UPDATE! As it turns out, the bug is purely visual sadly. When I came across it I didn't see a mention of that and didn't check that myself, honestly I didn't consider that could even be an option and thought the stats get added to the weapons as you may have seen in the video by how I talk about it. I've changed the title now since a visual bug is clearly not a game breaking bug.
I was trying to figure out which weapons and it doesn't happen for weapon evolutions that are sealed in the collection (tested both cases with bloody tear, la borra, the rpg, and some others)
@@JohnnyMayHymn Sealed weapons of any sort can't be leveled up. You can seal a starting weapon of a char and it will show it as red level 1 when you press escape, so that's unrelated to the bug
@@DexTag ooh, that's why it avoids the conditions for the bug (it doesn't try to go to level 2 when it doesn't exist), but you can still limit break a sealed weapon, so most evolutions (if sealed, and pulled from the box, that aren't weapons with more than one level (3 rings), regardless of if you have the base version of the weapon) will appear to limit break normally
(Mod creator) I briefly looked into it. The game recognizes that it’s an evolved weapon and has a max level (Level-up factory doesn’t recognize it as not max-leveled). However, for some reason, it still tries to level up the weapon. In the game data, element number 0 contains the weapon parameters, 1 is the first level up, 2 is the second, and so on. This means that for evolved weapons, only element number 0 exists. The game uses this element and simply applies all weapon parameters as if they were a level-up. It has an algorithm to parse and filter the data and generate the description text, which is why we see parameter boosts and valid text. For example, if "interval": 10000, we get 'Cooldown increased by 10 seconds' (because level-ups usually use 'interval': -500 with a '-' sign). Works with Candybox2 even without the weapon it evolved from. Update. It's don't change weapon stats
Probably what happens is that the game thinks that the weapon (which is now evolved) still has a levelup (cause we didnt max it out). And therfor it shows it to you but since there is none I would guess that it overflows and perhaps adds base stats of other weapons? perhaps the next weapon in the games order? That would at least explain why they gain multiple stats in one level up.
Yeah what I imagine is that it looks up stats for weapons in a table. The base weapon is a particular index, which we'll say is [index = X]. Then level 2 is [index = X+1], level 3 is [index = X+2], etc. Normally if the evolution is at [index = X+8], it's accessing [index = X+9], and if the weapons are organized in this same fashion of base -> level ups -> evolution then it's probably taking all of the base stats of the *next* weapon in the table and reading it as a level-up.
Question is: are these stats real? Like, are they really applying to your weapon? Judging by the before & after from picking Time Warp, at 6:58 and 7:07, it doesn't look like those stats actually apply to the weapon.
As someone who plays the game,, your assessment is accurate... once you get stuff broken, it's hard to tell where you are or whats happening, and thats the best part
No joke, I genuinely dislike how strong the Darkassos are. Not only do they tremendously amplify the visual soup problem with the late game, but they are so strong that optimal builds now are entirely Darkassos and therefore every character functionally plays the same now.
At least in playing with it, this happens even if you aren't carrying the weapon's base form. It appears to be something to do with an overflow. So if you get a Candybox and it would add an evolved weapon beyond what your limit is (so in your case 1) the bug appears to be triggered, at least in my experience.
I didn't quite understand how the bug works, for example: I get the space dude and leave his weapon upgraded to the penultimate level, then I have to get a candybox and choose any evolutionary weapon?
I think I got that bug by accident. But I didn't banish anything. I have this habit of picking broken darkanas that fills up my character with too many weapons and passives and I think sometimes the game gets confused.
I had 14+ weapons. On two player. Also figured out once you get an evolved weapon when you hit the candy box, you can get the base weapon again. (Example both holy wand and magic wand) Also, you and the second player can have the same evolved weapon. And just typing this out I think I figured out a method for 20+
I was noticing this even without banishing or even getting the base version first, but I'm guessing that's just the way to ensure the guaranteed box upgrades.
