Wait until the Frieren collab and her s3 have a zero sp charge first use but 99 the next one, and redeploy also takes 99 seconds, and 99 dp, because she can't be bothered to do something unless a century pass first.
drop her on the map, instantly does her skill and clears the map of current enemies instantly and then dies with a 20 minute cool down. Skill kit done.
@@wote2760that reminds me of the exploding mushroom in PvZ. heck, a unit that would render their own tile unusable after firing a nuke might be interesting or atrocious lol
I think the main reason is that they're intentionally dialing the power back, they dont WANT tru limited operators to be too good, because it makes the game uninteresting. it's on ething to be missing operators for a clear, it's another thing when those operators cant be gotten. in a sense i think it's a goov thing marcille is mediocre, we dont need another kirito situation where not playing when she was released means you just perpetually eat shit.
@@amari7782 she is grossly overpowered. like, GROSSLY. she is a top 5 unit in the game at LEAST, and i would argue that before wisadel, she WAS the best unit i the game. she is absurdity in a box, a unit that by herself shifts the genre and playstyles of arknights so much. the fact this is locked behind a true limited collab operators just fucking sucks.
@@amari7782 the fact I can shred 1/3 of a patriot shieldbearer while also annihilating everything else with less defense that might leak past w/e I'm blocking it with, in like 2 seconds, with a fast redeploy operator, certainly feels like a mistake somewhere.
When first collab with R6S came out, Ash brought us a new ammo-type skill system, shortly after which we got an ammo-skill monster - Chalter Marcille being a collab unit while also giving us new mana-type skill system makes me hope it won't be a coincidence
You forgot the thing that if Marcille gets stunned/frozen/whatever status effect while chanting, it'll cancel the chanting and she will start chanting from 0 once status effect ends, so her chanting MAY have a longer duration than 10 seconds
He is like having 2 personality "Hmm, yes. HG did something good. Still boring." stuff And stuffs like this. ...wait, maybe 4 personality, with the sometimes unhinged Gummy gooning and occasional wisdom post. He is either rage baiting or genuinely the second Tectone (God Forgive me for mentioning him here)
@@hendrihendri3939 How is it rage baiting to have an opinnion, huh people are allowed to fucking disagree with things and supahs takes arent even very hot most of the time
Yeah, Collabs for me are a Lose-Lose Situation since either the character is absurdly broken to motivate players to go after him and consequently this screws over whoever misses the event or the character is absurdly mediocre and no one will want him outside of those who are fans of the franchise in question.
@@danielbarnes1241 if you are old player with larger unit choice. While new player, they cannot build unit that they don't have no matter how game breaking the unit is.
The most dissapointing part of the Dungeon Meshi collab (aside from the unit performance) is the lack of logistical reasons behind the kits. Half of the unit kits are adapting specific moments from the manga instead of actually making the units perform as they would in actual situations. It makes no sense why Maricelle would use the familars in her Afk skill as dive bombs, it makes no sense why Laios would bark at random enemies when those were niche tactics that only worked on one specific type of monster respectively. Do not even get me started on his S1 with his sword running away for 15 seconds. It feels like they just cherry picked moments that were marketable instead of actually considering the characters skills and how to incorporate them into a unit.
Not just that , even the event story just feel like a compilation of meme and comedic moment rather than a well thought out story like R6 event . Like in the story , 3 of them got corrupted by collapsal and seem to wander to far north and then in the next stage story they're fine and don't even talk or referencing it ever again It's clear that HG only see Dungeon Meshi as a comedic meme series rather than a proper stories with an interesting cast of character
@@ryanraendric4739yeah like how come r6s gets 2 engaging stories that also manages to flesh out the AK lore but Dungeon meshi only gets a funny compilation (tbf the series is like that at first) that doesn't even make sense if you have read/watched the series? Like why is the party so happy and carefree exploring Terra when they were literally on a time crunch to save Laios' sister from the dragon's stomach?? Did they forget?? It's like the writers only watch like the first 5 episodes then search for funny moments and say "welp we're done" 😭
I don't see the harm honestly. I mean, what else would they do? I've read the manga and (no spoilers) Marcille's offensive magic boils down to fireballs and explosions, I'm glad that they added something different with her familiars. Silverash's bird has been dive bombing everything from the start, this makes as much sense. As for Laios, the barking and unreliable sword are perfectly in character. His knowledge of monster is in his passive, other than that he's just a regular swordsman. You could make S2 only work on dogs but that would be so ass. At the end of the day this is a game and some mechanics are not going to make perfect sense, that's how it is. Edit: Can't talk about the story since I haven't read it.
Don't worry, we'll have a limited Alter Mana user that passively regens Mana at a faster rate than most Auto Recovery SP skills and has a win button skill that chants for a femtosecond.
Supah: can you imagine if yato or noir had to resharpen their weapons every once in a while Me: maybe if they're liberator, phalanx, or hunter (a bit of a stretch with this one), it might work i mean people love mlynar and tequilla literally sharpens his sword mid fight
That's because the payoff for Liberator is absolutely worth it. Phalanx casters and Hunters get shit on constantly except a bit of Lin hopium on release. And Ray's skills just straight up ignore her branch.
I think they wanted to tone down the meta value of collab ops as Ela and Yato alter were STUPID broken units and were absolutely top tier. I dont even know what they tought with marcille tough, make a mana system and DONT use it properly, good job HG.
Is it that what HG do now a day... Being honest, powercreeping shu right after two events of her banner and event just for one IS4 boss that all he can do is run.... So HG nerf shu S3 specific just for him (I did try shu S3 on the boss and it's funny to see him never reach the truth). HG and their spaghetti coding😅
@@abrahamwijaya6631For her to be powercreep.Another operator have to do what she do but better and I don't see anyone who does that and how is an is4 boss related to her being power creeped .I never heard anything about a nerf either.She's the same as when she released
Marcille has a "Bug(?)" now in CN server. Her Mana can recovery by the other operator that can "give SP to another operator" like Liskarm. Might be problem about system confuse around SP and MP.
It should be a bug, or what's the point of Senshi's S2 additional MP buff anymore? like, just let him give SP buff instead of Mana. Though HG might just keep the bug so Marcille won't be terrible to use.
I feel like most of the r6s 5 stars would be good if any skill that has limited uses recharged faster. Doc would be a great lane holder/ "briefly turn any unit into a defender"er if you didnt have to wait 25 seconds between each stim. Fuze would be a solid nuker if he could just spam his cluster charges then retreat. Etc. This would make them both stronger and closer to how the ops function in siege. It'd also force the player to use them in a way thats similar to how siege is played at high levels, with how important movement and constant repositioning is in r6. Could even stretch a bit and make some connection to the redeployments being a representation of the round based nature of siege if you really wanted to.
I'll be happy if collab operators aren't meta - it sucks for anyone that doesn't have access to Yato alter. Marcille S3 is disappointing, but I like her S2 so much that it doesn't bother me and makes her an easy pull.
Marcille's S3 does the exact same thing my texas alter's S3 does, except that she has way less dp cost, does it instantly instead of forcing me to wait 20 seconds, and she only needs 16 seconds for redeployment instead of Marcille's 60 seconds along with mana and positioning 😳 (texas alter just does the same but better)
Collab units are mid and that's a good thing actually. Remember that they are only true limited banners. If they were broken it would screw up new players even harder than normal limiteds already do. That's why I think Ela and Yato were horrible for the game and I am glad that Marcille is quirky and not overpowered. Also Noir Alt is amazing and I stand by that.
