Circle Segments Pattern - Procedural Shapes and Patterns - Episode 14

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  • Опубликовано: 17 ноя 2024

Комментарии • 11

  • @avlisnotlim8018
    @avlisnotlim8018 Месяц назад

    muito bom esse tutorial

  • @Jukerlaw
    @Jukerlaw Месяц назад +1

    How do you prevent the moire at the center?

    • @JoeTheis
      @JoeTheis Месяц назад

      Same question! Not sure how it could be done here, but maybe some kind of noise could reduce the apparent effect? Kind of like adding noise to a dither pattern?

  • @atamaxx404
    @atamaxx404 10 дней назад

    Hello will you ever create series about fractals?

    • @BenCloward
      @BenCloward  10 дней назад

      Can you tell me more about what you're looking for and how you want to use it?

    • @atamaxx404
      @atamaxx404 10 дней назад

      @@BenCloward I'm interested is it possible to create visuals, for example from nature, for various 2d backgrounds using fractals in Shader Graph. I heard that it is possible to create mountainous landscape, nature-like clouds, bushes... But also it would be interesting to start with something like Mandelbrot Set. It would be great to see something from you on this topic. Your tutorials are the best)

  • @rickfuzzy
    @rickfuzzy Месяц назад +1

    Unreal @15:53 - Ben please put timecodes

  • @LoveIze
    @LoveIze Месяц назад

    Can you teach us how to create this, but in a spriral? Something like hypnosis, please. 🙏

    • @jonludwig1632
      @jonludwig1632 Месяц назад +2

      after the the g + 0.5 right before you add the animation value to it, should be able to add the polar coordinate's r value * a value (that value is the intensity of the spiral) to the output of the g + 0.5.
      It could also be after the spinning is added, anywhere before the frac should be fine.

  • @ab-uo6rd
    @ab-uo6rd Месяц назад

    :)

  • @Tiltern
    @Tiltern Месяц назад

    Hey Ben, is it possible for you to check your mail when you have time, its about one of your other tutorials :)