The initial candybox is only required to unlock it's evolution, but every game has 1 normal candybox and evolution that can just be skipped. I initially skipped the base version but never got the evolution after that in a 14 minute run. Which doesn't mean it's 100% required but the odds of never getting a penta chest at that point was insanely low. Picking the weapon was just a "I need to pick a weapon and don't want to have none-broken ones"
I honestly thought this was intentionally done to allow Dino to trigger their passive that involves maxing out a weapon for bonus stats but apparently not. Now I dunno if it's the way I play or not but I'm fairly certain the stats just don't apply, though by the time it triggers on my runs I'm already using my weapons a million times a second so it'd be impossible to tell
Dex's Computer: What did I do to you to deserve this?...again... Dex: Here is a slide show of Vampire Survivors. Also Dex: One is the loneliest number...
it happend to me like 2 days ago with phieraggi and i didnt even banish the weapons to evolve it, i thought the only one who got this bug but apparently not!
Hey dex ‘challenge’ run for you… get every weapon except alucart sworb and then once you have everything evolved get the sword and consume every other weapon into alucard shield.
I honestly didn't even consider whether it works or not, I saw the bug on Reddit and didn't question if the stats apply. A good test would be to take a simple weapon like Soul Eater and do it
@@kotofelius does it actually double them? As in does it have an effect on the weapon? Or is it just showing double the values but doesnt have an impact?
@DexTag Yeah, I didn’t look closely on all the numbers, but it seems it just does nothing and displays text with the starting weapon parameters (they’re in the same array as the level-ups). Maybe, for fun, I’ll add a button to reproduce this bug in the mod-it’s not that hard.
UPDATE! As it turns out, the bug is purely visual sadly. When I came across it I didn't see a mention of that and didn't check that myself, honestly I didn't consider that could even be an option and thought the stats get added to the weapons as you may have seen in the video by how I talk about it. I've changed the title now since a visual bug is clearly not a game breaking bug.
What map is that?
I was trying to figure out which weapons and it doesn't happen for weapon evolutions that are sealed in the collection (tested both cases with bloody tear, la borra, the rpg, and some others)
@@silasmaxwell9715 Abyss Foscari (from Tides of the Foscari DLC)
@@JohnnyMayHymn Sealed weapons of any sort can't be leveled up. You can seal a starting weapon of a char and it will show it as red level 1 when you press escape, so that's unrelated to the bug
@@DexTag ooh, that's why it avoids the conditions for the bug (it doesn't try to go to level 2 when it doesn't exist), but you can still limit break a sealed weapon, so most evolutions (if sealed, and pulled from the box, that aren't weapons with more than one level (3 rings), regardless of if you have the base version of the weapon) will appear to limit break normally
(Mod creator) I briefly looked into it. The game recognizes that it’s an evolved weapon and has a max level (Level-up factory doesn’t recognize it as not max-leveled). However, for some reason, it still tries to level up the weapon. In the game data, element number 0 contains the weapon parameters, 1 is the first level up, 2 is the second, and so on. This means that for evolved weapons, only element number 0 exists. The game uses this element and simply applies all weapon parameters as if they were a level-up. It has an algorithm to parse and filter the data and generate the description text, which is why we see parameter boosts and valid text. For example, if "interval": 10000, we get 'Cooldown increased by 10 seconds' (because level-ups usually use 'interval': -500 with a '-' sign). Works with Candybox2 even without the weapon it evolved from.
Update. It's don't change weapon stats
It should also be emphasized that this bug doesn't add the stats shown. It is entirely visual (well I guess it wastes a level up).
@@jouaienttoi yes, only text, my bad
Probably what happens is that the game thinks that the weapon (which is now evolved) still has a levelup (cause we didnt max it out). And therfor it shows it to you but since there is none I would guess that it overflows and perhaps adds base stats of other weapons? perhaps the next weapon in the games order? That would at least explain why they gain multiple stats in one level up.
Yeah what I imagine is that it looks up stats for weapons in a table. The base weapon is a particular index, which we'll say is [index = X]. Then level 2 is [index = X+1], level 3 is [index = X+2], etc.
Normally if the evolution is at [index = X+8], it's accessing [index = X+9], and if the weapons are organized in this same fashion of base -> level ups -> evolution then it's probably taking all of the base stats of the *next* weapon in the table and reading it as a level-up.