OP limited like Chalter, Ling, Texalter and later Wisadel are still possible to get in limited banner after them thanks to the pity system and a little bit of extra rate in later banners Yato R and Ela have no reason to be so cracked. Literally permanent account damage for those who fail to get them in time with little to no chance for a rerun. Seriously, AK is the only gacha that put so much pressure on collab banners
Don't know what you're smoking to equate Yato R and Ela with Walter in terms of damaging the game. Both falters on the slight mention of high def enemies (common shieldguard variants) that stops their rampage, and you cannot just exclusively abuse them to sweep every stage (some you can with proper knowledge), with Yato you need several redeployments and a handful of DP plus speedy enemies will zoom past if you have no blockers, while Ela has capped 4 mines that forces downtime of enemy shredding, even if said downtime is further reduced by her stoppable skill. So i recommend you actually use both ops and reevaluate your opinion rather listen to high skill content creators saying they're busted (this one is an assumption so ignore if wrong). Also big difference between making a non-overpowered unit and smashing an operator kit's kneecap and handicapping their usage and uptime. And not gonna lie, Marcille's mana system leans towards the later.
@@aereonexapprentice7205I do use both ops. They're busted. There are very few things Yalter can't nuke. Not being the best option in 100% of situations doesn't change that.
Must be nice to have Konosuba collab then where Megumin only have 1 skill, cannot normal attack and is retreated and cannot be redeployed once the skill is used. Also 07:17 wow thats a nice Eyja skin first time seeing it.
Her S1 should be an Aggro Bait S2 is a semi summoner with ChunChunMaru While her S3 is the famed EXPLOSION! When skill is activated, start chanting. Gain +20% ATK every second until chanting is complete. (15s) After chanting, unleashed a 2000% ATK, *True Damage* global range explosion. Retreats automatically after skill ends. *_Cannot be redeployed afterwards_* (S3M3 give her +35% ATK increases every second for 20 seconds, and deals 3000% ATK)
this, especially in the case of dungeon meshi ops. one only need to read the manga or watch the anime to realize that laios party is not strong by any means. as for the MH collab, yato is using elder dragon gear and corne isnt weak, while i cant speak for R6S cuz i never play the game.
@@bishamon1075aside from the facts that ela is no longer with rainbow 6 team anymore cause she leave the team to join nighthaven which is different than the biodata we got in arknights, most of them are really accurate storywise and kit wise altho like supah said she cant regain her mines in r6s
Blitz and Frost aren't bad operators. Blitz provides AOE Stun and silences enemies, but limited to 4 uses per deployment. It's a bit gimmicky but still useful especially considering how not many operators can give AoE silence. His S2 is a viable Stun against close range enemies. Frost is a solid trapmaster, providing either stun CC or a bind CC + slight burst. You can see her usage in SN-EX-8 to handle the enemies with dodge pretty well. She's just powercrept by the 6 star operators who provide far higher DPS and utility. Doc is severely restricted by the 3-use limit on both skills, which is a big shame. His S2 can still be used with specific niches like to empower Aak synergy on any operator, but it's very niche. Iana is alright. She's like a liberator guard who does nothing until attacked or until she activates her skill. Her invis reveal is good, but her doll 20s cycling timer leaves a lot to be desired on her S1 and S2. Fuze and Tachanka are alright operators at E2. Fuze kind of sucks before E2 since he depends heavily on his module due to his low DEF stats to lanehold. His 3-use S2 has some wonky requirements that only further limits its use and positioning. Against stationary targets, it hits 3 times, but against slow moving targets, it can hit up to 5. Laios got the short end of the stick out of all the 5 star collab operators. Frighten is not a good niche. It's the same problem with Ash's S2 not being unit-proofed in design. Enemies gain stun resistance. Laios S1 is really bad with a huge drawback for a dueling archetype. Especially due to Laios being a Dreadnought guard for his S2 - he's just 1 block, so his skills isn't very versatile in general. Also, I need to point out that Marcille S3 is meant to be used as a stall skill. Reliable and spammable AoE Stun but can be used as a burst if needed to either nuke or freeze the entire wave. it could also be used to force a specific block-encounter since most bosses are stun-immune. Though Marcille could definitely be designed stronger since it looks like they only made Laios and Marcille as strong as the beginning episodes in Dungeon Meshi. Marcille's true speciality isn't fire magic and Laios is far stronger later on in the series, but it seems they didn't make the ops based on that.
Viviana boss is not canon. Viviana boss uses the signature move of the candle cult, she's just the elite version of the smaller casters. The Viviana we actually knew was the one from story where she uses her arts to control the light around the enemies and use it to her advantage, like she soffocated Nearl's light arts with her shadows, and she's fundamentally a melee unit that uses arts to back herself up (precisely the same as Margaret btw) She's not a pure caster although her arts where praised in Arturia's event (same as margaret arts were praised). Arts doesn't mean caster. Most keep making the comparison with Degen boss vs degen playable, but the point is that degen boss was: 1) A boss, not an elite enemy just to fill in more enemies, as the candle cult had nothing to do with Near Light at all, filler enemies. 2) Her boss skills were pretty much in line with her canon powers. That pathetic shield Viviana got was meant to emulate the fact that enemies get blinded by her arts and she's harder to hit. Absolutely pathetic.
So why HG doesn't make Vivana - a Summoner/Trapmaster (for the multiple shadows) - a Dollkeeper that works like Kazemaru - any melee but it can summon (like Phantom) Or why the shields can't be stacked up ?
The problem with collab units is the same as with regular ones. Lots of them have kits that work against themselves, you even mentioned Dusk here. Its just hit or miss. I assume you have different people designing the units, some people are just better at their jobs maybe.
With how collab units are looking now, i’m not too peeved about the six stars being not crazy strong, I think it’s better for people who don’t have the funds to spend on limited banner after limited banner (it’s getting exhausting lmao) My biggest complaint would be to just make the 5 stars good, make them unique, give them kits that don’t directly hinder their usability. Like, why does Iana’s s2 not stop after the invis reveal is over? Why does Fuze even have the survival tag if he’s as durable as paper machet, why does his s2 have a 35 sec cooldown if he’s meant to be a nuker. Shouldn’t doc have a defense increase talent because he was a 3 armor in Siege? That’s why this “lore accuracy” debacle is going to always be inconsistent and dumb. If it gets in the way of making less rare, more easily obtainable ops in a true limited event worth the investment, then maybe some liberties oughta be taken
u forgot to even say, marcille during chanting, if she hit by stun/frozen or any kind of similar attack, it will inturrept her chanting and she will have to restart from the beginning
I didn't comment on the other video, but as someone who generally likes to play with only collab units, what drew me to the original R6 team was them being weird; We saw what happened when they focused on just making a unit function normally in AK with Xiaohei and Purestream, and while they're both solid, they've mainly only got being practical going for them I find
Okay here is my hot take. I agree in parts. I believe that the biggest problem is the fear of connecting Arknights mechanics into the Collab units as that would feel like the collab 'lost' their unique traits. Rainbow 6 should use AMMO and CHARGES instead of Skill Per Deployment as that would let the units be more usable and keep the theme of R6. Dungeon Meshi mana is terrible because it is an entire new concept only for one operator. I believe that they should have tried something different or even created a new Caster Class like Battery fo exemple. All Caster: Battery would start with their SP fuelled and activate their skills, working almost like an Executor, the difference is that their traits would permit that they can still gain their SP while having their Skills active to extend the duration, this would work with Marcille theme of mana while also giving a new class for future operators to have. I believe that collabs should focus on themes that already has on the game or that could use for future operators. Monster Hunter Operators worked well because if you changed Yato Alter and Noir Alter work better than most other collabs units is because they not only are OP or good Operators, but their skills and usages also fit, meanwhile R6 Per Deployment skills make the operators look more useful for Nicheknights and Dungeon Meshi Mana makes things worst as it forces to create skills around a unique weird system. By combining the mechanics of Arknights or creating things to also be used for future operators makes those collab units better, for exemple, Marcille would be able to gain and keep her skills with the help of other operators instead of making her dependable on Senchi to recuperate Mana. I believe that there is a good reason why most of the 'best' Arknights Collab units doesn't try to create new or unique mechanics only for themselves.
