought of that. Great idea actually
The editing is top tier content. Everything was seamless! Kudos for the interview, your questions were relevant, the tone was on point and Hera was very insightful. Great video man!
i liked so much that you have brushed up a little about house building time of 19 sec with 2 vils - just as you have mentioned in another tutorial video
This video is great, always love these insights from elite players
Oh man, I get PTSD of Age of Mythology Loki rushes by seeing this...
No more, please...no MORE!!!1
I can never manage to keep up my economy when playing the norse. I usually prefer to play as Egyptians because I love turtleing.
Edit: dammed spellcheck and auto-complete
... Well Spirt made a new strat video, guess I'll die to smurfs doing this in low level ranked for the next week. On the other hand this looks fun as hell.
I love that SOTL has the highest sub count on RUclips for AOE 2 content. I've been a huge fan since the beginning! WOOOO!
I was super confused when Hera turned out to be a man.
Yeah I don't think he's married to his brother either
Strange. I was so sure about that!
That interview felt so professional and formal i actually forgot it was two community members talking lol
The strategy can be really good in team games if your ally is slavs!
Lithuanians with slavic and vietnamese ally would be epic for this strat
@@spaak3465 the more the number of players, the bigger the map and more walking time. I dont think it'll be viable then
@@spaak3465 Lithuania show best results when allied to Slavs and Poland though;)
@@prathameshvaidya It's the opposite. The bigger the map the less the proportional distance to the enemy.
A flank/wing can reach the enemy flank much faster in 4v4 than 2v2.
Yeah, the Polish-Lithuanian Empire in action would be nice. Furthermore, the civs would theoretically work great. Except for the fact neither has good archers, but the Lithuanian cav archers at least are fully upgraded, so they can help in the late game. Don't forget both would synergize great in the Monks district.
Mentioned here already:
Slavs: Military production buildings (except Castles and Kreposts) provide +5 population.
Slavs could make a decent ally for this rush. Like in a real life.
Maks Brandt nice reference on the polish lithuanian empire :D
but Lithuanians are not slavs
@@egae6782 Doesn't mean they can't ally!
@@LarryCroft111 true. my bad
Always good to see you interviewing some pro players, I would like to see some others strats from people like Hera and Viper(and others, too).
great format man. i'd love to watch more of this kind of commentary. the pace, the tone and the insights of your interview
Pls more of these!!! amazing
More stuff with hera! He explains the build and logic behind it quite well and I enjoy his personality in videos, be it in this interview style video or as a teampartner with viper! Hera is SO cool!!
My question is if this is the 'optimal' way to play Lithuanians? Should this be the standard opening for the civ like mongol scouts or aztec drush? Seems like you sacrifice (almost) nothing, you have constant vils *and* army!! WOW
T90: Chopping straggler trees is such a low elo thing, you don't see the pros doing it.
Title: 3-minute-rush.
Video length: 15 minutes.
Hmmm...
Because he's not Lithuanian?
Why I heard T90's voice on your Hmmm..., hmm...
The rush itself takes 3 min but needs to be explained
I mean a first 5 minute build order video is going to take longer than 5 minutes because you explain how and why it works... In football they can take a 15 second play and spend an hour on it.
No shit it takes time to explain
9:39 Hera: ...or just wall Daut.
As always, awesome content!
1,600 likes within a few hours of posting the video... This dude knows how to do it! Spirit of the Law, you are bomb.
I love your videos man, so informative and no frills. Just got back into age and I'm still pretty slow!
"Cavalry and Monk civilization"
Dear Spirit of The Law,
I would like to request you to make an introductory video (or a series of videos) to the Scenario Editor. I'm looking to make a few maps of my own, however everything seems just a bit too overwhelming to me - besides, it is relaxing to listen to your calm voice.
Thank you for your time and consideration,
Tim
Ok, you lost me at the 1st step.
Step 1: Create the Universe.
@@andoreh4021 Step 2: Finally ask the girl you like out.
@@RanOutOfSpac Step 3: get rejected, load AoE
Hey, nice content.
Thank you.
My opponents would never back down from a 1 spear vs 3 scouts. Wish I had that luck.
Late response, but hopefully a insightfull one: if it was 3 scouts vs 1 spear he wouldn't have left, it was 3 scouts against 2 villagers and a spearman. Yes 90% of the age playerbase would have kept on fighting, either because they thought it was a good fight or because they were busy somewhere around the map. But the top 10% of players reconise the militairy numbers advantage through the whole game. Yes you might have taken a villager down, but you just lost 3 scouts and 240 food, meaning if the fight is anywhere near equal the spearman player should have a militairy advantage by now (not losing militairy or 1 spearman) and will now come for your base. Now you will be forced to defend, make less optimal plays etc.. if you disengage and keep your scouts active around the enemys base they will make your opponent do so. And if you would change this situation to hera making scouts instead of archers it would mean hera would have a scouts advantage, making every fight the opponent would try to take being outnumbered and therefore most likely to lose.