Question is: are these stats real? Like, are they really applying to your weapon?
Judging by the before & after from picking Time Warp, at 6:58 and 7:07, it doesn't look like those stats actually apply to the weapon.
They don't apply, it is completely visual.
As others have said, the stats don't actually improve.
As somebody who's never played or seen this game before (but know it's well reviewed), I have no clue what is going on here. It's total chaos.
"It's total chaos" is a good way to describe Dex's videos lol
As someone who plays the game,, your assessment is accurate... once you get stuff broken, it's hard to tell where you are or whats happening, and thats the best part
That’s the end game,
Chaos
come play its about 50 hours for 2-3 dollars
@@kylemenos i finished 100% with all dlc about 100 hours
*Looks at own hands, then at the keyboard, then back at own hands*
"i'm so happy I got so many fingers!"
When I encoutered it, it was on a new weapon and I just figured it was some special upgrade or smth. Interesting you can force and abuse it
If you need more Luck. Inspector Mina has you covered.
Also the Darkasso's are so broken man. I wonder what new Darkasso's we will get in the future.
No joke, I genuinely dislike how strong the Darkassos are. Not only do they tremendously amplify the visual soup problem with the late game, but they are so strong that optimal builds now are entirely Darkassos and therefore every character functionally plays the same now.
Blackmore can do it too
Oh so this is a bug!
I thought this was an update or something cause I always kept getting this happening and didn't realize it was a bug
Seen 2 minutes after uploaded
Love the vids❤ ❤
Braking games are my favorite things to wach
At least in playing with it, this happens even if you aren't carrying the weapon's base form. It appears to be something to do with an overflow. So if you get a Candybox and it would add an evolved weapon beyond what your limit is (so in your case 1) the bug appears to be triggered, at least in my experience.
I didn't quite understand how the bug works, for example: I get the space dude and leave his weapon upgraded to the penultimate level, then I have to get a candybox and choose any evolutionary weapon?
So Dex, will you please do Fuwlafuwlaoo and Paranoia Scanner run in the future?
I think I got that bug by accident. But I didn't banish anything. I have this habit of picking broken darkanas that fills up my character with too many weapons and passives and I think sometimes the game gets confused.
I had 14+ weapons. On two player. Also figured out once you get an evolved weapon when you hit the candy box, you can get the base weapon again. (Example both holy wand and magic wand) Also, you and the second player can have the same evolved weapon. And just typing this out I think I figured out a method for 20+
Alter Schwede ich habe schon in diesem DLC 80 Charaktere freigeschaltet... Absolut verrücktes DLC bitte mehr content❤
I was noticing this even without banishing or even getting the base version first, but I'm guessing that's just the way to ensure the guaranteed box upgrades.
The initial candybox is only required to unlock it's evolution, but every game has 1 normal candybox and evolution that can just be skipped. I initially skipped the base version but never got the evolution after that in a 14 minute run. Which doesn't mean it's 100% required but the odds of never getting a penta chest at that point was insanely low.
Picking the weapon was just a "I need to pick a weapon and don't want to have none-broken ones"
You can get a buuunch more candyboxes with random events ticked on in stage select.
I was wondering why they do not add a new function in the game that just changes the opacity to lower? SoulStone survivors did that and I love it!
I honestly thought this was intentionally done to allow Dino to trigger their passive that involves maxing out a weapon for bonus stats but apparently not. Now I dunno if it's the way I play or not but I'm fairly certain the stats just don't apply, though by the time it triggers on my runs I'm already using my weapons a million times a second so it'd be impossible to tell
Dev heads up for one of the DLC unlocks based on some searching I did you NEED Blood Astronomia to kill a certain enemy type
Dex's Computer: What did I do to you to deserve this?...again...
Dex: Here is a slide show of Vampire Survivors.
Also Dex: One is the loneliest number...
Does the glitched text/weapon do exactly as it says it does? It's hard to tell since the game is as visually cluttered as usual.
