Gradient Progress Bar - Procedural Shapes and Patterns - Episode 13

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  • Опубликовано: 4 окт 2024
  • In this shader tutorial for Unreal and Unity, we create a progress bar that can be used to show loading status. It's simple to create UI elements like this one with the lbirary of subgraphs/material functions that we've created. I've linked them below.
    ------------------------------------
    Subgraph/Material Function Index:
    Gradients
    LinearGradient - • Intro To Procedural Sh...
    SampleGradient - • Animated 80s Sunset Pa...
    Helpers
    AntiAliasing - • Intro To Procedural Sh...
    AspectRatio - • Rectangle Signed Dista...
    Mirror - • Animated Sheen Effect ...
    Posterize - • Animated Loading Indic...
    RoundedCorners - • Rectangle Signed Dista...
    Patterns
    AnimatedSheen - • Animated Sheen Effect ...
    Bars - • Animated 80s Sunset Pa...
    SquareTiles - • Procedural Grid Patter...
    SDFs
    Circle - • Circle Signed Distance...
    Rectangle - • Rectangle Signed Dista...
    Operators
    SDFUnite - • Combining Signed Dista...
    Time
    LinearTime - • Animated Sheen Effect ...
    SineTime - • Combining Signed Dista...
    UV
    GridTiles - • Procedural Grid Patter...
    Move - • Combining Signed Dista...
    Perspective - • Animated 80s Sunset Pa...
    Polar Coordinates - • Animated Loading Indic...
    Scale - • Simple Button - Proced...
    Tilt - • Animated Sheen Effect ...
    Here's last week's video on how to improve loading indicator:
    • Advanced Loading Indic...
    Here's the playlist for the whole series:
    • Procedural Shapes and ...
    Shader Book Recommendations
    www.bencloward...
    ------------------------------
    Theme Music
    Peace in the Circuitry - Glitch Hop
    teknoaxe.com/Li...
    Background Music
    Speo - The Little Things
    • Speo - The Little Things
    #UnrealEngine #shadergraph #Unity

Комментарии • 7

  • @DerBeinmann
    @DerBeinmann 14 дней назад +2

    Thx Ben. U have one of the coolest and best channels all over YT.
    Soon I will need u more 😊
    Have a nice we 🐈🐾🐾

  • @viniguerrero
    @viniguerrero 15 дней назад

    Smashing like, awesome tutorial as always! Any chance we see a toon poof/footstep particle tutorial?

  • @dmitryshibanov9761
    @dmitryshibanov9761 15 дней назад

    Few years ago I made Diablo style health bar using a bunch of textures, and now i remade it fully procedural with your tutorials help. Thank you for sharing your knowledge!)

    • @BenCloward
      @BenCloward  15 дней назад +3

      That’s great! Spoiler alert - I’m going to be covering that in a week or two.

  • @DawnFJ
    @DawnFJ 12 дней назад

    I love your tutorials, I learn so much.
    I noticed in Unity we can use a gradient as parameter, why not use it for the colours?

  • @inofensivo2001
    @inofensivo2001 16 дней назад

    Hi Ben, great video like always. I have a question about another topic, do you think there is a way to make a procedural sine wave using shader graph?
    I had that problem a while ago and I couldn't solve it, I had to do it through code using Line Renderer, but I wonder if you can think of a way to do it with shader graph. Thanks

    • @BenCloward
      @BenCloward  16 дней назад

      Can you tell me more about what you're looking for? Shader Graph has a Sine node you can use to animate vertices, move UV coordinates, etc. But I'm guessing that you're looking for something else?