I like how collab units feel different most of the time. For example Tachanka is swordmaster with a gun (and instructor-type range) and Iana is dolkeeper that doesnt attack on first form, but has strong counterattack. In fact most collab units feel unique and thats nice. Some of them being OP might just be an fortunate/unfortunate byproduct. Then there is Luo Xiaohei who is just cat-shaped Arene who took lessons from Saga. I mean Luo is stronger than most collab units but i'd rather had Tachanka or Iana than Luo if you ask me. One is fresh, the other is just half-copy of what i had.
Besides their lackluster kits, I really like the design of the dungeon meshi units. Like they really put a lot of efforts in all the little animations. I want more units like that. In comparison R6 animations are... shoot or shoot harder lol. Only Iana has some flavour with her hologram.
Most people prefer collab operators to be weird and quirky. This is not limited to collab operators. Comparing every operator to Walter or Chenalter is rather unfair, and niches and gimmicks prevent direct powercreep where new operators or archetypes are better then old ones in every way. Another point is that while most people aren't nicheknights player, they aren't veterans/whales with every 6 star built, in fact most f2p have less than half of new 6 star operators pulled and built. If you have a full meta team you can clear every stage easily, that's why most content creators focus on nicheknights and prefer operators with strengths but also weaknesses while casual players have a bunch of random operators each covering different roles. Walter should be the limited moneygrab outlier, not the new standard. A few meta operators to fall back on is good, but we don't want too many of them, so most 6 stars being ''mid'' is fine(for me personally). What is truly *************** is the 10 month delay between the CN and the TW server. They don't even have to translate anything so why does it take 10 ****** months to catch up***
Im at the point where I dont even care if a unit is good or not, im just collecting the little guys, if one is op great, it can carry my trust farms so I can help out the little guys, but usually my weird 5 stars are more memorable little underdogs, it feels like I make the game my own when I use em
I do really like Marcille's shrapnel mechanic though, that should definitely be kept in an extra damage form instead in this hypothetical Marcille (. ❛ ᴗ ❛.)
Marcille being a ranged merchant would indeed be pretty cool. But ofc, HG wouldn't do anything as extraordinary, like giving a mechanic tied to dp to a caster. After all, it's against the rules they themselves made. No room for innovation. Just make a gooffy earthshaker class, which is basically a dualstrike or crusher, but more basic, and call it a day. And of course, making more creative modules, ones that would give the strugling operator what they need, is a no-go as well. Sadly, no thing about the 5* was said, besides Laios being an April Fools joke briefly mentioned. Even Noir Corne has strong competition, and I wouldn't raise him, if he wasn't Noir Corne. I would just go with Akafuyu, which seems much more fun.
for the title, it is as if they are there for "Memorable Collections" than actual use of it. Imagine the outrage when people miss Collab Op that goes so OP as Wisadel/Degen/etc.
Ash was the last collab op that was good, but she not INSANELY good either, her role can still be filled with other non limited op, but her domminant usage in CC is probably why they refuse to make collab op super powerful. it suck to borrow a op you know you never have a chance to obtain and that understandable. this also apply to Kirin Yato too, she release right after Texas alter which both serve pretty much the same function so alot of player skip her.
@@SUPAH_SUPAH_SUPAHBack when she released, enemies didn’t have 1 morbillion defense, resistance to every status effect under the sun and it wasn’t typical for snipers to deal more damage than a tonka truck. Nowadays she can barely take out new elite mobs
They really done marcille dirty with her magic mechanic that they could likejust remove her sp and increase chanting time or simple lower her sp regen to like .3 per second to at least make her somewhat decent than making her a helidrop character
the gimmick of a puppet master that immediately kills herself is, well, exactly that. a gimmick. that's how most of the characters are, some weird bullshit mechanic that makes them awkward to use. Probably the most overlooked example of this is Ash's stun based skill that doesn't even keep them stunned for the full skill duration.
I really don't care if the characters are mid or meta as long as they are fun and unique to play. As a Monster Hunter fan the only reason I started playing Arknights is because of Monster Hunter and they just happen to be really powerful and fun characters to use and as a fan of Dungeon Meshi I can't wait to pull these goofy characters into the world of Arknights to terrorize the citizens of Terra.
I'm terribly sorry, SUPAH, but I'll have to diagnose you with "Skill issue". Especially amusing that you described the single cast S3 as a 'terrible weaker version' over the video showcasing how strong it can be as a cc tool with the added option of charging whatever mana remains if she'll be retreated anyway.
I mean, yes. Why my collab operator can’t be both goofy and actually work as an operator. How many operators was forgotten from being powercrept? How many operators was just outright ignored from their introduction, due to their kit being just outright boring to play. Good character not just will melt either boss, and then retreat/being bullied by a horde of enemies, or outheall god itself. He would be genuinely funny to play. Now hot take: Fuze fills good. Crazy statement, I know, dude literally popukar with a gun, and a gimmick half of us will never use not because some stages simply won’t allow us to, but because we forget switch from skill 1. But he’s gameplay with skill 2 while is requiring specific conditions to be met: (conditions for skill itself, and actual need for using its skill) but still feels fun to play.
I don't know how her skill work but Silver Ash is also used as slow redeploy nuke back in the day idk why her stun bigger, probably because air pressure from explosion or smth, kinda cope as for her chanting 3s is too quick she has her chant to finish after all damage, yeah increase that makes it so that the friendly fire is turned on too
You also have to think of it from the pov that the characters are from different worlds and possibly even different points in time. The units are unique bc their world prob operates in a drastically different manner. Take a look at different generations in America. Boomers have no idea what the heck gen z kids people are thinking bc they were raised in different times. The same goes the other way around. You can also apply this to environments. Someone who lives in the suburbs will be completely shocked by how life is in urban cities. I think it makes perfect sense for them to have odd quirks bc in the world of Arknights, they ARE odd. They are from different worlds after all.
I admit I know very little about Monster Hunter, but the wirebug did get adapted didn't it? Wasn't the instant repositioning tool from the MH event basically the wirebug?
I Honestly Agree With Supah Here,I Mean Seriously Every Collab Unit that We Got so Far Except For Ela and Yato Alt is Generally Not Good. I Mean Let's Be Real Here,All of The R6S 5 Star Units are so Bad (Well Except for Frost I guess)
Idk about dp to mana conversation, with requirement of 80 dp for reusing skill it's is easier to just redeploy. Instead she could have device with cd, that can be deployed next to unit to regenerate mana, and senshi could cook consumable version.