Does the weapon have to be banished at lvl 7 or does level 1 work and if so does it work differently with the evolved weapon
I got it once unintentionally and didnt even care to read anything. I thought it was an update to showcase your new evolution or something.
I noticed this too. What's up with that? It happens only once then never again.
Idk if its weird but when i play this game now i think with his accent
it happend to me like 2 days ago with phieraggi and i didnt even banish the weapons to evolve it, i thought the only one who got this bug but apparently not!
Bro got the Multiversal Finger.
sammy+disco of gold+mad grove+mask
Sammy+limit break+wicked season
You don't need to banish a weapon to get this bug. Just pick any weapon from Turbo Candybox and you'll see the same bug.
Hey dex ‘challenge’ run for you… get every weapon except alucart sworb and then once you have everything evolved get the sword and consume every other weapon into alucard shield.
I did test this with 7 weapons and it seems to work.
I've been seeing weapons level up like this but I don't think it happened under the same conditions as in this video.
Transparency and zoom options eh?
Yeah that's for this type of content that i subed lmao
isnt the Discuss the evolution from the Shuriken ?
The evolution of the Shuriken is the Yagyu Shuriken. The discus is a completely different weapon.
@@JBgolden Yup, Discus evolves into Stellar Blade
IT WORKS WITH POWER OF SIRE (I actually found the glitch in a playthrough with Death)
Yeah, you definitely need to invest in an SPF counter
I wanna try this on M4 ipad pro, to see if the chip can handle all of this
Oh that was a bug i tough it was new stuff. There is also frame bug where you can walk true walls. Generly happens when you don't see sh1t anymore.
What map is that? pls tell me🥺
10:41
Let's discus the benefits of adding that weapon
Game breaking bug? I don't think so. This is just a normal Dex video.
I gotta try this trick with Eleanor to see how fast i can kill Je-ne-viv
There is no need to get the weapon from the blue candy box, just get the weapon from the red candy box and this bug will happen,
Without choosing a weapon from the normal candybox you won't get the candybox 2
Dex you should play Nimrods!!!!
Pretty sure ypu just need any weapon from the candy box II. I got the bug yesterday after getting a weapon that I didn't have before that.
Limit breaking the mace,breaks PS5
It's pretty hard to tell if the bug is even doing anything.. it doesn't really look any different than any run where you use all the broken darkassos
I honestly didn't even consider whether it works or not, I saw the bug on Reddit and didn't question if the stats apply. A good test would be to take a simple weapon like Soul Eater and do it
It's just double all weapon parameters
@@DexTag It doesn't work and is purely visual.
@@kotofelius does it actually double them? As in does it have an effect on the weapon? Or is it just showing double the values but doesnt have an impact?
@DexTag Yeah, I didn’t look closely on all the numbers, but it seems it just does nothing and displays text with the starting weapon parameters (they’re in the same array as the level-ups). Maybe, for fun, I’ll add a button to reproduce this bug in the mod-it’s not that hard.
Whats your secret for leveling up so fast lol. Apparently i dont know
Cooldown Increase?
That means it will take longer for the weapon to fire...
That's not good at all.
Also i see Dex havent discovered all the secrets in Castlevania DLC yet anyhow.
… well there’s gonna have to be a bit of research due to how cryptic some of the clues are *Stares at Young Maria*
@@BlackdragonTheShadow Get the friends together!
Oh.. it's a bug :D , always had it happend on a Scanner.. though it's was added after some update on beta.
I've seen this and have no clue why it happens lfmao
There is so many new rougelikes out now pwease Dex let’s play them all
Game breaking bug or clever use of game mechanics
I run in bilions of gold every run. The game just crashed after I quit level after i collected 120 billion gold
Dex, you ask me for wiki page in the mod, and now don't use it 😂
I crashed the game on the new map.
Yes indeed half the video is în 64 pixel
Day 8 of asking Dex to play Utopia must Fall.
OH MY PCCC C C C C C CCC
Yeah, this in-depth tutorial lost me in the first 45 seconds.
Him: Do you see this?
Me: my brother in Christ all i see is special effects the hell u talking about?!?