Hera explained that really clearly. More like Prof. Hera.
"Not stealing opponents stuff because of sportsmanship" wow
Celts sheep bonus wasted ;)
I find that funny when taking resources from the opponent is exactly what any early attack hopes to accomplish
@@slayerdark0 where is your sportsmanship? why can you leave them alone for 45 minutes and then start the fight? lol. Its basically the same logic
AoE3 treaty games lol
AOE2 PvP is one of the most intense experiences one can have.
Right after I watched the age timing video this was recommended, RUclips seems to recognise the unique players thank you mango.
Lithuanian 3-minute rush meant something else back in my day
Uh... What did it mean?
@@benhaney9629 something else
Great video as always but I have to say the interview skills of SoL, wow. Informative and entertaining is really his specialty.
Seeing a rush strategy for my favourite civ is definetly nice
I set my TC gather point on a straggler tree for my first created villager. It will shop simultanously with the two house builders so you get 30 wood in at once for your house, without force drop-offs. Then catch up food harvesting.
I got absolutely bodied by this yesterday, so I had to come back and watch this again. Will try it for myself
wow dude you're a great interviewer, awesome vid
This is rather BRILLIANT! HERA has seen a funny little difference for one Civ and said to himself "Hmmmm, how can I make that work for me?" The forced drops and being able to manage all Workers so well, just means that non-players like me can only admire...... 🤔
"I dont steal boars out of sportsmanship". Good on you Hera, glad I'm not the only one. I get that both sides have the opportunity to do so, but still feels cheap and dirty.
Yeah, just go at thee minute mark and kill all enemy´s villagers but won´t take boar because of sportsmanship HAHA you don´t want an unfair advantage.
@@MrPgpipe there's some things that are not nice to do. US could just nuke vietnam (or any other non-major nuclear power) and win in a few minutes but is that really what you think they should have done?
Hera + Spirit Of The Law? I had a minor nerdgasm. But cool strat! Really like it.
Make a video about buildings position.
Spirit of the *LaHera* ?
the easiest counter to this is just getting Loom as soon as the game starts, and doing some light walling as well
The beginning had an Ocean's 11 style heist vibe 😂
I played versus a guy using that strat 2 hours ago. I think he saw this vid. I never clicked loom so panickly. At last i gained by killing the milicia fast after loom and then pressure with archers.
Here´s the Order in Text form for people wanting to try it:
2 build house, 1 build barracks (instantly order 2 militias)
Builder vills on wood. next vills on sheep
When you have 25 wood on lumberjacks, force dropoff to build a house.
Keep 2 on wood and house building
After 2nd militia, make normal start (6 on food, 4 on wood, lure boar etc.)
I have always wondered what its supposed to be the sound when a villager is finished training and is deployed.
lithuanian 3 minute rush in 16 minutes!
1:00 will this build work for the Japanese?
Yes, but it's not strategically viable.
No, because the bonus is viable with extra food. Japanese bonus saves extra wood which means you will be short on resources to keep pumping vills and 2 militia.
Hey spirit, I'd love to see some commentary of some multiplayer games in DE. Great video as always
What about vs Chinese? They will already have loom+ extra villagers
Chinese can't even get the Barracks up 11
I meant does the 3 minute rush work against the Chinese. They will already have 2 extra villagers and loom by the time you reach them meaning their villagers could easily gank the militia.
@@torinjones3221 Well, sorry for misinterpretation. In that case, you should just kill the deer and go back. Not much else can be expected.
Hera. Quite fitting as Hera in Greek allegedly strikes everybody out of jealousy
_Have a lovely day!_ 👑👑
Why does everyone go Hoang with Lithuanians instead of fast castle relics boom + skirm/spear defense then Paladin/Leitis?
in theory this drush doesnt slow down castle time, and also fast castle without millitary isnt a good strategy on open map in competitive, you get REKT by feodal archer build
@@rp18125 It does slow you down, since you waste 120 food (and 40 gold) for a small delay that is usually overcame by the time they reach feudal age.