For many collab operators I don't want them to be strong, imagine having an arknights x Konosuba collab and the main cast were actually good in gameplay, I'd be fuming from my mouth and demanding that HG nerf them, I'd want collab units to be at the power level that they were shown in the original series. I'm very much satisfied with the dungeon meshi operators except for Marcille, she should've been a meta operator imo, because she's easily one of the strongest mages in the series. Laios Chilchalk and Senshi being kinda weak is awesome and accurate, but the same can't be said for Marcille,the main problem that I have with her is how little mana she has, she should have more than double of what she has now. It's not like she runs out of mana every two seconds in Dungeon meshi. It would've been more accurate for her to have around 200~260 mana and have her start with a full mana pool everytime she's deployed.
Ngl having Marcille have a semi-Merchant role where she recharges her "mana" by eating DP would have made them use the Arknights system effectively... if only her Third Skill is WAY more powerful than whatever we got in exchange.
I think Gummy alter (Senshi) is good and viable. Dare I say, just as useful as Gummy original. What the original version has it going is that she's cheaper.
I usually agree with you but the only "bad" 6 star collab operator is Marcille tho. Most 5 stars are goofy anyways, collab or not. Marcille isn't terrible, just kinda mediocre. Her s2 is decent. Ash was good, it's just that she was released a long time so she got powercrept (does anyone even use marksman class operators anymore?).
There's so much operator especially Marcille who easy to use, but people still complaining about them. We cant do anything about marcille's damage, but that mana Mechanism is still easy even newcomer still can use her.
i mean its collab character they're didn't really meant to be super strong or meta. for me a good collab character is having as much reference as possible from the original character trait, skill, or maybe abilities. for example if arknights has a chance to do a collab with konosuba i rather pull for megumin that stunned or retreated after her explosion skill than super broken and meta defying megumin that can spam her explosion skill with low sp cost because thats what she do in the anime. collab operators dont need to be good or strong they're just need to be lore accurate
marcille’s s3 is mid due to charging time. Her s2 is actually good it’s like the best afk caster skill in the game. But why did marcille not break the stereotype of splash casters not having res shred and why is her best skill her afk skill LMAO 😭
I think Marcille s3 stun outside rage because of spaghetti coding. Her S3 range damage are 9 tiles in front of her but her S3 also does reflect damage if near high tile. The coding of reflection damage keep inside the original range while the stun coding not. Or maybe they just want to make it too accurate, something like a explosion shockwave
Sidenote to Surtr skill 3 being used once per deployment being actually a good thing: it's ready to use in like one or two seconds tops after deploying her. You don't need to wait for SP and no chanting thing. Helidrop and then kaboom. Good duration on its own. Also Surtr Hospital clears exist, throw enough medics at her and you don't even need to retreat her, she'll keep melting stuff indefinitely albeit being a healing sponge.
@@anastil For more effort than the equivalent meta operators would have used. That's like saying that sniperknights can clear a stage so it's not a handicap.
@@ElusiveEel dude, nichknights exist... because not everyone is keen on playing meta, some people find immense fun in clearing content with massively handicapped squads... thats why all nicheknights clears are sooooo much more effort than using meta operatorns and they still exist and they are still valid clears... sleepknights, birdknights, rhineknights, *insert artist name* knights, you bame it...
not even a konosuba collab and they already fucked up the "long time of waiting//big reward" skill that we could have got with Megumin, which is objectively a better character :v
I love Megumin but to say that she is better than Marcille is a reach when you read the whole manga. Or they both are just great, not better or worse than each other.
Why is Huehue do the griddy
She finally got a mantle after 142 hunts
Why is Huehue do the griddy
Mf thats orange justice
Now we wait for konosuba collab and megumin one shot anyone and not usable the entire stage
Wait until the Frieren collab and her s3 have a zero sp charge first use but 99 the next one, and redeploy also takes 99 seconds, and 99 dp, because she can't be bothered to do something unless a century pass first.
drop her on the map, instantly does her skill and clears the map of current enemies instantly and then dies with a 20 minute cool down. Skill kit done.
@@wote2760that reminds me of the exploding mushroom in PvZ. heck, a unit that would render their own tile unusable after firing a nuke might be interesting or atrocious lol
@@Dadan-dan she does 500% more damage to sarkaz enemies AND operators
The mother of all Helidrops
Iana is perfectly serviceable specialist, who plays very different from other dollkeepers.
Iana is very cool! I like her a lot :D
I think the main reason is that they're intentionally dialing the power back, they dont WANT tru limited operators to be too good, because it makes the game uninteresting. it's on ething to be missing operators for a clear, it's another thing when those operators cant be gotten.
in a sense i think it's a goov thing marcille is mediocre, we dont need another kirito situation where not playing when she was released means you just perpetually eat shit.
Wait wat about kirito?
@@amari7782100 lexile be like
@@amari7782 she is grossly overpowered. like, GROSSLY. she is a top 5 unit in the game at LEAST, and i would argue that before wisadel, she WAS the best unit i the game.
she is absurdity in a box, a unit that by herself shifts the genre and playstyles of arknights so much.
the fact this is locked behind a true limited collab operators just fucking sucks.
@@amari7782 the fact I can shred 1/3 of a patriot shieldbearer while also annihilating everything else with less defense that might leak past w/e I'm blocking it with, in like 2 seconds, with a fast redeploy operator, certainly feels like a mistake somewhere.
@@idontbelieveinmagic wat op is this again?
When first collab with R6S came out, Ash brought us a new ammo-type skill system, shortly after which we got an ammo-skill monster - Chalter
Marcille being a collab unit while also giving us new mana-type skill system makes me hope it won't be a coincidence
Yea i feel like the chances another character will get it are high , i wonder who theyll give it to in the future.
So conclusion is... Collaboration OPS just for experiment Isnt? Damn...
@@haidarsurya6879 Tbf most collab op has something unique to them. Like how all R6 unit can hit air
You forgot the thing that if Marcille gets stunned/frozen/whatever status effect while chanting, it'll cancel the chanting and she will start chanting from 0 once status effect ends, so her chanting MAY have a longer duration than 10 seconds
I’m now starting to understand why SUPAH is the most hated Arknights RUclipsr.
He is like having 2 personality
"Hmm, yes. HG did something good. Still boring." stuff
And stuffs like this.
...wait, maybe 4 personality, with the sometimes unhinged Gummy gooning and occasional wisdom post.
He is either rage baiting or genuinely the second Tectone (God Forgive me for mentioning him here)
@@hendrihendri3939 How is it rage baiting to have an opinnion, huh
people are allowed to fucking disagree with things and supahs takes arent even very hot most of the time
@@Miqzz it ain't rage bait but i do think some of their opinions are fuckin dumb tho
@@hendrihendri3939I wouldn't say he is rage baiting. He just have really stupid takes sometimes.
Took you long enough lmao
Yeah, Collabs for me are a Lose-Lose Situation since either the character is absurdly broken to motivate players to go after him and consequently this screws over whoever misses the event or the character is absurdly mediocre and no one will want him outside of those who are fans of the franchise in question.
Collab mostly to attract new player and this Ops might not too bad for them to start with.
@@gofelf4636 Iana sure. But Doc is so ass even when compared pretty much any 4 star lol
@@danielbarnes1241 if you are old player with larger unit choice. While new player, they cannot build unit that they don't have no matter how game breaking the unit is.
The biggest reason why Marcille's kit is terrible is because her S3 should have been given to Viviana.
The most dissapointing part of the Dungeon Meshi collab (aside from the unit performance) is the lack of logistical reasons behind the kits. Half of the unit kits are adapting specific moments from the manga instead of actually making the units perform as they would in actual situations.
It makes no sense why Maricelle would use the familars in her Afk skill as dive bombs, it makes no sense why Laios would bark at random enemies when those were niche tactics that only worked on one specific type of monster respectively. Do not even get me started on his S1 with his sword running away for 15 seconds.
It feels like they just cherry picked moments that were marketable instead of actually considering the characters skills and how to incorporate them into a unit.
Min-maxers when the new op don't deal a trillion damage and nothing else.
Not just that , even the event story just feel like a compilation of meme and comedic moment rather than a well thought out story like R6 event . Like in the story , 3 of them got corrupted by collapsal and seem to wander to far north and then in the next stage story they're fine and don't even talk or referencing it ever again
It's clear that HG only see Dungeon Meshi as a comedic meme series rather than a proper stories with an interesting cast of character
@@vulcanmemes9770 what
@@ryanraendric4739yeah like how come r6s gets 2 engaging stories that also manages to flesh out the AK lore but Dungeon meshi only gets a funny compilation (tbf the series is like that at first) that doesn't even make sense if you have read/watched the series? Like why is the party so happy and carefree exploring Terra when they were literally on a time crunch to save Laios' sister from the dragon's stomach?? Did they forget?? It's like the writers only watch like the first 5 episodes then search for funny moments and say "welp we're done" 😭
I don't see the harm honestly. I mean, what else would they do? I've read the manga and (no spoilers) Marcille's offensive magic boils down to fireballs and explosions, I'm glad that they added something different with her familiars. Silverash's bird has been dive bombing everything from the start, this makes as much sense.
As for Laios, the barking and unreliable sword are perfectly in character. His knowledge of monster is in his passive, other than that he's just a regular swordsman. You could make S2 only work on dogs but that would be so ass.
At the end of the day this is a game and some mechanics are not going to make perfect sense, that's how it is.
Edit: Can't talk about the story since I haven't read it.
Don't worry, we'll have a limited Alter Mana user that passively regens Mana at a faster rate than most Auto Recovery SP skills and has a win button skill that chants for a femtosecond.
Win button? LIKE WIN RAT-
Femto? GRIFFIIIIIIIIITTHHHHHHHHH
Supah: can you imagine if yato or noir had to resharpen their weapons every once in a while
Me: maybe if they're liberator, phalanx, or hunter (a bit of a stretch with this one), it might work i mean people love mlynar and tequilla literally sharpens his sword mid fight
Duelist Defender
That's because the payoff for Liberator is absolutely worth it. Phalanx casters and Hunters get shit on constantly except a bit of Lin hopium on release. And Ray's skills just straight up ignore her branch.
@@danielbarnes1241 I feel like Phalanx are supposed to be high setup high reward. But someone doesn't know how to put high rewards for them.
I think they wanted to tone down the meta value of collab ops as Ela and Yato alter were STUPID broken units and were absolutely top tier. I dont even know what they tought with marcille tough, make a mana system and DONT use it properly, good job HG.
Is it that what HG do now a day... Being honest, powercreeping shu right after two events of her banner and event just for one IS4 boss that all he can do is run.... So HG nerf shu S3 specific just for him (I did try shu S3 on the boss and it's funny to see him never reach the truth).
HG and their spaghetti coding😅
@@abrahamwijaya6631
Shu got powercrept? By who?
@@fae_gavan7582 really? Never play IS4?...
You know that deer guy who run away boss. Maybe the correct word here is nerf
@@abrahamwijaya6631That just sounds like a hard counter
@@abrahamwijaya6631For her to be powercreep.Another operator have to do what she do but better and I don't see anyone who does that and how is an is4 boss related to her being power creeped .I never heard anything about a nerf either.She's the same as when she released
Supah when Joker (5*) from the persona collab gets stunned after being hit from an enemy (he had a phys weak persona)
Marcille has a "Bug(?)" now in CN server. Her Mana can recovery by the other operator that can "give SP to another operator" like Liskarm. Might be problem about system confuse around SP and MP.
That's a good thing, she'd be relegated to S2 forever otherwise
It should be a bug, or what's the point of Senshi's S2 additional MP buff anymore? like, just let him give SP buff instead of Mana.
Though HG might just keep the bug so Marcille won't be terrible to use.
I feel like most of the r6s 5 stars would be good if any skill that has limited uses recharged faster. Doc would be a great lane holder/ "briefly turn any unit into a defender"er if you didnt have to wait 25 seconds between each stim. Fuze would be a solid nuker if he could just spam his cluster charges then retreat. Etc. This would make them both stronger and closer to how the ops function in siege. It'd also force the player to use them in a way thats similar to how siege is played at high levels, with how important movement and constant repositioning is in r6. Could even stretch a bit and make some connection to the redeployments being a representation of the round based nature of siege if you really wanted to.
I'll be happy if collab operators aren't meta - it sucks for anyone that doesn't have access to Yato alter. Marcille S3 is disappointing, but I like her S2 so much that it doesn't bother me and makes her an easy pull.
Marcille's S3 does the exact same thing my texas alter's S3 does, except that she has way less dp cost, does it instantly instead of forcing me to wait 20 seconds, and she only needs 16 seconds for redeployment instead of Marcille's 60 seconds along with mana and positioning 😳 (texas alter just does the same but better)
Collab units are mid and that's a good thing actually. Remember that they are only true limited banners. If they were broken it would screw up new players even harder than normal limiteds already do. That's why I think Ela and Yato were horrible for the game and I am glad that Marcille is quirky and not overpowered.
Also Noir Alt is amazing and I stand by that.
Some noir corne enjoyer? 🤝
Speak the truth more.
OP limited like Chalter, Ling, Texalter and later Wisadel are still possible to get in limited banner after them thanks to the pity system and a little bit of extra rate in later banners
Yato R and Ela have no reason to be so cracked. Literally permanent account damage for those who fail to get them in time with little to no chance for a rerun. Seriously, AK is the only gacha that put so much pressure on collab banners
Don't know what you're smoking to equate Yato R and Ela with Walter in terms of damaging the game. Both falters on the slight mention of high def enemies (common shieldguard variants) that stops their rampage, and you cannot just exclusively abuse them to sweep every stage (some you can with proper knowledge), with Yato you need several redeployments and a handful of DP plus speedy enemies will zoom past if you have no blockers, while Ela has capped 4 mines that forces downtime of enemy shredding, even if said downtime is further reduced by her stoppable skill. So i recommend you actually use both ops and reevaluate your opinion rather listen to high skill content creators saying they're busted (this one is an assumption so ignore if wrong). Also big difference between making a non-overpowered unit and smashing an operator kit's kneecap and handicapping their usage and uptime. And not gonna lie, Marcille's mana system leans towards the later.
@@aereonexapprentice7205I do use both ops. They're busted. There are very few things Yalter can't nuke. Not being the best option in 100% of situations doesn't change that.