With superior skirmisher and spearmen speed, the feudal age defense becomes easier, and with castle age + relics + boom + knights + hill forts (a cheap tech) you can usually accomplish much more than with this rush that actually robs you of the castle age time, and just makes you keep up the pressure in the dark/feudal age....which is not where Lithuanians excel the most.
On top of that, this early rush is not actually fun to watch/to play.....at least to me, because i like advanced empires to see :D
Not gonna work in higher rating because if you don't pressure your opponent, they gonna prsssure you.
Your strat is only usable in treaty games and even then, you don't really rely on the trash units first.
Just what we need, even more rushing...
A very delicate balance on the dangerous scout and build up our own economy back on TC. Usually I got raided myself as opponent went for Feudal Age faster.
It's 10 pm here, and I'm about to sleep but this thing pop out suddenly.
Let me watch it first.
No kidding, I'm about to put my phone away but I decided to pick my phone again.
May the RUclips algorithm be with you
That's a unique build to look out for from the Lithuanians! I did wanna learn how Drushes work, although I know this one's different from the generic Drushes. :o
7:58 Hera, the master of plugs
I applied this a several times when I started playing online and if you can get good damage (800-1000 ELO) the opponent will reach feudal much later and you can follow with tower rush. A top playing will not delay much feudal time so that's much harder. As a ~900 ELO player myself I say it is really hard to not have idle TC.
So maybe send a vil forward to wall in your opponent or wall off their main gold to slow down their castle age time while you try to fast castle get towers and stone walls and fortify them to lock down your opponent's build space. Make a few forward buildings and boom back home to harass them with counter units to what they make.
Wall in your opponent? The Fatslob strategy?
10:44 a single spear scares repels 3 scouts. I think SotL had a video where it showed you could fight that matchup and kill the spear right?
yes you can kill it but it's not worth it. if I remember correctly you should take the fight with 4 scouts
@@shafoz nah just watched it recently
3 scouts is fine, you're still left with three but one will have lost about 75% health. 4 is definitely much better though. Another thing Sotl said in that vid iirc was that you should count the total health of the scouts, not the number, so having an injured scout among the three makes it more like 2 scouts, so going for the attack may not be worth it.
You CAN fight it, but why? There is a spear and two vills; if you target the spear you just likely lose a scout or two and won't get any vills (the vills can fight along with the spear, as Hera did) while if you attack the vills your scouts die to the spear and the vill running to the TC. In competetive AOE it's more about not throwing army and interrupting your opponent's build than it is about always picking off a vill
Taking people's boars: Bad Sportsmanship
Raiding your enemy's economy before the 5-minute mark: A-OK
You know what is funny? I came Lithuania yesterday to start my Erasmus programme.
what you studying?
@@bunnyhopdevelopment Physiotherapy
@@contoriumwhite2970 I hope you are having good time here. Good luck
@@bunnyhopdevelopment Thanks
yess Hera thats my fav player
It helps if you can build your barracks next to their base without them noticing.
you're one of my favorite channels and I don't even play AOE2!!
Hey @Spirit Of The Law, could you do a more comprehensive look at the new khmer farming bonus? You didn't factor in multiple layers of farms stacked in the control or the wood savings due to not needing to build more mills.
12:33 "yeah shout this feel a lot for that" Translation: "yeah shout out to spirit of the law for that"
The title: Lithuanian 3 minute rush
Video: 16 mins
*NICE*
5:30 tells us that taking the opponent's sheep is unsporting.
Proceeds to kill the opponent in less than 4 minutes.
Grand Duchy of Lithuania SHALL RISE AGAIN! :D
YES A LONG VIDEO
this could definitely punish players who put lumber in the front and also didnt scout their sheeps. stealing resources and hurting the 3 vils in lumber could really hit the breaks. and the fact that you get a reaction out of your opponent gives you the chance to prep for your 2nd move which is always great
Quick summary
Wait 4 hours make 600 ballista elephants.
Daily of Spirit of the law supporting the underdogs
Got 1st step wrong, chose Goths instead
btw. feudal age rush is referred to as the Flush!
This looks more like a speedrun than a strategy game.
Man, Hera is a beast
Can someone explain to me why red resigned? He seemed to be holding his own, taking down blue's armies.
Slavs probably, with 5 housing on the barracks you can get easyer away with first builidngs barrack and house
And the farming bonus is always nice to get abit more food
Will this force the tech tree change to balance? Let see.....
It's not Portuguese, but didn't some civ have extra starting resources as a team bonus? That could be useful for more breathing room in case you slip up the micromanagement.
Also, him never taking the opponent's boar/sheep while still doing well for himself is very honorable.
There is no team bonus for extra starting resources.
Finally 2 Canucks working together