Must be nice to have Konosuba collab then where Megumin only have 1 skill, cannot normal attack and is retreated and cannot be redeployed once the skill is used.
Also 07:17 wow thats a nice Eyja skin first time seeing it.
Her S1 should be an Aggro Bait
S2 is a semi summoner with ChunChunMaru
While her S3 is the famed EXPLOSION!
When skill is activated, start chanting. Gain +20% ATK every second until chanting is complete. (15s) After chanting, unleashed a 2000% ATK, *True Damage* global range explosion. Retreats automatically after skill ends. *_Cannot be redeployed afterwards_*
(S3M3 give her +35% ATK increases every second for 20 seconds, and deals 3000% ATK)
@@hendrihendri3939Also hit allies
That's ejya healer
@@hendrihendri3939should only have explosion as a skill, nothing else
Meanwhile Darkness being a 4 Block Centurion with -80% accuracy
They try to make them as lore accurate as possible
this, especially in the case of dungeon meshi ops. one only need to read the manga or watch the anime to realize that laios party is not strong by any means.
as for the MH collab, yato is using elder dragon gear and corne isnt weak, while i cant speak for R6S cuz i never play the game.
@@bishamon1075aside from the facts that ela is no longer with rainbow 6 team anymore cause she leave the team to join nighthaven which is different than the biodata we got in arknights, most of them are really accurate storywise and kit wise altho like supah said she cant regain her mines in r6s
@megugao all of her skills would be like ash s3 or blitz s1, that's pretty bad for a trapmaster lol
you ok? its been a time since you shot Platinum
Blitz and Frost aren't bad operators.
Blitz provides AOE Stun and silences enemies, but limited to 4 uses per deployment. It's a bit gimmicky but still useful especially considering how not many operators can give AoE silence. His S2 is a viable Stun against close range enemies.
Frost is a solid trapmaster, providing either stun CC or a bind CC + slight burst. You can see her usage in SN-EX-8 to handle the enemies with dodge pretty well. She's just powercrept by the 6 star operators who provide far higher DPS and utility.
Doc is severely restricted by the 3-use limit on both skills, which is a big shame. His S2 can still be used with specific niches like to empower Aak synergy on any operator, but it's very niche.
Iana is alright. She's like a liberator guard who does nothing until attacked or until she activates her skill. Her invis reveal is good, but her doll 20s cycling timer leaves a lot to be desired on her S1 and S2.
Fuze and Tachanka are alright operators at E2. Fuze kind of sucks before E2 since he depends heavily on his module due to his low DEF stats to lanehold. His 3-use S2 has some wonky requirements that only further limits its use and positioning. Against stationary targets, it hits 3 times, but against slow moving targets, it can hit up to 5.
Laios got the short end of the stick out of all the 5 star collab operators. Frighten is not a good niche. It's the same problem with Ash's S2 not being unit-proofed in design. Enemies gain stun resistance. Laios S1 is really bad with a huge drawback for a dueling archetype. Especially due to Laios being a Dreadnought guard for his S2 - he's just 1 block, so his skills isn't very versatile in general.
Also, I need to point out that Marcille S3 is meant to be used as a stall skill. Reliable and spammable AoE Stun but can be used as a burst if needed to either nuke or freeze the entire wave. it could also be used to force a specific block-encounter since most bosses are stun-immune. Though Marcille could definitely be designed stronger since it looks like they only made Laios and Marcille as strong as the beginning episodes in Dungeon Meshi. Marcille's true speciality isn't fire magic and Laios is far stronger later on in the series, but it seems they didn't make the ops based on that.
Viviana boss is not canon. Viviana boss uses the signature move of the candle cult, she's just the elite version of the smaller casters.
The Viviana we actually knew was the one from story where she uses her arts to control the light around the enemies and use it to her advantage, like she soffocated Nearl's light arts with her shadows, and she's fundamentally a melee unit that uses arts to back herself up (precisely the same as Margaret btw) She's not a pure caster although her arts where praised in Arturia's event (same as margaret arts were praised).
Arts doesn't mean caster.
Most keep making the comparison with Degen boss vs degen playable, but the point is that degen boss was:
1) A boss, not an elite enemy just to fill in more enemies, as the candle cult had nothing to do with Near Light at all, filler enemies.
2) Her boss skills were pretty much in line with her canon powers.
That pathetic shield Viviana got was meant to emulate the fact that enemies get blinded by her arts and she's harder to hit. Absolutely pathetic.
So why HG doesn't make Vivana
- a Summoner/Trapmaster (for the multiple shadows)
- a Dollkeeper that works like Kazemaru
- any melee but it can summon (like Phantom)
Or why the shields can't be stacked up ?
The problem with collab units is the same as with regular ones. Lots of them have kits that work against themselves, you even mentioned Dusk here. Its just hit or miss. I assume you have different people designing the units, some people are just better at their jobs maybe.
With how collab units are looking now, i’m not too peeved about the six stars being not crazy strong, I think it’s better for people who don’t have the funds to spend on limited banner after limited banner (it’s getting exhausting lmao)
My biggest complaint would be to just make the 5 stars good, make them unique, give them kits that don’t directly hinder their usability. Like, why does Iana’s s2 not stop after the invis reveal is over? Why does Fuze even have the survival tag if he’s as durable as paper machet, why does his s2 have a 35 sec cooldown if he’s meant to be a nuker. Shouldn’t doc have a defense increase talent because he was a 3 armor in Siege? That’s why this “lore accuracy” debacle is going to always be inconsistent and dumb. If it gets in the way of making less rare, more easily obtainable ops in a true limited event worth the investment, then maybe some liberties oughta be taken
0:25 what in the unholy ravioli is this xD
8:21 genuinely was not expecting to see myself in the vid that scared the shit outta me haha
u forgot to even say, marcille during chanting, if she hit by stun/frozen or any kind of similar attack, it will inturrept her chanting and she will have to restart from the beginning
*"Since you don't have a father figure I'll let you borrow mine." * Is a cold as hell line.
I didn't comment on the other video, but as someone who generally likes to play with only collab units, what drew me to the original R6 team was them being weird; We saw what happened when they focused on just making a unit function normally in AK with Xiaohei and Purestream, and while they're both solid, they've mainly only got being practical going for them I find
"By using DP you won't outclass SP"
Myrtle felt a disturbance in the fabric of reality.
Okay here is my hot take.
I agree in parts.
I believe that the biggest problem is the fear of connecting Arknights mechanics into the Collab units as that would feel like the collab 'lost' their unique traits.
Rainbow 6 should use AMMO and CHARGES instead of Skill Per Deployment as that would let the units be more usable and keep the theme of R6.
Dungeon Meshi mana is terrible because it is an entire new concept only for one operator. I believe that they should have tried something different or even created a new Caster Class like Battery fo exemple.
All Caster: Battery would start with their SP fuelled and activate their skills, working almost like an Executor, the difference is that their traits would permit that they can still gain their SP while having their Skills active to extend the duration, this would work with Marcille theme of mana while also giving a new class for future operators to have.
I believe that collabs should focus on themes that already has on the game or that could use for future operators.
Monster Hunter Operators worked well because if you changed Yato Alter and Noir Alter work better than most other collabs units is because they not only are OP or good Operators, but their skills and usages also fit, meanwhile R6 Per Deployment skills make the operators look more useful for Nicheknights and Dungeon Meshi Mana makes things worst as it forces to create skills around a unique weird system.
By combining the mechanics of Arknights or creating things to also be used for future operators makes those collab units better, for exemple, Marcille would be able to gain and keep her skills with the help of other operators instead of making her dependable on Senchi to recuperate Mana.
I believe that there is a good reason why most of the 'best' Arknights Collab units doesn't try to create new or unique mechanics only for themselves.
WTF was that Lady Gaga Jumpscare?!
I love dungeon meshi and afk knights but man I don't know if I'm going to save for Marcille honestly
Counterpoint: girlfailure elf is funny, therefore roll
I love dungeon meshi so I'm going to pull! (it's only 120 anyway and I've saved 700 pulls rn)
If they have the anime dub vas ill get em
First collab I'm making 0 effort to pull for. None of them look even remotely fun to use beside Senshi, who's free. Not saving pulls for benchwarmers
I like how collab units feel different most of the time. For example Tachanka is swordmaster with a gun (and instructor-type range) and Iana is dolkeeper that doesnt attack on first form, but has strong counterattack. In fact most collab units feel unique and thats nice. Some of them being OP might just be an fortunate/unfortunate byproduct.
Then there is Luo Xiaohei who is just cat-shaped Arene who took lessons from Saga.
I mean Luo is stronger than most collab units but i'd rather had Tachanka or Iana than Luo if you ask me. One is fresh, the other is just half-copy of what i had.
You can tell that you just want Marcille to become a "Merchant AoE Caster"
No one wanted her to be a splash caster in the first place lmfao
@@danielbarnes1241 But she could be a "Ranged Merchant"
Besides their lackluster kits, I really like the design of the dungeon meshi units. Like they really put a lot of efforts in all the little animations. I want more units like that. In comparison R6 animations are... shoot or shoot harder lol. Only Iana has some flavour with her hologram.
Most people prefer collab operators to be weird and quirky. This is not limited to collab operators. Comparing every operator to Walter or Chenalter is rather unfair, and niches and gimmicks prevent direct powercreep where new operators or archetypes are better then old ones in every way. Another point is that while most people aren't nicheknights player, they aren't veterans/whales with every 6 star built, in fact most f2p have less than half of new 6 star operators pulled and built. If you have a full meta team you can clear every stage easily, that's why most content creators focus on nicheknights and prefer operators with strengths but also weaknesses while casual players have a bunch of random operators each covering different roles. Walter should be the limited moneygrab outlier, not the new standard. A few meta operators to fall back on is good, but we don't want too many of them, so most 6 stars being ''mid'' is fine(for me personally).
What is truly *************** is the 10 month delay between the CN and the TW server. They don't even have to translate anything so why does it take 10 ****** months to catch up***
Eating dp when flagbearers are a thing would be an insane powercreep to sp too
9:36 Just make it so you recover 0.2 Mana per second ala the duelist special
Im at the point where I dont even care if a unit is good or not, im just collecting the little guys, if one is op great, it can carry my trust farms so I can help out the little guys, but usually my weird 5 stars are more memorable little underdogs, it feels like I make the game my own when I use em
I do really like Marcille's shrapnel mechanic though, that should definitely be kept in an extra damage form instead in this hypothetical Marcille (. ❛ ᴗ ❛.)
8:01 TYPO DETECTED, YOUR OPIONION IS INVALID
FINALY! The old outro music is here!
Marcille being a ranged merchant would indeed be pretty cool. But ofc, HG wouldn't do anything as extraordinary, like giving a mechanic tied to dp to a caster. After all, it's against the rules they themselves made. No room for innovation. Just make a gooffy earthshaker class, which is basically a dualstrike or crusher, but more basic, and call it a day.
And of course, making more creative modules, ones that would give the strugling operator what they need, is a no-go as well.
Sadly, no thing about the 5* was said, besides Laios being an April Fools joke briefly mentioned. Even Noir Corne has strong competition, and I wouldn't raise him, if he wasn't Noir Corne. I would just go with Akafuyu, which seems much more fun.
for the title, it is as if they are there for "Memorable Collections" than actual use of it. Imagine the outrage when people miss Collab Op that goes so OP as Wisadel/Degen/etc.
Im sure this will be fixed when the limbus company collab DEFINITELY HAPPENS
Ash was the last collab op that was good, but she not INSANELY good either, her role can still be filled with other non limited op, but her domminant usage in CC is probably why they refuse to make collab op super powerful. it suck to borrow a op you know you never have a chance to obtain and that understandable.
this also apply to Kirin Yato too, she release right after Texas alter which both serve pretty much the same function so alot of player skip her.
idk man I feel like everyone glazed Ash for like 2 weeks and then nobody ever used her again
@SUPAH_SUPAH_SUPAH yeah. Everyone was like "omg exusiai killer" and 4 years later you still see exu used in high level clears and never see ash
@@SUPAH_SUPAH_SUPAHBack when she released, enemies didn’t have 1 morbillion defense, resistance to every status effect under the sun and it wasn’t typical for snipers to deal more damage than a tonka truck. Nowadays she can barely take out new elite mobs
@@SUPAH_SUPAH_SUPAH yeah, because they found out she literally just Exusia with extra step lol, but she still get use alot during cc.
@@SUPAH_SUPAH_SUPAH to be fair,exu is barely mentioned as well outside og kataokasan's comics nowadays.
They really done marcille dirty with her magic mechanic that they could likejust remove her sp and increase chanting time or simple lower her sp regen to like .3 per second to at least make her somewhat decent than making her a helidrop character
the gimmick of a puppet master that immediately kills herself is, well, exactly that. a gimmick. that's how most of the characters are, some weird bullshit mechanic that makes them awkward to use. Probably the most overlooked example of this is Ash's stun based skill that doesn't even keep them stunned for the full skill duration.
please remember good girl mostima with her 2 skill. its like that explosion skill, but smaller range, cheaper, easyer to use and no chant
I agree! We could totally have unique and strong collaboration units. Seeing Marcille skill 3 and how the mana works really got to my nerve.
Yeah, like Surtr with 8 medic but with this we use 8 vanguard instead
What I got from the video is that marcille is a flashbang and surtr is a reusable chernobyl.
I really don't care if the characters are mid or meta as long as they are fun and unique to play. As a Monster Hunter fan the only reason I started playing Arknights is because of Monster Hunter and they just happen to be really powerful and fun characters to use and as a fan of Dungeon Meshi I can't wait to pull these goofy characters into the world of Arknights to terrorize the citizens of Terra.
I don't even consider Yato a collab unit tbh... she's a arknights character with a skin.... or alter, if you prefer.
Damn that discord msg really went deep there.....
I'm terribly sorry, SUPAH, but I'll have to diagnose you with "Skill issue".
Especially amusing that you described the single cast S3 as a 'terrible weaker version' over the video showcasing how strong it can be as a cc tool with the added option of charging whatever mana remains if she'll be retreated anyway.
Or maybe just use Ethan. Like srsly why go through all that trouble
I mean, yes. Why my collab operator can’t be both goofy and actually work as an operator.
How many operators was forgotten from being powercrept? How many operators was just outright ignored from their introduction, due to their kit being just outright boring to play.
Good character not just will melt either boss, and then retreat/being bullied by a horde of enemies, or outheall god itself. He would be genuinely funny to play.
Now hot take: Fuze fills good. Crazy statement, I know, dude literally popukar with a gun, and a gimmick half of us will never use not because some stages simply won’t allow us to, but because we forget switch from skill 1. But he’s gameplay with skill 2 while is requiring specific conditions to be met: (conditions for skill itself, and actual need for using its skill) but still feels fun to play.
"Atk up y is the worst skill in the game"
Blast Range Up a: Hold my AoE
Gummy smacking a dragon! I like it.
4:23 This description, I might've made a bit of a mess mb
I don't know how her skill work but
Silver Ash is also used as slow redeploy nuke back in the day
idk why her stun bigger, probably because air pressure from explosion or smth, kinda cope
as for her chanting 3s is too quick she has her chant to finish after all
damage, yeah increase that makes it so that the friendly fire is turned on too
I was surprised Viviana was even a Guard I thought she was going to be an Arts Caster with the whole Candle Knight thing.
True limited unit with OP skill often do more harm to game longevity.
Oy, what about the Terra Exploration Squad? They’re awesome!
0:24 wow bro
He has a big free time
You also have to think of it from the pov that the characters are from different worlds and possibly even different points in time. The units are unique bc their world prob operates in a drastically different manner. Take a look at different generations in America. Boomers have no idea what the heck gen z kids people are thinking bc they were raised in different times. The same goes the other way around. You can also apply this to environments. Someone who lives in the suburbs will be completely shocked by how life is in urban cities. I think it makes perfect sense for them to have odd quirks bc in the world of Arknights, they ARE odd. They are from different worlds after all.
So . Lu Xiaohai the most balanced and just ideal collab unit in entire game.!
He is perfect cat.
I admit I know very little about Monster Hunter, but the wirebug did get adapted didn't it? Wasn't the instant repositioning tool from the MH event basically the wirebug?
I Honestly Agree With Supah Here,I Mean Seriously Every Collab Unit that We Got so Far Except For Ela and Yato Alt is Generally Not Good.
I Mean Let's Be Real Here,All of The R6S 5 Star Units are so Bad (Well Except for Frost I guess)
Idk about dp to mana conversation, with requirement of 80 dp for reusing skill it's is easier to just redeploy.
Instead she could have device with cd, that can be deployed next to unit to regenerate mana, and senshi could cook consumable version.
For many collab operators I don't want them to be strong, imagine having an arknights x Konosuba collab and the main cast were actually good in gameplay, I'd be fuming from my mouth and demanding that HG nerf them, I'd want collab units to be at the power level that they were shown in the original series.
I'm very much satisfied with the dungeon meshi operators except for Marcille, she should've been a meta operator imo, because she's easily one of the strongest mages in the series. Laios Chilchalk and Senshi being kinda weak is awesome and accurate, but the same can't be said for Marcille,the main problem that I have with her is how little mana she has, she should have more than double of what she has now. It's not like she runs out of mana every two seconds in Dungeon meshi. It would've been more accurate for her to have around 200~260 mana and have her start with a full mana pool everytime she's deployed.
If i see an explosion in front of me. I wouldn't go there just like the enemy
Ngl having Marcille have a semi-Merchant role where she recharges her "mana" by eating DP would have made them use the Arknights system effectively... if only her Third Skill is WAY more powerful than whatever we got in exchange.
Dude what did you do for someone to send you a message like that 💀
I think Gummy alter (Senshi) is good and viable. Dare I say, just as useful as Gummy original. What the original version has it going is that she's cheaper.
Love when Ela kills me and saying *EAT THIS* all over a place
i like collab operators the way it is, my point is exactly like here 8:20
Yeah, i like collab operators to be goofy. Even Yato is goofy with her S3.
Supah, idk if you knew, but Marcille is meant to be Italian
Oh figo non sapevo ci fosse uno youtuber di arknights italiano
E giochi Monster hunter e usi le canzoni di guilty gear? Ma sei un fratello
I'm honestly betting manas going to be reused for OP operators. This was a beta test.
I usually agree with you but the only "bad" 6 star collab operator is Marcille tho. Most 5 stars are goofy anyways, collab or not.
Marcille isn't terrible, just kinda mediocre. Her s2 is decent.
Ash was good, it's just that she was released a long time so she got powercrept (does anyone even use marksman class operators anymore?).
Marcille's stun animation is enough to pull her
There's so much operator especially Marcille who easy to use, but people still complaining about them.
We cant do anything about marcille's damage, but that mana Mechanism is still easy even newcomer still can use her.
pulled ash with the free 10 pull from her banner 3 years ago, she has never betrayed me
Still, I'm getting all of Dungeon Meshi characters. Loved the anime sooo I guess that's all I need. Wish they didn't make it too goofy tho!
i mean its collab character they're didn't really meant to be super strong or meta. for me a good collab character is having as much reference as possible from the original character trait, skill, or maybe abilities. for example if arknights has a chance to do a collab with konosuba i rather pull for megumin that stunned or retreated after her explosion skill than super broken and meta defying megumin that can spam her explosion skill with low sp cost because thats what she do in the anime. collab operators dont need to be good or strong they're just need to be lore accurate
marcille’s s3 is mid due to charging time. Her s2 is actually good it’s like the best afk caster skill in the game. But why did marcille not break the stereotype of splash casters not having res shred and why is her best skill her afk skill LMAO 😭
I think Marcille s3 stun outside rage because of spaghetti coding. Her S3 range damage are 9 tiles in front of her but her S3 also does reflect damage if near high tile. The coding of reflection damage keep inside the original range while the stun coding not.
Or maybe they just want to make it too accurate, something like a explosion shockwave
what if war thunder and arknights collab
Sidenote to Surtr skill 3 being used once per deployment being actually a good thing: it's ready to use in like one or two seconds tops after deploying her. You don't need to wait for SP and no chanting thing. Helidrop and then kaboom. Good duration on its own. Also Surtr Hospital clears exist, throw enough medics at her and you don't even need to retreat her, she'll keep melting stuff indefinitely albeit being a healing sponge.
Surtr hospital is a meme not an actual strat
@@ElusiveEel well, blemichi has cleared most recent annihilation with just surtr hospital so its more than a meme to me 🤷🏼♀️
@@anastil For more effort than the equivalent meta operators would have used.
That's like saying that sniperknights can clear a stage so it's not a handicap.
@@ElusiveEel dude, nichknights exist... because not everyone is keen on playing meta, some people find immense fun in clearing content with massively handicapped squads... thats why all nicheknights clears are sooooo much more effort than using meta operatorns and they still exist and they are still valid clears... sleepknights, birdknights, rhineknights, *insert artist name* knights, you bame it...
The best aoe caster in the game is Wisa'del, she casts bullets and everything dies
They hated him because he told the truth
not even a konosuba collab and they already fucked up the "long time of waiting//big reward" skill that we could have got with Megumin, which is objectively a better character :v
I love Megumin but to say that she is better than Marcille is a reach when you read the whole manga. Or they both are just great, not better or worse than each other.
@@notbadrule9883 ...for an operator that takes a while to use a skill and then deals big dmg.
"This is a load of barnacles 😬"
Most hated AK Content creator
Yet here we are, watching this
Bro just being an anti villain
5:15 This has aged terribly…
but isn't it better if marcille be a phalanx caster ?